16 October update
psycore
Small one this time:
Assassin
* Deadly Paradox: decreased the activation and recharge time of Assassin Skills to 33%.
Monk
* Shield of Regeneration: reverted this Skill to its original behavior.
Mesmer
* Keystone[sic]: reverted this Skill to its original behavior.
Here I was expecting more ;
Paragon
* deleted all paragon characters from server
:P
Assassin
* Deadly Paradox: decreased the activation and recharge time of Assassin Skills to 33%.
Monk
* Shield of Regeneration: reverted this Skill to its original behavior.
Mesmer
* Keystone[sic]: reverted this Skill to its original behavior.
Here I was expecting more ;
Paragon
* deleted all paragon characters from server
:P
Bryant Again
Quote:
Originally Posted by psycore
Monk
* Shield of Regeneration: reverted this Skill to its original behavior. Mesmer * Keystone[sic]: reverted this Skill to its original behavior. |
Stormlord Alex
Quote:
Originally Posted by psycore
Paragon
* deleted all paragon characters from server |
If only the para change was true
Ben-A-BoO
Hey,
Nice to see the nerf of deadly finally ... can't estimate the impact yet but still nice.
And can anyone please enlighten me why keystone signet was changed again? did I miss something by never using that skill?
Cheers,
Timebandit
Nice to see the nerf of deadly finally ... can't estimate the impact yet but still nice.
And can anyone please enlighten me why keystone signet was changed again? did I miss something by never using that skill?
Cheers,
Timebandit
Turbobusa
It allowed signet of humility to be used on 2 monks... and signet of weariness was sick with it.
Avarre
Quote:
Originally Posted by timebandit
And can anyone please enlighten me why keystone signet was changed again? did I miss something by never using that skill?
Cheers, Timebandit |
Don't know if the skill needed a full reversion (I haven't had the chance to play the bar yet), but that would be the reason why.
Redfeather1975
Quote:
Originally Posted by timebandit
Hey,
Nice to see the nerf of deadly finally ... can't estimate the impact yet but still nice. And can anyone please enlighten me why keystone signet was changed again? did I miss something by never using that skill? Cheers, Timebandit |
Although I have no problem with those first 3 signets, I really think Keystone is going to sit in the gutter or be grossly overpowered.
I believe if anything should be changed to make all signet builds viable it's Keystones functionality. It doesn't do a good job of promoting all signet builds, it simply makes them cheese.
Surena
Paradox should cost 10 energy additionally. Might not do much but sometimes anything is something.
Also:
No Melandru nerf yet
Also:
No Melandru nerf yet
Lagg
Fix the Paragon, please.
I can live with the recharge time on those Shouts (that was overpowered and warranted a nerf), but Aggressive Refrain is just silly.
Reapplying Cracked Armor every few seconds is a broken mechanic, especially in PvE with Condition removal on Heroes.
Make it simply you attack 25% faster but have -20 Armor.
Even better, make it so that you deal less damage, akin to Flurry.
As it stands, it's just annoying in PvE and still overpowered in PvP.
Skill balance failed.
I can live with the recharge time on those Shouts (that was overpowered and warranted a nerf), but Aggressive Refrain is just silly.
Reapplying Cracked Armor every few seconds is a broken mechanic, especially in PvE with Condition removal on Heroes.
Make it simply you attack 25% faster but have -20 Armor.
Even better, make it so that you deal less damage, akin to Flurry.
As it stands, it's just annoying in PvE and still overpowered in PvP.
Skill balance failed.
Ghostcell
Quote:
Originally Posted by Lagg
Fix the Paragon, please.
I can live with the recharge time on those Shouts (that was overpowered and warranted a nerf), but Aggressive Refrain is just silly. Reapplying Cracked Armor every few seconds is a broken mechanic, especially in PvE with Condition removal on Heroes. Make it simply you attack 25% faster but have -20 Armor. Even better, make it so that you deal less damage, akin to Flurry. As it stands, it's just annoying in PvE and still overpowered in PvP. Skill balance failed. |
they should just make you have -20 armor imo.
then it would be a balanced skill.
plasmasword
Goes to show you how much ANet knows about skill balance...changing a skill then changing it back a few days later...
the Puppeteer
how will the deadly paradox nerf affect the shadow form runners?
mr_groovy
Wow nice update on the LB skills :S
Lagg
Quote:
Originally Posted by plasmasword
Goes to show you how much ANet knows about skill balance...changing a skill then changing it back a few days later...
|
I'm also sure it's not quite as straightforward as "Hey guys let's apply Cracked Armor see if that makes them stop using it". There's quite a bit of playtesting involved.
Well, I hope so.
Only it seems that this playtesting may not be geared towards PvE enough.
But I do think some things should be fixed faster in smaller updates, especially to counter gimmicky FotM builds that often (but not always) rely on a semi-exploit or broken game mechanic, such as Deadly Paradox.
The Paragon has been overpowered in all-Paragon teams and rather underpowered in his intended support role for a long time. That should have been addressed earlier.
Redfeather1975
Quote:
Originally Posted by plasmasword
Goes to show you how much ANet knows about skill balance...changing a skill then changing it back a few days later...
|
I think SoR was reverted because of what it did to runners in GvG.
tmakinen
Quote:
Originally Posted by the Puppeteer
how will the deadly paradox nerf affect the shadow form runners?
|
manitoba1073
yeah KS reverting was good, to damn bad I didnt get get a chance to piss of more PvPers with a build I was thinking of lol spammable Bane signet lol Would have been fun just starting with Signet of Humility, Signet of Weariness, Signet of Distraction, Bane Signet, Signet of Rage under Mantra of Inscriptions+Keystone Signet.
yesitsrob
Quote:
Even better, make it so that you deal less damage, akin to Flurry. |
reverse_oreo
Why all the hate on paragons? I recently made a paragon and i must say i dont want to play my other characters anymore. Aggry refrain is broken yes, but its not bad. We did fow last night (in 1 hour 21 minutes i might add) we had 4 paragons and cracked armor was on the whole time, it wasnt worth it for the lone monk to take it off.
draxynnic
Quote:
Originally Posted by yesitsrob
That's not better, that actually is killing the damn skill. Way to be bad
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Nyree
Talking about paragons,
I'm my opinion the GFTE nerf hits paragons harder than the AR nerf, specialy if you're playing a command line paragon in PVE. That is basicaly because GFTE is your main energy management skill, and with the recharge time, you don't have enough energy as you had before to use some command skills like Stand Your Ground with TNTF PvE skill. Now is very bad to run both on the same bar, or even 3 skills with 10e coast. Paragons have too low energy recovery with too high energy coast skills... The recharge time of GFTE, in my opinion, just killed a lot of paragon skill bars.
I'm my opinion the GFTE nerf hits paragons harder than the AR nerf, specialy if you're playing a command line paragon in PVE. That is basicaly because GFTE is your main energy management skill, and with the recharge time, you don't have enough energy as you had before to use some command skills like Stand Your Ground with TNTF PvE skill. Now is very bad to run both on the same bar, or even 3 skills with 10e coast. Paragons have too low energy recovery with too high energy coast skills... The recharge time of GFTE, in my opinion, just killed a lot of paragon skill bars.
Diddy bow
no more perma shadow form in front of swearing mobs of ab'ers for me then
Lagg
Quote:
Originally Posted by yesitsrob
That's not better, that actually is killing the damn skill. Way to be bad
|
Of course, they're nerfing it because people are using it to increase their DPS in a damage build, which is why I'm saying: make it like Flurry.
For a damage build, I still prefer Soldier's Fury.
Heck, even Flail ain't bad (though that should get nerfed to 2 seconds at 0 Strength).
Ulterion
Nerf the good & buff the bad... GG Anet... G.... g...
Racthoh
On the update: That signet build was crazy to watch. Shutting down LoD = win, shutting down the other monk's elite too = broken.
On paragons: GftE! having a 4 second recharge means you can't just mash every skill as it recharges and you have to actually pay attention to your energy. How will our mindless profession survive?
Because attacking 8% faster than Aggressive Refrain and not having access to Cruel Spear is the best way to deal damage.
Right.
On a paragon it's terrible, you're wasting a strike of adrenaline every 4 seconds to maintain your IAS.
On paragons: GftE! having a 4 second recharge means you can't just mash every skill as it recharges and you have to actually pay attention to your energy. How will our mindless profession survive?
Quote:
Originally Posted by Lagg
For a damage build, I still prefer Soldier's Fury.
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Right.
Quote:
Originally Posted by Lagg
Heck, even Flail ain't bad (though that should get nerfed to 2 seconds at 0 Strength).
|
SotiCoto
Quote:
Originally Posted by the Puppeteer
how will the deadly paradox nerf affect the shadow form runners?
|
Shadow Form cannot be permanently maintained now. It was severely close before, but now it just cannot be done.
It is an unforgivable change. Silly as it might seem, if PvPers are fussing about the use of Deadly Paradox in one or two builds to spam a select few skills..... then why not nerf THOSE SKILLS? .... Why nerf Deadly Paradox and thus take down with it everything else that relies on it (to within a fine degree of accuracy) outside of the PvP world?
... BAD A-NET! INFINITELY BAD A-NET!
Earth
Quote:
Originally Posted by SotiCoto
Total and utter obliteration.
Shadow Form cannot be permanently maintained now. It was severely close before, but now it just cannot be done. It is an unforgivable change. Silly as it might seem, if PvPers are fussing about the use of Deadly Paradox in one or two builds to spam a select few skills..... then why not nerf THOSE SKILLS? .... Why nerf Deadly Paradox and thus take down with it everything else that relies on it (to within a fine degree of accuracy) outside of the PvP world? ... BAD A-NET! INFINITELY BAD A-NET! |
Oh right.
Simath
Quote:
Originally Posted by SotiCoto
then why not nerf THOSE SKILLS? ....
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unienaule
The other skills that were being abused weren't broken when they didn't have HALF RECHARGE.
Yichi
Quote:
Originally Posted by SotiCoto
...the use of Deadly Paradox in one or two builds to spam a select few skills..... then why not nerf THOSE SKILLS? .... Why nerf Deadly Paradox and thus take down with it everything else that relies on it...
|
Skuld
Quote:
Originally Posted by SotiCoto
Total and utter obliteration.
Shadow Form cannot be permanently maintained now. It was severely close before, but now it just cannot be done. It is an unforgivable change. Silly as it might seem, if PvPers are fussing about the use of Deadly Paradox in one or two builds to spam a select few skills..... then why not nerf THOSE SKILLS? .... Why nerf Deadly Paradox and thus take down with it everything else that relies on it (to within a fine degree of accuracy) outside of the PvP world? ... BAD A-NET! INFINITELY BAD A-NET! |
tmakinen
As I thought, the Deadly Paradox nerf didn't do anything to keeping up permanent Shadow Form. Just tried it with my sin and after 5 minutes in SF I had convinced to myself that it's still totally doable, so please stop complaining and check your timing
On the other hand, I wonder why anybody would want to bring into a PvP match a build that is totally trashed by a single sig of humility ...
On the other hand, I wonder why anybody would want to bring into a PvP match a build that is totally trashed by a single sig of humility ...
SotiCoto
Quote:
Originally Posted by unienaule
The other skills that were being abused weren't broken when they didn't have HALF RECHARGE.
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Because naturally that makes ALL the difference. ¬_¬
You're talking about numbers.... A mere matter of slightly more or slightly less.
I'm dealing with something that has simply stopped working altogether.
Quote:
Originally Posted by Skuld
why so sad happy man
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I'm a whiny git who does NOT need to be given even more reason to whine.
Quote:
Originally Posted by tmakinen
As I thought, the Deadly Paradox nerf didn't do anything to keeping up permanent Shadow Form. Just tried it with my sin and after 5 minutes in SF I had convinced to myself that it's still totally doable, so please stop complaining and check your timing
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Not only that.... but would someone mind explaining why now when Arcane Echo reverts to its natural form (recharging), Shadow Form's recharge marker suddenly jumps forward for no apparent reason? It does it every single time without fail now, and it never did that before.
Zahr Dalsk
Yay for this patch! (Assassins have not suffered because they can still kill with amazing speed, all they lost was an annoying gimmick.) Right in time to cancel one of my guildmate's plans of running infinite shadow form in an alliance tournament
Skuld
Anyway, you asume invincibility-mode was a good thing. Get over it.
Yanman.be
I lol'ed @ SotiCoto irl. Yes, i-net abbrev. r cool.
SotiCoto
Quote:
Originally Posted by Skuld
Anyway, you asume invincibility-mode was a good thing. Get over it.
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For the record, having enough energy, skill slots or the perfect timing to do much else while under permanent Shadow Form is another story.
.... Well... besides kill Vermin with Empathy. That was simple enough once one got used to the Energy Management...
Quote:
Originally Posted by Yanman.be
I lol'ed @ SotiCoto irl. Yes, i-net abbrev. r cool.
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.... Well... I do other things too that aren't so funny, but that isn't so important now, is it?
Glad I bring you such hilarity.
Now would someone mind explaining how I'm supposed to get around this supposedly not-as-big-as-I-make-it-out-to-be problem? ^_~
unienaule
Quote:
Originally Posted by SotiCoto
Nah.... only 66% broken now.
Because naturally that makes ALL the difference. ¬_¬ You're talking about numbers.... A mere matter of slightly more or slightly less. I'm dealing with something that has simply stopped working altogether. |
SotiCoto
Quote:
Originally Posted by unienaule
Does it occur to you that the other builds that were abusing Deadly Paradox might be having similar drops in effectiveness?
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Now it just happens to be slightly less fast than it was but still 0.33x faster than it was originally meant to be.
Unless these "abuse" builds were centered around maintaining permanent Shadow Form in PvP (which, given the exceedingly low offensive potential of such a thing, would only be useful for griefing... essentially) .... then I fail to see how it is that much of an issue.
unienaule
Half time recharge on skills doubles their damage output. 33% recharge is a 50% boost. That's a significant difference.