Wow was Factions so bad?
Morgenstern
Chapter 1 > Chapter 2 > Chapter 3
Seeing a pattern?
AB is mentally fun, addicting even, well for me.
The story is pretty sweet also.
Am undecided about the fast leveling - I disliked it when I first started with a new Factions toon, as I felt kind of seperated from the story in some way.
I like it if I want to remake a toon or something along those lines...
Meh
Seeing a pattern?
AB is mentally fun, addicting even, well for me.
The story is pretty sweet also.
Am undecided about the fast leveling - I disliked it when I first started with a new Factions toon, as I felt kind of seperated from the story in some way.
I like it if I want to remake a toon or something along those lines...
Meh
Made In Ascalon
Quote:
Originally Posted by Morgenstern
Chapter 1 > Chapter 2 > Chapter 3
Seeing a pattern? |
Hott Bill
I loved factions, maybe because I started in it.
ensoriki
Quote:
Originally Posted by Made In Ascalon
3 is not worse then 2. Disregarding the addition of insanely broken skills which took way too long to get fixed, they made some drastic yet really cool changes like adding heroes and weapon inscriptions and freaking junundu. Nothing in factions was that drastic or intuitive IMO.
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2 team missions.
Actual Good Skins
Alliance Battles
Fort Aspen Wood
Jade Quarry
Town Capturing.
Challenge Missions (that was started In factions)
You post 3 things....
I post 7.
gg
xshadowwolfx
Factions is hated for locked gates and the 10k faction grind, but if people can get past those two little things then its an awesome campiagn.
I loved the music, art, and weapon skins. Factions is highly underrated by those who want to rush through.
1> 2 = 3 > EN...nothing made me care as much as proph did. I'm in love with Ascalon >_<
I loved the music, art, and weapon skins. Factions is highly underrated by those who want to rush through.
1> 2 = 3 > EN...nothing made me care as much as proph did. I'm in love with Ascalon >_<
FoxBat
Quote:
Originally Posted by ensoriki
Jade Quarry
Town Capturing. |
Targuil
Quote:
Originally Posted by ensoriki
Celestial Skills
2 team missions. Actual Good Skins Alliance Battles Fort Aspen Wood Jade Quarry Town Capturing. Challenge Missions (that was started In factions) You post 3 things.... I post 7. gg |
Magikarp
the only thing desert wasteland NF gave us was 2 new classes (which most seem to gripe about), crappy skills, and heroes (which a lot of, us i.e. me, hate), and some mega crappy armor and weapon skins, not to mention a terrabaed story imo.
factions was beautiful, great story, awesome armor and weapons (if not the best in the whole gws universe), some of the best missions in all of gws, AB (if you like it), and faction stuff in general, which added a whole new dimension to the game, that a lot of people love.
factions was beautiful, great story, awesome armor and weapons (if not the best in the whole gws universe), some of the best missions in all of gws, AB (if you like it), and faction stuff in general, which added a whole new dimension to the game, that a lot of people love.
Lady Raenef
Factions was a million times better than Nightfall. Once Nightfall came out, PvP just went down the gutter. Dervish and Paragon ruined the game, and as for Assassin and Ritualist, not so much. Assassin (if used effectively) at the time used to be really nice. No such thing as Shadow Prison, and I was awesome with the Assassin from the start (because Aura of Displacement was God), and Ritualist has seen better days, but it wasn't that much of a big deal back then.
Prophecies is still the best. Nightfall still sucks. Factions has the coolest boss. Dual-wielding poor man turned into a person of high authority, then tricked by a bigger baddie. Oh yeah, Shiro is definitely one of my most favorite B.A. characters.
I just wish Cantha could be given an entire bottom to expand to the top of Tyria.
Not to mention, the music in Factions is my favorite, with Eye of the North and Prophecies coming after it. Beautiful concept art. Yeah, Factions being the low end of the stick? No. Nightfall. Definitely.
Prophecies is still the best. Nightfall still sucks. Factions has the coolest boss. Dual-wielding poor man turned into a person of high authority, then tricked by a bigger baddie. Oh yeah, Shiro is definitely one of my most favorite B.A. characters.
I just wish Cantha could be given an entire bottom to expand to the top of Tyria.
Not to mention, the music in Factions is my favorite, with Eye of the North and Prophecies coming after it. Beautiful concept art. Yeah, Factions being the low end of the stick? No. Nightfall. Definitely.
freekedoutfish
Quote:
Originally Posted by Lady Raenef
Factions was a million times better than Nightfall. Once Nightfall came out, PvP just went down the gutter.
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Assuming I used the right terms there, because I didnt pay attention the other night. Did NF not get any pvp stuff at all?
fenix
Factions was meant to be a PvP chapter, and Nightfall the PvE one. Unfortunately, Anet failed, and the 'PvP' was glorified PvE in the form of ABs and Fort Ass-penwood/Jade Boring. Then when Nightfall came out, Anet decided they would try out Automated Tournaments. They failed, and most players quit. So rather than go with what worked (World Championships), Anet chose wrong and now PvP is deader than Elvis.
ensoriki
Quote:
Originally Posted by fenix
Factions was meant to be a PvP chapter, and Nightfall the PvE one. Unfortunately, Anet failed, and the 'PvP' was glorified PvE in the form of ABs and Fort Ass-penwood/Jade Boring. Then when Nightfall came out, Anet decided they would try out Automated Tournaments. They failed, and most players quit. So rather than go with what worked (World Championships), Anet chose wrong and now PvP is deader than Elvis.
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If anything Fort Aspen wood relates to GW's Guild Lord (because of the architects)
Opening gates. You can have a split there, to an extent.
AB is HB with less micromanagement but well..uh...its more fun
Anyways your entitled to your opinion but whatever
(also.....I can never get into Jade Boring >.>)
Zaganher Deathbane
For me Factions/Cantha is my favorite among the campaigns. Nice looking scenery, challenging mobs, best looking weapon skin are some of the few. I would really like to see another expansion that somehow features Cantha. We've already seen Northern Tyria in EotN. How about the south of Cantha for an expansion
SleetDragon
I kinda think of Factions as a game that shouldn't have been released so early. The game itself feels like a trial game for Anet to draw some lines in PVE play. Yes the looked gates were rather annoying but it made you play the game, instead of skipping to the end to get free weps. Now today the weps arent worth the trouble but rewards for beating a game! What a revolutionary idea for Anet! Thats how they got alot of people to play through the game. Anet I think had alot of work left on Factions but I don't think it was a total loss. I love most of the scenery except for parts of the city. And it gave Anet lots of fresh ideas for the future campaighns to be more successful later on. I feel sad that Anet cut out Cantha but hopefully as one of the previous players mentioned, it might be an expansion where we have to go in and clean up the mess of Cantha again lol!
Btw Tyria is always my true Favorite of any of them (Can't beat an original)
Btw Tyria is always my true Favorite of any of them (Can't beat an original)
Oogami
bahh Prophecies is the campaign i like to play trough the least.... i eally HATE some of the bonuses in many of the missions XD ( especially those involving ghosts walking VERY slow and getting stuck into walls etc)
I think factions while not perfect was cool . I like the asian theme .. and AB is fun.. story line was rly meh ... >.>but could have definately been bigger.
But ultimately each campaign had its strong/weak points.
I think factions while not perfect was cool . I like the asian theme .. and AB is fun.. story line was rly meh ... >.>but could have definately been bigger.
But ultimately each campaign had its strong/weak points.
WinterSnowblind
Quote:
Originally Posted by Magikarp
the only thing desert wasteland NF gave us was 2 new classes (which most seem to gripe about), crappy skills, and heroes (which a lot of, us i.e. me, hate), and some mega crappy armor and weapon skins, not to mention a terrabaed story imo.
factions was beautiful, great story, awesome armor and weapons (if not the best in the whole gws universe), some of the best missions in all of gws, AB (if you like it), and faction stuff in general, which added a whole new dimension to the game, that a lot of people love. |
Also, the Heroes are the single best thing to have been added to GW.
Vinraith
Quote:
Originally Posted by Morgenstern
Chapter 1 > Chapter 2 > Chapter 3
Seeing a pattern? |
Excepting 2 as an outlier, I see a pattern alright.
Magikarp
Quote:
Originally Posted by fenix
Factions was meant to be a PvP chapter, and Nightfall the PvE one. Unfortunately, Anet failed, and the 'PvP' was glorified PvE in the form of ABs and Fort Ass-penwood/Jade Boring. Then when Nightfall came out, Anet decided they would try out Automated Tournaments. They failed, and most players quit. So rather than go with what worked (World Championships), Anet chose wrong and now PvP is deader than Elvis.
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once NF came out, the powercreeps led to static melee mashing defense, and hex overloads, causeing everyone to pretty much either play one of 2 builds, or else you couldnt even stand a chance to survive the meta.
Quote:
You can't possibly complain about Nightfalls storyline in comparasion to Factions, and most of the missions in Factions were god awful. "Protect such and such", and "reach here in the time limit". Also, the Heroes are the single best thing to have been added to GW. |
Many agree that Factions had some of the best missions in the game along with Proph, and i dont think i've ever heard anyone liking nearly any of the slow, boring, meaningless missions of NF. I rather play Chos HM, (which makes sense in the story), and have a timer, than play "go find Melonni.. shes having nightmares that uh.... are a... bad omen? or... uh.. she thinks nf is coming.. ah crap.. even though anyone with eyes can see the demons.. oh.. oh just go save her....".
also, im not the only one who plays GWs that feels as though the TEAM game lost most of its strong TEAM community when Heroes were added. it was like a boot kicking all cooperation of the casual players out the window.
Quote:
Originally Posted by Vinraith
4 > 3 > 1 > 2
Excepting 2 as an outlier, I see a pattern alright. |
Joe Hostile
Quote:
Originally Posted by fenix
Factions was meant to be a PvP chapter, and Nightfall the PvE one. Unfortunately, Anet failed, and the 'PvP' was glorified PvE in the form of ABs and Fort Ass-penwood/Jade Boring. Then when Nightfall came out, Anet decided they would try out Automated Tournaments. They failed, and most players quit. So rather than go with what worked (World Championships), Anet chose wrong and now PvP is deader than Elvis.
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Coolquest
I HATED factions.
Charqus
I thought factions was abit crap tbh bar AB's which are awesome. Nightfall totaly kicked Factions ass and I don't see how people say different. Nightfall is just 100x better PVE wise...
ensoriki
Quote:
Originally Posted by Charqus
I thought factions was abit crap tbh bar AB's which are awesome. Nightfall totaly kicked Factions ass and I don't see how people say different. Nightfall is just 100x better PVE wise...
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The best part of Nightfall is Tihark Orchard.
Thats 1 of the reasons I like it more than prophecies
Tihark and the Dervish.
If tihark was in any other campaign, and the dervish in any other.
Nightfall could jump off a cliff and I couldn't care less.
Factions>nightfall>prophecrap
Magikarp
Quote:
Originally Posted by ensoriki
no... just no
The best part of Nightfall is Tihark Orchard. Thats 1 of the reasons I like it more than prophecies Tihark and the Dervish. If tihark was in any other campaign, and the dervish in any other. Nightfall could jump off a cliff and I couldn't care less. Factions>nightfall>prophecrap |
screw dervishes. waste of melee spot.... in my opinion.. :P
Mordakai
I was going to stay away, but I can't help commenting:
All the Chapters are good and bad.
Prophecy was the first, and so holds a special place for me. I love pre-searing Ascalon, it's the first place (ever!) in a video game that felt fun just to hang around. Going across the wall hunting with some random stranger actually works, for some stange reason, unlike later Missions which seem to attract the worst people on the internet.
Of course, now I can't be bothered to make a character in Prophecy b/c getting the Attribute quest is such a pain in the butt...
Factions has the easiest leveling of any campaign, but also has one of the worst storylines. Your characters are relegated to playing sidekick to Mhenlo and Togo. I kept expecting some twist in the plot, like all the sub-plots and twists in Prophecies, but alas, it was not to happen... Shiro is "evil" (or mislead, whatever) and we kill him.
I had high hopes for Nightfall: The idea of customized Heros appealed to me, and the plot of the game, with a sixth god and all sounded epic enough.
The problem for me was that Nightfall ruined everything that sounded good: Heroes are required at certain points in the game, forcing you to use a hero that was not leveled up and/or properly equipped. The main story goes on WAY too long.... we know Varesh is evil and is conquering the world with demons, and it takes way too long to convince eveyone else that "yes, really, this is happening" only to have to defeat Varesh by ourselves anyway! (why we can't do this at the very beginning, is just bad plotting / scripting that really doesn't make any sense). I've never even finished Nightfall... that's how much I hate it.
Eye of the North: Pros: New Heros, fast paced story, decent voiceacting, great graphics.
Cons: Mostly reskinned armor, pets, weapons, and monsters. Very little "new content". Dungeons were a let down.
All the Chapters are good and bad.
Prophecy was the first, and so holds a special place for me. I love pre-searing Ascalon, it's the first place (ever!) in a video game that felt fun just to hang around. Going across the wall hunting with some random stranger actually works, for some stange reason, unlike later Missions which seem to attract the worst people on the internet.
Of course, now I can't be bothered to make a character in Prophecy b/c getting the Attribute quest is such a pain in the butt...
Factions has the easiest leveling of any campaign, but also has one of the worst storylines. Your characters are relegated to playing sidekick to Mhenlo and Togo. I kept expecting some twist in the plot, like all the sub-plots and twists in Prophecies, but alas, it was not to happen... Shiro is "evil" (or mislead, whatever) and we kill him.
I had high hopes for Nightfall: The idea of customized Heros appealed to me, and the plot of the game, with a sixth god and all sounded epic enough.
The problem for me was that Nightfall ruined everything that sounded good: Heroes are required at certain points in the game, forcing you to use a hero that was not leveled up and/or properly equipped. The main story goes on WAY too long.... we know Varesh is evil and is conquering the world with demons, and it takes way too long to convince eveyone else that "yes, really, this is happening" only to have to defeat Varesh by ourselves anyway! (why we can't do this at the very beginning, is just bad plotting / scripting that really doesn't make any sense). I've never even finished Nightfall... that's how much I hate it.
Eye of the North: Pros: New Heros, fast paced story, decent voiceacting, great graphics.
Cons: Mostly reskinned armor, pets, weapons, and monsters. Very little "new content". Dungeons were a let down.
Martin Alvito
The problem with Factions is that the first half of the game was Secret of the Silver Blades revisited. And that was a weak gold box AD&D game 15 years ago.
(If you aren't old like me, and don't know what i'm talking about, go search 'AD&D gold box'.)
Here's the level design of the first half of Factions:
'Hmm, let's make a GIGANTIC MAZE and have scripted encounters in it! Then let's make the player go through the SAME areas OVER AND OVER AND OVER AND OVER and have DIFFERENT SCRIPTED ENCOUNTERS! That'll make a satisfying game!'
Or, to put it another way, Cantha's level design is no different than that of Wizardry 1, except they use the same maze for different quests.
Copying your base game design from games that were made 15-25 years ago is usually pretty fail. When it works, it works. Diablo is at its core a much more sophisticated game of Gauntlet; the never-ending cycle of top-shelf FPS games are all, at their heart, DOOM with graphics, physics and gameplay improvements. But for every success story like this, there are 40 games in the bargain bin.
Game companies make retreads work with significant gameplay changes that add depth. Factions did none of this, and its PvE is epic fail as a consequence.
(If you aren't old like me, and don't know what i'm talking about, go search 'AD&D gold box'.)
Here's the level design of the first half of Factions:
'Hmm, let's make a GIGANTIC MAZE and have scripted encounters in it! Then let's make the player go through the SAME areas OVER AND OVER AND OVER AND OVER and have DIFFERENT SCRIPTED ENCOUNTERS! That'll make a satisfying game!'
Or, to put it another way, Cantha's level design is no different than that of Wizardry 1, except they use the same maze for different quests.
Copying your base game design from games that were made 15-25 years ago is usually pretty fail. When it works, it works. Diablo is at its core a much more sophisticated game of Gauntlet; the never-ending cycle of top-shelf FPS games are all, at their heart, DOOM with graphics, physics and gameplay improvements. But for every success story like this, there are 40 games in the bargain bin.
Game companies make retreads work with significant gameplay changes that add depth. Factions did none of this, and its PvE is epic fail as a consequence.
Fril Estelin
Quote:
Originally Posted by Martin Alvito
The problem with Factions is that the first half of the game was Secret of the Silver Blades revisited. And that was a weak gold box AD&D game 15 years ago.
(If you aren't old like me, and don't know what i'm talking about, go search 'AD&D gold box'.) |
The maze aspect of the maps is clearly was sets factions apart from the other campaigns+extension, and IMO a great addition, though sometimes painful .
murtagh deadmoon
I can't say i particularly enjoyed factions but it gave me my favourite profession, the assassin, and the reason i didn't enjoy it was the low suitability of this profession when you were fighting afflicted. Moving along, I hope this doesn't mean i can't play an Assassin in GW2. Anyone got some info on this aspect?
legion_rat
I liked factions, I would hate to see it go. I get lost there due to the maps but other than that i liked it there.
~the rat~
~the rat~
william1975
I very rarely got lost in factions, only one map gave me a headache and that was Arborstone, which when you are tryign to get the quest done for uncovering the map ares is a pain
I liked the change from Prophicies to factions goign from huge maps of open spacesto a city with narrow winding routes. with the locked gates I was happy too, it prevented seeing level 2 charcters at the endgame desperate to join your group.
Storywise i personally woudl have liked a bit longer with more depth, i still feel sorry for Shiro though.
I liked the change from Prophicies to factions goign from huge maps of open spacesto a city with narrow winding routes. with the locked gates I was happy too, it prevented seeing level 2 charcters at the endgame desperate to join your group.
Storywise i personally woudl have liked a bit longer with more depth, i still feel sorry for Shiro though.
freekedoutfish
Quote:
Originally Posted by legion_rat
I liked factions, I would hate to see it go. I get lost there due to the maps but other than that i liked it there.
~the rat~ |
Explain why the noob island of cantha and the capital is still heaving with players!
The only issue with factions was the gates and the lack of open-endedness, and having to buy all your skills. If it hadnt been for that, the game would have been alot better then it was and welcomed a lot more. The fact you can create a lvl20 pve character in factions within a day or two is one of its major selling points.
Nightfall by comparison had a lot more issues and it still does. The ROT alone was just a major "long sausage shaped apendix"-up and (IMO) just a bad excuse to add over powered creatures into the game to satisfy the "make the game harder" crowd.
In reality NF went from easy > hard within entering the ROT and it was a shock to alot of players including myself. There was no casual flow and increase in difficulty. It was sudden and unexpected.
This is one reason i have not made a new character in NF because I simply dont want to play the ROT again. The end missions are fine, but the ROT and the quests there are just frustrating. The elite missions there are also just over-kill with difficulty and again trying to feed the those who want harder content.
Where as in factions most content and creatures were lvl18+ and it progressed steadily until you had lvl20+. It wasnt hard, but it wasnt hugely easy either and you knew what was what.
I have created all my new characters (which I kept) since prophercies in factions. I only took my existing char through nightfall and when I attempted to make a mesmer there it got deleted after I got bored.
I just cannot stomach the thought of going through the ROT in NF again, because I found it frustrating the first time. Factions was also easier to explore, easier to cap elite skills, more fun missions and quests. All-in-all a better all-rounded game IMO which felt more satisfying to complete.
I also think factions had the nicer armor myself. The primevil armor for male elementals in NF was just an absolute joke!
bebe
I only like factions because of the Armor.. Factions IMO had the best armor sets out of all the campaigns.. But the storyline pretty much is poop. xD
Rachel Crow
Where the heck is that article anyway with all the story line in gw2
Fril Estelin
Quote:
Originally Posted by Rachel Crow
Where the heck is that article anyway with all the story line in gw2
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Rachel Crow
Oh yeah, why do I hate factions, lets see, Asian inspired, No Black Hair Option!
Yeah, because nobody in Asia has black hair. Also, nikku looked cool on the box, but then I couldn't make any characters that didn't look drunk.
Yeah, because nobody in Asia has black hair. Also, nikku looked cool on the box, but then I couldn't make any characters that didn't look drunk.
Rachel Crow
I think that is the one, now I must go read ty for link.
Quote:
Originally Posted by Fril Estelin
You mean this one?
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Magikarp
Quote:
Originally Posted by Martin Alvito
Here's the level design of the first half of Factions: 'Hmm, let's make a GIGANTIC MAZE and have scripted encounters in it! Then let's make the player go through the SAME areas OVER AND OVER AND OVER AND OVER and have DIFFERENT SCRIPTED ENCOUNTERS! That'll make a satisfying game!' Or, to put it another way, Cantha's level design is no different than that of Wizardry 1, except they use the same maze for different quests. Copying your base game design from games that were made 15-25 years ago is usually pretty fail. When it works, it works. Diablo is at its core a much more sophisticated game of Gauntlet; the never-ending cycle of top-shelf FPS games are all, at their heart, DOOM with graphics, physics and gameplay improvements. But for every success story like this, there are 40 games in the bargain bin. Game companies make retreads work with significant gameplay changes that add depth. Factions did none of this, and its PvE is epic fail as a consequence. |
i still dont see how "confusing" the maps of Cantha were, but i can only assume i was lucky enough to figure out correct ways to get places the first time, then just remember them or something. the maps i hated were in NF. "Crossing the Desolation" (you had to take, yes HAD to take stupid Zhed, to track Palawa, to find out more stupid crap we already knew), took me almost an hour the first time, because the map literally had huge dead end cliffs, and in fact, 4 in a row. on the map, it looked like huge walkways.. wrong.. you had to pretty much recross the entire map of Kourna to get to the place with a bridge to continue, and even then, you were only 1/4 of the way there, and that was WITH taking the nearest zoning point. not really all that confusing, but i loathe walking forever in a video game.
also, hi Rachel Crow. you're in my guild
Fril Estelin
Quote:
Originally Posted by Magikarp
i still dont see how "confusing" the maps of Cantha were, but i can only assume i was lucky enough to figure out correct ways to get places the first time, then just remember them or something. the maps i hated were in NF.
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Similarly, the quest tied to a hero were a bit annoying at the beginning, but you get used to it.
WinterSnowblind
Quote:
Originally Posted by Magikarp
also, im not the only one who plays GWs that feels as though the TEAM game lost most of its strong TEAM community when Heroes were added. it was like a boot kicking all cooperation of the casual players out the window.
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But hell, I'd even take Henchmen over random pugs. But if you still want to team up with other human players, then join a guild that does so, there's plenty of them out there.
Theus
Faction's was better than Nightfall.
The Canthan province in general kicks Nightfall's Bland oh hey everythings brown now its black and yellow OH SHIT MAN NOW ITS BLACK AND PURPLE,HOYL GAWD DAWG ITS RED AND BLACK SO SWET!1!1
The only area in the whole entirety of Nightfall that was worth looking at was Mehtani Keys,and the Tihark Orchard.
The Canthan province in general kicks Nightfall's Bland oh hey everythings brown now its black and yellow OH SHIT MAN NOW ITS BLACK AND PURPLE,HOYL GAWD DAWG ITS RED AND BLACK SO SWET!1!1
The only area in the whole entirety of Nightfall that was worth looking at was Mehtani Keys,and the Tihark Orchard.
Mordakai
Quote:
Originally Posted by Magikarp
none of what you said was even readable. it didnt make sense, and wasnt funny.
i still dont see how "confusing" the maps of Cantha were, but i can only assume i was lucky enough to figure out correct ways to get places the first time, then just remember them or something. the maps i hated were in NF. "Crossing the Desolation" (you had to take, yes HAD to take stupid Zhed, to track Palawa, to find out more stupid crap we already knew), took me almost an hour the first time, because the map literally had huge dead end cliffs, and in fact, 4 in a row. on the map, it looked like huge walkways.. wrong.. you had to pretty much recross the entire map of Kourna to get to the place with a bridge to continue, and even then, you were only 1/4 of the way there, and that was WITH taking the nearest zoning point. not really all that confusing, but i loathe walking forever in a video game. |
But, I had the same problem in Factions: I would go where the star was, only to realize I was above or below it, and had to retrace my steps back to the ramps! Or, how about what looks like a bridge, but no, it's destroyed.
I've gotten used to Factions now, but I remember it being very frustrating in the beginning... Guild Wars mini-maps were not designed for multiple levels.