Treasure Hunter

Pogrim The Crusader

Academy Page

Join Date: Oct 2007

[HDK]

W/

I'm new to these forums and I am sure this has been talked about but please feel free to comment again...Why aren't the treasure hunter/wisdom titles account-wide? No one in their right mind would ever attempt to max these titles more than 1 time, and even one time is extremely costly and time consuming. The treasure hunter title (of the 2) should at least be account-wide because you cannot 'buy' chests or have someone else open them for you. Also, lockpicks used on chests count towards TWO account-wide titles. This just makes no sense to me. It forces me to only buy picks and
'treasure hunt' with one character because i don't see a point of going for it with anyone else. So what if the extra salvaging bonus is account-wide too, it is for lucky, why not for treasure hunter. I just give all my items to my one character to salvage right now and it is kind of inconvenient. What are your thoughts???

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Because your level 1 hasn't opened 10k chests, therefore does not deserve to display a title saying that he has o.O

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

any keys coasting 600g trader sell price counts towards title

not sure why it isnt account wide, then again if you hunt now and they make it account wide you've spent the same amount of time (except if you've maxed it)

Pogrim The Crusader

Academy Page

Join Date: Oct 2007

[HDK]

W/

Quote:
Originally Posted by Skuld
Because your level 1 hasn't opened 10k chests, therefore does not deserve to display a title saying that he has o.O

you completely missed my point. I've opened 1800 chests with my primary character and i'm saying that should be account wide because there is absolutely no reason to achieve the title more than once.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Pogrim The Crusader
I've opened 1800 chests with my primary character and i'm saying that should be account wide because there is absolutely no reason to achieve the title more than once.
Other than the fact that it provides some in game benefits to the level 1 character he's referring to...

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Because maxable titles shouldn't be account wide. Besides, the only account based titles are the PvP related ones, and lucky/unlucky.

Pogrim The Crusader

Academy Page

Join Date: Oct 2007

[HDK]

W/

Other maxable titles have clear benefits that only that character can use, which makes sense that it wouldnt be account wide. Treasure hunter can indirectly be used by all characters so why not allow all characters to participate to achieve one title.

seut

seut

Wilds Pathfinder

Join Date: Jun 2005

Europa

Yeah, it's stupid. Those titles should be account wide. Having them character based is disrupting gameplay ("wait a minute, i have to put my rares into storage and id them on my other char, brb") and forces the player to concentrate on one character alone ("yes, i could bring my monk, but i want to open more chests on my warrior..").

Why shouldn't a lvl1 character have a benefit, that the player has worked for? You can create a new char, powerlevel to lvl20 and benefit from kurzick/luxon skills that the new character never worked for!
Why can characters enter hardmode, when they haven't completed the game?

Why can a pvp-monk display a hero title, that the player iway'ed with his warrior? Why not make pvp-titles profession wide and not account wide?

Your idea resurfaces every week, since the title benefit was added with NF's release. Anet is too stubborn to listen.

smrandom

Academy Page

Join Date: Feb 2007

Kings Beyond The Wall [KING]

E/

Quote:
Originally Posted by Skuld
Because your level 1 hasn't opened 10k chests, therefore does not deserve to display a title saying that he has o.O
A level one is unlikely to have AFK farmed lucky/unlucky points or FFF'd Kurz/Lux faction for hours on end either, but they get to display a title.

Quote:
Originally Posted by Jetdoc
Other than the fact that it provides some in game benefits to the level 1 character he's referring to...
So does lucky title, albeit small and relatively useless; not unlike the benefit received from the treasure hunter or wisdom title.

I'm afraid I'm not convinced that these titles shouldn't be account-based. If they wanted to rescale it so maxing it out would take more effort, I'd understand that. As it stands, I'm probably not the only one who only buys keys and lockpicks, and only IDs golds on one character.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Quote:
Originally Posted by smrandom
A level one is unlikely to have AFK farmed lucky/unlucky points or FFF'd Kurz/Lux faction for hours on end either, but they get to display a title.
Remove that then "Everyone else is doing it so why can't I" isn't such a great idea.

vergerefosh

Wilds Pathfinder

Join Date: Sep 2006

Englishmen Don't Drink [Tea]

W/R

Because Treasure Hunter and wisdom both give useful in-game effects. Lucky has same effect (but for chest opening) and is account wide. Salvaging is useful too

azzer20

azzer20

Ascalonian Squire

Join Date: Oct 2006

In Ballerup, Denmark

Me/

why don't we make ALL titles account based ? like cartographer? well one guy has been there so why not let all have it? or vanquishing 1 guy has done it so all should be able to show it, right?

it's just stupid to make it account based

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

I made like.. three threads complaining about this and asking for suggestions. It's the only pair of titles I think that should be made accountwide, as it's too much of an inconvenience and forces people to play one char over others solely for title-wh0ring,

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

I want to open chests while adventuring with my mesmer but I don't because he doesn't have high enough title. My warrior has all the keys and lockpicks and he hogs them.

This limit is making me have less fun =(

Antheus

Forge Runner

Join Date: Jan 2006

Because they keep grinders grinding and whiners whining.

These titles would be reasonable if they were account-wide. But at current numbers, they are just absurd.

The official explanation had something to do with roleplaying and consistency and things. Apparently, it doesn't fit into the lore or something to have such title account-wide.

Mah, whatever.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by Antheus
Because they keep grinders grinding and whiners whining.

These titles would be reasonable if they were account-wide. But at current numbers, they are just absurd.

The official explanation had something to do with roleplaying and consistency and things. Apparently, it doesn't fit into the lore or something to have such title account-wide.

Mah, whatever.
Then explain the lucky/unlucky. And... since when was roleplaying a part of anything? I joined GW long ago because I was a roleplayer, and this actually... killed it, because there's no roleplaying. MMOG is what GW is. D<

VanDamselx

Wilds Pathfinder

Join Date: Aug 2006

Buffalo, NY

[TTBH]

I have over 2k chests opened as of right now on my monk and I really don't think it should be account wide. I consider it to be one of the most prestigious titles you can get because of the time and patience it takes. It's already clear enough that through the HoM they expect you to focus one character, anyway.

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Quote:
Originally Posted by booooYA
I consider it to be one of the most prestigious titles you can get because of the time and patience it takes.
Agreed. That said from the perspective of someone pursuing this title.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Quote:
Originally Posted by booooYA
I have over 2k chests opened as of right now on my monk and I really don't think it should be account wide. I consider it to be one of the most prestigious titles you can get because of the time and patience it takes. It's already clear enough that through the HoM they expect you to focus one character, anyway.
So how would making it account wide change that? Instead of opening 10,000 chests with one character you do it on several different ones. Either way you still have to buy/find 10,000 keys and then find 10,000 chests.

Pogrim The Crusader

Academy Page

Join Date: Oct 2007

[HDK]

W/

Quote:
Originally Posted by booooYA
I have over 2k chests opened as of right now on my monk and I really don't think it should be account wide. I consider it to be one of the most prestigious titles you can get because of the time and patience it takes. It's already clear enough that through the HoM they expect you to focus one character, anyway.

Making this title account wide would barely reduce the amount of time to farm the chests..you still have to go out and open the chests and if you arent doing that on your farmer then you are losing time working on someone else. Instead of losing this time you would be using the time to work on another character as well at the title. It wouldn't matter which character you farmed with and the amount of time you spent farming would be the same. Think about it...open 10k chests on one guy, or on the whole account. If you do it on one guy it means you spent a ton of time working one character, if you do 10k account wide that same amount of time (which is enormous) is spread out amongst all of your characters. It would be just as prestigious and would remain one of the hardest titles to obtain.

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

I want to get the title but doing so requires me to pick one out of 10 professions and play that one for ever.

What would ease the pain a bit is something like this:
For every chest you open, all other characters receive 0.5 points towards the title. (If you can only do integers then double the title max and make each chest give 2 points for your char and one for the others)

This doesn't hurt roleplaying. Your char kind of tells the other chars where to find a treasure.


Or just make it accountwide. Right now, those who buy charslots and/or have multiple pve chars have to pick one char to give keys and lockpicks to while the other chars have to leave chests behind.

Getting treasure hunter max title on oen char may be prestigeous but it comes at the cost of not being able to use or even play other chars.

Opening chests is a fun gamble that shouldn't be limited to only one char because of the fear of wasting gold on other chars.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Do we have to get a thread about this every few days because some scrubs want titles cheapened... Close imo.

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

I already maxed treasure (12,000 and counting). You are ALLOWED to open those chests on more than one char .. so please stop acting like you are forced to only open on one. If the cost is a concern you can't afford to get the title anyway so dumbing it down won't help. Please leave one of the few titles that can't be cheated or Ebayed alone. I maxed that one because it MEANT something. Can't cheat it or buy it .. you have to run it.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

And changing it to account based would cheapen it how? It still can't be "cheated or ebayed," you still have to find 10,000 chests so it isn't being "dumbed down." I'll admit I don't have the title, probably never will even come close, but to say, "I did it this way, everyone else has to also" is kind of selfish.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

My general guess is that there needs to be some titles that are "hard" to get. As of right now pretty much all of the really hard to get titles are account wide, except for these two.

After that I would assume that it also carries into how the title is accrued. Most of the account wide titles are PvP based which only makes sense - not only is it personal (account) skill but generally a PvP character is fairly short lived. In those two cases it is a number that makes most sense to be an individual tract as it is an achievement done by long term characters.

Other than that - dunno. Lucky/unlucky really should follow the pattern of being single character based but isn't, I would even say that the Gamer title is accrued individually too.

Of course most of us want the Wisdom/Treasure Hunter to become global, but then those global titles becoming individual would also make sense - both ways are internally consistent. As is I mostly guess that they felt they needed to choose one or two "hard" titles to be individual and simply choose those two - the only reason they chose those two is that *something* has to be chosen and nothing above that (well, maybe personal preference but that is also fairly random).

At this point it I doubt it is going to change that drastically - too many would complain and the idea has been floated long enough that they are aware of it. About the only change I would like to see (and can realistically expect to see) is lesser ranks of it added to the HOM due to how hard it is to get. I find it MUCH easier to get my Luxon tract to "count" than either one of those titles. In fact, they are the two most difficult titles (by far) to get to count in your HOM. I do not mind a few titles harder to get in there, but the difference there is quite extreme - KOABD is easier to get to count.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Quote:
Originally Posted by leprekan
I already maxed treasure (12,000 and counting). You are ALLOWED to open those chests on more than one char .. so please stop acting like you are forced to only open on one. If the cost is a concern you can't afford to get the title anyway so dumbing it down won't help. Please leave one of the few titles that can't be cheated or Ebayed alone. I maxed that one because it MEANT something. Can't cheat it or buy it .. you have to run it.
Out of curiosity, how did you do it financially? I tend to loose money when I buy keys. You say it can't be ebayed or cheated.. I agree, you still have to go out and open the chests, though it could technically be ebayed due to lack of ingame gold on a character.

And no, I don't think it should be account wide as much as account wide might be convenient it does diminish the achievement of the character in question.

wu is me

Krytan Explorer

Join Date: Oct 2007

don't you get banned for ebaying?

and blah this topic has come up too many times lol
for more flame AND fishes see: http://www.guildwarsguru.com/forum/s...197837&page=14

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

You should, yeah

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

Quote:
Originally Posted by lg5000
Out of curiosity, how did you do it financially? I tend to loose money when I buy keys. You say it can't be ebayed or cheated.. I agree, you still have to go out and open the chests, though it could technically be ebayed due to lack of ingame gold on a character.

And no, I don't think it should be account wide as much as account wide might be convenient it does diminish the achievement of the character in question.
Best advice is stop now. After 5000 the bulk of mine were non max high req purple items with merch value of 104 gold (BS there is still farm code Anet should own up to it). If you decide to try for it then only do it in hard mode and pray for elite tomes to help ease the cost. Items won't pay for that title anymore.

Simple .. been on the leading edge of every money making trend that has come and gone in the game during the last 30 months.

Think it is safe to say that not many Ebayers would put the time in to get title .. 36 an hour is about top speed with merching and iding included. The Ebayers tend to be the ones running around with wisdom maxed and still working on treasure.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Agreed with OP.

Treasure Hunter and Wisdom tracks should be account-wide.... and there is a very simple reason for this:

Different classes farm in different areas. My 55 monk takes some spots... my Rit takes others.... my Necro others again.


While my Assassin (main) is a perfectly good chest-runner (eternal Shadow Form).... that doesn't mean that chests don't spawn where my farming characters DO their farms. I'd LIKE to open them.... since they might give me more of whatever I'm farming for (I come across loads while farming Jade Brotherhood with my monk)... BUT, it'd basically be a waste of a good lockpick since it won't count toward the high Treasure Hunter title on my Assassin.
As such... many many potential looting chests get cast aside and forgotten because I have to do all my chesting on one character as doing it with any other isn't cost-efficient.

And given how stupidly long the process and expensive the cost it is to get the Treasure Hunter and Wisdom titles up, the very notion of doing that on multiple characters is beyond ridiculous.

Pogrim The Crusader

Academy Page

Join Date: Oct 2007

[HDK]

W/

Making it account wide would not take away from the 'prestigue' or difficulty in achieving the title. the NET time spent getting it would be the same.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Pogrim The Crusader
Making it account wide would not take away from the 'prestigue' or difficulty in achieving the title. the NET time spent getting it would be the same.
It would merely expand its usefulness.

Nobody would do anything any different.
Or at least I'm not aware of anyone patient and rich enough to get those titles on MORE than one character.

Pogrim The Crusader

Academy Page

Join Date: Oct 2007

[HDK]

W/

That's exactly my point. No One would ever go for this title more than once, kind of like any of the PvP titles if they were all only character based. Raise your hand if you would go for the max faction or hero or gladiator title more than once.

Abnaxus

Jungle Guide

Join Date: Nov 2005

Europe

Keepers of Chaos

Quote:
Originally Posted by seut
You can create a new char, powerlevel to lvl20 and benefit from kurzick/luxon skills that the new character never worked for!
Why can characters enter hardmode, when they haven't completed the game?
Why can a pvp-monk display a hero title, that the player iway'ed with his warrior? Why not make pvp-titles profession wide and not account wide?
This sums up very well. And especially for Kurzick/Luxon, which give a sort of "advantage" to all newly created characters (the possibility to use PvE skills with a high level of allegiance rank, and within the 10-15 hours required to reach level 20).

Treasure hunter and wisdom don't give any skill advantage to a specific character, just a higher chance to keep salvaged items.
There no reasonable drawback in making them account based.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

a lvl 1 with 10000 opened chests/id'd items is considered BS but it's ok to have a lvl 1 gladiator one *rolleyes*

oh well, my bad, i forgot .... a comparison between grand pvp titles and mere pve content.. silly me

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by Witchblade
a lvl 1 with 10000 opened chests/id'd items is considered BS but it's ok to have a lvl 1 gladiator one *rolleyes*

oh well, my bad, i forgot .... a comparison between grand pvp titles and mere pve content.. silly me
=P You can't expect the PvPers to understand. We're just little kids whining, after all.

Someone said the only advantage was increased salvage... they forgot lockpick retains. If someone has a problem with lockpick retain % on a level 1 character, they should remember they don't have access to hardmode, or, unless they were ran through the game, any chest worth using a pick on. Also, they don't get the level % increase. So far, there's no reason I've seen to keep it for a single character unless we weren't supposed to use the character slots given to us, or buy more. I must say... playing my warrior is getting REALLY boring...

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

if the concern is having the % bonus from the titles at lvl 1:

1) like you said, no HM
2) most people willing that change see the title itself not the % gain
3) if there is a problem with that, which i doubt, make the title effect work only on ascended characters. (btw, i had no idea there were High-end chests in low levels areas^^)

Besides, @those who already maxed it out and are afraid of getting their hard work ruined: this WONT make it any cheaper, you still have to open the same number of chests, use the same keys and run them
Asking for ease is not making it easy -.-

Abnaxus

Jungle Guide

Join Date: Nov 2005

Europe

Keepers of Chaos

Actually, no one is asking to ease the title, only to make it sensibly designed ...

Torqual

Lion's Arch Merchant

Join Date: Mar 2006

W/Mo

Totally agree with OP.

I play multiple characters, but on my principal one, I have played 600 hours and never walked past a high end chest leaving it unopened. I'm now on 475 chests opened. I haven't specifically gone on chest runs but have spent almost all my time in areas with 600g chests or in Hard Mode (and I'm a Vanquisher).

If it takes 600 hours to open 475 chests in Normal gameplay then that's potentially 12,000 hours to reach level 10, which is absurd.

Some people claim to have maxed this title and now jealously want to preserve their superiority. I have some problems with this. First of all, how the hell did you max it in the first place? In all explorable areas these days, whether on the 3 continents, GW:EN or Hard Mode, chests only start to spawn in numbers after you have killed a certain volume of enemies. This has been the case for some time so how are we supposed to ‘run’ them. Incidentally I used to go on FoW chest runs but recently I tried many times, sitting around in ToA trying to get groups together and it seems no-one does this any more.

So how/where are these chests being run? People asking for this title to be less ridiculous (do not read easy) to obtain are being portrayed as lazy, wanting a free title. Seriously, I’ve tried to come up with my own chest farming strategies, I have searched on both wikis and many forums and I cannot find a repeatable run to power level this title. I have Sunspear and Lightbringer top ranks, and I am not a person who is afraid to grind a title, but for crying out loud give us a method of doing it.

I am developing treasure hunter on 4 characters, and they are on around 475, 240, 150 and 130 chests opened respectively. What would be really better is if these were assimilated into an account-level title where my account had opened 1100 chests. It’s still *me* opening the chests, just like it’s *me* playing the Alliance Battles (doesn’t matter which character) and they all get to use the PvE Skills. The same applies to Luck, which has an in-game benefit. There is a massive inconsistency here, lockpick retain is a factor of two titles, one Character-based and another Account-based. This should be fixed.

I get as sick of people saying “not this topic again, close the thread” as those people get of reading it. Seriously, go away and read another thread if it offends you.

By the way, I am not asking for Wisdom to be account-based, as it effectively already is. You can switch all the items to one character and ID. I don’t mind having one specific ‘salvager’. In any case the value of this is now degraded massively due to the cheap availability of Perfect Salvage Kits.

One last point – money is not a problem and should not be a problem to obtain the keys to keep the title building. Personally, as I open the chests in normal gameplay, I make enough cash from completing the quests and missions and getting the standard drops. I am also set up as a trader on GWOnline traders and have made over 200k selling Weapons, Tomes and Mods over the last 3 months. This stuff might have gained me 5-10k at the merchant. I hate selling stuff in Kamadan too, it’s a case of knowing when you can dip in and get 10k for an Elite tome or whether something is going to take longer than ten minutes to sell.

So, I am not complaining about the cost of this title, I am not afraid of grinding for it (if it were possible) and I am not asking for Wisdom to be changed. I just think that it’s a bad inconsistency with Luck and Allegiance titles, and also that Treasure Hunter itself might well take 12000 hours to max (and that’s never walking past a chest).

People complained/fed back (or ‘whined’) about Gladiator, another ridiculous title, for a while and then A-Net fixed it intelligently. A-Net do listen and I think it’s quite realistic and reasonable to hope they may fix it, perhaps in the way we’re suggesting. Another way might be to give us a ‘triple treasure hunter point weekend’ or something similar. But come on, at least give us a chance to get a decent rank up. No-one expects a title for fee, but at the moment it’s like climbing Everest without equipment.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

But guys.Then the level 1 players can salvage the gold items from the beginning treasure chests and we all know how OMFGOVRPWRD! that would be.

And we can't forget that they'd be able to retain their lockpicks for Hardmode!At level 1 too!They'd be able to make a fortune in a matter of minutes!