Costume Brawl! Opinions?

Holly Herro

Holly Herro

Jungle Guide

Join Date: Dec 2005

Kangaroo-land.

Blades of the Dingo [AUST]

This looks pretty fun ^^

Too bad I'm still at the loading screen with 14% and 302 files more to load :\

Sasuke The Betrayer

Sasuke The Betrayer

Wilds Pathfinder

Join Date: Jan 2006

Los Angeles

Pink Pearl

Mo/Me

You should use the -image command so your party won't get angry at you for loading super slow.

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

I actually like the idea of every classes male/female part, coming with the same skill set.
Requires a bit more then using the Uber Leet skill bars.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

It's pretty fun, though I wouldn't rate the warrior bar as high as some people have. Cripslash, gash, enraging, bulls, and heal sig are nice. Tigerstance is so-so as far as IAS goes (20 sec recharge FTL), and shieldbash on a warrior? Well, actually its pretty good. Never seen so many sins try and jump the warrior first up before in pvp. And S+M? Am I meant to spike people down after cripslash -> gash with S+M? Sounds kinky, but I'd rather final thrust. Actually, that sounds kinky too

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

It got a little stale, until i realized that Talkhora + banana = funnyness.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Quote:
Originally Posted by HawkofStorms
Umm.. you play for fun. What's the point of playing RA/TA at all if you've already unlocked everything?
Pshh, you don't play games for fun.

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

poor balance ftfl.

I think they should have allowed players several templates of 5-6 skills, with the last 2-3 skills choosable by players.

Attributes should be locked in for maybe the first 130 points?

I dunno.

darkknightkain

Lion's Arch Merchant

Join Date: Mar 2007

P/W

Pretty nice It's pretty fun. It turns out to be much better than expected.
I only wish there can be more emphasis on shrine capping than mindless killing 20. Dervishes, Elementalists, and Rangers are also bit too strong.

The "free" 15^50 weapons are nice too. Wish we can keep those after the event

Xx_Sorin_xX

Krytan Explorer

Join Date: Dec 2006

W/

i love the idea of the set skill bars. i think it adds a more balanced field to casual PvP, because some of the builds in RA/TA (which i consider casual PvP) are NOT pretty. that being said, the skill bars in the costume brawl could have been better lol.

foksi

foksi

Ascalonian Squire

Join Date: Jun 2007

Zagreb, Croatia

Acid Overlords

R/

I like it, been playing quite a lot. It's like hero battles, only with a greater variety of character builds

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

I did it for a while tonight. I had fun with it. I don't see what all the complaining is about.

Servant of Kali

Servant of Kali

Jungle Guide

Join Date: Jan 2006

Me/

It's fun.

And looking at some comments here, I realized why ANet put so much grind in the game = newcomers want it and love it.

Seriously, I don't remember 2 years ago that someone would come and say "what's the point of snowball arena, I have all unlocked and there are no titles".

It seems like "fun" has become forgotten..

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

The addition of the costume brawl to this years Halloween Event has “In my opinion” been a great addition. It actually has kept my attention. I have done no mindless farming and have just enjoyed the Brawl. The set skill bars for all professions seems to add a new twist to RA. I would be pleased if they kept it on one of the Isles. Granted they could take away the costume part.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Costume Brawl isn't my style at all.

Dressing up characters as Herohench as an excuse to enforce bad cookie-cutter builds isn't my idea of fun.

Not only that, but though I might like Anton's outfit... I've never been able to get any "Falling" attack skill to connect without an IAS even with the knockdown and falling skill chained to activate one after the other.... so I invariably fail at using his build (despite trying several times).


I'd sooner play Polymock, to be honest... and I don't like that either.

darkdreamr

Frost Gate Guardian

Join Date: Oct 2007

beyond the yellow brick road

She Left With Half My [GeAr]

Me/

Tried mesmer and assassin and they're both pretty fun. 24-win streak on the sin (pro tip: cover enchantment), and it was cool playing with AoD - which is the perfect elite for shrine capping/ganking. I did notice that my opponents were usually too slow with their defense. Once horns of the ox hits (about 1.5 seconds after teleport), Shield Bash/Steam/etc won't save you. Although Empathy might.

The problems I have with it are that the gamer points are way too slow for the time it takes, and the way the mesmer skill bar is set up makes no sense at all. I had to keep rearranging it every match. Just to have it reset again.

bpphantom

bpphantom

Lion's Arch Merchant

Join Date: May 2005

Canukistan

The Eyes of Ashtabula [Eyes]

For my first exposure to PvP (even in this form), I enjoy it a fair bit. I might just pop in for a couple more hours of it tonight. I need to possibly re-order the skill bar is possible or learn just where the ones I want at any given point are...

It gets a Win button from me for fun.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by SotiCoto
Costume Brawl isn't my style at all.

Dressing up characters as Herohench as an excuse to enforce bad cookie-cutter builds isn't my idea of fun.

Not only that, but though I might like Anton's outfit... I've never been able to get any "Falling" attack skill to connect without an IAS even with the knockdown and falling skill chained to activate one after the other.... so I invariably fail at using his build (despite trying several times).


I'd sooner play Polymock, to be honest... and I don't like that either.
I'd avoid using your combo on running targets. You can "hit" people with horns of the ox while they are running away. You'll then have to run to catch up with them with them to hit them with falling lotus. By that time, they might get up.
Point is kiting = good for them, bad for you.

PS darkdreamer, the reason eles are hitting you with steam after horns of the ox is because that is how long it takes them to cast. Basically, if an ele hits you with SF BEFORE you jump in with AoD, he has time to steam you before you get horns off. If he has to cast SF after you jump in, there won't be time to get steam off (either it will be cast after twisting and promptly removed with signet of malice or it will be interupted by the kd of horns).

Kain666

Kain666

Frost Gate Guardian

Join Date: Aug 2007

Bran - Romania

TIGG

Mo/A

ahh i love the dervish build... it works great ...

and btw...the dervish has better heal than the monk

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

personally I'm enjoying it so far, though I've only played my rit and para there so far.

Ended up on a 21 game winning streak with my para, it's all about working with your team...at least when your a para, lol but if you're a para not working with your team then you shouldn't have signed on in the first place

but really, overall I like the game, the rock/paper/scissors thing is actually pretty fun. I just wish there was something that could be done about spawn camping, I was just feeling bad when the other team was 2 or more guys down and couldn't do anything against us, idk both sides just wanted it to be over quickly

Kain666

Kain666

Frost Gate Guardian

Join Date: Aug 2007

Bran - Romania

TIGG

Mo/A

Quote:
Originally Posted by Shadowmere
the rock/paper/scissors thing is actually pretty fun.
what rock/paper/scissors game?

Allmightybob

Allmightybob

Frost Gate Guardian

Join Date: Mar 2005

Build strengths

Top tier - Dervishes, Paragons
2th tier - Assassins, Rangers, Ritualists, Elementalists
3th tier - Warriors, Necromancers
4th tier - Mesmers
Last Tier - Monks

IMO

Equaliser

Equaliser

Ascalonian Squire

Join Date: Sep 2007

Hell

Mo/

One word... Yuck

The game is poorly balanced. It take me 10 try to find a good team then we win 15 games straight.

The reward is poor and why doesn't it give gamer points?

gloria vander belt

Banned

Join Date: Jul 2007

Dragons Lair

United Farmers Of Europe[FOE]

W/

Costume brawl was fun, expecially when u and ur group last 9 consecutive wins, only to hyave 3 ppl disconnect 2 secs into the 10th round, the only down side was the constant 'Re-Loading' of every map i loaded each maps about 20 times over thats why i stopped playing

Allmightybob

Allmightybob

Frost Gate Guardian

Join Date: Mar 2005

Quote:
Originally Posted by Equaliser
One word... Yuck

The game is poorly balanced. It take me 10 try to find a good team then we win 15 games straight.

The reward is poor and why doesn't it give gamer points?
I've been getting gamer points for every win. Unless they've patched something recently I believe it is 7 per game won.

Eviance

Eviance

Desert Nomad

Join Date: Nov 2005

Eh I forget... o_O

Biscuit of Dewm [MEEP]

R/

Quote:
Originally Posted by Seef II
12 expertise on the ranger one makes me cry.
OMG I so agree!

My husband was telling someone that it was like RA and I said "Yes, except with mostly real skill bars!"

I agree the monk is -_-

The ranger is pretty standard for something that would be run in a pvp setting, altho I wish it had mending touch rather than the antidote sig Q_Q and of course the 13 expertise would have been nice. I was upset about that ONE extra point in Wilderness that does NOTHING!

But all in all the 700 faction just for winning plus the cap and kill faction are pretty nice.


~~~~~ My first round was excellent we went around capping and killing like mad and won it easily, then for some reason the next round the derv thought it more important to cap constantly by splitting up. Our poor monk couldn't heal anyone, we couldn't cap anything because the other team moved as a mob, and THEN the Derv who had decided that we should split like that yells at me as says RANGER GO KILL SOMETHING. So I stopped and waited for the mob to kill me that was blocking my only escape.

Then he says in local: Ya know, capping the shrines is not 100% effective.

Me: Neither is dividing your team and hanging your monk out to dry when the other team is moving as a mob.

He said nothing else XD

And THIS is why I avoid all forms of random teammate pvp.

gloria vander belt

Banned

Join Date: Jul 2007

Dragons Lair

United Farmers Of Europe[FOE]

W/

Quote:
Originally Posted by Allmightybob
Build strengths

Top tier - Dervishes, Paragons
2th tier - Assassins, Rangers, Ritualists, Elementalists
3th tier - Warriors, Necromancers
4th tier - Mesmers
Last Tier - Monks

IMO
wow um how did u come to this conclusion?

Ele's were def the strongets, followed by a mesmer(if they used there build right), then a dervish, then a ritualist,then a warrior, then a ranger, then a assassin, then a paragon, then finally the monk

the warrior was useful for shutting down other players with shield bash, only time i had trouble is when failing to shield bash the dervish's avatar skill, ele's were really overpowered, assassins were easy to PWN, the rangers were easily beaten if done right, mesmers were tricky(the good ones anyway), dont think the paragon was that strong either, Monk was definiatley not to good!!!!!!!!!!

oh yeah WHY the FFFFF did we not get Gamer points?

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
The ranger is pretty standard for something that would be run in a pvp setting, altho I wish it had mending touch rather than the antidote sig Q_Q
Prolly better for Rangers but notice that every class in CB uses it's own skillz

Quote:
Our poor monk couldn't heal anyone
Well, you know, skill bar o monk in CB isn't supposed to make red bar go up. They're for... stuff, y'know, like kd-ing A/W/Ds
Skillbars in CB are supposed to be self-sufficient and they are somehow... Speed boost, cond removal, self-heal etc.

Quote:
Ele's were def the strongets
Um, no. I base this on my experience that I got fighting eles in CB. Most of them are pathetic, Gazing and Steaming me even tho' I wasn't burning. Ugh. Crappy self-heal, no cond-removal- no way in the hell Eles are the best in CB

Allmightybob

Allmightybob

Frost Gate Guardian

Join Date: Mar 2005

Quote:
Originally Posted by gloria vander belt
the warrior was useful for shutting down other players
Warriors end up getting shut down by either Cripple, Blind and/or Faintheartedness+Weakness.

They have absolutely no tools to deal with them. Unlike our good friends Dervish, Paragon, and Assassin.

Taki

Lion's Arch Merchant

Join Date: May 2005

N/Me

2 Gripes:
  • CB is not Dragon Arena
  • Can't flag players when they don't understand when and how to split or just feel like taking on a whole Mo/Rit/R/D/W team by themself


Positives:
  • Refreshing change, if only for an hour or so
  • Gamer points
  • Trick or treat bags to sell


Other thoughts:

Rangers aren't really balanced in CB. Even w/o mending touch and proper attributes, the bar is far better than the rest. It lets you make a clown out of everyone and take them out without much of a fighting chance. After eating enough d-shots ppl just rage quit and screw their teammates over. I had fun with all classes (save the rit, which I still have a major distaste for), but on ranger no class managed to win a scrim. War was a bit frustrating at times with no cndtn rmvl and mes/nec/sin made for some good laughs.


P.S. Where's Dragon Arena, Anet?

Kain666

Kain666

Frost Gate Guardian

Join Date: Aug 2007

Bran - Romania

TIGG

Mo/A

well...1 vs 1 the dervish owns everything...he can tank...he can heal...he deals damage...he's good at cappin...i also played ranger, necro and ele....and i can say the dervish is better than those 3 professions... and after my playing experience i can say the dervish has the best build

Alphabet

Ascalonian Squire

Join Date: Aug 2007

This Game Is Hard [Hard]

P/

I'm in love with the 5v5 pvp aspect. I don't think we've ever truly had any 5v5 PvP games in GW until this. It's quite interesting I think.

I would love to have some sort of permanent 5v5 type PvP like this. It's a fun twist from the boring 4v4, and I bet a 5v5 RA or TA would be chaotically fun.

IslandHermet

Wilds Pathfinder

Join Date: Aug 2007

Quote:
Originally Posted by Taki
2 Gripes:
  • CB is not Dragon Arena
  • Can't flag players when they don't understand when and how to split or just feel like taking on a whole Mo/Rit/R/D/W team by themself


Positives:
  • Refreshing change, if only for an hour or so
  • Gamer points
  • Trick or treat bags to sell


Other thoughts:

Rangers aren't really balanced in CB. Even w/o mending touch and proper attributes, the bar is far better than the rest. It lets you make a clown out of everyone and take them out without much of a fighting chance. After eating enough d-shots ppl just rage quit and screw their teammates over. I had fun with all classes (save the rit, which I still have a major distaste for), but on ranger no class managed to win a scrim. War was a bit frustrating at times with no cndtn rmvl and mes/nec/sin made for some good laughs.


P.S. Where's Dragon Arena, Anet?
It would be worth it if the reward was better, and the skill bars are just to laugh at LOL, not sure if they fixed the glitch yet but that was the best part of the new game glitching behind the waterfall and the edge of the world.LOL


you were expecting the Dragon arena?? that is the dragon festival completly different.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Quote:
Originally Posted by BlackSephir
Um, no. I base this on my experience that I got fighting eles in CB. Most of them are pathetic, Gazing and Steaming me even tho' I wasn't burning. Ugh. Crappy self-heal, no cond-removal- no way in the hell Eles are the best in CB
You're basing your experience on bad use of a skill bar? Because a guy doesn't know how to use a skillbar doesn't mean this skillbar is crap.
Eles are very potent. They can only be countered by interrupts (and yet), counter any physical attackers on field, run like hell so they can escape really well, deals AoE, and are more and more deadly as they are numerous.
All in all CB is balanced with some slight advantages of certains team builds over others (Rits+melee are deadly, many eles too), too bad you can't choose your team.

Longasc

Longasc

Forge Runner

Join Date: May 2005

The 12 Expertise might be by choice, to maintain some balance. It is already a good bar, as people mentioned.

The bars are not optimal at all, give the Monk LoD and it's over. So they all "suck" - but actually they are balanced to each other. They at least tried to, depending on your personal taste some builds are stronger, but given the horribly bad (!) judgements made here which class build sucks and which not, I will not engage in this debate.

But this looks like an oversight: Necros have 11 Soul Reaping and get a r12 Soul Spire as weapon. Good that I had my SR/BM staves with me.

Allmightybob

Allmightybob

Frost Gate Guardian

Join Date: Mar 2005

Quote:
Originally Posted by glountz
Eles are very potent. They can only be countered by interrupts (and yet), counter any physical attackers on field, run like hell so they can escape really well, deals AoE, and are more and more deadly as they are numerous.
No, they can't stop any physical attackers on field. They get wrecked by dervishes, rangers and assassins.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

Quote:
Originally Posted by gloria vander belt
the warrior was useful for shutting down other players with shield bash, only time i had trouble is when failing to shield bash the dervish's avatar skill
What? How can you Shield Bash Avatar of Melandru?

Servant of Kali

Servant of Kali

Jungle Guide

Join Date: Jan 2006

Me/

After playing a while I have to sadly say that the same things which kill RA kill Costume Brawl as well.

It is NOT fun to play 4v5 games.

It is NOT fun to play games where people can't even bring their own weapons and then complain "it didn't spawn for me".. like who cares, your fault.

It is NOT fun to play with people who never ever PvP except here. It's just not fun looking at chaotic team plowed. When you're in it. It's also not fun when your team can't find "T" button or doesn't know what it does. Nor do they look at minimap blinking. Or would even know what it means. Or would care.

It is NOT fun playing with all those low lvls who mainly go here because of fast XP or balth faction, and don't even care about battle.

It is NOT fun to play against synced teams while your full friends and guild lists are empty because none of your PvP friends play anymore.



It's not that Costume Brawl is a bad idea, it's nice. But after all the gameplay I have to say: I didn't have fun, aside of few rare moments.

eeks

eeks

Krytan Explorer

Join Date: Jul 2006

Sydney, Australia

Lubricated Volcano Love [Club]

Rt/Mo

Hrm. I was stuck with an assassin who started screaming 'omg leechers!' about two seconds after the rest of the team loaded into the game, then ran straight into battle. Bleh.

Otherwise, I think it's a nice way to stack up Balthazar Faction, depending on how good your team is. As much as quite a few people complain about the monk build, we did quite well with two of them. Shame some Dervish players forget to use Imbue Health on other players - I try my best to. :\

Pure Disasta

Lion's Arch Merchant

Join Date: Dec 2006

Pretty lame
Especially the fruseration that comes with noob teams
The best mini game was on wintersday that shit was intense XD

Longasc

Longasc

Forge Runner

Join Date: May 2005

Take a look at the positive sides and do not try to explain why "GW PvP is bad in general".

ANet cannot provide you with friends, teams that work together and are not moronic, prevent leaving, and having better team mates in general.

But:

1. They can do something vs slow loaders:
The loading times are really a gripe, some people cannot be blamed for not doing -image, many do not even know this feature.

Solution: Force-load the arenas to people who enter the outpost where the battle starts

2. Reduce the odds of having bad teams due to class composition - which they already did
Monks and Ritualists, healers in general, are no longer as dominant as in normal RA due to their reduced healing and all people have limited healing abilities by themselves. Still, a rit is a useful bonus to the team.


This gametype (Costume Brawl), like it or not, introduces a new mode into GW thinking and game modes:

Make the best out of the tools given to you. Instead of trying to find the right tools (aka skills/builds) for what you imagine you want to do.
While people for good reasons prefer free skillbars, this gametype gets it tactical and strategical dimension from the fact that you KNOW each other's build.
This is a different take on making GW a thinking man's game, going away from build wars to player skill and tactics.

CB is not that good as this may sound, after a while you get bored by the fixed builds. But I think it is already more balanced and "fair" that they even more random random arena, and shrine capping gives me more than killcount and kill the other team game modes.