[skill]Crippling Slash[/skill]
Is this wrong description?
Supposed to cause bleeding? How long? (not able to log on right now)
Costume Brawl! Opinions?
7 pages • Page 6
Yeah, it's supposed to cause bleeding too.
http://wiki.guildwars.com/wiki/Crippling_Slash
Additionally, click the card instead of hovering over it.
http://wiki.guildwars.com/wiki/Crippling_Slash
Additionally, click the card instead of hovering over it.
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Originally Posted by mrmango
I hate how people don't know how to cap. This isn't PVE or RA, it's AB/HB-style costume brawl. And yea, the builds... <<
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With all the complaints about the randomly assigned ally teams in AB, I can't see how ANET would think that randomising the entire team was a good idea. Especially when they force builds that people aren't used to.
So in my only match I had one person who didn't load, me with a skillbar I had no clue what to do with, a team who split up at the start to do their own thing and all in an arena where I had no clue what the victory condition was. We got pushed back into our base and lost a mere 3 minutes into the match.
At least the other event arenas have an NPC in the outpost who outlines the basic objectives so we don't have to work them out while playing.
N E D M, those have been a bit outdated for a while... you need to check the wiki for their current stats.
*Empathizes with BR over the first and last parts.
You can get the just of the skillbar just by looking at it for a minute or two before you enter. I don't like how some of them are arragned though. Mesmers and monks in particular. I don't like the sassi's bar because one screwup or block and 3 skill slots are useless until the first reloads. It works when it does, and when it doesn't you are up a creak without a canoe.
QFT. I don't like HB on there but once you start using it, it is actually servicable in the enviroment.
Quote:
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Originally Posted by Bilateralrope
So in my only match I had one person who didn't load, me with a skillbar I had no clue what to do with, a team who split up at the start to do their own thing and all in an arena where I had no clue what the victory condition was.
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You can get the just of the skillbar just by looking at it for a minute or two before you enter. I don't like how some of them are arragned though. Mesmers and monks in particular. I don't like the sassi's bar because one screwup or block and 3 skill slots are useless until the first reloads. It works when it does, and when it doesn't you are up a creak without a canoe.
Quote:
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Originally Posted by Beqxter
I actually enjoyed playing the monk. Once you get past the "wtf is this bar?" reaction, and just try to deal with what you have, it's pretty fun.
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Gave it a spin this morning ...
Good:
* Easy access to max weapon /if you are dirt poor or if you neglected some character big time./
* Interesting idea of pvp with ONLY premades. Its kinda like sealed deck, but a bit wrose. I really do want to replace some skills with something more decent. sealed deck with some 10-20 skills you can swap in and out of your build would be cool.
* Preview of new HB areas /i hope those are new hb maps./
Bad:
* Game is basically decided by winner of first bigger scirmage since it puts them several points ahead losing team. Similar, if oponent team get their stuff together and mob-cap shrines, they win
* slow loaders make you fight in 3 vs 5 quite often
* there is no reall spawn camp protection.
Good:
* Easy access to max weapon /if you are dirt poor or if you neglected some character big time./
* Interesting idea of pvp with ONLY premades. Its kinda like sealed deck, but a bit wrose. I really do want to replace some skills with something more decent. sealed deck with some 10-20 skills you can swap in and out of your build would be cool.
* Preview of new HB areas /i hope those are new hb maps./
Bad:
* Game is basically decided by winner of first bigger scirmage since it puts them several points ahead losing team. Similar, if oponent team get their stuff together and mob-cap shrines, they win
* slow loaders make you fight in 3 vs 5 quite often
* there is no reall spawn camp protection.
This is the test of a new design concept.
Imagine if the monks had more healing power in this random environment. 1 Monk on your team = win. This is true for RA, and it would be true here.
They are testing new forms of casual PvP for GW2. They might also be testing reducing the dominance of the healer class monk. Remember, GW2 is going to have LARGE instances, and as it seems less or no heroes and henchies.
So they try to give every class some healing, and greatly reduce the healing of the monks. What our Costume Brawl monks are lacking are MARTIAL ARTS.
The monk class can no longer be the supreme healer, evolved through immense power creep, that it is in GW1.
You can of course say this or that class has better skills, but often it is not taking other classes in context. We have pretty much rock-paper-scissors in this arena, for the good and the worse of this system.
Imagine if the monks had more healing power in this random environment. 1 Monk on your team = win. This is true for RA, and it would be true here.
They are testing new forms of casual PvP for GW2. They might also be testing reducing the dominance of the healer class monk. Remember, GW2 is going to have LARGE instances, and as it seems less or no heroes and henchies.
So they try to give every class some healing, and greatly reduce the healing of the monks. What our Costume Brawl monks are lacking are MARTIAL ARTS.
The monk class can no longer be the supreme healer, evolved through immense power creep, that it is in GW1.
You can of course say this or that class has better skills, but often it is not taking other classes in context. We have pretty much rock-paper-scissors in this arena, for the good and the worse of this system.
Good point ... test of enviroment where self heals and prevention is important and where there is no dedicated healer.
maybe GW2 PvE wont be that bad ... without healer there would be no heal/tank/nuke, but i am sure that peope would still find closest aproximation /if monk and rt healing capabilities were nuked, you would have groups shouting for "lfg imbue health dervish, no scythe noobs."/
maybe GW2 PvE wont be that bad ... without healer there would be no heal/tank/nuke, but i am sure that peope would still find closest aproximation /if monk and rt healing capabilities were nuked, you would have groups shouting for "lfg imbue health dervish, no scythe noobs."/
B
Quote:
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Originally Posted by Longasc
This is the test of a new design concept.
Imagine if the monks had more healing power in this random environment. 1 Monk on your team = win. This is true for RA, and it would be true here. |
You guys are crazy, the monk bar is bad? It's the perfect monk bar for this type of game. Even healing breeze is good for this build. Imo it's my favorite bar of all of them. Nothing kills you alone, and if you use it right even 3 at a time won't kill you. l2p
Now the only thing left to do is cap shrines and stick with your party and call lonewolves. KD them with SoJ so your party can catch him, fun fun fun.
Now the only thing left to do is cap shrines and stick with your party and call lonewolves. KD them with SoJ so your party can catch him, fun fun fun.
it's actually hard to kill these monks, even with that bar.
assassins have very good utility with the AoD - makes capping so much easier. shame nobody knows how to use it.
necro degen is a bit too strong vs certain chars that lack direct self heal, and they have enchant control for AoD, good thing.
eles are just hilarious, SF, awesome speed boost, BLIND, anet failed on these.
dervs are actually pretty bad..?
cripslash is good, it's one of better bars also.
rangers are just lol. i can't believe they put 6 (i think?) skills of the core BA bar on it.
mesmers are plain crap. go figure.
havn't tested rits, but i remember them to be fairly useless?
same about paragons, although fall back is nice if you have a good team.
overall..meh, players ruin this game. nobody ever loads in time, nobody has a clue what to do..people can sync, and a monk with a ranger is basically unstopable.
nice little idea overall though.
assassins have very good utility with the AoD - makes capping so much easier. shame nobody knows how to use it.
necro degen is a bit too strong vs certain chars that lack direct self heal, and they have enchant control for AoD, good thing.
eles are just hilarious, SF, awesome speed boost, BLIND, anet failed on these.
dervs are actually pretty bad..?
cripslash is good, it's one of better bars also.
rangers are just lol. i can't believe they put 6 (i think?) skills of the core BA bar on it.
mesmers are plain crap. go figure.
havn't tested rits, but i remember them to be fairly useless?
same about paragons, although fall back is nice if you have a good team.
overall..meh, players ruin this game. nobody ever loads in time, nobody has a clue what to do..people can sync, and a monk with a ranger is basically unstopable.
nice little idea overall though.
Once again a wonderful game for the holiday. thanks arena net.
btw I think the costume brawl proofs there's no need for a healer in a randomly selected pvp game of 4 people.
a lot of fun!
lastly,
when you see a shrine CAP IT. its not there for decorations purposes. start getting your opponents out of play only when you have done the capping. Off couse dropping your opponents makes you points but cap gives you more. !! CAP !
ps: read your skill bar before hitting the "enter battle" button. surely the skills are put there for a reasons.
PS again STEAM !!
btw I think the costume brawl proofs there's no need for a healer in a randomly selected pvp game of 4 people.
a lot of fun! lastly,
when you see a shrine CAP IT. its not there for decorations purposes. start getting your opponents out of play only when you have done the capping. Off couse dropping your opponents makes you points but cap gives you more. !! CAP !
ps: read your skill bar before hitting the "enter battle" button. surely the skills are put there for a reasons.
PS again STEAM !!
Quote:
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Originally Posted by Mokone
it's actually hard to kill these monks, even with that bar.
assassins have very good utility with the AoD - makes capping so much easier. shame nobody knows how to use it. necro degen is a bit too strong vs certain chars that lack direct self heal, and they have enchant control for AoD, good thing. eles are just hilarious, SF, awesome speed boost, BLIND, anet failed on these. dervs are actually pretty bad..? cripslash is good, it's one of better bars also. rangers are just lol. i can't believe they put 6 (i think?) skills of the core BA bar on it. mesmers are plain crap. go figure. havn't tested rits, but i remember them to be fairly useless? same about paragons, although fall back is nice if you have a good team. overall..meh, players ruin this game. nobody ever loads in time, nobody has a clue what to do..people can sync, and a monk with a ranger is basically unstopable. nice little idea overall though. |

