Costume Brawl! Opinions?

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

The main problem with CB is that it's much more efficient to just go on a killing rage than cap shrines.

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

Could have been more fun if there were more Halloween elements intergrated(for characters and enviroments, maybe even halloween-event skills too)...witches hats, pumpkins, etc...instead of being in the disguise of henchmen/heroes.....now it's just PvP with crappy skill-bars and with a reward that has somewhat to do with Halloween (and only for the winners).
Once again, could have been more fun.

Longasc

Longasc

Forge Runner

Join Date: May 2005

The rit makes for a great healer and support in this arena.

Vampiric Weapon, mend body and soul and still bound to the spirit to have full efficiency.

Maybe this is how they envisioned the class originally...^^

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

Quote:
Originally Posted by BlackSephir
The main problem with CB is that it's much more efficient to just go on a killing rage than cap shrines.
As it should be, shirine capping was the worst idea ever introduced to pvp, an excuse not to balence direct fighting be forcing running around and tank teams -.-.

gone

Guest

Join Date: Jan 2007

meh, I'd rather be a beetle, rolling down a hill.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

/note: if reward for victory was unlock of skills that are used in brawl, it would be quite cool. giveing people taster of "reall" builds and then enabling them to continue playing them when not in this arena would go long way in increasing quality of casuall playerbase/

DutchSmurf

Krytan Explorer

Join Date: Jun 2006

I take back my first opinion. It isn't that bad. It is just the warrior build that is completely useless as soon as you find an elementalist who knows what he is doing. Switched to assassin and although that one shouldn't work that well, it actually does. Was very surprised by how many people didn't realize they had the perfect counter available on their bar. Warriors too lazy to use Shield Bash, rangers thinking Natural Stride is there for fun only. Elementalists doing SF->Glowing Gaze->Steam, instead of SF->Steam. The first one doing more pressure, the last one actually making you survive.
Some bars are still horrible tho, that part of my opinion didn't change.
The assassin has Signet of Malice, but the only conditions available are in the last attack, so a bit useless. The rest isn't that bad.
The dervish is great when you are a tree, bad when you aren't.
The elementalist has a great bar. Too bad they had to put Steam on it. And it is arranged horrible.
The mesmer starts great with the first 3 skills. After that it gets worse. Illusion would have been a better choice (Ineptitude/Clumsiness).
The monk is just horrible. Yes, you can make it work, but that doesn't make it less bad.
The necro doesn't know what it wants.
The paragon works if your team stays together, bar isn't that bad then. If your team splits up, which the format encourages, it is bad.
The ranger one is great, basically the normal PvP-ranger with Antidote Signet instead of Mending Touch.
The ritualist shows that rits indeed don't have any good elites. The rest isn't that bad, but could have been a lot better. Wielder's Boon and/or Mending Grip would have been better on this bar.
The warrior is reminded of the lack of condition removal in this class. Can't be helped, not too bad for the rest. Can understand why they didn't put Frenzy/Rush on it.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Diddy bow
As it should be, shirine capping was the worst idea ever introduced to pvp, an excuse not to balence direct fighting be forcing running around and tank teams -.-.
Yeah, going 5vs5, killing or getting killed, rez, repeat is so much better than using full potential of characters

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by DutchSmurf
The necro doesn't know what it wants.
Actually, in this context, necro bar is best. Heavy degen makes everyone explode as self heals generally cant keep up, and he can survive long enough to see it happen. Thats true for both casters and physicals. in 1vs1, he should win everytime.

Funniest is N vs. E: you can just keep touching his burning back and hes gonna to die with "wtf??"

Or vs warriors, hes suddenly crippled, bleeding and /+weakened+fainted/, useless and guaranteed to die.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by zwei2stein
Actually, in this context, necro bar is best. Heavy degen makes everyone explode as self heals generally cant keep up, and he can survive long enough to see it happen. Thats true for both casters and physicals. in 1vs1, he should win everytime.
That is true. Syphoning 3-5 people, while keeping enfeeble on melee along with plague touch makes necro one of the most survivable classes. Then again, there's sins and mesmers...

And yes, split is marginally better than killing, unless you happen to have a really strong offensive team and other team doesn't avoid it, or you're in one of those maps with 3 shrines.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Hmm, just for my input...
Yeah, the Necro bar isn't too strong on the surface... And you don't have enough SR to use the spawned staff

But... The more I play with it, the more I love it. Constantly causing the 'sins to fail with Strip, shutting down all the melee with Enfeeble/Faintheartedness (yup, you'll outheal them Siphon), and you know... just generally throwing degen all over a format with nary enough Hex removal and weak healing, it's FUN!.

And Plague Touch vs SF, Cripslash and Wearying spam... lawl

Iko

Ascalonian Squire

Join Date: Oct 2005

Capita Cerberi

As A ranger i'm just interrupting every single cast that necro is going to attempt. As a mesmer I would probably do the same.

psycore

psycore

Krytan Explorer

Join Date: May 2005

opinion? I think it sucks, though that has probably got everything to do with the random people your saddled with who dont target properly who run off to attack randoms and dont cap points.

cebalrai

Jungle Guide

Join Date: Mar 2007

Mature Gaming Association

Me/E

10 minutes is way too long.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by psycore
opinion? I think it sucks, though that has probably got everything to do with the random people your saddled with who dont target properly who run off to attack randoms and dont cap points.
Yeah... Funny, the idea is good (well, skillbars need some tweaking) but it's people who actually ruin this thing.

Nian

Nian

Wilds Pathfinder

Join Date: Mar 2007

Finland

R/

My opinion about the costume brawl....it's incredibly fun!! Just like all the other event games and I'm NOT a big fan of PvP either.

This is kinda addicting which is bad because I should NOT be wasting time playing atm. Dammit Anet. I have only tried my ele and I love it. Can't really try many of my other charas because they are survivors and I'm a bit neurotic about that and I don't wanna play the derv... Most of all a team needs to stick together to keep winning.

I think I'll stick to it until I have enough balthazar faction to unlock some good skills that my heroes have been lacking. <3<3Cynn<3<3

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

Quote:
Originally Posted by Nian
My opinion about the costume brawl....it's incredibly fun!! Just like all the other event games and I'm NOT a big fan of PvP either.

This is kinda addicting which is bad because I should NOT be wasting time playing atm. Dammit Anet. I have only tried my ele and I love it. Can't really try many of my other charas because they are survivors and I'm a bit neurotic about that and I don't wanna play the derv... Most of all a team needs to stick together to keep winning.

I think I'll stick to it until I have enough balthazar faction to unlock some good skills that my heroes have been lacking. <3<3Cynn<3<3
Deaths in Costume Brawl don't add to your death count

I Will Heal You Ally

I Will Heal You Ally

Krytan Explorer

Join Date: Feb 2007

In my HoM

Canthan Refugees [TOGO]

E/Rt

First day was cool cuz I was most of the times with experienced people who knew what to do... Now it's hell! All the newbs and noobs running around or going solo into a mob is ridiculus... GW should add an option where you get an option for experienced people like - if you have more then 5mil experience you'd progress in a better group then the newbs... at least GW2 won't have this level cap

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

If it were first to 10 instead of 20, I would have played more than the dozen or so that I have.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Hmm, it's kinda cool, but i can't help but be disappointed.

When they said "costumes" i was expecting as other people mentioned: Palawa Joko, Master togo etc.. not heroes.

When they said "new skill bar" i thought new skills unique for this event, like the Kilroy Punchout tournaments.. not a crappy skillbar using ingame skills.

The format for it is nothing new either.

If i want to cap flags, i'll go AB. If i want to cap flags without retarded teamates, i'll go play HB. So why choose the cap and run setting again?

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Quote:
Originally Posted by dan-the-noob
Hmm, it's kinda cool, but i can't help but be disappointed.

When they said "costumes" i was expecting as other people mentioned: Palawa Joko, Master togo etc.. not heroes.

When they said "new skill bar" i thought new skills unique for this event, like the Kilroy Punchout tournaments.. not a crappy skillbar using ingame skills.

The format for it is nothing new either.

If i want to cap flags, i'll go AB. If i want to cap flags without retarded teamates, i'll go play HB. So why choose the cap and run setting again?
It's because they need to work more on the bonus mission pack and GW2.

The elements here are all preexisting, they didn't have to make any new mechanics really. That's why it is the way it is.

Melei Hawke

Melei Hawke

Frost Gate Guardian

Join Date: Apr 2007

SoF

R/Mo

It is not fun when your team does not load or stands around or everyone runs in different directions.

I had a blast with teams that stuck together and loaded properly. I played my rit and followed the warrior around keeping ancestors rage and splinter weapon on him as much as possible with the little bit of healing I could throw in there too. That team effort worked well...

The skill set ups are definitely not the best but I think that was on purpose and they are functional but you do have to work at it.

I don't think it is supposed to be about the reward...just a silly holiday game. I have unlocked a lot of skills with the balthazar faction so that works too

All in all pretty fun for a limited time...

Sparks Dawnbringer

Krytan Explorer

Join Date: Oct 2005

Los Angeles

none

E/Mo

I'm a monk shafted is the right word. The whole thing stinks. First I thought we could play any character then I get stuck playing a girl monk. What's so new about that I do that every day. I wanted to be Devona for a change. The fact it takes your profession and sex and assigns you accordingly sucks. At least it should be random. I thought for once there was going to be a PvP thing I could enjoy but no PvP is still as boring as always. Back to farming for me. The rest of Holloween is much more fun. Trick or treat!

Zabe

Wilds Pathfinder

Join Date: Oct 2006

In world with nothing to do except poker

W/Rt

Complete disaster for me. Even a korean monk can't heal a full AoD sin combo or cripslash warrior in your ass with healing breeze and sig of dev.

reverse_oreo

Wilds Pathfinder

Join Date: Dec 2005

Scars Meadows [SmS] Officer (not recruiting)

its very fun, easy to get gamer points, easy to win. Mesmer is my favorite as it counters every other build in the brawl.

DutchSmurf

Krytan Explorer

Join Date: Jun 2006

Quote:
Originally Posted by Zabe
Complete disaster for me. Even a korean monk can't heal a full AoD sin combo or cripslash warrior in your ass with healing breeze and sig of dev.
See assassin, find teammate, stand close to said teammate and healing breeze easily covers that problem.
The cripslash is a little harder, but not that big of a problem. Kiting works great.
Against both, use those 2 knockdowns. He teleports, hit c, knockdown, break chain, gg.
I'm sure a korean monk can think of more original ways.

reverse_oreo

Wilds Pathfinder

Join Date: Dec 2005

Scars Meadows [SmS] Officer (not recruiting)

Quote:
Originally Posted by Sparks Dawnbringer
I'm a monk shafted is the right word. The whole thing stinks. First I thought we could play any character then I get stuck playing a girl monk. What's so new about that I do that every day. I wanted to be Devona for a change. The fact it takes your profession and sex and assigns you accordingly sucks. At least it should be random. I thought for once there was going to be a PvP thing I could enjoy but no PvP is still as boring as always. Back to farming for me. The rest of Holloween is much more fun. Trick or treat!
Uh, go make a pvp female warrior? Then you will be devona? this is not pve only. Go make any pvp char you want and play that way.

Hobbs

Hobbs

Desert Nomad

Join Date: May 2006

Organised Spam [OS]

W/

Monks aren't so bad, I was in a team with me (warrior) a Rt and 3 monks we got 28 consecs and only lost because one of the monks left and we got a crappy ranger. On the whole I like CB, quick faction and gamer points once you get into a half decent team.

DFrost

DFrost

Krytan Explorer

Join Date: Jul 2005

Ultima Thule

Legacy of Echovald [Echo]

P/

I thought it was fun for two or three rounds in a row but it's not something I'd play for hours. No complaints about the mesmer skillbar

Corwin_Andros

Corwin_Andros

Krytan Explorer

Join Date: Apr 2005

Florida

Wayward Wanderers

W/E

I've enjoyed it for the most part so far. The two biggest problems I've had is the actual arrangements of the skills and leavers. For the most part, the skill sets themselves aren't all that bad.

I don't mind the set group of skills, but it really would be nice if we could at least rearrange them to our liking. Some of the layouts just make NO sense.

The leavers have been my biggest problem playing today. Some leave before the match even gets started, which of course snowballs after the other team gets a few kills. I really don't care if my team is getting crushed.. I'll still take a couple of them with me for the faction points and things.

And yeah.. they probably should do something about the spawn camping. That sucks when it happens.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Zabe
Complete disaster for me. Even a korean monk can't heal a full AoD sin combo or cripslash warrior in your ass with healing breeze and sig of dev.
Apparently you haven't been using the shrines. I mean, when you have the health shrines for +240 health, nothing can spike you down.

Lord Feathers

Lord Feathers

Lion's Arch Merchant

Join Date: Jan 2007

ROAR - Rangers of Ascalon Return

R/P

I could care less if they keep this as part of the event in the future. I thought it sucked but I'm not much on P vs P and I absolutely hate hero battles which this is too much like.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Costume Brawl was a dissapointment....

I mean I had expectations of assuming a monster skin like in Polymock, instead they turn my war into Lukas, who looks very simaliar in appearance and armor to Crom already.

Having a locked skillbar that was not the best didnt help improve things and stacking the teams to give one side a large advantage didnt make up for it either.

Every time I tried it my team had 2-3 wars and 0 healers and the other team had a monk and rit, lost 3 - 20 in the best showing.......

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Zabe
Complete disaster for me. Even a korean monk can't heal a full AoD sin combo or cripslash warrior in your ass with healing breeze and sig of dev.
The skills they gave for the monk are very easily suited to your predicament, if you haven't noticed. Being a monk is rather easy, because of your two sig knockdowns.

When they go for the combo, buy some reflexes and pop off a bane sig. Sin falls down. Teammate warrior comes at you.
Kite a bit, when they cripslash you, HB yourself, when they Gash you, smite condition. Sig Judgement the warrior's attack.

I'm speaking generally, but use the smiting skills defensively. The knockdown is great.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Every time I tried it my team had 2-3 wars and 0 healers and the other team had a monk and rit, lost 3 - 20 in the best showing.......
The longest consecutive I've had was 15-something, no healers, just people who were smart about capping and fighting strategically.

Eventually we lost against another team with no healers, but all melee that won through kills on that 3 shrine map.

Many people who are disappointed are hard-core pvpers, who can't run the ultimately tweaked team builds with usual strategies. The biggest difference comes from each class needing to take care of themselves against all others - something not common in other forms of pvp. Also different, is the complete lack of protection, at least in the usual way.

All things equal, the builds are well thought out - but make sure to look at other bars to see why.

While builds may appear somewhat weak, they are all equally weak. All builds can be countered by all builds - but not necessarily be able to kill each other, which happens to be the main problem. Knowing who to fight and how is the key.

But ultimately, this rock/paper/scissors will become the winning criteria, as sufficient number of people learn to use the builds effectively. There is some bias as to who can counter what.

Rits are pretty high on the food chain, mesmers are really quite helpless against them, especially once they get the spirits going. Rangers are probably "best", but they can be countered in many of non-skill ways - hiding behind walls and similar.

But the only real problem I have, is that this type of PvP is indicative of what GW2 will be. Cookie cutter builds, rock/paper/scissors mechanics, and, as far as pve is concerned, these few skills scaling with level.

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

I've tried it a bit on my ranger, aside from the usual a-holes, I liked it. Really fun to interrupt the crap outta everything x].

Karyuu

Karyuu

Lion's Arch Merchant

Join Date: Oct 2007

Kahlifownia

Roses of the Moonlight Sigil [RoMS]

W/Rt

Went in today for my first taste of this, had no idea what to expect or what to do. However, a few seconds of examining the skill bar and following the lead of some more experienced players, eliminated any hesitation I might have had. Our group went to 5 wins, and unfortunately during the last one of our members stayed grayed out. Otherwise I'm sure we would've continued

For someone who never really played PvP before, this is a pretty cool and casual opportunity to give it a go. I had a lot of fun.

Quote:
But the only real problem I have, is that this type of PvP is indicative of what GW2 will be.
I don't see why you're making that connection..?

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

I don't mind costume brawls at all. This chould be because I'm already familiar with a lot of the bars, so there's less adjusting for me. Also, I've noticed that sometimes if I'm fighting 1v1 with someone and my monk ally comes up to help me, I end up surviving very nicely. I'm a little surprised how well Smite Condition, Healing Breeze, and Signet of Devotion can work here if used right.

However, I can understand how people think this event didn't have a lot of thought put into it. No new skills, no new game mechanics, no new models or graphics. But I'm not complaining.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
I don't see why you're making that connection..?
By reading between the lines of GW2 announcements (especially the skill format and pvp types). Everything else added recently is also testbed for GW2 concepts.

Karyuu

Karyuu

Lion's Arch Merchant

Join Date: Oct 2007

Kahlifownia

Roses of the Moonlight Sigil [RoMS]

W/Rt

Testbed doesn't mean that this is what they're going to go with in the end, however. I guess I just see it as an unnecessarily negative attitude. Meh :]