Costume Brawl! Opinions?
BlackSephir
The main problem with CB is that it's much more efficient to just go on a killing rage than cap shrines.
Lhim
Could have been more fun if there were more Halloween elements intergrated(for characters and enviroments, maybe even halloween-event skills too)...witches hats, pumpkins, etc...instead of being in the disguise of henchmen/heroes.....now it's just PvP with crappy skill-bars and with a reward that has somewhat to do with Halloween (and only for the winners).
Once again, could have been more fun.
Once again, could have been more fun.
Longasc
The rit makes for a great healer and support in this arena.
Vampiric Weapon, mend body and soul and still bound to the spirit to have full efficiency.
Maybe this is how they envisioned the class originally...^^
Vampiric Weapon, mend body and soul and still bound to the spirit to have full efficiency.
Maybe this is how they envisioned the class originally...^^
Diddy bow
Quote:
Originally Posted by BlackSephir
The main problem with CB is that it's much more efficient to just go on a killing rage than cap shrines.
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gone
meh, I'd rather be a beetle, rolling down a hill.
zwei2stein
/note: if reward for victory was unlock of skills that are used in brawl, it would be quite cool. giveing people taster of "reall" builds and then enabling them to continue playing them when not in this arena would go long way in increasing quality of casuall playerbase/
DutchSmurf
I take back my first opinion. It isn't that bad. It is just the warrior build that is completely useless as soon as you find an elementalist who knows what he is doing. Switched to assassin and although that one shouldn't work that well, it actually does. Was very surprised by how many people didn't realize they had the perfect counter available on their bar. Warriors too lazy to use Shield Bash, rangers thinking Natural Stride is there for fun only. Elementalists doing SF->Glowing Gaze->Steam, instead of SF->Steam. The first one doing more pressure, the last one actually making you survive.
Some bars are still horrible tho, that part of my opinion didn't change.
The assassin has Signet of Malice, but the only conditions available are in the last attack, so a bit useless. The rest isn't that bad.
The dervish is great when you are a tree, bad when you aren't.
The elementalist has a great bar. Too bad they had to put Steam on it. And it is arranged horrible.
The mesmer starts great with the first 3 skills. After that it gets worse. Illusion would have been a better choice (Ineptitude/Clumsiness).
The monk is just horrible. Yes, you can make it work, but that doesn't make it less bad.
The necro doesn't know what it wants.
The paragon works if your team stays together, bar isn't that bad then. If your team splits up, which the format encourages, it is bad.
The ranger one is great, basically the normal PvP-ranger with Antidote Signet instead of Mending Touch.
The ritualist shows that rits indeed don't have any good elites. The rest isn't that bad, but could have been a lot better. Wielder's Boon and/or Mending Grip would have been better on this bar.
The warrior is reminded of the lack of condition removal in this class. Can't be helped, not too bad for the rest. Can understand why they didn't put Frenzy/Rush on it.
Some bars are still horrible tho, that part of my opinion didn't change.
The assassin has Signet of Malice, but the only conditions available are in the last attack, so a bit useless. The rest isn't that bad.
The dervish is great when you are a tree, bad when you aren't.
The elementalist has a great bar. Too bad they had to put Steam on it. And it is arranged horrible.
The mesmer starts great with the first 3 skills. After that it gets worse. Illusion would have been a better choice (Ineptitude/Clumsiness).
The monk is just horrible. Yes, you can make it work, but that doesn't make it less bad.
The necro doesn't know what it wants.
The paragon works if your team stays together, bar isn't that bad then. If your team splits up, which the format encourages, it is bad.
The ranger one is great, basically the normal PvP-ranger with Antidote Signet instead of Mending Touch.
The ritualist shows that rits indeed don't have any good elites. The rest isn't that bad, but could have been a lot better. Wielder's Boon and/or Mending Grip would have been better on this bar.
The warrior is reminded of the lack of condition removal in this class. Can't be helped, not too bad for the rest. Can understand why they didn't put Frenzy/Rush on it.
BlackSephir
Quote:
Originally Posted by Diddy bow
As it should be, shirine capping was the worst idea ever introduced to pvp, an excuse not to balence direct fighting be forcing running around and tank teams -.-.
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zwei2stein
Quote:
Originally Posted by DutchSmurf
The necro doesn't know what it wants.
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Funniest is N vs. E: you can just keep touching his burning back and hes gonna to die with "wtf??"
Or vs warriors, hes suddenly crippled, bleeding and /+weakened+fainted/, useless and guaranteed to die.
Antheus
Quote:
Originally Posted by zwei2stein
Actually, in this context, necro bar is best. Heavy degen makes everyone explode as self heals generally cant keep up, and he can survive long enough to see it happen. Thats true for both casters and physicals. in 1vs1, he should win everytime.
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And yes, split is marginally better than killing, unless you happen to have a really strong offensive team and other team doesn't avoid it, or you're in one of those maps with 3 shrines.
Stormlord Alex
Hmm, just for my input...
Yeah, the Necro bar isn't too strong on the surface... And you don't have enough SR to use the spawned staff
But... The more I play with it, the more I love it. Constantly causing the 'sins to fail with Strip, shutting down all the melee with Enfeeble/Faintheartedness (yup, you'll outheal them Siphon), and you know... just generally throwing degen all over a format with nary enough Hex removal and weak healing, it's FUN!.
And Plague Touch vs SF, Cripslash and Wearying spam... lawl
Yeah, the Necro bar isn't too strong on the surface... And you don't have enough SR to use the spawned staff
But... The more I play with it, the more I love it. Constantly causing the 'sins to fail with Strip, shutting down all the melee with Enfeeble/Faintheartedness (yup, you'll outheal them Siphon), and you know... just generally throwing degen all over a format with nary enough Hex removal and weak healing, it's FUN!.
And Plague Touch vs SF, Cripslash and Wearying spam... lawl
Iko
As A ranger i'm just interrupting every single cast that necro is going to attempt. As a mesmer I would probably do the same.
psycore
opinion? I think it sucks, though that has probably got everything to do with the random people your saddled with who dont target properly who run off to attack randoms and dont cap points.
cebalrai
10 minutes is way too long.
BlackSephir
Quote:
Originally Posted by psycore
opinion? I think it sucks, though that has probably got everything to do with the random people your saddled with who dont target properly who run off to attack randoms and dont cap points.
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Nian
My opinion about the costume brawl....it's incredibly fun!! Just like all the other event games and I'm NOT a big fan of PvP either.
This is kinda addicting which is bad because I should NOT be wasting time playing atm. Dammit Anet. I have only tried my ele and I love it. Can't really try many of my other charas because they are survivors and I'm a bit neurotic about that and I don't wanna play the derv... Most of all a team needs to stick together to keep winning.
I think I'll stick to it until I have enough balthazar faction to unlock some good skills that my heroes have been lacking. <3<3Cynn<3<3
This is kinda addicting which is bad because I should NOT be wasting time playing atm. Dammit Anet. I have only tried my ele and I love it. Can't really try many of my other charas because they are survivors and I'm a bit neurotic about that and I don't wanna play the derv... Most of all a team needs to stick together to keep winning.
I think I'll stick to it until I have enough balthazar faction to unlock some good skills that my heroes have been lacking. <3<3Cynn<3<3
Earth
Quote:
Originally Posted by Nian
My opinion about the costume brawl....it's incredibly fun!! Just like all the other event games and I'm NOT a big fan of PvP either.
This is kinda addicting which is bad because I should NOT be wasting time playing atm. Dammit Anet. I have only tried my ele and I love it. Can't really try many of my other charas because they are survivors and I'm a bit neurotic about that and I don't wanna play the derv... Most of all a team needs to stick together to keep winning. I think I'll stick to it until I have enough balthazar faction to unlock some good skills that my heroes have been lacking. <3<3Cynn<3<3 |
I Will Heal You Ally
First day was cool cuz I was most of the times with experienced people who knew what to do... Now it's hell! All the newbs and noobs running around or going solo into a mob is ridiculus... GW should add an option where you get an option for experienced people like - if you have more then 5mil experience you'd progress in a better group then the newbs... at least GW2 won't have this level cap
cellardweller
If it were first to 10 instead of 20, I would have played more than the dozen or so that I have.
~ Dan ~
Hmm, it's kinda cool, but i can't help but be disappointed.
When they said "costumes" i was expecting as other people mentioned: Palawa Joko, Master togo etc.. not heroes.
When they said "new skill bar" i thought new skills unique for this event, like the Kilroy Punchout tournaments.. not a crappy skillbar using ingame skills.
The format for it is nothing new either.
If i want to cap flags, i'll go AB. If i want to cap flags without retarded teamates, i'll go play HB. So why choose the cap and run setting again?
When they said "costumes" i was expecting as other people mentioned: Palawa Joko, Master togo etc.. not heroes.
When they said "new skill bar" i thought new skills unique for this event, like the Kilroy Punchout tournaments.. not a crappy skillbar using ingame skills.
The format for it is nothing new either.
If i want to cap flags, i'll go AB. If i want to cap flags without retarded teamates, i'll go play HB. So why choose the cap and run setting again?
TGgold
Quote:
Originally Posted by dan-the-noob
Hmm, it's kinda cool, but i can't help but be disappointed.
When they said "costumes" i was expecting as other people mentioned: Palawa Joko, Master togo etc.. not heroes. When they said "new skill bar" i thought new skills unique for this event, like the Kilroy Punchout tournaments.. not a crappy skillbar using ingame skills. The format for it is nothing new either. If i want to cap flags, i'll go AB. If i want to cap flags without retarded teamates, i'll go play HB. So why choose the cap and run setting again? |
The elements here are all preexisting, they didn't have to make any new mechanics really. That's why it is the way it is.
Melei Hawke
It is not fun when your team does not load or stands around or everyone runs in different directions.
I had a blast with teams that stuck together and loaded properly. I played my rit and followed the warrior around keeping ancestors rage and splinter weapon on him as much as possible with the little bit of healing I could throw in there too. That team effort worked well...
The skill set ups are definitely not the best but I think that was on purpose and they are functional but you do have to work at it.
I don't think it is supposed to be about the reward...just a silly holiday game. I have unlocked a lot of skills with the balthazar faction so that works too
All in all pretty fun for a limited time...
I had a blast with teams that stuck together and loaded properly. I played my rit and followed the warrior around keeping ancestors rage and splinter weapon on him as much as possible with the little bit of healing I could throw in there too. That team effort worked well...
The skill set ups are definitely not the best but I think that was on purpose and they are functional but you do have to work at it.
I don't think it is supposed to be about the reward...just a silly holiday game. I have unlocked a lot of skills with the balthazar faction so that works too
All in all pretty fun for a limited time...
Sparks Dawnbringer
I'm a monk shafted is the right word. The whole thing stinks. First I thought we could play any character then I get stuck playing a girl monk. What's so new about that I do that every day. I wanted to be Devona for a change. The fact it takes your profession and sex and assigns you accordingly sucks. At least it should be random. I thought for once there was going to be a PvP thing I could enjoy but no PvP is still as boring as always. Back to farming for me. The rest of Holloween is much more fun. Trick or treat!
Zabe
Complete disaster for me. Even a korean monk can't heal a full AoD sin combo or cripslash warrior in your ass with healing breeze and sig of dev.
reverse_oreo
its very fun, easy to get gamer points, easy to win. Mesmer is my favorite as it counters every other build in the brawl.
DutchSmurf
Quote:
Originally Posted by Zabe
Complete disaster for me. Even a korean monk can't heal a full AoD sin combo or cripslash warrior in your ass with healing breeze and sig of dev.
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The cripslash is a little harder, but not that big of a problem. Kiting works great.
Against both, use those 2 knockdowns. He teleports, hit c, knockdown, break chain, gg.
I'm sure a korean monk can think of more original ways.
reverse_oreo
Quote:
Originally Posted by Sparks Dawnbringer
I'm a monk shafted is the right word. The whole thing stinks. First I thought we could play any character then I get stuck playing a girl monk. What's so new about that I do that every day. I wanted to be Devona for a change. The fact it takes your profession and sex and assigns you accordingly sucks. At least it should be random. I thought for once there was going to be a PvP thing I could enjoy but no PvP is still as boring as always. Back to farming for me. The rest of Holloween is much more fun. Trick or treat!
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Hobbs
Monks aren't so bad, I was in a team with me (warrior) a Rt and 3 monks we got 28 consecs and only lost because one of the monks left and we got a crappy ranger. On the whole I like CB, quick faction and gamer points once you get into a half decent team.
DFrost
I thought it was fun for two or three rounds in a row but it's not something I'd play for hours. No complaints about the mesmer skillbar
Corwin_Andros
I've enjoyed it for the most part so far. The two biggest problems I've had is the actual arrangements of the skills and leavers. For the most part, the skill sets themselves aren't all that bad.
I don't mind the set group of skills, but it really would be nice if we could at least rearrange them to our liking. Some of the layouts just make NO sense.
The leavers have been my biggest problem playing today. Some leave before the match even gets started, which of course snowballs after the other team gets a few kills. I really don't care if my team is getting crushed.. I'll still take a couple of them with me for the faction points and things.
And yeah.. they probably should do something about the spawn camping. That sucks when it happens.
I don't mind the set group of skills, but it really would be nice if we could at least rearrange them to our liking. Some of the layouts just make NO sense.
The leavers have been my biggest problem playing today. Some leave before the match even gets started, which of course snowballs after the other team gets a few kills. I really don't care if my team is getting crushed.. I'll still take a couple of them with me for the faction points and things.
And yeah.. they probably should do something about the spawn camping. That sucks when it happens.
HawkofStorms
Quote:
Originally Posted by Zabe
Complete disaster for me. Even a korean monk can't heal a full AoD sin combo or cripslash warrior in your ass with healing breeze and sig of dev.
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Lord Feathers
I could care less if they keep this as part of the event in the future. I thought it sucked but I'm not much on P vs P and I absolutely hate hero battles which this is too much like.
Crom The Pale
Costume Brawl was a dissapointment....
I mean I had expectations of assuming a monster skin like in Polymock, instead they turn my war into Lukas, who looks very simaliar in appearance and armor to Crom already.
Having a locked skillbar that was not the best didnt help improve things and stacking the teams to give one side a large advantage didnt make up for it either.
Every time I tried it my team had 2-3 wars and 0 healers and the other team had a monk and rit, lost 3 - 20 in the best showing.......
I mean I had expectations of assuming a monster skin like in Polymock, instead they turn my war into Lukas, who looks very simaliar in appearance and armor to Crom already.
Having a locked skillbar that was not the best didnt help improve things and stacking the teams to give one side a large advantage didnt make up for it either.
Every time I tried it my team had 2-3 wars and 0 healers and the other team had a monk and rit, lost 3 - 20 in the best showing.......
Snow Bunny
Quote:
Originally Posted by Zabe
Complete disaster for me. Even a korean monk can't heal a full AoD sin combo or cripslash warrior in your ass with healing breeze and sig of dev.
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When they go for the combo, buy some reflexes and pop off a bane sig. Sin falls down. Teammate warrior comes at you.
Kite a bit, when they cripslash you, HB yourself, when they Gash you, smite condition. Sig Judgement the warrior's attack.
I'm speaking generally, but use the smiting skills defensively. The knockdown is great.
Antheus
Quote:
Every time I tried it my team had 2-3 wars and 0 healers and the other team had a monk and rit, lost 3 - 20 in the best showing....... |
Eventually we lost against another team with no healers, but all melee that won through kills on that 3 shrine map.
Many people who are disappointed are hard-core pvpers, who can't run the ultimately tweaked team builds with usual strategies. The biggest difference comes from each class needing to take care of themselves against all others - something not common in other forms of pvp. Also different, is the complete lack of protection, at least in the usual way.
All things equal, the builds are well thought out - but make sure to look at other bars to see why.
While builds may appear somewhat weak, they are all equally weak. All builds can be countered by all builds - but not necessarily be able to kill each other, which happens to be the main problem. Knowing who to fight and how is the key.
But ultimately, this rock/paper/scissors will become the winning criteria, as sufficient number of people learn to use the builds effectively. There is some bias as to who can counter what.
Rits are pretty high on the food chain, mesmers are really quite helpless against them, especially once they get the spirits going. Rangers are probably "best", but they can be countered in many of non-skill ways - hiding behind walls and similar.
But the only real problem I have, is that this type of PvP is indicative of what GW2 will be. Cookie cutter builds, rock/paper/scissors mechanics, and, as far as pve is concerned, these few skills scaling with level.
Kusandaa
I've tried it a bit on my ranger, aside from the usual a-holes, I liked it. Really fun to interrupt the crap outta everything x].
Karyuu
Went in today for my first taste of this, had no idea what to expect or what to do. However, a few seconds of examining the skill bar and following the lead of some more experienced players, eliminated any hesitation I might have had. Our group went to 5 wins, and unfortunately during the last one of our members stayed grayed out. Otherwise I'm sure we would've continued
For someone who never really played PvP before, this is a pretty cool and casual opportunity to give it a go. I had a lot of fun.
I don't see why you're making that connection..?
For someone who never really played PvP before, this is a pretty cool and casual opportunity to give it a go. I had a lot of fun.
Quote:
But the only real problem I have, is that this type of PvP is indicative of what GW2 will be. |
RPGmaniac
I don't mind costume brawls at all. This chould be because I'm already familiar with a lot of the bars, so there's less adjusting for me. Also, I've noticed that sometimes if I'm fighting 1v1 with someone and my monk ally comes up to help me, I end up surviving very nicely. I'm a little surprised how well Smite Condition, Healing Breeze, and Signet of Devotion can work here if used right.
However, I can understand how people think this event didn't have a lot of thought put into it. No new skills, no new game mechanics, no new models or graphics. But I'm not complaining.
However, I can understand how people think this event didn't have a lot of thought put into it. No new skills, no new game mechanics, no new models or graphics. But I'm not complaining.
Antheus
Quote:
I don't see why you're making that connection..? |
Karyuu
Testbed doesn't mean that this is what they're going to go with in the end, however. I guess I just see it as an unnecessarily negative attitude. Meh :]