GW2 Suggestions Thread

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by Wetley
I have an Idea for a New Green Weapon for GW2.
Then post it in the sticky topic specifically for these ideas.

jiggles

Desert Nomad

Join Date: Sep 2007

N/

Quote:
Originally Posted by Enko
he obviously meant the damage modifier . ..
wasnt that obvious

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

So there are Green Weapons in GW2?

roshanabey2

Frost Gate Guardian

Join Date: May 2007

[lion]

N/Mo

more than anything else i want to enter a building

blockkiller

Academy Page

Join Date: Nov 2007

empty

D/Me

one of the most ignoring things in GW is the fact that when i play a char for a few months i get tired of it, so i think i start a new one, but then i have to do all the missions again, ok then, but after 5 times the missions are boring, so i think there should be multiple story lines.

Rhia

Rhia

Ascalonian Squire

Join Date: Aug 2006

Mo/Me

Dont know if this has already been suggested but anyways...

No titles in GW2.

My impression regarding titles in GW was that Anet added them as things for ppl to do/grind for after no new substantial content was to be added (hardmode titles and others after the announcement of GW2 and titles in gw:en, the last substantial content addition).

Since GW2 is supposed to be the ultimate guild wars, it should be able to sustain the new chapter every few months model that Anet originally intended for GW. So basically, what I'd like to see is a fairly steady addition of new content, purchased or free, which would replace the need and appeal of titles (especially grind based ones).

Some ppl may respond by saying that there's nothing wrong with having both lots of content and titles and that titles dont hurt anyone. However, I think that I would enjoy the game less if it has titles (especially if it starts out with titles) since having titles changes my mentality: 1)from playing the game for fun, going through everything slowly, feeling a sense of accomplishment after beating something to 2)playing the game with the highest efficiency, playing through the content with enjoyment of the gameplay experience being of secondary importance to obtaining those words next to your name.

This is just my opinion and my reaction to titles if they are in GW2, though I would think that there are others who feel similarly.

Unfortunately, it has already been stated by Gaile that there will be titles in GW2 http://wiki.guildwars.com/wiki/Gaile/Frog_Talk/20080318

HerrHildebrand

Ascalonian Squire

Join Date: Jan 2008

Rhode's Rangers

W/E

Quote:
Originally Posted by Phoenix Tears
PART 2:
  • General Traveling:
    GW2 should have hopefully more options for travelling, than only moving by feet or using Map Travel. Thats silly and made the game looking ,like made for the most uber lazy people of the laziest ones >.<
    There are so many different ways of traveling, which would give GW2 also nice additional RPG Flair, whe know from Offline RPG's of the PC or Consoles

    * Traveling by Ship
    A really easy thing. Either players should be able to buy tickets for a Ship Travel, that would be also a nice gold sink, or players create their own Ships for prestige to become independent from the NPC Captains or Sailor players, which would charge fees for ship traveling to places, where the NPC Ships would not sail to...
    Gives the game wonderful rpg flair and lets the gamers enjoy the sea, when you travel manually you ship from port to port, like in Suikoden 4, where you can control your own ship and sail it to where you want to be with Sea battles ^^ Sea Battles is so or so a gameplay mechanic i'd love to see in GW2 fighting Corsairs (Pirates) and to shoot down their ships with your cannons *g* Again Suikoden 4 shows a nice little tactical way to make such a gameplay and it is very nice for multiplayer, because in a sea battle, every party member should have its own role... some, which use the cannons, one which sails the ship, one on the tower which spies for enemies location and gives the orders, others which fight the foes, if they enter the ship.

    * Traveling by Mount
    Mounts would give the gamer 2 options for traveling, Either you use an on earth based mount, tha can't fly. something similar to a Chocobo, like big Moas or 2 legged Drakes like we know them form a picture of GW Concept Arts (don't know, if it was for utopia or GW:EN or a campaign, but there was one), or for the prestige, a mount, that can fly, unless anet gives us not a race, that has the ability to fly by themself, so a winged race, like Sylphs (Wind Nymphs) would be cool, but then I'm sure would people all whine about Aion and Perfect World only XD, so lets keep the flying then on Mounts, like cool Dragons and GW2 will be based so or so sterongly on Dragons, so who says, that all Dragons have to be evil in GW2 ? There can also be friendly ones, especially when you hatch your own one, your own one doesn't know, what is evil and what is good, unless you as their "Mommy" teach them it XD


    * Traveling by Magic
    One thing, that could be combined with Map Traveling to give the game a better RPG flair, would be to give all professions the ability to learn how to use Teleportation Magic through using magical Rune Stones (teleport concept based on the Gothic games for PC for example) These Rune Stones would be buyable at NPCs and would be a a 1 time buy tool, which would be able to teleport you x time,s then the player would have to reload the magic energy in the rune stone for a small fee. But this System would require also, that GW2 hopefully receives for its persistent world a coordinate system, like X264:Y95.
    When you use then the Runestone to teleport you thriough its magic, players would have to give in first the locations coordinates to get teleported to the place.



    * Traveling by Asura Gates
    Asura Gates would be for GW2 also a sweet kind, to give the game a great network of travelling routes from gate to gate through their Warp technology.
    Would be super funny and a wonderful homage to the Star Gate Series, the whole gameplay reminds on, if players would also have to give in fisrt coordinates on a little tower through pushing symbols (glyphs) to activate the gate, to see then short a strong power revert pulse like in SG to go then through the gate, game loads then, hwile we see, how our characters move through the wurm hole to the other side and when game has loaded, then we see, how we move out on the other sides gate and the wurm hole closes behind the players


    * Traveling by Air Ship
    Who knows, what in 250 Years happens in GW's Technology,when asurans have their gate,s I think Humans can invent Air Ships, which work with Steam or so XD or also with help of magic (runestones again) Could be maybe a nice middle way, for those people, that don't have enough money ect. for the prestige to have own Dragons or for people, which love more technology and want to upgrade their own Ships into Hybrids, which can transform themself also into Air Ships again as a litle homage to the saga about "The flying Dutchman*g* which was a ship, that could also fly...
[/list][/list]--------
Sounds like a great idea to me. I might also like to add that perhaps it could be made that certain travel methods require a certain ranking in specific factions. Most obvious example being the Asuran gates.

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

professions:
just to make a short statement about new professions, i think they are the biggest game wreckers of all, they imbalance pvp, and inflate the economy using overpowered pvp skills.
imo i think that gw2 should just have a basic, warrior, ranger, and mage.
and instead of making different new professions just keep expanding those three life, instead of making an assasin class you could of just gave all those abilities, weapons, and armor to the current warrior class, and the same thing with the mesmer and mage.
its definently not a good thing to have so many different professions.
also i think the option to make a hybrid class would be outstanding, for example you dont choose which profession you would life you simply just get a bow, staff, or sword, and use it to improve that certain skill.
not to copy runescape but i definently think the profession system should be like theres.

Taco Bell

Banned

Join Date: Apr 2008

Free the Penguins [now]

Me/Rt

Hi !!!

Like many of you, I love Guild wars!


PVE HA/GVG/HB/etc gets boring after awhile, same thing over and over…..however….I continue to play this game because I enjoy the community and have made some good friends on guild wars!

If possible, do you think if it is wise for ANET to import friends list/guild roster/ etc from Guildwars to Guildwars 2? It would be very nice if we can run these two games as one client (I doubt that is possible though)…..however, I would like to request for a universal buddy list ….where both friends and guildies from guildwars 1 & 2 are able to communicate with each other….that would be super cool since I would still like to keep in touch with my old friends/ guildies!!!


Thanks for your time.

skanvak

Academy Page

Join Date: Feb 2007

La Maison des Drakkens

W/E

NO SKILL BALANCING IN GAME

A good part of my guild members stop plyaing GW because of constant skill changes. So I would like a commitment of Anet to never change a skill once introduced into the game. Balancing is part of play testing, people don't like to think they are in a big playtest game that seem to never be finished.

NO LEVEL CAP

level cap meamn that people will grind/grind/grind for months until they have their max level. This is pointless to make to not have max level after tutorial. The only reason it can not be so is to have no level limit. I want a world where every one interact with every one, not a world separated between the grinder and the maxed level player.

Agabus

Pre-Searing Cadet

Join Date: May 2008

The Steel Fist

Mo/Rt

I think it is a big mistake eliminating the mouse click to move option in Guild Wars 2. What is the point of having improved graphics if all you get to see is the back of your characters head? One of the most enjoyable aspects of Guild Wars is the ability to sight see as you are covering long distances. Having to hold down the w key and stare straight ahead will be very tedious. This feature alone will probably keep me playing Guild Wars instead of purchasing GW2.

Naga The Apocalypse

Naga The Apocalypse

Ascalonian Squire

Join Date: Sep 2006

Diversionary Tactics [DT]

R/Me

i want the mursaat back n i want en to pwn like they did when we first encountered em in the ice caves. n i want the seers to b explained n y they hate the mursaat so much

-Martian-

-Martian-

Krytan Explorer

Join Date: Jul 2006

W/

Quote:
Originally Posted by StormDragonZ
The Aura Blade- dropped from Felix Hildebrand (Norn W/Mo boss)

Holy Dmg: 15-22 (req. 9 Swordsmanship)
Damage +20% (while Health is above 80%)
Undead & Spirit Foes Take 50% More Damage
Energy +10 (while enchanted)


Cool


I can only say...I want it in GW2!!!

(or in GW1 as an only-pve item cannot be used in pvp-areas )

Thierry2

Thierry2

Krytan Explorer

Join Date: Oct 2006

The Netherlands

Mo/

Quote:
Originally Posted by Taco Bell
Hi !!!

Like many of you, I love Guild wars!


PVE HA/GVG/HB/etc gets boring after awhile, same thing over and over…..however….I continue to play this game because I enjoy the community and have made some good friends on guild wars!

If possible, do you think if it is wise for ANET to import friends list/guild roster/ etc from Guildwars to Guildwars 2? It would be very nice if we can run these two games as one client (I doubt that is possible though)…..however, I would like to request for a universal buddy list ….where both friends and guildies from guildwars 1 & 2 are able to communicate with each other….that would be super cool since I would still like to keep in touch with my old friends/ guildies!!!


Thanks for your time.

I like this idea. The only reason why i still play Guild Wars atm, is probably because of the friends i have in this game and my guild...So i'd like to keep in touch with them while playing GW2.
Although you can probably ask what IGN they are going to use in GW2, so you can add them to your friends list in GW2.

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

Quote:
Originally Posted by skanvak
NO SKILL BALANCING IN GAME

A good part of my guild members stop plyaing GW because of constant skill changes. So I would like a commitment of Anet to never change a skill once introduced into the game. Balancing is part of play testing, people don't like to think they are in a big playtest game that seem to never be finished.

NO LEVEL CAP

level cap meamn that people will grind/grind/grind for months until they have their max level. This is pointless to make to not have max level after tutorial. The only reason it can not be so is to have no level limit. I want a world where every one interact with every one, not a world separated between the grinder and the maxed level player.

.....so you want imba skills not to be nerfed?

i don't think you understand what no level cap means. It means you can keep leveling forever, and the world will be seperate even further.

memphisjackson666

Pre-Searing Cadet

Join Date: Oct 2007

R/

What I think would be great and would help people make there chars how they want is to see what an armour would look like on them, without having to buy it. would save countless "can I see this combo" requests etc. Have it so you can buy a GH NPC who does it for you, but you can't buy it from that guy or something.

Thierry2

Thierry2

Krytan Explorer

Join Date: Oct 2006

The Netherlands

Mo/

Quote:
Originally Posted by memphisjackson666
What I think would be great and would help people make there chars how they want is to see what an armour would look like on them, without having to buy it. would save countless "can I see this combo" requests etc. Have it so you can buy a GH NPC who does it for you, but you can't buy it from that guy or something.
Don't really need an NPC for that,imo. It would be nice to get an 'armor preview' @ the NPC that sells the armor.

memphisjackson666

Pre-Searing Cadet

Join Date: Oct 2007

R/

Quote:
Originally Posted by Thierry2
Don't really need an NPC for that,imo. It would be nice to get an 'armor preview' @ the NPC that sells the armor.
Having an NPC in the GH would mean you didn't have to go all the way to an outpost to find out you don't like the armour, e.g. fow armour, you have to fight there to get your armour, if there was an npc at GH you wouldn't have to.

DavidRoss4

Pre-Searing Cadet

Join Date: May 2008

Even Angels Fall For [Lust]

E/Mo

Like some people I am to lazy to read all 58 pages of posts to see if my idea is here so bear with me if its already been posted.

In Guild Wars 2, Arena Net should seriously consider adding in the ideo of guilds owning towns and being able to allow people to enter or not enter. But along with that other guilds should be able to siege the town and take it over, kind of like in Factions with guilds and alliances warring over the main cities.

I get my ideas from the raiding of WoW and the sieging and guild owned towns of Age of Conan. But seriously this idea would be like a giant pvp in the pve section so i would be alot better than run around kill npc enemies run some more kill a couple more... it would be run with alot of guild mates siege town kill a person turn kill another person come close to dieing retreat back to heal then begin attacking once more. But along with the idea if you die you shouldnt respawn until one team has won the battle unlike in ABs when you respawn 15 seconds later.

Also another idea should be you should be able to crawl around and climb trees and such so we can hide from either other players and npcs. Then you add that element of suprise when you hop onto the back of the enemy from a tree they were passing under. One more thing that could go with this would be allowing assassins to assassinate a certain target for a sum of gold. So like you could buy an assassin to take out an enemy guild leader before you siege that guilds town thus making the battle easier.

Thanks for all of those who like my ideas or those that take them and tweak them for me. Feel free to change some stuff and repost but please give me some credit.

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

Quote:
Originally Posted by DavidRoss4
Like some people I am to lazy to read all 58 pages of posts to see if my idea is here so bear with me if its already been posted.

In Guild Wars 2, Arena Net should seriously consider adding in the ideo of guilds owning towns and being able to allow people to enter or not enter. But along with that other guilds should be able to siege the town and take it over, kind of like in Factions with guilds and alliances warring over the main cities.

I get my ideas from the raiding of WoW and the sieging and guild owned towns of Age of Conan. But seriously this idea would be like a giant pvp in the pve section so i would be alot better than run around kill npc enemies run some more kill a couple more... it would be run with alot of guild mates siege town kill a person turn kill another person come close to dieing retreat back to heal then begin attacking once more. But along with the idea if you die you shouldnt respawn until one team has won the battle unlike in ABs when you respawn 15 seconds later.

Also another idea should be you should be able to crawl around and climb trees and such so we can hide from either other players and npcs. Then you add that element of suprise when you hop onto the back of the enemy from a tree they were passing under. One more thing that could go with this would be allowing assassins to assassinate a certain target for a sum of gold. So like you could buy an assassin to take out an enemy guild leader before you siege that guilds town thus making the battle easier.

Thanks for all of those who like my ideas or those that take them and tweak them for me. Feel free to change some stuff and repost but please give me some credit.
i got this idea from voyage century online lol you have a big guild war in the sea with boats like a whole bunch of boats attacking a regular town.
and the owners of that town make rules like economic and political stuff,
example: no free pvp, no groups over (number) and a whole bunch of other rules and stuff.

DavidRoss4

Pre-Searing Cadet

Join Date: May 2008

Even Angels Fall For [Lust]

E/Mo

Quote:
Originally Posted by warcrap
and the owners of that town make rules like economic and political stuff,
example: no free pvp, no groups over (number) and a whole bunch of other rules and stuff.
Exactly, that would be the idea. Like the guild can make the rules in the town to either make it a civilized town to be visited by everyone or an uncivilized town to be visited by people who want to rampage the streets trying to kill people. So basically it adds to the idea that you should be able to kill random people when in towns but only in certain sections of the town... such as no killing where people are trading items. So that leads to there should be something as the auction house of WoW and the trade post of AoC. But please anyone modify what you think would be cool. I just thought this would make the game a little more fun when you finish the PvE section of the game.

bryann380

bryann380

Frost Gate Guardian

Join Date: Jan 2006

USA

Mo/

Didn't have time to read all the pages so sorry if this was already suggested.

In Diablo 2, characters at least level 9 could go hostile on other level 9+ characters, no matter where they are, and fight them. My suggestion is... do -NOT- add this in GW2! I remember seeing so many times a high level guy hostiling low levels... only cowards do that. But if Anet does add this anyway and without a safety toggle to prevent others from hostiling me, then I refuse to get GW2. That was my most hated feature of D2 and I never want to go through that again.

Xephus

Pre-Searing Cadet

Join Date: Apr 2007

Drunken Smurf Society

N/Mo

1. Auction House - There has to be an auction house, almost everyone i spoke to agrees. I cannot stand sitting in towns and outposts spamming the trade chat to sell something. While i could put it in an auction house and sell it there. While the item is in the aution house i could be farming, completing quests, do missions...etc while waiting to sell this item.

2. Traveling - I think they should take out map travel all together, i agree with one of the previous post. It's good for anybody that is lazy. I like to explore and stuff while running to the next town. I think they should introduce mounts or skills that help travel from town to town. Like for instance for a spellcaster you can make yourself float and fly to the next town or outpost. Oh and while a friend of mine is doing this i could target him and cast a spell to knock him out of the air :P....j/k but that would be fun tho.

3. I also read that it was suppose to be more interactive. You know what would be cool if i was set as a ice ele i could maybe freeze a nearby river or lake to create a bridge going across. Thats prolly going to far but i was just wondering how much more interactive will it be.

4. I love the idea that the level cap is increased but i dont think it should no cap at all. To me, if there is a level cap of say 100 i am more likely to play to reach that cap, but if there isnt a level im prolly gonna stop trying to gain levels somewhere in between.

5. This one is prolly gonna happen cause i thought i remember reading something about it, but just to make sure, instead of each of having our own map, everyone should be able to share the same map. Like if i cant find anybody to help to do a quest i can just run the where i need to be and i happen to see someone doing the same quest i could get help from that person. And also i hope the good the game isnt short, i hope it will be huge.

6. I know this is similar to WOW or prolly any other MMORPG but i think they should add other professions like Skinning, Blacksmithing, Tailoring....ect. for different ways to make money. It Makes the game much more enjoyable IMO.

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

xephus you and me agree in every single one of those things lol.
lets hope these things will happen in gw2

DavidRoss4

Pre-Searing Cadet

Join Date: May 2008

Even Angels Fall For [Lust]

E/Mo

Dear lord if they take out map travel please let them look into the mount category. I dont want to have to run to every city expecially further into the game. And also if they make mounts available let them be cool mounts like in AoC they have an armored rhino. I mean who wouldnt want an armored rhino hahaha. So great idea Xephus.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Simple suggestion for hoods/helmets:

When "taking off" a hood, such as for the dervish, it should be pushed back as if it was just taken off the head.

As for "taking off" a helmet, it should be held under the arm. Obviously, a warrior could not hold a shield and do this at the same time

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

What I propose this time is a new guild roster system for GW2. Here is my layout:
Guild Leader(s)
Max: 5

Once promoted cannot be kicked, must leave voluntarily, can demote/kick all lower ranks, host Rated PvP matches, send guest invites.

Guild Generals
Max: 10

Can only be demoted/kicked by Leaders, can recruit, host Rated PvP Matches, send guest invites, demote/kick Lieutenants and Members.

Guild Captains
Max: 25

Can be demoted/kicked by Leaders, can recruit, send guest invites, kick Members.

Guild Lieutenants
Max: 60

Can be demoted/kicked by Leaders and Generals, send guest invites,.

Guild Members
Max: 100

Can be kicked by all other ranks, no special privileges.

Guild Total Max: 200

Lwendvel

Pre-Searing Cadet

Join Date: May 2008

Knights Of Reliance

R/Mo

Had a few ideas about how Guild Wars 2 could deal with experience, levels, attributes and level cap; mostly accumulated from other games I’ve played, including MUDs.

Experience would be accumulated and spent on acquiring individual attributes when the player wished by either teaching themselves or approaching a profession trainer. Experience is gained for each separate attribute when you use those skills in battle. So if you wanted to gain axe mastery you need to use your axe mastery skills. Experience gained from quests/missions can go into a universal pool and can be spent on any attribute but only through a third party such as a profession trainer or a higher level player (see later). Profession trainers would only teach up to their own level, although cost of experience would be much cheaper then the cost of teaching yourself. Perhaps gold cost could also be required for learning from profession trainers particularly at higher levels. You’ll still need a level based on how many attribute points you have overall so that other players can judge your ability for parties.

There would be no level cap as such, but once you reach a mid level; where all missions/quests/missions are possible to tackle with enough help (henchmen/heroes/other players) the requirements for consecutive levels would make a steep incline. Profession trainers above this mid level that would be able to teach up higher levels would be sparse and in difficult to reach areas. The only other way would be to teach yourself, which would cost an increased percentage of experience based on your level or learn from a higher level player of the same profession. The benefit for players to teach would be the ability to gain experience points attained from teaching to other players. Making numbers up, say player one wishes to learn axe mastery from 10 attribute points up to 11. The base cost would be that of a level 20 profession trainer, say 20,000 experience points and 500 gold. To teach themselves it would cost 200% of the base cost but without the gold. To learn from another player who has 15 axe mastery the experience cost would be -50%, with or without a gold cost. The player trainer earns something like 10% of the experience spent by the learner. Percentages would change depending on the difference in both players’ levels.

For players at levels beyond that of all profession trainers the only options for learning would be to teach themselves, which would be costly or learn from higher level players. This slows the possibility for extremely high levels, as players can only easily level up when at some point another player has gone through the struggle of teaching themselves and is also willing to teach. Like anything etiquette would be needed when dealing with asking to be taught, although I would think most players would be happy to teach another player for the cheap experience gain and some may spend some of their time freely offering their services as a teacher at outposts/places of rest.

To tackle players farming loot or experience too easily when they reach higher levels, either by taking on more help then the quest/mission/dungeon requires or playing with other higher level players, the experience gain and value of loot would decline based on the accumulated levels of the party. To reap the benefits higher level players would need to take on less help to increase their experience and loot gain. This might also have the added benefit of higher level players being more willing to take on players of lower level on parties. Levels would be much harder to gain past the mid point so I wouldn’t imagine players being able to solo later quests/missions/areas on their own for a long while, but it might mean that they need to take on one less henchman. Like Guild Wars, most players would reach the mid point, where they could achieve all of the missions with the right amount of skill and help, quite early in the game. For those that are not concerned with level but simply enjoying the story they would be able to do so. For those that like to spend more time questing and fighting in between missions to level up, the missions will be that little bit easier. As the overall player base level increases harder missions/quests/areas can be added in expansions, meanwhile those players that have farmed up their levels beyond reason can take pride in that fact that they can slay most creatures with ease and can either choose to help out lower levels or spend their time looting, teaching, knitting sweaters.

I think that’s all I had in mind; discussion would be good if you think I’ve missed anything out, got anything completely wrong or none of it made sense and so forth.

Friar Khan

Friar Khan

Frost Gate Guardian

Join Date: Apr 2006

California

First off I have to apologize for not having time to search through this thread to see if these suggestions have been mentioned before, that said, here goes a couple random and unrelated ideas...

1. Snowboard Mounts
I think it'd be a lot of fun if there was a persistent area or two that had temporary mounts that simulated snowboarding/sledding down a mountain. This idea is, of course, very similar to rollerbeetle racing with the proposed differences being:
  • Some snow mounts could be for speed racing (in controlled instanced areas) while others could be for casaul fun/practice or performing tricks (in persistent areas)
  • Greater velocity, greater course size
  • Snow!

2. Survivor Title Modification
This is likely to have been mentioned before, but I think if the Survivor title exists in GW2 then only XP from missions and non-repeatable quests should count toward it. In it's present form it's usually mostly just evidence that the character has done a lot of Eye of the North farming.

Rayvn Silverwind

Rayvn Silverwind

Academy Page

Join Date: May 2008

Paladins Of Eternal Truth [POET]

R/Mo

Greetings!

Personally one of the main things that draws me into a game is storyline. While I have found the storyline entertaining, I never really found it having that gripping emotional connection that has my heart pounding and soul aching wondering what is going to happen next.

I think GW totally ROCKS in action and skill system! But, I'm sorry to say that I have found the story to be mediocre. I want it to grab you by the heart as well as the throat! I remember back in the day playing a 2D RPG on the Genesis and getting all choked up because a character I fought alongside for half the game and getting to know their history, emotional quirks, family, strengths and weaknesses, suddenly gets sick and dies. Even after all these years I still remember it! And of course, there was the undertone of a love story which added to the mix.

With the aspect of an MMO, their is the challenge of how one can do this when it is of this genre. This being said, I know it can be done. Create a character with a rich personality that makes you want to get to know them more, or their history of why they are the way they are.

When I've encountered hero's such as Acolyte Jin, talk about your attitude in that first cinematic. But, I want to know more, not just a blurb about her history. I want to delve into it.

Take any hero, for example, and allow for the storyline to be able to reach back into learning about their personal life. If not with the main story, at least allow for the exploration of a hero's background through side quests, where you learn that they once had a brother who died in a fire, and that is why in the midst of battle they start having flashbacks if they get blasted by a fire spell. Perhaps you have to help them overcome their fears, thereby making them stronger as a member of your team.

Or maybe you find out one of your heroes is afraid of heights and won't cross a bridge, and you have to make the choice of leaving them behind, or chase after someone on the other side. If you choose to leave them behind, the bridge collapses after you cross in your pursuit Then you have to go through a series of struggles if you want to find them again. When you do, you find they don't trust you and you have to earn their trust back if they are going to help you get farther.

Hey! Just brainstorming here! But, the point is, create more emotional connection in the storyline. Allow for finding out personal quirks, and histories of the characters. Add heart breaks, loss, betrayal, tears, broken friendships, undercurrents of a love story, if not with the main story, at least side stories. Make it personal.

Just some suggestions from a Rayvn.

*bowing*

-Rayvn Silverwind


P.S. And what's a great storyline without MOOD music to go with it! I'd really like to HEAR the music more than just a hint in the background. Music can pull you in as well. Even at full notch under sound options, I find it rather unnoticeable.

Tatile

Tatile

Desert Nomad

Join Date: Sep 2007

Stygian Disciples of Tenebrasus

N/Me

So many pages.

I did a search, but it this didn't come up (I'm probably using the wrong parameters).

Left-handedness

It'd be nice to be able to make a left-handed character, just for the aesthetic purposes. It won't work in Guild Wars 1 because of how foci and shields are applied, and armour styles (Elite Glads).

Very small suggestion, but little things can make a big difference

[SeeD]

Ascalonian Squire

Join Date: May 2008

Yama Seki

A/

i think it would be cool to have all the proffesions still in there especially sin ^_^ ( its my favorite) and alot more professions as well, and more races ( im happy dwarves are dead their so annoying lol) but some ppl tell me that sins cant go in GW2 since that Cantha has locked its gates or w\e. This isnt true, hence the hero Anton. Anton is an assassin, he is also an assassin from Ascalon, i think Ascalonian Assassins Paragons Derv And rits would be cool especially since its been 200 yrs or so and im sure other places would have adapted and got more profesions aka Paras in Cantha Sins in Elona

Nightmares Hammer

Krytan Explorer

Join Date: Dec 2007

W/

Quote:
Originally Posted by Rayvn Silverwind
P.S. And what's a great storyline without MOOD music to go with it! I'd really like to HEAR the music more than just a hint in the background. Music can pull you in as well. Even at full notch under sound options, I find it rather unnoticeable.
We need some metal. Face it, nobody likes classical music...

Tommy's

Tommy's

Furnace Stoker

Join Date: Dec 2006

[Bone]

Mo/

Ok maybe we should make a new section for gw2 suggestions cause 60 pages is just a f lot. But I wanted to mention something about GW2 aswell

First of all: Don't change the way of traveling. I see some people wanna change it but don't. Some people like to see it the way it is in WoW. Guys we play GW not wow. Stick to your game please. The traveling system is just one of the reasons I hate wow.

Then I had some idea, maybe it is mentioned before (didnt read all the posts before it where to much )
But my idea was:
Left hand and Right Hand system.
So when you create a new char you can choose if its left handed or righthanded. Then the chosen hand gives you a 10% profit or so. This way you can choose, for example on warriors, if you are more defensive (shield in you prime-hand) or aggressive (weapon in prime hand)

Also on warriors I would love to see that they could equip 2 weapons. Like 2 swords or 2 axes. Then there could be more combined skills and you could deal more dmg. Maybe it would be to overpowered, but Anet would be able to fix something ^^.


Oh and @ Nighermares Hammers
Not everyone likes metal. I like dance music and it chears me up. It makes me more enthousiast.
So I guess you need to face it, not everybody has your music taste, nor mine.
Therefor they took such music. Anet just keep it !!

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

i guess it would be nice if the ranger or we class with pets can charm monsters (wich will reset to appropiate level and loose all skills, unless there are pet specific skills.)

offcourse not yust all monsters but the animal like ones not like hulking stone elementals and such

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by Elena
i guess it would be nice if the ranger or we class with pets can charm monsters (wich will reset to appropiate level and loose all skills, unless there are pet specific skills.)

offcourse not yust all monsters but the animal like ones not like hulking stone elementals and such
How about a better suggestion:

ELEMENTALISTS have the ability to summon hulking stone/ice/fire/air elementals.

Rangers are in tune with nature, where as attunement to the elements themselves is reserved for eles, no>?

Then, on the flipside, while only eles can summon, we could make dervs have Earth Prayers/Wind Prayers elemental forms

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

i'm okay with ele's summoning elementals ^^

high priestess anya

Frost Gate Guardian

Join Date: Nov 2007

i dunno if this has been mentioned before but i would like to see resistances to certain status changes and elements, possibly even absorb elements and also weapons that inflict status changes
also general stats referring to strength, speed (that changes how fast your char moves) etc

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by high priestess anya
i dunno if this has been mentioned before but i would like to see resistances to certain status changes and elements, possibly even absorb elements and also weapons that inflict status changes
also general stats referring to strength, speed (that changes how fast your char moves) etc
please elaborate? there are insignias to reduce the time of status effects, and insignias for rangers for +armor vs elemental damage.

Weapons that inherently afflict a status problem would be hard to balance (and yes, there still will be balance in gw2) and we have enchants/forms/stances to enhance speed and attack power. What are you talking about?

Colink265

Colink265

Ascalonian Squire

Join Date: Apr 2008

House of Phonix VII

R/Rt

In Order for GW2 to be fair and to be a seamless world It seems that the map travel option should be removed. It only makes the game easier. And I'm not trying to say "Oh, lets be like WoW" I'm just saying the map travel option makes the game so much more easy.

I want my character to feel more apart of the game, rather than apart of my account. The map travel option brings me up above the game; it's not putting me in the game.

Plus, with a map travel option, it would make mounts completely obsolete