"Ping your build" problems

Muspellsheimr

Muspellsheimr

Lion's Arch Merchant

Join Date: Feb 2007

The only time a monk should ever raise in combat is if they are running Restore, Renew, or Chant on a Healer's Boon build. That is also the only time a monk should even have a res on the bar.

The only time I ever use Rebirth is on my warrior, and I still usually prefer Resurrection Signet.

On the topic of pinging bars - I like it a lot. Let's me know when someone has Blood is Power, Blood Ritual, Demonic Flesh, & Awaken the Blood on the same bar, with 8 Axe Mastery. Yes, this did happen recently. Said person also refused to change the build, insisting that Demonic Flesh was needed for BiP.

EDIT-
Let us also not forget that PvE now has Resurrection Scrolls, significantly reducing the need for having a hard resurrection skill on your bar.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
Monk skillbars are the most cramped of all players, you want a full 8 skills on your monks so you don't have to res in the first place.
We are talking PvE here, not PvP.

Deep Steel Wall team: Monks have res
Urgoz's B/P team: monks have res
DoA teams: monks have res

Guess what... All have Rebirth...
How can that happen if Rebirth is the worst skill of all and monks should not res in the first place?

Since it's PvE, which is totally predictable, I'd say a team that needs a 8-skill cramped bar that cannot have a res has failed from the start.

jezz

jezz

Frost Gate Guardian

Join Date: Sep 2007

R/

Quote:
Originally Posted by Avarre
Key part bolded.

Monk skillbars are the most cramped of all players, you want a full 8 skills on your monks so you don't have to res in the first place.

There's a lot of emphasis being put on ressing, so let me cover some basics. Ressing should not be a part of your plan. If you plan to res, then you plan to die. Bringing rebirth implies you plan to get full wiped because that is the only time you would use it compared to another res.

Regarding combat resses; you should be using skills that get allies up as quickly as possible with as much of their stats as possible. Death Pact Signet, for example, is superb because it gives you a near immediate return to full strength, with a penalty of punishing you further if you die again (continue to make mistakes, thus not giving any penalty if you don't die again), hence reducing the effect of a single mistake as quickly and fully as possible.



If you're healing with more than three skills, you're bad.

Monk bars are cramped to fit versatility, with condi/hex removal, healing, prot, and self-utility (energy and/or defense).
yeah rezzing isnt part of my plan either ....but sometimes SHIT HAPPENS even to the best of us(pls dont tell me all you so called elite players...every run goes perfect)..i would rather be rezzed by monk with rebirth..then start over...

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

Mo/

Every run goes perfect for me in FoW.

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

Am I one of the only people who refuses to ping my build most of the time? Feels insulting to me I know whats good for myself I don't look like a new player and I'm the leader of a guild. If people are only going to let me in the group if I ping my build then kick me but most of the time I don't have too many problems when I refuse.

Other than that its useful to be able to help people with builds by pinging them.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by the_jos
Deep Steel Wall team: Monks have res
Urgoz's B/P team: monks have res
DoA teams: monks have res
What I think you're trying to say is, 'random PuG team : monks have res'. Correct me if I'm wrong.

Quote:
How can that happen if Rebirth is the worst skill of all and monks should not res in the first place?
Probably because the players in those cases are bad? There is no reason to have rebirth on a monk (or res there at all, really) - if you absolutely must bring rebirth, it goes on a midline character.

Quote:
Originally Posted by jezz
yeah rezzing isnt part of my plan either ....but sometimes SHIT HAPPENS even to the best of us(pls dont tell me all you so called elite players...every run goes perfect)..i would rather be rezzed by monk with rebirth..then start over...
That is true. However, I usually prefer the action of pulling back when it is clear that a wipe is going to happen, rather than all dying and one character running away. In cases where I do take too many deaths, a (combat capable) hard res + protting the target and pulling away is usually sufficient. To me, rebirth seems a skill that is brought purely to make up for a teams mistakes to an extent more extreme than any other res skill - and preventable mistakes at that.

Quote:
Originally Posted by the_jos
Since it's PvE, which is totally predictable, I'd say a team that needs a 8-skill cramped bar that cannot have a res has failed from the start.
I'd say the team that needed a res for a 'totally predictable' area was the one that failed. Then again, I wouldn't use that logic in the first place because we might as well say 'a team that needs 8 players' or any number of other ridiculous, logically disconnected statements.

Oh, since you seem to misunderstand the meaning of monks having cramped bars : this is because of the number of things you want your monks to be able to do, rather than using a whole bunch of skills that do the same thing. Monk bars maximize efficiency by using skills that synergize and cover multiple situations. One of the situations they do not need to cover, however, is ressing.

Quote:
Originally Posted by elektra_lucia
P.S. To all you guys bringing up DoA. This thread is not DoA. It's about FoW. You do not need a res on a monk in FoW. Wouldn't run it in DoA either but that's another story.
The SMS 3-man forgemaster run way back in prophecies didn't have any res on any character at all, and we still did fine, so yeah...

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

Mo/

Part of team play is making your build work with others. Removing blind of a warrior is important, prot spiriting people is important, hex removing is important. It's none of what that monk bar could do, and that's the bottom line of it. The bar is clearly bad, it does not do what a monk is needed to do.

Great he has a rebirth when the team wipes, but perhaps with prot spirit, the team would not wipe to begin with. Or perhaps with condition removal, the warrior would do enough damage to make sure nothing would kill them.

P.S. To all you guys bringing up DoA. This thread is not DoA. It's about FoW. You do not need a res on a monk in FoW. Wouldn't run it in DoA either but that's another story.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Avarre
That is true. However, I usually prefer the action of pulling back when it is clear that a wipe is going to happen, rather than all dying and one character running away.
Oh the horror of people not knowing when they are about to get spanked ><. Pulling back is incredibly hard for many people.

Mouse at Large

Mouse at Large

Jungle Guide

Join Date: Dec 2005

Scotland

Fuzzy Physics Institute

E/

I have no problem letting others know what I'm carrying. Then it's down to me how I react if asked to change. I have a standard MB/burning/AoE bar that I like to run in most NM missions and I'm reluctant to change, especially when I know it works well in a particular mission.

However, if I don't know the mission or area so well, I'll happily change on the advice of those who know better (as opposed to those who only think they know better ). For example, I was asked to change to Archane Echo/SH/MS for Slaver's Exile and did so.

Anyhow, if you don't like what's being asked of you or the general attitude of a group, leave it..........

jezz

jezz

Frost Gate Guardian

Join Date: Sep 2007

R/

Quote:
Originally Posted by elektra_lucia
P.S. To all you guys bringing up DoA. This thread is not DoA. It's about FoW. You do not need a res on a monk in FoW. Wouldn't run it in DoA either but that's another story.
um where in the OP does it state its regarding FoW?..i think you need to actually read the OP instead of flaming everyone that post anything that doesnt fit your style of playing.

Amon Warrior

Amon Warrior

Lion's Arch Merchant

Join Date: Sep 2006

W/

There are way more benefits than problems with build pinging.

Moving right along...

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

Mo/

jezz everyone makes mistakes. http://guildwarsguru.com/forum/showp...6&postcount=22

Sorry I thought it was regarding FoW because of this comment. Point still stands, res isn't needed on a monk. Blind removal and hex removal is. Not a case of play style, there's running bad skill bars, and there's running good ones. If it's not FoW. All the more need for prot spirit and condition/hex removal.

Often people bring the PVE - PVP argument. Well surprise, only HA gives benefits (in terms of sigils or items), well besides the small ammount from AB. so it's ironic the PVP'ers have so much gold. Maybe they are good at PVE because PVP is more stressful and you should listen to them.

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

I don't mind pinging my build for others to see, and in fact I don't mind explaining to them why they're idiots for thinking it sucks. I don't run garbage builds.

Quote:
Originally Posted by undeadgun
rebirth on a monk is always good in PvE
No, it is a terrible res spell! Its only use comes into play as a recovery tool. And if everyone did what they were supposed to do in the first place, there should not be a need for a "recovery." If your failings were so bad that Rebirth looks like a good spell to rez with, you need to /resign, replace the W/Mos with heroes, and fix your builds. Furthermore, if you were just able to resurrect fallen allies during the fight, maybe you wouldn't need to recovery so heavily afterwards.

If you can't somehow manage to fit a resurrection spell that gives back 100% health into your build, then take a res signet.

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

Quote:
Originally Posted by elektra_lucia
jezz everyone makes mistakes. http://guildwarsguru.com/forum/showp...6&postcount=22

Sorry I thought it was regarding FoW because of this comment. Point still stands, res isn't needed on a monk. Blind removal and hex removal is. Not a case of play style, there's running bad skill bars, and there's running good ones. If it's not FoW. All the more need for prot spirit and condition/hex removal.

Often people bring the PVE - PVP argument. Well surprise, only HA gives benefits (in terms of sigils or items), well besides the small ammount from AB. so it's ironic the PVP'ers have so much gold. Maybe they are good at PVE because PVP is more stressful and you should listen to them.
Well first of aall, we often run without a tank (too many casters in our alliance) and heroes are really sucky tank - with prot, anyways, anything can be turned to a tank. (No idea how many times I've tanked as a necro). So we don't usually need "blind" removal. CONDITION removal, however...

Some PvP players completely suck at PvE, usually the ones who think they're soooooo effing awesome EVERYONE should listen to them and do as they say ("I have r9, I'm better than all of you"). That's the typical PvP-player-into-PvE I've encountered. I'm not saying every PvPer is like that, but when I know what I'm doing... >_>. What I usually do is let them lead, see how they eff up, and when we wipe... I take lead.

As for res, I bring rebirth on 2 characters: necromancer when I play N/Mo, because I can rebirth mid-fight; something is guaranteed to die beside another team member, so energy isn't a problem. The other character is a ranger, can work on little energy due to expertise. Else I'll take stuff like Death pact Sig to res fast, Flesh of my Flesh... and that's when I bring a res, since nowadays I end up giving that task to heroes. My monk carries res chant as a safety (I never res mid-fight) and so does my ele (I can res mid-fight, doesn't deplete my energy like rebirth would). I follow the same logic on heroes.

EDIT: Sorry if it doesn't make sense, I shouldn't be posting right after waking up. >_<;.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Rexion
People need to stop judging builds. As long as the job at hand is being done, everything should be good. As long as a monk heals/prots, an elementalist does good damage, or a ritualist spirit-spams/whatever the build won't matter. I don't see why people get SOOO worked up about how a build is bad and people should be banned from GW because they are not 1337ists.

ANet could fix this by either:
A. taking it out sometime soon
B. leaving it out of GW2
C. *both*

It is sad how GW has gone from amazing to a little pesky.

Post your thoughts?
I don't agree build pinging should be removed. If you're in an all-human team it can be beneficial to have other members of the same profession ping their build to make sure you'll not be stepping in each other's toes, so to speak.

In my experience, it takes an idiot to kick someone from a group without even requesting that they alter their skillbar. If I were the group leader, I may request that people ping builds. If a build conflicted with another, I'd flag it up. If someone had a particularly bad build I would try to help them improve it. Only then if they refuse and show a complete lack of team spirit is it time to start kicking folk, after explaining to them why they are to be kicked so that if it happens enough they may figure that they probably should re-evaluate their playstyle.

On the whole many people I have teamed with are only too happy to alter a build or take advice from another player. I, myself, have been on the receiving end of a kicking when I am playing one type of magic and the leader wants another. The fact I may be competant in more than one line of magic doesn't seem to figure in their little heads. I find it rude to kick without first requesting a change.

I certainly wouldn't describe Guild Wars as "pesky", there are plenty of decent people about.



Why do so many threads these days end up in a discussion about the use of Resurrects?

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Celestial Beaver
This probably leads on from SotiCoto's "Aptitude or Attitude" thread a bit...I would much rather have a friendly player with a couple of dodgy skills but is willing to learn and take on advice in my party, rather than an obnoxious idiot who thinks his build is the BBQPWN of all builds and, even though it's completely unsuitable, refuses to change. I certainly wouldn't describe Guild Wars as "pesky".
You just compared attitude vs idiocy. A player with aptitude would have a fully functional bar, tuned to the area, and know how to use it.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Quote:
Originally Posted by the_jos
We are talking PvE here, not PvP.

Deep Steel Wall team: Monks have res
Urgoz's B/P team: monks have res
DoA teams: monks have res

Guess what... All have Rebirth...
How can that happen if Rebirth is the worst skill of all and monks should not res in the first place?

Since it's PvE, which is totally predictable, I'd say a team that needs a 8-skill cramped bar that cannot have a res has failed from the start.
The 3 builds you mentioned above are all horrible in the first place first off, the argument of "this is PVE not PVP" is also terrible. I personally almost exclusively PVE now and I would not even think about running Rebirth on my monk. Even in PVE I want utility. I do want Hex Removal, I do want Condition Removal, I do want 2-4 Prot Skills and I also want the odd healing skill. I use all 8 skills slots for this and even then I have to make harder skill sacrifices than on any other class I can imagine. How you can find room for a sub-par res is quite unbelievable.

As far as FoW goes I take 2 hex removals, one normally being Reverse Hex so I have a chance in Hex Removal Racing

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by yesitsrob
How you can find room for a sub-par res is quite unbelievable.
Hmm it might have something to do with monks knowing when a team will break, because that's the moment they run out of energy and stuff starts dying. Therefore they are often the first one to call a retreat. Some teams however aren't too clever and don't listen->thus wipe. Knowing limitations wins half of the battle.

In the end I prefer your style, but it isn't always up to me.

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

I want to see the builds my team is running. Not because I'm an elitist jerk looking to kick someone, but because I want to make sure they are running a build that synergizes with the rest of the team and is appropiate for the area.

If someone refuses to ping I may or may not kick them. It depends on the area. If we're doing a low-level mission then i most likely won't even ask for builds since these are low-level players in the team with only a few beginner skills available. They should be fine for the area though. On the other hand, if we're organizing a fow team I expect the team members to ping. If they won't they get kicked unless they can provide a good reason why they won't. (I can't think of any good reasons, can you?)

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Avarre
You just compared attitude vs idiocy. A player with aptitude would have a fully functional bar, tuned to the area, and know how to use it.
Yes you're right. Now I re-read it, it doesn't convey what I think I was trying to put over.

Cut my losses...Fixed.

Ebony Shadowheart

Ebony Shadowheart

Krytan Explorer

Join Date: Sep 2006

USA

SSW

E/

This feature in and of itself is not bad; nor is it flawed. It was created for the easy of sharing builds. However the 'flaw' in its use comes from the 'asshole factor' as I like to call it. So many people feel that if you're not wiki-ing your build or you're not using what THEY tell you to use, you're no good. This ASSUMPTION is whats wrong.

This is yet another reason I prefer to play with heros and hench, or guildies. I don't have to deal with people telling me how to play MY character. Everyone's play style differs, so one person may run one build great and another one that is similar but not the same rather badly.

Usually when I PuG with people, I don't ask for them to ping. If they do, I glance at what they are running. Usually I have no issues, but if I have a conern about a skill or I'm curious as to why they are running it, I ask or suggest. I don't tell them what to run or change. The exception to this is the use of firestorm or savannah heat in fow, uw, or the deep. Then I'll ask them to change it out, but I also explain why they need to.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
Oh, since you seem to misunderstand the meaning of monks having cramped bars : this is because of the number of things you want your monks to be able to do, rather than using a whole bunch of skills that do the same thing. Monk bars maximize efficiency by using skills that synergize and cover multiple situations. One of the situations they do not need to cover, however, is ressing.
If we were talking PvP, I'd fully agree with you.
Same for organised guild teams.

You need to cover as much as possible on a PvP monk because you never know what kind of enemy you face.
You could face a FotM build, but also something completely different.
You could face a very pressuring enemy.
It's that uncertainty that demands a cramped bar.

My experience from monking a lot in HM areas/missions is that the 8th skill does not make the difference as much as it does in a PvP situation.
I know the enemies, how they react and what damage (including conditions/hexes) they do.
They also react in the same limited way all the time.
This enables me to have a build to counter those enemies.

If the monks can't keep the team alive with seven skills, it's time to reconsider the way the team plays.
If that does not help, change the team build.

I do run monk builds without res, even in HM.
Res is not the primary job for monks, agree on that.
However, when cleaning up the mess after a fight with several death team members, having res on the monk speeds up the gameplay. And saves the single-use resses for other times (if they were not used already).

Combat res for a monk?
Depends on the situation.
The times my guildies noticed my /yawn emotes while monking could be countless by now.
Having someone else res would mean (s)he is not doing damage.
I'm not doing a lot in the first place, except watching what's happening and using the right spells from time to time to make sure people have annoying hexes/conditions removed or don't take too much damage.


As you can see, from the PvE side of monking, there is room for argument on bringing a res or not.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by yesitsrob

As far as FoW goes I take 2 hex removals, one normally being Reverse Hex so I have a chance in Hex Removal Racing
And that is why you should have a second character with hex removal in FoW instead (like a mesmer with expel). Thus, why pinging builds in order to create a team cohesion (which is the point of this thread, stop trying to derail it everybody about a discussion about reses, make your own thread) is important.


Also, stop disguising your flames. Calling people who have different OPINIONS (yes, how you use a skill in a VIDEO GAME is an opinion!!) ignorant.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Quote:
Originally Posted by HawkofStorms
And that is why you should have a second character with hex removal in FoW instead (like a mesmer with expel). Thus, why pinging builds in order to create a team cohesion (which is the point of this thread, stop trying to derail it everybody about a discussion about reses, make your own thread) is important.


Also, stop disguising your flames. Calling people who have different OPINIONS (yes, how you use a skill in a VIDEO GAME is an opinion!!) ignorant.
We do take an expel... that doesn't mean to say I'm not going to take 2 on my monk. Way to make random assumptions. Hexes are about the only thing that will slow you down in FoW, it's a pretty good idea to make sure you've got that covered in my opinion.

And it's absolutely not an opinion that certain skills bars are bad. The ping feature is good, I'm not saying cookie cutters bar what everyone should run.

But there's also a difference between experimental bars and poor bars. And the monk bar posted in this thread severely deserved to get booted from the group.

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Templates are good. Narrow-minded nazi-like players are not. You have the option to group with another team or even start another group. It's also best that you just get with your own guild and play with them (assuming they're not similar to the above mentioned). Wiki is okay, but not always the right stuff for a particular mission. I use wiki alot, but most times I tweak it alot and work around the concept of the build, depending on the conditions of the mission, quest or event at hand. I also use builds that're not posted on wiki that're highly effective. Wiki isn't always the answer, and if any team leader out there feels otherwise... I simply abandon his group and form up with another less "anal" party.

Also, please avoid flaming & trolling as it = FAILURE in and of itself. Remember... Don't argue with idiots; they bring you down to their level and beat you with experience.

DRGN

Krytan Explorer

Join Date: Nov 2005

In Memorium [iBot]

Mo/A

I hardly PUG anymore, but when I do, I don't try and force the people to run the build I want, per se, but I will give them some advice on some skills they can swap out to improve their build; if they don't want to use them, it's their choice. Typically, they find the suggestions helpful. The only time I really try to strong arm someone is if their build is so weak that it's going to be detrimental to the team, like an HH Mending wahmo or a melee necromancer. You can run what you want until it starts to be a problem for the team, at which point you should start listening to what people are saying. If it's just one guy picking at you, you can blow him off. If it's the entire team getting on you, take a hard look at your build. That one person might just be anal and nitpicky; seven people probably have a point.

Edit: I phail at spelling.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
Fast cast res signet/deathpact/other res - won't be the same as a monk casting rebirth.
Mmm, let's see.
Rebirth casting time: 5 seconds.
Meaning 5 seconds I cannot heal/prot.
Energy drain is not much of a problem, since I only Rebirth with my negative set (+GoLE). Meaning I'm always back casting again when I ressed (so after 5seconds + aftercast time).

I do understand Yesitsrob's argument that he wants utility.
And that there is no room in his bar for a 'subpar' res.
Well, I won't say I can't swap anything out (I still have that res...) but I can't swap other skills easy without breaking the bar (hybrid prot most of the time). Taking the res instead of an 8th skill is personal choice, I guess.

Back to topic (a little).
The argument on 'Rebirth/Res on monk' is partly a 'Ping your build' problem.
People make comments on other people's builds / skills.
That's ok on a forum (I can re-read what I and other said) but harder in a team. I don't want to argue with someone about me taking any res when I monk.
I do see value of an 8th skill, I do see value of a res (since not all guildies are godlike HM players).
I'm just taking the 'pro-res' side because I feel like it and that way I learn more about how others think than just saying: "yes, you are right, res on a monk bar is not the best thing a monk in a organized team could take".

Antheus

Forge Runner

Join Date: Jan 2006

Since FoW gets tossed around a lot - the only two dungeons easier than FoW are Snowman's Lair and Underworld. For FoW, you need a single prot monk (not bonder). If there's a paragon in the party, so much for the better.

The reason why people ask monk to take a rez, is because they don't know how to rez fast and rez often. It's not a problem with build, but with players. If you are in a party with people who will rez (not monk with rebirth in middle of a wipe situation), there won't be any problems.

There are teams for Elite dungeons which do indeed bring rezzes on all characters. Those team builds are bad enough as it is, but they get the job done. For those, the rez doesn't really matter. If tank loses agro, the group wipes anyway, so recovery is rarely needed. For all elite areas, it has been shown that full groups aren't needed.

I personally will never run rez on a monk. In all the playing time, there hasn't been a single situation where this would prove fatal.

Also: Scroll of Resurrection. This puts the debate of whether a monk brings a rez or not to rest. If you need more than one per mission as a monk - might as well let the group wipe.

I will also never run bonder. If anyone needs a bonder, they have Tahikora. And I've even seen her rage quit over boredom.

Skills have been quite stable for a while now. The "good" vs. "bad" builds are known, so are the requirements for certain areas. As such, several viable builds have emerged. For "elite" areas - play like "elite", and run proven, viable builds.

But insisting on running something others are not comfortable with: either leave yourself or be kicked. It's team play after all. There's always H/H that will put up with every build.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Quote:
Originally Posted by Antheus
The reason why people ask monk to take a rez, is because they don't know how to rez fast and rez often. It's not a problem with build, but with players.
You've got that right. I'll quote this guy from the paragon section.

Quote:
Originally Posted by MercenaryK
I mean seriously, WHY REZ AT ALL?! It's the monk's job.
See what I mean? Some people would rather run 8 attack skills and nothing else, and expect monk to do everything for them. "Ping build" allow me to avoid those kind of people, what's so bad about it?

politicsxxox

Banned

Join Date: Oct 2007

Me/N

being able to ping a build is nessecary , people in pugs have really crappy builds(no offense) , such as has having gash with no crip slash or sever artery , using frenzy when they alrdy have a IAS like tiger's stance.most of the time , i accept people who dont have elites and stuff since they are new. These are only in missions and primaries though. But when it comes to doing elites like Doa or Dungeons in gwen , its time to cap an elite or ask look at guildwiki for once. Guildwiki's builds are to give you an idea of what to use in YOUR own build , not just to directly copy them and such.

Whiskeyjack

Frost Gate Guardian

Join Date: Jan 2006

KOFU

Quote:
Well first of all, we often run without a tank
I always run without a tank, just take a warrior instead.

FC_DriFteR

FC_DriFteR

Ascalonian Squire

Join Date: Aug 2007

Mo/

well it seems that a majority of people who have posted in this thread agree that a monk doesn't need a rez (I agree). My 2c on this is.......If in pve there is a fire ele in your team (99.99% of all ppl) they typically only need 3-5 skills to be always casting. Having the last few skills as glyph of sac and rez chant means reusable rez and a quick mid fight rez. For many areas in HM extinguish is also good imo.

Pinging bars is a great feature as it is a quick and easy way to share knowledge with other players. There are many people in my guild that have asked what is a good bar for hero x? I can quickly give them a bar that I have used on my heroes and know it works......unlike pvx wiki builds.

My advice for those nazi group leaders, just leave. For normal mode 90% of the time you could do with a group of 4 people, bring a friend who is a monk or a hero one, 3 decent offensive builds and the mission should be completed easy enough. I'm an easy going player so I have no problem with a w/mo with 2 healing skills and only 2 att points in HP into my group and get him through the mission. Sure I'll ask him/her to change their build and maybe give an example bar but at the end of the day if you are enjoying the game and so are they who really cares

Finally Hard Mode + pugs not a good idea, that's what friends are for

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by the_jos
We are talking PvE here, not PvP.

Deep Steel Wall team: Monks have res
Urgoz's B/P team: monks have res
DoA teams: monks have res

Guess what... All have Rebirth...
How can that happen if Rebirth is the worst skill of all and monks should not res in the first place?

Since it's PvE, which is totally predictable, I'd say a team that needs a 8-skill cramped bar that cannot have a res has failed from the start.
Because those builds are played by people who can't use a decent alternative and as such stick with the furst crappy build thats posted online to complete those area's.

IslandHermet

Wilds Pathfinder

Join Date: Aug 2007

not 1 problem with the pinging of you skill bar the problem is the retarted leaders who spam GLF some HE build and you join they say ping you say ping what you want me to run and they kick you because they have no idea what build they are talking about. or they kick you due to you pinging the bar and not likeing it but are to lazy to ping you a bar they want you to use gotta love it.
the game will never change unless the people with the knowledge share it.
it is the same with farmers who know the spots to farm 100k in 10 mins but post on here with the farms that make 100k in a hour, GREED IS THE ROOT OF ALL EVIL

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

In my experience it's not using a popular build that gets you in groups it's using a competent build. Avatar builds are much more popular than the EDA build I always run but I never get kicked from groups because anyone with half a brain can see that it will work and be beneficial to the party. I think most of the complaints about being kicked because your build wasn't "cookie cutter" are just veiled whines about being kicked for running a stupid build.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Etta
You've got that right. I'll quote this guy from the paragon section.



See what I mean? Some people would rather run 8 attack skills and nothing else, and expect monk to do everything for them. "Ping build" allow me to avoid those kind of people, what's so bad about it?
In that case, the paragon is the one who gets kicked, even without pinging the build.

The reason is very simple. Who rezzes out of combat doesn't matter.

But in combat, if people are dying, then monks are the very person that needs to keep casting. The last thing you need in such situation, is monk stopping for 10 seconds to use rebirth (*shudder*).

The choice of rez has more to do with overall group dynamics, than skill bars.

This is why, in PUG situation, not giving monks a rez is a better choice - it prevents them from getting into a temptation, once the notorious wammo starts spamming "rez me", or, if they are pro: "I'm dead!".

Quote:
I always run without a tank, just take a warrior instead.
/clap. Good one.

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

Mo/

Quote:
not 1 problem with the pinging of you skill bar the problem is the retarted leaders who spam GLF some HE build and you join they say ping you say ping what you want me to run and they kick you because they have no idea what build they are talking about. or they kick you due to you pinging the bar and not likeing it but are to lazy to ping you a bar they want you to use gotta love it.
the game will never change unless the people with the knowledge share it.
it is the same with farmers who know the spots to farm 100k in 10 mins but post on here with the farms that make 100k in a hour, GREED IS THE ROOT OF ALL EVIL
IslandHermet is online now Report Bad Post Reply With Quote
For your information it's retarded, not retarted. I have tried to share knowledge, like don't run res's on monks. Bring prot. I'd say bring less people too. It's hard to give advice when people won't take it. You know? So you're left with half-arsed advice that the majority may or may not agree on.
Quote:
Well first of all, we often run without a tank

I always run without a tank, just take a warrior instead.
I know it was Adam and Eve not Adam and Steve, but will you marry me?.
Quote:
Because that mesmer has 7 other skills to use?

Again, saying people who disagree with you are morons is not constructive.

You are the very definition of a troll. A troll says "I'm not a troll, but... you're a Red Engine." Get over yourself.
Didn't say that, didn't say moron. Void and liable.
Quote:
Since FoW gets tossed around a lot - the only two dungeons easier than FoW are Snowman's Lair and Underworld. For FoW, you need a single prot monk (not bonder). If there's a paragon in the party, so much for the better.
I agree with this, so many people think prot = bond. For FoW, expel isn't needed. Veil is fine.

Martin Firestorm

Krytan Explorer

Join Date: Dec 2005

Louisiana

E/Me

Quote:
Originally Posted by Rexion
ANet could fix this by either:
A. taking it out sometime soon
B. leaving it out of GW2
C. *both*
I couldn't disagree more. This is one of the best features added since GW launched IMO, combined with the ability to save builds. When all those builds are getting pinged, you should check them out yourself even if you're not the one asking for the pings. When you see what you think could be a good build, save it for later. Also, I've had guildies and friends ask me to join them for pvp while I'm doing something else, and the convenience of them sending the build they want me to run through chat before I've even stopped what I was doing cannot be overstated. This is a win-win.

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

Mo/

And the armour templates! I find that useful when I make new names or something.

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

I like the fact that you can ping builds. There have been a good number of times where I "stole" a good build because it was pinged. Rather then bugging the person to type it all out, explain stats - I can have them ping it and then save it to disk. That's a huge improvement for me.

Secondly, if I'm in a group that's led by a skill nazi that's kicking every single person that either won't ping their build OR won't change out the skills to match the cookie cutter, well its a good indicator to me that I should probably leave the group as well.

We've all had experiences where a totally off the wall group did amazingly well. I remember the time I formed a group in Ring of Fire which had zero members of the "holy trinity". We completed it faster then I had ever done before. We literally steamrolled over everything and had a blast doing it.

I see build pinging as a great learning extension to the game. Treat other players with the same respect you want and its all good... oh wait this is the intarweb. SIGH