Update: 13 Nov. 07

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

Quote:
Originally Posted by DDL
That's not the main complaint, as far as I can tell.

The main complaint is it's ugly and stupid and makes no sense within the context of the game.
Because it doesn't make sense? Really....

Ok - upon charming an animal you in actuality extracting the essence of that animal and manifesting it into the "real world". It only exists because you (the ranger) believe it to exist. When you believe it has taken damage that would kill it - it "dies" but you can create it back into existence. In effect your "charmed" pet is a construct based upon an animal that you killed to extract its being.

So there is no death for a pet - merely the passing away of a thought.



How's that work for you? or do you wish to take the blue pill instead?

Vulkanyaz

Lion's Arch Merchant

Join Date: Aug 2007

Can I OD on red pills?
Just give me the bottle plz.

Why won't they give a reason as to why Korean accounts are being banned?
tbh that gives me a whole new "wtf" perspective.

DDL

Frost Gate Guardian

Join Date: Nov 2007

Quote:
Originally Posted by Ec]-[oMaN
When has anything in a game made sense? All the pet whiners make no sense.
So..."giant robots with lazors" to prevent SpiritWay builds would be fine in your book? After all, giant robots make no sense, but nothing does, right?

Makes sense in this context = consistency.

Sure, we have a world where people fling spells around, but in this world you expect things to be INTERNALLY CONSISTENT.

And something that breaks that consistency in such a ham-fisted manner, which clearly was only to nerf a specific PvP loophole, and which can easily be restricted JUST to PvP to close said loophole....is really grating, to be honest.

Hott Bill

Hott Bill

Wilds Pathfinder

Join Date: Apr 2007

Shards of a Broken Crown

R/

I can't stand the Black Lotus nerf any longer, that skill was awesome, but now its a worthless piece of $hit

The Way Out

The Way Out

Wilds Pathfinder

Join Date: Aug 2007

In my peanut brain

Zomg Zombies [OMG]

Mo/E

Korean accounts are banned because of the insane amount of bots that are being run out of there selling gold online for real money. Plus, you guys are really good at GW... and anet deemed you suitable for a nerfing! I said good day Korea... nerfed!

Ebony Shadowheart

Ebony Shadowheart

Krytan Explorer

Join Date: Sep 2006

USA

SSW

E/

Quote:
Originally Posted by Hott Bill
I can't stand the Black Lotus nerf any longer, that skill was awesome, but now its a worthless piece of $hit
I haven't used this skill since the update. Is it still hex-dependant?

And I'm sure someone will come up with a way to make it work. People have amazing creativity at times.

kimfromhouston

Ascalonian Squire

Join Date: Jul 2007

Nebraska

Jawa Corps [JC]

Mo/

OMG, never knew my fellow PvEers could be such cry babies.


Ineptitude does not hurt one bit. Actually, as has been mentioned, what really makes the typical Ineptitude build so great is Clumsiness (which, like RoF is one of the best non-elites in the game and probably needs to be toned down a bit). If the recharge is that much of a problem, use a 20/20 HCT/HSR wand and a 20/20 HCT/HSR offhand when casting it.

Sin changes had to be made. The inta-"I pwned you in 3 secs" nature of the chain was highly overpowered.

SR is still the best e-management in the game. If you, as a necro, find yourself with energy problems, then you should stop spamming your skills and use them more strategically. Look at the monks...they are forced to go outside their primary for e-management (In the arenas I like GoLE, which is still broken, in PvE, I equip my heroes with Power Drain). Now, if only they'd tone down Angorodon's Gaze.

Having tested Megabane Shot after the change, I can say it is definately broken in AB, RA and TA (although I don't think the game should be balanced around these arenas, since they only 4 person teams). I cannot say about GvG or HA because I do not play those enough.

As some have said, they still need to work on trees and bunny thumpers.

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

Tombs still works...

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by DDL
So..."giant robots with lazors" to prevent SpiritWay builds would be fine in your book? After all, giant robots make no sense, but nothing does, right?
http://gw.gamewikis.org/wiki/Iron_Forgeman

Nope. Sry, GW doesn't have to make sense OR be consistant.

Ctb

Desert Nomad

Join Date: Apr 2006

W/

Quote:
Ineptitude does not hurt one bit.
Really? Because I use it in a mesmer pressure build against sins, rangers, warriors, and dervishes all the time in AB and I never lose 1v1 against any of those professions.

Boy, I'm glad someone told me it doesn't work.... I'd have never known...

I have absolutely no problems completely shutting down individual melee characters - sins included - with my mesmer:

Arcane Echo
Auspicious Incantation
Conjure Nightmare
Phantom Pain
Ineptitude

Toss in three more skills of your choosing. I like to use CoF to further agitate the melee professions, but if you're uneasy about the lack of anti-caster pressure, use backfire instead. I also like to take Drain Enchantment since it's very effective against the types of sins and Warriors you see in AB, and, of course, a "skill" interrupt is also nice. Lately, though, I've been taking Verata's Aura because, apparently, 99% of people in AB don't know how to fight a minion master and I get tired of being surrounded by a dozen minions while my bonehead teammates try to kill each one instead of attacking the master....

Spreading Ineptitude around can be the difference between life and death for a group. It's an excellent way to take pressure off a monk, generally, and, more specifically, it can save a backline character's rear end if a sin makes it to them.

Fried Tech

Krytan Explorer

Join Date: Sep 2007

[Yeti]

E/

Quote:
Originally Posted by The Way Out
Fried Tech.... jking?

Pets... are still a Ranger skill (whether primary or secondary)
And EW killed the solo Ranger trapper build

=

Uber nerfed rangers
yes joking......
But really why wont they nerf sins OMFG!!!!

I CANT TAKE IT ANYMORE
/ragequit

.........another jk. just so you know

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

PVP, you need to stop flaming PVE.

Just because they like what they do,doesn't mean you have to give them the cold shoulder. Pet's have let exploitable corpses forever And a half, so if there being exploited in pvp >.> find the exploit instead. This would be easier on the pve community and less headache for the pvp community when pve'rs get sad.

Still waiting for that horns of the ox..revert

B/P_Ranger

Academy Page

Join Date: Jun 2006

R/Mo

You want to know how this nerf has affected the game.. Log on and check out Tombs, check out Kamaden, LA and see that the amount of districts is WAY down..

Again GG Anet GG

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by HawkofStorms
http://gw.gamewikis.org/wiki/Iron_Forgeman

Nope. Sry, GW doesn't have to make sense OR be consistant.
The Iron Forgeman makes sense in context to the game. Even though its weird.

Milennin

Milennin

Jungle Guide

Join Date: Sep 2006

Europe

W/

Oh, is this B/P nerf really that bad this thread's already on Page 62... geez. Tombs of the Primeval Kings is easy enough, even without pets, I don't know what people are complaining about, it's not like it's the end of the world or whatever.
Oh... Energizing Wind, ruins UnderWorld farm. Well, there are like 1.001 other farming builds somewhere on the net, or you could try making a new one...
About Assassins... well, I don't play one, and haven't ever used my Hero Assassins yet, so can't comment on that one.=p

Then the 2 buffs. Nice one for Barrage, have been using it on Margrid since I started vanquishing Elona. A little extra damage buff never hurts, right.;P
Magebane Shot buff looks good, I might want to test out that one on my Hero some other time.^^;

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Ctb
Really? Because I use it in a mesmer pressure build against sins, rangers, warriors, and dervishes all the time in AB and I never lose 1v1 against any of those professions.
Learn to read. What that post meant was that the change in ineptitude's recharge doesn't hurt (ie nerf) the SKILL that much. You based an enitre rant/troll thread on misreading a person's comment.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by Moloch Vein
As well it should be. A class with no other function of their primary attribute than providing energy, with slow spells that cost a fortune, limited energy pool and almost no skills in their primary attribute should have the best energy management in the game.

The timer was added to stop the spiritway "exploit". The spiritway "exploit". is. removed.

A comparison: The energy management function of critical strikes is tied to the assassin hitting something. The energy management of a necromancer is tied to things dying. What is more likely?

Do assassins usually run out of energy? How about paragons, do they frequently get e-denied?

What amazes me the most is how people still clamor for more nerfs to the most nerfed primary in Guild Wars.
Its the most nerfed, as it was 1 of the strongest classes.

A-net made the paragon very strong ,instead of making it somewhat weak and then buffing.

kimfromhouston

Ascalonian Squire

Join Date: Jul 2007

Nebraska

Jawa Corps [JC]

Mo/

Megabane shot is still not comparable to crip shot in AB. But I doubt the change will stick.

Pets not leaving corpses I am indifferent about. Does not affect either my ranger, nor my necro in any way. And contrary to what one previous poster stated, MMing does not take that much skill at all. Minion bombing, while not as easy as MMing, is till fairly easy to do.

Now, if only they'd add the assacaster, in addition to the trees and bunny thumpers, to the nerf list, I will be one satisfied gal.

Martin Firestorm

Krytan Explorer

Join Date: Dec 2005

Louisiana

E/Me

Quote:
Originally Posted by Milennin
About Assassins... well, I don't play one, and haven't ever used my Hero Assassins yet, so can't comment on that one.=p
You really need to take one of those sin heroes with you next time you go to the shards of orr. No, really, you'll thank me later.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by Lady Raenef
Shadow Prison changing anymore would make it useless. If I wanted a useless teleport, I'd use Dark Prison. Before the change to where you needed even higher Deadly Arts, I would use this skill on my Warrior when she uses a hammer, however, now that I have to put in around 8 or 9 attribute levels into Deadly Arts, either makes my strength or hammer mastery, completely useless.

If they really want to solve the Tiger Prison, just say you'll ban them! And let us use the old skills.

Shadow's Refuge, NO. It has a 4 second cool down, do you realize how easily you'll stay alive? I have almost no difficulty staying alive with how it is, NOW.

Death Blossom, be changed to 33% rather than 20%, honestly, how will this be worth anything to you if you're at 20%? You'll be able to pull off 1/2 of the attacks from the dual, and die.

Heart of Shadow, no.

BLS, fix it.

Horns, go back.

Recall, no. It was a decent skill, now it sucks.

Shadow of Haste, yes, let's go back.

Jungle Strike, I actually like the look of that, but the extra conditional may find it's abuse.

Siphon Strength, it's great already.
I have no problem with banning assassin IAS's >.>
Siphon is good, but the no crit change, would truly just be for dervishes. Dervish's critical damage makes siphon strength look like crap, as a dervish would still hit about 50 damage with 13 deadly arts! Not using skills!

Yup we should go back with Shadow of haste.

Heart of shadow :yes
Heart of shadow is like a bad RoF, making it target ally, means a mo/A now has a new skill to play with, or an assassin can save themselves or Use as support to help a team mate.

The shadow prison nerf I suggested isn't bad.
What it does is mean, that they take Less damage, but they take a potent snare.
But if you critical you basically Negate that entire Damage reduction.
The damage reduce could be moderated, but if would mean normal assassin's cant just instagib.

Shadow Refuge: maybe.... nerf the unconditional heal... to like 10...30=P

Jungle strike: I dont think so, this stops black mantis Jungle rape, but using Leaping mantis and Jungle would be great. Leaping means your target has to be moving, this is good when you have a speed buff so you can easily keep up with there kiting and Cripple them. The attack would work good with caltrops /grenths grasps sins.


33% for Db sound's good, I just think a Death Blossom, should give a little more if your dying.

Fates

Wilds Pathfinder

Join Date: Jul 2005

Kanuckistan

Mirror of Reason [SNOW]

R/

Quote:
Originally Posted by ensoriki
Its the most nerfed, as it was 1 of the strongest classes.

A-net made the paragon very strong ,instead of making it somewhat weak and then buffing.
How many necros typically run in an 8v8 gvg? If it's one of the strongest, why so few? Shouldn't every team have 4 or 5 if they're so strong? How about warriors? Seems every gvg team has at least 2, making them 25% of the gvg crowd when they are only 10% of the classes. Why are they so favoured? Is it because they're weak or is it because they are so over powered? Shouldn't they therefore be nerfed to a more representative portion?

edit: God I hate this thread, I'm done.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Magebane shot is awesome now, was using it in RA a bit and when I didn't have a totally tard team it worked well. Apparently it disables Res Signets as well as Spells so that's cool.

Leave WoH the way it is, I like overpowered healing spells makes the game more fun.

I used my sin in FoW yesterday and we owned the Forge quest so hard..1 hour and 20 minutes (not the fastest time but we had no Eles or Warriors!). So the nerfs that happened to them don't matter to me, hell Horns still KDs and KD is bloody annoying, especially when monking. Just having the KD makes that skill worth taking in RA. Erm I just wanted to point out that Horns in RA is still annoying because of the KD, so I'm sure it's the same wherever it's used..although in RA your team can't always help you like in TA or HA or GvG.

Rest of the stuff I don't care about.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by Fates Monk
How many necros typically run in an 8v8 gvg? If it's one of the strongest, why so few? Shouldn't every team have 4 or 5 if they're so strong? How about warriors? Seems every gvg team has at least 2, making them 25% of the gvg crowd when they are only 10% of the classes. Why are they so favoured? Is it because they're weak or is it because they are so over powered? Shouldn't they therefore be nerfed to a more representative portion?

edit: God I hate this thread, I'm done.
What are you saying?

The paragon's were Imbalanced at the beginning, thats all im saying.
I haven't touch a paragon in months I can't give an accurate depiction of where they are right now.

Im just telling why they got nerfed so much.
Blame a-net for not starting em weak and then buffing em, so it always looked positive.

Taki

Lion's Arch Merchant

Join Date: May 2005

N/Me

Shouldn't have read so many posts... have a headache now.

Anyway, this update fails at balance, smells like heavy drinking and hangovers, but I like it anyway. Sins were slightly overcooked, clumsiness got lucky, and PvE rangers got it pretty hard too. There's a few things missing but hopefully they'll get addressed later along with any tweaks for this week's changes.

In the grand scheme of things though, the less people in PvE with their own instances the better it is for Anet's shrinking profit as there isn't as many PvPers in comparison and they mostly share the same instances. Get used to updates these as It'll be a lot easier to justify taking down the servers for GW1 when there's hardly anyone playing.

Captain Herbalife

Captain Herbalife

Academy Page

Join Date: Jan 2006

Central United States

The Lords of Doom [LOD]

W/Mo

32 pages of ppl who just dont get it. Everyone cheer for nerfs...you might as well because they will continue. PvPers scream for more nerfs due to exploits in the pvp aspect of the game and pve gets called noobs and lamers because they're complaining about their builds being consistanly trashed due to the nerfs. Everyone just needs to open their eyes here.....the pvp elitists control the game and pve may as well suck it up and move on. I dont understand how the pve community fails to see this, my god they are giving out over $100,000 in prizes to pvp players......duh? when is the last time ya saw any pve players gain monetary benefits from completing anything in the game?
Face it people you can post 200 pages of complaints here about the nerfs and as long as the pvp players are happy, nothing will be changed. Anet has the mindset that they are just like all the FPS games out there ie: their pvp players are their bread and butter. (Which they arent but anet thinks they are.) I have seen people get very nasty towards the pve players, claiming that they have no skill and couldnt cut it in pvp. Well my response there is "I Don't want to play pvp" so your point is lost.
Their are alot of us out here who are casual pve players. And while I understand their claimed position of trying to keep the game balanced and fair, it has to have a limit. If you keep slicing and dicing every class and build, sooner or later there will be nothing left to slice and dice. Any of you out there that are former Diablo 2 players should understand where I am comming from. Blizzard did the exact same thing that Anet is now doing. In turn they ruined the game which shows true in the lack of player base that it once had. I have looked at several threads in these forums asking if ppl intended to purchase GW2 and I am seeing a resounding "NO" more and more. My guild is in a 10 guild alliance and over the past few months I have seen even there, that people are getting doubtful as to their future purchase of GW2.
Now I am sure that as soon as I post this, there will be several pro-pvpers who will attempt to flame me and carry on about how I am whinning.
But notice I havent called attention to any one particular nerf. I have called attention to nerfing itself. You have to realize that with each nerf, another small piece of what makes GW so great has been torn away.
Furthermore as a pve player I am expected to use the skills at my disposal to find ways through the game, maybe its time for the pvpers to do the same instead of crying that their is an exploit.

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

I think all PvP should be based on the polymock skill sets then the playing ground would be level for everyone and they could leave the bloody skills alone for the PvE players. LOL

kimfromhouston

Ascalonian Squire

Join Date: Jul 2007

Nebraska

Jawa Corps [JC]

Mo/

Quote:
Originally Posted by Ctb
Really? Because I use it in a mesmer pressure build against sins, rangers, warriors, and dervishes all the time in AB and I never lose 1v1 against any of those professions.

Boy, I'm glad someone told me it doesn't work.... I'd have never known...

I have absolutely no problems completely shutting down individual melee characters - sins included - with my mesmer:

Arcane Echo
Auspicious Incantation
Conjure Nightmare
Phantom Pain
Ineptitude

Toss in three more skills of your choosing. I like to use CoF to further agitate the melee professions, but if you're uneasy about the lack of anti-caster pressure, use backfire instead. I also like to take Drain Enchantment since it's very effective against the types of sins and Warriors you see in AB, and, of course, a "skill" interrupt is also nice. Lately, though, I've been taking Verata's Aura because, apparently, 99% of people in AB don't know how to fight a minion master and I get tired of being surrounded by a dozen minions while my bonehead teammates try to kill each one instead of attacking the master....

Spreading Ineptitude around can be the difference between life and death for a group. It's an excellent way to take pressure off a monk, generally, and, more specifically, it can save a backline character's rear end if a sin makes it to them.

I ask that you please re-read my original post, and that you look at the entire paragraph of the sentence you quoted. When looked at in context, I did not say the skill Ineptitude does not hurt, but rather that the "nerf" to it does not really affect the effectiveness of the skill at all. I even suggested using a 20/20 wand and a 20/20 off-hand, since this greatly increases the chance that the recharge will be reduced.

So, we actually agree. I use a build pretty close to yours when I go illusion, although lately I've been testing out auspicious+deep freeze, since deep freeze cause a 10 sec slowdown (like anyone uses it for damage) and costs 25 energy, is an area effect, and does not cause exhaustion (great fun in AB).

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

If Heart of Shadow ever become target-able, it would be the most stupidly over-powered and best monk prot buff they've seen in a long time...


Gorgeous update. Keep up the good work please. Thanks...

Colva Thrull

Ascalonian Squire

Join Date: Jul 2006

IL

Lords Of Doom

N/Me

Quote:
Originally Posted by Captain Herbalife
32 pages of ppl who just dont get it. Everyone cheer for nerfs...you might as well because they will continue. PvPers scream for more nerfs due to exploits in the pvp aspect of the game and pve gets called noobs and lamers because they're complaining about their builds being consistanly trashed due to the nerfs. Everyone just needs to open their eyes here.....the pvp elitists control the game and pve may as well suck it up and move on. I dont understand how the pve community fails to see this, my god they are giving out over $100,000 in prizes to pvp players......duh? when is the last time ya saw any pve players gain monetary benefits from completing anything in the game?
Face it people you can post 200 pages of complaints here about the nerfs and as long as the pvp players are happy, nothing will be changed. Anet has the mindset that they are just like all the FPS games out there ie: their pvp players are their bread and butter. (Which they arent but anet thinks they are.) I have seen people get very nasty towards the pve players, claiming that they have no skill and couldnt cut it in pvp. Well my response there is "I Don't want to play pvp" so your point is lost.
Their are alot of us out here who are casual pve players. And while I understand their claimed position of trying to keep the game balanced and fair, it has to have a limit. If you keep slicing and dicing every class and build, sooner or later there will be nothing left to slice and dice. Any of you out there that are former Diablo 2 players should understand where I am comming from. Blizzard did the exact same thing that Anet is now doing. In turn they ruined the game which shows true in the lack of player base that it once had. I have looked at several threads in these forums asking if ppl intended to purchase GW2 and I am seeing a resounding "NO" more and more. My guild is in a 10 guild alliance and over the past few months I have seen even there, that people are getting doubtful as to their future purchase of GW2.
Now I am sure that as soon as I post this, there will be several pro-pvpers who will attempt to flame me and carry on about how I am whinning.
But notice I havent called attention to any one particular nerf. I have called attention to nerfing itself. You have to realize that with each nerf, another small piece of what makes GW so great has been torn away.
Furthermore as a pve player I am expected to use the skills at my disposal to find ways through the game, maybe its time for the pvpers to do the same instead of crying that their is an exploit.
/signed

I couldn't agree more

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Way to kill H/H'ers Anet.

Please revert LoD to 1s cast, and give it back to Mhenlo you stupids.

Colva Thrull

Ascalonian Squire

Join Date: Jul 2006

IL

Lords Of Doom

N/Me

Also, as a side thought...

If necromancers are such an all powerful class that Anet feels it neccessary to nerf them to the extent where it affects other classes and have to nerf other classes now, why not just remove the class from the game period.

Sure would save alot of time all around

Captain Herbalife

Captain Herbalife

Academy Page

Join Date: Jan 2006

Central United States

The Lords of Doom [LOD]

W/Mo

Quote:
Originally Posted by Antheus
You don't pvp, right?
Who cares if he pvps or not. Pvpers want balance that brings out player skill, there ya go....everyone has the same skill set. That is sure to show the true player skill.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by jinzo7
Changed the elite skill used by the henchman Mhenlo in Eye of the North to Word of Healing.

I'm sure the PvPers are rejoicing amiright?
LoD was nerfed because of abuse in PVP not for PVE, and now mhenlo is suckage in GWEN like in all the other campaigns.

GG for ruining PVE some more.

Aris the Accurate

Aris the Accurate

Frost Gate Guardian

Join Date: Nov 2007

R/

do pvpers get ursanway? no..you have nothing to cry about

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

Quote:
Originally Posted by Aris the Accurate
do pvpers get ursanway? no..you have nothing to cry about
I love when PvPers resort to this. Not everyone has access or uses Ursanway. There are limits between godmode and regular PvE. As far as "PvE is easy" argument, keep in mind that not everyone has the MEANS to make it easy. Not everyone has a good guild, good skills, good heroes. I happen to be one who does find it easy, but for this you need friends to team up with you, or at least some preparations if you're PUGging.... and anyways, most PUGs are idiots who will make it hard because of what they end up doing on the map.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

I want exploitable pet corpses

I do like the barrage buff though

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

No exploitable pet corpses??? Were they using minion factories again in pvp or something?

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by Lady Lozza
No exploitable pet corpses??? Where they using minion factories again in pvp or something?
Yes, because pets can always BiP.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

You talking about B/P? Last I checked this was normally a pve only team. Not that it couldn't be used in pvp but that it wasn't.

Minion factories in pvp were shut down with the initial factions nerf, of max. 10 minions. With the exception of AB I've not seen a MM in an arena at all since then. I'll admit to not having played in HA for a little while so maybe B/P made it's way over there. Still this nerf just seems odd to me.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

PvE is still really easy, what are you guys complaining about? You don't need pet corpses, and minion masters and N/Rt healers are still strong in hard mode.