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Originally Posted by Avarre
In PvE, the player is meant to win.
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Originally Posted by Zahr Dalsk
So why decrease the ability of the player's skills? (Excluding the Holy Trinity of course.)
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Originally Posted by Kaida the Heartless
HotO + Shadow Prison was NOT a conditional knockdown. If your shadowstepping (cough PRISONING cough) to someone sitting next to one of thier allies, you're doing it wrong.
Edit: And if you're using it without Shadow Prison, Izzy forbid, you should be able to wait for half a second and/or switch targets to someone who isn't. |

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Originally Posted by Lugosi
Anyway, the reason for this change deserves imho a better explanation than just the usual "it got abused in PvP", especially if this unsatisfying explanation is coupled with a few "you PvE people need to adapt" lines.
Was the reason that MMs used them to continually raise minions from those corpses? If so: why couldn't the PvP people adapt to *that*? |
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Originally Posted by Avarre
Why does it even matter. No nerf in the history of Guild Wars has made PvE uncompleteable. If something is too strong and people abuse it, it can be balanced along the lines of what other people use. This is because Guild Wars was ideally about skill and not build.
Does it matter in the end? Nope. You can still defeat everything. |
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Originally Posted by CyberNigma
There was also never a point in GW's lifespan when HoH wasn't won by one of the competing teams, with the exception of a few bugs. There was also a winner for each GvG match.
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Originally Posted by Avarre
Why does it even matter. No nerf in the history of Guild Wars has made PvE uncompleteable.
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Originally Posted by Chthon
1) No Soul Reaping from spirits is good, BUT NOW GET RID OF THE DAMNED TIMER!
2) REVERT NO-CORPSE-FROM-PETS ASAP. (Or at the very least, make it a PvP-only "feature,") |

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Originally Posted by JR
Actually I don't know about that... I don't think we could four man PvE Tombs anymore with the nerf to OoB, like we did on our first run the day it was opened.
PvE, so challenging. |
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Originally Posted by Orinn
I try, I really do, but I have to agree that calling for nerfs on the forums to anything that actually beats "balanced" on a regular basis, has become second nature to a lot of people. Adaptation is not necessary, just throw around around catchphrases like "degenerate gameplay" and "bad for the game" if it beats balanced, and keep insisting that the devs nerf it. Eventually, the devs cave, repeat until "metagame" means nothing more than "what flavor of balanced do we want to run today?"
A resilient metagame is full of options. Some are stronger than others, some are incredibly strong against certain things and weak against others. By constantly asking the developers to promote the 2-warrior, 2-monk, 1-ranger, 1-mesmer, 1 runner, 1-other build, to favor it above anything that can beat it, PvP players are killing any hope of a vital and resilient metagame, and they don't even understand that they are doing it. When every team starts to look the exact same, when all the gimmicks are dead and am completely standard, stale, and stagnant metagame consisting of only balanced teams comes about, PvP players will be left wondering... how did this happen. And not one of them will blame themselves for helping to kill off any semblance of a resilient metagame. I fully expect that the really top-level PvP players will see this coming months and months in advance, and will simply, quietly, leave. A stale metagame environment is the only possible outcome if things continue the way they are going: a cycle of nerfcalling and capitulation that seems to actually be accelerating. more and more skills are put up for nerfs by the community every day. Good arguments are made, but they alll assume that balanced builds should have a chance to beat everything, and that underlying assumption will be the thing that eventually kills PvP. |
| And way to kill 3 rangers farms in less than a week. Solo trapping is pretty much gone. (I haven't tested to see, but a 9sec EW at 4 beast mastery. GG) Any Splinter Barrage farm is gone. B/P is probably still do-able but not able to recover as easy from almost party wipe, but definately taken hit. Are they trying to make monks and eles the only professions to solo farm. (I know other professions have solo farms but a vast majority of farms are run by monks and eles.) |