Quote:
Originally Posted by Lady Raenef
Shadow Prison changing anymore would make it useless. If I wanted a useless teleport, I'd use Dark Prison. Before the change to where you needed even higher Deadly Arts, I would use this skill on my Warrior when she uses a hammer, however, now that I have to put in around 8 or 9 attribute levels into Deadly Arts, either makes my strength or hammer mastery, completely useless.
If they really want to solve the Tiger Prison, just say you'll ban them! And let us use the old skills.
Shadow's Refuge, NO. It has a 4 second cool down, do you realize how easily you'll stay alive? I have almost no difficulty staying alive with how it is, NOW.
Death Blossom, be changed to 33% rather than 20%, honestly, how will this be worth anything to you if you're at 20%? You'll be able to pull off 1/2 of the attacks from the dual, and die.
Heart of Shadow, no.
BLS, fix it.
Horns, go back.
Recall, no. It was a decent skill, now it sucks.
Shadow of Haste, yes, let's go back.
Jungle Strike, I actually like the look of that, but the extra conditional may find it's abuse.
Siphon Strength, it's great already.
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I have no problem with banning assassin IAS's >.>
Siphon is good, but the no crit change, would truly just be for dervishes. Dervish's critical damage makes siphon strength look like crap, as a dervish would still hit about 50 damage with 13 deadly arts! Not using skills!
Yup we should go back with Shadow of haste.
Heart of shadow :yes
Heart of shadow is like a bad RoF, making it target ally, means a mo/A now has a new skill to play with, or an assassin can save themselves or Use as support to help a team mate.
The shadow prison nerf I suggested isn't bad.
What it does is mean, that they take Less damage, but they take a potent snare.
But if you critical you basically Negate that entire Damage reduction.
The damage reduce could be moderated, but if would mean normal assassin's cant just instagib.
Shadow Refuge: maybe.... nerf the unconditional heal... to like 10...30=P
Jungle strike: I dont think so, this stops black mantis Jungle rape, but using Leaping mantis and Jungle would be great. Leaping means your target has to be moving, this is good when you have a speed buff so you can easily keep up with there kiting and Cripple them. The attack would work good with caltrops /grenths grasps sins.
33% for Db sound's good, I just think a Death Blossom, should give a little more if your dying.