Originally Posted by MarlinBackna
I am glad for the sin updates. I was really tired of 4/12 sins in AB (on the other team) that all carry Horns of the Ox, Falling Spider, etc. It was stupid to play as them and against them and hopefully will allow for better variety in sin builds. Sorry to burst your AB single-build bubble.
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Update: 13 Nov. 07
eriello
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Taurucis
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Assassin Black Lotus Strike: decreased Energy gain to 5..18; this skill now counts as a lead attack. Exposed Defenses: decreased duration to 1..11 seconds. Horns of the Ox: decreased damage to 1..11. Impale: increased casting time to 1 second. Trampling Ox: decreased damage to 5..20. |
Exposed Defenses: ...Rigor Mortis?
HotO: This is a completely bucketbrained nerf, what's the point behind it? How about we remove the knockdown altogether or something and rename it to Useless?
Impale: IMHO this one isn't that bad, but to make up for it the spell should be given full range.
Trampling Ox: I don't have EotN so I don't really care much...
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Mesmer Ineptitude: increased recharge time to 20 seconds. |
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Monk Word of Healing: decreased unconditional heal amount to 5..130. |
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Necromancer Soul Reaping: no longer gains any benefit from Spirits. |
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Ranger Barrage: increased damage to 5..20 damage. Energizing Winds: decreased duration to 1..31 seconds. Magebane Shot: increased disable time to 10 seconds; decreased recharge time to 5 seconds. Player Pets: no longer leave exploitable corpses. |
EW: What's your deal with ruining every possible way I can make some GP, Anet?
Magebane Shot: Good buff, but it's now about on par with D-Shot.
Player Pets: Alright Anet, you've really taken the cake this time. If you want to smack rangers with a nerf so bad, why don't you just make it so that pets don't leave corpses in PvP?
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Miscellaneous Changed the elite skill used by the henchman Mhenlo in Eye of the North to Word of Healing. |
I never thought I'd meet the day where I'd have more fun with WoW Model Viewer and GIMP than Guild Wars.
What's your plan Anet? Make all farming builds rely on grossly overpowered EotN skills? Good good, make my alliance and friends list hate me even more than they already do.
*Puts on my "I Wish I Was In Azeroth" t-shirt and cries in the corner*
Inde
I want to scream. Stop it or I'll just delete the entire string of posts leading up to "it's your opinion" "NO, it's your opinion". rinse and repeat.
Edit: I told you all to stop. Please stay on topic and contributing.
Edit: I told you all to stop. Please stay on topic and contributing.
The Way Out
I don't know... arguments for both can be made. I do both, and notice that PvE primary players tend to get killed faster in PvP (not all)... and PvP players tend to aggro and rush-in while PvEing (not all). I don't know if anyone else experiences this, but I play with a lot of different ppl. People who balance both tend to be extrememley strategic and decisive. A lot of PvP players are angry and spiteful... A lot of PvE players are Elitists and distrustful... go figure? lol
Gun Pierson
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Originally Posted by Akaraxle
It is not an assumption. Most high-level PvP players have played their share of PvE before becoming so, and even farmed a ton (before tournament rewards came) to embellish their toons. One guy I played with last night is champion 5 or 6, and rank 8 Ebon Vanguard. Can the same be said for PvE only players?
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Stop the bias and get down from the ivory towers.
Blackhawk
Not that fussed about any of these changes, can't say I've ever relied on pets dying in Tombs or anywhere else for that matter, as it's normally the players who think they're Rambo that provide the corpses, although it's still a pretty stupid idea as generally as a rule, anything that's "fleshy" by nature in this game does have this strange tendency to leave an exploitable corpse, so why should a players pet be any different? seeing as a charamble animal leaves a corpse and technically a players pet is a charmable animal
More a case of /brainfart I think.
Don't play a Sin so cant comment on those.
Barrage? hmmm well whatever.
Now that SR's been changed to what we've said was pretty much what was wrong with it all along, they should think about scrapping the timer.
More a case of /brainfart I think.
Don't play a Sin so cant comment on those.
Barrage? hmmm well whatever.
Now that SR's been changed to what we've said was pretty much what was wrong with it all along, they should think about scrapping the timer.
Skyy High
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Originally Posted by eriello
don't blame skills for those all-the-same builds. that's stupid. blame poor players.
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Can anyone tell me where in general PvE - meaning, except for specific B/P teams in Urgoz and Tombs - the pet change means ANYTHING? Do you make a habit of sacrificing 2 skill slots for the potential to have an extra body, while your MM is having trouble keeping up with the sheer number of bodies dropping in the first place?
The Way Out
Agreed close the thread.... nerfed pet exploitables and EW... wtf is a Ranger to do? Solo farm Hungry Kappas?
Tylos Angelheart
Right ive had a read through most of these pages.
1stly, as stated before not bad work on barrage!
2ndly THANK GOD YOU SAW SENSE ! and made it that spirits DO NOT benefit soul reaping....i mean...why would it the idea is that when a LIVING thing dies the soul from said creature is channeld by the necromancer into energy. SPIRITS ARE NOT LIVING CREATURES....thus have no soul to harvest. for people complaining about this i really dont think it will have that much effect. In PvE its not that often your in an area where you have to rely on spirits for energy so should be ok there. (Maybe and possibly a revision on the timing or something but i think its fine just mess you lot up in PvP (but more about that later)
3rdly...when did pets become ethereal? are pets now spirits? why dont they leave a corpse? (Is that because of people exploiting it in PvP?) If pets dont leave a corpse they obviouly a spirit all living and or fleshy creatures in the game leave an exploitable corpse....if they a spirit then the necromancer should not benefit from soul reaping (maybe i should shut up before they change that too?)
4thly....most of these skill chages come from people exploiting and otherwise taking the p*** in PvP.
so...i have an idea (well two ideas really)
1-give PvP and PvE its owin instamces of skills or lock certain skills in PvP...e.g. pets lock em completely they a problem due to the minion factory gimmick build (im convinced this is what its all about).
2-REMOVE PVP COMLETELY. I'm sick of skill nerfs and skill changes for reasons only to make PvP MORE FAIR. At one point PvP might have actually mattered. But now due to the favour system change PvP has absolutely NO MEANING TO THE WORLD OF GUILD WARS!!! Keep your PvP out of my PvE...if all you gonna do is kill other people for fun BUY HALF LIFE, or COUNTERSTRIKE. If you not gonna play this game properly you dont deserve to play it at all.
thats all i have to say
1stly, as stated before not bad work on barrage!
2ndly THANK GOD YOU SAW SENSE ! and made it that spirits DO NOT benefit soul reaping....i mean...why would it the idea is that when a LIVING thing dies the soul from said creature is channeld by the necromancer into energy. SPIRITS ARE NOT LIVING CREATURES....thus have no soul to harvest. for people complaining about this i really dont think it will have that much effect. In PvE its not that often your in an area where you have to rely on spirits for energy so should be ok there. (Maybe and possibly a revision on the timing or something but i think its fine just mess you lot up in PvP (but more about that later)
3rdly...when did pets become ethereal? are pets now spirits? why dont they leave a corpse? (Is that because of people exploiting it in PvP?) If pets dont leave a corpse they obviouly a spirit all living and or fleshy creatures in the game leave an exploitable corpse....if they a spirit then the necromancer should not benefit from soul reaping (maybe i should shut up before they change that too?)
4thly....most of these skill chages come from people exploiting and otherwise taking the p*** in PvP.
so...i have an idea (well two ideas really)
1-give PvP and PvE its owin instamces of skills or lock certain skills in PvP...e.g. pets lock em completely they a problem due to the minion factory gimmick build (im convinced this is what its all about).
2-REMOVE PVP COMLETELY. I'm sick of skill nerfs and skill changes for reasons only to make PvP MORE FAIR. At one point PvP might have actually mattered. But now due to the favour system change PvP has absolutely NO MEANING TO THE WORLD OF GUILD WARS!!! Keep your PvP out of my PvE...if all you gonna do is kill other people for fun BUY HALF LIFE, or COUNTERSTRIKE. If you not gonna play this game properly you dont deserve to play it at all.
thats all i have to say
Karia Mirniman
Whoever does the messing about with skills needs to do it someplace else.
I'm sick of my skills and play style being messed up every few days.
These endless changes have a noticeable effect on PVE play.
I'm sick of my skills and play style being messed up every few days.
These endless changes have a noticeable effect on PVE play.
eriello
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Originally Posted by Skyy High
Mmm...no I'm pretty sure it was the skills, and the fact that any serious player will run the best build possible. Skills make the build, ergo, it was the skills.
Can anyone tell me where in general PvE - meaning, except for specific B/P teams in Urgoz and Tombs - the pet change means ANYTHING? Do you make a habit of sacrificing 2 skill slots for the potential to have an extra body, while your MM is having trouble keeping up with the sheer number of bodies dropping in the first place? |
for the sin thing, no, i think that any serious player will run the funnest build possible (my case). player=plays a game=wants to have fun.
i use to change builds every time, but if those skills are weaker than the others, maybe i won t be using them very much in the future... cause i won t get much fun
Selket
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Originally Posted by Karia Mirniman
Whoever does the messing about with skills needs to do it someplace else.
I'm sick of my skills and play style being messed up every few days. These changes have a noticeable effect on PVE play. |
So you're not blowing through pve with 6~ necros you're actually doing things less efficiently?
gone
well since pets no longer leave exploitable corpses...you might as well go ahead and remove energy gain from their deaths as well. you know...to balance things out.
-ty for your time.
-ty for your time.
Stormlord Alex
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Originally Posted by Tylos Angelheart
2-REMOVE PVP COMLETELY. I'm sick of skill nerfs and skill changes for reasons only to make PvP MORE FAIR. At one point PvP might have actually mattered. But now due to the favour system change PvP has absolutely NO MEANING TO THE WORLD OF GUILD WARS!!! Keep your PvP out of my PvE...if all you gonna do is kill other people for fun BUY HALF LIFE, or COUNTERSTRIKE. If you not gonna play this game properly you dont deserve to play it at all.
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This thread has been won.
Chicken Ftw
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Originally Posted by The Way Out
Agreed close the thread.... nerfed pet exploitables and EW... wtf is a Ranger to do? Solo farm Hungry Kappas?
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Edit: lol Alex, yeah. Was going to comment on that but left it for you. <3
Psyco Bouncer
Thanks for the extra dmg with barrage but WTF were anet on when they came up with no corpses from pets, If they are as most of us suspect because of the so called gimmic builds used in PVP adapt the skills PvP usage dont make us Pve'rs suffer as well
The Way Out
Pets do suck... unless you are a beast master... and who is?
I am more upset about them nerfing Energizing Wind... that has a profound impact on PvE... not PvP. I am getting tired of the constant nerfs that are not really a problem to begin with. Nerf all the bot 55s that clutter major farming town with names like D F U Y. Nerf them... they are ruining the economy. Anet should institute a bot sniffer that looks for inactive chats. That way you get all the bots that run day in and day out farming and exploiting... and you would also get all the anti-social elitists too, who isolate with their solo builds and are a guild of one. Buy Tomb Raider if you want to be alone and depressed.
I am more upset about them nerfing Energizing Wind... that has a profound impact on PvE... not PvP. I am getting tired of the constant nerfs that are not really a problem to begin with. Nerf all the bot 55s that clutter major farming town with names like D F U Y. Nerf them... they are ruining the economy. Anet should institute a bot sniffer that looks for inactive chats. That way you get all the bots that run day in and day out farming and exploiting... and you would also get all the anti-social elitists too, who isolate with their solo builds and are a guild of one. Buy Tomb Raider if you want to be alone and depressed.
Karia Mirniman
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Originally Posted by gene terrodon
There are 945 skills and 290 elite skills, not including PvE skills, that you can choose from.
Yet, the change of a handful deems the game unplayable? I think not. The argument that a (a few) builds/your favorite build is ruined fails. First, it's not "your" build. It is a build you found posted somewhere that you were using. |
And they all, seemingly, without exception, forget that the 'majority' of players don't have half of these skills and that for many these changes are akin to finding that their only good build is not working any more.
Do ask for them to adapt, when the changes have told them how little a-net cares about them......
Stormlord Alex
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Originally Posted by The Way Out
Pets do suck... unless you are a beast master... and who is?
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And it gives me a reason to use Never Rampage Alone.
Tamuril elansar
Good Job Anet!
i cant really see the big deal with pets leaving no corpses, doesnt affect me really much.
i cant really see the big deal with pets leaving no corpses, doesnt affect me really much.
B/P_Ranger
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Originally Posted by Antheus
The numbers come from grind.
It wasn't until grind titles were added that player numbers went up. PvE = grind. The more, the better. While GW was designed with different concept in mind, that has changed. The main attraction for masses is maxing out the titles. The main attraction of Diablo was item farming. Who is upset over bp nerf? Tombs farmers. Nobody has mentioned Urgoz, for example. And tombs, of all places, which has poor loot, is very easily done with any build (this isn't 2005 anymore, hundreds of new skills were added), most of which are faster than bp. As long as there is grind, players will flock to GW. And that's the bottom line. Just look at crying over loot scaling. Hard-core farmers ragequit, there was no impact on the rest. I wonder what will happen once Ursan gets nerfed. |
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Originally Posted by bungusmaximus
In GW, skill nerf = player support. Believe it or not, PvP would utterly suck if nerfs and buffs weren't implemented every now and then. These current changes are a pretty good example that aNet DOES listen to players, provided those players know what they are talking about of course. Can't go game balancing around players who are baed.
Could be me, But I would have nerfed clumsiness instead of ineptitude tbh. The recharge on clumsiness is still insane. |
The Way Out
The one thing that sets gw apart from every other lammo mmo is it's PvP/PvE system... it works well and makes the game popular. Fighting each other is useless... why don't some of you try to hold your guilds together. /point /laugh /roar /flex /laugh
Burning Blade
I tried to read the whole thread but give up after 20 pages. Forgive me if my following points have already been made.
Like most people, I don't understand why the pet nerf is needed. If it is exploitable in PvP by Necro, then just don't start killing it the moment you see it! Kill the darn master. I thought you real players know how to select priority target unlike dumb monsters in PvE. So easy fix by a small change in gameplay tactic.
Now what's the point of sacrifying 2 skill slots to bring a pet in PvE? Just so you can have an idiot wandering around who does not deal much damage and is easy to be killed by lvl24+ monsters?
To those who keep saying certain builds are boring (like B/P is boring, MM is boring,...), you must be hating variety! You may not like it but there are certainly other people do. Why forcing people to only play few certain builds? Different people prefer different playstyles.
Like most people, I don't understand why the pet nerf is needed. If it is exploitable in PvP by Necro, then just don't start killing it the moment you see it! Kill the darn master. I thought you real players know how to select priority target unlike dumb monsters in PvE. So easy fix by a small change in gameplay tactic.
Now what's the point of sacrifying 2 skill slots to bring a pet in PvE? Just so you can have an idiot wandering around who does not deal much damage and is easy to be killed by lvl24+ monsters?
To those who keep saying certain builds are boring (like B/P is boring, MM is boring,...), you must be hating variety! You may not like it but there are certainly other people do. Why forcing people to only play few certain builds? Different people prefer different playstyles.
Bassu
Thanks God they ain't touching the Dervs ...
[`] for sins.
[`] for sins.
aapo
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Originally Posted by Taurucis
BLS: That was pretty much a stupid and unneeded change. Sins have an abundance of lead attacks and about... 4? 5? offhands. You're giving us a bottleneck here.
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Originally Posted by Taurucis
Exposed Defenses: ...Rigor Mortis?
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Originally Posted by Taurucis
HotO: This is a completely bucketbrained nerf, what's the point behind it? How about we remove the knockdown altogether or something and rename it to Useless?
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Originally Posted by Taurucis
Impale: IMHO this one isn't that bad, but to make up for it the spell should be given full range.
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Originally Posted by Taurucis
Trampling Ox: I don't have EotN so I don't really care much...
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Originally Posted by Taurucis
Way to make a hated class, be even more hated. <clapclapclap>
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Originally Posted by Taurucis
Maybe this will make capping WoH in Thirsty River a little easier, heh heh.
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Originally Posted by Taurucis
Now that you've gone and done what players said to do... oh, a few MONTHS ago... how about you remove the bloody timer?
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Originally Posted by Taurucis
Barrage: You ruined my Margonite farming, a tiny little amount of damage gain to Barrage won't make up for it.
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Originally Posted by Taurucis
EW: What's your deal with ruining every possible way I can make some GP, Anet?
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Originally Posted by Taurucis
Magebane Shot: Good buff, but it's now about on par with D-Shot.
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Originally Posted by Taurucis
Player Pets: Alright Anet, you've really taken the cake this time. If you want to smack rangers with a nerf so bad, why don't you just make it so that pets don't leave corpses in PvP?
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Originally Posted by Taurucis
Again, I don't have EotN, so Mhenlo could be a meteor shower-divine healing monk specced in Healing for all I care.
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Originally Posted by Taurucis
I never thought I'd meet the day where I'd have more fun with WoW Model Viewer and GIMP than Guild Wars.
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Originally Posted by Taurucis
What's your plan Anet? Make all farming builds rely on grossly overpowered EotN skills? Good good, make my alliance and friends list hate me even more than they already do.
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Antheus
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You ppl just are not getting my point. Stop nerfing everything, no pet corses is a stupid nerf and why does it affect me, the pve'r because somehow pvp has found a way to exploit it. I'm an so tired of my game being changed because of pvp. It's annoying. but whatever. I don't like the changes, I'm not impressed with the barrage buff. Keep your corpses but dont disable my skills either then. |
Yes, it sucks if you played one character and one build for the past 2 years. This isn't representative though.
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Now what's the point of sacrifying 2 skill slots to bring a pet in PvE? Just so you can have an idiot wandering around who does not deal much damage and is easy to be killed by lvl24+ monsters? |
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To those who keep saying certain builds are boring (like B/P is boring, MM is boring,...), you must be hating variety! You may not like it but there are certainly other people do. Why forcing people to only play few certain builds? Different people prefer different playstyles |
BP still works just as it has. Everywhere, where mobs leave corpses. The point of BP is having a tank with orders necro providing healing and extra damage. Add a GFTE into the mix and possibly barbs/MoP and you've got a BP.
Biggest problem is that BP isn't dead, or even affected by this. Look into variety, and realize how BP can vary to work around the pets change without smallest problem.
Except for one place where there are no corpses.
The Way Out
Makes me want to play a Paragon...
and A/D is next... Dervs will get nerfed in PvP soon... someone will complain to anet that an A/D wiped their whole party
and A/D is next... Dervs will get nerfed in PvP soon... someone will complain to anet that an A/D wiped their whole party
IslandHermet
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Originally Posted by DDL
Nobody is refuting this, but you do have to appreciate that from the PvE perspective it often looks like a long line of "if it ain't broke, change it for the worse". Essential changes to the overused PvP skill builds propagate over into the PvE realm where the problems were usually not there in the first place.
So at least try to understand WHY people find this sort of thing annoying. Also, to be perfectly honest, you can't go balancing a game around players who are top-level AWESOME, either: you end up making a game where you need to be twitchy as a ferret and twice as cunning just to get anywhere. And the general incidence of such people in the game buying population is...small. And most of them are playing counterstrike. "Baed" is an entirely relative concept, to boot: if someone can't do stuff you can, are they bad? Does that make you "average"? Everyone has their own definition of "bad", and the definitions rarely overlap. |
Anet is balanceing the game based on a small precentage of players and baseing that on a smaller pvp battle base, Ha and GvG. This kind of balance is not balance in any manner they fix 1/4 of the GW communitys complaints and only cause more problems for the other 3/4 of the GW population that thinks the same way I do.
How is VOD and Heal the ghostly untill we win Considered a form of Fun or High End????????????
High End PvE will teach you more about the game than a 20 min VoD gvg ever will.
the only way to fix the problems with overpowered pvp builds is to seperate the PvP balance from PvE this would easily please the MAJORITY of the GW population.
Dont get me wrong a good PvP battle is always fun but kiteing around for 20 mins waiting and waiting for the right time to (GANK) is not fun at all. and that seems is what has happened to GvGs and HA.
shadowmage61
Quote:
Originally Posted by moriz
assassin changes: really, these do not affect pve'ers because let's face it: pve assassins don't use these skills.
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First of all, HoTO was severly limited in the first place; it's only a knockdown if you can find somebody all alone. If there's even one pet/spirit/ally near him, this skill degenerates into a dual strike that does 18 points of damage max with 12 points in dagger strikes. Even a normal dagger attack does more damage than that, which is ridiculously pathetic.
Secondly, assassins are supposed to be the class that shadow steps in, spikes a target for damage, and then retreats to safety. Making the casting time of impale 1 second instead of 1/4 second removes all its capacity as spike damage. The assassin basically has to shadow step in, unload his full dagger attack chain, which takes a decent bit of time anyway, and then has to stand around and get wailed on while waiting for impale to cast. And considering that impale has half range, this forces the sin to stay near his target for an inordinate amount of time. This completely contradicts the purpose of having the sin class in the first place.
The nerf to trampling ox was not quite as bad as the others, but if you look at the amount of damage it does now compared to the other dual attack skills, it still does a relatively small amount of damage for the utility it provides (eg, must hit a crippled foe to knockdown, where other skills that do more damage are unblockable, inflict unconditional deep wound and bleeding, cause splash damage, etc...). Keeping the knockdown conditional while decreasing its damage seems like overkill.
However, I wasn't too disappointed to see black lotus strike nerfed; I was actually kind of glad. Everyone and their mom used a BoA sin with black lotus strike in PvP, so maybe now we'll see some more original PvP builds instead of the same cookie-cutter crap, now that BoA sins can't bypass the lead attack and manage their energy at the same time.
Antheus
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the only way to fix the problems with overpowered pvp builds is to seperate the PvP balance from PvE this would easily please the MAJORITY of the GW population. |
One skill PvE.
lyra_song
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Originally Posted by Antheus
Ursan Blessing.
One skill PvE. |
It only exists in GWEN. Not everyone has GWEN.
Even within those who own GWEN, not everyone uses this skill.
aapo
Quote:
Originally Posted by Burning Blade
Like most people, I don't understand why the pet nerf is needed. If it is exploitable in PvP by Necro, then just don't start killing it the moment you see it! Kill the darn master. I thought you real players know how to select priority target unlike dumb monsters in PvE. So easy fix by a small change in gameplay tactic.
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Quote:
Originally Posted by Burning Blade
Now what's the point of sacrifying 2 skill slots to bring a pet in PvE? Just so you can have an idiot wandering around who does not deal much damage and is easy to be killed by lvl24+ monsters?
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Quote:
Originally Posted by Burning Blade
You may not like it but there are certainly other people do. Why forcing people to only play few certain builds? Different people prefer different playstyles.
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Taurucis
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Originally Posted by aapo
- It was too powerful with all the hexes.
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Originally Posted by aapo
- Rigor Mortis is much better, yes. Thankfully that would restrict the ganking Assassin to /N secondary and she wouldn't get attack speed boost from Warrior secondary.
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Originally Posted by aapo
- Maybe a bit heavy-handed, but deserved.
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Originally Posted by aapo
- It's good that now there's a delay between massive spike.
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Originally Posted by aapo
- The most epic argument ever. "Well, I don't have Warrior so I don't give a crap." "Well, I don't play PvP so I think Soul Reaping should give twice the energy it's giving now for my PvE Necro."
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Originally Posted by aapo
- Clearly the nerf was put because Mesmer should be hated class. Keep up the good work.
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Originally Posted by aapo
- Aren't you funny guy
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Originally Posted by aapo
- Yup, can you believe it? They finally do as the community says and gets smacked in the face because of it! Must be a grateful job. I hope for their sanity they aren't reading this shit.
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Quote:
Originally Posted by aapo
- Yeah, clearly a single casting of Splinter Weapon and Barrage should drop clump of monsters' health by 40%. Skills are powerful enough when they kill on one hit. Why don't they just give some Godmode cheat code so these jokers would stop the PvE whine?
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Quote:
Originally Posted by aapo
- I really don't understand what Energizing Wind has to do with your GP.
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Originally Posted by aapo
- I believe it's a bit better skill than D-Shot with half the recharge, cannot be blocked status and full damage.
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Originally Posted by aapo
- Um... I think this was more of nerf to Necromancers than Rangers.
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Originally Posted by aapo
- You're just trying hard to ignore all the good things ANET is doing to the game. Again, this was something that community suggested and ANET did it.
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Originally Posted by aapo
- Then why don't you gtfo to your WoW Model Viewer instead of coming here to troll, seriously?
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Quote:
Originally Posted by aapo
- I can tell you what's their plan with this update. Their aim to create balanced environment in PvP where there is no such lame shit as infinite energy healers, hex overload and thumpers with knockdowns and dazes on top of that. At least it should have appropriate cost.
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~ Dan ~
shadowmage61, for Pve: Moebius --> Death Blossom spam with critical agility. That wipes the floor with playing SP crap in PvE, so stop whining and go run it.
shadowmage61
Quote:
Originally Posted by dan-the-noob
shadowmage61, for Pve: Moebius --> Death Blossom spam with critical agility. That wipes the floor with playing SP crap in PvE, so stop whining and go run it.
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IslandHermet
Quote:
Originally Posted by lyra_song
-.- Ugh...Please stop mentioning this.
It only exists in GWEN. Not everyone has GWEN. Even within those who own GWEN, not everyone uses this skill. |
I like how he comments on the ursan for some reason and not on the how do people consider VoD/Ganking/Heal ghostly High end PvP????
this skill balance based on such a limited player base is well, just funny and I love it when they cry the cookie cutters got nerfed.
If only everyone made there own builds and did not use Wiki or Guru build fourms we would have a lot less cookie cutters which in turn equals less build nerfs because not everyone is running the exact same skill bars. who woulda thought.
DDL
I think the key thing here is to realise that PvE people don't want the game to be EASIER.
They don't want it to be harder, either, fer sure: so changes to skills intended to close PvP loopholes which do nothing to PvE other than make it marginally (or sometimes less marginally) harder are annoying.
It would be nice, honestly, if it could remain basically the SAME.
As has been pointed out, PvE does not change, or at least: the E part doesn't. Monsters are predictable, you can formulate plans, it's all good.
PvP does change. PvP HAS a metagame of build and counter-build. PvE doesn't have much of a metagame, but is nonetheless dragged down and forced to comply with the restrictions enforced on the PvP metagame.
Sometimes, and fairly rarely, someone will discover a loophole in PvE (like the hilarious Splinterbarrage) which clearly is out of balance, if fun...and this will get nerfed. Fair enough, it really WAS a bit of an exploit. This rarely has a significant effect on PvP, though: the environments are too different. I doubt barrage has..well, any place in a PvP environment.
Essentially, though: try and understand that "not wanting skills to be made weaker for no PvE-based reason" is NOT the same thing as saying "MAKE PvE EASIER PLOX".
PvE does have balance, and to be honest, the balance PvE has right now is more or less about right: assuming you're in a very coordinated group of clever peeps, you can breeze through most stuff..in which case you can slowly lower the number of people in your party to give yourself a challenge. If you can't get a coordinated group of clever peeps, you can STILL manage to do ok if you just flood the map with enough stupid PUG peeps, or henchies. You still get a sense of achievement.
For those who are really pimp, they can do it all again in HM. Great!
It's the challenge that makes it fun, not the winning. As noted, if winning was everything, we'd all be running around pretending to be bears.
Is everyone? Nope.
It's just worrying to see changes being made to balance PvP with no apparent reference to their concommitant effects on PvE.
Also, the pet thing..is ugly. UGLY. :P
They don't want it to be harder, either, fer sure: so changes to skills intended to close PvP loopholes which do nothing to PvE other than make it marginally (or sometimes less marginally) harder are annoying.
It would be nice, honestly, if it could remain basically the SAME.
As has been pointed out, PvE does not change, or at least: the E part doesn't. Monsters are predictable, you can formulate plans, it's all good.
PvP does change. PvP HAS a metagame of build and counter-build. PvE doesn't have much of a metagame, but is nonetheless dragged down and forced to comply with the restrictions enforced on the PvP metagame.
Sometimes, and fairly rarely, someone will discover a loophole in PvE (like the hilarious Splinterbarrage) which clearly is out of balance, if fun...and this will get nerfed. Fair enough, it really WAS a bit of an exploit. This rarely has a significant effect on PvP, though: the environments are too different. I doubt barrage has..well, any place in a PvP environment.
Essentially, though: try and understand that "not wanting skills to be made weaker for no PvE-based reason" is NOT the same thing as saying "MAKE PvE EASIER PLOX".
PvE does have balance, and to be honest, the balance PvE has right now is more or less about right: assuming you're in a very coordinated group of clever peeps, you can breeze through most stuff..in which case you can slowly lower the number of people in your party to give yourself a challenge. If you can't get a coordinated group of clever peeps, you can STILL manage to do ok if you just flood the map with enough stupid PUG peeps, or henchies. You still get a sense of achievement.
For those who are really pimp, they can do it all again in HM. Great!
It's the challenge that makes it fun, not the winning. As noted, if winning was everything, we'd all be running around pretending to be bears.
Is everyone? Nope.
It's just worrying to see changes being made to balance PvP with no apparent reference to their concommitant effects on PvE.
Also, the pet thing..is ugly. UGLY. :P
Issac
Man, they killed the dmg on horns :S. Oh well
~ Dan ~
Quote:
Originally Posted by shadowmage61
That's exactly the kind of crap that gets skills nerfed in the first place, when everybody uses the same freaking build. Plus, if I wanted to play a char that did massive AoE damage, I'd make a nuker. I play assassin to single out important targets and kill them while my team deals with the rest... in other words, I play the assassin class like it was meant to be played. And don't assume that I use the cookie-cutter shadow prison crap in my PvE build, I actually come up with my own builds instead of copying the ones that everyone else is using.
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In PvE i'd much rather see an assassin using moebius builds to constantly pressure mobs. It's not like your party of 8 can't take a monster down fast enough so why have a char slot doing that once every 20 secs?