Originally Posted by fntmx1
They lack hindsight, and it is that which will drive their company to the ground in a few years. Here's what I mean: look at all these PvE skills. Look at all the PvE content. From conception, to development, to release, PvE is their main focus. But what happens in the maintenance portion of the game? It's primarily PvP driven. Few of the changes made has had PvE in mind.
(...) Perhaps by the time Guild Wars 2 hits the shelves, A-Net will realize their grave error. They'll wish they can change things like they can now, but by then it will be too late. |
But it worked so far, right? Izzy once said, it is very hard to break PvE, usually as an excuse to solely focus on PvP balance again.
The funny thing is, it does not seem that enough PvE gamers slit their wrists and quit after skill changes to change ANet's practice of skill balancing. So they are confirmed they can go on like that (but I fear they might kill and doom GW2 with this attitude from the start).
What they also seem to miss is that all their PvP skill balancing does not bring a single new player into PvP or stop them from quitting. Even worse, it does not make any kind of player try out GW or make veterans continue playing. I never bought that crap that buffing this skill and nerfing that skill makes a game gone stale for the gamer suddenly fresh and exciting again.
Soul Reaping is one of the problems. It either does not work at all in PvP, in that case it is one of the most useless attributes, or it works too good, then it is a problem, too. In PvE it is too good, too, but you also cannot remove it as the whole minion master thing and many other necro spells depend on the high energy influx. PvP and PvE just do not go well together.