Remover timer, please. The reason for its implementation is gone, so it doesn't need to exist any longer.
If not that, add a "Minion Interface", at the VERY least.
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Originally Posted by darkdreamr
Soul Reaping is arguably the best primary attribute in the game already. I have to say I disagree that Anet should remove the timer. Besides, it doesn't matter now. It won't be used in PvP because things don't die reliably enough. In PvE, Necros are already good. No need to give them infinite energy so they can spam 15 energy spells like they're free.
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Originally Posted by lavenbb
I think removing the timer would be nice, but only if they make it so all summoned creature do not give energy.
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Originally Posted by lavenbb
I think removing the timer would be nice, but only if they make it so all summoned creature do not give energy.
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Originally Posted by Sergeant of Marines
That was funny, but anyways...
I would have to say /notsigned... Everyclass has to have E-Management, why not the Necros? |
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Originally Posted by Lobo_the_great
/notsigned The timer needs to stay otherwise it might start getting exploited in pvp again. how you may ask? simple through pets and minions (not from the pets from other dead bodies) it's not that hard to imagine entire teams going /r with charm and comfort animal just to make the pets die and than res them 2 secs later only to have them die and get resed over and over just to give necros energy. I can already see some people posting up an argument against this "than just don't target the pets" and this is true to some extent but AOE (IE splinter weapon, eles,) will almost make sure that at least one pet gets killed in a match. Secondly if a few players die people will use bone minions (AKA animate SR fodder) and get 6-8 of these minions running around giving free energy to the necros once they die. I know a lot of you might reply to this saying "but that's not happening yet" and that is true but if theres one thing I've learned from playing GW its just how creative the player base is and that they may find some way to abuse SR if the timer gets removed and we have yet another SR fiasco. Besides It's not as if SR is a worthless primary attribute with the timer. I mean seriously guys at 9 SR thats 27 energy every 15 seconds and if thats not enough you also have sig of lost souls, GOLE, and the entire inspiration Mesmer line to work with if you need more E-management. But thats just my $0.02 (sorry for the wall of text)
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Originally Posted by Sergeant of Marines
I would have to say /notsigned...
Everyclass has to have E-Management, why not the Necros? |
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Originally Posted by Lobo_the_great
/notsigned The timer needs to stay otherwise it might start getting exploited in pvp again. how you may ask? simple through pets and minions (not from the pets from other dead bodies) it's not that hard to imagine entire teams going /r with charm and comfort animal just to make the pets die and than res them 2 secs later only to have them die and get resed over and over just to give necros energy. I can already see some people posting up an argument against this "than just don't target the pets" and this is true to some extent but AOE (IE splinter weapon, eles,) will almost make sure that at least one pet gets killed in a match. Secondly if a few players die people will use bone minions (AKA animate SR fodder) and get 6-8 of these minions running around giving free energy to the necros once they die. I know a lot of you might reply to this saying "but that's not happening yet" and that is true but if theres one thing I've learned from playing GW its just how creative the player base is and that they may find some way to abuse SR if the timer gets removed and we have yet another SR fiasco. Besides It's not as if SR is a worthless primary attribute with the timer. I mean seriously guys at 9 SR thats 27 energy every 15 seconds and if thats not enough you also have sig of lost souls, GOLE, and the entire inspiration Mesmer line to work with if you need more E-management. But thats just my $0.02 (sorry for the wall of text)
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