Why are there virtually no mesmers ingame?
ultimastrike
I took the same approach as above. Read the OP, noted the mis-spellings, and skipped the flamewar.
There are very few Mesmers in PvE because new players jump into the game, hit the wall where you either learn to be effective or gtfo, and then notice the easier classes pwning face with 12341234 cookie cutter builds. It's a simple fact that classes like Mesmer, Assassin and Paragon are difficult to play effectively (although in this Mesmer's opinion, such classes are far more rewarding.).
Yes 99% of Mesmers can't stand the heat, but it seems as though those of us who survive walk around the end-game with Obsidian armor, Torment weapons, maxxed Halls of Monuments and high rank Maxxed Title Track.
There are very few Mesmers in PvE because new players jump into the game, hit the wall where you either learn to be effective or gtfo, and then notice the easier classes pwning face with 12341234 cookie cutter builds. It's a simple fact that classes like Mesmer, Assassin and Paragon are difficult to play effectively (although in this Mesmer's opinion, such classes are far more rewarding.).
Yes 99% of Mesmers can't stand the heat, but it seems as though those of us who survive walk around the end-game with Obsidian armor, Torment weapons, maxxed Halls of Monuments and high rank Maxxed Title Track.
Mordakai
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Originally Posted by ultimastrike
Yes 99% of Mesmers can't stand the heat, but it seems as though those of us who survive walk around the end-game with Obsidian armor, Torment weapons, maxxed Halls of Monuments and high rank Maxxed Title Track.
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No one is arguing that Mesmers can't be good. The discussion is why they seem to be worse than any other profession in PvE.
Antheus
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but it seems as though those of us who survive walk around the end-game with Obsidian armor, Torment weapons, maxxed Halls of Monuments and high rank Maxxed Title Track. |
Or is the FoW and maxed titles supposed to indicate skill?
yazhgar
I got mesmer and paragon, both are my favorites in PvE and PvP.
The amount of direct damage mesmers can do in PvE is worse than other classes, but sure Echo, MoR and others are fun.
and of course, signet of illusions.. I just wonder how people cant find mesmers fun, now only if I could get larger skill bar.
Although Ive never tried to get Mesmer or Paragon to High End content, just going there on Monk.
Obviously they indicate the size of ePenis... atleast more of that than skill.
The amount of direct damage mesmers can do in PvE is worse than other classes, but sure Echo, MoR and others are fun.
and of course, signet of illusions.. I just wonder how people cant find mesmers fun, now only if I could get larger skill bar.
Although Ive never tried to get Mesmer or Paragon to High End content, just going there on Monk.
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Originally Posted by Antheus
The ability to grind is unrelated to profession.
Or is the FoW and maxed titles supposed to indicate skill? |
Halmyr
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Originally Posted by Mordakai
Surely you're not insinuating only mesmers can do this?
No one is arguing that Mesmers can't be good. The discussion is why they seem to be worse than any other profession in PvE. |
Mesmer are awsome, I love playing then in PvP ( HA/RA and AB) to anoy people in a good way. But in PvE I find them...how can I say this....in most case, by the time the mesmer gets going in battle, its already all over before he could get real busy. But I have seen a few suprising and fun mesmer builts with mesmer only skill, so I don't deny there effectivness.
Guess its all a matter of preference
FalconDance
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Originally Posted by Avarre
That's great, but the question was why are there so few Mesmers. The reason is because quite a lot of people play this game for that very point. Telling everyone how that doesn't matter to you is one thing, but that doesn't change the reasoning of others, and it doesn't do anything for the discussion.
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Quote:
Originally Posted by Avarre
Did you just type this as an attempt to troll? Other classes need to have well-designed skillsets and have proper team co-ordination just as much as a Mesmer in PvE. It would seem you just tried to make a link between 'playing a Mesmer' and 'knowing your profession', which really doesn't make any sense at all. I'd also explore the amusement of you taking the common, unsupported stand while calling others 'stereotyping individuals who can't be bothered to engage brain' but I'm not in the mood to edit down a flame war.
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Apparently you did not understand what I was writing, so I shall try to paraphrase it a bit clearer.
If you like to play GW but are not necessarilly demanding to be THE all-powerful, in the spotlight hero who can solo any map, perhaps you should not play a mesmer. Mesmers, IN MY OPINION, are best as TEAM SUPPORT characters, not solo juggernauts, even though there are certainly areas and builds I'm sure in which they can be just that.
If the jibes of others who question your abilities as a mesmer (unless justified, of course) upset you to no end, then perhaps you should not party up as a mesmer. There ARE players who will see a mesmer and start right in on the "n00b" track of harrassment for no apparent reason. There are also others who will have a mesmer in their team who will harrass you because you don't have immediately visible damage stats or animations (butterflies are cool, purple swirlies, too, but tanks are usually too busy to notice the signature mesmer twirl-cast).
As to knowing the profession. ANY profession should be learned to the best of your ability if that is what you wish to portray ingame. A warrior, for instance, is more than a meatshield with a sharp-pointy. Sure, you could slash your way all the way to Hell, but knowing and using the accompanying skills intelligently sure makes the trip more enjoyable. A necro is more than just a minion master. They can Curse or use Blood very effectively without ever summoning anything.
Many people do not play mesmers IN MY OPINION because they cannot be bothered to persevere in learning how to do so. Perhaps they read threads like this or others here in which there are mini-flames thrown about how gods-awful mesmers are compared to fire eles or warriors or whatever. Perhaps they can't figure out how to synergize their skillbar to be effective for different areas. Most other professions are MUCH easier to play straight out of the box.
If anyone wants to perk interest in mesmers AS CODED, then have Anet tweak the enemy AI to a reasonable level. It's not challenge to attempt e-denial on a foe with seemingly endless energy and/or uber energy regen - it is unreasonable and off-putting. It is not challenge to attempt interrupts on foe who have cast times faster than the fastest mesmer 90% (an arbitrary number which seems pretty accurate) of the time, it is unbelievable. There are times when I have tried an interrupt, carefully timed whilst knowing the cast time of the spell in question and watched in utter disbelief as my interrupt failed time and time again!
No, a mesmer is not an easy profession to play. I love it, actually, and find a warrior unchallenging and rather boring. :shrugs: But that's me.
upier
Quote:
Originally Posted by Mordakai
Surely you're not insinuating only mesmers can do this?
No one is arguing that Mesmers can't be good. The discussion is why they seem to be worse than any other profession in PvE. |
It's not being as good as the best ones.
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Originally Posted by Shanaeri Rynale
I'm sorry but I read the above as 'unless you agree with me and are at my made up stage 3 you're not a good player' which tbh is just wrong and out of touch with reality.
The little list above could be said of any profession of player, not just the mesmer profession. Don't attempt to put your jaded view of the profession as somehow seeing the light and being the ultimate state of truth. It's not, it's a point of view, an opinion with merits and demerits. Just the same as mine or any one else's view here. There is an alternative to your summary of 3. That of people who are very skilled in all aspects of PvE play, but choose to play their chosen profession because they enjoy it in full knowledge of it's pro's and cons and in some cases because of it. The thinning of the game as a whole(and therefore of the mesmer profession) has very little to do with PvE effectiveness, it's more to do with people having less to do, not liking the grind or there being other games that offer what they want. |
Tier 3 of the list Avarre created is simply TOO limiting and thus TOO inaccurate to be taken seriously.
frojack
Actually no. Avarre's tier 3 can quite easily be simplified as "people who have more experience, and know more about the game than people in tier 1 and 2."
That is all he is really saying. He makes no presuppositions about what classes tier 3 players will actually be playing just a stronger understanding of those in the game. How anyone can actually disagree with something as simple as that is bewildering.
Even the most potentially contentious part of it, where he writes that there are other classes that are more effective is a bit more than true (surprise! I'm an axiom!).
On a side note, why are you even bothering with this anyway Avarre? They obviously want to believe what they want, and have rejected your sound reasoning. Don't waste your time...
That is all he is really saying. He makes no presuppositions about what classes tier 3 players will actually be playing just a stronger understanding of those in the game. How anyone can actually disagree with something as simple as that is bewildering.
Even the most potentially contentious part of it, where he writes that there are other classes that are more effective is a bit more than true (surprise! I'm an axiom!).
On a side note, why are you even bothering with this anyway Avarre? They obviously want to believe what they want, and have rejected your sound reasoning. Don't waste your time...
Ulterion
Mesmers can be good in PvE (just depends on the mission/quest/objective at hand). You must always do ur homework prior to doing anything PvE-wise anyway, and wastrel's worry wurx wonderz on Bosses (using halfed hex durations against them); empathy, ineptitude and various other spellz can still own most PvE areas (though not all). Just takes some good foreknowledge to play well. And yes, Heros/Henchies will alwayz pwn us humanz in the whole "timing" aspect of interrupts & such, but nonetheless there are some good players with uber-timing out there. Ya just have to give them the opportunity to prove themselves. I say don't judge a player using mesmer until you have experienced their performance.
upier
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Originally Posted by frojack
Actually no. Avarre's tier 3 can quite easily be simplified as "people who have more experience, and know more about the game than people in tier 1 and 2."
That is all he is really saying. He makes no presuppositions about what classes tier 3 players will actually be playing just a stronger understanding of those in the game. How anyone can actually disagree with something as simple as that is bewildering. |
Quote:
Originally Posted by Avarre
New players fall in stage 1. They do not pick up the Mesmer. Older players are in stage 3. They do not keep the Mesmer or play it (unless they have no other PvE characters that are set up, like me). The thinning middle ground is noticeable in Guild Wars, and there are fewer players in stage 2 - resulting in fewer Mesmer players.
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Res Ipsi
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Originally Posted by upier
He makes just that assumption. And just that is the limiting and inaccurate part.
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upier
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Originally Posted by Res Ipsi
Agree with Upier. The assumption that experienced players abandon their mesmers because "they know better" is ludicrous. A good number of experienced players enjoy playing the class, and don't share Avarre's opinion about its lack of efficacy in PvE.
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I don't see how a player can be considered experienced IF they aren't aware of the mesmer's shortcomings in PvE.
If one doesn't see the issues - then one is STILL at Tier 2.
The question is what do do once the player reaches rock-bottom or Tier 3.
One can either accept the issues and decides that because of it the class isn't worth it - or one can accept the issues and tries to make the best thing out of it.
BUT that doesn't make the issues non-existent. They are still there - and one is aware of them - one just chooses to ignore them because the game can still offer a lot.
The mesmer being sub-par in PvE is a fact (That doesn't mean that there aren't OTHER classes that are also sub-par! It just means there are classes that perform better - and since there is a limited number of slots in a party that plays a role! And the limited party number IS the only reason why this is an issue!). The mesmer operates on a very specific level and that level isn't present in PvE.
BUT what one does with that information - is a choice.
The problem though is that the option of looking past the issues ends up in vain. Just because, we, the players, can not affect the rules how the game is played. The rules are handed down to us - and the rules today say that the mesmer IS sub-par in PvE.
NO matter what one does - it won't change how effective the mesmer is. One might get SERIOUSLY close to making it work - but at the end of the day - one is just close to it.
And not there.
And yes - I am fully aware that these players might as well be thrown into Tier 2. They are going for the same goal. But since our tiers "measure" the experience of a player - they can in no way be in T2. They either need to be in T3 - and thus T3 needs to be expanded OR they need a T4!
Tiers don't change how the mesmer performs - they just measure how good of a player the individual in them is.
Kook~NBK~
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Originally Posted by upier
I don't see how a player can be considered experienced IF they aren't aware of any profession's shortcomings in PvE.
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Shanaeri Rynale
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Originally Posted by Kook~NBK~
Fixed that for you. And I agree 100%.
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Quote:
Originally Posted by Shanaeri Rynale
There is an alternative to your summary of 3. That of people who are very skilled in all aspects of PvE play, but choose to play their chosen profession because they enjoy it in full knowledge of it's pro's and cons and in some cases because of it.
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Can we lock this thread and go home please..
Res Ipsi
Quote:
Originally Posted by upier
I don't see how a player can be considered experienced IF they aren't aware of the mesmer's shortcomings in PvE.
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Ensign
Quote:
Originally Posted by Shanaeri Rynale
There is an alternative to your summary of 3. That of people who are very skilled in all aspects of PvE play, but choose to play their chosen profession because they enjoy it in full knowledge of it's pro's and cons and in some cases because of it.
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There are good players who play the weakest professions in PvE, Mesmers and Assassins. I presume they even enjoy to. But they know better than to think that they're doing anything other than playing a weak class for their own reasons.
Shanaeri Rynale
Why do I still play mesmer as my main after it's been there done that any and everywhere in PvE(well except farm on Shan) and bar a single thing in PvP(win a tournament in the #1 ranked guild)?
Simply because I enjoy the challenge. I enjoy doing things with my Mes that people say can't be done, enjoy forming teams to do things that to others are hard. To take this 'weak' class to places and situations in PvE in which it is not naturally suited and create builds and playstyles to make it shine.
I enjoy taking a group of friends, teaching, learning and basically creating builds and challenges to face and overcome.
Sure it may be harder work, but the sense of satisfaction one gets from the 'win' in the end is far greater than doing it Ursanway or any other way fotm build. Some of the builds and passive defenses today have their roots in the all mesmer teams. For example, the extensive use of stacking passive defenses which is much lauded now harks back to some of the all mesmer sorrows furnace runs back in 2005. Of course they were'nt called that at the time they were just solutions to a problem.
No other class I have played(and I have played and have fully developed chars for them all) gives me the freedom to just innovate, have fun and challenge me than mesmer. As I mentioned before, when it works and is played right, playing mesmer just flows like water or improvising music. As a gameplay experience to me, it's unbeatable and unmatched by any class..
Is it a technically weak class, for sure(so are they all in certain situations). But the ability, creativity and sheer bloodymindness of the people who enjoy playing it more than make up for it. The real issue is, and here's why you may not see many mesmers these days is fewer people are bloodyminded enough to stick with the stigmas, push through the bias and invoke the creativity and make it work.
Simply because I enjoy the challenge. I enjoy doing things with my Mes that people say can't be done, enjoy forming teams to do things that to others are hard. To take this 'weak' class to places and situations in PvE in which it is not naturally suited and create builds and playstyles to make it shine.
I enjoy taking a group of friends, teaching, learning and basically creating builds and challenges to face and overcome.
Sure it may be harder work, but the sense of satisfaction one gets from the 'win' in the end is far greater than doing it Ursanway or any other way fotm build. Some of the builds and passive defenses today have their roots in the all mesmer teams. For example, the extensive use of stacking passive defenses which is much lauded now harks back to some of the all mesmer sorrows furnace runs back in 2005. Of course they were'nt called that at the time they were just solutions to a problem.
No other class I have played(and I have played and have fully developed chars for them all) gives me the freedom to just innovate, have fun and challenge me than mesmer. As I mentioned before, when it works and is played right, playing mesmer just flows like water or improvising music. As a gameplay experience to me, it's unbeatable and unmatched by any class..
Is it a technically weak class, for sure(so are they all in certain situations). But the ability, creativity and sheer bloodymindness of the people who enjoy playing it more than make up for it. The real issue is, and here's why you may not see many mesmers these days is fewer people are bloodyminded enough to stick with the stigmas, push through the bias and invoke the creativity and make it work.
the_jos
I know mesmer and assassin can be considered the weakest professions in PvE due to the specific conditions where they are most effective.
Let's consider a broader picture:
There is a large gap between the optimal situation and daily PvE reality.
Reality is that many PvE players master a limited number of characters.
On less played characters, not all skills are unlocked, most Elites are not capped.
People know the basics about how to play the class, but not exactly when to use what skill. Or what skills work the best together. Not even thinking about skill synergy in the team build...
And people might not be willing to play a certain profession, because they want to achieve a goal (most probably part of a title) on a certain character.
This leads to 'inefficient' teams, because either they are sub-optimal because of the classes people play or because people don't know exactly how to play the profession when they switch to a less played character.
So when the 'competitive' element kicks in, those teams don't really stand a chance in the first place.
Besides in a few specialised guilds, most PvE players don't dedicate hours and hours to perfecting playing a certain area.
They don't have the time, because when they finish it, they have done it for the title and will never get back to it again. Because they have countless other things to do for their titles.
The only areas this will be different are the highly profitable ones, because 'gold' also seems to motivate people to dedicate some time to perfecting things.
It would be very nice if I would be able to role any profession with access to all my unlocked skills, including elites, insta-map to DoA and run numerous team builds for a couple of weeks to perfect completing it.
But that is not PvE reality.
If I would want a Ele in DoA, I have to start one (delete an other fully equipped character for that, let's take my Necro...). Then I need to finish NF. Cap all elites I might want to try. Buy all the skills I might need. Grind all the gold I need for the skills and cap sigs.
Only to find out after a week that a Necro would be better, rinse and repeat.
And leave my main characters unused for that time, not gaining any title progress on them.
Why would we play PvE anymore, since it's hard to play 'optimal' in the first place and when we don't play a 'weak' profession we most probably end up in a 'weak' team anyway....
Let's consider a broader picture:
There is a large gap between the optimal situation and daily PvE reality.
Reality is that many PvE players master a limited number of characters.
On less played characters, not all skills are unlocked, most Elites are not capped.
People know the basics about how to play the class, but not exactly when to use what skill. Or what skills work the best together. Not even thinking about skill synergy in the team build...
And people might not be willing to play a certain profession, because they want to achieve a goal (most probably part of a title) on a certain character.
This leads to 'inefficient' teams, because either they are sub-optimal because of the classes people play or because people don't know exactly how to play the profession when they switch to a less played character.
So when the 'competitive' element kicks in, those teams don't really stand a chance in the first place.
Besides in a few specialised guilds, most PvE players don't dedicate hours and hours to perfecting playing a certain area.
They don't have the time, because when they finish it, they have done it for the title and will never get back to it again. Because they have countless other things to do for their titles.
The only areas this will be different are the highly profitable ones, because 'gold' also seems to motivate people to dedicate some time to perfecting things.
It would be very nice if I would be able to role any profession with access to all my unlocked skills, including elites, insta-map to DoA and run numerous team builds for a couple of weeks to perfect completing it.
But that is not PvE reality.
If I would want a Ele in DoA, I have to start one (delete an other fully equipped character for that, let's take my Necro...). Then I need to finish NF. Cap all elites I might want to try. Buy all the skills I might need. Grind all the gold I need for the skills and cap sigs.
Only to find out after a week that a Necro would be better, rinse and repeat.
And leave my main characters unused for that time, not gaining any title progress on them.
Why would we play PvE anymore, since it's hard to play 'optimal' in the first place and when we don't play a 'weak' profession we most probably end up in a 'weak' team anyway....
Redfeather1975
When I first got Guild Wars I saw an article on the main website that mesmers were the least played profession in PvE.
I made a mesmer first and kept that character as my main because I like playing the underdog.
I did that in WoW and EQ2 as well. It's exhilirating.
I made a mesmer first and kept that character as my main because I like playing the underdog.
I did that in WoW and EQ2 as well. It's exhilirating.
Full Metal X
Quote:
Originally Posted by Redfeather1975
When I first got Guild Wars I saw an article on the main website that mesmers were the least played profession in PvE.
I made a mesmer first and kept that character as my main because I like playing the underdog. I did that in WoW and EQ2 as well. It's exhilirating. |
Just because your different doesn't mean your useful.
Sab
I don't think anyone's saying that you shouldn't have fun playing a Mesmer, or at least, I don't think that was their intent. They're saying that Mesmers aren't an effective PvE profession. If you have a decent knowledge of game mechanics, I'm sure you'll come to the same conclusion.
If you accept that but still enjoy playing on your Mesmer, good for you. Just don't be blinded by the love of your own profession to think that Mesmers are actually strong in PvE.
If you accept that but still enjoy playing on your Mesmer, good for you. Just don't be blinded by the love of your own profession to think that Mesmers are actually strong in PvE.
Rayne Nightfyre
The main reason is Mesmers are few and far between is that most don't have the patience to learn how effective they really can be. But of course, much depends on how the person behind the character controls it. Much of the damage a Mesmer does usually goes unnoticed, which results in many thinking they're useless. They're designed to be more deceptive than other classes. Mesmer is a very fun class to play if you truly give it a shot.
Exactly! You nailed it.
Also, many of their skills are directed toward a single enemy, not AoE. Which is yet another reason many prefer not to play them. That can be very useful if facing tough bosses or other annoying enemies. At the least, they can act as a buffer to keep tough enemies at bay.
Quote:
Originally Posted by Shanaeri Rynale
Is it a technically weak class, for sure(so are they all in certain situations). But the ability, creativity and sheer bloodymindness of the people who enjoy playing it more than make up for it. The real issue is, and here's why you may not see many mesmers these days is fewer people are bloodyminded enough to stick with the stigmas, push through the bias and invoke the creativity and make it work.
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Also, many of their skills are directed toward a single enemy, not AoE. Which is yet another reason many prefer not to play them. That can be very useful if facing tough bosses or other annoying enemies. At the least, they can act as a buffer to keep tough enemies at bay.
Lady Raenef
Quote:
Originally Posted by Sab
I saw a Mesma last week. His secondary was Worriar.
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Mesmers are PvP, not PvE. Sort of like, in my opinion, Rangers are useless unless they have Barrage. Then they can be a little more useful. And Assassins have the tendancy to go Tank as if they're just emo Warriors. There's a lot more Mesmers in PvP.
Redfeather1975
Quote:
Originally Posted by Full Metal X
Sounds dumb to me tbh.
Just because your different doesn't mean your useful. |
In a game however it's just about having fun for most people. And for some people having fun means turning up the difficulty slider to see how far you can go.
garethporlest18
I got a mesmer, but she's more of an eyecandy than a tool for usage.
darkdreamr
Quote:
Originally Posted by Avarre
I'm seeing this a lot, and not seeing anyone back it up. What about playing a Mesmer takes more skill than any other class in PvE? I've yet to get a solid answer.
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Let's say I'm playing a warrior. I go to the target and start hitting it. There's no reason for me to care what's going on around me, unless people start dying and I need to run away. Or maybe I step out of some aoe. As a nuker, I am more aware, but I don't really care what the mobs are doing, I just want to maximize my damage by casting spells on the right foes. As a monk, I might not ever click on an enemy at all. Good monks will know what hexes/conditions the mobs are using, but of course they're focused on the party health bars.
But the mesmer in a shutdown role has to always be tabbing around, looking at what skills mobs are using and how to counter them. If I leave that ele alone for 5 seconds he might get off a meteor shower. Tab, empathy on that one. Quick select tank and shatter hex. What's the ele doing now? Is it more dangerous than that hammer warrior? It gets even crazier when you face groups with great team builds. Throughout most of the game, that means two monks. But venture into say, Rragar's Menagerie HM to see some real PvE challenges. Then, it becomes: oh, that monk just used remove hex. I have 7 seconds before I have to worry about that again. Backfire the other monk, interrupt his hex removal, etc. Maybe once you're good enough you can tell when that Aegis goes up without checking all the monks and eles every few seconds. Then you can hit mirror of disenchantment even faster. And when the warrior and nuker pat each other on the back for executing a good spike, they never know that you are the reason their hexes stayed on and their attacks got through.
So. Even though this kind of play is not needed for most of the game, and certainly not needed when mobs are clumped up - and it doesn't matter what class they are, they're just MS fodder - this is how I think good shutdown mesmers play. And that requires a fair bit more thinking than just "tank the target" or "spike that one". In the difficult situations, the mesmer is the one who has thought 3 moves ahead and made sure neither monk can prevent the spike. Using not only skill and reflexes, but knowledge of all classes' skills and their recharge times, etc.
Is that a solid enough answer for you? (I'm sure it won't be)
But in response to what you're going to say: that there's no need to go through all this effort. Interrupting is just interrupting anyone can do it. I would argue that in any situation that's not nuking grouped up enemies, the mesmer can be a great asset. In GWEN, hard mode especially there are some nasty team builds. I would argue that in these situations mesmers are worth their weight in ectos. The reason mesmers are rare in PvE is not because they're less effective. Rather they gain effectiveness as you fight harder and harder foes.
But the thing is, the play styles that exist either do not need or do not include subtlety. Most of the times when the game gets hard enough that subtlety is actually *needed*, people switch to the EZmode skills. Namely: Obsidian Flesh, Meteor Shower, Blood is Power, Spiteful Spirit + clumped enemies, Ursan Blessing, TNTF and SY! to a lesser extent, did I miss any? These are builds that have nothing to do with the enemy you're facing. They crush anything into oblivion. They defend against everything. So of course they really don't need or want subtlety. they want more firepower to go faster. The result is a mesmer identical to an SS necro in an ursanway group. Pointless. That's why mesmers are rare, because they are constantly either unneeded or unwanted. So fellow mesmers, what to do for a real challenge when you're tired of FC nuking and dressing up as a bear? There's PvP, where mesmers shine, the rest of your team will coordinate with you (though not in AB or RA), and you'll get to use your skills to the fullest. And maybe if you have enough friends who play, you can try hard stuff like DoA or UW without the steamroll builds. You won't get rich, but it's fun.
Just.nl
U say that there arent lots of mesmers coz Ranger,Warrior,Elementalist etc are maybe cooler to play...
I got 2 an mesmer of lvl 11 but its boring.. but i wont say their bad..if you got the right build is mesmer really rocking
each proffession got the same qualities... but the one can inflict more bleeding,dazed etc and the other more Hexes....
I got 2 an mesmer of lvl 11 but its boring.. but i wont say their bad..if you got the right build is mesmer really rocking
each proffession got the same qualities... but the one can inflict more bleeding,dazed etc and the other more Hexes....
Avarre
Quote:
Originally Posted by Shanaeri Rynale
There is an alternative to your summary of 3. That of people who are very skilled in all aspects of PvE play, but choose to play their chosen profession because they enjoy it in full knowledge of it's pro's and cons and in some cases because of it.
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Quote:
Originally Posted by darkdreamr
As a monk, I might not ever click on an enemy at all. Good monks will know what hexes/conditions the mobs are using, but of course they're focused on the party health bars.
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Quote:
Originally Posted by frojack
On a side note, why are you even bothering with this anyway Avarre? They obviously want to believe what they want, and have rejected your sound reasoning. Don't waste your time...
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darkdreamr
Quote:
Originally Posted by Avarre
This is where I stopped reading. Focusing on the Health bars is an extremely low-level way to play monk.
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You completely ignored my point, and stopped reading the answer to the question you've been repeating over and over in this thread. Which means you didn't *really* want to hear an answer, you had it all figured out for yourself already. Congratulations to you if you got this far.
arcady
Quote:
Originally Posted by yazhgar
The amount of direct damage mesmers can do in PvE is worse than other classes, but sure Echo, MoR and others are fun.
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City of Heroes players have long known that the reason a controller or defender are the powerful classes there is not because they do the most damage, but because they are most effective at preventing others from doing damage.
Mesmers in Guild Wars are similar - the success of any particular mesmer is not in its damage-per-second but its damage-mitigation-per-second. A mesmer is a debuffing class.
Rangers, Water Elementalists, and some kinds of Necromancers also debuff.
The measure of whether a mesmer is effective in PvE should be how they compare to the debuff capabilities of those, as well as whether or not debuffing is actually important in GW-PvE.
Its very easy to grasp the value of doing damage, and the value of recovering from damage. It is a little harder to get people to grasp the value of blocking damage (thus protection monks and earth-warding elementalists get under-rated by PvE players), and particularly hard to get people to grasp the value of preventing the creation of that damage in the first place (thus the confusion over just what a mesmer is for and what value it might have).
In my opinion, the Mesmer is the best debuffing option in Guild Wars, and debuffing, when done by someone who can do it well, is very potent in GW PvE, not just PvP.
But the only online gaming community I have encountered as yet that recognizes the value of debuffers is City of Heroes. Every other online game with them has a community that undervalues them. They're only so recognized in CoH because they make up 2 of the 5 classes - forcing so many players, if for no other reason that variety, to end up trying them.
gremlin
Ever seen a boss monster looking really embarrassed, it was probably a mesmer and its worth playing one just to see that.
Most of the casters bosses have a couple of skills they use, why interupt when you can steal.
Arcane thievery to steal a random skill and if you want use arcane echo or echo to do it twice.
Now you can wastrels worry and wastrels demise him for a while.
If they survive just use the standard interrupts to deal damage and energy loss.
The mesmers are a very specialised breed and you do need to know where you are going and who you are meeting to be really good.
I do hope there will be some kind of mesmer in GW2 and not just so players can have great secondaries.
Most of the casters bosses have a couple of skills they use, why interupt when you can steal.
Arcane thievery to steal a random skill and if you want use arcane echo or echo to do it twice.
Now you can wastrels worry and wastrels demise him for a while.
If they survive just use the standard interrupts to deal damage and energy loss.
The mesmers are a very specialised breed and you do need to know where you are going and who you are meeting to be really good.
I do hope there will be some kind of mesmer in GW2 and not just so players can have great secondaries.
Avarre
Quote:
Originally Posted by darkdreamr
I was trying to make a point. Every class has to concentrate on different things, and especially monks I would guess sometimes think about the battle on a higher level, try to predict who is going to take damage and so forth. But shutdown mesmers are always playing at that level.
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I could go into why I don't think the Mesmer takes any more skill than another class in PvE but I've already outlined my reasoning in this thread, and probably quite a few others.
Quote:
Which means you didn't *really* want to hear an answer |
Omniclasm
Quote:
Originally Posted by arcady
Not all success is a measure of damage output. There is also damage input.
City of Heroes players have long known that the reason a controller or defender are the powerful classes there is not because they do the most damage, but because they are most effective at preventing others from doing damage. Mesmers in Guild Wars are similar - the success of any particular mesmer is not in its damage-per-second but its damage-mitigation-per-second. A mesmer is a debuffing class. Rangers, Water Elementalists, and some kinds of Necromancers also debuff. The measure of whether a mesmer is effective in PvE should be how they compare to the debuff capabilities of those, as well as whether or not debuffing is actually important in GW-PvE. Its very easy to grasp the value of doing damage, and the value of recovering from damage. It is a little harder to get people to grasp the value of blocking damage (thus protection monks and earth-warding elementalists get under-rated by PvE players), and particularly hard to get people to grasp the value of preventing the creation of that damage in the first place (thus the confusion over just what a mesmer is for and what value it might have). In my opinion, the Mesmer is the best debuffing option in Guild Wars, and debuffing, when done by someone who can do it well, is very potent in GW PvE, not just PvP. But the only online gaming community I have encountered as yet that recognizes the value of debuffers is City of Heroes. Every other online game with them has a community that undervalues them. They're only so recognized in CoH because they make up 2 of the 5 classes - forcing so many players, if for no other reason that variety, to end up trying them. |
Most experienced people know that a Curse Necro is a great character, due to their ability to greatly debuff melee, and do loads of damage at the same time.
Most experienced people know that Rangers are very useful, with their interrupts, application of dazed, and they still do somewhat decent damage.
Most experienced players know that protection is better than healing in almost every scenario. If you prevent damage, you don't need healing.
However, most experienced players also realize that Mesmers just cannot contribute as much as the above examples. They are sort of debuff like you said, but they are not as good at it as other professions. On average, a curse necromancer with only Enfeebling Blood will prevent more damage than the best Mesmer-only skill bar. The only way a Mesmer can really debuff anything in PvE is with interrupts. Their E-Drain skills do not work, monsters have infinite energy. Their E-Denial skills don't work because monsters are dead before energy could become a problem, oh, and they have infinite energy. That pretty much shoots a Mesmers debuffing in the ass. The only thing left is devoting a whole skill bar to interrupts, so that they MIGHT be able to out interrupt a Ranger. If they do succeed at this, they are still contributing way less damage than a Ranger.
So basically....
Mesmers E-Drain debuff is invalid
Mesmers E-Denial debuff is invalid
Mesmers interrupting is somewhat valid, but then just become a one dimensional character.
Not to mention that all Mesmer debuffs are single-target only, unlike the Curses necro AoE melee shutdown.
Which means that a Mesmer is a mediocre debuffer at best, and a mediocre damage dealer at best, and neither of these are compatible.
If you try to be a damage dealer, you have no debuffs, and still fail at damage.
If you try to be a debuffer, you have little to no damage, and still fail at debuffing.
darkdreamr
Arcady, I like that way of looking at it. What mesmers are good at is reducing the offensive and defensive effectiveness of the enemy team. It's a broad goal, and to do the best job of it requires knowledge, thought, and effort. Then afterwards, you can't be evaluated because a lot of what you do doesn't pop up on the screen with a number next to it.
Omniclasm, necros may be better at multiple melee shutdown, but mesmers are better at multiple caster shutdown. This affects enemy defenses more than weakening their warriors does. But like I said it's rarely needed until the hard areas. I would also argue that *smart* interrupting (of a team, not a single mob) is anything but "fail."
Avarre, I've never played a monk, but I've finished campaigns with nukers, tanks, and a couple hybrid classes. And I spent time with each one of them. I doubt that my argument is based on having more experience with a mesmer, because I've done the hard areas with tanks, necros, and elementalists too, and I found that their bars didn't require as much thought or decision making to use. That's why I went back to mesmer. I could just as easily argue that maybe you haven't played a mesmer the way I do, so you don't understand me. But what's the point of arguing that? Like your sig says, no man's knowledge can go beyond his experience. And that may be the best answer you ever get.
Omniclasm, necros may be better at multiple melee shutdown, but mesmers are better at multiple caster shutdown. This affects enemy defenses more than weakening their warriors does. But like I said it's rarely needed until the hard areas. I would also argue that *smart* interrupting (of a team, not a single mob) is anything but "fail."
Avarre, I've never played a monk, but I've finished campaigns with nukers, tanks, and a couple hybrid classes. And I spent time with each one of them. I doubt that my argument is based on having more experience with a mesmer, because I've done the hard areas with tanks, necros, and elementalists too, and I found that their bars didn't require as much thought or decision making to use. That's why I went back to mesmer. I could just as easily argue that maybe you haven't played a mesmer the way I do, so you don't understand me. But what's the point of arguing that? Like your sig says, no man's knowledge can go beyond his experience. And that may be the best answer you ever get.
LightningHell
Quote:
Originally Posted by darkdreamr
Let's say I'm playing a warrior. I go to the target and start hitting it. There's no reason for me to care what's going on around me, unless people start dying and I need to run away.
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Or maybe I step out of some aoe. As a nuker, I am more aware, but I don't really care what the mobs are doing, I just want to maximize my damage by casting spells on the right foes. |
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As a monk, I might not ever click on an enemy at all. Good monks will know what hexes/conditions the mobs are using, but of course they're focused on the party health bars. |
Looking at the health bars is full of fail.
And in PvP, I daresay the most skill-requiring professions (or positions) would be the Warrior (or the frontline), and the Monk (or the backline).
upier
Quote:
Originally Posted by Kook~NBK~
Fixed that for you. And I agree 100%.
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I missed it while reading it through.
Quote:
Originally Posted by Res Ipsi
All classes have shortcomings. To claim mesmers in general are useless in PvE totally flies in the face of the many mesmers sporting LV and LG titles (to name two). Surely they didn't all stand in the back polishing their nails?
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If we get back to the Tiers thingy - Tier 1 players will say mesmers are useless.
Tier 3 players will say - that they aren't good enough.
The difference between the two show while playing the game.
Tier 1 players will refuse to party with a mesmer.
Tier 3 players will know that most of the PvE is easy enough so that the mesmers shortcomings actually don't matter. IF the point is to have fun.
BUT IF the point is to reach the top of the PvE game (also) - which means playing with the best options - then this will be an issue.
darkdreamr
Haha, I guess it's not clear that I was trying to make a point. Obviously warrior skill bars consist of more than C and space bar. I'm talking about the decision making processes that go on. It's the situational awareness that I'm going for.
Yes good warriors have it and need it. But their job doesn't require switching targets often, or indirect things like hexing one enemy to affect another. The nuker is different too because it's also a very direct style of play. Your skills have immediate effects, but your job is to do the damage, and inflict the conditions. Playing a nuker there was a lot of things I didn't need to know about what the enemies were doing. You know what I mean? My point is that for a lot of other classes that I have played extensively (which doesn't include monk), the situational awareness just doesn't come into play as much. Whereas with a mesmer, it makes all the difference between being very effective or not at all.
PvP is totally different, and a lot of the roles change. I would actually agree that in a lot of cases, all a mesmer needs to do is find the monk and hex away, which is pretty straightforward. But it depends on the build. Warriors are (in my mind) much more exciting to play in GvG because of the importance of that role. No doubt. Caffeine wearing off, time for sleep.
Yes good warriors have it and need it. But their job doesn't require switching targets often, or indirect things like hexing one enemy to affect another. The nuker is different too because it's also a very direct style of play. Your skills have immediate effects, but your job is to do the damage, and inflict the conditions. Playing a nuker there was a lot of things I didn't need to know about what the enemies were doing. You know what I mean? My point is that for a lot of other classes that I have played extensively (which doesn't include monk), the situational awareness just doesn't come into play as much. Whereas with a mesmer, it makes all the difference between being very effective or not at all.
PvP is totally different, and a lot of the roles change. I would actually agree that in a lot of cases, all a mesmer needs to do is find the monk and hex away, which is pretty straightforward. But it depends on the build. Warriors are (in my mind) much more exciting to play in GvG because of the importance of that role. No doubt. Caffeine wearing off, time for sleep.
Omniclasm
Quote:
Originally Posted by darkdreamr
Omniclasm, necros may be better at multiple melee shutdown, but mesmers are better at multiple caster shutdown. This affects enemy defenses more than weakening their warriors does. But like I said it's rarely needed until the hard areas. I would also argue that *smart* interrupting (of a team, not a single mob) is anything but "fail."
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Interrupt-wise, there is very little reason to take a Mesmer instead of a Ranger.
Not saying that a Mesmer isn't a valid option. I mean a level 3 naked Warrior is a valid option. If you take a Mesmer instead of a Ranger, you can still be a winner. You might not be as effective as a Ranger, but you can still win.
And no, I am not saying that Mesmers suck. I love playing a Mesmer in PvP, but when it comes to PvE, they are not fantastic.
the_jos
Quote:
The reason mesmers are rare in PvE is not because they're less effective. Rather they gain effectiveness as you fight harder and harder foes. |
- Higher health
- More armor
- More damage
- Faster attacking/casting
- Hexes / Conditions have shorter duration
Depending on the campaign and mode.
And foes work according to specific 'simple' AI rules.
And always seem to come in groups.
The mesmer does benefit on those areas:
- Higher armor (damage is armor ignoring)
- Faster attacking/casting (means some hexes trigger more)
- Shorter duration of hexes and conditions (but on a limited number of skills)
- More damage (slower casting foes, interrupt, loss of energy/adrenaline, blind)
However, most are targeted against single enemies, with exception of a few skills.
Now we put in a necro:
- Higher health (several skills in the blood line benefit from it)
- More armor (damage is armor ignoring)
- More damage (Weakness, AoE % miss spells)
- Faster attacking/casting (SS does benefit a lot from this)
And Necro's have a lot more AoE damage, which really help since foes always tend to bunch together.
Where the mesmer could be most valuable is in situations where one has to fight balanced groups with a limited number of foes with a limited number of party members.
Situations where AoE means less and the mesmer can focus on one enemy while the rest of the team deals with the other foes.
That's Ascalon on Hard Mode and only specific parts.
Where a ranger with daze would have been about as effective as a mesmer.
I've played my mesmer long enough to know the limitations.
Compare the profession to the screwdrivers a watchmaker uses.
They are extremely usefull, but in a very limited number of situations.
For normal usage you need the average large screwdrivers to get the job done.
glountz
Quote:
Originally Posted by arcady
Not all success is a measure of damage output. There is also damage input.
City of Heroes players have long known that the reason a controller or defender are the powerful classes there is not because they do the most damage, but because they are most effective at preventing others from doing damage. Mesmers in Guild Wars are similar - the success of any particular mesmer is not in its damage-per-second but its damage-mitigation-per-second. A mesmer is a debuffing class. Rangers, Water Elementalists, and some kinds of Necromancers also debuff. The measure of whether a mesmer is effective in PvE should be how they compare to the debuff capabilities of those, as well as whether or not debuffing is actually important in GW-PvE. Its very easy to grasp the value of doing damage, and the value of recovering from damage. It is a little harder to get people to grasp the value of blocking damage (thus protection monks and earth-warding elementalists get under-rated by PvE players), and particularly hard to get people to grasp the value of preventing the creation of that damage in the first place (thus the confusion over just what a mesmer is for and what value it might have). In my opinion, the Mesmer is the best debuffing option in Guild Wars, and debuffing, when done by someone who can do it well, is very potent in GW PvE, not just PvP. But the only online gaming community I have encountered as yet that recognizes the value of debuffers is City of Heroes. Every other online game with them has a community that undervalues them. They're only so recognized in CoH because they make up 2 of the 5 classes - forcing so many players, if for no other reason that variety, to end up trying them. |
I will take an example of a common build that does this.
WARRIOR/PARANGON
-ENduring HArmony (So FGJ last 30 secs).
-For Great Justice! (+100% adre)
-Flail (+33% IAS)
-Dragon slash (+38 damage, DPS of 60, renew itself as well as any AD skill under FGJ)
-Save yourselves! (+100 armor to your party, constant under Dragon slash spam)
-Brawling Headbutt (KD for 3 secs, constant KD lock when paired with Dragon slash)
-There's Nothing to Fear! (30% damage reduction to your party, 60 Health healed every 20 secs)
-Whatever you want.
Now, find me a mesmer bar that does more damage, or protect more, or disrupt more. I'm waiting patiently.
Quote:
Originally Posted by Drkdreamer
Yes good warriors have it and need it. But their job doesn't require switching targets often, or indirect things like hexing one enemy to affect another. The nuker is different too because it's also a very direct style of play. Your skills have immediate effects, but your job is to do the damage, and inflict the conditions. Playing a nuker there was a lot of things I didn't need to know about what the enemies were doing. You know what I mean? My point is that for a lot of other classes that I have played extensively (which doesn't include monk), the situational awareness just doesn't come into play as much. Whereas with a mesmer, it makes all the difference between being very effective or not at all.
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I will add a 4th tier to Avarre's Scale
Tier 4: You have played extensively a mesmer on 3 campaigns, but you have also played as well a necro, a monk, a warrior, an ele, a sin, a dervish, a rit, a ranger, and a para (Yes, you have to. This is a perfect example of an unwanted but overpowered PVE character, on the contrary the mesmer is an unwanted but underpowered PVE character). Thus, you are able to fully appreciate the strenghts and weaknesses of each prof in PVE.