Survivor title for old characters
MithranArkanere
The 'cheapes' survivor, sorry, is not a valid argument.
Why? Survivir is CHEAP already. Its only point is that can only achieved by newly crated characters, nothing else. The first areas are realy easy, people can be helped by others, tomes can be used to get quickly a 'farming-like' build to help preventing death.
No, the only answer for those against making it possible is: Delete your character.
And that's not going to happen.
Why? Survivir is CHEAP already. Its only point is that can only achieved by newly crated characters, nothing else. The first areas are realy easy, people can be helped by others, tomes can be used to get quickly a 'farming-like' build to help preventing death.
No, the only answer for those against making it possible is: Delete your character.
And that's not going to happen.
Phoenix Tears
only, when old characters receive also a way to gain LDoA without stupid brainless perma Death leveling ....by doing any very hard elite quest or so
but imo need both titles a change ... both titles should be auireable by a character... unless its later regardless, what u made from both and both titles wil unlock for ther player the same thing, then no change is needed..
ok, i personally would say only, that the Legendary Survivor monument could have a nicer more awesome looking monument, that looks same awesome, like the ldoa monument ... both require hard work, there its imo unfair, that the ldoa monument looks alot better ,then the survivor one, thats also alot smaler ...
LS = dumb litle Rezz Shrine Angel
LDoa = a bigger Statue of little Gwen
change LS either to same size, or change it to a figure of your Character...
thats again one thigns, that really shows, how half hearted the game becomes over time ... imo really sad ...how less the programmers think about the older thigns of the older campaigns, when they implement new thigns ...
but imo need both titles a change ... both titles should be auireable by a character... unless its later regardless, what u made from both and both titles wil unlock for ther player the same thing, then no change is needed..
ok, i personally would say only, that the Legendary Survivor monument could have a nicer more awesome looking monument, that looks same awesome, like the ldoa monument ... both require hard work, there its imo unfair, that the ldoa monument looks alot better ,then the survivor one, thats also alot smaler ...
LS = dumb litle Rezz Shrine Angel
LDoa = a bigger Statue of little Gwen
change LS either to same size, or change it to a figure of your Character...
thats again one thigns, that really shows, how half hearted the game becomes over time ... imo really sad ...how less the programmers think about the older thigns of the older campaigns, when they implement new thigns ...
Assyrian
/signed
i sign it personally because you should not have to waste all the time and money just to remake a character but having everywhere unlocked is also making the title easier...
maybe if they did do this idea they made it so you can only recieve experience toward your title in certain areas at certain levels
i sign it personally because you should not have to waste all the time and money just to remake a character but having everywhere unlocked is also making the title easier...
maybe if they did do this idea they made it so you can only recieve experience toward your title in certain areas at certain levels
Tora Mara
/Signed
I think people should get the chance to go for this title again, it wouldn't be hard to fix this problem without much trouble, just add a character at the end of each game like Gus (Master or Rebirth) or somthing like that, and you'd talk to him and for a cost you could go back to the start of the game (possibly to Pre Searing so evreyone would have a chance at the Protector of ascalon Title), so you'd be at lvl 1, in pre, no skills no armor no weapons (besides starters) then when you beat the pre searing area you go to Ascalon/Kamadan/Monestary and you get all your skills, weapons, and armor back.
That said, i think Titles are all just time sinks, and wastes of time, but if you wanna get them all i don't see why you should have to remake a character you've put years of time into just to get a title that wasn't available to you, or if you got a Lag death, not really your fault that you couldn't move to aviod death, so i think my idea ( i know someone said somthing like it already) works for all people, and everyone can get the two titles that are condition based and can end ( i honestly don't know if there are more, cause again i care not for titles)
I think people should get the chance to go for this title again, it wouldn't be hard to fix this problem without much trouble, just add a character at the end of each game like Gus (Master or Rebirth) or somthing like that, and you'd talk to him and for a cost you could go back to the start of the game (possibly to Pre Searing so evreyone would have a chance at the Protector of ascalon Title), so you'd be at lvl 1, in pre, no skills no armor no weapons (besides starters) then when you beat the pre searing area you go to Ascalon/Kamadan/Monestary and you get all your skills, weapons, and armor back.
That said, i think Titles are all just time sinks, and wastes of time, but if you wanna get them all i don't see why you should have to remake a character you've put years of time into just to get a title that wasn't available to you, or if you got a Lag death, not really your fault that you couldn't move to aviod death, so i think my idea ( i know someone said somthing like it already) works for all people, and everyone can get the two titles that are condition based and can end ( i honestly don't know if there are more, cause again i care not for titles)
StelardActek
Quote:
Originally Posted by Tora Mara
/Signed
I think people should get the chance to go for this title again, it wouldn't be hard to fix this problem without much trouble, just add a character at the end of each game like Gus (Master or Rebirth) or somthing like that, and you'd talk to him and for a cost you could go back to the start of the game (possibly to Pre Searing so evreyone would have a chance at the Protector of ascalon Title), so you'd be at lvl 1, in pre, no skills no armor no weapons (besides starters) then when you beat the pre searing area you go to Ascalon/Kamadan/Monestary and you get all your skills, weapons, and armor back. That said, i think Titles are all just time sinks, and wastes of time, but if you wanna get them all i don't see why you should have to remake a character you've put years of time into just to get a title that wasn't available to you, or if you got a Lag death, not really your fault that you couldn't move to aviod death, so i think my idea ( i know someone said somthing like it already) works for all people, and everyone can get the two titles that are condition based and can end ( i honestly don't know if there are more, cause again i care not for titles) |
You know I love your idea and the way you explain it. It really would be the ideal solution, but when I look at it from the perspective of a programmer, well... it sounds like a fair bit more work. And to be honest I can't see ArenaNet doing my, simpler idea either.
We can hope though.
Saphrium
Quote:
Originally Posted by Isileth
/signed
People shouldnt have to delete chars just to be able to get a title. |
StelardActek
Quote:
Originally Posted by Saphrium
/unsigned, people shouldn't try to get title if they are not determined to, no one if forced to get the title, nor does the game requires the player to have the title with any advantage in gameplay.
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I'm just trying to understand the mindset of people opposed to this idea.
Loviatar
Quote:
Quote:
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and if they have it on another character then they have it.
they are acting as if having every title/minipet/armor/etc in the HOM will actually give the GW2 inheritor an advantage starting the game somehow.
and i cant understand the mindset of people who want to change the rules in the middle of the game for a stated worthless title
StelardActek
Quote:
Originally Posted by Loviatar
try 2 and a half years not 3.
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And if it's worthless, why shouldn't I be allowed to sink time and virtual money into the effort of attaining it?
Shadowmoon
Quote:
Originally Posted by Saphrium
/unsigned, people shouldn't try to get title if they are not determined to, no one if forced to get the title, nor does the game requires the player to have the title with any advantage in gameplay.
|
And survivor is a joke title now with all the gimmicks.
tmakinen
Legendary Survivor is an easy title, I have all bases covered between my assassin and paragon except the single one where it would actually count, which happens to be my pre-Factions elementalist.
It would be fair for a character whose age > Factions release and who doesn't already have LDoA to be given a chance for getting this title. Just a single chance which was never given in the first place.
It would not be fair to have an 'infinite reset' button, even an expensive one.
A fair method would be a one time 'Star of Transference' type process, where one character on an account can transfer his/her titles to another character on the same account. I would be willing to use it even if the 'donor' was destroyed in the process. Let's make it even more restrictive: the receiver must have the same character name as the donor, and the age and LDoA conditions still apply. The price is that you must reroll your main character and thus lose all the experience, customized items and whatnot, and start anew at pre-searing (Factions and Nightfall starting locations naturally not available). Once you make your way to the HoM, you'll be able to claim ownership of whatever is recorded there. Since your character age is now less than Factions release, you won't be able to try this again - a single chance with a draconic price to pay. Would I take it? Immediately.
It would be fair for a character whose age > Factions release and who doesn't already have LDoA to be given a chance for getting this title. Just a single chance which was never given in the first place.
It would not be fair to have an 'infinite reset' button, even an expensive one.
A fair method would be a one time 'Star of Transference' type process, where one character on an account can transfer his/her titles to another character on the same account. I would be willing to use it even if the 'donor' was destroyed in the process. Let's make it even more restrictive: the receiver must have the same character name as the donor, and the age and LDoA conditions still apply. The price is that you must reroll your main character and thus lose all the experience, customized items and whatnot, and start anew at pre-searing (Factions and Nightfall starting locations naturally not available). Once you make your way to the HoM, you'll be able to claim ownership of whatever is recorded there. Since your character age is now less than Factions release, you won't be able to try this again - a single chance with a draconic price to pay. Would I take it? Immediately.
StelardActek
While I still think an expensive, infinite reset button -- of just the Survivor title, not deaths count or anything else -- is more than fair for reasons I've stated before, I do agree. Even something that drastic would be better than nothing, and I'd jump at the chance.
The only problem with that is that to me, it still seems unfair. People who got into the game after Factions are still better off, since they could back then retry the survivor title over and over by wiping, before building up their character with other achievements.
The only problem with that is that to me, it still seems unfair. People who got into the game after Factions are still better off, since they could back then retry the survivor title over and over by wiping, before building up their character with other achievements.
MithranArkanere
1 Death, XP, Nothing.
XP, 1 Death, Title.
Same goes for LDoA.
Get to level 20 in preSearing, left presearing before the update: Nothing.
That's why Both should be changed. One to have a way to be acquirable by characters after one or more deaths, and the other to vanish after leaveing preSearing.
XP, 1 Death, Title.
Same goes for LDoA.
Get to level 20 in preSearing, left presearing before the update: Nothing.
That's why Both should be changed. One to have a way to be acquirable by characters after one or more deaths, and the other to vanish after leaveing preSearing.
Reptile
/Signed
I started a Survivor character.. and it's really not that hard! Takes time, gold and a good guild helps! But my necro... (<3 my necro!) has been around two years... and no chance get to LS or even S makes me sad. :'(
It would be nice to play the game with my necro.. trying to get 1,000,000,000 XP and not dying! When I'm using my current survivor.. it don't feel so much like I'm playing the game for fun.. I'm just playing it so I can have LS on one character....
I think it would be a great idea.. and FUN too! :-D
I started a Survivor character.. and it's really not that hard! Takes time, gold and a good guild helps! But my necro... (<3 my necro!) has been around two years... and no chance get to LS or even S makes me sad. :'(
It would be nice to play the game with my necro.. trying to get 1,000,000,000 XP and not dying! When I'm using my current survivor.. it don't feel so much like I'm playing the game for fun.. I'm just playing it so I can have LS on one character....
I think it would be a great idea.. and FUN too! :-D
R.Shayne
/Signed
No way in **** I am deleting my first character. It has been almost three years and he has over nine titles, 1 elite armor from every campaign. Several customized weapons that I worked my *** off to get. If you think I am giving up my perfect Poisonous Storm Bow of Fortitude (very good trapping day) you don't work where they drug test.
I like the idea of title transfer. I have an assassin that is almost complete, just a little more grind and it is there (20 Hours). It would also help since in prophecies you can not have survivor title and Defender of Ascalon.
No way in **** I am deleting my first character. It has been almost three years and he has over nine titles, 1 elite armor from every campaign. Several customized weapons that I worked my *** off to get. If you think I am giving up my perfect Poisonous Storm Bow of Fortitude (very good trapping day) you don't work where they drug test.
I like the idea of title transfer. I have an assassin that is almost complete, just a little more grind and it is there (20 Hours). It would also help since in prophecies you can not have survivor title and Defender of Ascalon.
Lexxor
I think it should work differently.
- NPC removes 20% of your death counts (min 1) for 10k and 20% of your total XP.
- You MUST have more than 176K XP, to prevent you from dropping below level 20 when losing 20%.
---
20% sounds a lot.. but it's still ends up to 190k for 100 deaths, making you lose basically all your xp.
Let's say you get 1 death at 1,000,000 XP .. that's a 200k XP loss for reducing a single death, so I'd say the penalty is high enough if you're really determent.
- NPC removes 20% of your death counts (min 1) for 10k and 20% of your total XP.
- You MUST have more than 176K XP, to prevent you from dropping below level 20 when losing 20%.
---
20% sounds a lot.. but it's still ends up to 190k for 100 deaths, making you lose basically all your xp.
Let's say you get 1 death at 1,000,000 XP .. that's a 200k XP loss for reducing a single death, so I'd say the penalty is high enough if you're really determent.
Cyclades of Knossos
/signed.
I'm in the same situation. Have a character from day one with the most titles, and was barred from that title as soon as it came out.
It was very easy to get on a new character, but it's not the same.
Plus I work too, and don't want to start a new character from the beginning, and regain so many titles.
10k seems pretty low. I'd be inclined to throw in some rare gem stone, a skill point or two and a crafter.
Maybe there's a whole new map/mission like FoW that you can only enter if you have death count zero and/or survivor. So the pre mission for existing characters is the Rite of Purification, basically get the crafted gem to rest you death count to zero. The smell of death upon you prevents entry.
You know, make the whole experience fun and part of them game rather than a straight, okay you've been reset.
I'm in the same situation. Have a character from day one with the most titles, and was barred from that title as soon as it came out.
It was very easy to get on a new character, but it's not the same.
Plus I work too, and don't want to start a new character from the beginning, and regain so many titles.
10k seems pretty low. I'd be inclined to throw in some rare gem stone, a skill point or two and a crafter.
Maybe there's a whole new map/mission like FoW that you can only enter if you have death count zero and/or survivor. So the pre mission for existing characters is the Rite of Purification, basically get the crafted gem to rest you death count to zero. The smell of death upon you prevents entry.
You know, make the whole experience fun and part of them game rather than a straight, okay you've been reset.
StelardActek
You're right, Cyclades of Knossos. Since I started this thread it's occured to me that 10p is rather low for this. It should be at least as much as the cost of specing a new character with armour, runes, and skills (probably via tomes). Skill points, gems, lots of platinum are all fair game (though not too much platinum, hopefully. I've never had more than 50p at any one time).
And I like your idea. However, two things with it. Firstly, it's more effort for ArenaNet to impliment than a simple reset, so is less likely to be done; it's even more effort for them than Tora's idea. Secondly, I never thought this should reset your death count. After all, there's no reason it has to. The title could be easily enough modified to record your deaths and XP at the time of the reset, and work out your survivor XP from the difference between your XP at the time of the reset and the current value, and to halt progress if your deaths count increases. Take a carreer programmer's word on this; it's simple. Not as simple as resetting the death count, but I have a strange attraction to knowing how many times I've actually died.
And I like your idea. However, two things with it. Firstly, it's more effort for ArenaNet to impliment than a simple reset, so is less likely to be done; it's even more effort for them than Tora's idea. Secondly, I never thought this should reset your death count. After all, there's no reason it has to. The title could be easily enough modified to record your deaths and XP at the time of the reset, and work out your survivor XP from the difference between your XP at the time of the reset and the current value, and to halt progress if your deaths count increases. Take a carreer programmer's word on this; it's simple. Not as simple as resetting the death count, but I have a strange attraction to knowing how many times I've actually died.
MithranArkanere
It whould cost less the more deaths you have, and more the less.
So after one death cost quite a lot, but removing 1000 deaths when you have 5000 desn't take 100k.
Something like:
1to0 deaths: 50k
3to2 and 2to1 deaths: 25k
4..7: 12k
8..15: 6k
16..31: 3k
32..63: 1k
64..127: 500g
128..255: 250g
255..n: 100g each.
So, to remove 2000 theaths, it would be... more well... a lot of cash... so, removing some deaths does nothing, but getting them to 0 so you can restart with the title, you'll have to pay more than 100k.
So after one death cost quite a lot, but removing 1000 deaths when you have 5000 desn't take 100k.
Something like:
1to0 deaths: 50k
3to2 and 2to1 deaths: 25k
4..7: 12k
8..15: 6k
16..31: 3k
32..63: 1k
64..127: 500g
128..255: 250g
255..n: 100g each.
So, to remove 2000 theaths, it would be... more well... a lot of cash... so, removing some deaths does nothing, but getting them to 0 so you can restart with the title, you'll have to pay more than 100k.
Sixpak_Of_DOoH
/Signed
I'm not going to delete a character with 20 titles just to get the LS survivor Title. They should have the title where the title bar resets every time you die. That's an easy way to keep track of it.
I'm not going to delete a character with 20 titles just to get the LS survivor Title. They should have the title where the title bar resets every time you die. That's an easy way to keep track of it.
tha_jimbow
/signed
cause now I'm finally willing to try it
cause now I'm finally willing to try it
take_me
If they plan to do something like that, it should be another title and would need more XP.
I don't have survivor and I'm not planning to get it, but I'm sure people with the title would be disappointed, if they made it available to every single character, that has already died.
I don't have survivor and I'm not planning to get it, but I'm sure people with the title would be disappointed, if they made it available to every single character, that has already died.
theblackmage
How about improve on the idea of XP since last death: Don't change Survivor (so the ppl w/ LS can't whine about it), but instead make a new title with the XP since last death idea that cannot be attained if one has LS or LDoA, so long as Survivor and Indominable Survivor don't conflict with it. That way we keep the "presige" of LS, and keep people from having more than 1 maxed xp-dependant title, to keep the KoaBD title track on a level playing field.
Shayne Hawke
/signed, and I restate a point made earlier about people with LDoA. I don't believe it to be fair to give them the chance to do that.
It would have to be restartable from any point on the title track, except for when you hit LS. From there, you shouldn't be able to set the title back to 0, for safety precautions.
It would have to be restartable from any point on the title track, except for when you hit LS. From there, you shouldn't be able to set the title back to 0, for safety precautions.
Belthazor
/signed
Would be really nice.
Would be really nice.
Tora Mara
Quote:
Originally Posted by Sixpak_Of_DOoH
/Signed
I'm not going to delete a character with 20 titles just to get the LS survivor Title. They should have the title where the title bar resets every time you die. That's an easy way to keep track of it. |
but 90% of the people with the title couldn't survive a fight that goes badly, and i think that's a better test of being a ''survivor'', but that's just my views.
so ANET just let the title seekers get all your titles and make everyone happy beside the people who think getting a title (they all called simple to get) would ruin the game somehow.
wu is me
that idea is terrible =P
seriously, If that were implemented, the best way to get survivor would then be; to finish all quests available(but don't accept the reward) get a few exp, only whats necessary to get the exp from the quests, then accept all the rewards.
I gotta say, its heartbreaking to have to delete a character with a large amount of input of your time, and personally i like this idea:
afterthought:
I wouldn't have the title work the way it was stated, but i like the idea of another mutually exclusive title that can be accessible without character deletion.
seriously, If that were implemented, the best way to get survivor would then be; to finish all quests available(but don't accept the reward) get a few exp, only whats necessary to get the exp from the quests, then accept all the rewards.
I gotta say, its heartbreaking to have to delete a character with a large amount of input of your time, and personally i like this idea:
Quote:
Originally Posted by theblackmage
Don't change Survivor (so the ppl w/ LS can't whine about it), but instead make a new title with..... that cannot be attained if one has LS or LDoA, so long as Survivor and Indominable Survivor don't conflict with it. That way we keep the "presige" of LS, and keep people from having more than 1 maxed xp-dependant title, to keep the KoaBD title track on a level playing field.
|
I wouldn't have the title work the way it was stated, but i like the idea of another mutually exclusive title that can be accessible without character deletion.
StelardActek
Quote:
Originally Posted by Tora Mara
Quote:
but 90% of the people with the title couldn't survive a fight that goes badly, and i think that's a better test of being a ''survivor'', but that's just my views. so ANET just let the title seekers get all your titles and make everyone happy beside the people who think getting a title (they all called simple to get) would ruin the game somehow. |
So yes, I like that system, providing you can keep your level 1 or 2 title. Some people would be happy just having the first level title.
Cyclades of Knossos
Quote:
Originally Posted by StelardActek
You're right, Cyclades of Knossos. Since I started this thread it's occured to me that 10p is rather low for this. It should be at least as much as the cost of specing a new character with armour, runes, and skills (probably via tomes). Skill points, gems, lots of platinum are all fair game (though not too much platinum, hopefully. I've never had more than 50p at any one time).
And I like your idea. However, two things with it. Firstly, it's more effort for ArenaNet to impliment than a simple reset, so is less likely to be done; it's even more effort for them than Tora's idea. Secondly, I never thought this should reset your death count. After all, there's no reason it has to. The title could be easily enough modified to record your deaths and XP at the time of the reset, and work out your survivor XP from the difference between your XP at the time of the reset and the current value, and to halt progress if your deaths count increases. Take a carreer programmer's word on this; it's simple. Not as simple as resetting the death count, but I have a strange attraction to knowing how many times I've actually died. |
Simple is always best.
My thoughts were just that if Anet had some kind of further expansion up their sleeves, this is an area they could get creative with. Getting creative tends to stop people who would normally whine about the change - from whining. Then it's a win win for everybody if title current survivor title holders get to go to some superduper new area before us.
Hey some of these other suggestions are great too. Whatever gets us to having this become a reality.
Laughing Bat
/notsigned
Sorry if its already been mentioned(I read most but not all of the thread), but why not just make it account based? I was told that the survivor title was originally meant as a nod to a mode in Diablo 2 where if you die once you had to start over from the beginning of the game. If you made it account based then you could just start a new character, get the title and then switch back to your main. I mean come on, with that you could have a level 1 character wearing the Legendary Survivor title, that alone should be enough lol
Sorry if its already been mentioned(I read most but not all of the thread), but why not just make it account based? I was told that the survivor title was originally meant as a nod to a mode in Diablo 2 where if you die once you had to start over from the beginning of the game. If you made it account based then you could just start a new character, get the title and then switch back to your main. I mean come on, with that you could have a level 1 character wearing the Legendary Survivor title, that alone should be enough lol
StelardActek
Quote:
Originally Posted by Laughing Bat
Sorry if its already been mentioned(I read most but not all of the thread), but why not just make it account based? I was told that the survivor title was originally meant as a nod to a mode in Diablo 2 where if you die once you had to start over from the beginning of the game. If you made it account based then you could just start a new character, get the title and then switch back to your main. I mean come on, with that you could have a level 1 character wearing the Legendary Survivor title, that alone should be enough lol
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Proff
/notsigned
My main and almost only character I play except for the ones i make for pvp doesn't have survivor and I can live with it, if you can't thats too bad there's plenty of other title you can grind. And yes I mean grind, if you were doing it for the challenge it wouldn't matter on what character.
My main and almost only character I play except for the ones i make for pvp doesn't have survivor and I can live with it, if you can't thats too bad there's plenty of other title you can grind. And yes I mean grind, if you were doing it for the challenge it wouldn't matter on what character.
Killy D
Can't say I agree with this, I can see where your coming from though. But the whole point of survivor is to get it without dieing once from the start, you can' just pay someone in real life to reset your death count :P, and then you'd have everyone resetting the death totals and getting this title.
StelardActek
Quote:
Originally Posted by Killy D
Can't say I agree with this, I can see where your coming from though. But the whole point of survivor is to get it without dieing once from the start, you can' just pay someone in real life to reset your death count :P, and then you'd have everyone resetting the death totals and getting this title.
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Killy D
Regardless wether the death counter gets set to 0 or not, you can't get the survivor title on a character that has already died, doesn't make sense to me. If you want the title then make a new character and don't die till you get 1,337,500 xp. Thats what I did, the whole point of Guild Wars is to play the game and have fun, some people have suggested this idea to get Legendary Survivor because the character they created died before the survivor title came into effect, and they have the People Know Me title, well why don't they just re make a character and do it all over again, thats what i'd do.
pumpkin pie
Quote:
Originally Posted by Killy D
Can't say I agree with this, I can see where your coming from though. But the whole point of survivor is to get it without dieing once from the start, you can' just pay someone in real life to reset your death count :P, and then you'd have everyone resetting the death totals and getting this title.
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for survivor title, we all know if you start afresh, you can delete said character anytime it dies, because you are only working on the survivor title. and you don't go to the trouble of doing the other stuffs like pre title characters did. that is why you can delete it and make a new one, to be fair. once your character dies, if its a monk, you cannot make another monk to get the survivor title. according to your logic that the character cannot be reset, thus deleting and re-creating another is also a reset.
Killy D
Ok well I have no idea what your trying to say. All i'm saying is, once a character has died, it can't get the survivor title. The whole point of the Survivor title is to make a new character that gets 1,337,500 xp without dieing once. If you die then re make the character again or don't bother.
Isileth
Great point from pumpkin there, most people who go for survivor on a new char end up reseting and starting again.
You cant say it cheapens it if people who dont want to delete their main char get to try it. Already you can just keep trying over and over till you get it.
You cant say it cheapens it if people who dont want to delete their main char get to try it. Already you can just keep trying over and over till you get it.
Snow Bunny
/notsigned
QQing ftl
QQing ftl
makoto
/notsigned Bad idea. You can't have cake and eat it.