Will Guild Wars 2 kill Guild Wars 1?
Red Sonya
Guild Wars I killed itself with grind titles and things like time > skill coming to the forefront. Since GW2 is going to take on that same philosophy (unlimited levels etc) most of the ones that origionally enjoyed GW's won't be playing either one.
Omega X
Quote:
Originally Posted by Arkantos
Guild Wars will most likely be dead before GW2.
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There are also a lot of GOOD games that came out recently. I wouldn't be surprised if GW was feeling the crunch even now.
Red Sonya
Normally I would start my christmas grind now for items for candy canes etc. But, this year I haven't even had the urge to do it. I just got "18 Wheels of Steel: Across America" trucking game an it's a fricking blast of fun and challenge. Got it off Amazon.com for $2.98
Vamis Threen
Its nearly three years old, of course it's on its last legs. If you were a games company, would you squander your finite resources on an ancient engine or create a new one using similar concepts to the original?
Play Oblivion (18 months old now) for a day and then run around Old Ascalon. You're a hero and you can't even run over a small hill between two game areas? Primitive. Anet have done a great job with the new chapters in in terms of map design to disguise these faults, but it can't go on forever.
New challenges requires a new game, simple as that. Or maybe you want more grind to expand the lifespan?
Don't get me wrong, it's still fun. But then so is Pacman.
Play Oblivion (18 months old now) for a day and then run around Old Ascalon. You're a hero and you can't even run over a small hill between two game areas? Primitive. Anet have done a great job with the new chapters in in terms of map design to disguise these faults, but it can't go on forever.
New challenges requires a new game, simple as that. Or maybe you want more grind to expand the lifespan?
Don't get me wrong, it's still fun. But then so is Pacman.
Edge Martinez
I switched to the X-Box 360 when I found out my video card won't play battlefield 2, despite meeting all the reqs. GW is pretty much dead for me, but I log in every now and then to chat with friends, maybe do an alliance battle, and check for birthday presents. Sucks too, because I really want a pair of glasses for my toons, but I just can't bear to go out and grind those points, no matter how quick it is.
I'm looking forward to GW2, but I will definitely wait about 2-3 months to see how everyone here likes it before I buy it. Some things about it just make me wretch when I hear them, like the levelling, and the sidekick stuff <---{{{ WTF!?!?! I think GW1 is on life support, but if you are someone who still enjoys it, by all means, have fun man.
I'm looking forward to GW2, but I will definitely wait about 2-3 months to see how everyone here likes it before I buy it. Some things about it just make me wretch when I hear them, like the levelling, and the sidekick stuff <---{{{ WTF!?!?! I think GW1 is on life support, but if you are someone who still enjoys it, by all means, have fun man.
Age
Quote:
Originally Posted by Vamis Threen
Its nearly three years old, of course it's on its last legs. If you were a games company, would you squander your finite resources on an ancient engine or create a new one using similar concepts to the original?
Play Oblivion (18 months old now) for a day and then run around Old Ascalon. You're a hero and you can't even run over a small hill between two game areas? Primitive. Anet have done a great job with the new chapters in in terms of map design to disguise these faults, but it can't go on forever. New challenges requires a new game, simple as that. Or maybe you want more grind to expand the lifespan? Don't get me wrong, it's still fun. But then so is Pacman. |
Red Sonya
Quote:
Originally Posted by Vamis Threen
Its nearly three years old, of course it's on its last legs. If you were a games company, would you squander your finite resources on an ancient engine or create a new one using similar concepts to the original?
Play Oblivion (18 months old now) for a day and then run around Old Ascalon. You're a hero and you can't even run over a small hill between two game areas? Primitive. Anet have done a great job with the new chapters in in terms of map design to disguise these faults, but it can't go on forever. New challenges requires a new game, simple as that. Or maybe you want more grind to expand the lifespan? Don't get me wrong, it's still fun. But then so is Pacman. |
Thing is I'm not tired or bored with "Oblivion" or even "Diablo 2", they both offer something to keep playing them for. Character advancement that doesn't stale at level 20. Plus phat loot that is ever changing and improved in statistics or neat special effects they can do. GW has the most stale character progression and loot quality of any game I've ever played. It literally is like a romper room mmorpg. Like for lazy people or kiddies. People that don't want to work for anything and just play repetitive kiddy stuff without any effort.
Age
Quote:
Originally Posted by Red Sonya
Thing is I'm not tired or bored with "Oblivion" or even "Diablo 2", they both offer something to keep playing them for. Character advancement that doesn't stale at level 20. Plus phat loot that is ever changing and improved in statistics or neat special effects they can do. GW has the most stale character progression and loot quality of any game I've ever played. It literally is like a romper room mmorpg. Like for lazy people or kiddies. People that don't want to work for anything and just play repetitive kiddy stuff without any effort.
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Vamis Threen
I wasn't criticising Oblivion, I don't play it any more but I loved it at the time. My point is that the basics of GW are nearly 3 years old and some of the areas are ropey compared to an 18 month old game. That doesn't mean it's bad. I still run a BBC emulator to occasionally play Elite. 23 years old......
Age's post got me thinking about several things; one was modding, which can really expand the lifespan of a game. Some games would have been a lot better if fans had been allowed to mod them (eg Tomb Raider), but Eidos stopping "modability" never hurt those ones commercially. However I'm dubious about in an online game. New maps and quests would be great, but the downside would be that we would all end up with +120hp weapons as quest rewards. So I dunno if it is possible in GW. Anyway, map generation seems to be the toughest issue for fan mods.
The second was Company Hate; everyones seems to hate Beth on their forums, most people seem to hate Anet here, yet we're all playing their games.
The third was now I understand where all those Star Trek mods for fantasy games come from.....
Age's post got me thinking about several things; one was modding, which can really expand the lifespan of a game. Some games would have been a lot better if fans had been allowed to mod them (eg Tomb Raider), but Eidos stopping "modability" never hurt those ones commercially. However I'm dubious about in an online game. New maps and quests would be great, but the downside would be that we would all end up with +120hp weapons as quest rewards. So I dunno if it is possible in GW. Anyway, map generation seems to be the toughest issue for fan mods.
The second was Company Hate; everyones seems to hate Beth on their forums, most people seem to hate Anet here, yet we're all playing their games.
The third was now I understand where all those Star Trek mods for fantasy games come from.....
More Outrage
Depends if the titles are worth anything when GW2 comes out and to a larger extent wether the titles if gained after release are worth grinding. It has been suggested that titles are only worth anything at all if gained before release but I think they will rethink that. Imagine protector title gives something worth having in GW2 then after release of GW2 there will be many players jumping back into GW just to complete the title.
Personally once GW2 comes out and assuming no other rpg game grabs me untill then I doubt the original GW will be played anymore. That totally depends on the game mechanics and if ANet want me to go back or just let the servers slowly die.
Personally once GW2 comes out and assuming no other rpg game grabs me untill then I doubt the original GW will be played anymore. That totally depends on the game mechanics and if ANet want me to go back or just let the servers slowly die.
Zahr Dalsk
To the OP: It's already dead.
GW2 may be interesting. The lack of an online fee pretty much guarantees I will buy an account; how much I use that account depends on how much the game sucks.
GW2 may be interesting. The lack of an online fee pretty much guarantees I will buy an account; how much I use that account depends on how much the game sucks.
Aera Lure
Of course GW2 will kill GW. That's what always happens with an outright sequel. A few will remain and play GW until it truly ends, but the vast majority will be in GW2. Anet even said recently they dont intend to keep GW servers open indefinitely after GW2's release (this did surprise me actually, as I thought the option to go back for HoM things would always be there).
Aera Lure
Quote:
Originally Posted by Red Sonya
GW has the most stale character progression and loot quality of any game I've ever played.
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As for the NCSoft article: too early to make mountains out of molehills. Nowhere does it say they are closing the gaming divisions, just diversification of focus, which yes, will likely mean reducing or closing some gaming projects - but GW seems to me to be one of their top games. That, and they are the publisher. Anet can easily get the franchise published somewhere else if need be.
pamelf
Without new expansions I don't think GW will live for another two years... It's sad, as I still love playing this game. It may have survived had GWEN brought a little bit more to the table, but 5 days of game play really isn't going to keep me occupied until 2009.
I still love this game and will continue to play it until the day it gets boring. That's not going to be any time soon, and honestly, the best thing about this game is the fact that we can go away, do something else, and come back to play whenever we feel like it. gg Anet.
I still love this game and will continue to play it until the day it gets boring. That's not going to be any time soon, and honestly, the best thing about this game is the fact that we can go away, do something else, and come back to play whenever we feel like it. gg Anet.
MoldyRiceFrenzy
depending on if gw2 reinovates pvp, or reintroduces it in a better form or same form than gw1... then gw1 will die
ensoriki
You guys seem to forget how Old engines seem to work best >.>
That crap runescape is still alive >.>
Flyff is still alive
Shittlestory....oops Maplestory is still alive.
gunz,Wow,Ragnarok,lineage,lineage2,everquest1,ever quest 2,never winter nights,gunbound,R.O.S.E online,Adventure quest,prisontale (kinda),Gunz online,Rappelz etc.
Guild Wars isn't as old as some of those games >.>
GW is dead when they the cost of employees and servers outweighs the gain from people buying it.
or when izzy feels like killing it.
That crap runescape is still alive >.>
Flyff is still alive
Shittlestory....oops Maplestory is still alive.
gunz,Wow,Ragnarok,lineage,lineage2,everquest1,ever quest 2,never winter nights,gunbound,R.O.S.E online,Adventure quest,prisontale (kinda),Gunz online,Rappelz etc.
Guild Wars isn't as old as some of those games >.>
GW is dead when they the cost of employees and servers outweighs the gain from people buying it.
or when izzy feels like killing it.
Perkunas
GW1 will "live" as long as someone is playing it.
1 game I slip back to now and then is 6 years old and people still play it, even with the release of a #2 version. There may only be 25 - 30 game windows open, down from over 700, but people are still there with new ones weekly.
I still enjoy GW even after 2+ years, and I will still log on as long as there is a place to log on to.
1 game I slip back to now and then is 6 years old and people still play it, even with the release of a #2 version. There may only be 25 - 30 game windows open, down from over 700, but people are still there with new ones weekly.
I still enjoy GW even after 2+ years, and I will still log on as long as there is a place to log on to.
Lonesamurai
Quote:
Originally Posted by Aera Lure
Anet even said recently they dont intend to keep GW servers open indefinitely after GW2's release (this did surprise me actually, as I thought the option to go back for HoM things would always be there).
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and if you provide me with said link and your right, I'll probably be the first to storm ANet towers and strangle Gaile
Feminist Terrorist
To me, GW was a dead game the moment Anet announced GW2.
Hence the dead game walking comment.
Hence the dead game walking comment.
pamelf
Quote:
Originally Posted by Lonesamurai
Link?!?
and if you provide me with said link and your right, I'll probably be the first to storm ANet towers and strangle Gaile |
Clarissa F
If the game is dead....
why is this forum still active? And GWOnline gets more messages. A game dies from lack of interest. GW is still alive, if not in full health.
Three updates last week....in one friggin day...kind of proves there is still active interest on Anet's side, as well.
why is this forum still active? And GWOnline gets more messages. A game dies from lack of interest. GW is still alive, if not in full health.
Three updates last week....in one friggin day...kind of proves there is still active interest on Anet's side, as well.
Edge Martinez
Quote:
Originally Posted by Clarissa F
If the game is dead....
why is this forum still active? And GWOnline gets more messages. A game dies from lack of interest. GW is still alive, if not in full health. Three updates last week....in one friggin day...kind of proves there is still active interest on Anet's side, as well. |
Second answer. Suppose you had no active interest in flipping burgers, but you worked at McDonalds... so you had to flip a few burgers, does that indicate active interest? Or just a job?
Put simpler, the guy doing updates is the chicken. Bacon and eggs for breakfast, right? The chicken? She's involved. That pig? He's committed.
~ Dan ~
Quote:
Originally Posted by Feminist Terrorist
To me, GW was a dead game the moment Anet announced GW2.
Hence the dead game walking comment. |
Iuris
For a game that was supposed to while away the time until Hellgate: London came out, Guild wars has certainly given me a lot of fun for a whole year - I can't think of any other game where I'd play for so long and still have fun with the game.
No game is forever. That's the idea GW was built up on. And if anything, it backfired because too many people play the game for more time
No game is forever. That's the idea GW was built up on. And if anything, it backfired because too many people play the game for more time
Lord Sojar
Hear that, that is the sound of the Guild Wars 1 servers falling down the staircase and snapping their necks 8 months after Guild Wars 2 comes out. Oh, what a horrible sound that is.... ewww.. 911?
Red Sonya
Quote:
Originally Posted by Vamis Threen
I wasn't criticising Oblivion, I don't play it any more but I loved it at the time. My point is that the basics of GW are nearly 3 years old and some of the areas are ropey compared to an 18 month old game. That doesn't mean it's bad. I still run a BBC emulator to occasionally play Elite. 23 years old......
Age's post got me thinking about several things; one was modding, which can really expand the lifespan of a game. Some games would have been a lot better if fans had been allowed to mod them (eg Tomb Raider), but Eidos stopping "modability" never hurt those ones commercially. However I'm dubious about in an online game. New maps and quests would be great, but the downside would be that we would all end up with +120hp weapons as quest rewards. So I dunno if it is possible in GW. Anyway, map generation seems to be the toughest issue for fan mods. The second was Company Hate; everyones seems to hate Beth on their forums, most people seem to hate Anet here, yet we're all playing their games. |
GW1 was basically an experiment to see how things would go. They clearly see combining PVP with PVE was a MAJOR mistake as it pissed a number of people off after every update and nerf to their characters those that played PVE only got screwed every single time. Those that played PVP whinned constantly and were never satisfied. They get beat once by a build and it's FOTM and it needs to be NERFED screams around the globe. GW2 will be different, very different from GW1 you can bet. People will whine and scream about that also saying it's not skill > time boo hoo. lol
Quote:
Quote: - I can't think of any other game where I'd play for so long and still have fun with the game. |
I can it was Everquest and it gave me 5 years of fun an enjoyment. It was called EVERquest because that is what it was. You could play that game a lifetime and never see everything or complete it before a new expansion came out. I think it has 8 or 9 expansions now. I'd still play IT if it was FREE (no monthly fee). But, $14-$15 a month adds up and when you quit one of these mmorpgs you take away nothing but the memories. That is the only thing really that is appealing about the GWs series is it has no monthly fee. But, it also has miniscule content as well. In reality it's nothing more than an offline rpg that you can play online. It's not even a persistant world like a Neverwinter Nights and that's an offline game you can play online and with many people on a server. GWs is like that roller coaster ride at 6 flags you love to ride over an over, but, eventually gets old and boring and you look for another ride to enjoy. If the developers had of randomized every zone or at least a random area to play in the longevity of this game could have been longer. But, as it is only the casual players might get a few more years of enjoyment out of it, but, of course us hardcore with all the good loot will be gone and so there will be nothing for them to buy from each other cause they can't get to the good stuff like we can. And we'll be playing GW2.
Infinite_PeeWee
Well, I'll keep playing until GW2 comes out, and it all depends on how different GW2 is as to whether I stop playing GW1 or not. If it's pretty much the same but with better graphics then I'll just play GW2, but if it's different they I'll carry on playing both.
EPO Bot
You want to know what a dead on line game looks like, go check out Diablo2 in it's curent state. People are still playing, but only those that use hacks.Wich makes it impossible to join a game in hardcore without getting killed by an TPPK bot. It literally happens every single time. NO exeptions.
If finding a party becomes impossible due to institutionalized cheating, an on line game becomes a pure solo job and loses all the appeal it once has. That's one of the reasons why GW will live on for a wile: The douches have not too many tools to bully the legits out of the game. Exept trash talking perhaps.
If finding a party becomes impossible due to institutionalized cheating, an on line game becomes a pure solo job and loses all the appeal it once has. That's one of the reasons why GW will live on for a wile: The douches have not too many tools to bully the legits out of the game. Exept trash talking perhaps.
Red Sonya
Don't forget duping EPO that to this day still appears to be present. I think Duping has ruined GWs as well. But, they have always screwed with the economy remember when Ectos were 100gp that one day they did the reset? You know how many Ectos went for 100gp? haha Then when Ectos got up to 19 plat you know how many people made a killing selling all of theirs off?
EPO Bot
Duping in GW has by no means the effect it has in Diablo2. A D2 duper kills any legit with one hit because of his duped ethereal breath of the dying berserker axe, wile a GW duped item doesn't give any combat benefit at all.
Red Sonya
But it gives wealth and elitism and that's the most important things in GW and because of duping now everyone can have that status. Thus making it a socialistic type of game that is boring because no one is supreme like in D2
sassoonssamson
Guild Wars was available to cut a niche market for itself and make it profitable.
It was unique business model with no monthly charges and they made money on it by campaigns and expansions
Having said that anet had lot to learn from GW and what people like
Ao in fact i feel that GW2 is going to be far more better
There challenges are
1)They are going to remove level caps but get rid of excessive grinding
2) Instances ... Free to roam world will be there atleast in some places
3) Big party sizes I guess 25+ killing dragons etc
4) Casual pvp Vs HArd core PVP
5) Click to point They said they will remove it.
6) Marriages This would seem lame to many but I finsd it interesting
They already have the base ,I personally would shell out out momney for GW2 just to see what kind of transition happens from my monuments .
Gw1 will die a natural death when the population dies out and it will happen
Till then njoy
It was unique business model with no monthly charges and they made money on it by campaigns and expansions
Having said that anet had lot to learn from GW and what people like
Ao in fact i feel that GW2 is going to be far more better
There challenges are
1)They are going to remove level caps but get rid of excessive grinding
2) Instances ... Free to roam world will be there atleast in some places
3) Big party sizes I guess 25+ killing dragons etc
4) Casual pvp Vs HArd core PVP
5) Click to point They said they will remove it.
6) Marriages This would seem lame to many but I finsd it interesting
They already have the base ,I personally would shell out out momney for GW2 just to see what kind of transition happens from my monuments .
Gw1 will die a natural death when the population dies out and it will happen
Till then njoy
Abedeus
GW is like a tomato or carrot - it's ,,alive'', but it doesn't talk, move or do anything. I would say that games like Neverwinter Nights, Ragnarok Online or Wolfenstein: Enemy Territory are in much better condition...
EPO - If you don't know - people usually don't play on public games, unless for fun. But if someone wants serious PvP, there are special leagues you in which you can play fair. But in Diablo 2 people play with each other much more often than in GW. Simple reason - everyone has a character that is almost solo, so 8 people are much better than 1 person. But in GW people (like myself) are more about playing with AI due to stupidity of 95% of PuGs.
So answer for ,,will GW2 kill GW1'' is - No, because GW is almost dead now. It will die long time before GW2 will come out.
EPO - If you don't know - people usually don't play on public games, unless for fun. But if someone wants serious PvP, there are special leagues you in which you can play fair. But in Diablo 2 people play with each other much more often than in GW. Simple reason - everyone has a character that is almost solo, so 8 people are much better than 1 person. But in GW people (like myself) are more about playing with AI due to stupidity of 95% of PuGs.
So answer for ,,will GW2 kill GW1'' is - No, because GW is almost dead now. It will die long time before GW2 will come out.
Red Sonya
Quote:
1)They are going to remove level caps but get rid of excessive grinding |
nyttyn
OBJECTION!
GW will not die.
Actualy, it will get another wave before gw2, cuz of hall of momuments.
Then it will eventuly die off.EVENTUALY, but NOT because of gw2
GW will not die.
Actualy, it will get another wave before gw2, cuz of hall of momuments.
Then it will eventuly die off.EVENTUALY, but NOT because of gw2
~ Dan ~
Quote:
Originally Posted by sassoonssamson
1)They are going to remove level caps but get rid of excessive grinding
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Dev121
Quote:
Originally Posted by dan-the-noob
Er.. reaching the level cap is the excessive grind.
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Etta
Quote:
Will Guild Wars 2 kill Guild Wars 1? |
Sakura Az
every game in existance kills its self over time, why won't anyone EVER realize that?