Drop Rates SoJ vs. SV (Image heavy!)

gw_poster

gw_poster

Desert Nomad

Join Date: Jan 2007

so cal

R/

After reading this thread this morning, I got all uppety and went and tried it with my Mo/D:

Balth Spirit, Mending, Blessed Aura, [SoJ], ZF, Mystic Regen, ShHands, PS

Funny, I can't get past the first part past the bridge (coming in from BD)...some mesmers from Arret's Group or whatever use Spirit Shackles and MindWrack, or some other crap and I have no energy at all...at least they're not stripping ench ...anyway, I can't run past them - at least with that particular spawn. So I brought H/H and took out those first mobs..left them there and breezed through the rest of it solo, the bugs, plants, butt-load of skales in that one mob and all of the undead in the city. The only problem I had was with the Skree healer and that boss with it...I tried but didn't bother...found out too that SoJ hits for 2x on undead...-106hp/hit! Add to that ZF and they drop rather quickly, unfortunately, however, the drops were shite! Which leads me to my point: either I had a really bad drop sequence, or something smells fishy with that screenie...I'm not fully doubting since I only took one run through, but I can't imagine that many golds/lockpics based upon my 1 purple, 2 blue, all white (crap) run, I vanquished about 130 foes and no golds?? (Yes, I was in HM) I lie- one gold - from the chest...a r13 Air Staff! lol (but it was 20/20, but whatever) lol

Skinny Corpse

Skinny Corpse

Lion's Arch Merchant

Join Date: Mar 2007

Company of Corpses [CoC]

Quote:
Originally Posted by gw_poster
After reading this thread this morning, I got all uppety and went and tried it with my Mo/D:

Balth Spirit, Mending, Blessed Aura, [SoJ], ZF, Mystic Regen, ShHands, PS

Funny, I can't get past the first part past the bridge (coming in from BD)...some mesmers from Arret's Group or whatever use Spirit Shackles and MindWrack, or some other crap and I have no energy at all...at least they're not stripping ench ...anyway, I can't run past them - at least with that particular spawn. So I brought H/H and took out those first mobs..left them there and breezed through the rest of it solo, the bugs, plants, butt-load of skales in that one mob and all of the undead in the city. The only problem I had was with the Skree healer and that boss with it...I tried but didn't bother...found out too that SoJ hits for 2x on undead...-106hp/hit! Add to that ZF and they drop rather quickly, unfortunately, however, the drops were shite! Which leads me to my point: either I had a really bad drop sequence, or something smells fishy with that screenie...I'm not fully doubting since I only took one run through, but I can't imagine that many golds/lockpics based upon my 1 purple, 2 blue, all white (crap) run, I vanquished about 130 foes and no golds?? (Yes, I was in HM) I lie- one gold - from the chest...a r13 Air Staff! lol (but it was 20/20, but whatever) lol oh, you chose a different route than I usually do. I always start at Jokkanur Diggings and keep to the right.
That way you will not face any annoying mesmers, just skales until you reach the undead.
And as for the drops goes.. I have those runs too, believe me.. all you end up
with is a heep of bones and white trash.

fusion101

Ascalonian Squire

Join Date: Nov 2007

Exeter, UK

Im still abit borderline wether it is true or not.

As someone mentioned a computer doesn't have any means of making a random seqence as we know. It is random in a sence but if you can figure out the code use to produce the "random data" then it is random no more because you can basicly predict the data that will be given.

A video showing both runs and the a side by side video comparsion would remove doubt from peoples minds and clear up any "fake" accusations.

Good luck with your future runs!

gw_poster

gw_poster

Desert Nomad

Join Date: Jan 2007

so cal

R/

Quote:
Originally Posted by Skinny Corpse
oh, you chose a different route than I usually do. I always start at Jokkanur Diggings and keep to the right.
That way you will not face any annoying mesmers, just skales until you reach the undead.
And as for the drops goes.. I have those runs too, believe me.. all you end up
with is a heep of bones and white trash. Ty for that - I'll try that other route...plus I found out that I had some quest on that's why the Arret's Group was there (or is it always there?) I figured my run was probably atypical in terms of the number of crap drops and no golds, so I'll try that other route..and this time I'll bring a full salvage kit! (last run it ran out 1/2 way through) lol

Burning Blade

Burning Blade

Frost Gate Guardian

Join Date: Jun 2007

Syag

wow if this is true, it would be the most noble discovery in GW life! But I think if you can reproduce that result and figure out what kind of pattern will make loots better, ANET will immediately NERF it by implementing a different random mechanism.

chessyang

chessyang

Not far from Elite

Join Date: Apr 2006

Florida

W/

Skinny Corpse,

hey could you post your "time on this map" also? have to ask which is faster =)

thanks for posting your results.

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

why not post screenshot of the loots dropping from the monsters? i would love to see the same mob dropping the same items to two different players in different instances. That would be good supporting evidence.

I have gotten two identical items in a HM Kanaxai chest before and i counted that as luck, but this? 20+ items identical? ONE run should be conclusive if this is real. The chances of getting so many items that are the same simply cannot happen via luck and coincidence it cannot even be explained via math.

however if anet used a single algorithm that determined the drops for every player using perhaps the time stamp and town location, then this is possible.

The Mountain

The Mountain

Forge Runner

Join Date: Jun 2006

Realm of the GWAMMs

Teh Academy [PhD]

W/

It would be more interesting to have two full groups (assuming you could arrange for 16 players to connect via the same ISP, if that is related in any way) enter the same area at identical times.

Armond

Frost Gate Guardian

Join Date: Jun 2006

California

W/E

To the people who think this is fake: I'm sorry, but you're wrong. Explain to me how the code could possibly generate a random item the moment a monster is killed (coins, salvage, weapon, or stacking item, and then the details - how many coins? what armor for the salvage? what stats for the weapon? what stacking item?), determine if it's affected by loot scaling, and then present it - all within about a quarter of a second? I've done more than enough farming to tell me that loot is, obviously, generated at the time the area is loaded. If you get a bad spawn, you get a bad spawn, and on occasion you get a better time:loot ratio by rezoning.

In short, this thread told me nothing I did not consider obvious already. :P

dustbunny

Lion's Arch Merchant

Join Date: Apr 2005

When the two of you did a split test and get the same results, did you kill the groups in the same order or different order?

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

should do this with more than 2 people to duplicate what the ts has seen.
maybe a few would get different drops, but i bet we could get 2 people with the same drops again.

get an x amount of "experienced" farmers on vent, start at the same time, and tell eachother what you are getting.

KartMan

KartMan

Wilds Pathfinder

Join Date: Dec 2006

Grand Line

Plz Use R Instead of Q for [req]

hi there,

very interesting indeed
do you happen to remember if you were on the same server or not ?

cheers

JDO1288

Ascalonian Squire

Join Date: Oct 2007

i have felt that drops were based on time of day more than anything else for a while now...my friend and i used to farm ettins for runes back in the day and everytime i would get a sup vig he would get one within 5 minutes...often we had the exact same drops at close to the same times.

Skinny Corpse

Skinny Corpse

Lion's Arch Merchant

Join Date: Mar 2007

Company of Corpses [CoC]

Quote:
Originally Posted by chessyang
Skinny Corpse,

hey could you post your "time on this map" also? have to ask which is faster =)

thanks for posting your results.
Both monk and necro finish in the run in about 16-17 minutes, if without
any mishaps. The necro is quicker killing the skales as the Frigid ones can
be a pain to kill with the monk, but the monk cathes up on the undead
as you can take on huge mobs at the same time. My 330 Rit can do it about
same time too.

Quote: Originally Posted by dustbunny When the two of you did a split test and get the same results, did you kill the groups in the same order or different order? We made sure we had the same route and same order, so we even
could tell when and what dropped.

Quote:
Originally Posted by KartMan
hi there,

very interesting indeed
do you happen to remember if you were on the same server or not ?

cheers Yes, we were on the same server as we have to run side by side into the
the area at the exact same time. It takes a couple of attempts before we
manage to get it timed right, cause the margin of error is rediculously small.

Skinny Corpse

Skinny Corpse

Lion's Arch Merchant

Join Date: Mar 2007

Company of Corpses [CoC]

Quote:
Originally Posted by R Langdon
why not post screenshot of the loots dropping from the monsters? i would love to see the same mob dropping the same items to two different players in different instances. That would be good supporting evidence. That's a part of the plan for tonight's run.

KartMan

KartMan

Wilds Pathfinder

Join Date: Dec 2006

Grand Line

Plz Use R Instead of Q for [req]

ok then it would be interesting to try on two different servers, I guess you won't get the same drops.

Could you for the next time sync joining the server but kill things without synching, I mean either take different route, or have one char go ahead and wait for let's say one or 2 minutes, and then have the other char start then.

I had a theory a while ago that monsters, items they hold (including rarity and mods) and drop also are pre-generated, maybe there is more randomisation for the drop sequence, so if you unsync the killing maybe you won't get the same drops.

cheers

Skinny Corpse

Skinny Corpse

Lion's Arch Merchant

Join Date: Mar 2007

Company of Corpses [CoC]

Quote:
Originally Posted by KartMan
ok then it would be interesting to try on two different servers, I guess you won't get the same drops.

Could you for the next time sync joining the server but kill things without synching, I mean either take different route, or have one char go ahead and wait for let's say one or 2 minutes, and then have the other char start then.

I had a theory a while ago that monsters, items they hold (including rarity and mods) and drop also are pre-generated, maybe there is more randomisation for the drop sequence, so if you unsync the killing maybe you won't get the same drops.

cheers As the necro is quicker killing the skales we killed unsynced pretty much
all the way as he got a head start. Just before the undead he waited so
I could catch up but then I pulled away.
So, as I see it, as you've entered there's nothing you can do to affect the loot.
And trying 2 different servers would surely be interesting but it would
probably be impossible to sync the entering.

Ghost of Toast

Ghost of Toast

Lion's Arch Merchant

Join Date: Jun 2007

Poland

MKOD

W/

I think that time not method of killing matters.
I've done this farm few times during few days with 330hp Rt/Mo.
Avrege of golds per run (about 65 mobs) was 2-3 but last sunday (25.11) i had avreage of 4-5 drops per run and next day it wasn'e even 1 per run.
And yeah i think that i believe you.

Qdq Swi

Qdq Swi

Krytan Explorer

Join Date: Nov 2007

N/

Quote:
Originally Posted by Skinny Corpse
Both monk and necro finish in the run in about 16-17 minutes, if without
any mishaps. The necro is quicker killing the skales as the Frigid ones can
be a pain to kill with the monk, but the monk cathes up on the undead
as you can take on huge mobs at the same time. My 330 Rit can do it about
same time too.


We made sure we had the same route and same order, so we even
could tell when and what dropped.


Yes, we were on the same server as we have to run side by side into the
the area at the exact same time. It takes a couple of attempts before we
manage to get it timed right, cause the margin of error is rediculously small. O.o takes much less than 16 mins on my 330 rit... More like 12-13 mins, because they do it pretty fast and are consistant throughout the whole run. They kill the Frigid Skales without too much trouble and are much faster than Mo with SoJ at killing undeads (VwK doesnt cause mobs to scatter as much as SoJ does, even though SoJ does x2 Dmg). Also VwK Recharges much faster than SoJ does... It's more viable Imho.

Btw, someone said 16 people sync into 1 area at the same time?! Sorry, I dont think theres much chance of that. Just 2 people syncing into the same area at the same times is a feat, let alone 16.

Skinny Corpse

Skinny Corpse

Lion's Arch Merchant

Join Date: Mar 2007

Company of Corpses [CoC]

Quote:
Originally Posted by Qdq Swi
O.o takes much less than 16 mins on my 330 rit... More like 12-13 mins, because they do it pretty fast and are consistant throughout the whole run. They kill the Frigid Skales without too much trouble and are much faster than Mo with SoJ at killing undeads (VwK doesnt cause mobs to scatter as much as SoJ does, even though SoJ does x2 Dmg). Also VwK Recharges much faster than SoJ does... It's more viable Imho.

Btw, someone said 16 people sync into 1 area at the same time?! Sorry, I dont think theres much chance of that. Just 2 people syncing into the same area at the same times is a feat, let alone 16. Maybe we chose different routes? ..or maybe I'm just slow.
I usually get 70 kills on my runs.

16 synced entrances? I don't think that can be done. Even 3 would
be a great challange.

Adam144

Frost Gate Guardian

Join Date: Aug 2007

Castleford, England

None

E/

Hey if you need someone else to help test you let me know, I'll come along on my 55 and provide some extra testing

<-- IGN

Skinny Corpse

Skinny Corpse

Lion's Arch Merchant

Join Date: Mar 2007

Company of Corpses [CoC]

Cool, I'll keep that in mind!

The Mountain

The Mountain

Forge Runner

Join Date: Jun 2006

Realm of the GWAMMs

Teh Academy [PhD]

W/

Quote:
Originally Posted by Skinny Corpse
16 synced entrances? I don't think that can be done. Even 3 would
be a great challange. I'm suggesting having two groups of eight. Each group leader attempts to sync the zoning. That would be just as difficult as doing the two-man you've already done. Thus, you're testing the loot drop in relation to each person's position in a group.
Plus, if you were on ts or vent, you could immediately compare the drops, etc.
Just an idea.

Skinny Corpse

Skinny Corpse

Lion's Arch Merchant

Join Date: Mar 2007

Company of Corpses [CoC]

Quote:
Originally Posted by The Mountain
I'm suggesting having two groups of eight. Each group leader attempts to sync the zoning. That would be just as difficult as doing the two-man you've already done. Thus, you're testing the loot drop in relation to each person's position in a group.
Plus, if you were on ts or vent, you could immediately compare the drops, etc.
Just an idea. And a good idea it is. Would be really interesting to see the result of such test.
We'll most likely try this in a near future.

Master Saji

Pre-Searing Cadet

Join Date: Jul 2005

Citadel Of Faith [LaZy]

N/

There is no solid evidence proving this. I can easily go do a quick run on my monk. take a screen shot, and then give said drops to my brother on his necro who, of course, takes a screen shot of the same loot.

Qdq Swi

Qdq Swi

Krytan Explorer

Join Date: Nov 2007

N/

Quote:
Originally Posted by Master Saji
There is no solid evidence proving this. I can easily go do a quick run on my monk. take a screen shot, and then give said drops to my brother on his necro who, of course, takes a screen shot of the same loot. As he's already said.. What would the purpose of that be? There is none, thus he wouldnt be lying.

Narcin

Lion's Arch Merchant

Join Date: Feb 2007

Mo/

I have to believe them. Theres screen shot evidence. Also they must have had the same spawn because they both had 70 enemies dead. Thats just another thing to consider.

royal mercenary

royal mercenary

Krytan Explorer

Join Date: Dec 2006

Glob Of Ectospasm [GoE]

Me/Rt

gonna try this out asswell soon
when i get my pc back i got 2 and i ll enter same time,
then do both runs,, give you guys the end

Dev121

Dev121

Forge Runner

Join Date: Sep 2005

Dunno if this has been mentioned but how do you fit all that in inventory? Doesnt make sense.

hadin gar kain

Academy Page

Join Date: Sep 2006

America

W/

Quote:
Originally Posted by DeVaNeY121
Dunno if this has been mentioned but how do you fit all that in inventory? Doesnt make sense. i was thinking that also, but that proves to me that they didnt just run out of town and take 2 diff screen shots of the same loot, though it would be nice if they could give us a full view of their inv, and we could compare that to the items on the ground, and have party menu up so we know they are indeed alone.

Skinny Corpse

Skinny Corpse

Lion's Arch Merchant

Join Date: Mar 2007

Company of Corpses [CoC]

Quote:
Originally Posted by DeVaNeY121
Dunno if this has been mentioned but how do you fit all that in inventory? Doesnt make sense. It didn't fit, but we didn't want to salvage anything either, so we had to run
back and forth to gather the loot.

niek2004

niek2004

Krytan Explorer

Join Date: Sep 2007

Afk in Gh.

Old N Dirty[ym] Good Tactics[Good]

P/Rt

Quote:
Originally Posted by Skinny Corpse
We will take better screenshot of our next run, showing both loots in the same picture, just too show we're not faking anything.
And as I've said in previous post; I've nothing to gain by making something like this up. hoax maybe?
and sorry for my scepticism, i really want to beleve you but there is this tiny litte voice in my head screaming otherwise.

does any1 remember the terror shield?

Skinny Corpse

Skinny Corpse

Lion's Arch Merchant

Join Date: Mar 2007

Company of Corpses [CoC]

The first post is updated with a screenshot from tonights run.

Master Saji

Pre-Searing Cadet

Join Date: Jul 2005

Citadel Of Faith [LaZy]

N/

Quote:
Originally Posted by Qdq Swi
As he's already said.. What would the purpose of that be? There is none, thus he wouldnt be lying. I can think of one reason, and said reason should be obvious; attention. Why lie about something? Because it will get you recognized and you'll be the cool kid on the block.

Skinny Corpse

Skinny Corpse

Lion's Arch Merchant

Join Date: Mar 2007

Company of Corpses [CoC]

I knew there would be scepticism, and I'm fine with that, and I'm not going to argue or try to convince anyone of our intentions any further than saying:

This is only for the fun of a theory put to the test and the surprising results of it.
That's it.

gw_poster

gw_poster

Desert Nomad

Join Date: Jan 2007

so cal

R/

So I took the "short" way to the city from Jokanur Diggings, easy as pie getting through with my Mo/D...but after 3 runs, I've concluded it's a 'why bother' farming run...one gold in 4 runs! That's a lie, 2 golds in 4 runs (one from a chest)...True, it's kind of short (12-15 min), but unless you're looking for skeleton bones and/or skale teeth/claws, or drake flesh it's basically worthless. The only thing cool I guess is how fast those dead drop with the
2x holy damage from SoJ (and the SS points)...If you must farm on Istan, do Zehlon Reach...5 minutes and only 1 in 5 runs don't result in gold(s)!

Btw: there is another difference between the 1st two drop screenshots...the nec has a grape butterfly sword and the monk does not...but anyway..../shrug

Krazi Bastid

Frost Gate Guardian

Join Date: Dec 2006

A/

im not really sure if i understand this correctly. so if this stuff is true then that means drops are determined based on the time a player goes into the zone? how could knowing that be exploitable?

i do however think its true. i am pretty sure that items and their stats are determined when you load the map. how do i know? because a couple of times, i have fought enemies and got hit with some random -3dmg and lifesteal shows up in my dmg skill list thing. when i kill the enemies, they drop a weapon that had a vamp mod on it.

Skinny Corpse

Skinny Corpse

Lion's Arch Merchant

Join Date: Mar 2007

Company of Corpses [CoC]

Quote:
Originally Posted by Krazi Bastid
im not really sure if i understand this correctly. so if this stuff is true then that means drops are determined based on the time a player goes into the zone? how could knowing that be exploitable? That's my opinion from what I've seen so far in our test, the method doesn't matter but the spawn on entry does.
I don't think I'll ever even try to figure out when to enter to get good drops as
I've experienced the tiny margin that makes all the difference upon entry.

Kyle The Piemaster

Academy Page

Join Date: Mar 2006

A few more pieces of evidence that drops are determined when you zone into a region:
the old dead sword farm with the ghosts: if a ghost was ever wielding a dead sword, it dropped it.
also if a boss is wielding its green weapon/focus/shield etc. it will drop it.

Skinny Corpse

Skinny Corpse

Lion's Arch Merchant

Join Date: Mar 2007

Company of Corpses [CoC]

Quote:
Originally Posted by Kyle The Piemaster
A few more pieces of evidence that drops are determined when you zone into a region:
the old dead sword farm with the ghosts: if a ghost was ever wielding a dead sword, it dropped it.
also if a boss is wielding its green weapon/focus/shield etc. it will drop it. You're right. Same thing with the undead in Fahranur, if they try to split you
open with a dead sword, they'll give it to you when you kill them.