Originally Posted by KartMan
hi there,
very interesting indeed
do you happen to remember if you were on the same server or not ?
cheers
Yes, we were on the same server as we have to run side by side into the
the area at the exact same time. It takes a couple of attempts before we
manage to get it timed right, cause the margin of error is rediculously small.
27 Nov 2007 at 09:02 - 55
Quote:
Originally Posted by R Langdon
why not post screenshot of the loots dropping from the monsters? i would love to see the same mob dropping the same items to two different players in different instances. That would be good supporting evidence.
That's a part of the plan for tonight's run.
27 Nov 2007 at 09:16 - 56
ok then it would be interesting to try on two different servers, I guess you won't get the same drops.
Could you for the next time sync joining the server but kill things without synching, I mean either take different route, or have one char go ahead and wait for let's say one or 2 minutes, and then have the other char start then.
I had a theory a while ago that monsters, items they hold (including rarity and mods) and drop also are pre-generated, maybe there is more randomisation for the drop sequence, so if you unsync the killing maybe you won't get the same drops.
cheers
27 Nov 2007 at 09:26 - 57
Quote:
Originally Posted by KartMan
ok then it would be interesting to try on two different servers, I guess you won't get the same drops.
Could you for the next time sync joining the server but kill things without synching, I mean either take different route, or have one char go ahead and wait for let's say one or 2 minutes, and then have the other char start then.
I had a theory a while ago that monsters, items they hold (including rarity and mods) and drop also are pre-generated, maybe there is more randomisation for the drop sequence, so if you unsync the killing maybe you won't get the same drops.
cheers 
As the necro is quicker killing the skales we killed unsynced pretty much
all the way as he got a head start. Just before the undead he waited so
I could catch up but then I pulled away.
So, as I see it, as you've entered there's nothing you can do to affect the loot.
And trying 2 different servers would surely be interesting but it would
probably be impossible to sync the entering.
27 Nov 2007 at 12:53 - 58
I think that time not method of killing matters.
I've done this farm few times during few days with 330hp Rt/Mo.
Avrege of golds per run (about 65 mobs) was 2-3 but last sunday (25.11) i had avreage of 4-5 drops per run and next day it wasn'e even 1 per run.
And yeah i think that i believe you.
27 Nov 2007 at 14:15 - 59
Quote:
Originally Posted by Skinny Corpse
Both monk and necro finish in the run in about 16-17 minutes, if without
any mishaps. The necro is quicker killing the skales as the Frigid ones can
be a pain to kill with the monk, but the monk cathes up on the undead
as you can take on huge mobs at the same time. My 330 Rit can do it about
same time too.
We made sure we had the same route and same order, so we even
could tell when and what dropped.
Yes, we were on the same server as we have to run side by side into the
the area at the exact same time. It takes a couple of attempts before we
manage to get it timed right, cause the margin of error is rediculously small.
O.o takes much less than 16 mins on my 330 rit... More like 12-13 mins, because they do it pretty fast and are consistant throughout the whole run. They kill the Frigid Skales without too much trouble and are much faster than Mo with SoJ at killing undeads (VwK doesnt cause mobs to scatter as much as SoJ does, even though SoJ does x2 Dmg). Also VwK Recharges much faster than SoJ does... It's more viable Imho.
Btw, someone said 16 people sync into 1 area at the same time?! Sorry, I dont think theres much chance of that. Just 2 people syncing into the same area at the same times is a feat, let alone 16.
27 Nov 2007 at 15:08 - 60
Quote:
Originally Posted by Qdq Swi
O.o takes much less than 16 mins on my 330 rit... More like 12-13 mins, because they do it pretty fast and are consistant throughout the whole run. They kill the Frigid Skales without too much trouble and are much faster than Mo with SoJ at killing undeads (VwK doesnt cause mobs to scatter as much as SoJ does, even though SoJ does x2 Dmg). Also VwK Recharges much faster than SoJ does... It's more viable Imho.
Btw, someone said 16 people sync into 1 area at the same time?! Sorry, I dont think theres much chance of that. Just 2 people syncing into the same area at the same times is a feat, let alone 16.
Maybe we chose different routes? ..or maybe I'm just slow. 
I usually get 70 kills on my runs.
16 synced entrances? I don't think that can be done. Even 3 would
be a great challange.
27 Nov 2007 at 15:14 - 61
Hey if you need someone else to help test you let me know, I'll come along on my 55 and provide some extra testing
<-- IGN
27 Nov 2007 at 15:43 - 62
Cool, I'll keep that in mind!
27 Nov 2007 at 17:08 - 63
Quote:
Originally Posted by Skinny Corpse
16 synced entrances? I don't think that can be done. Even 3 would
be a great challange.
I'm suggesting having two groups of eight. Each group leader attempts to sync the zoning. That would be just as difficult as doing the two-man you've already done. Thus, you're testing the loot drop in relation to each person's position in a group.
Plus, if you were on ts or vent, you could immediately compare the drops, etc.
Just an idea.
27 Nov 2007 at 17:37 - 64
Quote:
Originally Posted by The Mountain
I'm suggesting having two groups of eight. Each group leader attempts to sync the zoning. That would be just as difficult as doing the two-man you've already done. Thus, you're testing the loot drop in relation to each person's position in a group.
Plus, if you were on ts or vent, you could immediately compare the drops, etc.
Just an idea.
And a good idea it is. Would be really interesting to see the result of such test.
We'll most likely try this in a near future.
27 Nov 2007 at 17:37 - 65
There is no solid evidence proving this. I can easily go do a quick run on my monk. take a screen shot, and then give said drops to my brother on his necro who, of course, takes a screen shot of the same loot.
27 Nov 2007 at 17:46 - 66
Quote:
Originally Posted by Master Saji
There is no solid evidence proving this. I can easily go do a quick run on my monk. take a screen shot, and then give said drops to my brother on his necro who, of course, takes a screen shot of the same loot.
As he's already said.. What would the purpose of that be? There is none, thus he wouldnt be lying.
27 Nov 2007 at 18:25 - 67
I have to believe them. Theres screen shot evidence. Also they must have had the same spawn because they both had 70 enemies dead. Thats just another thing to consider.
27 Nov 2007 at 18:42 - 68
gonna try this out asswell soon 
when i get my pc back i got 2 and i ll enter same time,
then do both runs,, give you guys the end
27 Nov 2007 at 19:16 - 69
Dunno if this has been mentioned but how do you fit all that in inventory? Doesnt make sense.
27 Nov 2007 at 19:20 - 70
Quote:
Originally Posted by DeVaNeY121
Dunno if this has been mentioned but how do you fit all that in inventory? Doesnt make sense.
i was thinking that also, but that proves to me that they didnt just run out of town and take 2 diff screen shots of the same loot, though it would be nice if they could give us a full view of their inv, and we could compare that to the items on the ground, and have party menu up so we know they are indeed alone.
27 Nov 2007 at 19:29 - 71
Quote:
Originally Posted by DeVaNeY121
Dunno if this has been mentioned but how do you fit all that in inventory? Doesnt make sense.
It didn't fit, but we didn't want to salvage anything either, so we had to run
back and forth to gather the loot.
27 Nov 2007 at 21:17 - 72
Quote:
Originally Posted by Skinny Corpse
We will take better screenshot of our next run, showing both loots in the same picture, just too show we're not faking anything.
And as I've said in previous post; I've nothing to gain by making something like this up.
hoax maybe?
and sorry for my scepticism, i really want to beleve you but there is this tiny litte voice in my head screaming otherwise.
does any1 remember the terror shield?
27 Nov 2007 at 21:55 - 73
The first post is updated with a screenshot from tonights run.
27 Nov 2007 at 22:08 - 74
Quote:
Originally Posted by Qdq Swi
As he's already said.. What would the purpose of that be? There is none, thus he wouldnt be lying.
I can think of one reason, and said reason should be obvious; attention. Why lie about something? Because it will get you recognized and you'll be the cool kid on the block.
27 Nov 2007 at 22:58 - 75
I knew there would be scepticism, and I'm fine with that, and I'm not going to argue or try to convince anyone of our intentions any further than saying:
This is only for the fun of a theory put to the test and the surprising results of it.
That's it.
27 Nov 2007 at 22:59 - 76
So I took the "short" way to the city from Jokanur Diggings, easy as pie getting through with my Mo/D...but after 3 runs, I've concluded it's a 'why bother' farming run...one gold in 4 runs! That's a lie, 2 golds in 4 runs (one from a chest)...True, it's kind of short (12-15 min), but unless you're looking for skeleton bones and/or skale teeth/claws, or drake flesh it's basically worthless. The only thing cool I guess is how fast those dead drop with the
2x holy damage from SoJ (and the SS points)...If you must farm on Istan, do Zehlon Reach...5 minutes and only 1 in 5 runs don't result in gold(s)!
Btw: there is another difference between the 1st two drop screenshots...the nec has a grape butterfly sword and the monk does not...but anyway..../shrug
27 Nov 2007 at 23:30 - 77
im not really sure if i understand this correctly. so if this stuff is true then that means drops are determined based on the time a player goes into the zone? how could knowing that be exploitable?
i do however think its true. i am pretty sure that items and their stats are determined when you load the map. how do i know? because a couple of times, i have fought enemies and got hit with some random -3dmg and lifesteal shows up in my dmg skill list thing. when i kill the enemies, they drop a weapon that had a vamp mod on it.
27 Nov 2007 at 23:48 - 78
Quote:
Originally Posted by Krazi Bastid
im not really sure if i understand this correctly. so if this stuff is true then that means drops are determined based on the time a player goes into the zone? how could knowing that be exploitable?
That's my opinion from what I've seen so far in our test, the method doesn't matter but the spawn on entry does.
I don't think I'll ever even try to figure out when to enter to get good drops as
I've experienced the tiny margin that makes all the difference upon entry.
28 Nov 2007 at 00:08 - 79
A few more pieces of evidence that drops are determined when you zone into a region:
the old dead sword farm with the ghosts: if a ghost was ever wielding a dead sword, it dropped it.
also if a boss is wielding its green weapon/focus/shield etc. it will drop it.
28 Nov 2007 at 00:11 - 80
Quote:
Originally Posted by Kyle The Piemaster
A few more pieces of evidence that drops are determined when you zone into a region:
the old dead sword farm with the ghosts: if a ghost was ever wielding a dead sword, it dropped it.
also if a boss is wielding its green weapon/focus/shield etc. it will drop it.
You're right. Same thing with the undead in Fahranur, if they try to split you
open with a dead sword, they'll give it to you when you kill them.
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