Drop Rates SoJ vs. SV (Image heavy!)
ragnagard
Quote:
Originally Posted by Skinny Corpse
I'm not sure I'm following here.. you mean passing a zone without going
through an outpost? Nah, I will try to explain it better.
· Your farming run: Jokanur Excavation (outpost) -> Fahranur, The colony (explorable area)
Zone changes: 1
· My farming run: Longeye's Edge (outpost) -> Bjora's Mark (explorable area) -> Jaga Morraine (explorable area)
Zone changes: 2
That's the point. Will the drop be different if you sync at both "zone-changing portals"? will it be the same? who knows hehehe.
Better explanation? :P
through an outpost? Nah, I will try to explain it better.
· Your farming run: Jokanur Excavation (outpost) -> Fahranur, The colony (explorable area)
Zone changes: 1
· My farming run: Longeye's Edge (outpost) -> Bjora's Mark (explorable area) -> Jaga Morraine (explorable area)
Zone changes: 2
That's the point. Will the drop be different if you sync at both "zone-changing portals"? will it be the same? who knows hehehe.
Better explanation? :P
Skinny Corpse
Quote:
Originally Posted by ragnagard
Nah, I will try to explain it better.
· Your farming run: Jokanur Excavation (outpost) -> Fahranur, The colony (explorable area)
Zone changes: 1
· My farming run: Longeye's Edge (outpost) -> Bjora's Mark (explorable area) -> Jaga Morraine (explorable area)
Zone changes: 2
That's the point. Will the drop be different if you sync at both "zone-changing portals"? will it be the same? who knows hehehe.
Better explanation? :P Ah, much better!
Interesting thought.. my guess would be that unless you sync it, it would be
totally different. But it's another thing to try out, for sure.
· Your farming run: Jokanur Excavation (outpost) -> Fahranur, The colony (explorable area)
Zone changes: 1
· My farming run: Longeye's Edge (outpost) -> Bjora's Mark (explorable area) -> Jaga Morraine (explorable area)
Zone changes: 2
That's the point. Will the drop be different if you sync at both "zone-changing portals"? will it be the same? who knows hehehe.
Better explanation? :P Ah, much better!
Interesting thought.. my guess would be that unless you sync it, it would be
totally different. But it's another thing to try out, for sure.
Nova Packet
Awesome discovery guys!! I was wondering, does the instance work on a time zone? So for example, i do my run 14:30 00:00 flat, euro time, and the drops are good. Will my instance work again next day?
Beren985
Quote:
Originally Posted by Skinny Corpse
This came from pure curiosity. We both were faming Fahranur at the time and one of us could do the suckiest run ever, while the other got a truckload of gold. So, we got curious what would happen if we went at the same time.
Nice discovery there XD
Anyway, are you killing the monsters in the exact same order, or just the mobs in order? Have you tried to have one of you do something slightly different than the other, to see if loot changes afterwards? I mean like killing a neutral pet or identifying or recicling some object.
I'm dying to try this with my bro but I guess I'll have to wait till christmas...
Greetings
Anyway, are you killing the monsters in the exact same order, or just the mobs in order? Have you tried to have one of you do something slightly different than the other, to see if loot changes afterwards? I mean like killing a neutral pet or identifying or recicling some object.
I'm dying to try this with my bro but I guess I'll have to wait till christmas...
Greetings
Skinny Corpse
Quote:
Originally Posted by Beren985
Nice discovery there XD
Anyway, are you killing the monsters in the exact same order, or just the mobs in order? Have you tried to have one of you do something slightly different than the other, to see if loot changes afterwards? I mean like killing a neutral pet or identifying or recicling some object.
I'm dying to try this with my bro but I guess I'll have to wait till christmas...
Greetings Using Shield of Judgement makes it impossible to chose wich in the mob to kill,
so we've settled for taking on the mobs in the sam order. But if you read the
chat log on the screenshots I've posted you can see that same monster dropped
the same item for both of us.
Anyway, are you killing the monsters in the exact same order, or just the mobs in order? Have you tried to have one of you do something slightly different than the other, to see if loot changes afterwards? I mean like killing a neutral pet or identifying or recicling some object.
I'm dying to try this with my bro but I guess I'll have to wait till christmas...
Greetings Using Shield of Judgement makes it impossible to chose wich in the mob to kill,
so we've settled for taking on the mobs in the sam order. But if you read the
chat log on the screenshots I've posted you can see that same monster dropped
the same item for both of us.
Skinny Corpse
Quote:
Originally Posted by Nova Packet
Awesome discovery guys!! I was wondering, does the instance work on a time zone? So for example, i do my run 14:30 00:00 flat, euro time, and the drops are good. Will my instance work again next day?
I've been thinking about that too.. I have yet to go through all the screenshots
I've taken to try to find a pattern tho.. if there is any. The intervals may very well be too short to determine any pattern.
I've taken to try to find a pattern tho.. if there is any. The intervals may very well be too short to determine any pattern.
Armond
Quote:
Originally Posted by Nova Packet
Awesome discovery guys!! I was wondering, does the instance work on a time zone? So for example, i do my run 14:30 00:00 flat, euro time, and the drops are good. Will my instance work again next day?
The problem is, if you do it on August 23, your seed would be 0423200714300000 and if you did it on August 25 your seed would be 0425200714300000. Assuming you can get the exact time to the nanosecond twice in a row (gogo server lag).
ragnagard: So long as you enter the instance at the exact same time as your partner, it shouldn't matter how many zones you went through. (Shouldn't.)
ragnagard: So long as you enter the instance at the exact same time as your partner, it shouldn't matter how many zones you went through. (Shouldn't.)
ragnagard
I just have gone syncing (I think i did well) with my brother from Shing Jea Monastery to Sunqua valley and farm this zone. Both being M/N with a 55 + SV build. Months between creation of both chars.
No luck as we got different loot. He even got 1 lockpick when i got nothing but crap.
A second run gives me more blues & purples but he gots better drop with another lockpick :S.
We killed also Zinjuu Lifegiver and 1st time we got nothing but crap or little cash.
2nd run at Zinjuu gives him a mantid pincer and I got 3 items (white,blue, golden) and also a a amber chunk from one of his bodyguards....
I am a bit dissapointed
No luck as we got different loot. He even got 1 lockpick when i got nothing but crap.
A second run gives me more blues & purples but he gots better drop with another lockpick :S.
We killed also Zinjuu Lifegiver and 1st time we got nothing but crap or little cash.
2nd run at Zinjuu gives him a mantid pincer and I got 3 items (white,blue, golden) and also a a amber chunk from one of his bodyguards....
I am a bit dissapointed
Armond
Well, there's like no way to check the spawns in sunqua... what did you expect? :P
Skinny Corpse
Quote:
Originally Posted by ragnagard
I just have gone syncing (I think i did well) with my brother from Shing Jea Monastery to Sunqua valley and farm this zone. Both being M/N with a 55 + SV build. Months between creation of both chars.
No luck as we got different loot. He even got 1 lockpick when i got nothing but crap.
A second run gives me more blues & purples but he gots better drop with another lockpick :S.
We killed also Zinjuu Lifegiver and 1st time we got nothing but crap or little cash.
2nd run at Zinjuu gives him a mantid pincer and I got 3 items (white,blue, golden) and also a a amber chunk from one of his bodyguards....
I am a bit dissapointed As Armond said, if you can't check the compostition of the mobs then it's
gonna be really hard to determine whether you're synced or not.
This narrows down the areas suitable for testing quite drasticly.
But I glad to see you're on it! Keep it up, ragnagard!
No luck as we got different loot. He even got 1 lockpick when i got nothing but crap.
A second run gives me more blues & purples but he gots better drop with another lockpick :S.
We killed also Zinjuu Lifegiver and 1st time we got nothing but crap or little cash.
2nd run at Zinjuu gives him a mantid pincer and I got 3 items (white,blue, golden) and also a a amber chunk from one of his bodyguards....
I am a bit dissapointed As Armond said, if you can't check the compostition of the mobs then it's
gonna be really hard to determine whether you're synced or not.
This narrows down the areas suitable for testing quite drasticly.
But I glad to see you're on it! Keep it up, ragnagard!
Skinny Corpse
A question comes to mind tho.. I remember reading something about checking
server IP.. but if you're in the same district in the outpost, doesn't that mean
you're automaticly on the same server IP?
server IP.. but if you're in the same district in the outpost, doesn't that mean
you're automaticly on the same server IP?
Armond
I believe the name "server IP" is a bit of a misnomer. It's your IP, as detected by the server. :P Not 100% sure though.
Skinny Corpse
Ah, gotcha
Beren985
Quote:
Originally Posted by Armond
I believe the name "server IP" is a bit of a misnomer. It's your IP, as detected by the server. :P Not 100% sure though.
Hmm this could explain everything! Are you both behind the same router? If so it is very likely that if you are entering the same instance in the same time with the same IP, the same seed is generated for both of you. But I recall now you saying something about speaking on the phone, so maybe this is not the case.
Anyway I was interested in the killing order to know if there was only one seed generated at entrance, and then a chain of random numbers following, used for determining each drop, meaning that only if you killed the monsters in the same order you would get hte same loot. But as you said SoJ killings are unpredictable (I'm not used to farm as a monk :P), so it seems that the game sets the drop for each and every monster in the area when you first enter in it. Very odd way of programming it.
Greetings
Anyway I was interested in the killing order to know if there was only one seed generated at entrance, and then a chain of random numbers following, used for determining each drop, meaning that only if you killed the monsters in the same order you would get hte same loot. But as you said SoJ killings are unpredictable (I'm not used to farm as a monk :P), so it seems that the game sets the drop for each and every monster in the area when you first enter in it. Very odd way of programming it.
Greetings
Skinny Corpse
Quote:
Originally Posted by Beren985
Hmm this could explain everything! Are you both behind the same router? If so it is very likely that if you are entering the same instance in the same time with the same IP, the same seed is generated for both of you. But I recall now you saying something about speaking on the phone, so maybe this is not the case.
Anyway I was interested in the killing order to know if there was only one seed generated at entrance, and then a chain of random numbers following, used for determining each drop, meaning that only if you killed the monsters in the same order you would get hte same loot. But as you said SoJ killings are unpredictable (I'm not used to farm as a monk :P), so it seems that the game sets the drop for each and every monster in the area when you first enter in it. Very odd way of programming it.
Greetings That's right, we're not on the same router, not even the same ISP.
About the killing order I'd say every monster has a predetermined drop from
when you enter the zone.. but, thinking about it I can't really remember if
we've tried two seperate killing orders.. wich will lead to further testing
Anyway I was interested in the killing order to know if there was only one seed generated at entrance, and then a chain of random numbers following, used for determining each drop, meaning that only if you killed the monsters in the same order you would get hte same loot. But as you said SoJ killings are unpredictable (I'm not used to farm as a monk :P), so it seems that the game sets the drop for each and every monster in the area when you first enter in it. Very odd way of programming it.
Greetings That's right, we're not on the same router, not even the same ISP.
About the killing order I'd say every monster has a predetermined drop from
when you enter the zone.. but, thinking about it I can't really remember if
we've tried two seperate killing orders.. wich will lead to further testing
IlikeGW
Hmm... I remember a timeframe from a green farming weekend where a lot of people noticed the drops were hot all at the same time... I think I'll experiment with this there could be something to it. Btw if you find a magic time frame, it would probably be unwise to share it on a forum. Anet will be obligated to change the rules if you do to prevent too much farming.
Oblivious Moose
i have theorized this type of thing in the past. with the drops all happening by the zone timer.
I've had many accounts where a friend and i would get the same unique drop, or dye drop at around the same time, in two completely different areas of the game.
same basic concept that the countdown timer for missions, pvp arenas are the same for everyone, its just the timing issue when you press the button that matters, not the number on the countdown screen.
wouldn't suprise me if there is only one seed for drops, with further testing it would prove that it can be exploited, and every little person can obtain that elemental sword, or voltaic spear they've always dreamed about getting.
im on vacation right now, when i get back home im more than willing to help out with further testing scenarios.
<---ign if interested..
I've had many accounts where a friend and i would get the same unique drop, or dye drop at around the same time, in two completely different areas of the game.
same basic concept that the countdown timer for missions, pvp arenas are the same for everyone, its just the timing issue when you press the button that matters, not the number on the countdown screen.
wouldn't suprise me if there is only one seed for drops, with further testing it would prove that it can be exploited, and every little person can obtain that elemental sword, or voltaic spear they've always dreamed about getting.
im on vacation right now, when i get back home im more than willing to help out with further testing scenarios.
<---ign if interested..
ragnagard
Quote:
Originally Posted by Beren985
Hmm this could explain everything! Are you both behind the same router? If so it is very likely that if you are entering the same instance in the same time with the same IP, the same seed is generated for both of you. But I recall now you saying something about speaking on the phone, so maybe this is not the case.
This is my case. We are both behind the same router, same ISP and same router WAN ip ^^.
I will try the vaettir synced or some mobs predictable.. but.. tomorrow hahaha, now its night here .
I will try the vaettir synced or some mobs predictable.. but.. tomorrow hahaha, now its night here .
MagmaRed
I skipped a lot of the posts, so I don't know if this has been mentioned yet. I have seen something happen that makes me CERTAIN drops are determined when you enter the zone. I can't say what allows me to see this, so others can reproduce it, and it isn't anything significant, but here it is:
I will sometimes see a dropped item appear BEFORE the monster that drops it dies.
I know lag can account for something dying before I see it die, but how does the item display before the monsters death displays? First time it happened, I thought it was an odd lag issue. I even commented about it to a friend who was in the zone with me. Since then, I see it about 1 time per run.
This tells me that the drops the OP is seeing are created when they are entering the zone. Since they are entering the SAME zone, and the SAME time, the drops are the same.
I don't see this resulting in a way of people farming specific items. So those wanting to farm req 9 Elemental Swords could just make sure they enter a zone at the right time. The drops are still random, but they are set at a specific time.
Good work, will be curious to see if someone finds a significant use for this info.
I will sometimes see a dropped item appear BEFORE the monster that drops it dies.
I know lag can account for something dying before I see it die, but how does the item display before the monsters death displays? First time it happened, I thought it was an odd lag issue. I even commented about it to a friend who was in the zone with me. Since then, I see it about 1 time per run.
This tells me that the drops the OP is seeing are created when they are entering the zone. Since they are entering the SAME zone, and the SAME time, the drops are the same.
I don't see this resulting in a way of people farming specific items. So those wanting to farm req 9 Elemental Swords could just make sure they enter a zone at the right time. The drops are still random, but they are set at a specific time.
Good work, will be curious to see if someone finds a significant use for this info.
Skinny Corpse
Quote:
Originally Posted by MagmaRed
I will sometimes see a dropped item appear BEFORE the monster that drops it dies.
This happens to me too once in a while, more frequent when using SoJ it seems.
I never thought much about it but I definitely agree with you, good point.
I even caught it on film in a clip I did to show how retarded the cutthroats look when
they're slammed to the ground by SoJ. Cracks me up every time.
I never thought much about it but I definitely agree with you, good point.
I even caught it on film in a clip I did to show how retarded the cutthroats look when
they're slammed to the ground by SoJ. Cracks me up every time.
ragnagard
Quote:
Originally Posted by MagmaRed
I will sometimes see a dropped item appear BEFORE the monster that drops it dies.
I know lag can account for something dying before I see it die, but how does the item display before the monsters death displays? First time it happened, I thought it was an odd lag issue. I even commented about it to a friend who was in the zone with me. Since then, I see it about 1 time per run. Yeah I also noticed that sometimes, and i could not explain it but... just happens. Mmm I can almost say that sometimes I see a text(¿name?) and no items dropped... just like i was going to get it and.. a big hole just eat it hehe. Maybe i just see a "XXX corpse" and I dream about items haha.
And if you use aoe skills like crystal wave / tenhai, inferno, etc... you can just note the "lag" produced and the drop... sometimes even if there is no drop or too low. weird haha
I know lag can account for something dying before I see it die, but how does the item display before the monsters death displays? First time it happened, I thought it was an odd lag issue. I even commented about it to a friend who was in the zone with me. Since then, I see it about 1 time per run. Yeah I also noticed that sometimes, and i could not explain it but... just happens. Mmm I can almost say that sometimes I see a text(¿name?) and no items dropped... just like i was going to get it and.. a big hole just eat it hehe. Maybe i just see a "XXX corpse" and I dream about items haha.
And if you use aoe skills like crystal wave / tenhai, inferno, etc... you can just note the "lag" produced and the drop... sometimes even if there is no drop or too low. weird haha
Chico
vewy intewesting
That means one can probably know or guess if he's going to get good drops by watching how for example the first mob is layed out?
I'm gonna start taking a snapshot of the first mob whenever I enter an area.
I think the system behind all these coincidences is that maybe what you manage to do when you enter at the same time is to get the same random seed that distributes the drops. If this is all true it would also explain why we do get 1/8th or so of drops in an area but _only_ if we clear it completely.
Oh, and this also would be proof of all loot being pre-generated server side as you enter a zone as a few other posts have also mentioned. Excellent discovery.
That means one can probably know or guess if he's going to get good drops by watching how for example the first mob is layed out?
I'm gonna start taking a snapshot of the first mob whenever I enter an area.
I think the system behind all these coincidences is that maybe what you manage to do when you enter at the same time is to get the same random seed that distributes the drops. If this is all true it would also explain why we do get 1/8th or so of drops in an area but _only_ if we clear it completely.
Oh, and this also would be proof of all loot being pre-generated server side as you enter a zone as a few other posts have also mentioned. Excellent discovery.
great sir s
Awesome discovery, and what zone is this btw that your farming?
nechronius
I believe it. This doesn't surprise me one bit. Using Time as a randon number generator seed is quite common.
The reason you can fairly easily pull this off is that you and your brother probably live under the same roof and share the same connection, thereby most likely connecting to the same server. I suspect this would be much harder to do if you lived in different geographical locations where servers may have different Timing but you would also be connecting to different server IPs.
The reason you can fairly easily pull this off is that you and your brother probably live under the same roof and share the same connection, thereby most likely connecting to the same server. I suspect this would be much harder to do if you lived in different geographical locations where servers may have different Timing but you would also be connecting to different server IPs.
I Will Avenge You
The drops are almost identical... and you guys were solo-ing it; meaning in the different instance.
So how in the world did those drops line up??????
Quote:
Originally Posted by nechronius
So how in the world did those drops line up??????
Quote:
The reason you can fairly easily pull this off is that you and your brother probably live under the same roof and share the same connection, thereby most likely connecting to the same server.
Before dropping the game for a while, me and my roomates back in '05 used to race in UW smite runs. I swear to you our drops were anything but linear.....
There's always a generic one person hits jackpot, few of us would get average drops and maybe one person or two get nada
Main question : Did you guys sync when entering instance?????
I got so many questions in my head now after looking at the comparisons
There's always a generic one person hits jackpot, few of us would get average drops and maybe one person or two get nada
Main question : Did you guys sync when entering instance?????
I got so many questions in my head now after looking at the comparisons
Armond
Quote:
Originally Posted by nechronius
The reason you can fairly easily pull this off is that you and your brother probably live under the same roof and share the same connection, thereby most likely connecting to the same server. I suspect this would be much harder to do if you lived in different geographical locations where servers may have different Timing but you would also be connecting to different server IPs.
He mentioned above that that wasn't the case.
Skinny Corpse
Quote:
Originally Posted by nechronius
Originally Posted by Skinny Corpse
That's right, we're not on the same router, not even the same ISP.
And even if on the same ISP & router etc I think it would be equally tricky.
manitoba1073
That is why I said Min Chos Estate. Not only is it easier to sync but the mobs are ALWAYS identical. That is where you need to be doing the actual testing.
Skinny Corpse
Quote:
Originally Posted by manitoba1073
That is why I said Min Chos Estate. Not only is it easier to sync but the mobs are ALWAYS identical. That is where you need to be doing the actual testing.
Do you mean the mission? I tried it yesterday and it gets to the point where
Togo wants you to wait for the mobs to split up., then they both get themselves killed and mission fails. Or do you mean the explorable area? And identical mobs is not really an advantage, rather the opposite imo. van
Ok this is how I see the Game of Guild Wars drop rates. When you load up the instance "So in this case Farahnur, The First City" A package or grouping of loot is loaded unto the monsters. The Packages are determined by a random program that proably why, I will Avenge You, One guy got better loot then the rest of you five. The package would have to be relevent to the monster so no dropping of heket axes off of a Restless Corpse. Now this might be a bit much to ask but could you possibly show a time counter or some sort of a clock?
KartMan
Quote:
Originally Posted by Skinny Corpse
Do you mean the mission? I tried it yesterday and it gets to the point where
Togo wants you to wait for the mobs to split up., then they both get themselves killed and mission fails. Or do you mean the explorable area? And identical mobs is not really an advantage, rather the opposite imo. I think you need to take necrotic traversal or consume corpse to avoid having togo and his fellow to follow you also it's true that the mob in the beginning are exactly the same (so you cannot really check if both are synchronized or not), they differ at the end, with rit + el instead of war only vespertine
Quote:
Originally Posted by van
Ok this is how I see the Game of Guild Wars drop rates. When you load up the instance "So in this case Farahnur, The First City" A package or grouping of loot is loaded unto the monsters. The Packages are determined by a random program that proably why, I will Avenge You, One guy got better loot then the rest of you five. The package would have to be relevent to the monster so no dropping of heket axes off of a Restless Corpse. Now this might be a bit much to ask but could you possibly show a time counter or some sort of a clock?
well.. this can be proved as WRONG. example is the hero lutgardis FFF.. you can send the heros via u-map to certain points outside your radar and NO mobs will spawn.. from a software-design point-of-view it would be quite stupid to create instances (of mobs/loot-pools/whatever) which are never used afterwards.. KartMan
Quote:
Originally Posted by vespertine
well.. this can be proved as WRONG. example is the hero lutgardis FFF.. you can send the heros via u-map to certain points outside your radar and NO mobs will spawn..
from a software-design point-of-view it would be quite stupid to create instances (of mobs/loot-pools/whatever) which are never used afterwards.. no mobs ? you sure about that ? isn't it rather shadow form that makes you believe that ? for your second point, what would you prefer ? 10 sec of loading (generating etc), and then play a smooth game ? or no loading, 1 sec of loading (lag included) everytime you move to a new spot ? another reason I think it is pregenerated is that gw is a client-server game, the generation is made by the server, imagine that if the server had to generate things on-the-fly, multiply it by the number of instance it has to handle, it will have far more workload than if it was done one-time only per instance. my 2 cts ^^ gw_poster
Quote:
Originally Posted by Skinny Corpse
This happens to me too once in a while, more frequent when using SoJ it seems.
I never thought much about it but I definitely agree with you, good point. I even caught it on film in a clip I did to show how retarded the cutthroats look when they're slammed to the ground by SoJ. Cracks me up every time. I use SoJ a lot and that pre-death fall drop seems to happen most often with corsairs...the drop flops up in the air and they're still standing, lol.. About the drop rate discussion, though - I've often wondered the following: Is it possible that each day starts with a 'pool' of rare (gold, unique, etc.) drops, meaning a total number available drops for all monsters? Hard for me to explain in computer terms, as I am not a programmer type, but what I mean is does each monster type have a certain number of drops that can be done that day...for example, aataxes are loaded with a number of ecto..when that number is reached, they stop dropping ecto, then that pool of ecto is loaded again the next day. The reason I wonder this is because it seems as though on 'slower' days/times (Tuesday evening, for example), I get lots of gold/rare drops, ecto, etc. as opposed to Saturday afternoon, where there are presumably more people logged on (and presumably getting more drops), thus the worse rate of golds/rares. Don't flame the lame...but, forgive me if this sounds totally naive and ignorant, but I was a liberal arts major - known for illogical/abstract thinking...lol. Just a thought...good work Skinny, btw... Skinny Corpse
Quote:
Originally Posted by gw_poster
I use SoJ a lot and that pre-death fall drop seems to happen most often with corsairs...the drop flops up in the air and they're still standing, lol.. About the drop rate discussion, though - I've often wondered the following: Is it possible that each day starts with a 'pool' of rare (gold, unique, etc.) drops, meaning a total number available drops for all monsters? Hard for me to explain in computer terms, as I am not a programmer type, but what I mean is does each monster type have a certain number of drops that can be done that day...for example, aataxes are loaded with a number of ecto..when that number is reached, they stop dropping ecto, then that pool of ecto is loaded again the next day. The reason I wonder this is because it seems as though on 'slower' days/times (Tuesday evening, for example), I get lots of gold/rare drops, ecto, etc. as opposed to Saturday afternoon, where there are presumably more people logged on (and presumably getting more drops), thus the worse rate of golds/rares. Don't flame the lame...but, forgive me if this sounds totally naive and ignorant, but I was a liberal arts major - known for illogical/abstract thinking...lol.
Just a thought...good work Skinny, btw... Maybe some abstract thinking is what we need? And actually I'm not sure it's totally out there. People have noticed a decrease in good drops in numberous areas for quite som time, but what and why is still speculations mostly. A recent example is the raptor farm in Riven Earth. Rata Sum is flooded with E/A, A/E etc and there's been complaints about a drastic decrease in drops. As for my own experience; when I see a lot of Mo/D doing the colossal farm it tends to drops a bit less good stuff. But what, why and how is yet to find out.. we'll have to plan some new experiments I guess. mystical nessAL
Hmmm...Hard to believe.
vespertine
Quote:
Originally Posted by KartMan
no mobs ? you sure about that ? isn't it rather shadow form that makes you believe that ?
for your second point, what would you prefer ? 10 sec of loading (generating etc), and then play a smooth game ? or no loading, 1 sec of loading (lag included) everytime you move to a new spot ? another reason I think it is pregenerated is that gw is a client-server game, the generation is made by the server, imagine that if the server had to generate things on-the-fly, multiply it by the number of instance it has to handle, it will have far more workload than if it was done one-time only per instance. my 2 cts ^^ yes, i'm absolutely sure about the FFF thing.. cause SF wears off way before they reach their destiny (actually while they WOULD run through enemy groups if you were with them).. the workload is not the problem, but the memory that is required.. take fow/uw or other large areas as an example.. instead of creating data for ~400-500 mobs at instance creation they just create them on-demand (let's say in bunches of probably 5-50 at a time).. i, for my part don't beliefe the thesis by the OP is true (no offense, but there are just too many attention-RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs in the net) until confirmed/proved by other users.. KartMan
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Originally Posted by vespertine
yes, i'm absolutely sure about the FFF thing.. cause SF wears off way before they reach their destiny (actually while they WOULD run through enemy groups if you were with them)..
the workload is not the problem, but the memory that is required.. take fow/uw or other large areas as an example.. instead of creating data for ~400-500 mobs at instance creation they just create them on-demand (let's say in bunches of probably 5-50 at a time).. i, for my part don't beliefe the thesis by the OP is true (no offense, but there are just too many attention-RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs in the net) until confirmed/proved by other users.. ok you were right, my bad, I just made a small test and it's true that ennemies don't spawn if you don't get within radar range I think, I suppose that it's to save memory. I guess that means that for a given instance, a seed is created and stored somewhere when the instance is generated, and then each monster that is generated later uses that common seed, so if between 2 instances you have the same seed, then you'll probably get nearly the same drops, as we see in the OP Ken34
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Originally Posted by Skinny Corpse
Maybe some abstract thinking is what we need?
And actually I'm not sure it's totally out there. People have noticed a decrease in good drops in numberous areas for quite som time, but what and why is still speculations mostly. A recent example is the raptor farm in Riven Earth. Rata Sum is flooded with E/A, A/E etc and there's been complaints about a drastic decrease in drops. As for my own experience; when I see a lot of Mo/D doing the colossal farm it tends to drops a bit less good stuff. But what, why and how is yet to find out.. we'll have to plan some new experiments I guess. I dunno, outside of bergen hot springs probably has the most consistent amount of farmers at one time, i dont see any other outpost filled with just monks like that one, but yet the drops are still pretty good consistently. Skinny Corpse
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Originally Posted by Ken34
I dunno, outside of bergen hot springs probably has the most consistent amount of farmers at one time, i dont see any other outpost filled with just monks like that one, but yet the drops are still pretty good consistently.
Indeed..
..but what would happen if you were there all alone? Would there be a difference? Would the drops be even better? That's what I'm curious about. But as the Springs is constantly packed with farmers it's not really possible to find out tho. |