Ursanway ... vanquish PUG annoyance?
Abedeus
Nobody was forced to use Obsi Flesh. That's just mentality of PuG's that ,,tank zomg wtf cool I can tank 50 monsters and waste an hour''. There were DB/MS Assassins or DS/SY Warrior.
Obsi could be a warrior, an elementalist, a dervish, a ranger, paragons can turn people into tanks with Imbagon build. Ursan is ,,all classes'', but only one true class IRL ,,GRINDER''.
And I don't want to use Ursan. I want to go to PuGs. I can't, as searching for a non-ursan team would take at least 5-6 hours.
I say I want to use nuker, not ursan. What's happening? They kick me. And another group kicks, another, another. I agree to play Ursan and I'm bored for next hour-two.
Oh, and aren't you forgetting about past nerfs?
,,Let people use unnerfed EoE, if they are having fun, let them use it!!''
,,If people are having fun with Signet of Ghostly Might, let them use it!''
,,Some people like playing Obsidian Flesh with Stoneflesh at 21 seconds, don't nerf it and let them play!''
,,Me and my friends like 600 unnerfed, make it come back!''
You are incredibly, incredibly selfish. Everything is good, as long as it makes you pass game incredibly fast and with nothing to gain except for gold. No experience, no skill.
Obsi could be a warrior, an elementalist, a dervish, a ranger, paragons can turn people into tanks with Imbagon build. Ursan is ,,all classes'', but only one true class IRL ,,GRINDER''.
And I don't want to use Ursan. I want to go to PuGs. I can't, as searching for a non-ursan team would take at least 5-6 hours.
I say I want to use nuker, not ursan. What's happening? They kick me. And another group kicks, another, another. I agree to play Ursan and I'm bored for next hour-two.
Oh, and aren't you forgetting about past nerfs?
,,Let people use unnerfed EoE, if they are having fun, let them use it!!''
,,If people are having fun with Signet of Ghostly Might, let them use it!''
,,Some people like playing Obsidian Flesh with Stoneflesh at 21 seconds, don't nerf it and let them play!''
,,Me and my friends like 600 unnerfed, make it come back!''
You are incredibly, incredibly selfish. Everything is good, as long as it makes you pass game incredibly fast and with nothing to gain except for gold. No experience, no skill.
lyra_song
Quote:
Originally Posted by Dark Kal
It's an utopian thought to think bad players will eventually get better. The reality is that most bad players will stay bad, so it's better to give them a tool so that they are atleast somewhat usefull to good players than completely wasting the good player's time by using some horrible build.
|
To be honest, bad players have their place in the game. They just shouldn't be able to do the same things that good players can do without stepping up to the same level as good players.
Ursan doesnt make them "useful" to good players, since with Ursan good and bad players have close to equal performance. The better player cannot excel since the skillbar requires no skill.
Instead of a "you must be this tall to ride" (a certain level of gameplay skill/knowledge), we change it to "you must be below 7 foot tall to ride".
Quote:
An important question I'd still like to see answered by the people who want UB to be nerfed is: Why do you care about UB so much? Since it hardly affects your game play? |
And I care about the game. I want Guild Wars to stay a good game.
I protest and despise Ursan because its a BAD gameplay change decision.
It affects my gameplay because its in MY GAME.
Example:
-Theres an in game exploit.
-Lots of people use the exploit.
-I dont like exploits. I dont use the exploit.
-Do you expect me to IGNORE the exploit even if I dont use it?
-I think the game maker should remove the exploit because good games shouldnt be exploitable.
-You expect me to turn away and let you exploit because you are having your fun and "not hurting anyone" ?
Ursan is an exploit.
Quote:
Yes, there is slight (I say slight because there is always a cookie cutter build for every area, so prices for items will always go down for every item found in area over time, as well as the fact that a large amount of people have just changed from cookie cutter build A to cookie cutter build B and hence do not impact the economy much more than they did before) economic impact because it's slightly faster, but not too big of an impact (i.e. duping item's and the Mallyx outpost if left unchecked). As well as the fact that there are many other builds played along side Ursanway. |
Now...when a cookie cutter build becomes so popular that the gaming community begins to think of it as the ONLY build that can be used, then something is going wrong.
Thats when someone has to step in.
To me, the economic impact of Ursan is negligable, I REALLY DONT CARE about the economic impact.
HOWEVER. To those using Ursan to farm, the impact is quite obvious. Ursan farmers have told me of how armbrace prices have dropped dramatically, and how Ursan farming is becoming...pointless, since just about anyone can Ursan farm, armbraces can be easily obtained and have loss any value worth using Ursan to begin with.
Items will decrease in value over time, but this drop in price for DOA items is a rollercoaster thats not coming back up.
Ursan is so good, its essentially making itself useless because of overfarming.
Quote:
If people want to take the easy way of doing something why shouldn't they be able to? |
Hard mode has better rewards.
Effort should equal the reward.
Ursan requires very little effort and shouldn't be getting rewarded the same as normal builds.
Quote:
People generally don't use 8 man teams to get ectos either they usually use a solo/duo build because it's easier shouldn't they nerf those builds as well then? |
-What else can a ecto farming solo/duo do in the game?
-What are the weaknesses of an ecto farming solo/duo build?
-Are there alternative ecto farming solo/duo builds?
-What is the margin of error in these builds?
How can you even compare it to other existing farming builds? They are good but have glaring weaknesses.
Every effect must match its cost.
Good effect must cost a decent amount
Minimal effect should cost very little.
Awesome effects should cost a lot.
Elite skills are good skills, but they are limited to one skill.
Ursan is 1 elite skill thats really 3 VERY GOOD elite skills in one.
Quote:
And why oh why should everyone live up to the standards you set for yourself? Why aren't they allowed to make their own standards? It's a game afterall and people should be allowed to have fun anyway they want as long as it doesn't negatively impact the other players. |
Wether you choose to ignore it, or choose to embrace it, it affects you.
IMO, it affects the game only negatively.
Quote:
Even if that means using a skill that requires less skill than other builds. If you really have a need to feel better than everyone else play PvP where you actually get titles because of your skill. None of the PvE titles make me think that person has much skill since there are a lot of easy ways of getting titles like vanquishing, survivor, ... |
Dark Kal
Quote:
Originally Posted by Abedeus
I think I posted somewhere a screen where 96% of pugs were about ursan, 4% were in other builds.
|
Quote:
They can't do whole Urgoz/FoW/UW/DoA/Deep without changing a skill. |
Quote:
What? GW WAS NEVER SUPPOSED TO BE ABOUT GRIND! It was supposed to be skill > time, no? It was. Thanks to GWN and then GWEN and pve-only skills it's time > skill. Even UBers say so. |
Quote:
It requires NO skill. Even an ape can mash 1-2-3 (and maybe 4 if he misses in frenzy), press C and hit space with palm. |
Quote:
Vanquishing with 3x hench + w/mo is NOT possible, even if you have 10 hours. |
Funny you should mention that I vanquished 'Old Ascalon' as a W/Mo (as you might have seen on my picture it's my primairy character) with 3 henchmen (not even heroes since I didn't have any back then) it was hard but it did do it, believe me or not.
Quote:
And you are forgetting that this is an MMORPG. Ever played a private server of any game? Donation items can ruin the game. What's the difference between Ursan ($40 for a game, where one of the attractions is UB) and donation item, giving you 30 times more damage than the best weapon in game for non-donators. |
Quote:
Everything you do is affecting people you may not know. When you spend 50k on new weapon, someone else is spending that cash on items. People buy those items and get money. It's like a huge ecosystem - one piece is broken and everything will start to suffer. |
trobinson97
No need for me to parrot Dark Kal and Crom. Good stuff fellas.
Bryant Again
Quote:
Originally Posted by Dark Kal
It's imbalanced because the majority off players can find very few other builds other than the cookie cutter builds to do DoA. It's certainly possible to do DoA with other builds as well but you would need to be lucky enough to be in a skilled enough guild or have enough skilled friends. That would probably leave at least 75% of the other people out. The game shouldn't just be about luck either.
|
PUGs couldn't do well in DoA because they are PUGs. They are inexperienced in the game and cannot complete the harder areas of the game, as it should be.
Quote:
Originally Posted by Dark Kal
There are several builds out there I can't use because I haven't bothered pushing all my characters through Nightfall so this statement is blatantly false (i.e. I can't be a permanent Shadow Form A/Me because I don't have the skill that makes assassin skills recharge faster and there is NO alternative for it).
|
And I too have stated why I want Ursan balanced, see my above post.
Quote:
Originally Posted by Dark Kal
It does require skill, you can die with UB, saying otherwise only proves how little you know about the subject. Does it require less skill than other builds? Sure.
|
Quote:
Originally Posted by Dark Kal
Where on the Guild Wars site does it say that? Where does a Guild Wars representative say that?
|
Quote:
Originally Posted by Dark Kal
It only affects the global economy in a slight manner and not in a way that you portray it. And why should only a few lucky people with the right class be able to benefit from these elite areas instead of all classes anyway?
|
Abedeus
Quote:
Originally Posted by Dark Kal
You "think" you posted a screen "somewhere", kinda vague don't you think? I hope you don't mind I don't believe your compelling evidence but even if it is true one single event doesn't prove anything.
|
Here you go.
Quote:
Originally Posted by Dark Kal
You're forgetting that's just 2/8 of the entire group I could bring more 600hps if I wanted to or other support characters since 2 Ursans won't clear anything either.
|
Quote:
Originally Posted by Dark Kal
Where on the Guild Wars site does it say that? Where does a Guild Wars representative say that?
|
Quote:
Originally Posted by Dark Kal
It does require skill, you can die with UB, saying otherwise only proves how little you know about the subject. Does it require less skill than other builds? Sure.
|
Quote:
Originally Posted by Dark Kal
Funny you should mention that I vanquished 'Old Ascalon' as a W/Mo (as you might have seen on my picture it's my primairy character) with 3 henchmen (not even heroes since I didn't have any back then) it was hard but it did do it, believe me or not.
|
Quote:
Originally Posted by Dark Kal
GW:EN offers much more than just 1 skill therefor your "theory" is wrong.
|
Quote:
Originally Posted by Dark Kal
It only affects the global economy in a slight manner and not in a way that you portray it. And why should only a few lucky people with the right class be able to benefit from these elite areas instead of all classes anyway?
|
V Thanks for reply. Those cheap bastards cut off a whole sentense from the box to save space...
Bryant Again
Quote:
Originally Posted by Abedeus
I think that was the thing (not mentioning no payments and the instanced PvE) that made GW so special. Oh, and it's also at the back of my Guild Wars: Prophecies box. Dunno how it's in English (I have the polish/czech/slovak box), but it's something like ,,You'll prove your worth on the battlefield, because it's your skill, not time spend on game, will determine about your fate''. Please, someone with english box fix that, if I translated it wrong.
|
zwei2stein
Quote:
Originally Posted by Bryant Again
"You'll prove your worth with every battle as skill, not hours played, decides your fate. Whether battling horrific monsters or competing at the highest levels of tournament player, it will always be your skill that earns you victory or defeat."
|
KingKryton
Quote:
Originally Posted by Abedeus
Nobody was forced to use Obsi Flesh. That's just mentality of PuG's that ,,tank zomg wtf cool I can tank 50 monsters and waste an hour''. There were DB/MS Assassins or DS/SY Warrior.
Obsi could be a warrior, an elementalist, a dervish, a ranger, paragons can turn people into tanks with Imbagon build. Ursan is ,,all classes'', but only one true class IRL ,,GRINDER''. And I don't want to use Ursan. I want to go to PuGs. I can't, as searching for a non-ursan team would take at least 5-6 hours. I say I want to use nuker, not ursan. What's happening? They kick me. And another group kicks, another, another. I agree to play Ursan and I'm bored for next hour-two. Oh, and aren't you forgetting about past nerfs? ,,Let people use unnerfed EoE, if they are having fun, let them use it!!'' ,,If people are having fun with Signet of Ghostly Might, let them use it!'' ,,Some people like playing Obsidian Flesh with Stoneflesh at 21 seconds, don't nerf it and let them play!'' ,,Me and my friends like 600 unnerfed, make it come back!'' You are incredibly, incredibly selfish. Everything is good, as long as it makes you pass game incredibly fast and with nothing to gain except for gold. No experience, no skill. |
wow your full of it.
im in toa most of the time and usually theres only 1-2 ursans groups sometimes none while there always 2-3 other "normaL' groups setting up whether its be trappers, duo runners or larger groups.
DivineEnvoy
Quote:
Originally Posted by GrimEye
Ok, so we have all the arguments what's "wrong" with Ursan. So what do we do about it to make things "right"?
Guys, ladies, offer some solutions and not more arguments, for the arguments are just going in circles. I counter you, you counter me, I counter back, and we are back in square one. The argument whats "wrong" had been said, now lets see how we can make it "right". For all those arguments, very few really offered a concrete, workable solution. If your solution is completely taking ursan out of the game, then the vaunted claim of "intelligence and creative" would not aptly describe you. That is like swatting a mosquito with a hydrgen bomb, an easy solution but not exactly intelligent and creative. If your solution is making Ursan "unusable", not exactly creative but a lazy man's way of solving things. What Im really interested, is the middle ground, where "Ursan" be relegated to an "alternative" skill or meta-build and not die the slow death of nerfing. Of course, that is, if ANET is still open and considering changing Ursan in any way. If not, all suggestion of solution is meaningless, and we would be dancing in circles all through the months until GW2 comes out. And its a long and tiring dance, and we can just continue arguing ourselves to exhaustion. My take. |
1. How many people are affected by this part of the game, or perhaps, how many people are whining about this? In saying this, I have to point out there's a significant difference between many people complaining and a few people complaining many times.
2. What sort of profits can Anet make from this change? With this said, we need to consider what Anet intends to do with the remaining days of Guild Wars.
3. How strongly does Anet feel about keeping the current state of the game? In this case, we need to consider how far has Anet taken with this. For example, Skill Packs are for sale now, and despite the fact many people have complained how it made unlocking skills meaningless, Anet will not remove them.
Let us first consider the intention Anet has left for Guild Wars. It is rather straight-forward: Anet wants to keep players playing until the release of Guild Wars 2. Let's assume Domain of Anguish will be 5% extra time spent into playing the game. If players are able to play in Domain of Anguish, these players will be able to spend 5% longer in Guild Wars. And in contrast, if players are unable to play in Domain of Anguish, these players will not be able to spend 5% longer in Guild Wars. Relevantly, Ursan just allows everyone to play Domain of Anguish, despite all the possible reasons to prevent them not to.
Now we look at what people have been saying about Ursan all these time: everyone runs Ursan, and because of that, everyone needs to buy Guild Wars: Eye of the North. I'm not sure if this is true, but from this logic, Anet is going to make more profits, since now people are forced to buy the expansion for Ursan. Relevantly, any requests of reducing the efficiency of Ursan seems to reduce the profits Anet will make. Of course, people can always argue how they won't purchase Guild Wars 2 or future releases of Anet because of this, but are these people a majority or minority in the community? It's all democratic here, and they only care about the majority. So I guess people can point out how Ursan is killing the game, but in my own opinion, Guild Wars is already dead when Guild Wars 2 was announced. Consequently, I find people's suggestions to reduce Ursan's efficiency to be no more than a request to reduce Anet's profits, and in reality, will Anet really accept this request?
Of course, these are not the only factors we have to evaluate; we need to consider how much work Anet has to put in to make this possible. I would like to point out changing Ursan requires a duration of testing of different methods as well as the thoughts that are needed to make it work. Let us recall the Wintersday event where the regular four hats were reduced to two, and as well as the same hat of being used in the Canthan New Year. Knowing how much reduction of work has been made from here and there, we need to know how the possibility of Anet making this change isn't high.
Another perspective we need to consider is that when Anet makes a final decision to what a certain part of the game will be, there's nothing that can be said to change it. Let us first consider the Skill Packs; I'd say that many people have been unlocking their skills through factions or PvE, and thus quite a lot of time has been spent to reach the status of UAX. Now with a small fee, anyone can overcome all these time spent into the game. Of course, if anyone of us may recall, real life money should not have impacts to the game itself, but as we can see, Skill Packs may have violated that rule. Relevantly, the person who suggested this later suggested for Anet to sell ingame gold, and of course, I flamed him to death for both cases on the other forum. My point is, some additions can be bad or even considered to be trash to the game, but if Anet puts its foot down, I have yet to see anything can be changed from that point.
I guess people may say how the box promised them of the skill over time principle to the game. In all honesty, that's still true, but it only resides within PvP, and as we can recall, they take PvP very seriously. I guess that's their moral line. With this said, I'm not saying that such promise has been broken for the players in PvE, but throughout the course of the two years, the majority wanted to do more in the game than just repeating the same tasks or making new characters, and in reality, Ursan has opened more doors for those people. Consequently, the related principle is more or less modified to satisfy the greater number of the population in PvE.
The perspective I have with these threads is just a bunch of people ranting about how Ursan is a bad impact to the game, and most these reasons were founded from a selfish intention. In reality, these rants are not productive at all, and they will only tell Anet the following: more people are forced to buy Guild Wars: Eye of the North and play longer than they had to from grinding, farming titles, and releated tasks. From a few factors I have previously stated, Anet intended to have these with the game. My opinion is that, from the logics Anet used to make changes to the game, Ursan will not be changed. Relevantly, I have yet to see any solutions that are mandatory and relevant to the logics Anet use.
Bryant Again
Quote:
Originally Posted by DivineEnvoy
Let us first consider the intention Anet has left for Guild Wars. It is rather straight-forward: Anet wants to keep players playing until the release of Guild Wars 2.
|
Quote:
Originally Posted by DivineEnvoy
I'm not sure if this is true, but from this logic, Anet is going to make more profits, since now people are forced to buy the expansion for Ursan.
|
Quote:
Originally Posted by DivineEnvoy
Let us recall the Wintersday event where the regular four hats were reduced to two, and as well as the same hat of being used in the Canthan New Year. Knowing how much reduction of work has been made from here and there, we need to know how the possibility of Anet making this change isn't high.
|
Quote:
Originally Posted by DivineEnvoy
My point is, some additions can be bad or even considered to be trash to the game, but if Anet puts its foot down, I have yet to see anything can be changed from that point.
|
Also note that this is an online game. Nothing is final.
Final note on the box: Remember that it said "...Whether battling horrific monsters or competing at the highest levels of tournament play, it will always be your skill that earns you victory or defeat." So it was intended to be the most vital and reoccurring theme in the whole game, unless it referred to fighting minions in GvG (hehe.)
bel unbreakable
how can any one say on one hand skill packs are awsome then moan about the lack of skill in the game its just stupid when ever was it bad to have to go cap the skills you wanted but i guess wiki and the gw store teach you all you need no fun in that at all
Tyla
Because people don't want to farm Balthazar Faction to become UAX so they can get in the game fast?
Not everyone plays PvE - and if you don't have the right skills for a build in certain PvP, you probably won't be doing it.
Not everyone plays PvE - and if you don't have the right skills for a build in certain PvP, you probably won't be doing it.
Tyla
Quote:
Originally Posted by Dark Kal
Where on the Guild Wars site does it say that? Where does a Guild Wars representative say that? |
"Prove your worth in a world where SKILL decides VICTORY"
Quote:
It does require skill, you can die with UB, saying otherwise only proves how little you know about the subject. Does it require less skill than other builds? Sure. |
That means you're monks failed.
Quote:
Funny you should mention that I vanquished 'Old Ascalon' as a W/Mo (as you might have seen on my picture it's my primairy character) with 3 henchmen (not even heroes since I didn't have any back then) it was hard but it did do it, believe me or not. |
Quote:
GW:EN offers much more than just 1 skill therefor your "theory" is wrong. |
Quote:
It only affects the global economy in a slight manner and not in a way that you portray it. And why should only a few lucky people with the right class be able to benefit from these elite areas instead of all classes anyway? |
Fried Tech
reading this thread is like watching the special olympics.
Bryant Again
Quote:
Originally Posted by Fried Tech
reading this thread is like watching the special olympics.
|
zwei2stein
Quote:
Originally Posted by Bryant Again
If you don't like it, why bump it?
|
Fried Tech
Quote:
Originally Posted by Bryant Again
If you don't like it, why bump it?
|
NOTE: they can do whatever they want to ursan now. i'm done with my HM dungeons and guardian. Ursan didn't make it possible, just easier.
EDIT: meant to quote the stein
Bryant Again
Quote:
Originally Posted by Fried Tech
its a skill, in a game, and i find this whole argument comical.
|
Fried Tech
Quote:
Originally Posted by Bryant Again
And this has been a discussion on why we think the skill is a poor and harmful addition to the game.
|
Bryant Again
Quote:
Originally Posted by Fried Tech
i realize that but the lengths that this has been taken to seem...... a bit far. Thats just my 2 cents.
|
Fried Tech
Quote:
Originally Posted by Bryant Again
It's gone to such lengths because it's an incredibly peculiar and contradictory move made by ANet. Why create a skill that goes against a core foundation of Guild Wars? It'd be a bit more understandable (not acceptable) if they gave up entirely on balancing PvE, but they're still fixing and nerfing farms.
|
But, I'm sure that I am just restating what has been posted before.
Abnaxus
Quote:
Originally Posted by Bryant Again
"You'll prove your worth with every battle as skill, not hours played, decides your fate. Whether battling horrific monsters or competing at the highest levels of tournament player, it will always be your skill that earns you victory or defeat."
|
Abedeus
Well, duh. Skill is not countable in that sentence.
Btw - Three days ago, rubies were 4,1k. Now they're 3,9k. I think I'll finally buy vabbian ;d
Btw - Three days ago, rubies were 4,1k. Now they're 3,9k. I think I'll finally buy vabbian ;d
Bryant Again
Quote:
Originally Posted by Fried Tech
They are still nerfing and fixing farms that make a large impact on the game economy. UB does nothing to ingame economics. You could argue that there is a large influx of people farming DOA, FOW, or UW thanks to UB but I doubt that it has really had an effect on prices.
|
But that's not my concern, as I've posted numerous times before.
Fire Childe
I pugged Imperial Sanctum a few weeks ago and a warrior with Ursan Blessing joined. Someone asked if he could bring Wild Blow to end Shiro's Battle Scars. Ursan boy refused and after some time trying to find alternatives that other group members had, he said he was going to leave if we continued to wait so long. Group leader smashes go butan. We lose horribly on a 30 second mission with the right build.
That guy was probably the dumbest warrior I've ever seen.
Sure you can use Ursan Blessing if you want - nobody can or will stop you from doing that. However, you can appreciate how others may derive some small degree of amusement at the expense of the drooling chimp that attains success in Guild Wars by smashing a couple of buttons.
That popular evolutionary image of an ape walking, standing upright and turning gradually into primitive man really comes to mind. Except if you carry it on a little bit more, primitive man turns gradually into fat drooling Guild Wars playing imbecile smashing URSAN BLESSING 4 THA WINNAR.
Then the human race will collectively wonder 'where did we go wrong?'
That guy was probably the dumbest warrior I've ever seen.
Sure you can use Ursan Blessing if you want - nobody can or will stop you from doing that. However, you can appreciate how others may derive some small degree of amusement at the expense of the drooling chimp that attains success in Guild Wars by smashing a couple of buttons.
That popular evolutionary image of an ape walking, standing upright and turning gradually into primitive man really comes to mind. Except if you carry it on a little bit more, primitive man turns gradually into fat drooling Guild Wars playing imbecile smashing URSAN BLESSING 4 THA WINNAR.
Then the human race will collectively wonder 'where did we go wrong?'
Fried Tech
Quote:
Originally Posted by Fire Childe
I pugged Imperial Sanctum a few weeks ago and a warrior with Ursan Blessing joined. Someone asked if he could bring Wild Blow to end Shiro's Battle Scars. Ursan boy refused and after some time trying to find alternatives that other group members had, he said he was going to leave if we continued to wait so long. Group leader smashes go butan. We lose horribly on a 30 second mission with the right build.
That guy was probably the dumbest warrior I've ever seen. Sure you can use Ursan Blessing if you want - nobody can or will stop you from doing that. However, you can appreciate how others may derive some small degree of amusement at the expense of the drooling chimp that attains success in Guild Wars by smashing a couple of buttons. That popular evolutionary image of an ape walking, standing upright and turning gradually into primitive man really comes to mind. Except if you carry it on a little bit more, primitive man turns gradually into fat drooling Guild Wars playing imbecile smashing URSAN BLESSING 4 THA WINNAR. Then the human race will collectively wonder 'where did we go wrong?' |
Sounds like PUGs suck just as bad as before. With or without UB.
Fire Childe
Nah, I'm saying he used Ursan Blessing and didn't know how to play anything else. Ursan boy got kicked after the loss, I added Koss and locked target onto Shiro, then spammed wild blow. Team was otherwise the same. Shiro goes down in about a minute.
Ursan is indeed 'uber'. However, take it off the skillbar of a pubbie that cant really use anything else and you are left with...well not very much. The fact the entire team was building against shiro you have to agree it was somewhat annoying that 1 guy was unwilling to take 1 skill that could and did make a difference.
I was sort of astonished that someone so stupid had managed to get so far into the game.
Ursan is indeed 'uber'. However, take it off the skillbar of a pubbie that cant really use anything else and you are left with...well not very much. The fact the entire team was building against shiro you have to agree it was somewhat annoying that 1 guy was unwilling to take 1 skill that could and did make a difference.
I was sort of astonished that someone so stupid had managed to get so far into the game.
Avarre
Quote:
Originally Posted by Fried Tech
Wait a minute. So your saying that you did something with a PUG, and the guy who brought ursan sucked!? I thought UB was the super uber, stand against all and kill everything in your way super build. The skill so imba the bar only needs 5 skills, not 8. The PUG saver!
Sounds like PUGs suck just as bad as before. With or without UB. |
'You can still lose' is not an acceptable argument for balance any more than 'it works in RA'.
Fried Tech
and "I hate this, have never used it, nor will I ever use it. It should be removed" IS an acceptable argument? Your like the blind leading the drunk.
Woop Shotty
Oh well. Now there's a reason to pick a human over a hero.
Avarre
Quote:
Originally Posted by Fried Tech
and "I hate this, have never used it, nor will I ever use it. It should be removed" IS an acceptable argument? Your like the blind leading the drunk.
|
Bryant Again
Quote:
Originally Posted by Fried Tech
and "I hate this, have never used it, nor will I ever use it. It should be removed" IS an acceptable argument?
|
Fried Tech
Quote:
Originally Posted by Bryant Again
I don't think anyone has used that here for a basis of argument.
|
I apolagize. Must have been remembering one of the previous UB threads.
the_jos
I'm going to throw in some random quotes:
First character to finish NF: Ranger. Role for ranger in DoA PUGS: none
Second character: Monk: Role for Monk in DoA PUGS: required
Third character: Mesmer: Role for Mesmer in DoA PUGS: none
Nothing changed only now people will look at one skill instead of a few professions.
Except when you are a mesmer, ranger or assassin looking for an (original) DoA PUG.
The statment isn't even true for PvP anymore where gimmic builds enable lesser skilled players to win from more skilled players.
Or the group had bad aggro (more likely) which is ursan fault.
Ok, this is a good introduction to my opinion about UB.
Once, a long, long time ago people started playing Guild Wars for fun.
They did so and A-net had only one 'problem'. Players were sticking in PvE more then expected. So they made some new content for those players.
In the next release of Guild Wars A-net tried to introduce players to PvP again. They called it Jade Quarry, Aspenwood and Alliance Battle. PvP in a PvE environment. It did not work out very well. So the next chapter was more even about PvE.
But on the PvE side things changed.
People were playing less and less for fun and more and more for prestige.
And the only way to get prestige is with lot of luck or hard work (also called grind). Obsi armor, titles. It's all about grind. Or that one lucky drop ofc.
And because some of that grind (specially the elite areas) took a lot of time, people wanted to do that as fail-safe as possible, specially when playing with random people (also called PUG). Hence the cookie-cutter builds like Tank/Nuker/Healer.
Build to make as much gold as possible in the least amount of time.
Sure, some builds are better, but those require more practice and that means initial less gold/hour because of more failures.
We already know certain professions had a hard time getting access to those teams because they do not fit into them. There is, for example, a huge thread about the role of the mesmer in PvE.
The question now is: when UB gets a nerf, would the average PUG suddenly accept Mesmers, Assassins or Rangers in their DoA teams?
Hell no, they will get back to their Tank/Nuker/Healer build. Because that works and unless someone proves otherwise they will keep doing that.
Furtermore, the topic of the OP surgests it's about Vanquishing with PUGs.
Vanquishing never had a large PUG base, most people did that with guild teams, friends or H&H because that's much safer.
Vanquishing is not about fun for most, a lot of people do it mainly for the titles.
Vanquishing with Ursan/monk only team? I still have to see the first call in Guild or Alliance chat for that. While having a huge focus on HM.
Seems UB is not regarded as insanely overpowered compared to an organised balanced team for vanquishing or HM missions/dungeons.
The argument that UB is imbalanced is partly true.
It's about as imbalanced as the average Elite Area where A-net threw in environmental effects and insane numbers of high level foes with limited skillbars to make them 'harder'.
The only thing UB does is making the player a HM foe. With 4 'press button when recharged' skills, buffed armor and health.
Now we have a second problem.
Because some players thought HM was too hard, A-net invented nice consumables.
Good stuff if you are the average player that needed them, very overpowered when you are a player that was already doing fine in HM without them.
Now we have that one skill called UB which turns players into dumb HM-like foes and we add those consumables to buff them even more.
Sure that's overpowered, but it's the combination and not so much the skill alone.
However, having said all this I have to admit I still don't know if UB or the combination with consumables should be changed or not.
It creates discrimination but that was already present in the game.
You can't show Bambi/Wolfie/Tigger: fail. You are not an SF ele, fail. You want to tank and don't have Obsi Flesh: fail. You play a mesmer or assassin: fail.
The thing I can't say if it takes the fun away from the game.
Not the fun of having prestige stuff others don't have but the fun of playing the game itself.
Part of me says yes, because it disables people without UB to gain access to certain elite areas (fast).
Part of me says no, because it enables people playing certain professions to actually enter and finish those areas without relying on guild teams or H&H.
And part of me says no because it enables people to enjoy playing with others again, something H&H combined with 3 continents and one expantion seemed to have killed a long time ago except for some 'farming areas'.
Quote:
A normal player coming to DoA, excited about finally being able to see it, will be pretty turned off by the fact that he's turned down by or unable to join an Ursan group because he doesn't have one skill. Now a more dedicated player probably would want to buy GW:EN, but we're referring to the average consumer here. |
Second character: Monk: Role for Monk in DoA PUGS: required
Third character: Mesmer: Role for Mesmer in DoA PUGS: none
Nothing changed only now people will look at one skill instead of a few professions.
Quote:
Read the back of the Guild Wars Prophecies casing. "Prove your worth in a world where SKILL decides VICTORY" |
The statment isn't even true for PvP anymore where gimmic builds enable lesser skilled players to win from more skilled players.
Quote:
Nope, dying with UB doesn't mean 1-2-3 buttonmashing is skill. That means you're monks failed. |
Quote:
It seems that most PuGs only GET GW:EN for Ursan... |
Once, a long, long time ago people started playing Guild Wars for fun.
They did so and A-net had only one 'problem'. Players were sticking in PvE more then expected. So they made some new content for those players.
In the next release of Guild Wars A-net tried to introduce players to PvP again. They called it Jade Quarry, Aspenwood and Alliance Battle. PvP in a PvE environment. It did not work out very well. So the next chapter was more even about PvE.
But on the PvE side things changed.
People were playing less and less for fun and more and more for prestige.
And the only way to get prestige is with lot of luck or hard work (also called grind). Obsi armor, titles. It's all about grind. Or that one lucky drop ofc.
And because some of that grind (specially the elite areas) took a lot of time, people wanted to do that as fail-safe as possible, specially when playing with random people (also called PUG). Hence the cookie-cutter builds like Tank/Nuker/Healer.
Build to make as much gold as possible in the least amount of time.
Sure, some builds are better, but those require more practice and that means initial less gold/hour because of more failures.
We already know certain professions had a hard time getting access to those teams because they do not fit into them. There is, for example, a huge thread about the role of the mesmer in PvE.
The question now is: when UB gets a nerf, would the average PUG suddenly accept Mesmers, Assassins or Rangers in their DoA teams?
Hell no, they will get back to their Tank/Nuker/Healer build. Because that works and unless someone proves otherwise they will keep doing that.
Furtermore, the topic of the OP surgests it's about Vanquishing with PUGs.
Vanquishing never had a large PUG base, most people did that with guild teams, friends or H&H because that's much safer.
Vanquishing is not about fun for most, a lot of people do it mainly for the titles.
Vanquishing with Ursan/monk only team? I still have to see the first call in Guild or Alliance chat for that. While having a huge focus on HM.
Seems UB is not regarded as insanely overpowered compared to an organised balanced team for vanquishing or HM missions/dungeons.
The argument that UB is imbalanced is partly true.
It's about as imbalanced as the average Elite Area where A-net threw in environmental effects and insane numbers of high level foes with limited skillbars to make them 'harder'.
The only thing UB does is making the player a HM foe. With 4 'press button when recharged' skills, buffed armor and health.
Now we have a second problem.
Because some players thought HM was too hard, A-net invented nice consumables.
Good stuff if you are the average player that needed them, very overpowered when you are a player that was already doing fine in HM without them.
Now we have that one skill called UB which turns players into dumb HM-like foes and we add those consumables to buff them even more.
Sure that's overpowered, but it's the combination and not so much the skill alone.
However, having said all this I have to admit I still don't know if UB or the combination with consumables should be changed or not.
It creates discrimination but that was already present in the game.
You can't show Bambi/Wolfie/Tigger: fail. You are not an SF ele, fail. You want to tank and don't have Obsi Flesh: fail. You play a mesmer or assassin: fail.
The thing I can't say if it takes the fun away from the game.
Not the fun of having prestige stuff others don't have but the fun of playing the game itself.
Part of me says yes, because it disables people without UB to gain access to certain elite areas (fast).
Part of me says no, because it enables people playing certain professions to actually enter and finish those areas without relying on guild teams or H&H.
And part of me says no because it enables people to enjoy playing with others again, something H&H combined with 3 continents and one expantion seemed to have killed a long time ago except for some 'farming areas'.
Grasping Darkness
i agree that ursan blessing is super powerful. i also think that if people have fun doing ursan groups then more power to them. also its pve which affects the community to a lesser degree, taking into concideration that bots and gold sellers ruin any public achievement credibility. gl hf
Bryant Again
Quote:
Originally Posted by the_jos
Nothing changed only now people will look at one skill instead of a few professions.
|
Quote:
Originally Posted by the_jos
The statment isn't even true for PvP anymore where gimmic builds enable lesser skilled players to win from more skilled players.
|
Quote:
Originally Posted by the_jos
Seems UB is not regarded as insanely overpowered compared to an organised balanced team for vanquishing or HM missions/dungeons.
|
Quote:
Originally Posted by the_jos
The only thing UB does is making the player a HM foe. With 4 'press button when recharged' skills, buffed armor and health.
|
Quote:
Originally Posted by the_jos
Sure that's overpowered, but it's the combination and not so much the skill alone.
|
Quote:
Originally Posted by the_jos
You can't show Bambi/Wolfie/Tigger: fail. You are not an SF ele, fail. You want to tank and don't have Obsi Flesh: fail. You play a mesmer or assassin: fail.
|
Lagg
Bryant, just stop.
You and I and many others have proven our point time and time and time again.
There's no way we're ever going to win this argument. Because it's true what they say: Ursan doesn't break PvE. There's just no such thing as breaking PvE.
Heck, they're right. If anything, Ursan is making people play PvE together again, ever since the game turned into a single player grindfest because of Heroes and PvE skills.
It's all just part of a downward spiral that began when this game stopped being about meeting random people and thinking of crazy builds to have fun with. Now it's all about how high your titles are and how well you work your Heroes.
I think it's time for all of us who are disillusioned with the way things have changed to take a long break and come back in time for Guild Wars 2.
I've given up on Guild Wars, but not yet on ArenaNet.
You and I and many others have proven our point time and time and time again.
There's no way we're ever going to win this argument. Because it's true what they say: Ursan doesn't break PvE. There's just no such thing as breaking PvE.
Heck, they're right. If anything, Ursan is making people play PvE together again, ever since the game turned into a single player grindfest because of Heroes and PvE skills.
It's all just part of a downward spiral that began when this game stopped being about meeting random people and thinking of crazy builds to have fun with. Now it's all about how high your titles are and how well you work your Heroes.
I think it's time for all of us who are disillusioned with the way things have changed to take a long break and come back in time for Guild Wars 2.
I've given up on Guild Wars, but not yet on ArenaNet.
Sha Noran
I have no idea how this thread is still alive, but as I just made a statement that was relevant in a different thread, I'll restate it here, since it applies.
It is very easy to point the finger at Ursan Blessing and declare that it is the sole destructor of your beloved PvE, however if you were to do that, you would be wrong. If this is your claim, I have bad news for you: a combination of consumables, other PvE skills and heroes are the source of your PvE woes, you just don't understand it.
Also, lol at everyone saying that it's so amazingly horrible that PUGs are trying to get you to run UB. PUGs are trying to make you run UB because PUGs know that UB will win. If there was no such things as UB, PUGs would still be telling you what to put on your skillbar, and you would probably be just as pissed about it as you are now. In the eyes of a PUG, Eles only have Fire Magic, Necros only have Minions and Spiteful Spirit, Rangers have Barrage, Monks make red bars go up, Warriors are tanks, and Rits, Paragons, Mesmers, Assassins and Dervishes don't exist. q.q?
It is very easy to point the finger at Ursan Blessing and declare that it is the sole destructor of your beloved PvE, however if you were to do that, you would be wrong. If this is your claim, I have bad news for you: a combination of consumables, other PvE skills and heroes are the source of your PvE woes, you just don't understand it.
Also, lol at everyone saying that it's so amazingly horrible that PUGs are trying to get you to run UB. PUGs are trying to make you run UB because PUGs know that UB will win. If there was no such things as UB, PUGs would still be telling you what to put on your skillbar, and you would probably be just as pissed about it as you are now. In the eyes of a PUG, Eles only have Fire Magic, Necros only have Minions and Spiteful Spirit, Rangers have Barrage, Monks make red bars go up, Warriors are tanks, and Rits, Paragons, Mesmers, Assassins and Dervishes don't exist. q.q?
the_jos
Quote:
<Snip an entire story about UB being ok I wrote and decided to delete> |
I doubt this will ever really change. As long as people don't team up with experienced other players that are willing to explain things to them they might never reach full potential.
This is even true for myself. Without guidance of experienced people (either ingame or wiki) I'm helpless in most elite areas. I can find my way around in FoW now and still remember most of Deep but the other areas are a black box for me. I just live by two main rules:
- Don't do anything untill told
- Walk only where others have walked or draw on the map
Having just written this I do realise that UB might be creating mindless players indeed.
They might only meet or want to meet other UB players with the same mindless mindset.
Capable of doing some trick they learned but unaware of the mechanics.
While I doubt this will be a huge problem (I think UB will mainly focus on the elite areas and only for a certain period of time) I do see some problems indeed.
A way of solving this would be to enable the PvE skills only in elite areas and Hard Mode.
People would still need to learn the game basics with regular skills and can use the more powerfull PvE ones in the areas where they are 'needed'.
Elite areas being dumbed down or too easy would hardly be a problem.
The recent rise of UB DoA is because it has a high gold/hour ratio with Armbraces being around 200K.
If that price drops people will leave DoA again. And I doubt that will have a huge impact on the game economy except for a few very rich players.
Other than that, my impression of the elite areas was that they were already deserted or already very accessible to regular players.
Enabling other professions besides the proven cookiecutter ones to enter and finish the area with PUG members can even be seen as improvement of the 'social part' of the game.