Do Paragons Make You Feel Dirty?
Toxage
Do you feel bad when you used a Paragon in PvE? It's just that there so powerful I almost feel bad using them. When a Paragon it is almost boring to play, just c+space, your literally invincible. There is no thinking involved.
My Paragon Build:
Aggressive Refrain
Save Yourselves
Focussed Anger {E}
They're On Fire!
There's Nothing To Fear!
For Great Justice
"They're on Fire!" at Leadership 12 = 29% reduction / 71% damage
"There's Nothing to Fear!" at Sunspear rank 8 = 31% reduction / 69% damage
(ToF) .71 x (TNtF) .69 = .49 (or 49% damage is received / 51% reduction)
Then with +100 Armor - Every 40 Armor Reduces Damage Dealt By Half
51%/2 = 25.5%
25.5%/2 = 12.75%
87.25% Reduction From 1 Character and that's balance?
Edit : I'm sorry paragons! I didn't intent for my build to become the build for paragons. I didn't intend for you to be forced to play my build by guilds + groups! I am sorry, as usual my builds become the staple of Guild Wars.
My Paragon Build:
Aggressive Refrain
Save Yourselves
Focussed Anger {E}
They're On Fire!
There's Nothing To Fear!
For Great Justice
"They're on Fire!" at Leadership 12 = 29% reduction / 71% damage
"There's Nothing to Fear!" at Sunspear rank 8 = 31% reduction / 69% damage
(ToF) .71 x (TNtF) .69 = .49 (or 49% damage is received / 51% reduction)
Then with +100 Armor - Every 40 Armor Reduces Damage Dealt By Half
51%/2 = 25.5%
25.5%/2 = 12.75%
87.25% Reduction From 1 Character and that's balance?
Edit : I'm sorry paragons! I didn't intent for my build to become the build for paragons. I didn't intend for you to be forced to play my build by guilds + groups! I am sorry, as usual my builds become the staple of Guild Wars.
pkodyssey
I love it when she's dirty...
My paragon that is.
Why not use what they gave us. If it works do it.
My paragon that is.
Why not use what they gave us. If it works do it.
Seraphic Divinity
its very IMBA in PvE, considering one paragon can make an entire team twice the tank a normal warrior is, but then again, why nerf something in PvE that actually gives the para some play-time with real groups?
Do you seriously want to take those skills away? If you did, paragons would go back to being mesmers... pretty much abandoned in PvE.
Eh, sure its IMBA, but its what gives the para's some playing time.
Do you seriously want to take those skills away? If you did, paragons would go back to being mesmers... pretty much abandoned in PvE.
Eh, sure its IMBA, but its what gives the para's some playing time.
Lord Sojar
That damage reduction is very very situational. SF eles are not used nearly as much anymore, so burning isn't as common. Paras are fine. @_@ Leave them alone...

Drop of Fear
broken build, imho save yourself should be changed to be linked with strenght...
Lord Sojar
Quote:
Originally Posted by Drop of Fear
broken build, imho save yourself should be changed to be linked with strenght...
Link Cry of Pain with Fast Casting and make it more IMBA. Thx
Toxage
Quote:
Originally Posted by Seraphic Divinity
its very IMBA in PvE, considering one paragon can make an entire team twice the tank a normal warrior is, but then again, why nerf something in PvE that actually gives the para some play-time with real groups?
Do you seriously want to take those skills away? If you did, paragons would go back to being mesmers... pretty much abandoned in PvE.
Eh, sure its IMBA, but its what gives the para's some playing time. Yup your right, there are no other good Paragon builds out there.......
Do you seriously want to take those skills away? If you did, paragons would go back to being mesmers... pretty much abandoned in PvE.
Eh, sure its IMBA, but its what gives the para's some playing time. Yup your right, there are no other good Paragon builds out there.......
Xue Fang
Quote:
Originally Posted by Drop of Fear
broken build, imho save yourself should be changed to be linked with strenght...
Even better for my 14 Strength Spear man.
Toxage
Quote:
Originally Posted by Rahja the Thief
That damage reduction is very very situational. SF eles are not used nearly as much anymore, so burning isn't as common. Paras are fine. @_@ Leave them alone...
Without burning that is still only 41.25 damage dealt or 58.75% reduction coming from 1 character.

SpriteSODA
wow... ever heard of protective spirit?
Toxage
Quote:
Originally Posted by SpriteSODA
wow... ever heard of protective spirit?
Protective Spirit = 1 Person Reduction
Paragon = 87.25% FOR WHOLE PARTY
Paragon = 87.25% FOR WHOLE PARTY
Lord Sojar
Quote:
Originally Posted by Toxage
Without burning that is still only 41.25 damage dealt or 58.75% reduction coming from 1 character.
So? A bonder provides 50% damage reduction to the entire team. Let's nerf Life Bond. While I agree that the difference between a bonder and a para are obvious, the point remains, both can do it. The para is simply doing it with no chance of removal. Paragons do not need to be nerfed anymore, they are fine. Please don't give ANET more ideas, or I will have to knock out Izzy before he gets a chance to read this.

Snow Bunny
I feel dirty when I use a para and /dance.
Everyone should feel dirty too.
Everyone should feel dirty too.
Balan Makki
Well, I use an axe or sword, as I like to stand in the middle of the mayhem. So yeah, I feel a bit dirty, and bloody and fiery. . .
strcpy
Like so many of the PvE skills they are grossly overpowered. But, of course, isn't that pretty much the point?
Any noob can run this and be VERY effective, it is simply mashing buttons when their recharge comes back up - it takes no skill whatsoever. Ursan Blessing is the same way - mash buttons when the skill is recharged == win. Pain inverter allows and noob to have a "kill other" button. And the list goes on and on.
It just seems to me that most want the ones they like left alone and the rest nerfed (though the OP may want them all nerfed for all I know). In PvE use them or not - as long as it isn't either causing massive inflation or is totally destroying the ability of people to form parties let people play them if they want. If you feel dirty doing it then put a different skill on there.
Any noob can run this and be VERY effective, it is simply mashing buttons when their recharge comes back up - it takes no skill whatsoever. Ursan Blessing is the same way - mash buttons when the skill is recharged == win. Pain inverter allows and noob to have a "kill other" button. And the list goes on and on.
It just seems to me that most want the ones they like left alone and the rest nerfed (though the OP may want them all nerfed for all I know). In PvE use them or not - as long as it isn't either causing massive inflation or is totally destroying the ability of people to form parties let people play them if they want. If you feel dirty doing it then put a different skill on there.
YunSooJin
Quote:
Originally Posted by Rahja the Thief
So? A bonder provides 50% damage reduction to the entire team. Let's nerf Life Bond. While I agree that the difference between a bonder and a para are obvious, the point remains, both can do it. The para is simply doing it with no chance of removal. Paragons do not need to be nerfed anymore, they are fine. Please don't give ANET more ideas, or I will have to knock out Izzy before he gets a chance to read this.
So? Bonders require one person to do nothing but stand around and cast a sig on themselves. Bonders can be shut down, interrupted, or have their bonds shattered.
Paragon? Almost warrior like damage without the spikiness, aoe unstrippable party-wide buffs and is a tank themselves to boot.
Why do you think there's so much bitching about them breaking game balance?

Paragon? Almost warrior like damage without the spikiness, aoe unstrippable party-wide buffs and is a tank themselves to boot.
Why do you think there's so much bitching about them breaking game balance?
Toxage
Quote:
Originally Posted by Rahja the Thief
So? A bonder provides 50% damage reduction to the entire team. Let's nerf Life Bond. While I agree that the difference between a bonder and a para are obvious, the point remains, both can do it. The para is simply doing it with no chance of removal. Paragons do not need to be nerfed anymore, they are fine. Please don't give ANET more ideas, or I will have to knock out Izzy before he gets a chance to read this.
You already said it but bonders have many weaknesses. Enchantments can be stripped. The bonder can be interupts, dazed, knocked down etc etc Paragons shouts can't be removed, and the paragon is attacking adding dps as well as reduction.

Turtle222
omg leave the paragons alone, they have been bashed with the nerf bat far too much.
Squishy ftw
Quote:
Originally Posted by YunSooJin
So? Bonders require one person to do nothing but stand around and cast a sig on themselves. Bonders can be shut down, interrupted, or have their bonds shattered.
Paragon? Almost warrior like damage without the spikiness, aoe unstrippable party-wide buffs and is a tank themselves to boot.
Paragons can be shut down just as well. There's blocking (no adrenaline = no energy, which means no spamming of skills). Most anti-melee shuts them down, and there are a few anti-shout skills out there aswel.
Paragon? Almost warrior like damage without the spikiness, aoe unstrippable party-wide buffs and is a tank themselves to boot.
Paragons can be shut down just as well. There's blocking (no adrenaline = no energy, which means no spamming of skills). Most anti-melee shuts them down, and there are a few anti-shout skills out there aswel.
Toxage
Another problem - Save Yourselves doesn't scale with a attribute - just allegiance rank.
There's Nothing To Fear - Leadership affects it.
Save Yourselves should be changed to scale with strength.
There's Nothing To Fear - Leadership affects it.
Save Yourselves should be changed to scale with strength.
Toxage
Quote:
Originally Posted by Squishy ftw
Paragons can be shut down just as well. There's blocking (no adrenaline = no energy, which means no spamming of skills). Most anti-melee shuts them down, and there are a few anti-shout skills out there aswel.
Yes, but those are easy to fix... There are TONS of ways to remove conditions and hexes.
[DE]
I feel very dirty when playing imbagon....
Diddy bow
Its Pve, c-space will win 99% of it anyway.
Shadow Spirit
Quote:
Originally Posted by Toxage
Another problem - Save Yourselves doesn't scale with a attribute - just allegiance rank.
There's Nothing To Fear - Leadership affects it.
Save Yourselves should be changed to scale with strength. LOL. I find it amusing that a Warrior skill makes Paragons so powerful.
They've been nerfed to death already.
And the only thing dirty about them are those man-panties that they wear.
There's Nothing To Fear - Leadership affects it.
Save Yourselves should be changed to scale with strength. LOL. I find it amusing that a Warrior skill makes Paragons so powerful.
They've been nerfed to death already.
And the only thing dirty about them are those man-panties that they wear.

Effendi Westland
Not as dirty as playing ursan though.
Tyla
leave paras - LEAVE THEM
Racthoh
People use "They're On Fire!" when they have "Save Yourselves!" and "There's Nothing to Fear!"?
Quote:
Originally Posted by Rahja the Thief
Quote:
Quote: Originally Posted by Squishy ftw Paragons can be shut down just as well. There's blocking (no adrenaline = no energy, which means no spamming of skills). Most anti-melee shuts them down, and there are a few anti-shout skills out there aswel. Kinda. The flat out cannot use shout skills are very rare, Well of Silence and Vocal Minority. One has a long recharge, the other is a well. Pretty sure every good hex removal in the game, even the bad ones, recharges faster than Vocal Minority. The AI is bad with a lot of anti-melee skills, mostly the AoE ones. Faintheartedness and Soothing Images are the only two hexes that, when I have SY! on my bar, are 99% of the time thrown my way. When it comes to blinding as long as you have a melee character who is not a tree you'll rarely get hit with the blind spells.
Blocking doesn't matter, at all. If there are block stances, you leave that enemy till the end of the mob when victory is ensured.. If the entire mob has a block stance keep tabbing through instead of pressing c (and also show me a mob of enemies full of block stances that would actually be a threat without +100 AL). The only thing that should ever keep you from gaining adrenaline would be Aegis which is a rare spell to encounter in PvE. In which case you should be packing the appropriate removal to deal with Aegis be it Rip, Shatter, Mirror, etc..
Quote:
yes..everyone in the damn game can be shut down, we're talking about degrees here, not absolutes. You're totally missing the point.
Originally Posted by Toxage
Save Yourselves should be changed to scale with strength.
I guess but for 8 adrenaline and such a short duration even at max rank you can't drop the +AL too low @ 0 strength. TNTF is still amazing at 4 seconds afterall.
dont feel no pain
Im Realy gonna get flamed for this but..... Only the Core Proffesions are Balanced, the newer ones are all broken... though i like Paragons and Rits =]
chowmein69
paragons doesnt make me feel dirty , they fun to play with
Trub
yes, yes they do...bless em'.
You can't see me
Two Words.
Vocal Minority. YunSooJin
Quote:
Originally Posted by Squishy ftw
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Quote:
Originally Posted by You can't see me
Two Words.
Vocal Minority. oh god, vocal minority, used by all of two monsters in the game. How the hell does your input have any relevance to the overall picture of the game? edit: this was a rhetorical question, because your input is useless and has no relevance to why paragons are so overpowered in the first place. I don't go around going 'oh look, warriors can be blinded, that must make necromancers better for single target dps'. AlienFromBeyond
Quote:
Originally Posted by Racthoh
People use "They're On Fire!" when they have "Save Yourselves!" and "There's Nothing to Fear!"?
Why not? The only place it's not useful is against Destroyers.
IlikeGW
They're pretty dull... too many pvp nerfs pigeon hole them into a few roles and it's just not creative or entertaining to use mine anymore.
YunSooJin
Quote:
Originally Posted by IlikeGW
They're pretty dull... too many pvp nerfs pigeon hole them into a few roles and it's just not creative or entertaining to use mine anymore.
I didn't know they had any role except buffing the party into tanks.
1 up and 2 down
Quote:
Originally Posted by Effendi Westland
Not as dirty as playing ursan though.
QFT
If paragons are imbalanced and need a nerf then ursan should also be nerfed! Atomos
Quote:
Originally Posted by Diddy bow
Its Pve, c-space will win 99% of it anyway.
I thought PVE was Ursanway while pressing 1,2,1,3
Rexion
i feel dirty when i throw a rod around with no pants on. who doesn't?
*gasp* SEEZ WHAATZ I DEDS THER? cebalrai
That build (and the variations on it) are just broken and overpowered. And I see them being used quite a bit.
All the people on this thread that keep tossing out counter skills (ie vocal minority) have NO point whatsoever because we're talking about pve here. 99.9% of the monsters in the game are incapable of disrupting this build so... MercenaryKnight
The reason 90% of paragons are using that build is because a.net nerfed 90% of the good skills and builds paragons had because they were imbalanced with pvp. Thus, we have a few skills and very few good builds to use.
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