Do Paragons Make You Feel Dirty?
Stolen Souls
Shhhh! Quiet! Next thing you know, Izzy will add exhaustion to every paragon skill! >.<
Ursan needs a nerf long before paragons do....
Ursan needs a nerf long before paragons do....
Dev121
My input shall be:
PARAGONS F T W YS PLZ
Most fun I've had with a prof in ages, if it gets nerfed more it'll still be overpowered. As for changing 'Save Yourselfs' we all know anet had that in mind for paragons, just leave it, its not doing any harm. It is PvE after all and people are still using Ursan.
PARAGONS F T W YS PLZ
Most fun I've had with a prof in ages, if it gets nerfed more it'll still be overpowered. As for changing 'Save Yourselfs' we all know anet had that in mind for paragons, just leave it, its not doing any harm. It is PvE after all and people are still using Ursan.
You can't see me
Quote:
Originally Posted by YunSooJin
yes..everyone in the damn game can be shut down, we're talking about degrees here, not absolutes. You're totally missing the point.
oh god, vocal minority, used by all of two monsters in the game. How the hell does your input have any relevance to the overall picture of the game?
edit: this was a rhetorical question, because your input is useless and has no relevance to why paragons are so overpowered in the first place. I don't go around going 'oh look, warriors can be blinded, that must make necromancers better for single target dps'.
I take it your not great at reading between the lines. Let me make it clearer.
Three attributes, including the prime attribute of Paragons Rely on Shouts, Chants, and echos, that are all rendered useless with Vocal Minority and Well of Silence, which is used by a lot more than the undead. I know of no other skill in the game that can render three attributes totally unusable with that low energy cost and cast time, not to mention duration.
The PvP side of it: VM is the ultamite paragon/shout warrior counter. It's one skill on the necro's bar in a favorite attribute in PvP. Paragons are anything but over powered there.
The PvE side of it: Paragon's with TNtF + SY are the opposite of Ursan Tanks. A totally defensive and smashing good skills. Paragons are not the only class where PvE skills could be considered over powered, and since I have no objection to Ursan Blessing, (See my reply on the nerf thread), I don't see Paragon's DR as a problem.
That should clear things up for you.
oh god, vocal minority, used by all of two monsters in the game. How the hell does your input have any relevance to the overall picture of the game?
edit: this was a rhetorical question, because your input is useless and has no relevance to why paragons are so overpowered in the first place. I don't go around going 'oh look, warriors can be blinded, that must make necromancers better for single target dps'.
I take it your not great at reading between the lines. Let me make it clearer.
Three attributes, including the prime attribute of Paragons Rely on Shouts, Chants, and echos, that are all rendered useless with Vocal Minority and Well of Silence, which is used by a lot more than the undead. I know of no other skill in the game that can render three attributes totally unusable with that low energy cost and cast time, not to mention duration.
The PvP side of it: VM is the ultamite paragon/shout warrior counter. It's one skill on the necro's bar in a favorite attribute in PvP. Paragons are anything but over powered there.
The PvE side of it: Paragon's with TNtF + SY are the opposite of Ursan Tanks. A totally defensive and smashing good skills. Paragons are not the only class where PvE skills could be considered over powered, and since I have no objection to Ursan Blessing, (See my reply on the nerf thread), I don't see Paragon's DR as a problem.
That should clear things up for you.
Dev121
It's PvE = Ursan has made nearly all titles redundant so it doesnt matter now.
SleepyLuxon
your worried about Paragons who are actually pretty fine right now when there is Ursan Blessing?
cellardweller
TNTF/SY paras are the worst of the lot, closely followed by DS/SY warriors, Ursan anythings and CoP Spammers.
WTB a guildwars without pve skills or title effects.
WTB a guildwars without pve skills or title effects.
Age
Quote:
Originally Posted by SleepyLuxon
your worried about Paragons who are actually pretty fine right now when there is Ursan Blessing?
What a dirty thought.
SleepyLuxon
Quote:
Originally Posted by Age
What a dirty thought.
the irony, is that according to the OP Im supposed to feel Dirty for playing a Paragon in PvE.

Rexion
just think... thank god ANet didn't call them "trojans"
Xx_Sorin_xX
Quote:
Originally Posted by Rexion
i feel dirty when i throw a rod around with no pants on. who doesn't?
*gasp*
SEEZ WHAATZ I DEDS THER? I DUN GET IT
*gasp*
SEEZ WHAATZ I DEDS THER? I DUN GET IT
Trub
*Shoves all the paragons into the wash tub*
nasty..nasty..nasty.
I don't think Paragons, and those that associate with them are dirty at all....just a little messy maybe.
__________________
PvE Helpful Hint Numero Uno: c+Space=WIN.
nasty..nasty..nasty.
I don't think Paragons, and those that associate with them are dirty at all....just a little messy maybe.
__________________
PvE Helpful Hint Numero Uno: c+Space=WIN.
YunSooJin
Quote:
Originally Posted by You can't see me
I take it your not great at reading between the lines. Let me make it clearer.
Three attributes, including the prime attribute of Paragons Rely on Shouts, Chants, and echos, that are all rendered useless with Vocal Minority and Well of Silence, which is used by a lot more than the undead. I know of no other skill in the game that can render three attributes totally unusable with that low energy cost and cast time, not to mention duration.
The PvP side of it: VM is the ultamite paragon/shout warrior counter. It's one skill on the necro's bar in a favorite attribute in PvP. Paragons are anything but over powered there.
The PvE side of it: Paragon's with TNtF + SY are the opposite of Ursan Tanks. A totally defensive and smashing good skills. Paragons are not the only class where PvE skills could be considered over powered, and since I have no objection to Ursan Blessing, (See my reply on the nerf thread), I don't see Paragon's DR as a problem.
That should clear things up for you. I'm not reading between the lines?
You're advocating an indefensible position based on the premises that because a couple monsters use an extremely narrow range of skills that this justifies how broken paragons are as a class?
I can sit around and spew other related garbage the way you do going 'OH LOL SHADOW FORM SUX BECUZ MONSTERS HAVE RENDING TOUCH LOL' (the reason why shadow form sucks is a different one entirely). A stupid hex and a situational well wielded by some monsters in Elona that one spends a couple hours fighting at max affects paragons in no shape or form.
Paragons apply partywide armor that can't be disrupted precluding a hex. To argue hexes balances paragons is to be the village idiot, because there is a hex to disrupt the gameplay of any class, paragons nonwithstanding. To argue conditions is the follow the same route, seeing as how any profession would suffer being blinded or dazed. While other classes have defensive means, they can be stripped (enchantments), killed (spirits, with long recharges), or be interrupted (well..except some warrior shouts). The thing that makes paragons so great is because they're entire basis of gameplay is evolved around a broken mechanic - shouts. While shouts were not so bad before paragons were introduced, this was largely because there were no shout skills that were broken.
Oh, and nice try with the 'pvp side' of it. You just go about proving you have no clue. Lol, vocal minority in pvp, biggest joke. And fyi, Ursan Blessing is a P V E skill. Paragons were broken before P V E skills were introduced.
Three attributes, including the prime attribute of Paragons Rely on Shouts, Chants, and echos, that are all rendered useless with Vocal Minority and Well of Silence, which is used by a lot more than the undead. I know of no other skill in the game that can render three attributes totally unusable with that low energy cost and cast time, not to mention duration.
The PvP side of it: VM is the ultamite paragon/shout warrior counter. It's one skill on the necro's bar in a favorite attribute in PvP. Paragons are anything but over powered there.
The PvE side of it: Paragon's with TNtF + SY are the opposite of Ursan Tanks. A totally defensive and smashing good skills. Paragons are not the only class where PvE skills could be considered over powered, and since I have no objection to Ursan Blessing, (See my reply on the nerf thread), I don't see Paragon's DR as a problem.
That should clear things up for you. I'm not reading between the lines?
You're advocating an indefensible position based on the premises that because a couple monsters use an extremely narrow range of skills that this justifies how broken paragons are as a class?
I can sit around and spew other related garbage the way you do going 'OH LOL SHADOW FORM SUX BECUZ MONSTERS HAVE RENDING TOUCH LOL' (the reason why shadow form sucks is a different one entirely). A stupid hex and a situational well wielded by some monsters in Elona that one spends a couple hours fighting at max affects paragons in no shape or form.
Paragons apply partywide armor that can't be disrupted precluding a hex. To argue hexes balances paragons is to be the village idiot, because there is a hex to disrupt the gameplay of any class, paragons nonwithstanding. To argue conditions is the follow the same route, seeing as how any profession would suffer being blinded or dazed. While other classes have defensive means, they can be stripped (enchantments), killed (spirits, with long recharges), or be interrupted (well..except some warrior shouts). The thing that makes paragons so great is because they're entire basis of gameplay is evolved around a broken mechanic - shouts. While shouts were not so bad before paragons were introduced, this was largely because there were no shout skills that were broken.
Oh, and nice try with the 'pvp side' of it. You just go about proving you have no clue. Lol, vocal minority in pvp, biggest joke. And fyi, Ursan Blessing is a P V E skill. Paragons were broken before P V E skills were introduced.
kvndoom
Quote:
Originally Posted by Rexion
just think... thank god ANet didn't call them "trojans"
I woulda named mine "Magnum X X L" without a moment's hesitation.

Wildi
The entire motivation line needs a buff or a rework.
Grammar
Just be thankful that heroes can't use PvE skills.

MsMassacre
Yes, that exact build is very potent. I use it when I vanguish with my para. The PROBLEM arises when I try to do ANYTHING ELSE with her. In 95% of pve, that level of damage reduction is just not nessecary, and all the non-pve para skills have been nerfed in to the ground thanks to whiny pve'ers who cannot adapt to a new class actually making an impact on the metagame.
And almost every paragon skill NOT listed in that build is either:
A. Godawful (Lyric of Zeal)
B. Broken (Mighty Throw)
C. Too similar to another para skill (Burning Refrain & Blazing Finale, The 5 or 6 attack skills which all cause conditional deep wounds, etc)
Also, as a side note, re counter spells;
When a monk goes in to an area with heavy enchant removal, he just brings a less enchant-oriented build. No biggie.
When a para goes in to an area that has anti-shout skills or visions of regret, etc. he is BAGGAGE. Perhaps if he had more than 7 useful skills, he could make a build that didn't use shouts or require adrenaline, but that is not presently the state of things.
And almost every paragon skill NOT listed in that build is either:
A. Godawful (Lyric of Zeal)
B. Broken (Mighty Throw)
C. Too similar to another para skill (Burning Refrain & Blazing Finale, The 5 or 6 attack skills which all cause conditional deep wounds, etc)
Also, as a side note, re counter spells;
When a monk goes in to an area with heavy enchant removal, he just brings a less enchant-oriented build. No biggie.
When a para goes in to an area that has anti-shout skills or visions of regret, etc. he is BAGGAGE. Perhaps if he had more than 7 useful skills, he could make a build that didn't use shouts or require adrenaline, but that is not presently the state of things.
You can't see me
Quote:
Originally Posted by YunSooJin
I'm not reading between the lines?
You're advocating an indefensible position based on the premises that because a couple monsters use an extremely narrow range of skills that this justifies how broken paragons are as a class?
I can sit around and spew other related garbage the way you do going 'OH LOL SHADOW FORM SUX BECUZ MONSTERS HAVE RENDING TOUCH LOL' (the reason why shadow form sucks is a different one entirely). A stupid hex and a situational well wielded by some monsters in Elona that one spends a couple hours fighting at max affects paragons in no shape or form.
Paragons apply partywide armor that can't be disrupted precluding a hex. To argue hexes balances paragons is to be the village idiot, because there is a hex to disrupt the gameplay of any class, paragons nonwithstanding. To argue conditions is the follow the same route, seeing as how any profession would suffer being blinded or dazed. While other classes have defensive means, they can be stripped (enchantments), killed (spirits, with long recharges), or be interrupted (well..except some warrior shouts). The thing that makes paragons so great is because they're entire basis of gameplay is evolved around a broken mechanic - shouts. While shouts were not so bad before paragons were introduced, this was largely because there were no shout skills that were broken.
Oh, and nice try with the 'pvp side' of it. You just go about proving you have no clue. Lol, vocal minority in pvp, biggest joke. And fyi, Ursan Blessing is a P V E skill. Paragons were broken before P V E skills were introduced.
Just as I can go arounf spewing +1's without any thought to random posts saying "nEwB you HAV3 n0 p0in7 STfU", and yet I don't, as you should refrain from doing the same.
As for the PvP side, care to back it up, instead of insulting the idea like an idiot? You obviously never tried the skill in PvP and therefore have nothing to back up your point.
By the way, you totally missed that weapon spells have no means of removal, when you said that shouts are the only thing. Using your logic, I can claim ritualists are over powered because there is no way to remove them, however, they are spells, and can be shut down with many skills. Shouts can be entirely shut down, however, with two skills, that are indeed far more than a joke.
I bring up the PvE skills because that's the main thing people are arguing about back and forth about. You're kind of missing the point here.
I'm done debating with you. You don't even back up your point with any solid fact. Your post is just a QQ on shouts.
You're advocating an indefensible position based on the premises that because a couple monsters use an extremely narrow range of skills that this justifies how broken paragons are as a class?
I can sit around and spew other related garbage the way you do going 'OH LOL SHADOW FORM SUX BECUZ MONSTERS HAVE RENDING TOUCH LOL' (the reason why shadow form sucks is a different one entirely). A stupid hex and a situational well wielded by some monsters in Elona that one spends a couple hours fighting at max affects paragons in no shape or form.
Paragons apply partywide armor that can't be disrupted precluding a hex. To argue hexes balances paragons is to be the village idiot, because there is a hex to disrupt the gameplay of any class, paragons nonwithstanding. To argue conditions is the follow the same route, seeing as how any profession would suffer being blinded or dazed. While other classes have defensive means, they can be stripped (enchantments), killed (spirits, with long recharges), or be interrupted (well..except some warrior shouts). The thing that makes paragons so great is because they're entire basis of gameplay is evolved around a broken mechanic - shouts. While shouts were not so bad before paragons were introduced, this was largely because there were no shout skills that were broken.
Oh, and nice try with the 'pvp side' of it. You just go about proving you have no clue. Lol, vocal minority in pvp, biggest joke. And fyi, Ursan Blessing is a P V E skill. Paragons were broken before P V E skills were introduced.
Just as I can go arounf spewing +1's without any thought to random posts saying "nEwB you HAV3 n0 p0in7 STfU", and yet I don't, as you should refrain from doing the same.
As for the PvP side, care to back it up, instead of insulting the idea like an idiot? You obviously never tried the skill in PvP and therefore have nothing to back up your point.
By the way, you totally missed that weapon spells have no means of removal, when you said that shouts are the only thing. Using your logic, I can claim ritualists are over powered because there is no way to remove them, however, they are spells, and can be shut down with many skills. Shouts can be entirely shut down, however, with two skills, that are indeed far more than a joke.
I bring up the PvE skills because that's the main thing people are arguing about back and forth about. You're kind of missing the point here.
I'm done debating with you. You don't even back up your point with any solid fact. Your post is just a QQ on shouts.
Savio
Quote:
Originally Posted by MsMassacre
Quote:
Originally Posted by You can't see me
Shouts can be entirely shut down, however, with two skills, that are indeed far more than a joke.
No they're not.
Trub
Quote:
Originally Posted by Savio
Originally Posted by MsMassacre When a para goes in to an area that has anti-shout skills or visions of regret, etc. he waits 2 seconds for his team to eliminate the problem, then goes back to what he normally does. Quote: Fixed.
789101112 Thankies savio. Now get back in there and save the wallows! ![]() ___________________ PvE Helpful Hint Numero Uno: c+Space=WIN. Esan
Quote:
Originally Posted by MsMassacre
all the non-pve para skills have been nerfed in to the ground thanks to whiny pve'ers who cannot adapt to a new class actually making an impact on the metagame.
Since when have PvEers cared about the meta? I doubt 90% of PvEers are even dimly aware of what paras have done to PvP.
kaldak
what always baffles me, is why do people spend their time whining about this? its pve! if you think its so awful, just dont bring a paragon along. let those of us who enjoy them hold onto the one or two viable builds we still have left...
Avarre
1) Paragons are ridiculously powerful professions in both PvE and PvP.
2) Vocal Minority is a terrible skill and suggesting it nullifies Paragons as a counter completely destroys your credibility. It's horrible unless you're running a hex-heavy group. Likewise, saying anti-melee/shout hexes shut down Paragons is an idiotic argument, because any hex stacks that overload hex removal imply the group composition is hex-heavy anyways, removing the need for mass Paragon armor buffs in the first place. 3) PvE skills. This is the result of PvE players wanting to have their own skills? Way to go, guys. Can we have them removed now? street peddler
luv da paragons
Crom The Pale
Quote:
Originally Posted by Avarre
1) Paragons are ridiculously powerful professions in both PvE and PvP.
2) Vocal Minority is a terrible skill and suggesting it nullifies Paragons as a counter completely destroys your credibility. It's horrible unless you're running a hex-heavy group. Likewise, saying anti-melee/shout hexes shut down Paragons is an idiotic argument, because any hex stacks that overload hex removal imply the group composition is hex-heavy anyways, removing the need for mass Paragon armor buffs in the first place. 3) PvE skills. This is the result of PvE players wanting to have their own skills? Way to go, guys. Can we have them removed now? Paragons are only powerful when using PvE only skills, there normal skills are no better than a protection monks. Vocal Minority is a fantastic skill for shuting down Paragons, you dont need a hex heavy party to use it, a single SS necro can use it and keep a paragon useless. PvE skills are for PvE, where people value having fun over being frustrated with PUGs and insane monster only skills that require a glitch to beat. GIVE US MORE PvE SKILLS!!!! Avarre
Quote:
Originally Posted by Crom The Pale
|
Quote:
That's why nobody cares about the mobs that use VM in DoA.
Quote:
Response:
PvE skills are for PvE, where people value having fun over being frustrated with PUGs and insane monster only skills that require a glitch to beat. GIVE US MORE PvE SKILLS!!!! If you're using a glitch to beat something, then there's room for player improvement, not more PvE skill crutches. That said, most of the monster skills can join PvE skills in deletion. GloryFox
Quote:
1) Paragons are ridiculously powerful professions in both PvE and PvP.
Yes this is why "GLF Paragon" on every chat channel in every town.
|
Savio
Quote:
Originally Posted by GloryFox
Yes this is why "GLF Paragon" on every chat channel in every town.
Because your average PvErs are geniuses when it comes to planning groups.
1 up and 2 down
Quote:
Originally Posted by kvndoom
I woulda named mine "Magnum X X L" without a moment's hesitation.
![]() Nice one. YunSooJin
Quote:
Originally Posted by You can't see me
As for the PvP side, care to back it up, instead of insulting the idea like an idiot? You obviously never tried the skill in PvP and therefore have nothing to back up your point. By the way, you totally missed that weapon spells have no means of removal, when you said that shouts are the only thing. Using your logic, I can claim ritualists are over powered because there is no way to remove them, however, they are spells, and can be shut down with many skills. Shouts can be entirely shut down, however, with two skills, that are indeed far more than a joke. I bring up the PvE skills because that's the main thing people are arguing about back and forth about. You're kind of missing the point here. I'm done debating with you. You don't even back up your point with any solid fact. Your post is just a QQ on shouts. |
Quote:
1) Paragons are ridiculously powerful professions in both PvE and PvP.
2) Vocal Minority is a terrible skill and suggesting it nullifies Paragons as a counter completely destroys your credibility. It's horrible unless you're running a hex-heavy group. Likewise, saying anti-melee/shout hexes shut down Paragons is an idiotic argument, because any hex stacks that overload hex removal imply the group composition is hex-heavy anyways, removing the need for mass Paragon armor buffs in the first place.
3) PvE skills. This is the result of PvE players wanting to have their own skills? Way to go, guys. Can we have them removed now?
Oh, look, I don't even need to 'debate' you, if that's what you call debating. I raised cogent points that other, experienced players can understand and you have the temerity to label it QQing? Seriously, please stop littering the board with your trash and let the people with actually justifiable viewpoints take up a more reasonable argument.
Paragons will continue to be broken from game mechanics and their skills. ANET made a mistake when they put it in, and it's not so easily fixed because of the underlying mechanics. That's the end of the story.
2) Vocal Minority is a terrible skill and suggesting it nullifies Paragons as a counter completely destroys your credibility. It's horrible unless you're running a hex-heavy group. Likewise, saying anti-melee/shout hexes shut down Paragons is an idiotic argument, because any hex stacks that overload hex removal imply the group composition is hex-heavy anyways, removing the need for mass Paragon armor buffs in the first place.
3) PvE skills. This is the result of PvE players wanting to have their own skills? Way to go, guys. Can we have them removed now?
Oh, look, I don't even need to 'debate' you, if that's what you call debating. I raised cogent points that other, experienced players can understand and you have the temerity to label it QQing? Seriously, please stop littering the board with your trash and let the people with actually justifiable viewpoints take up a more reasonable argument.
Paragons will continue to be broken from game mechanics and their skills. ANET made a mistake when they put it in, and it's not so easily fixed because of the underlying mechanics. That's the end of the story.
Vinraith
Quote:
Originally Posted by Racthoh
People use "They're On Fire!" when they have "Save Yourselves!" and "There's Nothing to Fear!"?
Save Yourselves is useless, like all allegiance linked skills. I sincerely doubt i'll ever hit rank one in either of those tracks. It's the only skill linked title in the game that doesn't increase through the simple act of playing the game, and I'm certainly not going to sit around and grind the stupid thing.
arsie
Save Yourself doesn't make a Paragon much stronger, except for the energy return from Leadership. Save Yourself just impacts on the party less when being used by a Paragon.
The issue with Paragons is that the few skills that are above-par are superb, while the majority of the skills are below-par.
Yeah, any more nerfing of the skill should only happen when the many sub-par skills are brought up to speed.
I think Anet should go look at all the skills that people do not use, and bring them up by 1 small notch, and see what happens.
If Paragons were not so tall they wouldn't show so much leg.
The issue with Paragons is that the few skills that are above-par are superb, while the majority of the skills are below-par.
Yeah, any more nerfing of the skill should only happen when the many sub-par skills are brought up to speed.
I think Anet should go look at all the skills that people do not use, and bring them up by 1 small notch, and see what happens.
If Paragons were not so tall they wouldn't show so much leg.
arsie
Spears are not just a Paragon thing. They are as useful to a /P as a P/. I've seen almost every other profession wielding spears, at one point or other.
Save Yourselves is nearly as powerful on a spear-wielding W/P as it is on a P/W.
Adrenalin Shouts are as powerful on a /P as it is on a P/, assuming they are able to generate adrenalin as fast. Refer to above.
Energy Shouts is probably the only things that are more powerful on a P/ than on many professions, except professions with great energy management.
So arguably, the only skills that are Paragons benefit more than most primary professions are Leadership Energy skills, particularly Leadership Energy Shouts/Chants.
They are: "Lead the Way!", "Make Your Time!", "They're On Fire!", Anthem of Flame, Anthem of Fury, Defensive Anthem.
Besides "They're On Fire!", Anthem of Flame and Defensive Anthem, I do not see many of the rest seeing regular use by Paragons. So Leadership is very similar to Soul Reaping in this aspect. Great line for energy management, but not as many useful skills. Compare that to primary attribute lines that have great skills. I do not think any more nerfing is in order.
Save Yourselves is nearly as powerful on a spear-wielding W/P as it is on a P/W.
Adrenalin Shouts are as powerful on a /P as it is on a P/, assuming they are able to generate adrenalin as fast. Refer to above.
Energy Shouts is probably the only things that are more powerful on a P/ than on many professions, except professions with great energy management.
So arguably, the only skills that are Paragons benefit more than most primary professions are Leadership Energy skills, particularly Leadership Energy Shouts/Chants.
They are: "Lead the Way!", "Make Your Time!", "They're On Fire!", Anthem of Flame, Anthem of Fury, Defensive Anthem.
Besides "They're On Fire!", Anthem of Flame and Defensive Anthem, I do not see many of the rest seeing regular use by Paragons. So Leadership is very similar to Soul Reaping in this aspect. Great line for energy management, but not as many useful skills. Compare that to primary attribute lines that have great skills. I do not think any more nerfing is in order.
Targuil
An armor bonus of 100 reduces armor-affected damage by 82.32%.
GG.
And add they're on fire and there's nothing to fear so you can have imba reduction. HM aatxe hits you like you were ele with all his armors up.
GG.
And add they're on fire and there's nothing to fear so you can have imba reduction. HM aatxe hits you like you were ele with all his armors up.
Racthoh
Quote:
Originally Posted by AlienFromBeyond
Why not? The only place it's not useful is against Destroyers.
You could use that slot to bring something a lot more useful.
Arkantos
Quote:
Paragons are only powerful when using PvE only skills, there normal skills are no better than a protection monks.
Quote:
Yes this is why "GLF Paragon" on every chat channel in every town.
Ever thought that pugs are stupid and only want to have a warriors eles and monks in their party?
Esan
Quote:
Originally Posted by Avarre
3) PvE skills. ... Can we have them removed now?
I won't shed a tear for the ridiculous PvE-only skills, but some of the others are fairly decent even for PvP. For example, "Dodge This!" (the nature of adrenaline makes this only useful for interrupting through Guardian), Triple Shot (might reinvigorate a moribund ranger spike, which is a flavor I am starting to miss in recent months), "I Am The Strongest!" (what Signet of Strength should have been), Black Powder Mine (a non-elite blinding trap that, except for recharge, is less powerful than Dust Trap), and Sneak Attack (the only non-bleeding lead attack, which might actually make leads useful).
Avarre
Quote:
Originally Posted by Esan
I won't shed a tear for the ridiculous PvE-only skills, but some of the others are fairly decent even for PvP. For example, "Dodge This!" (the nature of adrenaline makes this only useful for interrupting through Guardian), Triple Shot (might reinvigorate a moribund ranger spike, which is a flavor I am starting to miss in recent months), "I Am The Strongest!" (what Signet of Strength should have been), Black Powder Mine (a non-elite blinding trap that, except for recharge, is less powerful than Dust Trap), and Sneak Attack (the only non-bleeding lead attack, which might actually make leads useful).
I think it would be fair if the reasonable PvE skills were made into standard skills and balanced accordingly.
Vinraith
Quote:
Originally Posted by Avarre
3) PvE skills. This is the result of PvE players wanting to have their own skills? Way to go, guys. Can we have them removed now?
People wanted a higher level cap, reward for time played rather than skill, and these are how Anet caved to that demand. I don't like them much either, but the problem's going to get worse, not better.
Bryant Again
Quote:
Originally Posted by Vinraith
People wanted a higher level cap, reward for time played rather than skill, and these are how Anet caved to that demand. I don't like them much either, but the problem's going to get worse, not better.
It's (part of?) Anet's way of catering to the MMO crowd.
...which is downright silly and doesn't do a whole lot more than hurt the overall game. Redfeather1975
I always thought PvE only skills, and consumables were introduced because the devs couldn't balance PvE to be equally challenging for all professions.
When you are playing PvE and people would rather not have you just because of your prof, things aren't being designed right. Online rpgs shouldn't allow that to happen for as long as it has been in GW. The fact GW isn't pay to play and has no differentiation between PvE rules and PvP rules is probably why PvE is so inconsistent in terms of balance. Adding PvE only skills and consumables may have been an attempt to correct that without fudging up PvP. |