People use "They're On Fire!" when they have "Save Yourselves!" and "There's Nothing to Fear!"?
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Originally Posted by Rahja the Thief
While I agree that the difference between a bonder and a para are obvious, the point remains, both can do it.
Well the difference is a bonder is a huge waste of a slot.
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Originally Posted by Squishy ftw
Paragons can be shut down just as well. There's blocking (no adrenaline = no energy, which means no spamming of skills). Most anti-melee shuts them down, and there are a few anti-shout skills out there aswel.
Kinda. The flat out cannot use shout skills are very rare, Well of Silence and Vocal Minority. One has a long recharge, the other is a well. Pretty sure every good hex removal in the game, even the bad ones, recharges faster than Vocal Minority. The AI is bad with a lot of anti-melee skills, mostly the AoE ones. Faintheartedness and Soothing Images are the only two hexes that, when I have SY! on my bar, are 99% of the time thrown my way. When it comes to blinding as long as you have a melee character who is not a tree you'll rarely get hit with the blind spells.
Blocking doesn't matter, at all. If there are block stances, you leave that enemy till the end of the mob when victory is ensured.. If the entire mob has a block stance keep tabbing through instead of pressing c (and also show me a mob of enemies full of block stances that would actually be a threat without +100 AL). The only thing that should ever keep you from gaining adrenaline would be Aegis which is a rare spell to encounter in PvE. In which case you should be packing the appropriate removal to deal with Aegis be it Rip, Shatter, Mirror, etc..
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Originally Posted by Toxage
Save Yourselves should be changed to scale with strength.
I guess but for 8 adrenaline and such a short duration even at max rank you can't drop the +AL too low @ 0 strength. TNTF is still amazing at 4 seconds afterall. |