KSMod 2.0 - UT99 Sound Effects & High Definition Textures + MORE!

headlesshobbs

Krytan Explorer

Join Date: Apr 2006

Does the mod still seem to be having issues? I was just trying this without the sounds and I've been able to do it no problem accept a few snags here and there. I'm going to take a wild guess that it's just my service acting up as I've been having issues with it in general as of late.

Asuka-

Pre-Searing Cadet

Join Date: May 2007

I haven't encountered any issues yet...

Jette Antral

Academy Page

Join Date: Jan 2007

Whenever you get around to it, it would be helpful if the executable was designed in a way that allowed texmod to be used with it.

deadman_uk

deadman_uk

Krytan Explorer

Join Date: Feb 2007

United Kingdom

KOD

Mo/E

Does this mod no longer work? What happens now?

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

The latest version of this mod still works exactly as intended. It's really not hard to test. ANet still has not updated the client to stop the "graphics.dll" from launching this mod, so no change is necessary for its function.

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

I don't think this change is going through, I'll ask tomorrow.

Covah

Forge Runner

Join Date: Aug 2006

Ontario, Canada

Catching Jellyfish With [소N트T ]

Me/Rt

Texture mod isn't working since todays update....QQ

headlesshobbs

Krytan Explorer

Join Date: Apr 2006

They haven't done anything in the options menu that replaces the need for this, so back to smeary ****y looking textures again.

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

Confirming that the high-res textures no longer work.

ubikuo

Ascalonian Squire

Join Date: Sep 2005

Italy

E/

This is so sad .... It's a very strange effect see people in towns and outposts in low-res textures after more than an year using KsMod.

I can understand what's behind this update (disabling autoload of graphics.dll) but I hope ANet can implement this high-res feature as a graphic option (as already suggested -> /signed).

T1Cybernetic

T1Cybernetic

Desert Nomad

Join Date: Sep 2005

Wakefield, West Yorkshire, Uk, Nr Earth

Alternate Evil Gamers [aeg]

N/

Quote:
Originally Posted by Brett Kuntz View Post
I don't think this change is going through, I'll ask tomorrow.
Oh nice one, it looks like you hit the nail on the head!

Brett Kuntz ask's for a guild wars update and Brett Kuntz receives a guild wars update, I think everyone will be asking you to put forward game suggestions from now on

Ivana Hompalot

Ivana Hompalot

Pre-Searing Cadet

Join Date: Jan 2010

WTF

E/

is it confirmed that last update prevents KSmod from working ? if yes than any eta when this will be compatible again?

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Of course it's confirmed, go in the game and look at other people's armor.

sunec

Ascalonian Squire

Join Date: Oct 2006

Denmark

R/

KSMod still works fine and alright. Only issue now is that you will have to inject the Graphics.dll with a Dll Injector (google) to get it working.

headlesshobbs

Krytan Explorer

Join Date: Apr 2006

Are you sure that's a safe way to do it? I checked and there's a ton of sites which could carry the risk of either malware or keyloggers.

Ivana Hompalot

Ivana Hompalot

Pre-Searing Cadet

Join Date: Jan 2010

WTF

E/

I'm still at working once I'm home I'll give it a try. Also any .dll file that's not approved by the dev. of this mod I won't touch :P

Ivana Hompalot

Ivana Hompalot

Pre-Searing Cadet

Join Date: Jan 2010

WTF

E/

still no news about update for this mod huh? could anyone recommend safe download of dll.injector. I looked up on web but seems like most of them come from unknown sources with bad contents.

Ivana Hompalot

Ivana Hompalot

Pre-Searing Cadet

Join Date: Jan 2010

WTF

E/

nvm above post, I fixed it myself and works, just had to do some research how to do it, w/o injector.

Andrasta

Pre-Searing Cadet

Join Date: Sep 2009

R/Rt

Quote:
Originally Posted by Ivana Hompalot View Post
nvm above post, I fixed it myself and works, just had to do some research how to do it, w/o injector.
fancy sharing that info on how to do it?

Obrien Xp

Obrien Xp

Krytan Explorer

Join Date: Jan 2009

Canada

The First Dragon Slayers [FDS]

So, any guestimate on the updating of the mod to work with the new patch?

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

Quote:
Originally Posted by headlesshobbs View Post
you guys know better then to be using 3rd party programs from sources you don't know about. Either look for a safe method or wait until Kuntz comes up with a viable solution.
Kuntz might not update. Now I cannot speak for him...but anet is purposely trying to prevent anything from editing the .dll they do have a reason. It may not be to prevent mods like this. But if it is anets wishes to not have the dll messed with he might just think about respecting their wishes.



@Braxton: I do believe thats what flubbers link was intending to show....

Braxton619

Braxton619

Desert Nomad

Join Date: Jul 2008

A/W

Quote:
Originally Posted by End View Post
Kuntz might not update. Now I cannot speak for him...but anet is purposely trying to prevent anything from editing the .dll they do have a reason. It may not be to prevent mods like this. But if it is anets wishes to not have the dll messed with he might just think about respecting their wishes.



@Braxton: I do believe thats what flubbers link was intending to show....
Actually one reason is bots. A lot of GW bot apps was the graphics.dll file.

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

Quote:
Originally Posted by Braxton619 View Post
Actually one reason is bots. A lot of GW bot apps was the graphics.dll file.
Was the idea I was trying to get across


btw what did you get suspended for?

Bob Slydell

Forge Runner

Join Date: Jan 2007

Lmao, I had been using KS Mod for about 2 hours for the first time ever before it just randomly stopped working....

maxxfury

Wilds Pathfinder

Join Date: Apr 2006

[DVDF] Gp

Me/A

Anet needs to add the option into the game itself if they blocked this :/

headlesshobbs

Krytan Explorer

Join Date: Apr 2006

I got a nice idea that might provoke that. Say we start with a thread for "ugly-ass" armors and make posts with pics of your warrior (or anyone else) with their low res detail. When that gets closed (I'm looking at you mods), we get others around this community in other sites to adopt the same and build up on it till it boils over. Maybe this is the only way they'll ever be encouraged to fix this when it gets around to places like Massively.com and they start comparing details. I'm sure Anet wouldn't feel pleased with being the laughing stock over something as simple as this.

Of course this depends on you guys.... No really, it does.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by headlesshobbs View Post
I got a nice idea that might provoke that. Say we start with a thread for "ugly-ass" armors and make posts with pics of your warrior (or anyone else) with their low res detail. When that gets closed (I'm looking at you mods), we get others around this community in other sites to adopt the same and build up on it till it boils over. Maybe this is the only way they'll ever be encouraged to fix this when it gets around to places like Massively.com and they start comparing details. I'm sure Anet wouldn't feel pleased with being the laughing stock over something as simple as this.

Of course this depends on you guys.... No really, it does.
I don't think that's a very good idea.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by headlesshobbs View Post
I got a nice idea that might provoke that. Say we start with a thread for "ugly-ass" armors and make posts with pics of your warrior (or anyone else) with their low res detail. When that gets closed (I'm looking at you mods), we get others around this community in other sites to adopt the same and build up on it till it boils over. Maybe this is the only way they'll ever be encouraged to fix this when it gets around to places like Massively.com and they start comparing details. I'm sure Anet wouldn't feel pleased with being the laughing stock over something as simple as this.

Of course this depends on you guys.... No really, it does.
Counter-proposal: I have another idea. Create a TexMod package with every possible armor and dye combination to substitute all the low-res textures. Report back when you're done.

Or you could post a request on the wiki feedback space.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

We need kuntz intention of action about this before we can figure out a solution. If he doesn't want to update it then we could be on our own and must find other means of implementing the file. Before I try to do anything, though, I'm going to wait and see what kuntz has to say about this and if he wants to fix it or not.

Bob Slydell

Forge Runner

Join Date: Jan 2007

Quote:
Originally Posted by MisterB View Post
Counter-proposal: I have another idea. Create a TexMod package with every possible armor and dye combination to substitute all the low-res textures. Report back when you're done.
LOL, i'll get back to you on that one...

@topic...

Sucks people ruin good stuff with bots, and people just looking to play with enhanced textures "the good guys" have to suffer.

headlesshobbs

Krytan Explorer

Join Date: Apr 2006

Quote:
Originally Posted by MisterB View Post
Counter-proposal: I have another idea. Create a TexMod package with every possible armor and dye combination to substitute all the low-res textures. Report back when you're done.

Or you could post a request on the wiki feedback space.
LOL! That would be quite a bit of work trying to get all the armors figured in now wouldn't it? I've had a different idea that could make a file for it similar to ksmod, but it still filters the graphics to remain in high res. I don't know the possibility of ever doing that, but even then we still have the issue that texmod still has some nagging issues as far as it's comparability is concerned.

As for the wiki, I wonder how often they get back to you on this?

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by headlesshobbs View Post
As for the wiki, I wonder how often they get back to you on this?
I don't know if ANet ever replies to suggestions on the wiki, but they do read them, or some of them. It couldn't hurt to make the suggestion there, especially when Kuntz has shown it is possible for the game to display the high res armor textures. I checked, and someone has already made a suggestion here.

TexMod is not a legitimate option. You are both correct that proposal was a joke.

Zebideedee

Zebideedee

Jungle Guide

Join Date: Sep 2007

55?? 57' 0" N / 3?? 12' 0" W

N/Me

Wish A-net would add a checkbox or drop down option in graphics menu for high res. armours, also higher shadow res. would be nice.

Andrasta

Pre-Searing Cadet

Join Date: Sep 2009

R/Rt

Quote:
Originally Posted by Zebideedee View Post
Wish A-net would add a checkbox or drop down option in graphics menu for high res. armours, also higher shadow res. would be nice.
Yep, Agreed

Lexar

Lexar

Krytan Explorer

Join Date: Aug 2005

Organised Spam

W/

That would be nice, but that would require an update. Changing appearance took about 3 or 4 years, pet storage took 2 to 3 years. Better trade channel was... never.

I'd say the request for high res armor would take anywhere from 3 years to infinity, counting from this moment, if we go by previous requests as an indication.

So that's 2013 at the earliest, but it could also be the year 3476. Yay.

They're probably thinking 'you guys will get high res armor in GW2 anyway'.

OoO Rift OoO

OoO Rift OoO

Lion's Arch Merchant

Join Date: Jan 2009

127.0.0.1

Rt/

My two cents, use a .dll injector (if they work with GWs).

If you can find a working one, you will still be able to use this mod.

Also, if you go to Gaile Gray's wiki feedback, she was asked if forcing a .dll was against the EULA, and has not yet responded. Her answer could possibly put this mod into the "illegal" section, which is sad because it was a really nice mod.

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

I am pretty sure this mod still works fine, I don't have GW installed anymore to check it though. DLL injectors take 3 seconds to make so that wont be an issue. I still have the original injector I used for G-Stats.

Ashantara

Ashantara

Frost Gate Guardian

Join Date: Aug 2005

Europe

The Second Rising [TSR]

R/

Now, if only someone could name a safe DLL injector that is 100% secure. ^^

T1Cybernetic

T1Cybernetic

Desert Nomad

Join Date: Sep 2005

Wakefield, West Yorkshire, Uk, Nr Earth

Alternate Evil Gamers [aeg]

N/

Quote:
Originally Posted by Ashantara View Post
Now, if only someone could name a safe DLL injector that is 100% secure. ^^
Quote:
Many people recommend this one :: http://blog.cypherjb.com/2009/10/adv...-injector.html

I use it with no problems...
Download and use at your own risk !!

Ashantara

Ashantara

Frost Gate Guardian

Join Date: Aug 2005

Europe

The Second Rising [TSR]

R/

Hmph. Injection did NOT work, armor textures are still blurry.