KSMod 2.0 - UT99 Sound Effects & High Definition Textures + MORE!

katscratched

Pre-Searing Cadet

Join Date: Nov 2005

Yada Yada [Yada]

Mo/

Quote:
Originally Posted by Lexar View Post
That would be nice, but that would require an update. Changing appearance took about 3 or 4 years, pet storage took 2 to 3 years. Better trade channel was... never.

I'd say the request for high res armor would take anywhere from 3 years to infinity, counting from this moment, if we go by previous requests as an indication.

So that's 2013 at the earliest, but it could also be the year 3476. Yay.

They're probably thinking 'you guys will get high res armor in GW2 anyway'.
iirc, there was a period of time where the was a tickmark in options to turn on hi-res textures. It's not like it'd be a 'new' feature, in that case. I miss the hi-res. It's not essential, but it's very disappointing to lose it. -_-

Lexar

Lexar

Krytan Explorer

Join Date: Aug 2005

Organised Spam

W/

Well, maybe it was in early beta, otherwise, I'm afraid you're not recalling correctly.

OoO Rift OoO

OoO Rift OoO

Lion's Arch Merchant

Join Date: Jan 2009

127.0.0.1

Rt/

Quote:
Originally Posted by Ashantara View Post
Hmph. Injection did NOT work, armor textures are still blurry.
The only working one I've found was detected as a trojan, still looking for one thats safe AND works ^^

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

I'm downloading GW right now to get this sorted out once and for all. I'll probably have a solution by the end of the day for you guys.

Please don't download anything from links posted by other people, especially DLL injectors, you're at a great risk of getting key-logged.

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

KSMod 2.5 was finished tonight and I had time to test it out a bit. I made it on Windows 7 which marks the first time I haven't designed it on Windows XP. So if it doesn't work, or has weird problems for some reason, please let me know so I can investigate. I already spent an hour tracking down a bug to do with Windows 7 and it's default environment causing my old DLL injector code to not work! Anyways, I ran it a bunch of times and the sound effects and HD Textures always seemed to work so I think we're good to go.

karlik

Banned

Join Date: Sep 2009

First and foremost thank you thank you thank you.

Took me a minute to figure out there's a link on the very first post page 1 to download.

Appears to work fine for me on vista 32 - but I'm only doing snowball dom out of EOTN.

Did I say thank you?

hattara

Academy Page

Join Date: May 2009

Finland

Blinkie Ponie Armie [BPA]

R/

The new version appears to work fine in my WinXP, although I only just popped in quickly to verify it works. But GToB looked fine.

Lexar

Lexar

Krytan Explorer

Join Date: Aug 2005

Organised Spam

W/

Wow thanks! THIS is how you update

Great example for Anet right here.

headlesshobbs

Krytan Explorer

Join Date: Apr 2006

Once again great work on your mod. I do have a question concerning the use of this with other programs like texmod, since I use it regularly, is there a possible way of running this and the injector at the same time?

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

Quote:
Originally Posted by headlesshobbs View Post
Once again great work on your mod. I do have a question concerning the use of this with other programs like texmod, since I use it regularly, is there a possible way of running this and the injector at the same time?
I don't see why you wouldn't be able to. Once your copy of GW is set up, and TextMod is loaded and working, just run KSMod.exe and it'll inject the KSMod.dll. There should be no conflicts or issues. KSMod can be loaded at -any- time, though you may need to map-load to get the full effect.

Obrien Xp

Obrien Xp

Krytan Explorer

Join Date: Jan 2009

Canada

The First Dragon Slayers [FDS]

Thanks a million for the new mod brett!

Is it just me forgetting how things look or does this mod make more than just armour high res?

headlesshobbs

Krytan Explorer

Join Date: Apr 2006

Quote:
Originally Posted by Brett Kuntz View Post
I don't see why you wouldn't be able to. Once your copy of GW is set up, and TextMod is loaded and working, just run KSMod.exe and it'll inject the KSMod.dll. There should be no conflicts or issues. KSMod can be loaded at -any- time, though you may need to map-load to get the full effect.
so it's like after the game starts, all I need to do is go back to the file and click to start? That sounds sweet!

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

Quote:
Originally Posted by headlesshobbs View Post
so it's like after the game starts, all I need to do is go back to the file and click to start? That sounds sweet!
Yup, that's it. Or you can just click on it and it will start GW for you.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Brett Kuntz View Post
Yup, that's it. Or you can just click on it and it will start GW for you.
I've set a very complicated password for my GW account lately, and it's fairly hard for me to remember, not to menton to type it down. I'd really love to use KSMod as a loader. Is there any way your mod could input command lines to the Gw.exe?

buchannon

Pre-Searing Cadet

Join Date: Feb 2010

Brett you are RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing awesome! I've been playing GW since beta and always cry when a GW upgrade breaks KSmod. Yay it's working again! <3 <3 <3

PS: you are also pretty hot, post more pics! lol

BuD

BuD

Krytan Explorer

Join Date: Mar 2006

Nunya

E/Mo

Quote:
Originally Posted by Gill Halendt View Post
I've set a very complicated password for my GW account lately, and it's fairly hard for me to remember, not to menton to type it down. I'd really love to use KSMod as a loader. Is there any way your mod could input command lines to the Gw.exe?
I assume you have your email & pw entered in the target line so you dont have to type it when you launch GW.

If this is so, just start GW normally, launch KSMOD after GW starts then change maps to update the graphics to HD textures.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by BuD View Post
I assume you have your email & pw entered in the target line so you dont have to type it when you launch GW.

If this is so, just start GW normally, launch KSMOD after GW starts then change maps to update the graphics to HD textures.
Yup I know, I just wanted to replace my Start menu shortcut entirely, with one pointing @ Ksmod.exe, so that I could load the game automatically with the mod on. This way tough I have to input my password manually.

No big deal, actually, I can live with it.

Lummy

Lummy

Krytan Explorer

Join Date: May 2007

Thanks Brett, working great atm

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Thnx a bunch! Only probelm, Windows 7 won't let me change the setting.ini so I can set the UT99 sounds off, any idea how? Just got 7 like 2 weeks ago, so I don't 100% grasp it yet.

bouye

Ascalonian Squire

Join Date: Oct 2009

CQFD

P/Mo

Try launching notepad.exe as administrator : locate its icon in the Start Menu, right-click on it and select "Run as administrator". You should now be able to edit the file.

Argo

Pre-Searing Cadet

Join Date: Feb 2010

E/

Woohoo! Thanks Brett!

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

Quote:
Originally Posted by Argo View Post
Woohoo! Thanks Brett!
Yeah Thanks Brett from what I recall you don't play anymore nice of you to take your time for those of us that do...I was thinking for awhile about fixing it myself...but being lazy I just worked on my cod4 map instead XD

maxxfury

Wilds Pathfinder

Join Date: Apr 2006

[DVDF] Gp

Me/A

Dude! thankyou!

i can lurk in town and not have to look at fugly armours again DD

Leonora Windleaf

Leonora Windleaf

Frost Gate Guardian

Join Date: Jul 2007

Luxembourg

DVD Forums [DVDF]

R/

I'm afraid I got a Trojan warning while extracting the zip file. AntiVir has found TR/Hijacker.Gen Trojan. Is this normal and expected?

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Quote:
Originally Posted by bouye View Post
Try launching notepad.exe as administrator : locate its icon in the Start Menu, right-click on it and select "Run as administrator". You should now be able to edit the file.
I couldn't do that.

But, I did find a way, if anyone with Windows 7 whose having the same problem as I was. Right click your setting.ini, right click go to properties, click security tab, push edit next to "To change permissions, click edit". Highlight your user account, below there should be a bunch of boxes with that you can check. Check full control. Now it should work.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Leonora Windleaf View Post
I'm afraid I got a Trojan warning while extracting the zip file. AntiVir has found TR/Hijacker.Gen Trojan. Is this normal and expected?
Same here. False positive, I believe.

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

The trojan warning is a false positive. Most cheap AV products incorrectly label any small EXE as a malicious file:

http://virusscan.jotti.org/en/scanre...6493a755b3ae9e

http://www.kaspersky.com/scanforvirus

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

Brett, thank you again for continuing to support this mod.

It wouldn't be Guild Wars without it =)

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

Quote:
Originally Posted by Brett Kuntz View Post
The trojan warning is a false positive. Most cheap AV products incorrectly label any small EXE as a malicious file:

http://virusscan.jotti.org/en/scanre...6493a755b3ae9e
that's the dll the exe comes up with
this
Although I wholly trust ksmod (and am back to using it on a daily basis) just making information more readily available and such...
I would say all are false positives though...

Eluvatar

Eluvatar

Lion's Arch Merchant

Join Date: Jun 2009

MQSC

E/

when should we launch ksmod now? (I also use texmod) so I launch gw with texmod then I can launch ksmod? or should I wait till gw is loaded to launch ksmod? thanks in advance

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

run it after Guild Wars Starts up...I noticed with windows 7 (and most likely vista) you gotta run it as admin...

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

Quote:
Originally Posted by Eluvatar View Post
when should we launch ksmod now? (I also use texmod) so I launch gw with texmod then I can launch ksmod? or should I wait till gw is loaded to launch ksmod? thanks in advance
Run it after you've loaded/ran TextMod. You can run it at the main menu or character selection screen (for best results), or you can even load it an hour after you've started playing GW, it really doesn't matter.

Khayman Allisti

Pre-Searing Cadet

Join Date: Feb 2006

Wolves of Destiny (Wolf)

E/Mo

Quote:
Originally Posted by Brett Kuntz View Post
KSMod 2.5 was finished tonight and I had time to test it out a bit. I made it on Windows 7 which marks the first time I haven't designed it on Windows XP. So if it doesn't work, or has weird problems for some reason, please let me know so I can investigate. I already spent an hour tracking down a bug to do with Windows 7 and it's default environment causing my old DLL injector code to not work! Anyways, I ran it a bunch of times and the sound effects and HD Textures always seemed to work so I think we're good to go.
Running Win7 Ultimate (N). The ksmod.exe stays resident even after quitting Guildwars, and if I try to start GW up again from the ksmod.exe, it spawns another process briefly, but doesn't start GW. A separate launch of GW.exe will start it, but the hi-res textures are not enabled on other players.

I then kill the ksmod.exe process and attempt to run from the exe again; no joy. Have to reboot to get it to work.

Any thoughts?

Thanks,
Khayman

BuD

BuD

Krytan Explorer

Join Date: Mar 2006

Nunya

E/Mo

Quote:
Originally Posted by Obrien Xp View Post
Thanks a million for the new mod brett!

Is it just me forgetting how things look or does this mod make more than just armour high res?
Id like to know too, everything looks crisper now.

Thanks for keeping this up to date.

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

Quote:
Originally Posted by Khayman Allisti View Post
Running Win7 Ultimate (N). The ksmod.exe stays resident even after quitting Guildwars, and if I try to start GW up again from the ksmod.exe, it spawns another process briefly, but doesn't start GW. A separate launch of GW.exe will start it, but the hi-res textures are not enabled on other players.

I then kill the ksmod.exe process and attempt to run from the exe again; no joy. Have to reboot to get it to work.

Any thoughts?

Thanks,
Khayman
Hmm, I'm pretty sure I know what is going wrong, I'll fix it tomorrow when I get some time.

jonydiz

Pre-Searing Cadet

Join Date: Feb 2010

Uchiha Avengers

E/

http://www.virustotal.com/es/analisi...e70-1265605871

False positives on .exe, too? :S

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

Already answered this question:

Quote:
Originally Posted by jonydiz View Post
Quote:
Originally Posted by Brett Kuntz View Post
The trojan warning is a false positive. Most cheap AV products incorrectly label any small EXE as a malicious file.

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

KSMod 2.6 is out now. I am pretty sure I fixed the bug that was causing it to not load GW or stay loaded itself. Apparently in Windows Vista/7 EXE's no longer self-terminate like they did in XP

I also added command line switches to the INI file, and tested it out with -perf and it worked.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Brett Kuntz View Post
KSMod 2.6 is out now. I am pretty sure I fixed the bug that was causing it to not load GW or stay loaded itself. Apparently in Windows Vista/7 EXE's no longer self-terminate like they did in XP

I also added command line switches to the INI file, and tested it out with -perf and it worked.
Awesome! Thanks a lot, you're great!

I'll go try it right now!

EDIT: tried -email, -password, -character command lines and they all worked fine. Also tried it on my Win7 machine, shut GW down and KSMod was terminated as well. Great job!

Moonstruck Muse

Ascalonian Squire

Join Date: Jan 2009

Alliance of Royal Knights [ARK]

Me/

Thank you so much for this! I discovered KSMod the day it got nerfed, and I am sooo glad to hear it is back! Thank you so much!

Quick question: When I zoom far out the armors go back to low rez or however you want to call it version (they did this with base gw too), I assume this is normal/it is running fine, right? Because they are high rez for everyone in towns etc otherwise.

But really, thanks so much for this mod. I read you don't play anymore, and I am just amazed that you keep working on this mod for us even if you don't use it yourself. That's a lot of dedication and kindness, so thank you so much!