Anti Melee Hexes are frustating

Lorde

Lorde

Frost Gate Guardian

Join Date: Feb 2007

CCCP

R/E

At least for Blinding I have a counter, but what can I do against anti-melee hexes?

I am not talking about Empathy but about Insidious Parasite, Reckless Haste and specially Faintheartedness.

More then the effect, the inability of avoiding it is what annoy me. Some of these can be keep up indefenitely if the necro want and removal is as hard as they come.

Killing the source of the problem with reduced speed and lifestealing isn't a breeze too, it's a loss/loss situation in which the better you do is wait until 20 sec until the hex ends to attack 5 secs before being hexed again.

Frustating.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

This might sound shocking, but Guild Wars is a team-based game.

moko

moko

??uo??o??

Join Date: May 2006

this is not a solo game.

also, if you are desperate, get a mo secondary and use purge signet.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

It depends on what you're playing, but usually when I'm waring in RA and anti-mele hexes are a problem I build up adren hitting through the hexes (don't let your hp dip <50), get out of range when they're about to wear off, then bull's -> evi -> exec -> shock -> dchop/agonizing. Best you can do if you have no ranger/mes etc on your team.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Lorde
At least for Blinding I have a counter, but what can I do against anti-melee hexes?
Get a monk.
/closethread

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

They are meant to be frustrating!

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

What's next?

Blocking stances are frustrating because you don't have stance removal?

Monks are annoying because you have no shutdowns?

Melkorium

Frost Gate Guardian

Join Date: Jul 2006

Deluxe is bang on, they're supposed to be frustrating!

Might as well complain that healing spells mean you have to do more damage to kill someone.

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

Mo/

dblow/disrupt chop

hammer + kd

shock

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

I started running into hexes when I played a necro and mesmer. And I always thought that they weren't good enough!
Now I've started playing more melee classes and I still feel that they aren't good enough.

(Sometimes I quite love the fact that GW has a persistent PvE. Stupid once, ALWAYS stupid!)

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Anti-Caster hexes are frustrating too.


OMG QUICK! NERF ALL HEXES!

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Quote:
Anti Melee Hexes are frustating
And the fire is hot, ice is cold and water is wet. It just how the skill is, same with the anticaster and antishout counterpart.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by netniwk
what I was trying to say,and our asian chipmunk obvously missed it,is that there is nothing you can do to counter anti melee hexes but run with the cooky cutter PvP builds,and no monk mini pet.
no, you were trying to be a stupid troll like you always do. gtfo.

like elektra_lucia said, kd/interrupt is the best you can do.

Lorde

Lorde

Frost Gate Guardian

Join Date: Feb 2007

CCCP

R/E

To Kakumei...

Melee hexes aren't the only hexes running, and not always I will have then (or all of then to the matter) removed in a timely fashion.

To Mokone...

The Monk idea crossed my mind, but the Purge Signet cooldown is, indeed, bigger then the many melee hex cooldown. Believe me, I tried.

I'd say the meta today isn't melee happy. Between blind-spam and the several melee hexes, being caster looks like a wiser approach.

netniwk

netniwk

Desert Nomad

Join Date: Mar 2005

Bellgium

W/E

I rather not try to KD with SS,Is and plague of failure(and the mesmer variant) on me(unless I am running shock axe ofcourse).

Lorde

Lorde

Frost Gate Guardian

Join Date: Feb 2007

CCCP

R/E

Quote:
Originally Posted by Onarik Amrak
What's next?

Blocking stances are frustrating because you don't have stance removal?

Monks are annoying because you have no shutdowns?
They are frustating because you can't beat then. I CAN have stance removal, or blind removal, but sometimes, even a Monk can't take out enough anti-melee and heal.

Anyway, this is just my opinion... this is what this forum is right?

cgruber

Krytan Explorer

Join Date: Apr 2007

Tryst of Vengenance [ToV]

Mo/Me

How else is a class like a mesmer supposed to stand a chance against a warrior?
Even -10 degen isn't enough if they have decent self-heals.

And you can attack through those curses, sure you will be taking some damage but it doesn't take much to hit through 60 armor.

IIIPowerIII

IIIPowerIII

Wilds Pathfinder

Join Date: Nov 2005

Canada

R/Mo

Quote:
Originally Posted by Celestial Beaver
Anti-Caster hexes are frustrating too.


OMG QUICK! NERF ALL HEXES!
nerf... nah just remove the necro and mesmer... hum... nevermind remove all class but Warrior, Ele and Monk. Keep the holy trinity and maybe ppl will be happy...

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Lorde
They are frustating because you can't beat then. I CAN have stance removal, or blind removal, but sometimes, even a Monk can't take out enough anti-melee and heal.
There is no doubt that hex removal in Guild Wars is rather weak, but for the most part if an enemy is dedicated to shutting you (and you alone) down, they'll be able to do so. This goes basically for almost every class in the game (i.e. melee, caster, monk, etal).

As said above, that's why it's a team game. Hopefully, if they are shutting you down, some other member of your team is left unchecked to compensate for you.

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

So true, its a team game, go to Team Arenas, take a Team Build to stop the Hexes. Complaining about things not going your way in RA pretty much falls on deaf ears, well other than those of people who will flame you.

Lorde

Lorde

Frost Gate Guardian

Join Date: Feb 2007

CCCP

R/E

Quote:
Originally Posted by cgruber
How else is a class like a mesmer supposed to stand a chance against a warrior?
Even -10 degen isn't enough if they have decent self-heals.

And you can attack through those curses, sure you will be taking some damage but it doesn't take much to hit through 60 armor.
Mesmer are fine to me... I never had problem with Mesmer hex.. Necromancer hexes, on the opposite....

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by IIIPowerIII
nerf... nah just remove the necro and mesmer... hum... nevermind remove all class but Warrior, Ele and Monk. Keep the holy trinity and maybe ppl will be happy...
Nah, Holy Trinity is overpowered.

Just leave Mesmers in the game, but remove all their attributes other than Fast Casting.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

All melee classes can, one way or another, knockdown, interrupt and remove hexes and conditions.

D/E
W/Mo
A/Mo

Or just kill them before they use any spell for gods sake, or do you stand still and let them hex your ass out and then you decide to attack?
Take it like a MAN!

6am3 Fana71c

6am3 Fana71c

Krytan Explorer

Join Date: Oct 2006

Bring Mending.

Lorde

Lorde

Frost Gate Guardian

Join Date: Feb 2007

CCCP

R/E

Quote:
Originally Posted by Jetdoc
There is no doubt that hex removal in Guild Wars is rather weak, but for the most part if an enemy is dedicated to shutting you (and you alone) down, they'll be able to do so. This goes basically for almost every class in the game (i.e. melee, caster, monk, etal).

As said above, that's why it's a team game. Hopefully, if they are shutting you down, some other member of your team is left unchecked to compensate for you.
You touched a excelent point... A necro DONT need a full bar dedicated to shut down me. 2 melee hexes + something like Spiteful Spirit (which can be used on any class) is enough to stop melee. Some hexes (like Faintheartdness) can be used in a pinch to degen a caster class too.

A anti-melee necro is still useful outside shutting me down, which he excel at.

Lorde

Lorde

Frost Gate Guardian

Join Date: Feb 2007

CCCP

R/E

Quote:
Originally Posted by Gregslot
All melee classes can, one way or another, knockdown, interrupt and remove hexes and conditions.

D/E
W/Mo
A/Mo

Or just kill them before they use any spell for gods sake, or do you stand still and let them hex your ass out and then you decide to attack?
Take it like a MAN!
If you point me a hex removal which would allow me to survive the hex-spam, I'd gladly use it.

P.S. I am being sincere.

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

Quote:
Originally Posted by Lorde
At least for Blinding I have a counter, but what can I do against anti-melee hexes?

I am not talking about Empathy but about Insidious Parasite, Reckless Haste and specially Faintheartedness.

More then the effect, the inability of avoiding it is what annoy me. Some of these can be keep up indefenitely if the necro want and removal is as hard as they come.

Killing the source of the problem with reduced speed and lifestealing isn't a breeze too, it's a loss/loss situation in which the better you do is wait until 20 sec until the hex ends to attack 5 secs before being hexed again.

Frustating.
Play a caster... no more worrys about blind, anti melle hexes...

But if i see you again here talking about how much damage this things like daggers and sword do in casters i will call you a loser cry baby...

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

You are not supposed to be able to counter hexes by straight-on removal. Trying to just remove as many hexes as possible is a losing strategy - you need to pull the hexes that shut your team down. If you're constantly disrupting and removing the crippling hexes while ignoring the cover hexes, you'll still be able to fight.

cgruber

Krytan Explorer

Join Date: Apr 2007

Tryst of Vengenance [ToV]

Mo/Me

Quote:
Originally Posted by Lorde
If you point me a hex removal which would allow me to survive the hex-spam, I'd gladly use it.

P.S. I am being sincere.
purge signet

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Lorde
At least for Blinding I have a counter, but what can I do against anti-melee hexes?

I am not talking about Empathy but about Insidious Parasite, Reckless Haste and specially Faintheartedness.

More then the effect, the inability of avoiding it is what annoy me. Some of these can be keep up indefenitely if the necro want and removal is as hard as they come.

Killing the source of the problem with reduced speed and lifestealing isn't a breeze too, it's a loss/loss situation in which the better you do is wait until 20 sec until the hex ends to attack 5 secs before being hexed again.

Frustating.
[skill]hex breaker[/skill][skill]hex eater vortex[/skill][skill]Remove Hex[/skill][skill]expel hexes[/skill] [skill]inspired hex[/skill][skill]revealed hex[/skill][skill]Shatter Hex[/skill] [skill]Holy Veil[/skill][skill]Deny Hexes[/skill][skill]Convert Hexes[/skill] [skill]Divert Hexes[/skill][skill]Reverse Hex[/skill][skill]smite hex[/skill][skill]empathic removal[/skill][skill]purge signet[/skill][skill]signet of removal[/skill]

Lorde

Lorde

Frost Gate Guardian

Join Date: Feb 2007

CCCP

R/E

Quote:
Originally Posted by cgruber
purge signet
20 sec cooldown with a 2 sec activation? No... not work. (I tried)

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by Avarre
You are not supposed to be able to counter hexes by straight-on removal. Trying to just remove as many hexes as possible is a losing strategy - you need to pull the hexes that shut your team down. If you're constantly disrupting and removing the crippling hexes while ignoring the cover hexes, you'll still be able to fight.
QFT, Avarre is gud at gw.
Quote:
Originally Posted by Lorde
20 sec cooldown with a 2 sec activation? No... not work. (I tried)
Yes it does. Use it to remove your hex stack and start beating down on whatever is the source of the hexes.

Rachel Crow

Ascalonian Squire

Join Date: Jul 2007

W/Rt

Lets just removed all the professions except warrior! Then we can complain about blocking stances, and knockdown, then we can remove warriors! I mean all we really need is a bigger storage right?

zamial

zamial

Site Contributor

Join Date: Apr 2006

Usa

TKC

N/

This thread is a /fail.

Look at a ritualists skills there is NO way of removing ashes, weapon spells, and few that hose over spirits.

btw are you the lil sin i hexed to death the other day? I like to do that.

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by Rachel Crow
Lets just removed all the professions except warrior! Then we can complain about blocking stances, and knockdown, then we can remove warriors! I mean all we really need is a bigger storage right?
Yarr! Move Mending to Strength. Then take out all classes but Warrior, leaving only Frenzy and Mending for skills. C-Space (or Tab-Space if you're a tricky dick) your way to victory! ARE YOU MAN ENOUGH TO BE KING OF THE HILL?

Cough. Anyway. Carry on, lads.

netniwk

netniwk

Desert Nomad

Join Date: Mar 2005

Bellgium

W/E

Quote:
Originally Posted by Unreal Havoc
[skill]hex breaker[/skill][skill]hex eater vortex[/skill][skill]Remove Hex[/skill][skill]expel hexes[/skill] [skill]inspired hex[/skill][skill]revealed hex[/skill][skill]Shatter Hex[/skill] [skill]Holy Veil[/skill][skill]Deny Hexes[/skill][skill]Convert Hexes[/skill] [skill]Divert Hexes[/skill][skill]Reverse Hex[/skill][skill]smite hex[/skill][skill]empathic removal[/skill][skill]purge signet[/skill][skill]signet of removal[/skill]
Bring any of those skills on a warrior and you can warm your hands from the flames you will be receiving(except maybe purge signet)

Tyla

Emo Goth Italics

Join Date: Sep 2006

oh god HEXES
QUICK GET A MONK!!!

stretchs

stretchs

Jungle Guide

Join Date: Sep 2007

Untimely Demise [Err了] - SOHK

I would like to see staff mods of hexing. Extending hex duration on players. They have other extending mods, why not hexing too!!

Lorde

Lorde

Frost Gate Guardian

Join Date: Feb 2007

CCCP

R/E

Quote:
Originally Posted by zamial
This thread is a /fail.

Look at a ritualists skills there is NO way of removing ashes, weapon spells, and few that hose over spirits.

btw are you the lil sin i hexed to death the other day? I like to do that.
Yeah, but can ashes or weapon spells make you useless?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Lorde
Yeah, but can ashes or weapon spells make you useless?

nope....but they are extremely powerful....