Anti Melee Hexes are frustating
Lorde
At least for Blinding I have a counter, but what can I do against anti-melee hexes?
I am not talking about Empathy but about Insidious Parasite, Reckless Haste and specially Faintheartedness.
More then the effect, the inability of avoiding it is what annoy me. Some of these can be keep up indefenitely if the necro want and removal is as hard as they come.
Killing the source of the problem with reduced speed and lifestealing isn't a breeze too, it's a loss/loss situation in which the better you do is wait until 20 sec until the hex ends to attack 5 secs before being hexed again.
Frustating.
I am not talking about Empathy but about Insidious Parasite, Reckless Haste and specially Faintheartedness.
More then the effect, the inability of avoiding it is what annoy me. Some of these can be keep up indefenitely if the necro want and removal is as hard as they come.
Killing the source of the problem with reduced speed and lifestealing isn't a breeze too, it's a loss/loss situation in which the better you do is wait until 20 sec until the hex ends to attack 5 secs before being hexed again.
Frustating.
Kakumei
This might sound shocking, but Guild Wars is a team-based game.
moko
this is not a solo game.
also, if you are desperate, get a mo secondary and use purge signet.
also, if you are desperate, get a mo secondary and use purge signet.
RhanoctJocosa
It depends on what you're playing, but usually when I'm waring in RA and anti-mele hexes are a problem I build up adren hitting through the hexes (don't let your hp dip <50), get out of range when they're about to wear off, then bull's -> evi -> exec -> shock -> dchop/agonizing. Best you can do if you have no ranger/mes etc on your team.
Stormlord Alex
Quote:
Originally Posted by Lorde
At least for Blinding I have a counter, but what can I do against anti-melee hexes?
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/closethread
deluxe
They are meant to be frustrating!
Onarik Amrak
What's next?
Blocking stances are frustrating because you don't have stance removal?
Monks are annoying because you have no shutdowns?
Blocking stances are frustrating because you don't have stance removal?
Monks are annoying because you have no shutdowns?
Melkorium
Deluxe is bang on, they're supposed to be frustrating!
Might as well complain that healing spells mean you have to do more damage to kill someone.
Might as well complain that healing spells mean you have to do more damage to kill someone.
elektra_lucia
dblow/disrupt chop
hammer + kd
shock
hammer + kd
shock
upier
I started running into hexes when I played a necro and mesmer. And I always thought that they weren't good enough!
Now I've started playing more melee classes and I still feel that they aren't good enough.
(Sometimes I quite love the fact that GW has a persistent PvE. Stupid once, ALWAYS stupid!)
Now I've started playing more melee classes and I still feel that they aren't good enough.
(Sometimes I quite love the fact that GW has a persistent PvE. Stupid once, ALWAYS stupid!)
Cebe
Anti-Caster hexes are frustrating too.
OMG QUICK! NERF ALL HEXES!
OMG QUICK! NERF ALL HEXES!
Etta
Quote:
Anti Melee Hexes are frustating |
RhanoctJocosa
Quote:
Originally Posted by netniwk
what I was trying to say,and our asian chipmunk obvously missed it,is that there is nothing you can do to counter anti melee hexes but run with the cooky cutter PvP builds,and no monk mini pet.
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like elektra_lucia said, kd/interrupt is the best you can do.
Lorde
To Kakumei...
Melee hexes aren't the only hexes running, and not always I will have then (or all of then to the matter) removed in a timely fashion.
To Mokone...
The Monk idea crossed my mind, but the Purge Signet cooldown is, indeed, bigger then the many melee hex cooldown. Believe me, I tried.
I'd say the meta today isn't melee happy. Between blind-spam and the several melee hexes, being caster looks like a wiser approach.
Melee hexes aren't the only hexes running, and not always I will have then (or all of then to the matter) removed in a timely fashion.
To Mokone...
The Monk idea crossed my mind, but the Purge Signet cooldown is, indeed, bigger then the many melee hex cooldown. Believe me, I tried.
I'd say the meta today isn't melee happy. Between blind-spam and the several melee hexes, being caster looks like a wiser approach.
netniwk
I rather not try to KD with SS,Is and plague of failure(and the mesmer variant) on me(unless I am running shock axe ofcourse).
Lorde
Quote:
Originally Posted by Onarik Amrak
What's next?
Blocking stances are frustrating because you don't have stance removal? Monks are annoying because you have no shutdowns? |
Anyway, this is just my opinion... this is what this forum is right?
cgruber
How else is a class like a mesmer supposed to stand a chance against a warrior?
Even -10 degen isn't enough if they have decent self-heals.
And you can attack through those curses, sure you will be taking some damage but it doesn't take much to hit through 60 armor.
Even -10 degen isn't enough if they have decent self-heals.
And you can attack through those curses, sure you will be taking some damage but it doesn't take much to hit through 60 armor.
IIIPowerIII
Quote:
Originally Posted by Celestial Beaver
Anti-Caster hexes are frustrating too.
OMG QUICK! NERF ALL HEXES! |
Jetdoc
Quote:
Originally Posted by Lorde
They are frustating because you can't beat then. I CAN have stance removal, or blind removal, but sometimes, even a Monk can't take out enough anti-melee and heal.
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As said above, that's why it's a team game. Hopefully, if they are shutting you down, some other member of your team is left unchecked to compensate for you.
Orange Milk
So true, its a team game, go to Team Arenas, take a Team Build to stop the Hexes. Complaining about things not going your way in RA pretty much falls on deaf ears, well other than those of people who will flame you.
Lorde
Quote:
Originally Posted by cgruber
How else is a class like a mesmer supposed to stand a chance against a warrior?
Even -10 degen isn't enough if they have decent self-heals. And you can attack through those curses, sure you will be taking some damage but it doesn't take much to hit through 60 armor. |
Cebe
Quote:
Originally Posted by IIIPowerIII
nerf... nah just remove the necro and mesmer... hum... nevermind remove all class but Warrior, Ele and Monk. Keep the holy trinity and maybe ppl will be happy...
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Just leave Mesmers in the game, but remove all their attributes other than Fast Casting.
Gregslot
All melee classes can, one way or another, knockdown, interrupt and remove hexes and conditions.
D/E
W/Mo
A/Mo
Or just kill them before they use any spell for gods sake, or do you stand still and let them hex your ass out and then you decide to attack?
Take it like a MAN!
D/E
W/Mo
A/Mo
Or just kill them before they use any spell for gods sake, or do you stand still and let them hex your ass out and then you decide to attack?
Take it like a MAN!
6am3 Fana71c
Bring Mending.
Lorde
Quote:
Originally Posted by Jetdoc
There is no doubt that hex removal in Guild Wars is rather weak, but for the most part if an enemy is dedicated to shutting you (and you alone) down, they'll be able to do so. This goes basically for almost every class in the game (i.e. melee, caster, monk, etal).
As said above, that's why it's a team game. Hopefully, if they are shutting you down, some other member of your team is left unchecked to compensate for you. |
A anti-melee necro is still useful outside shutting me down, which he excel at.
Lorde
Quote:
Originally Posted by Gregslot
All melee classes can, one way or another, knockdown, interrupt and remove hexes and conditions.
D/E W/Mo A/Mo Or just kill them before they use any spell for gods sake, or do you stand still and let them hex your ass out and then you decide to attack? Take it like a MAN! |
P.S. I am being sincere.
Tarkin
Quote:
Originally Posted by Lorde
At least for Blinding I have a counter, but what can I do against anti-melee hexes?
I am not talking about Empathy but about Insidious Parasite, Reckless Haste and specially Faintheartedness. More then the effect, the inability of avoiding it is what annoy me. Some of these can be keep up indefenitely if the necro want and removal is as hard as they come. Killing the source of the problem with reduced speed and lifestealing isn't a breeze too, it's a loss/loss situation in which the better you do is wait until 20 sec until the hex ends to attack 5 secs before being hexed again. Frustating. |
But if i see you again here talking about how much damage this things like daggers and sword do in casters i will call you a loser cry baby...
Avarre
You are not supposed to be able to counter hexes by straight-on removal. Trying to just remove as many hexes as possible is a losing strategy - you need to pull the hexes that shut your team down. If you're constantly disrupting and removing the crippling hexes while ignoring the cover hexes, you'll still be able to fight.
cgruber
Quote:
Originally Posted by Lorde
If you point me a hex removal which would allow me to survive the hex-spam, I'd gladly use it.
P.S. I am being sincere. |
Unreal Havoc
Quote:
Originally Posted by Lorde
At least for Blinding I have a counter, but what can I do against anti-melee hexes?
I am not talking about Empathy but about Insidious Parasite, Reckless Haste and specially Faintheartedness. More then the effect, the inability of avoiding it is what annoy me. Some of these can be keep up indefenitely if the necro want and removal is as hard as they come. Killing the source of the problem with reduced speed and lifestealing isn't a breeze too, it's a loss/loss situation in which the better you do is wait until 20 sec until the hex ends to attack 5 secs before being hexed again. Frustating. |
Lorde
Quote:
Originally Posted by cgruber
purge signet
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RhanoctJocosa
Quote:
Originally Posted by Avarre
You are not supposed to be able to counter hexes by straight-on removal. Trying to just remove as many hexes as possible is a losing strategy - you need to pull the hexes that shut your team down. If you're constantly disrupting and removing the crippling hexes while ignoring the cover hexes, you'll still be able to fight.
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Quote:
Originally Posted by Lorde
20 sec cooldown with a 2 sec activation? No... not work. (I tried)
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Rachel Crow
Lets just removed all the professions except warrior! Then we can complain about blocking stances, and knockdown, then we can remove warriors! I mean all we really need is a bigger storage right?
zamial
This thread is a /fail.
Look at a ritualists skills there is NO way of removing ashes, weapon spells, and few that hose over spirits.
btw are you the lil sin i hexed to death the other day? I like to do that.
Look at a ritualists skills there is NO way of removing ashes, weapon spells, and few that hose over spirits.
btw are you the lil sin i hexed to death the other day? I like to do that.
Chicken Ftw
Quote:
Originally Posted by Rachel Crow
Lets just removed all the professions except warrior! Then we can complain about blocking stances, and knockdown, then we can remove warriors! I mean all we really need is a bigger storage right?
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Cough. Anyway. Carry on, lads.
netniwk
Quote:
Originally Posted by Unreal Havoc
[skill]hex breaker[/skill][skill]hex eater vortex[/skill][skill]Remove Hex[/skill][skill]expel hexes[/skill] [skill]inspired hex[/skill][skill]revealed hex[/skill][skill]Shatter Hex[/skill] [skill]Holy Veil[/skill][skill]Deny Hexes[/skill][skill]Convert Hexes[/skill] [skill]Divert Hexes[/skill][skill]Reverse Hex[/skill][skill]smite hex[/skill][skill]empathic removal[/skill][skill]purge signet[/skill][skill]signet of removal[/skill]
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Tyla
oh god HEXES
QUICK GET A MONK!!!
QUICK GET A MONK!!!
stretchs
I would like to see staff mods of hexing. Extending hex duration on players. They have other extending mods, why not hexing too!!
Lorde
Quote:
Originally Posted by zamial
This thread is a /fail.
Look at a ritualists skills there is NO way of removing ashes, weapon spells, and few that hose over spirits. btw are you the lil sin i hexed to death the other day? I like to do that. |
Tyla
Quote:
Originally Posted by Lorde
Yeah, but can ashes or weapon spells make you useless?
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nope....but they are extremely powerful....