Originally Posted by Zinger314
It is odd, however, that World of Warcraft beat Guild Wars into being accept into the MLG.
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coil
Originally Posted by Zinger314
It is odd, however, that World of Warcraft beat Guild Wars into being accept into the MLG.
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Master Knightfall
Ergo, this thread. While I will admit that Guild Wars and WoW are very different, they are comparable in the sense that they are both RPGs. I know that many people have heard and stated different things about WoW when the subject is brought up on these forums; most of the time, they are completely and utterly wrong, their information is out-of-date, or they are bias. |
Bryant Again
Originally Posted by CHannum
The trick is if they can create a WoW like immersion in the world while simultaneously making it feel fun to every sized group, if they can manage that, they will have beaten Blizzard at their own game.
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Originally Posted by coil
i would actually start playing again if GW were ever to become 'pro'
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Originally Posted by Master Knightfall
Your very opening statement shows that you are exactly what you say others are...namely "wrong". You attempt to put YOURSELF on some pedestal as that you are MORE informed than anyone else (which you are not of course) and that your opinion is sound and non biased (which it is not).
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Originally Posted by Master Knightfall
Next time try to make an un-biased opinion without first attacking your audience or those that are not here to defend such hogwash.
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xmancho1
DivineEnvoy
Originally Posted by Bryant Again
Zinger is right about two things: One, that he knows a HELL of a lot more about WoW than most people on this forum. And two, that most people on this forum have posted, when concerned with WoW, crap. I would know, since I've always been one to defend WoW and have seen a vast amount of poor and ill-informed posts.
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NeverAlive
CHannum
Originally Posted by Bryant Again
That's impossible, since I don't know of a single person that hasn't had fun playing with their friends. There are also a large majority of techinical reasons, as well, but I'm too lazy to list those.
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tmr819
Originally Posted by CHannum
WoW has a more immersive game world due to seamless zoning, free movement, better art direction in making environments feel "real" to the player, and more deliberate dungeon design, full stop.
GW has a superior group mechanic for experiencing content, full stop. You can go it yourself, you can go it with 1, 2, 3 or more human players. Regardless of the number of players, the vast majority of content is accessible and fun. |
Bryant Again
Originally Posted by CHannum
You didn't even read my post.
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Originally Posted by CHannum
*snip* Then again, you're the one who told me that after 9 months of playing with friends in WoW and finding the whole endgame decidedly lacking in fun because it had turned into work that I just hadn't found the right group.
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Originally Posted by CHannum
Yes, any game that puts friends in the position of abandoning the "weaker links" just to get "elite" areas and endgame encounters completed is sooo well designed
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Originally Posted by tmr819
I really do not think the addition of a single NPC "companion" that ArenaNet has talked about will adequately replace the variety and fun of the current system. However, in playing a mage or warrior in WoW, I have often been envious of the two classes in WoW that do have a "minion" of sorts: Rangers and Warlocks. In playing WoW, I have often wished my Warrior had a "healer" or "dps minion" or that my Mage had a "tank" minion. Perhaps GW2 will basically offer something like that: a more WoW-like game wherein all classes (not just Rangers and Warlocks) have a customizable "minion" or "pet" of sorts. Perhaps at the character creation screen in GW2, you could also create this "minion" as well -- perhaps it could be human or animal or some other type of creature, that you could then develop to become a tank, dps, or healer or some combination thereof depending on what you wanted for your avatar. That's just a guess, of course.
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Sli Ander
kaldak
Master Knightfall
DivineEnvoy
Originally Posted by Master Knightfall
By the numbers WOW is the best game on the market of mmo's/mmorpgs bar none that is the bottom line of all things good and evil here.
![]() The thing about GWs is it is basically for the majority of two types of gamers. The poor and parents who don't want to tend to their kids. All you have to do is read the ingame text and you can see this to be true. Notice I said majority now, not ALL people who play GWs fall into these two catagories, but, these are the two basic ones those that play GWs play it. |
tmr819
Originally Posted by Master Knightfall
You can HATE it all you like, but, you'll never win or will GWs ever be better or at the top of the charts constantly like the WOW series is.
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Fril Estelin
Originally Posted by tmr819
And that brings us to... Ta-Dah! Guild Wars 2.
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Bryant Again
Originally Posted by DivineEnvoy
The so-called 8 million subscribers was only a report to a certain time, and at this point, we do not know whether this number has increased or decreased or remained the same. As of the four millions sales of Guild Wars copies, we do not know the exact number of players who purchased them either. In other words, you are trying to prove that World of Warcraft is a better game than Guild Wars by rationalize with two unknown variables. Nice try.
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Originally Posted by tmr819
I think/suspect that AreneNet's goal in developing GW2 is simply -- and quite understandably -- to broaden the general appeal for Guild Wars and to enlarge its market share, not necessarily to "kill WoW" (something not likely to happen anyway). I think WoW is going to start to fade of its own accord, because the game, with each successive expansion, is becoming increasingly less accessible to casual players. For myself, the sticking point was having a bucketload of important content -- the instances and Big Boss encounters therein -- that I was paying for but could hardly very play, due to RL time constraints, etc. Coordinating raid schedules is OK for some players but is just, well, not ever going to work for me.
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Originally Posted by Fril Estelin
I was tempted to say that GW's audience is a bit more mature than WoW's, but comments about the terrible state of the GW population (alas) made me think twice. There are really great people, but tons of script kiddies. I wonder whether the vastness of WoW's world could hide the fact that WoW's population is the same. (the 2 games should also be compared with regards to their communities)
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tmr819
Originally Posted by Bryant Again
This is where WoW really shows its integrity. If WoW wanted to be the money-eating machine that it's so accused of being, then why has Blizzard made their game to be inaccessible by a large percent of the gaming population?
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Tamuril elansar
ElinoraNeSangre
Originally Posted by Master Knightfall
The thing about GWs is it is basically for the majority of two types of gamers. The poor and parents who don't want to tend to their kids. All you have to do is read the ingame text and you can see this to be true. Notice I said majority now, not ALL people who play GWs fall into these two catagories, but, these are the two basic ones those that play GWs play it.
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Bryant Again
Originally Posted by tmr819
I do wish they'd seriously rework their LFG mechanism, however. It is such a useless mess... It ought to work like a kind of "massive joint staging area" for dungeons that would form a group and then hearth the team directly to the instance in question when the team members are ready to go, kind of like the staging areas work in Prophecies ... but it doesn't.
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Originally Posted by tmr819
At any rate, I do think the WoW of today is more solo/casual player-friendly than it was at launch.
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Shuuda
Biostem
Bryant Again
Originally Posted by Shuuda
If GW2 has lots of things similar to WoW, it will look like a crap attempt to go mainstream (and going against a company they can't beat at making games like WoW I might add), and in doing so will ruin the best things GW did, almost like Oblivion.
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Originally Posted by Shuuda
And as for worst player base, they're all pretty much the same, all there player bases are 80% human who are safely behind their moniters, and thus, ignorant, selfish, pathetic, hypcritical, arrogant, and immature in general, and this cannot be fixed (sanely that is).
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Originally Posted by Biostem
The other thing to keep in mind is that GW did not come w/ instant product recognition like WoW did. When GW came out, it was basically "just another game" and its major selling point was no monthly fees. Being able to say "from the makers of Diablo/Warcraft/Starcraft" on your box goes a long way to sell units.
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Balan Makki
Bryant Again
Originally Posted by Balan Makki
WoW has, for me, a fundamentally flawed core. Level dependencies segregate players--not only competitively, but generally. Levels, and the huge itemization overhead that is the foundation of WoW is a fatal flaw in my opinion. A rather insidious way to hook players into stimulus addiction.
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Originally Posted by Balan Makki
I'm guessing Arena Nets innovations will be Blizzard's Boon, were they to have taken a different direction and opted for a GW model, but in a pay-to-play format, you'd be seeing ten times the content, all of it re-playable, and no itemization issues.
Here's my prediction from this very thread on the other forum. The Evercrack system and all it's dated game mechanics has seen it's culmination in WoW, the future is GW. By the time GW2 releases, Blizzard will have announced a GW clone for it's next MMO. |
ensoriki
Originally Posted by Bryant Again
If Guild Wars is the future, and if all of what's said above is true, then why is GW2 headed in a somewhat WoWish direction?
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Balan Makki
Originally Posted by Bryant Again
Leveling up, finding good gear, big levels - they're things that hook people because they enjoy it. Perhaps it's so addicting because it's fun.
If Guild Wars is the future, and if all of what's said above is true, then why is GW2 headed in a somewhat WoWish direction? |
Biostem
Leveling up, finding good gear, big levels - they're things that hook people because they enjoy it. Perhaps it's so addicting because it's fun. |
Bryant Again
Originally Posted by Balan Makki
WoWish direction? Sorry your sadly mistaken. I'd go so far as to say GW2 may not have levels at all. GW1 currently does not have levels, Titles maybe, but 1-20 levels? They mean absolutely nothing in the Meta-game of GW1. And now mean even less with the EoTN buff, for lvl10s+. A Net seems to consider level as a rather valueless feature. And I agree completely with this direction. Titles, Ranks, optional development may be what they value more for GW2, especially considering that EoTN was billed as a small taste of where GW2 is headed.
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Originally Posted by Balan Makki
Most of the hundreds of Guild-mates I had in WoW would disagree with you.
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Originally Posted by Balan Makki
Seems the growing popularity and steady, building success of GW should be an indication that there are viable alternatives to a smelly pair of old shoes.
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Originally Posted by Biostem
...or it's because the specifically design the game to be addicting.
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Originally Posted by Biostem
Blizzard could just as easily make max armor or max weapons easy to come by, so players can focus on the content instead of the grind, but they chose not to...
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Redfeather1975
mastermaxx1
Originally Posted by Zinger314
World of Warcraft is a more intelligent game than GW, because it requires you to think a lot more about how to handle specific situations, instead of spamming C + Space. Even solo quests that require you to “kill 20 demons” require some tactics, as you have to be aware not to (a): aggro an enemy during combat or (b): not aggro an additional enemy. Some quests require you to kill three enemies at the same time, which requires skill, practice, and luck for many classes. Group Dungeons and Heroic Dungeons require constant attention from all members of the party, due to threat. Threat is proportional to the amount of damage done by a player. Enemies will attack the member on their hate list with the most threat. If a DPS class outputs too much threat, he dies. If the tank is ineffective, the group dies. One boss in a normal Dungeon for example, Blackheart the Inciter, mind-controls your entire party for 20 seconds every minute and forces you to kill each other. How do you prepare for that? How do you recover from that? Raids amplify this difficulty; not only do you have to manage threat, threat can be constantly reset or even ignored, meaning that everyone in the raid must watch what they are doing.
[subjective]Putting hours of effort into obtaining more power makes more sense to me than spending hours for a slightly cooler weapon…[/subjective] |
DreamRunner
Originally Posted by Bryant Again
Dawn of War and Starcraft have given me some of my worst online gaming experiences. The fact that I'm also throwing Guild Wars next to them is terribly depressing. I'd like to say that GW is full of so many assholes because it's competitive, but I've had awesome experiences on CS and TF2, so that's out of the window.
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Bryant Again
Originally Posted by DreamRunner
The number of active accounts for WoW is irrelevant because people only per server. I thought there was a huge thread about this between Bryant and I?
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Originally Posted by DreamRunner
WoW has the biggest number of assholes in any other game. Hell look at their forum.
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Originally Posted by DreamRunner
In terms of quality, I would say WoW is the worse gaming people I had to deal with. I would put Diablo 1 and 2 in there too, for fact that online Diablo was so bad.
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Shuuda
Originally Posted by Bryant Again
Wait. Oblivion sucked??
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Dawn of War and Starcraft have given me some of my worst online gaming experiences. The fact that I'm also throwing Guild Wars next to them is terribly depressing. I'd like to say that GW is full of so many assholes because it's competitive, but I've had awesome experiences on CS and TF2, so that's out of the window. |
Nevin
Originally Posted by ensoriki
Because Guild Wars 2 is a sell out
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Redfeather1975
Originally Posted by Bryant Again
The thing is that it's largely server dependent. The problem, though, is determining which servers are the worst (I'll get everyone here started: Don't play on Illidan.)
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Darkobra
Originally Posted by Shuuda
How can I put it, Oblivion was a good game, a very good game, but a bad Elder Scrolls game.
Your most likely right on that one, but you can't say that CS (Counter strike I assume) and TF2 don't have assholes in them. |
Shuuda
Originally Posted by Darkobra
I'm sure he meant "awesome" in the most sarcastic sense possible. You really do get some epic pricks on those games.
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Darkobra
Balan Makki
Originally Posted by Bryant Again
They stated that the level cap in GW2 could very well be infinite.
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If those shoes are so goddamn smelly, why doesn't anyone notice? |
Likewise, all three of my guilds would very well disagree with you. . . If you consider playing through the raids and instances as "grinds", then I'd wonder what you'd consider content? |