31 Dec 2007 at 16:43 - 235
I have played both WoW and GW so here is my comparison.
Graphics: Guild Wars is the unchallenged winner here, hands down. WoW graphics work like this: They have a mesh and texture for your character. If you remove your character's armor and shirt, you will see his/her chest texture, "painted" onto the chest mesh. But if you equip armor, the armor texture will be painted over the mesh. Guild Wars, however, stacks the armor mesh over the body mesh. Also, Guild Wars has a more "mature" art style, so to speak. WoW graphics are a lot like Morrowind, in the sense that you can actually make out each body part. (This is in the technical sense, pervs.)
Also, if you guys think EotN was a lot of reskins, almost all WoW armor is reskinned. There's about 15-25 basic meshes, and other random things just tacked on over it, or recolored.
SFX: I'd say it's a tie. I greatly prefer WoW music, but it's more obtrusive. I find Guild Wars music to blend into the game better. WoW sound effects are much better, however I think WoW is voice-acted a bit too much. Guild Wars, however, could use some better voice actors... Danika anyone?
Story/Lore: Pretty much a tie, though I'm a bit partial to Guild Wars. Although WoW lore is well-based (WoW has 3 games worth of lore, GW doesn't) there is no real storyline to WoW, you're just basically listening to the individual short stories of several NPCs. Guild Wars is more story driven, less "run around and kill things for fun."
Community: Can't be judged. I have found WoW community to be more like Runescape - they're all pretty immature, but you can't exactly find jerks that really stick out that much. Guild Wars is more polarized - you'll usually find a foulmouthed idiot, or a guy who just might end up on your friends list.
Note - I only played the server Malfurion, so that's the only judgement I can give.
Balancing: Guild Wars wins here. Yes there is class discrimination (Retribution paladins get laughed out of groups just like Mesmers, sins, dervs, getting kicked from groups) but overall, Guild Wars is more forgiving. If your'e a sin, and you want to get FoW armor, no problem... grab a friend, load up the heroes, and in you go. With WoW, you have to completely respec and turn into a tanking/healing gimp for your group until you've gotten what you need. Also, the WoW forums have a lot of QQing about "This class is too overpowered NERF!" or "This class is weak, buff it!"
I speculate that it's possible to pass every mission in Guild Wars with every single class, but with WoW, not so.
PvE: WoW wins here. There have been many times in Guild Wars where I've been getting pounded by the mobs (accidents happen...) and wish that some altruistic person would run by and give me a hand. Also, I'm a little disappointed that all GW has are missions and quests that have little or no replay value.
PvP: It's a tie. I've only played Battlegrounds and Dueling for WoW. I mostly AB in Guild Wars, though I have dabbled in HA and done some casual GvG. With GvG and HA, it's the flavor of the month build that wins... there's not much variety, and it boils down to whichever team slips up first. Battlegrounds and ABs are both incredibly chaotic. There's people running around like maniacs, ignoring the mission objectives, trash talking (infighting for WoW), leeches, and newbies who have no clue what's going on. Both, however, are really fun. While I prefer that WoW has larger amounts of players in the match, I also think that GW's short AB matches are a benefit.
Endgame Content: I never got past level 27, so I don't know about WoW. But the endgame stuff in Guild Wars (Deep, DoA, FoW, etc) is pretty good. I hear that raids/dungeons in the endgame take weeks to organize and six hours or more to carry out, but a good FoW group can clear in about 2 hours, and I had a Deep group that downed Kanaxai in 40 minutes. There is no verdict here.
Role-playing value: WoW wins hands down. Guild Wars does not have any non-combat things to do (except for those festivals which don't happen every day) while WoW has crafting, cooking, etc... I found it easier to create a WoW character with a little bit of history and play him according to what he'd like or not. With Guild Wars, there's less RPing involved. You pretty much need non-combat stuff to be able to RP.
Server quality: A tie, with WoW coming out more on top. Both games have their lag spikes, but I found that WoW servers are overall more stable. Whenever I DCed on WoW, it was usually because my internet went out.
Value: I'd have to say Guild Wars. With WoW, you might be paying for time that you don't spend online. With Guild Wars, you can just take a break any time you want and come back whenever you want.
(Though I think it would be a good idea if WoW went from a monthly fee, to a system where you paid for time you spent online.)
My end verdict: Neither games are "better" than each other. They have their good points and bad points. There are some people who will prefer WoW, and some who will prefer GW. It's a matter of personal decision.