A Litany of Comparison: GW and World of Warcraft

Mahanaxar

Krytan Explorer

Join Date: Oct 2005

Italy

Lupus Et Agnus

R/

Quote:
Originally Posted by Balan Makki
Sorry for being so harsh, but a few of my best WoW friends have lost it, they're showing such horrid signs of addiction that they constantly threaten their wives, families with divorce/abandonment, completely destroying real-life friendships etc. . . It's very sad, but unfortunately true.
Why do you anti-WoW people keep pulling off this crap?
If some losers cannot manage their lives and give a GAME the right priority (where "right" means "very low"), it's their own fault. Does the game force them in any way to play 18 hours a day? Of course not.

And this kind of addicts exist in every single multiplayer game. In WoW they waste their life to get the best gear, in GW to get the best virtual titles, in Battlefield 2 to get the best virtual medals, and so on.

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

Quote:
Originally Posted by Mahanaxar
Why do you anti-WoW people keep pulling off this crap?
If some losers cannot manage their lives and give a GAME the right priority (where "right" means "very low"), it's their own fault. Does the game force them in any way to play 18 hours a day? Of course not.

And this kind of addicts exist in every single multiplayer game. In WoW they waste their life to get the best gear, in GW to get the best virtual titles, in Battlefield 2 to get the best virtual medals, and so on.
The fact of the matter: WoW is doing it intentionally and bases the entire game on it. BF2 and GW do not. And I wouldn't call these friends losers, they're actually very intelligent well established people. They just don't see the problem, or cannot admit they have a problem. Same thing with most addictions, they say they're just having a little fun, or, "I can stop anytime, see I've not played for two weeks. Now stop bothering me I need to catch up with everyone else, they're two Tiers ahead of me!"

AscalonWarrior

AscalonWarrior

Wilds Pathfinder

Join Date: Apr 2006

Kokkola, Finland

Mo/

Even Runescape causes addiciton. Remember the guy who died in an internet café because he played 3 days of RS without eating and drinking?
Not sure if it was EQ2, where players attacked each other in real life with knives, ending up with one dead.

So WoW is definately not only game which causes addiction like that.

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

Quote:
Originally Posted by AscalonWarrior
Even Runescape causes addiciton. Remember the guy who died in an internet café because he played 3 days of RS without eating and drinking?
Not sure if it was EQ2, where players attacked each other in real life with knives, ending up with one dead.

So WoW is definately not only game which causes addiction like that.
You are correct. It is the Evercrack model that does. WoW is the culmination of this game model, thus the Millions of people hooked.

I seem to remember this was why many left Blizzard when WoW development took the Evercrack turn by hiring Everquest groupies to lead Design.

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

They need to open an addicted gamer clinic XD. Im willing to bet that at least 50% of em are addicted azn teenage gamers. And yea i heard that story about the guy who died playing a game. He was Korean I believe, and you know how asian nations takes gaming VERY seriously, and played straight through without rest or anything, i believe its was like 36 hours or something!!! From what i read, he died a painful death and bled out or something. Its a bit foggy in my memory, but I was horrified when i heard about this, i stopped playing GW for a lil when i heard this.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

If people are weak minded enough to let themselves get addicted, how is that the fault of the game? It's possible to be addicted to ANY game if you enjoy it enough.

Even then, there's controlling your addiction and still enjoying the game, then there's an all out frenzy of stupidity. Ever heard of Jack Thompson?

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

WoW is a harder game to just take breaks from.

For example, start a dungeon run in WoW and you're in for the duration, for the most part, unless you just bail out part way through and leave your hapless groupmates short one player, in which case everybody's time may have been wasted.

Start most dungeons in GW (at least with Heroes and Henches) and you can stop anytime, take a break, talk on the phone, eat dinner, and come back to the game later. You don't lose anything. You can even quit a dungeon or mission and do it later because you know you can always either find another group or that the heroes/henches will be ready and waiting to go with you.

These are radically different game dynamics, in my opinion.

Recalling my days in WoW, there were a lot of late nights, missed dinners, ignored phone calls, etc. Maybe that was just me, but I just got tired of that after a while. Even in solo PvE quests in WoW, if you are working your way toward some boss or other, you CANNOT STOP mid-quest because everything you have just killed will respawn on top of your character and/or you will get booted from the WoW server for being afk for too long (I think the timer for that is 30 minutes).

GW is thus inherently more amenable to people who want to take breaks and who have a more casual (or less addictive) approach to gaming. I also very much appreciate the fact that in virtually any mission or area in GW, I can hold my own along with players who have invested many more hours in playing than I have. My gear is on a par with theirs, in other words -- though my playing skill might not be

In WoW you have a kind of "elite player's class" that has developed; at the higher levels/end game content in WoW, you are at a serious disadvantage if you don't have all the best "tier X" gear -- but to get that gear requires more time and effort than most players have to give.

I am not harshing on WoW; it's a good game in my opinion -- just not as real-life friendly as GW is.

Malice Black

Site Legend

Join Date: Oct 2005

GW is no better then WoW for this "addiction" crap. Just do a search for the "how many hours have you played" thread, some people have 5k+ hours, others were in double figures with multiple accounts.

Real life friendly lol by playing an MMO, you're pretty much advertising you don't have much of a "real life" to begin with.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Shuuda
How can I put it, Oblivion was a good game, a very good game, but a bad Elder Scrolls game.
That's a bummer. It's probably my favorite next to Daggerfall.

Quote:
Originally Posted by Shuuda
Your most likely right on that one, but you can't say that CS (Counter strike I assume) and TF2 don't have assholes in them.
It's the number of assholes that matter, however. And I haven't experienced as many as I have in the other games I listed.

Quote:
Originally Posted by Balan Makki
Could? I highly doubt Arena Net will turn GW2 into an Everquest clone, and they've stated such in more recent interviews.
Gaile said a large reason that they're introducing a high or unlimited level cap is because "it's what they (the gamers) asked for." What's that tell ya?

It was in reply to one of my posts, too. I forget what thread it was in...I'll see if I can find it.

Quote:
Originally Posted by Balan Makki
Sorry, many here in the GW community do notice the smell, a really awful smell. It's why this thread exists. It's the entire basis for the WoW vs GW argument. WoW's masterful use of Evercrack stimulus addiction smells to high heaven, people are finally catching on--thus GW success. You are wearing a pair of smelly old shoes, it's all I'm saying. You have just grown used to the stink. You'll likely never notice, or really care if it helps feed the gerbil wheel of addiction that you call Fun.
So. It sounds like you find it unbelievable that people are playing WoW because it's actually fun? Could it be that they actually like to kill dragon's, be a warrior and fight beasties, or as a mage and blow shit up? Could they be playing because they really do love Azeroth and all of its areas? Or are every single one of those people fooled

From the way you say it, it sounds as though Blizzard is keeping 9 million people utterly and completely hypnotized. That there is no way people can actually enjoy this game. Do you honestly, seriously believe that WoW is keeping so many people fooled?

If you say "yes", then I'm afraid I can't really comment any further.

And as I previously said, GW's success is nothing more than a prick in WoW's side.

Quote:
Originally Posted by Balan Makki
Sorry for being so harsh, but a few of my best WoW friends have lost it, they're showing such horrid signs of addiction that they constantly threaten their wives, families with divorce/abandonment, completely destroying real-life friendships etc. . . It's very sad, but unfortunately true.
I can count on my hand how many people have broken up or lost contact with their families due to WoW. I also end up the same number for GW and Morrowind, too.

In the end, the thing that's going to addict you the most is whether you enjoy the game or not.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

For the sake of argument, I found two somewhat recent threads on the World of Warcraft forums (Longer one and Smaller one) which compares WoW to GW.

What's interesting is that the main reasons the WoW players do not like Guild Wars is that Guild Wars is instanced, not persistant. That, however, is the reason most GW players like GW.

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

Quote:
Originally Posted by Bryant Again
Gaile said a large reason that they're introducing a high or unlimited level cap is because "it's what they (the gamers) asked for." What's that tell ya?

It was in reply to one of my posts, too. I forget what thread it was in...I'll see if I can find it.
Very old news--"much has change since these interviews" But he said/she said isn't my style, so lets just wait and see.




Quote:
So. It sounds like you find it unbelievable that people are playing WoW because it's actually fun? Could it be that they actually like to kill dragon's, be a warrior and fight beasties, or as a mage and blow shit up? Could they be playing because they really do love Azeroth and all of its areas? Or are every single one of those people fooled
WoW isn't the only game with these features, the difference is the reward system--the gerbil-wheel endorphin-drip that keeps you a feedin on the teet.

Quote:
From the way you say it, it sounds as though Blizzard is keeping 9 million people utterly and completely hypnotized. That there is no way people can actually enjoy this game. Do you honestly, seriously believe that WoW is keeping so many people fooled?

If you say "yes", then I'm afraid I can't really comment any further.
Yes Quick test: Vendor all your items and delete your characters. Proven to yourself that WoW and all the "needy" tricks and pixs mean nothing but, it's just havin fun. You can do it, just walk away . . . Can't do it can you. Of course you'll say you don't want to, you've invested too much time, it's too much fun yada, yada, yada. You don't want to find you're giving yourself Excuses for an addiction. That's the easy way to avoid the truth. Do it. Prove it. If not to us, to yourself. Especially if it means nothing but a bit of Fun. Cut the cord. Take the leap. Repent and amend your ways.

Have I said Yes yet?

My point. Without the stat-addiction, poor Zingeri wouldn't be posting this thread all over the net. Zingeri has admitted it in a round about way. You admit it by the fact that you're vicously defending a GAME. Yep, "it's only a game man, not an addiction", just hit that vendor/delete button and all will come clear.

Quote:
And as I previously said, GW's success is nothing more than a prick in WoW's side.
Deep. WoWs success is nothing more than the fooled and the foolish. A number of players play WoW casually, but they won't last long. I highly doubt you are a casual player.

Remember, when in doubt, Vendor/Delete.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Zinger314
For the sake of argument, I found two somewhat recent threads on the World of Warcraft forums (Longer one and Smaller one) which compares WoW to GW.

What's interesting is that the main reasons the WoW players do not like Guild Wars is that Guild Wars is instanced, not persistant. That, however, is the reason most GW players like GW.
Read both threads and I think you're jumping to conclusions too quickly there. Most of them is crap and juvenile comments. Then you've got a bunch of sensible replies, but I must say that overall their answers are short ([joke mode on]not enought time to post on forums because too busy playing?[/joke mode off])

One question to the WoWers of the forum: would you say that WoW's PvE is better or rather bigger? I think it is possibly one aspect of the addiction, WoW giving to many players the impression that they're in a real world because "it never ends" (an illusion of course and I appreciate GW for this particular aspect, which emphasizes the point made before about being more real-life-friendly, e.g., less addictive).

(P.S.: I now understand whey your answers are so harsh towards Anet and GW in general, no offense but you're mainly wearing the "WoW/Blizzard glasses" and it makes you judge GW/Anet according to the "standards" of the other, forgetting that they don't play by the same rules)

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

Bigger and better, in many ways. Not half as good in many others. GW is replayable--completely replayable when playing one character. WoW has very little to offer a single character once you've leveled, but end-game grind. You'll need to re-roll to find any use for the early content.

Quests in WoW are doled out as you level. Quests in GW are accessible everywhere once you've zipped through the Missions.

WoW has about 6k quests, 3k accessible to one character(alliance). GW has about 1k quests.

There is definately a solid sense of "place" in WoW. It does feel very world like. But having played both games about the same, GW does not feel any less real, just a bit disjointed until suspended disbelief works its way over the game map.

Mahanaxar

Krytan Explorer

Join Date: Oct 2005

Italy

Lupus Et Agnus

R/

Quote:
Originally Posted by Balan Makki

Yes Quick test: Vendor all your items and delete your characters. Proven to yourself that WoW and all the "needy" tricks and pixs mean nothing but, it's just havin fun. You can do it, just walk away . . . Can't do it can you. Of course you'll say you don't want to, you've invested too much time, it's too much fun yada, yada, yada. Excuses of an addiction are what you don't want to find you're giving yourself. That's the easy way to avoid the truth. Do it. Prove it. If not to us, to yourself. Especially if it means nothing but a bit of Fun. Cut the cord. Take the leap. Repent and amend your ways.
I don't want to delete all armors/items on my 30 months old character.
Does this mean that I'm addicted to Guild Wars? Breaking news for you: by this rule, 99% of the players should be considered "addicted".
Why should I "walk away" from something I'm having fun with?

You know, some people can *shock* have fun with a game without spending their lives on it. That's what healthy people do: playing games in their free time to relax themselves.

You are not considering all the "average" persons playing online games.
People who don't even know about the existance of sites like this or GuildWiki.
Again, if your friends are destroying their lives for a GAME, it's their fault.

Or are you one of those people who sue McDonald when they have an heart-attack? Like they are forcing you to eat there every day, 3 times a day?

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

Quote:
Originally Posted by Mahanaxar
I don't want to delete all armors/items on my 30 months old character.
Does this mean that I'm addicted to Guild Wars? Breaking news for you: by this rule, 99% of the players should be considered "addicted".
Why should I "walk away" from something I'm having fun with?
I think you've answered your own question. Now multiply this times ten and you've got WoW.

In GW you can walk away whenever you like. No real issue. WoW it's a one-time deal, all or nothing, poor peeps don't even see it coming til it's too late. Your first born, or your wife. What'll it be?? Don't have a first-born? That's ok. Playing WoW ultimately means the same thing--it's a castration from real-life.

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

Quote:
Originally Posted by Malice Black
Real life friendly lol by playing an MMO, you're pretty much advertising you don't have much of a "real life" to begin with.
You might just as well say people who go to movies, read books, or take walks have no "real-life" either. An MORPG is just a game or entertainment, after all.

The distinction between whether something is "real-life friendly" or not (from my perspective, at any rate) comes down to the relative ease with which you can walk away from that activity to go do something else -- in other words, the ease in going back and forth from that activity to real life and vice versa. Most people can "pause" their walk, for example, to talk with a neighbor or "pause" reading their book (by setting it aside with a bookmark) to answer the phone. WoW, at least in its instances and raid content, really cannot be "paused" (unless, I guess, all the players in your group agree to the same pause for the same duration).

The point in my post above was that, by design, GW is generally much easier to set aside or "pause" for a while, if you will, than WoW is. That is what I mean by it being more "real-life friendly", although there are other aspects of GW that, in my opinion, also make it more accessible to casual (versus more dedicated) gamers and, hence, more real-life friendly.

One can, of course, become addicted to just about anything, including Guild Wars. You are quite right about that. My GW chat channel is constantly admonishing me to "take a break"!

Mahanaxar

Krytan Explorer

Join Date: Oct 2005

Italy

Lupus Et Agnus

R/

You are not getting my point.

You said that your friends are negletting their wives/friends/jobs etc. to play WoW. You consider this some kind of unhealthy addiction to a game. And I agree so far. They really need to walk away from WoW.

Then you generalize, saying that everyone who likes to play is addicted too. And I strongly disagree. I'm not one of those uber-rick gods walking amongst mere mortals with thousands of ectos in their banks. But I have achieved in this game way more than your average casual player and I still like the game 30 months after its release.
How am I different from your friends? I'm playing the game as it's meant to be played. Like an hobby. I'm not negletting my work or my social life. Some days I play 6 hours, then I don't play at all for a month.

Online gaming is *one* of my hobbies. If I don't have enough time for my hobby, GW can wait. Some people collect stamps, some like football, some like ships miniatures, some paint. By your reasoning they should be considered addicted if they don't trash their collections.

You are ignoring all the intermediate categories of healthy players: addicted or don't play at all, that's what you are saying. And it's completely absurd.

Sasuke The Betrayer

Sasuke The Betrayer

Wilds Pathfinder

Join Date: Jan 2006

Los Angeles

Pink Pearl

Mo/Me

Quote:
Originally Posted by Zinger314
That, however, is the reason most GW players like GW.
I think you miss the point here :X

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

An interesting (though a bit old) read by the way (that made me understand and agree on some of the points mentioned in this thread:
http://gwvault.ign.com/View.php?view...s.Detail&id=20

Now, let's take a deeper look at WoW. It is meant to be a place to live. It's an alternate world for you to exist in and live an entire alternate life. You are to learn to craft specific things. You are to go adventuring and have to walk 18 miles to do so, just like you would if this earth were made of 1500 polygons and had 6-sided wheels. Your goal is to simply live in the game. No end. No ultimate game over, thanks for playing. It is to replicate life in a completely different shape.

This is not what Guild Wars is here to do. I think Guild Wars is here to entertain. It is here to take the tedious aspects of this real life replicate and toss it on it's tooshie. Possibly even give it a cookie with my name on it on it's way out. This is a game that you play to compete (yes that includes against NPC mobs). You don't buy this game to spend your days digging holes to get enough ore to make your new Super Fork of Politician Slaying. You buy Guild Wars to instantly partake of action, to skip the running from city to city. To play a game, not live a life.


In essence, I now understand why WoW could feel more like a world, because there's no map travel and dungeons are painful, almost like in real life. It probably gives a sense of distance and effort to the player, but I guess it's also one reason to get addicted. While GW is much more relaxed and distant from real life, since we can teleport between cities and pause the game, only to come back when we've got time. The comparison then ends up by saying that it's only a matter of personal trade-off, how much time spent, monthly fee and world/story experience are worth for YOU, which may be totally different from what it's worth for ME.

Funny quote from the above article:
You bought it to play and have fun when you needed to have fun. And you know what the best part is to me? You won't have to pay 150 dollars a year to play it. I already pay hundreds of dollars to play my real life everyday. My subscription fees (AKA bills) are high enough and I don't need more.

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

Quote:
Originally Posted by Mahanaxar
You are not getting my point.

You said that your friends are negletting their wives/friends/jobs etc. to play WoW. You consider this some kind of unhealthy addiction to a game. And I agree so far. They really need to walk away from WoW.

Then you generalize, saying that everyone who likes to play is addicted too. And I strongly disagree. I'm not one of those uber-rick gods walking amongst mere mortals with thousands of ectos in their banks. But I have achieved in this game way more than your average casual player and I still like the game 30 months after its release.
How am I different from your friends? I'm playing the game as it's meant to be played. Like an hobby. I'm not negletting my work or my social life. Some days I play 6 hours, then I don't play at all for a month.

Online gaming is *one* of my hobbies. If I don't have enough time for my hobby, GW can wait. Some people collect stamps, some like football, some like ships miniatures, some paint. By your reasoning they should be considered addicted if they don't trash their collections.

You are ignoring all the intermediate categories of healthy players: addicted or don't play at all, that's what you are saying. And it's completely absurd.
My generalizations have been a bit broad. I was referring to WoW specifically, Vendor/Delete.

GW is easy to handle, as you and I well know.

And I'd bet there are far more healthy players per "Virtual" capita playing GW than WoW, it just seems obvious. It's why when comparisons of WoW and GW appear, It's Hamma Time.

I love a good debate, and the gist of what I argue is simply a very firm conviction -- WoW was designed as an addiction. GW was not. Period.

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

Quote:
Originally Posted by Fril Estelin
An interesting (though a bit old) read by the way (that made me understand and agree on some of the points mentioned in this thread:
http://gwvault.ign.com/View.php?view...s.Detail&id=20
Thanks for the link, Fril. It's a very funny essay.

I liked the opening...

Quote:
Ok, it's been discussed. It's been fought about. It's been beaten until the dead horse got up and politely asked us to kindly withdraw the foot from its derriere. So what have we all learned from this hideously over-analyzed subject? Well, in my opinion, we have learned that the only reason people have continued to compare the two is for arguments sake, and the knowledge that they are bound to get a response. HELLO?? ATTENTION!! That's right. There is no point to any of it. Comparing the two is not going to change anything. It's not going to convert all WoW players over to GW and vice versa.
There may be "no point to any of it", but it still is an interesting topic, especially in light of ArenaNet's intention to take GW in new directions with GW2. I particularly enjoy reading comments from people who have played both games and can compare and contrast the two of them.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by The Denravi Drunk
Ok, since that's done, let's move on shall we? No. Too bad. It's my party and all the girls have to pillow fight in their pajamas if I say so.
From now on, I will believe anything this guy says.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by tmr819
Thanks for the link, Fril. It's a very funny essay.

I liked the opening...
It is, indeed . And the fact that it was written 2 years ago should teach us a good lesson: the guy is right, the issue has been ongoing, since with every new update of both games the comparison may seem to change. But now, I understand those that said in this thread that the 2 games are not "even", in the sense that they sort-of aim at different experiences, though via similar and sometimes identical means.

On the other hand, I think that WoW has a higher level of addiction (yes, it doesn't mean that it's an excuse for players to loose their life on virtual worlds, but it does have a huge influence, chocolate is also addictive, but much less than cigarette and alcohol). So it seems to me that you pay a bit more than the monthly fee in WoW, you pay with "a bit of your soul" (if I may say so), but on the other hand you get a reward through the "persistent adventures" of your virtual character. Though I'm sure that GW PvPers also get this, but not through PvE experience.

And honestly, I'm more worried about the merge between Blizzard and Activision than these arguments we're having here; at the end of the day, alas, money determines the force of an argument and I really hope that Anet will be able to survive in a REAL world where WoW has adds on tv and Blizzard-Activision becomes the biggest gaming company in the biggest industry of computing, possibly even bigger than EA, a very similar situation to what happened to Microsoft years ago. Read this:

http://www.gamasutra.com/php-bin/new...hp?story=16458

And there's a reason why Blizzard have been and are left well alone - the clout that comes with this mindblowing statistic: "Blizzard Entertainment [which has "over 9.3 million subscribers" to World Of Warcraft] has projected calendar 2007 revenues of $1.1 billion, operating margins of over 40% and approximately $520 million of operating profit."

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Balan Makki
WoW isn't the only game with these features, the difference is the reward system--the gerbil-wheel endorphin-drip that keeps you a feedin on the teet.
WoW isn't the only, you're right. But it does it the best. The large amount of content, the number of baddies, the huge boss battles, tactics, etc. are more polished than any other MMO out there on the market.

Not to mention, it's Warcraft. Going places I've been to since WC1 makes me pretty stoked.

Quote:
Originally Posted by Balan Makki
Yes Quick test: Vendor all your items and delete your characters. Proven to yourself that WoW and all the "needy" tricks and pixs mean nothing but, it's just havin fun. You can do it, just walk away . . . Can't do it can you. Of course you'll say you don't want to, you've invested too much time, it's too much fun yada, yada, yada. Excuses of an addiction are what you don't want to find you're giving yourself. That's the easy way to avoid the truth. Do it. Prove it. If not to us, to yourself. Especially if it means nothing but a bit of Fun. Cut the cord. Take the leap. Repent and amend your ways.
I'd rather not delete any of my characters for the same reason I won't delete my Oblivion characters: I don't want to play up to that point again. This isn't a sign of addiction, it's just not wanting to do the same thing over again. It applies to any game: It applies to Zelda, to Super Mario (I was so pissed when I was at star 119 and my cartridge eff'd up), *any* game with a save slot. "Hey, it's just a game!" It sure is, but I'd rather go to the next and last level than start all over again, thank you very much.

If my stuff gets deleted, I won't be terribly pissed. Hell, I've been banned four times on Guild Wars and I could give less of a shit. I just won't be playing again.

And I am in no way a casual player, but you do not see me advocating for them in any sense.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Lol, I can't wait until WoW2 comes out.... if ever. Then someone will write a GW2 Vs. WoW2 comparison and we'll be in the same boat.

Killed u man

Forge Runner

Join Date: Feb 2006

Meh, I think we can ALL agree on one thing, Blizzard DIDN'T abbandon their game...

GW, both PvE and PvP has declined since day1.

Why? Because Anet doesn't give the community a chance to speak out, even worse, they didn't even have a forum? What they said was: Just go to one of our fan-based-sites, and we MIGHT take it into concideration. Whereas in WoW, Blizzard is more directly involved in "What people want"


Why did GW decline so much in PvE, it's a boring game, once you completed it once. I'm really sorry guys, but that's the way it is. Sure, you could go Vanquish this area, or complete this mission, with only using 1 skill on your bar, but that DOESN'T add to a game. You're finding ways to amuse yourself. It takes a braindead to keep playing PvE, once you finished it.

PvP-side, well let's stick with this: Anet never gave a f.... about PvP-community, untill about 3-4 months ago, when it was too late.

WoW on the other hand, well, it only increased over the past years. I only know this from my sister, since I never played WoW. But I remember my sister sending a mail to Blizzard help service, and gues what.... She actually got a mail back, WITH relevant information!!!
I remember having a question about stacking (SoC and PD) and some other stuff. I HAD 2 WAIT 2 DAYS TO GET A AUTOGENERATED-MAIL BACK, saying they would send me another email in a few days. A few days letter, I got a message from, don't recall name, saying: Interesting question, but I have no clue.

Ok... That... Hmmm... Did, or did these guys NOT kinda... make... the... game?
Ok, sure, mayby he's just hired, and had nothing to do with the actually Anet- coders, but couldn't he just ask? I waited a week for: I don't know, from a official help-desk... Sigh...

Also reporting someone, something VERY simple, seems to be a one-days-job. Take screens, edit them to blanc out certain stuff/make them smaller in size, finding the correct email on PlayNC.com, making acc, etc...

Now with the /report it's SOMEWHAT better, but still shucks.

Anyways, I don't think anyone will really disagree on this one: Blizzard cared, they actually did "good" updates, that's why WoW is now a better game...
(AoE nerf? Ether Renewal? 8v8 -> 6v6, Old school -> 3-Way? ,...(endless list, pretty much 95% updates)) => None of these were ever asked for, Anet, should have atleast checked for a response on your so-called fansites. (Remember the spam after 8v8 -> 6v6, everyone wanted it reversed, Anet's reply: we see you guys are enjoying this, so we'll keep it)

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

WoW is better because of its sheer size and character's mobility. you cannot swim in GW nor jump. I don't like the whole instance thing. but...i do love GW's combat system to bits and it is far superior to WoW

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

Quote:
Originally Posted by Turtle222
WoW is better because of its sheer size and character's mobility. you cannot swim in GW nor jump. I don't like the whole instance thing.
Yeah, it's all about jumping, you should be able to Rocket-Jump from one outpost to the other. I can't believe GW omitted that feature - OMFG.

And the sheer size, it's all about size. Regardless that most of it's obsolete to your main character. You still get a few Leet dungeons to grind your life away. Three dozen tries and you'll eventually get that Helmet of Brilliance, so you can then move on to grinding for the Helmet of Uber Brilliance, then The Helmet of Superior Uber Brilliance, then Helmet of Ultimate Uber "I Win you Lose" so just /kill Yourself. Everything about WoW is so Cool Man, nothing else really matters, once I've max'd my stats, I can show everyone I've really done something Great, I da Man.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

It's hard to deny that the massive openness that WoW provides has been one of its coolest points. Looking at the map and saying "wow, I can explore any part of that" (save for the mountain blocks, but those are moot now thanks to flying mounts) is pretty cool.

And a Z-axis always helps. It's pretty annoying that a guy is able to hit me while I'm under a bridge.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by Balan Makki
Yeah, it's all about jumping, you should be able to Rocket-Jump from one outpost to the other. I can't believe GW omitted that feature - OMFG.

And the sheer size, it's all about size. Regardless that most of it's obsolete to your main character. You still get a few Leet dungeons to grind your life away. Three dozen tries and you'll eventually get that Helmet of Brilliance, so you can then move on to grinding for the Helmet of Uber Brilliance, then The Helmet of Superior Uber Brilliance, then Helmet of Ultimate Uber "I Win you Lose" so just /kill Yourself. Everything about WoW is so Cool Man, nothing else really matters, once I've max'd my stats, I can show everyone I've really done something Great, I the Man.
You're either really tired or really, really bad at sarcasm. Which would you say you can get more gameplay out of? The Burning Crusade or Eye of the North?

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

Quote:
Originally Posted by Bryant Again
It's pretty annoying that a guy is able to hit me while I'm under a bridge.
You're supposed to hit back.

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

Quote:
Originally Posted by Darkobra
You're either really tired or really, really bad at sarcasm. Which would you say you can get more gameplay out of? The Burning Crusade or Eye of the North?
That wasn't sarcasm, It's how I feel as a WoW player. The only thing bad about WoW is that I have to get up to pee once in a while.

BC has way more grind. Hands down. As for optional content, stuff not required to advance your character or game. EoTN.

(mostly I just wanted to get this thread rolling again. The same thread over at other forums is beating this one)

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

Quote:
Originally Posted by Darkobra
Which would you say you can get more gameplay out of? The Burning Crusade or Eye of the North?
I'd say The Burning Crusade, most definitely. Only ... it isn't as fun.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Balan Makki
You're supposed to hit back.
The fact that it happens in the first place is what's lame. I'm not upset I'm being attacked, I'm just upset that it's stupid.

I know WoW has some annoying bits, but being able to hit or cast spells on a guy three stories above you?

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

I have played both WoW and GW so here is my comparison.

Graphics: Guild Wars is the unchallenged winner here, hands down. WoW graphics work like this: They have a mesh and texture for your character. If you remove your character's armor and shirt, you will see his/her chest texture, "painted" onto the chest mesh. But if you equip armor, the armor texture will be painted over the mesh. Guild Wars, however, stacks the armor mesh over the body mesh. Also, Guild Wars has a more "mature" art style, so to speak. WoW graphics are a lot like Morrowind, in the sense that you can actually make out each body part. (This is in the technical sense, pervs.)

Also, if you guys think EotN was a lot of reskins, almost all WoW armor is reskinned. There's about 15-25 basic meshes, and other random things just tacked on over it, or recolored.

SFX: I'd say it's a tie. I greatly prefer WoW music, but it's more obtrusive. I find Guild Wars music to blend into the game better. WoW sound effects are much better, however I think WoW is voice-acted a bit too much. Guild Wars, however, could use some better voice actors... Danika anyone?

Story/Lore: Pretty much a tie, though I'm a bit partial to Guild Wars. Although WoW lore is well-based (WoW has 3 games worth of lore, GW doesn't) there is no real storyline to WoW, you're just basically listening to the individual short stories of several NPCs. Guild Wars is more story driven, less "run around and kill things for fun."

Community: Can't be judged. I have found WoW community to be more like Runescape - they're all pretty immature, but you can't exactly find jerks that really stick out that much. Guild Wars is more polarized - you'll usually find a foulmouthed idiot, or a guy who just might end up on your friends list.

Note - I only played the server Malfurion, so that's the only judgement I can give.

Balancing: Guild Wars wins here. Yes there is class discrimination (Retribution paladins get laughed out of groups just like Mesmers, sins, dervs, getting kicked from groups) but overall, Guild Wars is more forgiving. If your'e a sin, and you want to get FoW armor, no problem... grab a friend, load up the heroes, and in you go. With WoW, you have to completely respec and turn into a tanking/healing gimp for your group until you've gotten what you need. Also, the WoW forums have a lot of QQing about "This class is too overpowered NERF!" or "This class is weak, buff it!"

I speculate that it's possible to pass every mission in Guild Wars with every single class, but with WoW, not so.

PvE: WoW wins here. There have been many times in Guild Wars where I've been getting pounded by the mobs (accidents happen...) and wish that some altruistic person would run by and give me a hand. Also, I'm a little disappointed that all GW has are missions and quests that have little or no replay value.

PvP: It's a tie. I've only played Battlegrounds and Dueling for WoW. I mostly AB in Guild Wars, though I have dabbled in HA and done some casual GvG. With GvG and HA, it's the flavor of the month build that wins... there's not much variety, and it boils down to whichever team slips up first. Battlegrounds and ABs are both incredibly chaotic. There's people running around like maniacs, ignoring the mission objectives, trash talking (infighting for WoW), leeches, and newbies who have no clue what's going on. Both, however, are really fun. While I prefer that WoW has larger amounts of players in the match, I also think that GW's short AB matches are a benefit.

Endgame Content: I never got past level 27, so I don't know about WoW. But the endgame stuff in Guild Wars (Deep, DoA, FoW, etc) is pretty good. I hear that raids/dungeons in the endgame take weeks to organize and six hours or more to carry out, but a good FoW group can clear in about 2 hours, and I had a Deep group that downed Kanaxai in 40 minutes. There is no verdict here.

Role-playing value: WoW wins hands down. Guild Wars does not have any non-combat things to do (except for those festivals which don't happen every day) while WoW has crafting, cooking, etc... I found it easier to create a WoW character with a little bit of history and play him according to what he'd like or not. With Guild Wars, there's less RPing involved. You pretty much need non-combat stuff to be able to RP.

Server quality: A tie, with WoW coming out more on top. Both games have their lag spikes, but I found that WoW servers are overall more stable. Whenever I DCed on WoW, it was usually because my internet went out.

Value: I'd have to say Guild Wars. With WoW, you might be paying for time that you don't spend online. With Guild Wars, you can just take a break any time you want and come back whenever you want.

(Though I think it would be a good idea if WoW went from a monthly fee, to a system where you paid for time you spent online.)

My end verdict: Neither games are "better" than each other. They have their good points and bad points. There are some people who will prefer WoW, and some who will prefer GW. It's a matter of personal decision.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Taurucis
Endgame Content: I never got past level 27, so I don't know about WoW. But the endgame stuff in Guild Wars (Deep, DoA, FoW, etc) is pretty good. I hear that raids/dungeons in the endgame take weeks to organize and six hours or more to carry out, but a good FoW group can clear in about 2 hours, and I had a Deep group that downed Kanaxai in 40 minutes. There is no verdict here.
Fully completeing a raid could take a while, yes. But most guilds don't do it as such. They will spend a few hours killing the first few bosses or so and come back later in the week (most raids reset within a week.)

Plus, you and the group would have to really know the raid in order to complete it in one night.

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

Quote:
Originally Posted by Bryant Again
The fact that it happens in the first place is what's lame. I'm not upset I'm being attacked, I'm just upset that it's stupid.
Yeah, Kinda strange that Z axis exist for archery, best bow physics I've ever played in an MMO, but there's still that bug you speak of. I guess that's where we get off of GW1 at the next stop and wait for GW2.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

I heard that in WoW, an arrow can outrun you, and then it will reverse directions to hit you in the face. Is that correct?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Balan Makki
Yeah, Kinda strange that Z axis exist for archery, best bow physics I've ever played in an MMO, but there's still that bug you speak of. I guess that's where we get off of GW1 at the next stop and wait for GW2.
Ah and that sucks, too. Ele's and Warriors/melee can attack through bridges but rangers can't do shit due to "line of sight".

If you want a good example of seeing this, the "Isle of Flame" I think it's called has a bridge to test that out. And I think it's in the explorable area North of Thannakki temple that has the three flights of stairs I'm talking about.

Quote:
Originally Posted by Taurucis
I heard that in WoW, an arrow can outrun you, and then it will reverse directions to hit you in the face. Is that correct?
Yeah, pretty much like homing missiles.

netniwk

netniwk

Desert Nomad

Join Date: Mar 2005

Bellgium

W/E

Quote:
Originally Posted by Taurucis
Server quality: A tie, with WoW coming out more on top. Both games have their lag spikes, but I found that WoW servers are overall more stable. Whenever I DCed on WoW, it was usually because my internet went out.
I have to disagree,The server maintenance in Wow are anoying,and I got more lag and random D/c's in one month of Wow then my whole playtime of Gw.