Originally Posted by Bryant Again
Guild Wars, when done with the campaigns, does not offer a whole lot after that.
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There is a set of lore stories within each game; you will (or easily can I suppose) experience just about all the lore stories there are to experience within a fraction of the time the average player of either spends playing the game. If there is a key difference, it is that for even a very active player it takes at least a month or two to reach that point with a single character in WoW, whereas you will hit that point in week or two if you play that much in GW with just a single character in a single campaign.
Unless something has changed since I last played, the vast majority of stuff there is to do beyond the core lore quest chains in WoW are purely fluff with no more game value than titles in GW. Engineers got to make bullets, everything else was pretty much a time and money sink for a few laughs. Enchanters had the most game application both in practical and aesthetic uses, but it was a phenomenal money sink that kept you or your friends farming for ages just to get to where you could finally turn a profit (if you ignored what it took to reach that point). Smiths were hosed in that even the rarest of rare recipes cost three arms and a dozen legs to get in the first place, and another set of arms and legs to craft but was inferior to drops, both for armor and weapons. Skinners only found value in that everybody chasing these pointless skills needed their stuff, and so on for the other professions.
So fine, Guild Wars didn't go to that sort of "complexity" for the pointless grind for people who need to do something other than main quests, but let's not kid ourselves that unless you keep your helm of belief suspension on tightly that they're actually any different. It's merely a question of whether you find either system entertaining.
You keep trying to tell me there's more to WoW than there actually is. I played it a LOT so it's not like you're going to fool me by constantly repeating the same exaggerations. I think if time and cost isn't an issue, it's a marginally better game than GW, but it's only marginally better, both in content, depth, and replayability. WoW just gives you the illusion of replayability through the endgame grind for gear. GW is more honest and gives you a endgame grind for skins. If there's anything to be learned, it's that most game players are too stupid to see that there isn't actually any real difference (excepting raid content where the devs figured out how to make that every 0.2% damage reduction mean the difference between success and screaming death).
Maybe I will hit the wall sooner with GW than I did with WoW, I don't know, I haven't been playing it long enough to say that with certainty, but I'm having just as much fun playing GW as I ever did WoW and I'm not tied to a subscription fee to do it. Because of that, it won't even have to last that long before it surpasses WoW for units of fun per dollars spent.