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Originally Posted by Zinger314
It is odd, however, that World of Warcraft beat Guild Wars into being accept into the MLG.
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| Ergo, this thread. While I will admit that Guild Wars and WoW are very different, they are comparable in the sense that they are both RPGs. I know that many people have heard and stated different things about WoW when the subject is brought up on these forums; most of the time, they are completely and utterly wrong, their information is out-of-date, or they are bias. |
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Originally Posted by CHannum
The trick is if they can create a WoW like immersion in the world while simultaneously making it feel fun to every sized group, if they can manage that, they will have beaten Blizzard at their own game.
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Originally Posted by coil
i would actually start playing again if GW were ever to become 'pro'
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Originally Posted by Master Knightfall
Your very opening statement shows that you are exactly what you say others are...namely "wrong". You attempt to put YOURSELF on some pedestal as that you are MORE informed than anyone else (which you are not of course) and that your opinion is sound and non biased (which it is not).
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Originally Posted by Master Knightfall
Next time try to make an un-biased opinion without first attacking your audience or those that are not here to defend such hogwash.
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Originally Posted by Bryant Again
Zinger is right about two things: One, that he knows a HELL of a lot more about WoW than most people on this forum. And two, that most people on this forum have posted, when concerned with WoW, crap. I would know, since I've always been one to defend WoW and have seen a vast amount of poor and ill-informed posts.
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Originally Posted by Bryant Again
That's impossible, since I don't know of a single person that hasn't had fun playing with their friends. There are also a large majority of techinical reasons, as well, but I'm too lazy to list those.
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Originally Posted by CHannum
WoW has a more immersive game world due to seamless zoning, free movement, better art direction in making environments feel "real" to the player, and more deliberate dungeon design, full stop.
GW has a superior group mechanic for experiencing content, full stop. You can go it yourself, you can go it with 1, 2, 3 or more human players. Regardless of the number of players, the vast majority of content is accessible and fun. |
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Originally Posted by CHannum
You didn't even read my post.
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Originally Posted by CHannum
*snip* Then again, you're the one who told me that after 9 months of playing with friends in WoW and finding the whole endgame decidedly lacking in fun because it had turned into work that I just hadn't found the right group.
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Originally Posted by CHannum
Yes, any game that puts friends in the position of abandoning the "weaker links" just to get "elite" areas and endgame encounters completed is sooo well designed
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Originally Posted by tmr819
I really do not think the addition of a single NPC "companion" that ArenaNet has talked about will adequately replace the variety and fun of the current system. However, in playing a mage or warrior in WoW, I have often been envious of the two classes in WoW that do have a "minion" of sorts: Rangers and Warlocks. In playing WoW, I have often wished my Warrior had a "healer" or "dps minion" or that my Mage had a "tank" minion. Perhaps GW2 will basically offer something like that: a more WoW-like game wherein all classes (not just Rangers and Warlocks) have a customizable "minion" or "pet" of sorts. Perhaps at the character creation screen in GW2, you could also create this "minion" as well -- perhaps it could be human or animal or some other type of creature, that you could then develop to become a tank, dps, or healer or some combination thereof depending on what you wanted for your avatar. That's just a guess, of course.
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GW's has merely SOLD 4 millioin copies, that does not mean it has 4 million players hardly. More like 750,000 if that many anymore. But, WOW on the other hand has 8 million SUBSCRIBERS, yes that is a solid number of people paying $15 a month whether they play or not the subscriber figures don't lie. WOW is just stomping GWs in the dirt as far as population and sales and subscibers go. You can HATE it all you like, but, you'll never win or will GWs ever be better or at the top of the charts constantly like the WOW series is.|
Originally Posted by Master Knightfall
By the numbers WOW is the best game on the market of mmo's/mmorpgs bar none that is the bottom line of all things good and evil here.
GW's has merely SOLD 4 millioin copies, that does not mean it has 4 million players hardly. More like 750,000 if that many anymore. But, WOW on the other hand has 8 million SUBSCRIBERS, yes that is a solid number of people paying $15 a month whether they play or not the subscriber figures don't lie. WOW is just stomping GWs in the dirt as far as population and sales and subscibers go. You can HATE it all you like, but, you'll never win or will GWs ever be better or at the top of the charts constantly like the WOW series is.The thing about GWs is it is basically for the majority of two types of gamers. The poor and parents who don't want to tend to their kids. All you have to do is read the ingame text and you can see this to be true. Notice I said majority now, not ALL people who play GWs fall into these two catagories, but, these are the two basic ones those that play GWs play it. |
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Originally Posted by Master Knightfall
You can HATE it all you like, but, you'll never win or will GWs ever be better or at the top of the charts constantly like the WOW series is.
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) Anyway, the OP and most of us that have played WoW do appreciate much of what that game has to offer. 
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Originally Posted by tmr819
And that brings us to... Ta-Dah! Guild Wars 2.
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Originally Posted by DivineEnvoy
The so-called 8 million subscribers was only a report to a certain time, and at this point, we do not know whether this number has increased or decreased or remained the same. As of the four millions sales of Guild Wars copies, we do not know the exact number of players who purchased them either. In other words, you are trying to prove that World of Warcraft is a better game than Guild Wars by rationalize with two unknown variables. Nice try.
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Originally Posted by tmr819
I think/suspect that AreneNet's goal in developing GW2 is simply -- and quite understandably -- to broaden the general appeal for Guild Wars and to enlarge its market share, not necessarily to "kill WoW" (something not likely to happen anyway). I think WoW is going to start to fade of its own accord, because the game, with each successive expansion, is becoming increasingly less accessible to casual players. For myself, the sticking point was having a bucketload of important content -- the instances and Big Boss encounters therein -- that I was paying for but could hardly very play, due to RL time constraints, etc. Coordinating raid schedules is OK for some players but is just, well, not ever going to work for me.
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Originally Posted by Fril Estelin
I was tempted to say that GW's audience is a bit more mature than WoW's, but comments about the terrible state of the GW population (alas) made me think twice. There are really great people, but tons of script kiddies. I wonder whether the vastness of WoW's world could hide the fact that WoW's population is the same. (the 2 games should also be compared with regards to their communities)
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Originally Posted by Bryant Again
This is where WoW really shows its integrity. If WoW wanted to be the money-eating machine that it's so accused of being, then why has Blizzard made their game to be inaccessible by a large percent of the gaming population?
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Originally Posted by Master Knightfall
The thing about GWs is it is basically for the majority of two types of gamers. The poor and parents who don't want to tend to their kids. All you have to do is read the ingame text and you can see this to be true. Notice I said majority now, not ALL people who play GWs fall into these two catagories, but, these are the two basic ones those that play GWs play it.
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Originally Posted by tmr819
I do wish they'd seriously rework their LFG mechanism, however. It is such a useless mess... It ought to work like a kind of "massive joint staging area" for dungeons that would form a group and then hearth the team directly to the instance in question when the team members are ready to go, kind of like the staging areas work in Prophecies ... but it doesn't.
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Originally Posted by tmr819
At any rate, I do think the WoW of today is more solo/casual player-friendly than it was at launch.
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