Quote:
Originally Posted by Fril Estelin
Nevertheless, I very much liked trm819's idea of GW2 giving the choice to player on instancing or not, that would be really great and probably an extremely difficult architectural challenge. But well, with Anet we can expect a lot .
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When I wrote that I had been thinking of the number of times GW actually does exactly that -- for example, there are quests that convert town areas (which are normally persistent, obviously) into instance areas, such as when you have to fight torment creatures in Kaineng City or Lion's Arch, etc.
From a coding standpoint, it does not seem like it would be that much of a challenge to design "parallel" regions, one instanced and the other not, that the player could then choose to enter based on some UI option (like the way selecting a district is handled now).
In "Persistent Mode", you would encounter other players and perform quests and fight mobs much like you would in a standard MMO such as WoW.
In "Instanced Mode", you would enter an IDENTICAL region, but with mobs, quests, etc., all scaled to match a player/hench group much as is done in GW1.
If ArenaNet did offer such an option, I'd love for them to make the instanced areas require smaller groups (I have always felt 8 is way too many). It would be better to limit instanced areas (except for perhaps mega-endgame encounters or elite dungeons) to 1 to (at most) 6 players.
Basically, if you entered a region in "instanced mode" with fewer than the maximum players, your xp, loot, etc. would increase, providing a range of hard to harder modes depending on party size.
For solo-oriented players, you could then offer 1 to 5 fully customizable Heroes (including primary profession) that could be used
only in instances (i.e., dungeons/missions) or "Instance Mode" regions.
If GW2 were set up in such a way, I would enjoy playing regions both ways -- because I enjoy both playing styles and can see the benefits of both persistence and instancing. If ArenaNet comes up with anything like this, I think they would have a real winner of a game on their hands.
EDIT: Moreover, there would
never be any waiting around for other players to fill out your group, which is and always has been my single biggest gripe with WoW and other MMOs of that genre.