GW1 features in GW2: Wants and Don't Wants

Koudelka

Koudelka

Frost Gate Guardian

Join Date: Apr 2007

England

The Khaotic Empire (TKE)

Me/Mo

Quote:
-Racial bonuses for professions. Giving someone bonus energy or health or armor or something is fine, even giving them special abilities is fine, but don't make it so that a race is better at something than any other. Maybe I'm just a racist, but I wouldn't mind seeing all the races except Sylvari and Humans flayed alive and stuck on a long-assed line of pikes all throughout Tyria. I want to base my characters on what I want to, not what I have to because of racial benefits. This is not D&D or the Elder Scrolls, don't make it be.

-Non-instanced areas. Yeah, I know, you've already announced that there will be, but I still think it takes away from the game. You don't feel like a hero when there are 30 other people killing the same monster in front of you. I like to play solo, and I can't do that in shared areas. At least give us the option of playing in instances all the time. I understand some people enjoy playing with others like that, so good for them, but you should let those of us who liked the old way GW worked to play that way.
Amen. I want to make a Sylvari assassin! Or maybe a Norn Mesmer (Lol). Don't do a FFXI and say: this race = this profession. I don't want to have elitist discrimination for being the "wrong" race. And what you said about you don't feel like a hero... I couldn't put it better than that.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Wants:
Persistent area with the continuation of the Missions we have in Guild Wars. Maybe a few high level raid type instances as well. (like the elite areas we have now).

-Recreation: Kind of like crafting or fishing, but something that is not needed for you to complete the main story or anything like that but something to do when you want to take a break. Kind of like Dragon Arena.

-Heroes or Henchmen or something computerized to take with you when there aren't enough people or no one is doing the quest you are on.

-8 skills still.

-Same old professions as Guild Wars and new ones.

-Better player customization. Feature wise, armor wise, weapon wise, pretty much the whole 9 yards.

-Better armor customization. By this I mean slots, more in depth than runes.

-Repeatable quests like FoW and UW and DoA have.

-Enough quests to get to breaking point levels.

-High level cap that doesn't require years of grind to get. Hence the repeatable quests.

-Chests with locks and keys, maybe more indepth than they are now.

- Mounts of some sort, we have Junudu and Seige Devourers now, but yes I want you to go WoW and add mounts at a certain level or if not level after doing a certain type of quets/s. But I want these mounts to be a bit different and tied into GW lore. Maybe some type of futuristic Asuran mount.

-Fast travel NPCs and a big world to explore. That doesn't limit you like the current Guild Wars world.

-Wider selection of emotes, greater number of ignore spaces.

-Barber and or Make up Artist, Bazaar or some form of AH, maybe both and decent sized storage already included at game release.

-Jumping, flipping and whatever else there is, it adds cosmetic to the game when you have these things.

Don't Want:
Full instanced areas.

-Map travel like we have now, it will ruin a persistent world. Fast travel locations are good as well and require you to see the world to get to them, I think people should not be lazy. This is also where the mount thing would come in. And to go furthermore I do not think Anet will be copying anyone to use mounts, because mounts are a popular high speed way of getting around.

-Major title grind. Just lessen up on it a bit that's all.

That's about it.

I have nothing to say on PvP at this time really. Other than I think there should be a PvE team and a PvP team and PvE should be the body while PvP be the mind. Keep Guild Battles the same. I think World Battles should take the place of RA/TA and HA now and add something rewarding.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by garethporlest18
Map travel like we have now, it will ruin a persistent world. Fast travel locations are good as well and require you to see the world to get to them, I think people should not be lazy. This is also where the mount thing would come in. And to go furthermore I do not think Anet will be copying anyone to use mounts, because mounts are a popular high speed way of getting around.
I disagree with this one. I can see your point, but to turn it around, consider the fun factor: I've watched WoW players having to wait for boats, play solitaire while their griffon, hippogriff, bat or wyvern takes them over terrain they've seen a million times before and just plain run through terrain, and I feel sorry for the poor bleeders. When you're spending your time running from point A to point B, you're not enjoying the game, you're just running from point A to point B.

And besides, there are some mobs in some areas I prefer not to have to fight and/or run past every time I want to get to a particular outpost.

Besides, Guild Wars 2 will have the Asura Gates to explain how you can get from City A to City B in the blink of an eye, rather than the is-this-actually-an-in-world-magical-device-or-just-a-game-feature weirdness of map travel in Guild Wars 1. Keep long travel times to subscription games which actually earn money from players sitting around waiting to be able to have fun.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Please do away with titles.

Koudelka

Koudelka

Frost Gate Guardian

Join Date: Apr 2007

England

The Khaotic Empire (TKE)

Me/Mo

When there are not other people to do your quest I would like to be able to walk outside and do it myself, no henchmen.

bel unbreakable

Frost Gate Guardian

Join Date: Jun 2006

scotland

shadow hunters of light

W/Mo

im not really decided on mounts or map travel may be the azura gates can be unlocked for use after a quest then you need to pay to use them
and the ppl that like the mounts can travel on them then every one can be happy

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Or you can simply use the mounts to move faster within a zone. *shrug*

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

We're talking things that currently exist in GW1 (funny, when I started a thread like this the cats came out to play...)

Wants:
- Assigned drops
- Write and ping on a minimap
- No PKing
- Instanced areas
- Click to move
- Irrelevant level cap
- Titles (face it... they add focus)
- EotN style enemies (dual class, mixed skill bar) only better.

Don't wants:
- Bots
- Predictable spawns for enemies

Don't have and would like:
- Xunlai Marketplace (not auction house)
- Means to 'set up' auto-targeting to go through the sequence of your choice (Always, for example, target monks first, mesmers second, etc. )

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

Wants
  • Race-only Professions (But No Racial Bonuses) - I'm for having race-only professions (ex. humans are the only race that can use paragons), but racial bonuses are bad as they limit all characters with a specific profession to a specific race.
  • Low-Level Stat Cap - Having a high level cap is fine for more obvious character development, but please have a low-level stat cap. I don't want lvl 100 people be super-uber-ultimate compared to a lvl 50. OR maybe instead of a linear growth of stats, you enable a logistic grow of stats so that once you are a certain level, there isn't much difference when you get 20 levels higher.
  • Dungeons - Dungeons/Realms of the Gods are very cool additions and are what keeping me playing GW1. Keep them FoW/UW in AND ADD MORE (especially the Realms of the Gods)!

Don't Wants
  • PvE Skills - They sounded nice on paper, but turned out to be a messy divider of the GW community. Don't include them in GW2, k?
  • PKing in PvE - I don't think this would ever happen in GW2, but just to say it, absolutely no player-killing in PvE.
  • Easily Obtainable Max-Stat Items (AKA Greens) - Greens were just bad not because they were perfect, but because they were easily farmed. Greens should either be not included, or should only drop in a party of at least 4, but still have the same drop rate. Then they would be rare enough to be expensive like other max items.

Kingof the mice

Ascalonian Squire

Join Date: Apr 2007

D/R

D2 style soloing would nice

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by MarlinBackna
Wants
  • Race-only Professions (But No Racial Bonuses) - I'm for having race-only professions (ex. humans are the only race that can use paragons), but racial bonuses are bad as they limit all characters with a specific profession to a specific race.
This is a side discussion, but of all the professions, it's the Dervish that seems the most likely to be human-specific, or at least follows-the-same-gods-as-humans specific (which none of the announced GW2 races apart from humans themselves and possibly Sylvari seem to). It would, after all, seem a bit silly for someone who doesn't worship Melandru to suddenly start chanelling her power in the form of an avatar. (It's also worth noting that the Dervish is the only profession in GW1 that has no Charr adherents, although I believe Paragon is limited to secondaries.)

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by Kingof the mice
D2 style soloing would nice
Could you elaborate? Diablo is one of the games I never tried.

beregond

beregond

Lion's Arch Merchant

Join Date: Dec 2007

Paladins of Eternal Truth[POET]

W/Mo

Ok, here's what I want to see:

-No more map traveling. It makes the world feel small, and it was just fun to run and take boats and do things like that in other games.

-Make some instances, but most of it persistant. Figure out a way to eliminate spawn camping in a persistant world.

-Make the world huge.

-Make towns and cities feel like towns and city, with buildings you can go in. Make more castles.

-Have at least 10 classes to choose from the start.

-Make armor more customizable in appearance. With not only dye, but being able to add guild emblems, and adesigns to it, so that that represents your guild along with your cape.

-Have tradeskills such as fishing and blacksmithing to do when you don't want to kell things or do missions.

-Player Housing. One instanced zone with a house customizable by a player to include extra storage, your own tradeskill equipment such as a forge and a brew barrel. Of course the player would have to buy it

-Real dungeons

-Have inns and taverns and casinos

I have tons more to add at some point.

bel unbreakable

Frost Gate Guardian

Join Date: Jun 2006

scotland

shadow hunters of light

W/Mo

i like the idea of the higher lvl cap a lot want the economy to be truely player driven ie remove all weapon and armour crafters out side the starter areas have it so players can learn those trades also remove customization of weapons and armours or at least give the option to reverse it
same with skills let players cap the skills and be able to sell them to other ppl and upgrade them through questing (just the player that caped the skill and did the work should be able to sell it tho)

Harmless

Harmless

Frost Gate Guardian

Join Date: Dec 2005

Uber Elite Rit Force of Justice Headquarters

What's a Guild? [LoL]

Rt/

Wants:
The limited skill bar similar to what we have now (8 skills, or no more than 10)
The great and varied landscapes and artwork in the game.
Heroes.
Choice of solo playing or team playing.
No PK.
Low level cap.
The ability to free roam the explorable areas and do missions in any order that was in prophecies.
Pets, minipets.
Guilds and alliances.

Don't want:
Barriers to entering mission areas like you have in factions and nightfall.
Customized armor.
PvP vs PvE division of community.
Character based titles, if they are there at all, make them account based.

Would like to see:
A decent way to sell things to other people.
Dwellings, perhaps in guild halls, perhaps elsewhere. Storage inside these buildings, as well as being able to charm more than one pet and leave it there.
Additional things to do in the game for fun.

dahhx

Pre-Searing Cadet

Join Date: Feb 2008

Want: A MUST!
JUMPING JUMPING JUMPING JUMPING

masta_yoda

masta_yoda

Banned

Join Date: Feb 2007

most hated players in the [game]

R/Mo

want:

a system in trade that after u press accept, then a warning comes up " are you sure " cuz i got scammed of ectos today

Luxius Lethix

Ascalonian Squire

Join Date: Oct 2006

Sweden

Krytan Cabbage [Puke]

E/

Want:
- So few loading screens as possible.

- Really big explorable areas.

- Asura gates instead of map travel. I don't mean that there should be an asura gate in every corner but maybe in the larger cities and in some of the outposts/smaller villages.

- I'm not really sure if I want PKing in the PvE portion, but maybe if there is a rivality between some of the races it woudn't be such a bad idea. But I'm not sure... If Anet gets a nice style of the system of how it works I would probably like it.
I don't want to see you, like a high level character, going around and killing every lower level character than you in the area. That's not good.

Edit:
- Jeremy Soules music is a must!

Don't want:
- Meaningless outposts. Instead smaller villages in the explorable areas, with quest NPCs, merchant etc.

thehoweller

thehoweller

Lion's Arch Merchant

Join Date: Jun 2005

Somewhere NorthWest of Ranik

Signet Of Shut Your [Face]

W/

Quote:
Originally Posted by masta_yoda
want:

a system in trade that after u press accept, then a warning comes up " are you sure " cuz i got scammed of ectos today
laugh

Quote:
Meaningless outposts. Instead smaller villages in the explorable areas, with quest NPCs, merchant etc.
Agree, but I think both would be nice.



WANTS

A fun MMO-style game (pre-Factions GW)

DON'T WANTS


Heroes and too much for "The PUG" to handle (killers of the above)

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Lawl i want
Golds drop less

Dont want
inscriptions
PK
Game like diablo. (played diablo2 7years ftw)

X Ice Man X

Frost Gate Guardian

Join Date: Aug 2007

England

I want Guild Wars 2 to keep everything that made Guild Wars different from the other MMORPG's

I don't want Guild Wars 2 to turn into World Of Warcraft with a different name.

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

Things that should stay:
-Runes and Insignias. Make it easier to change them out. I like the armor skin I have. I don't want several sets of armor with different rune/insig setups for different areas I will be in. Let me change it easier for the area I will be going into.

-Inscriptions. Same as above. I like certain skined items. Let me customize it how I want it.

- Skill Templates. This has been one of the best time saving additions to GW in my opinion. I love being able to change from a fire set up to an earth set up with a few clicks.

-Heroes. Love my heros but wish they would not all ball up on me when fighting. They need to spreed out and run out of AoE like the monsters do. I don't want henchmen. I like to set up the skill bars of my heroes.

Don't want:

-henchmen taking drops. Let me pay my heros in gold for helping me.

-Anything based on titles. That means skill effectiveness, lock picks breaking, etc. Worthless.

-Trade system. We really need a way to set up our own shops to sell things or an auction house type thing.

Master Knightfall

Banned

Join Date: Dec 2007

I love titles that have value so I hope they continue that in GW2. They can do away with silly titles like drunkard though and party animal and stupid childish stuff like that. ALL titles should give some advantage within the game. Even if it's just an extra attribute point or a few hit points or like some are now with better pve skills.

Definitely want more WoWlike play in GW2, but, not to the extreme. Just some bonuses and more powerful weapons and items that can only be used in PVE.

Really hope it has unlimited levels and no caps and you get bonuses to something every so many levels. Just a little bit, not enough to make you some supreme being, but, like maybe 5-10hps more and maybe an attribute point extra.

Want my hereos back. At least 3 again.

Don't want all these stupid weekend events. These things take people away from grouping to do other more important things besides stand in a circle.

Definitely don't want forced grouping though.

Well99

Frost Gate Guardian

Join Date: Jan 2006

Nix Guild (NG)

N/E

What I want
Heroes for complete party
Good AI for Heroes
Good drops are always nice.Dont pull a D and drop Sigs at Baal type in hell mode.The way you do with GW1 is fine keep it that way.

Dont want PVP and PVE skill clash.I dont PVP but I can see where there are problems.Dont nerf pve because of PVP.Keep it seperate.
Dont want where there is just a companion and that is it.I own D2 so I dont need the same.

Sparda

Sparda

Lion's Arch Merchant

Join Date: Nov 2006

The Netherlands

N/

WANTS:

* Lvl 20 cap.
* 3 hero's and henchy system.
* Fully instanced world.
* Armor crafting/weapons crafting Insignias/rune can stay.
* Armor customized.
* PvP arena's in PvE world
* Some kind of trade market.

DON'T WANTS

* Title's with ingame benefits (sweet tooth, drunkard can stay and map title can stay also.)
* High lvl cap
* NO PvEvP world i wanna play i peace not that some kind of screaming playerkillin brad comes and screws my gameplay.
* No 1 a 2 hours wait in a line to kill a boss.
* NO uber sword of world slaying crap.

In the end keep pretty much most things in GW2 what was in GW1

Coolquest

Academy Page

Join Date: Mar 2006

W/R

Quote:
Originally Posted by Master Knightfall
They can do away with silly titles like drunkard though and party animal and stupid childish stuff like that.
Quote:
Originally Posted by Master Knightfall
Definitely want more WoWlike play in GW2
You repeat yourself. Seriously, I really don't want anything even remotely related to WoW in GW2. If they put in mounts? Fine, there are mounts and plenty of stuff, but the generic grind of games like WoW is something I don't want to go through in Gw2.

Abonai Laguna

Abonai Laguna

Wilds Pathfinder

Join Date: Jun 2006

Isle of the Dead [CoC] GH

Company Of Corpses [CoC]

E/

Don't want: Loot Scaling, Koss (posted these in another topic, but come on, Koss looks rediculous)

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

DONT WANT
EMOS
Heroes
Inscribable weapons (nerfs weapons and upgrades into being commonplace

Wants
PUGS ONLY

Mr_Unlucky

Mr_Unlucky

Academy Page

Join Date: Sep 2005

Finland

Seekers of the Aetherian (Void)

W/N

Wants : Skill over time desing.
Dont want : Asura. Please.
Ursan.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Like I said, this is about the GOOD things, I dont wanna hear about what you dont like or how "this is one of the only good things" imo. There's enough of that on these forums.

So, I'll start it off:

I'd like to see the same "build strategy" where you are allowed to switch out multiple skills and have the set once again saved on a template. It adds a level of intelligence to the game in certain areas.

Kyomi Tachibana

Kyomi Tachibana

Wilds Pathfinder

Join Date: Jul 2007

Oregon, USA

Where iz teh Bonuz [WitB]

P/W

I too, would love to see the current skill/build system used, it makes for a more intelligent style of play (most of the time) than other MMO's where you have every single skill you know at your disposal.

xPIMPx

xPIMPx

Frost Gate Guardian

Join Date: Jul 2005

Uk

Hmmm Defrosted Cat [Poo]

W/A

Practically everything ?

Avoc

Academy Page

Join Date: Jan 2006

The lack of a gazilion PvE "doom-day-button" skills in Prophecies. That was a good aspect I think.

Rushin Roulette

Rushin Roulette

Forge Runner

Join Date: Sep 2007

Right here

Ende

Id love to see UB brought to GW2 (maybe even the old ranged version).

Since UB has been implemented, GW and the various foums have been given a second life for the complainers... never a boring minute since for me... although the popcorn is kinda running short I guess.


What Id really like to see carried on is the continuous Bufs/ nerfs which anet are making... Ignoring any and all "OMG U NURFED MY FAV BILD" compliners, it brings more movement in a game which would be full of boring repetitive builds. I find it good that players are actually forced to use their grey matter to addapt and find new ways of creating an unbeatable build for specific areas, its just such a shame that so few actually work on being original.

Vaal 84

Vaal 84

Frost Gate Guardian

Join Date: Oct 2007

UK

R/

I would like to see the rich environments and range of scenery carried through to Gw2. GW looks and feels amazing, i can't wait to see what a revamped tyria will look like with better graphics. /drool

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

HA. And GvG. In fact, all the current PvP forms. From what we've heard, PvP sounds pretty bleh in GW2, so hopefully they keep GvG and HA.

Nyree

Ascalonian Squire

Join Date: Aug 2007

Brazil

The DeathBlow Team

R/Rt

Wants

* That GW2 follow the same "philosofy", the same model of GW1
* The same skill based PVP system, not a gear based one.

Don't wants

* That GW2 falls into the traditional RPGs model
* That the grinding defines who is a better player
* That you gear defines you as a better player