Originally Posted by leprekan
You sir hit the nail on the head.
If any of us thought it was a bannable exploit we wouldn't have been doing it. Duncan showed that a ferry to end boss did not result in a ban. There was no reason for us to think this would either. If they had banned for Duncan ferry then only the mentally challenged would have used the Mallyx ferry. It isn't asking too much for a game company to take the same stance on all related issues. |
[Dev Update] Exploits and Bans – 10 January 2008
zerulus
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Zeek Aran
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Originally Posted by pochoWICKED
i never knew i would get banned.
I thought Anet would Just nerf it Like every other exploit there was. So that's why people kept it quiet. not because they knew they would get banned.......... they didnt want it to get nerfed...... |
I pwnd U
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Originally Posted by Clait
Isn't that the point though? They are willing to sacrifice a small amount of players to make a point. However, if its above a certain amount.. they are unwilling to ban anybody. Thats being impartial.
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No the point is people cheated and skipped to the end of an elite mission. Whether by exploit or hack it doesn't matter. They breached the EULA and cheated to get mass wealth just like the dupers, who were also banned. That is the point. They cheated.
rath no more
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Originally Posted by IsoArt
There seems to be diffrent speculations as why 117 people were banned. From my understanding of the posts thus far, it would appear that 117 people had zoned (through an exploit in the client side program) into an unauthorize hidden server (outposts) reserved for Development and Testing. Furthemore, there are most likely more hidden outposts throughout the program that are not meant to be accessed by users. These hidden outposts probably serve the purpose of performing quick updates by ANET Developers and Testers such as those seen on Wedesday/Thursday. So it seems to be clear that being in an unauthrorized server constitutes a ban.
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this of course is only what we hear on here and there are always two sides of a conversation lol
quickmonty
Okay. Enough of the Duncan ferry and the pre-searing exploit.
ANET corrected those problems and said, in effect, don't do it again.
Some people didn't learn from that and now they are QQ'ing.
You didn't learn the lesson. You got caught. You got banned. End of story.
ANET corrected those problems and said, in effect, don't do it again.
Some people didn't learn from that and now they are QQ'ing.
You didn't learn the lesson. You got caught. You got banned. End of story.
Clait
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Originally Posted by Drop of Fear
and noone told me because they knew i would have reported them all and caused the closure of the exploit in 5 minutes. easy
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Drop of Fear
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Originally Posted by Clait
Considering people have been reporting this for months, I dont think you could deliver on that.
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Clait
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Originally Posted by evilseabass
I've read every post up to this point, yes, all 50 pages....
Lets get some facts straight: 1. This was not a hack of the .DAT file. 2. This was not a client-side hack of any sort. 3. This used the exact same mechanics as the "map-anywhere" exploit that was widely known a few weeks ago. 4. This used the exact same mechanics as ferrying someone from guildhall to Urgoz/Deep (meaning that you had to have progressed through to Mallyx naturally at least once in order to use this exploit - same thing with Urgoz/Deep, you must visit that town once using a scroll or by owning the town entrance, before a ferry will work). 5. This by-passed certain pre-requisite quests, the same way the Duncan exploit did. So the real questions here are: Why does ANet have a double standard in dealing with this issue? Why did it take ANet 3 tries to actually patch this problem? Is the issue really fixed? There are 2 ethical choices to deal with this issue: 1. Ban everyone who ever exploited items 3,4, and 5 posted above. 2. Reverse the bans of these 117 players, and take steps to reduce these types of exploits in the future. Obviously, if there is evidence that someone actually hacked, then they should remain banned. But everything I have read in these 50 pages seems to indicate that no actual hacking took place. I would really love it if someone at ANet could pop in here, or PM me, and explain why they have this double standard. |
English Warrior
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Originally Posted by Clait
Considering people have been reporting this for months, I dont think you could deliver on that.
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English Warrior
/ AGREE with evilsea bass i couldnt agree anymore with my own words.
-Sonata-
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... Apparently half of his guild and alliance got banned and they want to mess Guild Wars up. The guy said he has found a way to cause extreme server lag and make Guild Wars unplayable with minimal effort. |
Threats like these don't help the case of those who are claiming innocence in this entire mess.
IamNotBanned
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i would have took screen and created a big mess here on guru like that guy made 2 days ago. delivered |
rath no more
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Originally Posted by quickmonty
Okay. Enough of the Duncan ferry and the pre-searing exploit.
ANET corrected those problems and said, in effect, don't do it again. Some people didn't learn from that and now they are QQ'ing. You didn't learn the lesson. You got caught. You got banned. End of story. |
Rexion
so what happens when you get banned? do you get like a letter from ANet saying you have?
just always wondered why we had to enter our mailing address...
just always wondered why we had to enter our mailing address...
pablo24
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Originally Posted by -Sonata-
And we're supposed to believe that no sort of game manipulation happened in the first place? If certain "players", with "minimal effort", are now willing to make Guild Wars unplayable right now then I have every reason to believe they had the capabilities to do what Anet has stated they did with the Mallyx incident.
Threats like these don't help the case of those who are claiming innocence in this entire mess. |
pochoWICKED
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Originally Posted by Zeek Aran
If everyone knew about it, there would be too many people involved and your chance of a ban would have lessened a lot. By keeping it in a small group, you GUARANTEED your ban.
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Everyone that i talked to was doing it.
I got sucked in like drugs.
Didn't know it would blow up like this.
I guess I Have to pay the price though.
=/
Creeping Carl
I love how people are trying to justify their actions just because ANET has been forgiving and leniant in the past. It's like being given a warning a few times for reckless driving. And then screaming at the cops for arresting you and sending you to prison for your third offense.
It was clear that ANET frowned upon shortcuts/ferrying when they closed the Duncan exploit. And yet people still did it with MallyX? Yep they deserve the ban.
It was clear that ANET frowned upon shortcuts/ferrying when they closed the Duncan exploit. And yet people still did it with MallyX? Yep they deserve the ban.
Drop of Fear
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Originally Posted by IamNotBanned
So you wold have caused some controversy? nice
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if u want to report a broken feature or a bug, u can either send a support ticket and wait few days for a reply from someone who 99% of the times doesnt understand how bad is the issue, or u can post on guru and make a.net programmers aware within hours.
SirJackassIII
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Originally Posted by Rexion
so what happens when you get banned? do you get like a letter from ANet saying you have?
just always wondered why we had to enter our mailing address... |
Error ###: Your account has been banned for the following reason: ___________.
This ban is permanent. If you wish to discuss the ban, please contact the Support service.
truzo 117
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Originally Posted by Rexion
so what happens when you get banned? do you get like a letter from ANet saying you have?
just always wondered why we had to enter our mailing address... |
Nope, you dont even get a warning, when you go to log in you get a error with a message "youve been banned permantly" code=045
IamNotBanned
Lol people take things to heart especially when you lose a $160 investment
Orange Milk
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had just shown her a new exploit I had discovered which could get you to a hidden outpost called Ascalon Arena and had the same map as Ascalon City with portals disabled. When I told her how it was done she asked me to try the same thing with all the other ZoneIDs and send her a detailed exploit report, which I did do. 4 times. I |
Also, if you know "more exploits" you should get the ban hammer too.
117 cheated, 117 banned.
The hardcore evidence being that if it were "just a ferry" as shit load more people would have know about it and it simply would have been nerfed. But hand full of folks running it day in and day out, yeah......
pablo24
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Originally Posted by Orange Milk
Again, I fail to believe a word you say. They have Devs/techs for this, they arent going to TELL a regular player to do everything they can to find exploits. No way in hell would they encourage that.
Also, if you know "more exploits" you should get the ban hammer too. 117 cheated, 117 banned. The hardcore evidence being that if it were "just a ferry" as shit load more people would have know about it and it simply would have been nerfed. But hand full of folks running it day in and day out, yeah...... |
leprekan
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Originally Posted by zerulus
I love how people try to use the notion of a double standard to avoid punishment for something they have done wrong. The other person wasn't punished, so you should go free too? I've seen it stated several times in this thread that the people who were banned did it because they "thought" they wouldn't get in trouble even though it was obviously wrong. Unfortunatley for you anet doesn't have to show consistency with their punishments for exploitation of its game. Hopefully this will deter people from doing these things in the future, as just knowing it is wrong to do is obviously not enough. I wish they would ban more people as some of the shit that goes on in this game is ridiculous, but at least this is a good start.
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It is MORE than reasonable for people to ASSUME they would not be banned given the Duncan ferry was NOT a bannable offense.
People can finger point and name call all they want. Doesn't change the bans nor does it change the fact they were unjust.
truzo 117
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Originally Posted by Orange Milk
Again, I fail to believe a word you say. They have Devs/techs for this, they arent going to TELL a regular player to do everything they can to find exploits. No way in hell would they encourage that.
Also, if you know "more exploits" you should get the ban hammer too. 117 cheated, 117 banned. The hardcore evidence being that if it were "just a ferry" as shit load more people would have know about it and it simply would have been nerfed. But hand full of folks running it day in and day out, yeah...... |
quickmonty
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Originally Posted by rath no more
ive never farmed any dam thing illegally until this point right now so youf facts are obviousy a lil skewed.. as a matter of fact my rep has been sparklin clean for years..maybe you shouldnt assume so much eh?
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I never accused you of past misconduct.
IamNotBanned
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the only way to force a.net to close exploits soonish is to post here. without telling in any way ppl "do this do that and you're on track". if u want to report a broken feature or a bug, u can either send a support ticket and wait few days for a reply from someone who 99% of the times doesnt understand how bad is the issue, or u can post on guru and make a.net programmers aware within hours. |
Tom Swift
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Originally Posted by Orange Milk
Again, I fail to believe a word you say. They have Devs/techs for this, they arent going to TELL a regular player to do everything they can to find exploits. No way in hell would they encourage that.
Also, if you know "more exploits" you should get the ban hammer too. |
Drop of Fear
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Originally Posted by IamNotBanned
um arena net doesnt own this site its private if thy want things fixed and reported they have their email
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guru is doing a great service for the comunity, it works well, use it.
Inde
Except it's not really their mail is it? It's ncsoft
Clait
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Originally Posted by dan-the-noob
If they had put so much time into GW, why would they be so stupid as to knowingly take part in an exploit that can warrant a ban? It's just plain stupidity, and which in that case they should go and play a game such as runescape.
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seut
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Originally Posted by evilseabass
I've read every post up to this point, yes, all 50 pages....
Lets get some facts straight: 1. This was not a hack of the .DAT file. |
Quote:
Originally Posted by evilseabass
2. This was not a client-side hack of any sort.
|
Quote:
Originally Posted by evilseabass
3. This used the exact same mechanics as the "map-anywhere" exploit that was widely known a few weeks ago.
|
Quote:
Originally Posted by evilseabass
4. This used the exact same mechanics as ferrying someone from guildhall to Urgoz/Deep (meaning that you had to have progressed through to Mallyx naturally at least once in order to use this exploit - same thing with Urgoz/Deep, you must visit that town once using a scroll or by owning the town entrance, before a ferry will work).
|
Quote:
Originally Posted by evilseabass
5. This by-passed certain pre-requisite quests, the same way the Duncan exploit did.
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Quote:
Originally Posted by evilseabass
So the real questions here are:
Why does ANet have a double standard in dealing with this issue? |
Quote:
Originally Posted by evilseabass
Why did it take ANet 3 tries to actually patch this problem?
Is the issue really fixed? |
3rd fix was for the mallyx-exploit
..is it fixed? according to pabo24 it is, but other ways to get to this outpost are still open
Quote:
Originally Posted by evilseabass
There are 2 ethical choices to deal with this issue:
1. Ban everyone who ever exploited items 3,4, and 5 posted above. 2. Reverse the bans of these 117 players, and take steps to reduce these types of exploits in the future. Obviously, if there is evidence that someone actually hacked, then they should remain banned. But everything I have read in these 50 pages seems to indicate that no actual hacking took place. I would really love it if someone at ANet could pop in here, or PM me, and explain why they have this double standard. |
ok, it might be a freak accident that somebody got into this outpost first, but then again we should see many more freak accidents like post-searing people spawning in pre.. a little too convenient for my taste
People called the poster who revealed the exploit to the public a "snitch" and "whistle-blower". Not really something they would, if they think it's fully legit.
SirJackassIII
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Originally Posted by leprekan
Notion? It IS a double standard. Same EXACT type of ferry. Yet those that did it with Duncan were not banned.
It is MORE than reasonable for people to ASSUME they would not be banned given the Duncan ferry was NOT a bannable offense. People can finger point and name call all they want. Doesn't change the bans nor does it change the fact they were unjust. |
The 2 situations are completely uncomparable.
Tom Swift
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Originally Posted by Inde
Except it's not really their mail is it? It's ncsoft
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truzo 117
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Originally Posted by seut
this statement seems to be correct
the client sending a special zone-id might be done by client side manipulation aka hack (or a freak accident) as the map-anywhere bug was only a recent occurrence, but the exploit apparently being open for many months, it's not likely to be exactly the same similar, but not the same.. both legit and ferried players have to beat the whole mission i have to agree with this, though the exploiting was done with purely ingame mechanics, no "lucky" spawns with certain zone-ids to get into previously unknown outposts the exploiters kept it a secret for many months for personal gain, while the other exploits were publically known the first 2fixes were for the map-anywhere bug (looks like some wintersday patch opened the hole again and thus same fix was needed a 2nd time) 3rd fix was for the mallyx-exploit ..is it fixed? according to pabo24 it is, but other ways to get to this outpost are still open truzo117 told us a nice story, but pablo24 says this story not plausible (and truzo117 also said that pablo24 is usually right..) ok, it might be a freak accident that somebody got into this outpost first, but then again we should see many more freak accidents like post-searing people spawning in pre.. a little too convenient for my taste |
Thats exactly right, its a accident how it was found, the problem is Anet should have made outposts like this more secure so it was never found in the first place
-Sonata-
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Originally Posted by pablo24
What the guy told me doesn't involve anything against the EULA, no client editing, no packet editing, nothing of all that.
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The Game(s) is designed for official play only as offered through the Service by NC Interactive at the Web Site and not through any other means. You further agree not to access, create or provide any other means through which Game(s) may be played by others, as through server emulators. You agree not to use any hardware or software, including but not limited to third party tools, or any other method of support which may in any way influence or advantage your use of the Service which is not authorized by NC Interactive, including but not limited to the use of 'bots' and/or any other method by which the Service may be played automatically without human input. You acknowledge that you do not have the right to create, publish, distribute, create derivative works from or use any software programs, utilities, applications, emulators or tools derived from or created for the Game(s), except that you may use the Software to the extent expressly permitted by this Agreement. You may not take any action which imposes an unreasonable or disproportionately large load on our infrastructure. You may not sell or auction any Game(s) accounts, characters, items, coin or copyrighted material, nor may you assist others in doing so.
Come again?
My statement holds. If certain "Players" who are willing to take steps with "Minimal effort" to make Guild Wars unplayable, what is there to make me believe players didn't have the means to do what Anet has said they did to begin with? If there are players willing to go this far, by making the game unplayable, then there is nothing to convince me that players out there were/had been willing to manipulate the client.
Jake_Steel
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Originally Posted by truzo 117
Thats exactly right, its a accident how it was found, the problem is Anet should have made outposts like this more secure so it was never found in the first place
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A breach of security does not alleviate the wrong doing of the exploiter. END OF STORY. A mistake on Anet's part DOES NOT GIVE YOU THE RIGHT TO EXPLOIT IT! The Eula specifically says so. However, I still don't believe this "it wasn't ANY kind of hack" nonsense.
SolidShadow
thats how customer support works, at the end of the month they just see how many tickets they get and send a report to the supervisor.
at the end of the line, the player takes the blaim cause who cares there making millions.
and when your trying to prove your innocence you even get flamed at you.
kinda hard to behave then.
at the end of the line, the player takes the blaim cause who cares there making millions.
and when your trying to prove your innocence you even get flamed at you.
kinda hard to behave then.
pablo24
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Originally Posted by seut
ok, it might be a freak accident that somebody got into this outpost first, but then again we should see many more freak accidents like post-searing people spawning in pre.. a little too convenient for my taste
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-locks any outpost AND explorable areas as soon as you arrive in the Pvp Match before the searing.
-locks any PvP based content until you arrive at the main cities with boats to the PvP Isles.
Clait
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Originally Posted by Zeek Aran
If everyone knew about it, there would be too many people involved and your chance of a ban would have lessened a lot. By keeping it in a small group, you GUARANTEED your ban.
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The second point is the people that actually sold armbraces, kept those prices low. Now that these individuals have been banned, there is less supply in the market. The demand for armbraces remains high. You can expect the price of armbraces to only go up.