Upcoming January 2008 Balance Update Questions...
finalhack13
These are just general questions that I have been thinking about and if anyone has any inputs on this or knows anything about these questions please post!
1. What other changes will there be besides just changing how alot of skills work (if there are any)?
2. Because Gaile Announced it a month before, do you think it will be pretty big balance changes?
3. Are there any ideas about what they think will be changed?
Thank You for input!
1. What other changes will there be besides just changing how alot of skills work (if there are any)?
2. Because Gaile Announced it a month before, do you think it will be pretty big balance changes?
3. Are there any ideas about what they think will be changed?
Thank You for input!
Masao
At the very least nerf Ursan so that we see more variety in PvE instead of W/Mo and Mo/any.
IlikeGW
Quote:
Originally Posted by Masao
At the very least nerf Ursan so that we see more variety in PvE instead of W/Mo and Mo/any.
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makosi
I hope they announce when the patch will go live. I'm death-levelling during the nights and the game updates roll out at around midnight GMT. Once a new patch is out, it's not possible for me to reconnect which means that I spent 40 minutes luring 15 Charr for nothing.
Dev121
Quote:
Originally Posted by makosi
I hope they announce when the patch will go live. I'm death-levelling during the nights and the game updates roll out at around midnight GMT. Once a new patch is out, it's not possible for me to reconnect which means that I spent 40 minutes luring 15 Charr for nothing.
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Rathcail
Quote:
Originally Posted by makosi
I'm death-levelling during the nights and the game updates roll out at around midnight GMT.
|
Regardless, I'm looking forward for balance updates.
Ork Pride
Wow, this title was very misleading. Damn you.
Ec]-[oMaN
Quote:
Originally Posted by finalhack13
These are just general questions that I have been thinking about and if anyone has any inputs on this or knows anything about these questions please post!
1. What other changes will there be besides just changing how alot of skills work (if there are any)? 2. Because Gaile Announced it a month before, do you think it will be pretty big balance changes? 3. Are there any ideas about what they think will be changed? Thank You for input! |
2. Can't bet on Anet, size does not matter, quality does however.
3. Um skills mostly relating to how they are used in PvP formats...
argh
10 bucks on nerf Zergway and Heroway.
FeroxC
50 on nerfing Paragon. I know they've been beaten into a bloody pulp with the nerf stick already but i think i can just about make out a tooth.
Painbringer
A-net dusts off the Mesmer again……..They need a buff (this is a PVE request)
Fast casting gets a return of energy for any disrupted skill
Dreaming again
Heroes spread out if you are not moving!!!!!!!!!!!!
Fast casting gets a return of energy for any disrupted skill
Dreaming again
Heroes spread out if you are not moving!!!!!!!!!!!!
Fried Tech
Quote:
Originally Posted by Painbringer
Heroes spread out if you are not moving!!!!!!!!!!!! |
Chicken Ftw
Quote:
Originally Posted by Painbringer
Fast casting needs a looking at (return energy for any disrupted skill????????)
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Rathcail
Quote:
Originally Posted by FeroxC
50 on nerfing Paragon. I know they've been beaten into a bloody pulp with the nerf stick already but i think i can just about make out a tooth.
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Longasc
They could make Necros more attractive in PvP. Not likely to happen.
GW is old and they could still do a lot. But they could also just stop and let it be instead of experimenting again.
Either make massive and major changes or just let it be. Always reacting on the current GvG meta or nerfing HA builds does not really make the game better.
I wonder what they will do in regards of PvE consumables and PvE skills that make the game very easy.
GW is old and they could still do a lot. But they could also just stop and let it be instead of experimenting again.
Either make massive and major changes or just let it be. Always reacting on the current GvG meta or nerfing HA builds does not really make the game better.
I wonder what they will do in regards of PvE consumables and PvE skills that make the game very easy.
Kyp Jade
I keep hoping for a interface change that makes subtargetting better. Truly the biggest hurdle for newer players to step into the pvp arena is the piss poor targeting system that GW has. All of the better players have learned to deal with it, by subtargetting, but outside of that, newplayers dont have a clue and are always running around lost in a 8v8 arena because they cant find thier target in time.
Perhaps make it to where a subtarget
a) doesnt overcall the main target.
b) Maybe create a new window for subtargets, two at most (I hardly find any mes or ranger that can watch more than two targets, three sometimes)
Assigning a target by ctrl +1 and ctrl +2
c) doesnt show up on the other players screen so does not interfere
but what do I know, Ive just been playing this game for 31 months
Perhaps make it to where a subtarget
a) doesnt overcall the main target.
b) Maybe create a new window for subtargets, two at most (I hardly find any mes or ranger that can watch more than two targets, three sometimes)
Assigning a target by ctrl +1 and ctrl +2
c) doesnt show up on the other players screen so does not interfere
but what do I know, Ive just been playing this game for 31 months
warcrap
elementalist need a serious buff for pvp because i use one for pvp and its impossible to win unless there are two good healers in the group.
i guess eles are only good with pve =(
i guess eles are only good with pve =(
EPO Bot
I indeed need a "scatter" command for dealing with channeling bosses.
Yichi
Quote:
Originally Posted by warcrap
elementalist need a serious buff for pvp because i use one for pvp and its impossible to win unless there are two good healers in the group.
i guess eles are only good with pve =( |
12 chars
ensoriki
If you don't want your death leveling to end
Press the restart button on your computer
GW will count this as a disconnection and when you launch GW again you will DL the patch and be reconnected.
Atleast last time I checked this is how it works.
Press the restart button on your computer
GW will count this as a disconnection and when you launch GW again you will DL the patch and be reconnected.
Atleast last time I checked this is how it works.
Quote:
1. What other changes will there be besides just changing how alot of skills work (if there are any)? There may not be many and thats sad 2. Because Gaile Announced it a month before, do you think it will be pretty big balance changes? Not really A-nets been so secretive about a balance update, probably because they know there not doing it big 3. Are there any ideas about what they think will be changed? Maybe some PvE stuff, some bug fixes or something and a couple skills probably a few monk nerfs and a few monk buffs More sin nerfs and no sin buffs (leading me to go insane like i did with Hoto nerf |
Painbringer
Quote:
Originally Posted by Kyp Jade
I keep hoping for a interface change that makes subtargetting better. Truly the biggest hurdle for newer players to step into the pvp arena is the piss poor targeting system that GW has. All of the better players have learned to deal with it, by subtargetting, but outside of that, newplayers dont have a clue and are always running around lost in a 8v8 arena because they cant find thier target in time.
Perhaps make it to where a subtarget a) doesnt overcall the main target. b) Maybe create a new window for subtargets, two at most (I hardly find any mes or ranger that can watch more than two targets, three sometimes) Assigning a target by ctrl +1 and ctrl +2 c) doesnt show up on the other players screen so does not interfere but what do I know, Ive just been playing this game for 31 months |
I guess that may make it tooooo easy....Not sure. It would make life easier finding who is running low on health and needs a spike
ensoriki
Quote:
Originally Posted by Painbringer
I guess that may make it tooooo easy....Not sure. It would make life easier finding who is running low on health and needs a spike
|
Darkobra
Quote:
Originally Posted by Skyy High
Another "Paragons suck" post.
Another moron who fails at GW. Next? |
makosi
Quote:
Originally Posted by ensoriki
If you don't want your death leveling to end
Press the restart button on your computer GW will count this as a disconnection and when you launch GW again you will DL the patch and be reconnected. Atleast last time I checked this is how it works. |
Silly Warrior
Quote:
Originally Posted by Rathcail
Yeah, this the risk we death-levellers face:
Regardless, I'm looking forward for balance updates. |
As this game continues, we will get less and less updates, as the game is getting older and work on GW2, you know.
You won't need to worry about that for much longer.
Kyp Jade
Quote:
Originally Posted by Painbringer
How about adding the health bars of opposing team like in observer mode??
I guess that may make it tooooo easy....Not sure. It would make life easier finding who is running low on health and needs a spike |
Even the subtarget idea I suggest would start serving to that effect, but a lot of times when I take a low ranked person in tombs and ask them to do something, they have trouble getting back to thier target quickly after a spike, especially if i want them watching two people.
Shuuda
I know I will be flamed for this, but:
I hope A-net nerfs Signets of Illusions working on PvE skills, two main reasons:
1. It's unfair on all other proffessions who must grind just to get some effect from them skills, saying Mesmers are bad in PvE is far far from a good excuse.
2. People will stop using real Mesmer skills, and soon that whole Vanguard/Greatdwarfweapon stuff will be the Mesmer "cookie cutter" for lack of a better term, I'd rather see a build that atleast uses Mesmer skills as that position.
Not that I see anything wrong with SoI itself, it's a very interesting skill, as opposed to PvE skills with were a shit idea anyway, badly implemented as well.
I know A-net will not do this since they will cave into all the noob Mesmers who think they have no options of PvE. But I though I might share my unwanted views with you.
I hope A-net nerfs Signets of Illusions working on PvE skills, two main reasons:
1. It's unfair on all other proffessions who must grind just to get some effect from them skills, saying Mesmers are bad in PvE is far far from a good excuse.
2. People will stop using real Mesmer skills, and soon that whole Vanguard/Greatdwarfweapon stuff will be the Mesmer "cookie cutter" for lack of a better term, I'd rather see a build that atleast uses Mesmer skills as that position.
Not that I see anything wrong with SoI itself, it's a very interesting skill, as opposed to PvE skills with were a shit idea anyway, badly implemented as well.
I know A-net will not do this since they will cave into all the noob Mesmers who think they have no options of PvE. But I though I might share my unwanted views with you.
FeroxC
My fave character is Paragon its practically nerfed every other patch.PVE is becoming more and more limited with them.My original comment was ment to be humerous and instead your turning this into a flame fest.
Dont throw around personal insults based on false assumptions.
Dont throw around personal insults based on false assumptions.
Age
I hope it is just a small one a few KB.
CougarTheTall
100 Bucks says they nerf at least one of the following:
Dark Bond
Infuse Condition
Tramping Ox
Falling Spider
Augury of Death
Ursan Blessing
Aegis
Mystic Regeneration
Mobious(sp) Strike
any number of Wards
etc etc
Dark Bond
Infuse Condition
Tramping Ox
Falling Spider
Augury of Death
Ursan Blessing
Aegis
Mystic Regeneration
Mobious(sp) Strike
any number of Wards
etc etc
Pandora's box
No skill changes, only an economic balance that allows players to become millionaires in the last year of GW1
Shuuda
Quote:
Originally Posted by CougarTheTall
100 Bucks says they nerf at least one of the following:
Dark Bond Infuse Condition Tramping Ox Falling Spider Augury of Death Ursan Blessing Aegis Mystic Regeneration Mobious(sp) Strike any number of Wards etc etc |
Wildi
Quote:
Originally Posted by Age
I hope it is just a small one a few KB.
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milan
Here's the leaked version.
Paragons and Assassins removed from the game.
All PvE skills regardless of rank requirement now work as if you had 1 attribute point invested in it.
All skills balanced in a way that requires no further goal post changing every other month.
Ok I was joking about the last one.
Paragons and Assassins removed from the game.
All PvE skills regardless of rank requirement now work as if you had 1 attribute point invested in it.
All skills balanced in a way that requires no further goal post changing every other month.
Ok I was joking about the last one.
Shuuda
Quote:
Originally Posted by milan
Here's the leaked version.
Paragons and Assassins removed from the game. |
Kusandaa
Quote:
Originally Posted by ensoriki
If you don't want your death leveling to end
Press the restart button on your computer GW will count this as a disconnection and when you launch GW again you will DL the patch and be reconnected. Atleast last time I checked this is how it works. |
I'm really curious on what they'll nerf... and buff, if happens o.o. Hoping for pet un-nerf but maybe I'm hoping too much, that and normal SR timing.
Neo Nugget
I have no clue actually, but probably Ursan somehow.
I actually like the miscellaneous updates, like little things.
I actually like the miscellaneous updates, like little things.
Scarlett Romanov
Quote:
Originally Posted by Shuuda
I know I will be flamed for this, but:
I hope A-net nerfs Signets of Illusions working on PvE skills, two main reasons: 1. It's unfair on all other proffessions who must grind just to get some effect from them skills, saying Mesmers are bad in PvE is far far from a good excuse. 2. People will stop using real Mesmer skills, and soon that whole Vanguard/Greatdwarfweapon stuff will be the Mesmer "cookie cutter" for lack of a better term, I'd rather see a build that atleast uses Mesmer skills as that position. Not that I see anything wrong with SoI itself, it's a very interesting skill, as opposed to PvE skills with were a shit idea anyway, badly implemented as well. I know A-net will not do this since they will cave into all the noob Mesmers who think they have no options of PvE. But I though I might share my unwanted views with you. |
Most PvE mesmers don't use SoI religiously. Its generally used for gimmicky builds in PvE. Its not really in need of a nerf.
Holly Herro
For some reason they wont Nerf Ursan I think :P
Big_Daddy
I just recently got Ursan on one of my characters. My money is on them nerfing Ursan. :/