Guide: Completely Filling HM Hero Books - Fastest way to max rep - Tips and Advice

Destro Maniak

Jungle Guide

Join Date: Aug 2006

A/

Quote:
Originally Posted by tekDragon
Oh yeah and someone needs to own up to the first post... there's a lot of updating to be done. The nornbear map at least needs to be swapped for the actual optimal route... this makes us look bad.

:P lol that map is like that because thats the best route. IT SAYS WHY ITS DIFFERENT. YOu dont need to cap wolfen shrine.

tekDragon

Frost Gate Guardian

Join Date: Aug 2006

R/

I'm well aware that you dont need to cap the shrine my good friend, but the map in the first post is not the most optimal route. If you had bothered to look at the thread before posting you'd know.

I'll just refer you back to page 3.

BlueNovember

BlueNovember

Wilds Pathfinder

Join Date: Sep 2005

WTS GW2 items for Zkey

Mo/

Indeed.

Quote:
Originally Posted by MMSDome
Ie,


Saves that south loop.

jimmyboveto

jimmyboveto

Krytan Explorer

Join Date: Jul 2006

US

Legion of Avalon

W/

Great Guide! I especially found the assault on the stronghold stuff helpful. Just a few suggestions though. First, maybe it would be better if you could offer more builds instead of simply saying easy quest. During the weekend I'll be filling in a few of these books so I'll try to get some builds down that work especially well in places like destructions depths and warband of brothers.

Destro Maniak

Jungle Guide

Join Date: Aug 2006

A/

I use thisbuild for ogden in assault on stronghold. I make life bond not usable by shift+click. And I only use it on saurus. I use sabs lost soul, sabs SS,mhenlo, protective henchmen, cynn, herta. I charge to gate and saurus kills the gate very easy. I alos am plainning to make an 55hp hero to agroo the rangers and cast life bond to saurus. But not tested.

oh ogdens build:
OwgT0yHDzpeMG30zk7aYMekcBA


AND BTW
I have hard time in destructions depths. I hardly do the norn part(norn part isnt the biggest rpoblem) But the last part I usually get party wiped several times and whole party -60 dp. The consumable that removes dp for all party is very expensive(I can buy it but its just so expensive to to use everytime I max a book) My biggest problem is that I kill 2 mobs on sides but when I go to the other mobs on the left side WHOLE MOBS COME TO ME. And I just die.

Destro Maniak

Jungle Guide

Join Date: Aug 2006

A/

I also take vocal minority in a gate too far. Tremors cant use tremor

ragnagard

ragnagard

Lion's Arch Merchant

Join Date: Jul 2007

In Spain, of course

Gamer Espa??ol[GE]

N/Mo

"" * Assualt on the Stronghold: First kill the first 2 groups of Charr near the catapults. Once the Ceretadon spawns and begins to charge the gate, run along the right side of the gate aggroing all the guys along the way. Stand on the very right hand side of the gate and die. You will then res on the other side of the gate!
...........
...........
""

(Emmm sorry if this is already posted but I didnt read all the 5 pages hehe.)

Why did ya do that? Its risky, and may be unsuccesfully also!

Dont you think that nuke-ing / fastkilling on of the archers on the right side (near to the gate) and Using Necrotic Traversal will be easier & faster? ^^

This is my secret ninja "fly trick" to get above and go walking till the rez portal so my team will ress there without any doubt.

You just have to bring that skill and run :P. And your pals can use it too on the other archers hehe. There will be only 1 patrol that hit ya. The other ones have poor AI and will be waiting for u :to enter by the right side.

Maybe your pals could use "Recall" but I dunno if it will work in this case. NT works... I checked it in NM and HM. Shadow Stepping not.

tekDragon

Frost Gate Guardian

Join Date: Aug 2006

R/

It's not risky at all if you know how to do it. I've posted this a couple pages earlier but I'll say it again. The trick is to not activate the initial rez shrine by hugging the right wall at the start of the mission and making your way like that to the first siege devourer. If you do it right it works every time and you dont have to mangle your build to go x/N.

Destro Maniak

Jungle Guide

Join Date: Aug 2006

A/

Is it possible to do destructions depths HM without getting party wiped. I am going crazy cause the last are is very hard. Whole map just comes attack me.

ragnagard

ragnagard

Lion's Arch Merchant

Join Date: Jul 2007

In Spain, of course

Gamer Espa??ol[GE]

N/Mo

Quote:
Originally Posted by tekDragon
It's not risky at all if you know how to do it. I've posted this a couple pages earlier but I'll say it again. The trick is to not activate the initial rez shrine by hugging the right wall at the start of the mission and making your way like that to the first siege devourer. If you do it right it works every time and you dont have to mangle your build to go x/N. But killing one foe is faster & easier, I think. And it will use the same trick: activation of the portal... and respawn there. I bet you cant lose because of the X/N change. As ya saw.. destroyer kill almost all the charrs for u :P.

tekDragon

Frost Gate Guardian

Join Date: Aug 2006

R/

Quote:
Originally Posted by ragnagard
But killing one foe is faster & easier, I think. And it will use the same trick: activation of the portal... and respawn there. I bet you cant lose because of the X/N change. As ya saw.. destroyer kill almost all the charrs for u :P. To each their own really. I know I can do it well my way and since I play ranger with BHA, going R/N is far less fun than R/Me. I manage that mission in 10 mins max so I think it's plenty effective.

Just write up your method in a bit more detail and when whoever is taking care of the first post pops in again (it's been over a week seriously....) it'll be added and that'll give us all of 3 effective tactics to chose from to do that mission.

Jagged

Academy Page

Join Date: Jan 2008

SoFla

Dangerously Incompetent (DUI)

N/

Question on Blood Washes Blood. How do you cap the Bear Shrine in Jaga w/out aggroing the Vaenirs?? If I aggro them, it's game over.

I tried flagging my H/H all the way back and solo capping the shrine, but it is very slow that way and eventually i get aggro, even by moving around the shrine to keep them out of my 'bubble'.

tekDragon

Frost Gate Guardian

Join Date: Aug 2006

R/

I'm not sure you can cap the shrine without aggroing them unless you're very very lucky.

However, the vaettir all spawn in groups of 4. Start by flagging the HnH right near the gate and crefully pull a single group. They take a bit of work to take down but as long as you manage to keep it down to taking a group at a time you should do alright. Try to at least daze or interrupt their ether feast, they have really high armor and when they heal it just makes the whole thing last longer.

Pull the 2-3 groups that are really close to the shrine and then cap it. You dont have to be right on it, just close to it. Watch your aggro bubble carefully, if one of the remaining vaettir wanders too close just back off the shrine a few moments.

As for builds to handle the original few pulls I dont have any for them... I solo them with my Ele but whenever I go in groups they're a pain to deal with.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Destruction's Depths in 19 minutes?

I have trouble believing that.

greywolf31

greywolf31

Academy Page

Join Date: Sep 2007

Western MA, USA

BHG

E/Me

Here's a tip for Destruction's Depths...

I find it marginally harder than NM, and can be done easily enough just take your time.

When you get to the second bunch of Dryders right before you meet up with the norn.
Wait for them to scuttle off, sneak by 'em and go down to the Norn.
They'll usually take care of that group that comes down from that side for you... at least in my experience.

Then you only need to worry bout top and bottom of that main hill.

** 19 minutes... that has GOT to be a typo... lol **

The last room seems easier if you take out (carefully) all the groups 'cept the disk first. Every time I've lost the party has been because of over-aggroing stuff in that room.

greywolf31

greywolf31

Academy Page

Join Date: Sep 2007

Western MA, USA

BHG

E/Me

Quote:
Originally Posted by Jagged
Question on Blood Washes Blood. How do you cap the Bear Shrine in Jaga w/out aggroing the Vaenirs?? If I aggro them, it's game over.

I tried flagging my H/H all the way back and solo capping the shrine, but it is very slow that way and eventually i get aggro, even by moving around the shrine to keep them out of my 'bubble'. Just did this for the first time the other day... OMG, What happened to 15 mobs beefed up? Someone's been doing cloning experiments AND beefing them up...

But seriously, was some hard work keeping from being ousted by DP...

I ended up resigning and zoning back to get the bear again with no DP...
I was lucky... it was a few seconds before the bear materialized before the Vaettirs bounced into my aggro bubble and I had to talk to the bear a bat feet to the mish entrance... only lost one hero before I zoned into mish. Phew...

Don't think I'll do that one with just H&Hs anytime soon... LOL

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

Blood washes Blood: When capping the Bear Shrine, be prepared to run back if Vaettirs get anywhere close to aggro range. Bring henchies with you to make the cap go faster. You may have to move away from the shrine for 5-10s every now and then and return to it when the Vaettir leaves.

Destruction's Depths: Keep the Golems in Ranged mode to prevent excessive aggro. Once the first two groups on either side of the first set of stairs are dead, flag the hench near the bottom of the first set of stairs. Use a long/flatbow to pull the groups near the Disc. Kill the group that comes up the stairs. Flag hench a little closer and kill the Destroyer of Lives. The Disc usually gets aggroed during this part. Make sure you have prot spirit on yourself and tank/bodyblock the Disc along with the Golems on the stairs. Takes about ~ 30 mins with h&h in my experience.

Edit: I pack Necrosis and Pain Inverter and one of my Sabway necros is Spoil Victor/Blood Ritual with Dom spells for added damage when fighting destroyers. Going Ursan also seems to speed things up although it sometimes results in more deaths.

I Might Avenge U

I Might Avenge U

Jungle Guide

Join Date: Dec 2005

California

R/

Okay; so as of now, what're the currently fastest quests to do and still turn in a book in under an hour?

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

These are my times for doing missions with heroes and hench and include time taken to travel to a mission/dungeon (if applicable).

A Time for Heroes: 3 mins
Curse of the Nornbear: 9 mins
Assault on the Stronghold: 12 mins
Against the Charr: 11 mins
GOLEM: 10 mins
A Gate too far: 17 mins
Blood Washes Blood: 19 mins
Finding the Bloodstone: 17 mins
The Elusive Golemancer: 28 mins
Warband of Brothers: 42 mins
Destructions Depths: 32 mins

Total Time: 3 Hours 20 Minutes Points Per Minute = 150.

tekDragon reported a time of 3 Hours and 54 Minutes doing things at a casual pace with heroes and hench. Points Per Minute = 128.

Missmelady reported a time of 2 Hours and 24 Minutes doing missions with 3 people and 5 heroes. Points Per Minute = 208.

My times are based on trying to do things pretty fast. I also changed builds a little depending on the area and used PvE-only skills (usually Pain Inverter, Necrosis, and Summon Naga Shaman). I used heroes and hench the entire time and usually ran my variation of Sabway.

I tweaked builds depending on the mission and also ran Ursan on a few to keep from getting bored.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

So, from those times, its slightly more profitable to just skip Elusive Golemancer, Warband of Brothers, and Destruction's Depths? Those three constitute 102 minutes, more than half of the total time, in return for half of the reputation.

Jagged

Academy Page

Join Date: Jan 2008

SoFla

Dangerously Incompetent (DUI)

N/

Quote:
Originally Posted by tekDragon
I'm not sure you can cap the shrine without aggroing them unless you're very very lucky.

However, the vaettir all spawn in groups of 4. Start by flagging the HnH right near the gate and crefully pull a single group. They take a bit of work to take down but as long as you manage to keep it down to taking a group at a time you should do alright. Try to at least daze or interrupt their ether feast, they have really high armor and when they heal it just makes the whole thing last longer.

Pull the 2-3 groups that are really close to the shrine and then cap it. You dont have to be right on it, just close to it. Watch your aggro bubble carefully, if one of the remaining vaettir wanders too close just back off the shrine a few moments.

As for builds to handle the original few pulls I dont have any for them... I solo them with my Ele but whenever I go in groups they're a pain to deal with. Thanks this worked. 2 quick pulls around the shrine cleared enough for my entire group to cap.

BTW, don't discount that many quests GIVE you rep for finishing the quest. Blood Washes Blood gives 1500 Norn rep (even though the wiki says 150 for repeats). That adds up.

Jagged

Academy Page

Join Date: Jan 2008

SoFla

Dangerously Incompetent (DUI)

N/

Quote:
Originally Posted by tekDragon
I'm not sure you can cap the shrine without aggroing them unless you're very very lucky.

However, the vaettir all spawn in groups of 4. Start by flagging the HnH right near the gate and crefully pull a single group. They take a bit of work to take down but as long as you manage to keep it down to taking a group at a time you should do alright. Try to at least daze or interrupt their ether feast, they have really high armor and when they heal it just makes the whole thing last longer.

Pull the 2-3 groups that are really close to the shrine and then cap it. You dont have to be right on it, just close to it. Watch your aggro bubble carefully, if one of the remaining vaettir wanders too close just back off the shrine a few moments.

As for builds to handle the original few pulls I dont have any for them... I solo them with my Ele but whenever I go in groups they're a pain to deal with. Thanks this worked. 2 quick pulls around the shrine cleared enough for my entire group to cap.

BTW, you get some nice bonus rep from the first time you do a mission in HM as well. So if you already finished the game, the first time you repeat those missions in HM, you get a decent amount of rep per mission (ie: 1500 Norn for BWB).

Freeze_XJ

Frost Gate Guardian

Join Date: Jan 2006

Dutchable Country

Myth of the Phoenix [Myth]

Mo/N

Assault on Stronghold can be done easy with a 55 as well. Just pack something like Shielding Hands, and Mental Block. ( Shield of Abs would work wonders too, but i don't have NF, so can't comment on that). Add something like SoJ to that, and walk into aggro range. There's just a bunch of Dominators that you want to avoid, but the main part is melee or elemental dmg, which is easily dealt with.

tekDragon

Frost Gate Guardian

Join Date: Aug 2006

R/

*cough* it's been 2+ weeks since anyone's updated the first post which still contains glaring inaccuracies. Has this been abandoned?

Destro Maniak

Jungle Guide

Join Date: Aug 2006

A/

Quote:
Originally Posted by Marverick
So, from those times, its slightly more profitable to just skip Elusive Golemancer, Warband of Brothers, and Destruction's Depths? Those three constitute 102 minutes, more than half of the total time, in return for half of the reputation. but returning a book with 13 missions give you 15k. They worth the trouble.

nine breaker

Krytan Explorer

Join Date: Aug 2005

Me/

Quote:
Originally Posted by Destro Maniak
but returning a book with 13 missions give you 15k. They worth the trouble. Seems about the same based on the numbers posted.

(A) Complete 13 missions (skipping the longest three) takes 98 minutes and yields 15k. Double this will take 196 minutes and yields 30k. Due to the number of missions, it's probably not unreasonable to add a few minutes overhead on top of the 196.

(B) Complete all 16 missions takes 200 minutes and yield 30k.

So either way we are looking at about 150 points per minutes.

Voltaic Annihilator

Banned

Join Date: Jan 2008

E/Me

i do Time For heros+Agaisnt the Charr+Curse of the Norn bear for easy rep dont bother with the others

Shakra

Shakra

Academy Page

Join Date: Nov 2005

E/

Is anyone going to update that more than useful thread about the missions, and some guide to do each one?

S.

Darkside

Darkside

Krytan Explorer

Join Date: Dec 2006

Chantry of Secrets

[Angl]

D/

Quote:
Originally Posted by I Might Avenge U
It would probably be faster and easier to get up to r8 by filling in Normal mode books, then use this technique to get to r10..

Doing 3-4 quests over and over again does get quite monotonous.. That's what I did and trust me its just as monotonous...

I Might Avenge U

I Might Avenge U

Jungle Guide

Join Date: Dec 2005

California

R/

Actually, I just filled up 4 HM books this weekend, took awhile, but it wasn't too hard..

There are some H-H able quests, but still it got monotonous...

I have tips though:

1) In Warband of Brothers; Just rush the boss in the end.. It save 5 mins or so...

2) In Destruction's Depths, Bring a Splinter barrage EoE ranger with you, and when you get to the area where you have to defend the norn, just go to the left side, and left the Splinter barrage work his magic..

3) Bring a Saurus bonder for Assault on the Stronghold..

4) A gate too far is just gay..

4.5) Don't cap the shrine in Blood Washes Blood, just bring UB; Also, if you bring Sabway, at the end, Macro the Curses Necro on the monk boss, and concentrate on the monk boss to bring him down.

5) Seriously, update the main post..

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

Quote:
Originally Posted by Jagged
BTW, don't discount that many quests GIVE you rep for finishing the quest. Blood Washes Blood gives 1500 Norn rep (even though the wiki says 150 for repeats). That adds up. Only the first time.

Shakra

Shakra

Academy Page

Join Date: Nov 2005

E/

Any guide about killing the Great Destroyer in 2 minutes please?


S.

I Might Avenge U

I Might Avenge U

Jungle Guide

Join Date: Dec 2005

California

R/

uhm..

Quote:
Originally Posted by Original Post
* A Time for Heroes:

Its recommended to use the following:

E/Mo with Heal Party, Extinguish, Glyph of Lesser Energy, Ward of Stability and the henchmen Zho, Herta, Mhenlo, Lina

Ideally you will need: I am Unstoppable! and Pain Inverter

Start by killing the first stationary Destroyer on the left and then kill the 2 incoming destroyers. Next kill the sstationary Destroyer. Run I am Unstoppable and cast Pain Inventor on the Great Destroyer and then allow him to attack. Then just interrupt him so he used Enraged Blast on your party, two of these under the effects of Pain Inventor will kill him.

Time to Complete: 2 - 5 minutes (Pain Inventor speeds things up!) GG...

I'd bring Arcane echo, and maybe even echo, for pain inverter. Just to make sure he dies...

tekDragon

Frost Gate Guardian

Join Date: Aug 2006

R/

And yeah... at a range of 2-5 mins, ATFH isnt going to be the mission that'll make your run longer. We should really be more in interested the builds people use to do Destruction's Depths faster.

I Might Avenge U

I Might Avenge U

Jungle Guide

Join Date: Dec 2005

California

R/

TIP: Bring a Bonder Hero in A TFH if you're H/Hing it, along with Mhenlo, Lina, Herta, and Zho.. It really helps in the beggining and towards the end of ATFH...

I'll post the hero builds I used to H/H the quest later..

Kurt

Kurt

Frost Gate Guardian

Join Date: Jan 2008

Belgium

N/

I'm using the 3 necro heroes and then take the 2 monk hench but I still die a lot. Maybe I should take other heroes?

jhadine

Ascalonian Squire

Join Date: Jan 2008

us

E/Me

Quote:
Originally Posted by Missmelady

It is possible to simply do 4 HM quests then hand in the book for 12K, but this covers doing all of them for a full 30K.
Is this accurate? Wiki says you would have to have 12 pages in HM to get 12k. That means you would have to do 12 quests correct??

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Quote:
Originally Posted by jhadine
Is this accurate? Wiki says you would have to have 12 pages in HM to get 12k. That means you would have to do 12 quests correct?? 4 quests gives you 4.5k. You get 5 quests for free when you obtain the book.

Mohnzh

Mohnzh

Krytan Explorer

Join Date: Mar 2007

Might find me roaming around doing missions in hard mode...or maybe I'm lost in the Underworld...

[KCOR]

Mo/

This is purported to be the fastest way to max rep, but has anyone compared it directly to other ways? For example, how does it compare to what most people get on average for a PPM doing snowman dungeon HM? Everything here is just a comparison of doing 3 pages vs. all of them.

I have been doing a combination for a while now. I've been doing Snowman for deldrimor (never thought to measure PPM, but I'm guessing it's around 150) and 3 pages for Asura (ATFH, GOLEM, Nornbear - 7 minutes average per quest = slightly under 150 PPM). I could definitely use the variation. 3 quests and 1 dungeon over and over and over does get monotonous.

jhadine

Ascalonian Squire

Join Date: Jan 2008

us

E/Me

Ok I need some help on 2 of these missions. I am trying to H/H these...

Warband of Brothers: Everything goes perfectly smooth up until this one part.
On the second level after rescuing the guy you go north. When you reach the northernmost point there is a group up there and I cant seem to sneak past and they are owning me in mere seconds before I can really do enough damage to at least get their numbers down.
Its really 2 groups, each has a prophet. The smaller group just has a few seekers. The other group has 6 guys total including alot of casters. I have tried multiple builds and I am really stuck on this point.
I try to fight the smaller group when the other group patrols alittle bit away. It gives me time to kill the prophet but the other group comes back pretty quick and then im screwed.

Oolas Lab: Getting there... I couldnt get there on my own with H/H. Had to recruit someone to come with me. Wind riders are tearing me up....