Guide: Completely Filling HM Hero Books - Fastest way to max rep - Tips and Advice
Cherng Butter
Quote:
Originally Posted by jhadine
Ok I need some help on 2 of these missions. I am trying to H/H these...
Warband of Brothers: Everything goes perfectly smooth up until this one part.
On the second level after rescuing the guy you go north. When you reach the northernmost point there is a group up there and I cant seem to sneak past and they are owning me in mere seconds before I can really do enough damage to at least get their numbers down.
Its really 2 groups, each has a prophet. The smaller group just has a few seekers. The other group has 6 guys total including alot of casters. I have tried multiple builds and I am really stuck on this point.
I try to fight the smaller group when the other group patrols alittle bit away. It gives me time to kill the prophet but the other group comes back pretty quick and then im screwed.
Oolas Lab: Getting there... I couldnt get there on my own with H/H. Had to recruit someone to come with me. Wind riders are tearing me up.... You can pin them at the doorway, if you're talking about the place I'm thinking about. Try to get a warrior to attack their attention and then nuke them from afar.
For Oola's, bring more healing, basically.
Warband of Brothers: Everything goes perfectly smooth up until this one part.
On the second level after rescuing the guy you go north. When you reach the northernmost point there is a group up there and I cant seem to sneak past and they are owning me in mere seconds before I can really do enough damage to at least get their numbers down.
Its really 2 groups, each has a prophet. The smaller group just has a few seekers. The other group has 6 guys total including alot of casters. I have tried multiple builds and I am really stuck on this point.
I try to fight the smaller group when the other group patrols alittle bit away. It gives me time to kill the prophet but the other group comes back pretty quick and then im screwed.
Oolas Lab: Getting there... I couldnt get there on my own with H/H. Had to recruit someone to come with me. Wind riders are tearing me up.... You can pin them at the doorway, if you're talking about the place I'm thinking about. Try to get a warrior to attack their attention and then nuke them from afar.
For Oola's, bring more healing, basically.
randomperson
Physical damage owns the riders, take warrior henchies (splinter weapon on a hero helps too).
I have a feeling the part of Warband you're talking about is actually 2 groups; is it just after you open a door? There is a group which, if you wait, moves back and you can take the smaller groups seperately.
I have a feeling the part of Warband you're talking about is actually 2 groups; is it just after you open a door? There is a group which, if you wait, moves back and you can take the smaller groups seperately.
Cebe
Quote:
Originally Posted by jhadine
Oolas Lab: Getting there... I couldnt get there on my own with H/H.
I dunno what profession you are but I can only assume it's the interrupts? That's all those Wind Riders are good for, and they drop real fast when they start taking damage. Glyph of Concentration + Savannah Heat if you have an Ele I guess.
ReZDoGG
Doing all the quest and filling the whole HM book is definately better for farming points. Especially when you get 1.5k-2.5k extra points for doing each quest for the first time in HM, and less the 2nd time around. But once u get to 10 quest completed in the book, every quest after is worth 3k points for 11-14 quest, then 4.5k to 7.5k for the last few. So you can get a great amount of points for doing these fairly quick and easy, which is alot better than farming out areas, not to mention it is quite effecient (always 30k at same amount of time). Once you go through all all the quest acouple times, they only get easier and quicker for you. You also get EoTN points for doing primary quest in HM as well. Hero HandBooks for HM ftw!
jhadine
Quote:
Originally Posted by Celestial Beaver
I dunno what profession you are but I can only assume it's the interrupts? That's all those Wind Riders are good for, and they drop real fast when they start taking damage. Glyph of Concentration + Savannah Heat if you have an Ele I guess.
Yeah the problem is the blow my whole team up before I can do anything. I think they cast energy surge and the Aoe just kills my team. Since they are all hero/hench I dont have time to try to spread everyone out.
Going to try bonding myself and running in to tank and take the pressure off my team.
Going to try bonding myself and running in to tank and take the pressure off my team.
Nemo the Capitalist
Quote:
Originally Posted by jhadine
Yeah the problem is the blow my whole team up before I can do anything. I think they cast energy surge and the Aoe just kills my team. Since they are all hero/hench I dont have time to try to spread everyone out.
Going to try bonding myself and running in to tank and take the pressure off my team. wish i could do it that fast but 56k isp holds me down....tempted to spend 1000 for cable lol isp
GW bad conn>GW pay $1000
*Raise fund for me* xD
Going to try bonding myself and running in to tank and take the pressure off my team. wish i could do it that fast but 56k isp holds me down....tempted to spend 1000 for cable lol isp
GW bad conn>GW pay $1000
*Raise fund for me* xD
Proff
Just did golem in a little over 9 mins, posting cause you dont have a time for it yet.
Shakra
Build? Thanks.
S.
S.
Proff
Quote:
Originally Posted by Shakra
Build? Thanks.
S. I'm a mind blast ele, heroes are sabs build, henchmen are the 2 eles and 2 monks. Have the heroes flagged at one side and henchmen on the other and help out the side taking the most damage.
S. I'm a mind blast ele, heroes are sabs build, henchmen are the 2 eles and 2 monks. Have the heroes flagged at one side and henchmen on the other and help out the side taking the most damage.
Mohnzh
I do it similarly, I'm an LOD monk so I can heal both groups at once. Only diff, I take two warriors, fire ele, and prot monk henchies. The 4 of them can handle one side and very rarely even take damage. Just have to keep an eye on Lina. It also takes me somewhere between 8 and 10 minutes. I also do not bother pulling the final bosses. One is usually far enough out that it aggros without activating the pods. The other one is quick enough kill with Pain Inverter. Sometime 1 or 2 die if two sets of pods activate, but it never matters. Victory is still just as quick, just focus on the boss.
Ghostly Genocide
Cant believe noone has mentioned this yet, but it seems everyone has missed the easiest way of doing GOLEM in HM by a looong way. I run with the 3Nec Build (ss, mm, n/rt healer) both healer hench earth ele and warrior. follow the path around to the left and wipe out all the destroyers as has been posted before....THEN, once cleared, flag ALL of your h/h to the top of the slope where the destroyers spawn. All you have to do then is run back, activate the quest, then leg it back to join your h/h...u get maybe 3/4 destroyers every minute, easily beaten before the next few arrive. When it gets to the two 'boss' destroyers, pull out a longbow and lure them seperately as they are not attached to any mob. Job done, sub 10-mins, zero hassle at all

Sheik90
You can do Blood Washes Blood in 7-9 minutes, if you have Ursan Blessing equipped since you can just run to the end kill the groups.
Carinae
Quote:
Originally Posted by Ghostly Genocide
Cant believe noone has mentioned this yet, but it seems everyone has missed the easiest way of doing GOLEM in HM by a looong way. I run with the 3Nec Build (ss, mm, n/rt healer) both healer hench earth ele and warrior. follow the path around to the left and wipe out all the destroyers as has been posted before....THEN, once cleared, flag ALL of your h/h to the top of the slope where the destroyers spawn. All you have to do then is run back, activate the quest, then leg it back to join your h/h...u get maybe 3/4 destroyers every minute, easily beaten before the next few arrive. When it gets to the two 'boss' destroyers, pull out a longbow and lure them seperately as they are not attached to any mob. Job done, sub 10-mins, zero hassle at all
I was just getting ready to post this. Thanks.

Kenny Mack
Carinae's way sounds good, but there is yet an even easier and quicker way to complete GOLEM.
make sure u take at least 2 healer heroes, N/Rt, Mo, whatever.
when u get into the mission and ur running past the big twirly thing to start, flag one of ur healer heroes on the ledge above one of the golems, just close enough for them to be in range of each other.
these golems have good health so can withstand alot of damage and ur hero will more than be able to cope with the moderate damage done to them.
u then take the rest of ur party with u to the other golem, kill kill kill, then when there is a bit of a mob forming at the other one, go knock it out, return to the other, rinse and repeat.
make sure u take at least 2 healer heroes, N/Rt, Mo, whatever.
when u get into the mission and ur running past the big twirly thing to start, flag one of ur healer heroes on the ledge above one of the golems, just close enough for them to be in range of each other.
these golems have good health so can withstand alot of damage and ur hero will more than be able to cope with the moderate damage done to them.
u then take the rest of ur party with u to the other golem, kill kill kill, then when there is a bit of a mob forming at the other one, go knock it out, return to the other, rinse and repeat.
MercenaryKnight
Just curious, what hero/ hench groups does everyone use inorder to do the quests quickly? Mainly the great destroyer, against the charr(or wall or whatever) and curse of the nornbear. If I get to go with my gf I usually try to bring 2 paragon 1 d/n and she brings sab's.
Carinae
G.O.L.E.M. (Fast)
Go around to the left and avoid the NPCs. Kill ALL Destroyers, except the ones in the pit. (They come to you.) Flag heroes at the narrow pass at the top of the hill. When the last Destroyer mob is near death, activate your running skill and run back to NPCs, and then back to heroes. You do NOT have to click on any NPC. Kill 5 waves of 4 Destroyers. As soon as the GOLEMs are 'ready' attack the two Boss Destroyers. The missions end when they die, so focus fire. This works in NM and HM equally.
You can use Mhenlo and Lina as healer with NO PROBLEMS.
Do NOT enter the pit until the GOLEMs are ready. If you do, you risk spawning the Boss Destroyers too early and you will not be able to finish the quest.
Bring a MM, SS and a Warder. Unsteady Ground is also nice. Takes 10 minutes, max with H/H.
Go around to the left and avoid the NPCs. Kill ALL Destroyers, except the ones in the pit. (They come to you.) Flag heroes at the narrow pass at the top of the hill. When the last Destroyer mob is near death, activate your running skill and run back to NPCs, and then back to heroes. You do NOT have to click on any NPC. Kill 5 waves of 4 Destroyers. As soon as the GOLEMs are 'ready' attack the two Boss Destroyers. The missions end when they die, so focus fire. This works in NM and HM equally.
You can use Mhenlo and Lina as healer with NO PROBLEMS.
Do NOT enter the pit until the GOLEMs are ready. If you do, you risk spawning the Boss Destroyers too early and you will not be able to finish the quest.
Bring a MM, SS and a Warder. Unsteady Ground is also nice. Takes 10 minutes, max with H/H.
RTSFirebat
I'll have to give that a go, my heros have no issues at all managing groups by themselves, and it be much better then fighting them near the GOLEMS themselves.
N8DOGG
I do
Curse of the Nornbear
Against the Charr
Finding the Bloodstone
A Time for Heroes
turn in and repeat, I may try to add 1 or 2 more to get more pts.
Tir N Aill
Curse of the Nornbear
Against the Charr
Finding the Bloodstone
A Time for Heroes
turn in and repeat, I may try to add 1 or 2 more to get more pts.
Tir N Aill
shinslw
Quote:
Originally Posted by Kenny Mack
Carinae's way sounds good, but there is yet an even easier and quicker way to complete GOLEM.
make sure u take at least 2 healer heroes, N/Rt, Mo, whatever.
when u get into the mission and ur running past the big twirly thing to start, flag one of ur healer heroes on the ledge above one of the golems, just close enough for them to be in range of each other.
these golems have good health so can withstand alot of damage and ur hero will more than be able to cope with the moderate damage done to them.
u then take the rest of ur party with u to the other golem, kill kill kill, then when there is a bit of a mob forming at the other one, go knock it out, return to the other, rinse and repeat. For GOLEM, I used a method similar to this but even faster in HM, I just parked 2 ele 2 monk hench to the top ledge of the left and me(healing rit) and my 3 hero to the top at the right. We just heal the golems which are charging. We did not even fight unless some creeps crawl up. The most is helping to heal both side or a little rez.
After they are charged we summon golems and only killed one of the side creeps to proceed and never touch the other side's creep. Took the most 7 minutes usually for whole mission. (includes pulling the bosses)
make sure u take at least 2 healer heroes, N/Rt, Mo, whatever.
when u get into the mission and ur running past the big twirly thing to start, flag one of ur healer heroes on the ledge above one of the golems, just close enough for them to be in range of each other.
these golems have good health so can withstand alot of damage and ur hero will more than be able to cope with the moderate damage done to them.
u then take the rest of ur party with u to the other golem, kill kill kill, then when there is a bit of a mob forming at the other one, go knock it out, return to the other, rinse and repeat. For GOLEM, I used a method similar to this but even faster in HM, I just parked 2 ele 2 monk hench to the top ledge of the left and me(healing rit) and my 3 hero to the top at the right. We just heal the golems which are charging. We did not even fight unless some creeps crawl up. The most is helping to heal both side or a little rez.
After they are charged we summon golems and only killed one of the side creeps to proceed and never touch the other side's creep. Took the most 7 minutes usually for whole mission. (includes pulling the bosses)
Kenny Mack
nice thinking, i might try it your way next time
but these methods are by far and away the easiest/quickest to do, hm or nm
but these methods are by far and away the easiest/quickest to do, hm or nm
RTSFirebat
For anyone doing Assault on the Stronghold and trying to use the res over the wall trick, in order to get it to work 100% of the time use the following route:
Basically go around the back, avoid going near the res point at the start. Once you reach the point my marker is on the map simply take out the left hand charr group as normal, once that is done run to the gate and hug the right hand side.
Once you did you will be res on the other side, works every time.
Basically go around the back, avoid going near the res point at the start. Once you reach the point my marker is on the map simply take out the left hand charr group as normal, once that is done run to the gate and hug the right hand side.
Once you did you will be res on the other side, works every time.
cellardweller
I've always taken this path and have never failed to res accross the wall.
RTSFirebat
Never works for me pal, and I prefer not to waste my time and take MY route. Besides going around the back take 30 extra secs, which I sure in the long term makes no difference.
watind
does any1 have any builds because im using 3 monks and i cant do half of this
payne
Quote:
Originally Posted by watind
does any1 have any builds because im using 3 monks and i cant do half of this
profession? what are you using h/h wise?? helps
I only use 2 hench monks no hero monks / support profs!
I only use 2 hench monks no hero monks / support profs!
KIDGOOCH
For the Assualt on the Stronghold everytime I start this mission I am under the res shrine, is there so way to start in a different spot? If not, then there is no way for me to do the res trick.
I Might Avenge U
^^
Just grab a bonder hero for the Saurus, works quite well..
Just grab a bonder hero for the Saurus, works quite well..
Enko
Quote:
Originally Posted by KIDGOOCH
Quote:
The beginning resurrection shrine for the mission Assault on the Stronghold will now always activate and can no longer be exploited in order to skip the first part of the mission.
fixed in today's patch
RTSFirebat
hmm they fixed it then, oh well. Was good while it lasted ^^
KIDGOOCH
How do you do Blood Washes Blood quickly, if you start from Longeyes Ledge you still need to zone back to Jaga Moraine to light the altar, or am I missing another step somewhere?
tuna-fish_sushi
Run From Longeyes ledge to Jaga moraine and cap the altar. If you go from Sifhalla you have to fight a TON of Spectral vaettirs in hm and its not pretty.
2 min run saves you 30 min of fighting. I Might Avenge U
^^
Also Bring UB before hand, so you don't have to capture the shrine... Shakra
Ok, Bad news.
Attack to the Stronghold has been fixed. You no longer can resurrect inside the fortress from outside the door. Let's bond the f*cking dinousaur! S. IxiRancid
I beat eotn in NM, got my 5 quests perma in the book and am now almost at 79k with one full NM book in storage. So, time to switch to HM books - do I need to redo the 5 primary quests in HM to be in or are they in already?
blurmedia
They're already in the book when you get it.
thehoweller
Just to clarify for everyone...I've always questioned whether it's more efficient to complete a percentage of the HM Hero Book, or to finish it. Using the stated timings at the beginning of this guide, and comparing those to my own, it is "always" most efficient to complete the entire book, than a portion.
I would post an excel spreadsheet to clarify, but I'm lazy. But, for an example... If you were to complete the six fastest quests, all those that are near, or under 15 minutes, you would roughly make 189 rep points for every minute you spent completing those quests. This is a decent amount of points, however in comparing that figure to the completed quest book, and the extremely more profitable "longer" quests (in terms of rep points)...With a completed book, you get upwards of 200 rep points for every minute spent. So, although some quests take longer than 20 minutes, the added bonus reputation points far exceed the favor of less time required. ~big breath~ Xeroxz
Do the 2 paragon heroes even sync defensive anthem correctly?
and can u plz post the template u use? chessyang
i'm having a problem with G.O.L.E.M.
i tried the trick from page 6 or 5. by running the left and skipping the NPC but after i clear the mobs and run back to active it i start to see groups approaching the gloems what am i doing wrong or not understanding? did i miss an update? thanks in advance =) Dragonsoulx4
well see groups always appear no matter how you do it. Just if you clear around the back there are less groups. The fastest way for me, a warrior, is by flagging my sabway necros on the left side, and my henchmen ( fire ele, 2 monks, warrior) on the right side. If you need help dont hesitate to ask as Ill prolly start doing those in a bit.
netniwk
Quote:
Originally Posted by Missmelady
It is possible to simply do 4 HM quests then hand in the book for 12K, but this covers doing all of them for a full 30K.
I did four quests and got 4.500 rep points... |