Guild Wars Skill Updates Jan. 17th 2008

Inde

Site Contributor

Join Date: Dec 2004

EDIT: Updated with dev comments

Update - Thursday, January 17, 2008

Skill Updates

For this skill update, the primary goals are to further reduce the power of passive defense (and provide alternatives for those defenses), improve the late game mechanics in GvG, and improve some underused skills. We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.

All
  • Victory or Death: reduced the damage bonus to +15%; removed the maximum Health reduction. Guild Lords now prioritize other Guild Lords over players as targets.
  • Archers: now have Precision Shot.
  • Footmen: now have Pure Strike.
  • Knights: now have Warrior's Cunning.
These changes are primarily intended to adjust the impact of the block mechanic during Victory or Death and restore the importance of aggressive play throughout the match. Heavily defensive teams were too successful at consistently stalling games until Victory or Death, then using defensive skills to negate the impact of enemy NPCs while taking advantage of the damage bonus to compensate for their lack of offensive skills.

Assassin
  • Viper's Defense: changed Skill type to a spell; increased casting time to .25 seconds; functionality changed to: "All adjacent foes are Poisoned for 5..20 seconds, you Shadow Step to a nearby random location."
  • Heart of Shadow: functionality changed to: "You are healed for 30..150 Health and Shadow Step to a nearby random location."
  • Scorpion Wire: decreased recharge time to 10 seconds.
  • Caltrops: decreased recharge time to 10 seconds.
Viper's Defense and Heart of Shadow were far too unreliable and could, for example, cause the caster to Shadow Step away while in the middle of using a skill. This change is meant to give more control to the caster, and make these skills more active and fun to use. Scorpion Wire, an underused skill overall, became less attractive with the addition of Augury of Death, warranting a recharge reduction to improve it. Caltrops needed to be more readily available to compete with other Cripple applications, so we brought the recharge down there as well.

Dervish
  • Pious Assault: increased Energy cost to 10; functionality changed to: "You lose 1 Enchantment. If this attack hits, you deal +5..20 damage and inflict a Deep Wound for 5..20 seconds."
Aside from the Avatar of Melandru/Wearying Strike combination, options for inflicting Deep Wound were extremely limited for Dervishes. This rework of Pious Assault aims to grant that option to other Dervish builds.

Elementalist
  • Chilling Winds: increased duration to 30 seconds.
  • Elemental Flame: increased Burning duration to 3..5 seconds.
  • Glyph of Essence: decreased recharge time to 20 seconds.
We took this opportunity to increase some underpowered Elementalist skills. Elemental Flame gets much more attractive at low attribute levels, Glyph of Essence receives a nice recharge reduction to find room on crowded skill bars, and Chilling Winds gets a duration increase to allow it to spread to multiple targets.

Mesmer
  • Hex Eater Vortex: decreased damage to 30..90; increased recharge to 15 seconds.
  • Kitah's Burden/Ethereal Burden: reduced recharge time to 30 seconds.
  • Mind Wrack: increased duration to 30 seconds.
  • Wastrel's Worry: increased damage to 20..80.
Hex Eater Vortex was too prevalent in spikes on a single target, wiping off important protection spells while inflicting solid damage. The damage reduction and recharge increase should put more emphasis on the double-removal aspect. Kitah's Burden and Ethereal Burden had overly long recharges for movement reduction Hexes, so we knocked a third of that time off the top on both. Wastrel's Worry is intended as a staple-yet-conditional Mesmer damage spell, but its low, unguaranteed damage made it unattractive. Upping the damage here should more appropriately reward the times when it does succeed. Finally, many of the skills that could cause problems with Mind Wrack have received power decreases over the last several months, which makes us comfortable inching this skill back up a notch.

Monk
  • Divine Healing/Heaven's Delight: increased the area of effect to earshot.
  • Patient Spirit: decreased duration to 2 seconds; increased healing to 30..120 Health.
  • Restore Life: decreased casting time to 4 seconds.
  • Renew Life: decreased casting time to 4 seconds.
  • Vengeance: increased damage bonus to +25%; decreased recharge time to 30 seconds.
  • Aura of Stability: decreased duration to 1..16 seconds.
Touch-range, repeatable-use resurrection skills still proved too unwieldy for common use in PvP, so we'd decided to give them a generous casting time reduction to make the payoff more in-line with the difficulty of use. Patient Spirit is intended to be a slow but efficient maintenance-style heal, but was far too weak to perform that function previously. Divine Healing and Heaven's Delight received an aggressive range change to serve as an alternate heal for an entire group within the Divine Favor line, while Aura of Stability received a duration decrease to stop endless chains of it to invalidate knock-down.

Necromancer
  • Signet of Agony: increased damage to 10..70.
  • Wail of Doom: decreased Energy cost to 10.
Wail of Doom had a high price even before casting: it's both an elite and in a primary-only attribute line. We wanted to make the skill more usable for those who did decide to make those investments by reducing the Energy cost. Signet of Agony's damage was far too low to warrant any use, so we increased that to add some raw power to this overlooked skill.

Paragon
  • Spear of Fury: increased adrenaline gain to 2..6 strikes.
  • "We Shall Return!": decreased Energy cost to 5.
  • "Fall Back!": decreased Energy cost to 10.
Spear of Fury gets a boost to its adrenaline to help out Paragons, especially in PvE. "We Shall Return!" fits our goal of improving resurrection as a whole, while the lower Energy cost for "Fall Back!" will make it a more viable choice for split tactics in GvG.

Ranger
  • Power Shot: decreased activation time to 1 second.
  • Precision Shot: decreased activation time to 1 second.
  • Penetrating Attack/Sundering Attack: decreased activation time to 1 second.
  • Magebane Shot: increased Energy cost to 10.
Power Shot, Penetrating Attack, Sundering Attack, and Precision Shot were a bit lackluster in their effects. The intent of a faster speed is to increase overall bow damage output. Magebane Shot has become the clear elite choice for Rangers in GvG due to its low cost and high effect. At 10 Energy, this skill should now be more appropriately priced.

Ritualist
  • Rejuvenation: increased Spirit's level to 1..16.
  • Sight Beyond Sight: increased duration to 12..25 seconds.
  • Sundering Weapon: now affects the next 3 attacks.
  • Warmonger's Weapon: increased recharge time to 30 seconds.
Rejuvenation's low Health made its lifespan too short to take advantage of its effect, so we increased the level to compensate. Sundering Weapon gets additional attacks for more chances to spread Cracked Armor on different foes. Sight Beyond Sight's duration came up slightly, further rewarding this skill choice on Ritualist builds that include melee attacks. Warmonger's Weapon was an endless, unremovable, powerful enhancement that could lock players down for a whole game in 4v4 PvP formats; the recharge increase means it will not be a permanent factor.

Warrior
  • "Coward!": decreased adrenaline cost to 4 strikes.
  • "You're All Alone!": increased duration to 8 seconds.
"Coward!" and "You're All Alone!" are primarily split-friendly skills that enable Warriors to engage in skirmish tactics, so improving them should help Warriors perform better when away from the main group in GvG.

Bug Fixes
  • Fixed a bug in the Eye of the North quest Kilroy Stonekin's Punch-Out Extravaganza! that occasionally prevented players who had regained full Energy from standing up after being knocked down.
  • Fixed a bug in the Eye of the North quest Leader of the Pack that prevented some players from completing it.
  • Fixed a bug with the Eye of the North PvE Skill Ursan Blessing that caused it to incorrectly replace some Skills when its effect expired.
  • Fixed a bug that could cause a player’s profession to appear using the wrong gender-noun on the character select screen in some languages.

Miscellaneous
  • Added the option to bind keys that activate Hero Skills. These keys can be bound through the "Action: Order Hero (1-3) to use Skill (1-8)" option in the Control options panel (Menu > Options > Control).
  • Updated the Hero AI for the Dervish Skill, Faithful Intervention.

Open Travel: Territory and District UI Changes
  • As a continuation of last year’s “Territory and District UI Changes” that saw language district restrictions removed for America and Europe, we are now removing restrictions on travel to Asian language districts.
  • In this update restrictions to Korean language districts will be removed and players of American, European and Korean districts will be able to travel back and forth between these language districts.
  • Restrictions on travel to Japanese and Taiwanese language districts will be removed in a subsequent build.

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

Why are the mesmer notes in the elementalist section?

EDIT:

Yay

Mammoth

Mammoth

Lion's Arch Merchant

Join Date: Dec 2005

The Yakslappers

Mo/Me

Good stuff here, no complaints at all!

undeadgun

undeadgun

Forge Runner

Join Date: Nov 2006

US

Its Rainning Fame Hallelujah[伞回伞], also as guild leader

N/

nice update, glad to see magebane and warmonger got a hit, but the Hexeater? is it borken before? why nerf it?

Inde

Site Contributor

Join Date: Dec 2004

Because... I copy and pasted from wiki.

EDIT: fixed

Yol

Yol

Wilds Pathfinder

Join Date: Feb 2007

GameAmp Guides [AMP]

E/

Mesmers have now morphed into Elementalists....

Elementalist
Elemental Flame: increased Burning duration to 3..5 seconds.
Glyph of Essence: decreased recharge time to 20 seconds.
Chilling Winds: increased duration to 30 seconds.
Wastrel's Worry: increased damage to 20..80.
Mind Wrack: increased duration to 30 seconds.
Kitah's Burden/Ethereal Burden: reduced recharge time to 30 seconds.
Hex Eater Vortex: decreased damage to 30..90; increased recharge to 15 seconds.

Need to update the webpage...

Shoeth

Frost Gate Guardian

Join Date: Mar 2006

Poland

Soul of Melandru [sOm]

A/

It's nice to have hero controls, but my keyboard is running out of keys...

Could it be possible to allow SHIFT, ALT, CTRL + key binding?


Edit: That's what happens if you copy-paste the second Emily posts notes She corrected them on wiki

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

wow....Izzy behaved himself this time......mostly buffs to unused skills, didn't touch popular skills, Ursan stays

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Inde
Magebane Shot: increased Energy cost to 10.
Magebane spamming just took a hit.

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

lol at magebane shot.

wow at pious assault...

AWESOME AT HERO SKILL sets!

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

Alas poor Hev Smashed into near uselessness
Alas no Ursan Nerf
Paragon changes are nice tho - Yay
WW Yay
The burdens. Semi yay

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Will they EVER fix the skill Winter?????? :S

Killed u man

Forge Runner

Join Date: Feb 2006

Random pointless buffs, NONE of the real problems in GvG/HA fixed. Hmm, gj

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

GG. RIP Magebane.

Ursan never got nerfed so let the QQ comence.

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

I'm not complaining about anything here, gj

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

QQ Ursan didnt get nerfed. /sarcasm

I like the hero keybinds. NEATO!

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Coward! looks like it has potential.

Smile Like Umean It

Smile Like Umean It

Desert Nomad

Join Date: Jul 2006

E/Rt

Eh, nothing but good changes for the skills on there that I actually use. I am happy about the miscellaneous and dist stuff though.

But they're not opening all dists, right? China's still not gonna be able to play with us?

keli

Krytan Explorer

Join Date: Sep 2006

Budapest

E/

gg heroes now can spike in gvgs...

anyway the updates are fine

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

Quote:
Originally Posted by Smile Like Umean It
But they're not opening all dists, right? China's still not gonna be able to play with us?
Oh I sure hope so.......to spend some anti-communist hate to all

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

I love the skill updates and hero key bindings, but as someone mentioned above, it would be awesome if you could bind hero skills to CTRL, ALT and SHFT clicks

netniwk

netniwk

Desert Nomad

Join Date: Mar 2005

Bellgium

W/E

These updates look quite random
The dist travelling is cool though.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

The three useless Ele skills that got buffed are still useless IMO, but at least none of the skills I use got nerfed

The binding keys for heroes sounds like it'll be awesome.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Mesmer
• Kitah's Burden/Ethereal Burden: reduced recharge time to 30 seconds. Thank YOU!!!!!!!!!!!!!!!
• Mind Wrack: increased duration to 30 seconds.
• Wastrel's Worry: increased damage to 20..80. Thank YOU!!!!!!!!!!!!!!!
Assassin
• Viper's Defense: changed Skill type to a spell; increased casting time to .25 seconds; functionality changed to: "All adjacent foes are Poisoned for 5..20 seconds, you Shadow Step to a nearby random location." Sin bombers Shadow in and Somebody slap me Boom
Miscellaneous
• Added the option to bind keys that activate Hero Skills. These keys can be bound through the "Action: Order Hero (1-3) to use Skill (1-8)" option in the Control options panel (Menu > Options > Control). Thank YOU!!!!!!!!!!!!!!!
• Updated the Hero AI for the Dervish Skill, Faithful Intervention. Thank YOU!!!!!!!!!!!!!!!
Open Travel: Territory and District UI Changes

I can finally go back to Japan have not been there for 10 years

darkdreamr

Frost Gate Guardian

Join Date: Oct 2007

beyond the yellow brick road

She Left With Half My [GeAr]

Me/

excellent idea with the hero skill bindings. But we really need to be able to use shift, alt, and ctrl keys.

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

Looks like Anet threw darts at skills to buff them, and nerfed only a couple of the problem skills (Magebane and Warmonger's, maybe HEV). I mean, Spear of Fury? Pretty good before, that was fairly random.

Roland of Gilead

Academy Page

Join Date: Aug 2005

N/

Too bad the client still does not allow for combining Shift/Alt/Control keys. However, it means I'll write my tool as planned. I'll probably finish it this weekend.

super strokey

super strokey

Krytan Explorer

Join Date: Aug 2006

Soviet Canuckistan

N/

This is a pretty good update, im impressed.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

The ranger bow attack changes are a bit weird. I might start using Precision Shot now.

The point blank rez buffs are good for the henchies that carry them. Vengeance is much better now for DP management.

Warmonger nerf was good and well deserved.

IllusiveMind

IllusiveMind

Lion's Arch Merchant

Join Date: Oct 2005

Mehtani Keys

The Extraordinary Revolution [ReVo]

P/W

Quote:
Knights: now have Warrior's Cunning.
I would love to see 30 or 45 sec recharge time on this skill.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Apart from Magebane being balanced (Still more than useable) and Warmongers nerf, nothing to great. "Coward" interests me, but the rest is meh.

Buster

Buster

Wilds Pathfinder

Join Date: Jan 2006

Elona

Clan Eternal Legion

D/W

This is odd, noone is screaming over nerfs and buffs. Am I in the right forum ?

Honestly though, nothing major here but perhaps that is a good thing.

Tela

Ascalonian Squire

Join Date: Apr 2006

Mo/R

iway more anet. gg for lamers everywhere. you forgot to make guardian 3 second cast so you can finally dchop me when nr goes up. still no love for ha. you guys make me sick.

Antitorgo

Academy Page

Join Date: Dec 2006

Duty

Mo/Me

Quote:
Originally Posted by Inde
Viper's Defense: changed Skill type to a spell; increased casting time to .25 seconds; functionality changed to: "All adjacent foes are Poisoned for 5..20 seconds, you Shadow Step to a nearby random location."
Maybe spells trouble for "Steel Wall" Deep teams.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Wonder if "Coward" could replace Cripslash on a pvp war.....you'd have to put Sever back in, but you could probably take bull's strike out. It looks pretty good though. Buff to Wail and added key bindings....i imagine that'd make a nice elite on N/Rt's in HA. Patient spirit actually looks decent now. Signet of agony buff is really crappy

The key binding thing is gonna be so damn useful.....it's hard trying to micro hero spells with their huge skillbars taking up half the screen

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

They made Patient Spirit.. less patient. That was worth it if just for the smile, due to semantics.

They also gave Ursan a virtual seal of approval. There's no predicting Anet, really.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by Cathode_Reborn
Wonder if "Coward" could replace Cripslash on a pvp war.....you'd have to put Sever back in, but you could probably take bull's strike out. It looks pretty good though. Buff to Wail and added key bindings....i imagine that'd make a nice elite on N/Rt's in HA. Patient spirit actually looks decent now. Signet of agony buff is really crappy

The key binding thing is gonna be so damn useful.....it's hard trying to micro hero spells with their huge skillbars taking up half the screen
"Coward" is now just an elite, and ranged version of Bull Strike, and Bull Strike is all that's really needed. But "Coward" and Bull Strike together could hurt alot.

IlikeGW

Jungle Guide

Join Date: Aug 2005

awww... RIP warmonger's that got me a heckuva lot of glad points and faction

puffzilla

puffzilla

Frost Gate Guardian

Join Date: Oct 2006

The Black Hand Gang [BHG]

W/

Yay no Ursan Blessing Nerf. Sweet . I'm having too much fun with it. Make DOA a no brainer and fun to vanq with.

SerenitySilverstar

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by Buster
This is odd, noone is screaming over nerfs and buffs. Am I in the right forum ?
Quote:
Originally Posted by Tela
you guys make me sick.
30 seconds later...

All buffs, yet somehow, someone manages to make a /ragequit out of it. Gamers boggle my mind.