Beneath the gameplay and UI changes, is this update imo more or less crap.
Some nice Buffs for certain Professions, but these get overwhelmed by imo senseless and pointless nerfs.
Assassin:
Caltrops: for the reduce of the recharge time, imo should be raised the slightly the range, reduced the Energy Cost to 5 and reduce the duration of criplle to 10s. Also the targeting should be changed to "Up to x Targets and their next 1-2 adjacent allies in your range will get crippled".
Then buff "slightly" the Elite Skill "Hidden Caltrops" so that it will receive a synergy power, when used together with "Caltrops" ... so that the Elite keeps worth it to be called an elite skill.
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Viper's Defense: should receive a duration nerf now...
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Dervish:
these changes make this skill totally overpowered.
Deep Wound now combined with automatically activating other damages/conditions ect. through loosing enchants is too much imo.
The raise of 5 E to 10 E won't change this ...
Elementalist:
Chilling Winds: should get raised energy cost to 10, increased cast time to 2 and reduced reload to 5s, also the increasement of water hex durations should be limited to may +75%
Mesmer:
Burden skills should get e cost reduced to 10.
Cast time of the similar elite skill should be reduced to 1/4 s, therfore the e cost of the elite will be raised to 15E.
Also the Player should receive, when hexing a foe with Shared Burden" ever for the duration of the skill 10% Energy of Skills, the foe uses, while beign hexed with Shared Burden, by buffing the skill like this, the name of the skill will receive finally a sense, also too the usage of it at all and the mesmer will receive 1 good e-management skill vs. other casters ...
For this Buff, will get the duration reduced to 15s, due to the point, that this hex can hit more than 1 foe at once.
Monk:
Divine Healing + Clone Skill:
Heal should get reduced to max 200 now, therfore also the recharge time gets slightly reduced to 25s and the cast time reduced to 1s.
Renew Life: increase range to earshot for the ressurection part. Let it ressurect all dead party members in earshot, but for every +1 more than 1 ally ressurected, the monk will need 1 more active enchant on hisself and also for every ressurected +1 more, than 1, will increase the recharge time by 10seconds.
Example:
Res 1: E Cost 15, 4s CT, 5s RT
Res 2: E Cost 15, 4s CT, 15s RT, 1 Enchant on Monk at least needed
Res 3: "", "", 25s RT, 2 Enchants on Monk at least needed
and so on ...
Also Skills like the old Ressuction Signet and Revive need finally buffs..which people use please still these weak old crap, since res skills exists (at least for pve), like the Sunspear res Signet, Song of Ressurection, Renew Life and so on...
And the monk needs finally Ressurection Skill, with that he's able to revive more than 1 player at once, especially in these moments, where enormous spikes killed in same time several people...thsoe damn moments, where reviving single persons 1 after another simple takes way too much time
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Restore Life: this skill could be really buffed by increasing the heal of energy to maximum 100% to increase the interest on using this skill.
Necromancer:
Signed of Agony: wow, what a buff.
imo its enough to start bleedign therefore, that we make damage, but theres absolutely no need to sacrifice life points for this weak damage ... that any monk can heal away in seconds. When we must sacrife hp for it, then reduce it at least to 5%, reduce the range to 1 target and its adjacent foes, and raise again slightly the damage to say 85, recharge gets raised to 20, and skill will loose its silly cast time
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Wail of Doom: reduce the duration of the skill disable to max 15s
Ranger:
Magebane Shot: revert the silly increasement of 5E to 10E, this way this skill isn't it anymore worth to be called an elite skill, people will just use other interrupt skills, which cost 5E, or increase the duration of the spell disable, when interrupting a spell from 10 to 20s ... or give this skill instead of all its interrupting stuff a total new effect, which fits fsar more to the name of this skill.
How about lettign this Skill deal "Exhaustion" to the target in heigth of the skills Energy Cost, when hittign the target with it...
this way the ranger receives an elite skill, with that he's able to totally shut down a caster foe over time, simple by taking away all the foes energy.
Redce Energy Cost again to 5 and this skill causes then every time, when the foe gets hit by hit, 5 Exhaustion, reduce then the skill recharge from 5 to say 3 and good is. Skill will not interrupt anymore, but will be unblockable and flies with double speed.
But when this skill will miss, then the ranger will suffer on double exhaustion.
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Power Shot could need finally a better buff, then only reducing its CT to 1
How about making the skill unblockable ? how about giving it a Armor ignoring feature of 20%, if it hits a foe, that suffers on "cracked armor"?
How about a feature, that lets this attack do double damage, when the health of the ranger is below 25%? How about a feature, that will cancel stances of warriors ect. if they get hit by a power shot successfully ? oO
really, this core skill is so boring and weak compared to other ranger skills...
This is just a totally uninteresting 0815-Skill ...
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Precision Shot: remove the easily interruption stuff, increase CT from 1s to 5s, double the damage to+ 50 Damage max, raise the Energy Cost from 10 to 15 and let this attack always be a critical hit.
This way. this skill's name will make finally sense... oh and yah, reduce RT from 6 to 2s
Weak Skill Balances.. they tough again only the top of the iceberg..just only a few skills, where mostly pvp players whined about for, for being unbalanced either in GvG,HA, TA or wherever of PvP, but forget as usual like ever hundreds of other skills, that wait now still the release of GW for a Skill Balance, especially due to the fact that through the implementation of FA, NF and EotN many of the very old skills became just useless, cause of much better counterpart skills with similar effects.
They became so useless, that you have really to ask urself, why Anet keeps those skills in the game >.> when so or so nobody, other then noobs will ever use these skills anymore, until even those noobs will find out, that there exist similar skills, that arwe much better, then those old core skills, either cause of lesser Energy Cost, lesser Cast Time or lesser Reload Time, or maybe longer duration time, whatever ...
Best example for pve weill be ever the Ressurection Signet ?
Who really uses this old skill further, since the Sunspear Signet exists now, since the release of NF ? (not including now players, that don't own still NF and thus don't have the Skill
my 2 cents