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Originally Posted by TurtleTurtle
Ursan = hate from all those elitists that farmed DoA prior to EoTN and made bank.
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Hi my name is Lagg and I'm an Ursan hater. *group hug*
I've only ever finished two areas of DoA, never even been to Mallyx.
I'm also relatively poor by elite standards, I don't even own a single Obsidian armor or Tormented weapon or whatever.
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I understand them wanting the nerf, it can make a bad player decent, takes the skill out of elite missions and hurts their income.
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It keeps a bad player bad while giving him the illusion of being a decent player without him ever learning to become one.
Seriously, Guild Wars isn't rocket science, it doesn't take much to become a decent player.
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But Anet wants more than a select few people enjoying the game (well sorta, don't think Polar Bear mini.)
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True, it takes the difficulty out of Elite areas (and granted, DoA was badly designed in the first place and is simply too inaccessible to some professions). But it also completely throws game design overboard for the sake of giving everyone everything
IMMEDIATELY NOW FAST.
While I do understand that many people have lots of fun with Ursan now, it will hurt the game's lifespan in the long run. Less challenge means everything becomes faster and easier to achieve, which will ultimately lead to people becoming bored of it all, which is unfortunate with GW2 scheduled only for next year.
There's a fine line that a game has to walk between being too easy and too difficult. Let's call it... balance. And that, I'm afraid, is lacking at the moment.