Originally Posted by Coraline Jones
I do not understand why there is so much complaining about the way Ursan Blessing is right now. From what I can tell, all it does is make your character an extremely heavy damage machine, but at the cost of having no defensive skills at all.
I've been in Ursan-way groups, and all it does is shift the burden so the entire team is now dependent on the monks. In most scenarios, everybody has a role and everybody has to work together as a group. In Ursan-way, there's nothing but mindless ganking and the hope that your monks can keep the team alive. It isn't totally fool proof. People that don't know what they are doing cast Ursan Blessing and then start Leeroying everything in sight. Then when they are killed they immediately blame the healing because they are convinced that Ursan Blessing is completely invincible. If you really think about it, Ursan Blessing is basically built around the same principle as Touch Rangers. You do a crazy amount of unblockable damage in a short period of time. But like Touch Rangers, Ursan Blessing suffers from a number of limitations--in fact, almost the same ones as touchers. With absolutely no defensive skills or self-healing, things like knockdowns, crippling condition/slowed movement hexes, energy denial, and large damage spikes are very effective. And even if I'm wrong and the skill is overpowered, who really cares? If somebody can steamroll the entire PvE game, how does that affect you? All that does is maybe make titles easier to get and rare loot drops in price. Maybe that's exactly what Guild Wars needs. I remember when Guild Wars was really simple, people played this game just because it was fun, and gold was practically useless. Now it's become a game centered around title grind and hoarding rares. |
Guild Wars Skill Updates Jan. 17th 2008
angmar_nite
Quote:
Age
This is the last time I listen to those who tell me how great skill is as in Magbane as I just capped it.I will now never listen to those who say how better a skill is over one that is in my specc. being Marks. I will never give up Punishing Shot long live it.
Those Monk updates no big deal who uses devine healing anyways must of been an alternate to the LoD nerf for split teams.It doesn't bother me although some buffs in the devine line would be nice.
Those Monk updates no big deal who uses devine healing anyways must of been an alternate to the LoD nerf for split teams.It doesn't bother me although some buffs in the devine line would be nice.
Marverick
Quote:
Originally Posted by tyla salanari
I like the hero keybinds, makes aegis chaining heroes so much easier!
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Now I can finally get Defensive Anthem and SYG! chains working properly
GloryFox
Very good Mesmer buff to WW
Very disappointed on AR still having a condition applied and TNTF durations still as is compared to other good PvE skills. Minimal impact on Yellow Way builds but devastating on the lone Paragon player seeking to PUG.
However Spear of Fury has a nice buff and should have a better impact with most YELLOW WAY and "Save Yourselves" based builds.
Very disappointed on AR still having a condition applied and TNTF durations still as is compared to other good PvE skills. Minimal impact on Yellow Way builds but devastating on the lone Paragon player seeking to PUG.
However Spear of Fury has a nice buff and should have a better impact with most YELLOW WAY and "Save Yourselves" based builds.
Stormlord Alex
Quote:
Originally Posted by Phoenix Tears
Ranger:
Magebane Shot: revert the silly increasement of 5E to 10E, this way this skill isn't it anymore worth to be called an elite skill, people will just use other interrupt skills, which cost 5E, or increase the duration of the spell disable, when interrupting a spell from 10 to 20s ... or give this skill instead of all its interrupting stuff a total new effect, which fits fsar more to the name of this skill. ... and then some waffling about Res Sig |
Magebane was too strong, it's much more balanced now. Maybe you fail to see the sheer power of an unblockable interrupt with a disable clause and only 5 recharge.
And Res Sig is just fine. Of course the sunspear one is stronger, it's a PvE-only skill.
Anyho... myeh to the skill updates. Good tap to Magebane. Coward looks fun.
meh
Turtle222
Quote:
Originally Posted by Coraline Jones
I do not understand why there is so much complaining about the way Ursan Blessing is right now. From what I can tell, all it does is make your character an extremely heavy damage machine, but at the cost of having no defensive skills at all.
I've been in Ursan-way groups, and all it does is shift the burden so the entire team is now dependent on the monks. In most scenarios, everybody has a role and everybody has to work together as a group. In Ursan-way, there's nothing but mindless ganking and the hope that your monks can keep the team alive. It isn't totally fool proof. People that don't know what they are doing cast Ursan Blessing and then start Leeroying everything in sight. Then when they are killed they immediately blame the healing because they are convinced that Ursan Blessing is completely invincible. If you really think about it, Ursan Blessing is basically built around the same principle as Touch Rangers. You do a crazy amount of unblockable damage in a short period of time. But like Touch Rangers, Ursan Blessing suffers from a number of limitations--in fact, almost the same ones as touchers. With absolutely no defensive skills or self-healing, things like knockdowns, crippling condition/slowed movement hexes, energy denial, and large damage spikes are very effective. And even if I'm wrong and the skill is overpowered, who really cares? If somebody can steamroll the entire PvE game, how does that affect you? All that does is maybe make titles easier to get and rare loot drops in price. Maybe that's exactly what Guild Wars needs. I remember when Guild Wars was really simple, people played this game just because it was fun, and gold was practically useless. Now it's become a game centered around title grind and hoarding rares. |
I actually agree with you
Bryant Again
Quote:
Originally Posted by Coraline Jones
And even if I'm wrong and the skill is overpowered, who really cares? If somebody can steamroll the entire PvE game, how does that affect you?
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I'm not saying this to be an asshole, I'm seriously asking what you think: How overpowered can a skill be before you start thinking "this is a bad idea"?
Diddy bow
lol power shot finnaly got buffed XD!
Lagg
They still forgot to fix the fact that Ursan doesn't actually turn you into a bear.
Since it's gonna stay the way it is now, at least put some effort into the presentation.
Hey look, I'm a Wammo! Hey look now I'm still a Wammo, but with bear attacks!
Since it's gonna stay the way it is now, at least put some effort into the presentation.
Hey look, I'm a Wammo! Hey look now I'm still a Wammo, but with bear attacks!
onerabbit
nice update imo.
Sirius-NZ
If there was ever any intention of making Ursan Blessing turn you into a bear, they would have done so by now.
Magikarp
excited as hell about Coward!
YAA! (a personal fav) nice
Sight Beyond sight is a staple of a lot of my melee builds when im not cookie cutting. i loved its abitlity, and now its so good i could cry.
im very happy.
YAA! (a personal fav) nice
Sight Beyond sight is a staple of a lot of my melee builds when im not cookie cutting. i loved its abitlity, and now its so good i could cry.
im very happy.
Lagg
Quote:
Originally Posted by Sirius-NZ
If there was ever any intention of making Ursan Blessing turn you into a bear, they would have done so by now.
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I just think it's a pity, that's all.
Neo Nugget
Nothing that bad:P They didn't touch Ursan i guess
Looks like there weren't a lot of other updates besides the skill changes, territory changes seem interesting though
Looks like there weren't a lot of other updates besides the skill changes, territory changes seem interesting though
Phoenix Tears
Quote:
Originally Posted by Stormlord Alex
Pheonix once again proves he's clueless.
Magebane was too strong, it's much more balanced now. Maybe you fail to see the sheer power of an unblockable interrupt with a disable clause and only 5 recharge. And Res Sig is just fine. Of course the sunspear one is stronger, it's a PvE-only skill. Anyho... myeh to the skill updates. Good tap to Magebane. Coward looks fun. meh |
Fighting vs. MBS rangers is nothign for people, which stand just ever only around and be a perfect target for them ...
you just fail to see the possibilities of countering MBS Rangers ...
I play myself as main char ranger and I know thereby best, how others successfully could stop me spamming MBS on them, even when my attacks are unblockable.
And Guild Wars is STILL a GROUP GAME ...when you can't beat a MBS in 1 vs1.. then gank the ranger ...no MBS can succesfully interrupt more than 1foe at once permanently...switiching ever between targets juts for interrupting them is just mucgh too stressy and also takes way too much time.
interrupting foes as ranger is still concepted in taking out single targets...pressure is still the best way to take out MBS-rangers, especially by Mesmers...
the rule is simple..when u have no energy, u cant spam interrupting skills, and rangers will really lose quick energy, even when modded with radiant insignias.
The 30+ Energy are so quick down to 0, when Mesmers e drain them, even other rangers can really support there good with the bow skill, that will kill of 10 Energy from the hitten foe, thats for a radiant modded ranger still 1/3 of his energy, just by 1 hit.
Also sympathic visage and its clone skill are very good in taking out interruption rangers.
there are also other skills, that can help by lowering the energy regeneration .
There are really so much ways in taking out innterruption rangers with MBS .., this skill was really not overpowered, especially in PvE not...its ever the same..pvp'ers whine and pve'ers have to suffer for it >.>
Pyro maniac
Quote:
Originally Posted by Phoenix Tears
ever thought about, that there are lots of other ways of stopping rangers to spam this attack on you ? .. bla bla .. its ever the same..pvp'ers whine and pve'ers have to suffer for it >.>
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just leave it to this: you are wrong
I like the update ^^
Phoenix Tears
Quote:
Originally Posted by Pyro maniac
This isn' even worth a discussion
just leave it to this: you are wrong I like the update ^^ |
You just have no good arguments for a discusssion, so you tried to cut it by just posting, that you like the Update, what is acceptable, however ...
Crom The Pale
I have to say, as a PvE player for once there is not one single thing I can complain about in this update.
The skill changes seamed ballanced and nothing was made unusable, a few skills I rarely use got a buff so I may use them more often.
I am very interested to see how the hero controls will improve things, and will the Territory changes have any effect upon the economy...
The skill changes seamed ballanced and nothing was made unusable, a few skills I rarely use got a buff so I may use them more often.
I am very interested to see how the hero controls will improve things, and will the Territory changes have any effect upon the economy...
ValaOfTheFens
A skill balance that doesn't affect me. Yay!! The thing with the international dists has me excited.
Coloneh
I like ther new sight beyond sight. and the times bow attacks. the rest really dont matter to much, hex eater could fall out of the meta, but i doubt it.
Archaic
Quick question...does this mean American players will be able to make guilds with tags with characters in them?
Darkobra
Heaven's Delight got a nice little buff I'd like to try. I used it before and it was good. Now it's just great.
Apparently, that's done through the keyboard and not with shortcuts. So I don't think this changes anything about that.
Quote:
Originally Posted by Archaic
Quick question...does this mean American players will be able to make guilds with tags with characters in them?
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Stormlord Alex
Quote:
Originally Posted by Phoenix Tears
ever thought about, that there are lots of other ways of stopping rangers to spam this attack on you ? Empathy...
... then some fail... |
... roflmao's ensue.
As for PvE, please, stop the whining. BHA > MBS any day of the week for a PvE setting.
Kyp Jade
Hero controls, makes it REALLY easy to do hero ranger spike, perfect 99% of the time too. Plx ban heroes from HA/GvG now
buzzerman
Quote:
Originally Posted by various nerf beggars
No Ursan nerf?
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Archaic
Quote:
Apparently, that's done through the keyboard and not with shortcuts. So I don't think this changes anything about that. |
Curse You
Quote:
Originally Posted by Swift Thief
Nothing wrong with it.
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Quote:
Originally Posted by Heavenly Messanger
Hmm...4 second resses? . plus, Heaven's delight may have some use now that it's earshot, even with the 2 second cast. a bit overpowered imo, compared to HP.
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street peddler
omg...paragons actually got....BUFFED!?!?!
Hailfall
There goes our 30 min Deep runs because they buffed the Oni's *sigh*
But we will find a way to work around that!
But we will find a way to work around that!
Zeek Aran
Quote:
Originally Posted by RTSFirebat
Will they EVER fix the skill Winter?????? :S
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ensoriki
# Viper's Defense: changed Skill type to a spell; increased casting time to .25 seconds; functionality changed to: "All adjacent foes are Poisoned for 5..20 seconds, you Shadow Step to a nearby random location."
It's a 10 recharge amateur return, better than before though
# Heart of Shadow: functionality changed to: "You are healed for 30..150 Health and Shadow Step to a nearby random location."
So Now its a 15 recharge Heal, where I do not need to be he hit for it to work?
whatever, gotta play with it to see how fun it is now
# Scorpion Wire: decreased recharge time to 10 seconds.
Time for fun.
It's a 10 recharge amateur return, better than before though
# Heart of Shadow: functionality changed to: "You are healed for 30..150 Health and Shadow Step to a nearby random location."
So Now its a 15 recharge Heal, where I do not need to be he hit for it to work?
whatever, gotta play with it to see how fun it is now
# Scorpion Wire: decreased recharge time to 10 seconds.
Time for fun.
cellardweller
The loss of HEV as pretty much the only good PvE mes elite will hurt a bit, but other that that meh... a couple of good changes, lots of random ones and no real change to gameplay.
*goes back to waiting patiently for them to fix the game that gwen broke*
*goes back to waiting patiently for them to fix the game that gwen broke*
SPURLUXE
Quote:
Restrictions on travel to Japanese and Taiwanese language districts will be removed in a subsequent build. |
ensoriki
Quote:
Originally Posted by cellardweller
*goes back to waiting patiently for them to fix the game that gwen broke*
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Avatar Exico
Ursan has to many flaws in it and have to consider this Ursan Blessing is a PvE/Elite Skill so that why it so powerful it replaces you Elite and it takes up 1 PvE skill Slot wouldn't surpised me they didnt touch from those two factors. Interesting now that Heros can Spike make ppl in PvE form Spike Builds which is slow. Now that all Districts in GW are now gone, so we can go to Korean or Japanease Dists to have fun playing with them.
Witchblade
i'm scared, a good skill update...feels weird...bad feeling about next update
Vizzi
Quote:
Originally Posted by RTSFirebat
Will they EVER fix the skill Winter?????? :S
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This is exactly what I was going to post,. and it is all I really want fixed.
Red Sonya
Ahhhh no nerfs to WOH or URSAN haha Guess those wannabe skill nerfers got shot down once again. Glad Iggy knows what he is doing.
TurtleTurtle
Ursan = hate from all those elitists that farmed DoA prior to EoTN and made bank. I understand them wanting the nerf, it can make a bad player decent, takes the skill out of elite missions and hurts their income. But Anet wants more than a select few people enjoying the game (well sorta, don't think Polar Bear mini.)
Hollow Gein
Woot!! Necro's didn't get touched