post what you found in gwdat!

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

These strings, where are you finding these strings?

All I can find is three text files with UI positions and sound settings.

Is there some sort of a guide to this?

stretchs

stretchs

Jungle Guide

Join Date: Sep 2007

Untimely Demise [Err了] - SOHK

Quote:
Originally Posted by Tarus From Taros
I don't think it has been mentioned but the picture of the human fighting the charr is very old and was part of the game. I went back through my pictures and my first suspicions were correct. That image was etched into the wall of the Tomb of the Primeval Kings. I found a SS of the holiday loading screen for the tomb in my folder. Here's the photo:



I hate to be the bearer of bad news but your wasting your time on this one. While the text is intriguing it's nothing more then just neat looking jibberish :P. You won't find any big secret out of it.
Great find on that one, its like we are doing our own version of snopes in gw's dat file

MoriaOrc

Lion's Arch Merchant

Join Date: Feb 2007

Quote:
Originally Posted by DarkWasp
These strings, where are you finding these strings?

All I can find is three text files with UI positions and sound settings.

Is there some sort of a guide to this?
Strings appear in the "UNKNOWN" type files, for the most part. Looking in the original GWDat viewer will show those as mostly random looking stuff, with occasional strings in Unicode (meaning strings A.p.e.a.r. .l.i.k.e. .t.h.i.s when using the readable part of the hex viewer). People who find strings are either looking in there, or (more likely) they have modified the source to automatically find and dump the strings.

stretchs

stretchs

Jungle Guide

Join Date: Sep 2007

Untimely Demise [Err了] - SOHK

Antigorgo has the gwdatbrowser dump all the text strings and then compares them to the last dat file strings then it spits out the changes from one to the other. It isnt a difficult concept I am just not able to do so without alot of manual work as I am unable to customize the datbrowser to extract the txt strings and then compare without lots of hand time

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

So its a matter of us non expert scripters waiting for a browser update then?

stretchs

stretchs

Jungle Guide

Join Date: Sep 2007

Untimely Demise [Err了] - SOHK

I would say it is unlikely that it will be updated, Anti didnt create the browser, he just updated it the way he wants it, if others want to do what he does, you can either do it yourself, give sexual favors to anti (not going to work but worth a shot for his regard) or sit back and wait for news

Ravious

Ravious

Lion's Arch Merchant

Join Date: Mar 2006

Servants of Fortuna

N/Mo

If you want the gw.dat browser to advance go to the relevant thread on the xentax forum and tell the coders how much you appreciate their work and how you are looking forward to updates.

I doubt they know all this interest exists, and the best way to show them is in their arena.

stretchs

stretchs

Jungle Guide

Join Date: Sep 2007

Untimely Demise [Err了] - SOHK

Ravious post a link to said forum if you would plz, I know I would give them some props as I have spent several hours looking into the dat files

masta_yoda

masta_yoda

Banned

Join Date: Feb 2007

most hated players in the [game]

R/Mo

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

Ok now, i found one with like a bunch of tutorial messages.

Heres a helpful TIP:

Extract it, when you open it in in notepad its all spaced out, very hard to search the file this way.

To get rid of the spaces but keep the spacing between words, do this:

Press CTRL+H or go into edit/replace...
Click within "Find What" and press space TWICE...
Click within "Replace With" and type "{A}" (without the quotations)...
Click Replace All
Click "Find What" again and reduce it to ONE space...
Click "Replace With" and empty it...
Click Replace All
Click "Find What" again and enter "{A}"...
Click "Replace With" and put in ONE space...
Click Replace all and you're done!

You can now search the file for words like "Crystalline" without having to type "c r y s t a l l i n e". It's also easier to read.

Anyway, just thought it might help (unless im late to this conecept).

EDIT: Some Bork! stuff I found:
Code:
Yuoo aere-a a hurse-a!. Yuoo aere-a a sheep!T Yuoo aere-a a munkey! Bork! Bork! Bork!2 Yuoo aere-a a ruuster!* Yuoo aere-a a dug!

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by DarkWasp
Ok now, i found one with like a bunch of tutorial messages.

Heres a helpful TIP:

Extract it, when you open it in in notepad its all spaced out, very hard to search the file this way.
If you're extracting the file, then just use strings.exe.

Something like strings.exe -u 12345Unknown.raw > output.txt.

You can then open the output.txt in notepad. And voila, all the strings, non the fuss.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Yoda Awesome found lol!

Antitorgo

Academy Page

Join Date: Dec 2006

Duty

Mo/Me

Quote:
Originally Posted by stretchs
I would say it is unlikely that it will be updated, Anti didnt create the browser, he just updated it the way he wants it, if others want to do what he does, you can either do it yourself, give sexual favors to anti (not going to work but worth a shot for his regard) or sit back and wait for news
I'm half-way not giving it out because a lot of people on these forums are asshats. The other half is that the "user interface" for comparing the files is basically non-existent. You have to go in and rename files and stuff for all the comparing to work and I'd rather not get PMs with people asking why stuff doesn't work when I don't really care to work on making it "pretty" for Joe Shmoe user.

To be honest, it isn't really anything terribly exciting. You're better off waiting for someone to find the goodies for you, I think people are pretty quick to post changes after a new build comes out.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

You cannot check changes unless you backup each file until the next change and then compare...

Antitorgo

Academy Page

Join Date: Dec 2006

Duty

Mo/Me

Quote:
Originally Posted by MithranArkanere
You cannot check changes unless you backup each file until the next change and then compare...
I don't think I said that -- I save off the CRCs to a file each time you run the GWDatBrowser to a file called CRC.dat and it checks the CRCs against a file named CRC_old.dat. So you have to rename/copy CRC.dat to CRC_old.dat to run the comparison correctly.

Not terribly tricky or exciting, but I know that not everyone who thinks they are uber-leet hackers and want to surf the .dat file and tell all their friends how super awesome they are are able to grasp the concept so I've given my modified version to another person to use (since I'm not really playing the game much anymore) and leave it at that...

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

mm Its intresting Read and look those pics but Who rly wants Search things in that dat while :d

the_last_m_p

Academy Page

Join Date: Jul 2006

Quote:
Originally Posted by stretchs
Ravious post a link to said forum if you would plz, I know I would give them some props as I have spent several hours looking into the dat files
A little googling finds the forum thread in question.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

Aaargh! Rick Rolled!

Also, does anyone know if there is a way to sort the data file by two things? (Such as file type and ID#)

That way I can find the newest/oldest DAT things and simultaneously, specifically, ones of a certain type.

evenfall

Lion's Arch Merchant

Join Date: May 2005

Did a diff on the gw.dat and saw this.

Quote:
Yes, change it. I want to see concise skill descriptions in-game. Concise descriptions have a new format designed to make skills more compact.<p>Example of concise style for %str1%:
%str2%
No, leave it. I want to see the traditional skill descriptions in-game. Traditional descriptions maintain the classic style and have been in place since the first campaign.<p>Example of traditional style for %str1%:
%str2%
To change skill-format style while in-game, use the General tab in the Options panel.
Note: This message appears only one time. After you make your selection (below), login will continue like normal.<p>Guild Wars now supports two types of skill description: traditional and concise.<p>To continue, please make a selection:

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by evenfall
Did a diff on the gw.dat and saw this.
Interesting, guess we can soon toggle belly smash's resulting dust cloud.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Uh?

That sounds like a system to show descriptions based only in what the skill does...

Interesting... maybe it's something that we'll see in GW2?

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

While I'm really glad they're fixing the skill descriptions to make them more concise, I can't help but wonder: Why now? Why bother fixing it when the game isn't going grow anymore (as in, no more campaign/expansion)?

I suggested they do this long time ago (before Nightfall), and general consensus of people on GWO was that I was being too nitpicky and that Anet had better things to do. Well, ok. I thought (back then) that making skill description less vague would be better for the game (and its upcoming campaigns) in the long run. But people didn't agree. Fine.

But now there's no more "long run" for the game to get better for. I have to say I see no point in it. Oh well, maybe they have too much free time.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The are many answers, and all of them are simple:
- Because there's nothing else left to do with their current resources on GW1.
- Because there will never be more skills and now they can make a system that works for all of them.
- To help people get used to the new system we'll see in GW2 (like with the WADS walking option we already have).
- Etc.

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

Quote:
Originally Posted by MithranArkanere
Uh?

That sounds like a system to show descriptions based only in what the skill does...

Interesting... maybe it's something that we'll see in GW2?
Eh, why would there be anything related to GW2 in the GW1 dat file?

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Cacheelma
While I'm really glad they're fixing the skill descriptions to make them more concise, I can't help but wonder: Why now? Why bother fixing it when the game isn't going grow anymore (as in, no more campaign/expansion)?

I suggested they do this long time ago (before Nightfall), and general consensus of people on GWO was that I was being too nitpicky and that Anet had better things to do. Well, ok. I thought (back then) that making skill description less vague would be better for the game (and its upcoming campaigns) in the long run. But people didn't agree. Fine.

But now there's no more "long run" for the game to get better for. I have to say I see no point in it. Oh well, maybe they have too much free time.
Busy Work. Someone was bored at work. Lunchtime job. Pick your choice.

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

The concise skill descriptions have been in there for a while. I think they're used on dev. Remember the update that "broke" Twisting Fangs?

samcobra

samcobra

Krytan Explorer

Join Date: Jan 2006

USA

Mo/Me

There's an awful lot of hair models/textures in the .dat. Whatever happened to that hairstylist idea or whatever?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Tijger
Eh, why would there be anything related to GW2 in the GW1 dat file?
Easy, to make users start to get used to the new system. Like the 'do not walk by clicking' option.

So we get used to move by using the WADS, the arrows or by holding Both mouse buttons (Click and hold Right mouse button, then click and hold left mouse to move the best moving method I know).

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Yeah well the "no click-to-walk" option has been there LONG before the idea of GW2. Besides, I don't see any reason why GW2 won't have "click-to-walk". It doesn't make a game better (by not having it), it's just an option people can use instead of using the keyboard.

And judging from the dev's comments regarding GW2, they make GW2 because they want the game to be less complex (they said the skill and profession system of GW made the game more and more complex with each expansion, skill, and profession that came out). So I'd imagine GW2 has a lot less amount of skills; there's really no need for us to get used to "anything".

i.e. Did we have something to prepare us for GW1's skill description? Nope.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by MithranArkanere
Easy, to make users start to get used to the new system. Like the 'do not walk by clicking' option.
...which has been in the game since 2005. I've played since the week after release, and never used click-to-walk.

Gli

Forge Runner

Join Date: Nov 2005

Funny, I've never moved by any other means. I remapped those keys.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yup, but until some time ago, there were no way to deactivate that move-by-click.

And sometimes you moved with accidental clicks.

Since that addition, people that choose to move by keys or by mouse button only can deactivate it to prevent accidental moves.

Same with double clicks and autoattacks.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by MithranArkanere
Yup, but until some time ago, there were no way to deactivate that move-by-click.

And sometimes you moved with accidental clicks.

Since that addition, people that choose to move by keys or by mouse button only can deactivate it to prevent accidental moves.

Same with double clicks and autoattacks.
The option to disable click-to-move has been in the game since release, if not before.

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

Well I must say, whether or not his example is valid, but can't you see his point?

I do.

Like didn't they release alliances before Factions so that all the guilds could get prepared?

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by DarkWasp
Well I must say, whether or not his example is valid, but can't you see his point?
Yes, I do. It is quite possible they're "field testing" some ideas for GW2 in GW1. I personally suspect PvE skills and fixed skillbars (as seen with junundu, norn blessings, siege devourer) are such proofs-of-concept.
However, I don't expect to see those exact skills in GW2, the similarity is more general. That's why I think it's no use looking in the GW1 dat file for scoops on GW2.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yup. Although the content will never likely be the same, the system can be tested in GW1.

The Xunlai Marketplace thing could have also been a system tested.

samcobra

samcobra

Krytan Explorer

Join Date: Jan 2006

USA

Mo/Me

Post more pix of stuff in the .dat plz!

AbalaDoon

AbalaDoon

Academy Page

Join Date: Apr 2007

anubis empire

N/Mo

the top photo is margonite faces , you can see the multiple eye slots in that goofy mask they where

YornStar

Wilds Pathfinder

Join Date: May 2006

Portugal

Bad Net Fubar [bad]

W/

oh hai look at the pics plz

MrGuildBoi

MrGuildBoi

Desert Nomad

Join Date: May 2006

A/

Quote:
Originally Posted by YornStar
oh hai look at the pics plz
Yes, they are apart of the Design a weapon contest thing. So? Lol @ the bow.