What is your top 3 ArenaNet mistakes?

choke

Ascalonian Squire

Join Date: Dec 2005

1. PVE skills
2. Skills tied to titles
3. Consumables

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Ooo seconding Cellardweller on the locked gates. It forces linearity and kills a lot of the openness that existed in Prophecies.

(Cellar Dweller...for all this time I thought it was like Cellard Weller, like some sort of name.)

Quote:
Originally Posted by DarkGanni
To all of you Ursan haters, If you don't like it, you may aswell stop using other PvE skills, Ursan is a PvE skill, you hate it just because its popular.

- Ganni
I'll leave it at this: There are many big differences between Ursan and other PvE skills that reward its popularity. A large lack of effort is one of them

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

1. A-Net taking too long to crack down on trade chat in local. IMHO, they should have cracked down on that from the beginning. The community would be in better shape if htey had.

2. factions. I do enjoy the ABs, but the locked gates, NPC merchants saying "GTFO, you don't have enough of the right kind of faction," timed missions, etc. really made it a crap chapter

3. Ursan Blessing, only because of it being WAYYYY overpowered.

TimTimTimma

Frost Gate Guardian

Join Date: Mar 2006

Indianapolis

krazy Guild with Krazzzzy People [krzy]

Mo/

1. Making HoM tied to destroyer items and NOT greens. (This would of made even crappy greens worth something.)
2. Nightfall (everything, the campaign, titles, heroes, new proffesions, skills, EVERYTHING. Nightfall obliterated the wonderful balance (pvp wise) the game had since factions.)
3. Ursans, it single handedly made running anything else not a realistic option because it is so easy to run everyone does it and if you try to rebel and go against it people shun you and won't allow you to pve with them because your a "noob, who doesn't run ursans" which creates antisocial behavior amongst an already divided community.
4. Heros, since nightfall created heros the community has become EXTREMELY anti-social because everyone thinks everyone else suck and that their way works the best. Monks and Minion Masters even have a hard time finding pve groups since the hero implementation.



why is everyone whining about the Zaichen Chest, what is wrong with rewarding players for their hard earned faction? God, get over it already jesus. PvE players get rewarded for farming everyday for hours on end, why can't the pvp players get a reward for farming in their own way?

Longasc

Longasc

Forge Runner

Join Date: May 2005

1. Grind titles + skills tied to them
2. Consumables + new PvE skills
3. lack of proper storage / trading system

Longish wurm farming is one great example of the failure of this idea. Regarding Consumables and PvE skills, the first wave (Sunspear/Faction) had great promise despite some imba skills, but it got only worse, e.g. Ursan Blessing). Storage in this game is still always scare, despite three new storage tabs. Having to use char slots as item storage is sad.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

1. The ridiculous Soul Reaping timer
2. Not introducing inscriptions and insignias earlier (preferably much earlier)
3. not introducing heroes earlier (and never giving us a female ele hero)

TimTimTimma

Frost Gate Guardian

Join Date: Mar 2006

Indianapolis

krazy Guild with Krazzzzy People [krzy]

Mo/

Quote:
Originally Posted by Hyper Cutter
3. not introducing heroes earlier
Hero's destroyed the social side of GuildWars. No one wants to play with real people anymore, it's all by yourself with your computer ran artificial intelligence. What's the point to have the game be online and be able to be social with other people when nobody ever wants to be social with other people in regards to playing quests/missions.

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

Quote:
Originally Posted by TimTimTimma
Hero's destroyed the social side of GuildWars. No one wants to play with real people anymore, it's all by yourself with your computer ran artificial intelligence. What's the point to have the game be online and be able to be social with other people when nobody ever wants to be social with other people in regards to playing quests/missions.
I've barely quested (ie. secondary quests for the fun of it) on my own; I do my missions with people, my quests with henchies. Why? Because I can go at my pace. The time I've quested with people, it generated something such as:

Me: Hey, I have <quest>. Anyone in for it? *gets in group doing the requested quest*

Group: Ready. *Exits*

Once outside:

Player #1: Hey I need <other quest>, let's do this one too.
Player #2: I've done it already, but yeah, I'll go it again...
Player #3: Done it 2 times already, not going this one again. *leaves*
Player #4: I have this, this this and that. Oh and this. Can you guys help me?
Player #2: Done this one, but not that one... everyone in for <3rd quest?>
Player #1: No, I'm only doing <quest> and <2nd quest>.
Player #5: Lol you guys are doing this? I'm not doing it. *leaves*

@_@.

As for missions, I prefer having real people over heroes/henchies...

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

Hmm

1. Skills based on grind titles(i'm including UB in here also)
2. Not giving Mobs proper skill bars
3. Not making spiteful spirit a mesmer skill.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

1) loot scaling
2) dishonour
3) refusal to add 7 heroes

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by TimTimTimma
Hero's destroyed the social side of GuildWars. No one wants to play with real people anymore, it's all by yourself with your computer ran artificial intelligence. What's the point to have the game be online and be able to be social with other people when nobody ever wants to be social with other people in regards to playing quests/missions.
GW isnt WoW where you can solo the whole game on your own. You need to be in a party 99% of the time, and if you expect everyone to look for a full group of people for everything they do in the game, you are full of fail. Find an active alliance, Go play WoW or find a chatroom if you need to socialise online. Games were never designed for socialising.

Queenie

Queenie

Forge Runner

Join Date: Jul 2005

1. Making most of the EoTN armors reskins. (I saw some of the concept armors for EoTN...why the hell did they ditch those and give us reskins?)
2. Having to grind 26,000 pts for armor.
3. Nerfing drops...and how some of the exempts were ecto...farmed UW a few times..got 0 ecto. :|

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

Waddya mean 3 mistakes? They haven't made more than two!

OK, jokes aside:
-Domain of Anguish made too tough initially and thus became inaccessible to a lower skill player.
-not starting the game with an auction house equivalent.
-can't really think of another one that wouldn't be likely to get fixed by future patches (toning down Ursan blessing and similar. It's nice to have, but in the end, I have to admit it: it's too much on its own...)

Caldec

Caldec

Wilds Pathfinder

Join Date: Dec 2005

Buffalo, NY

top 3 mistakes-

1) The ban policy (ban first... ask questions NEVER)

2) AoE nerf

3) Lack of Auction House

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Is simple, really:

1) PvE only skills & title effects & consumables that reward grind and not skill
2) Power creep: giving enemies more damage and health instead of making them more ... cunning and giving people imba skills to deal with imba stuff easily.
3) Not doing enough for social side of game (ingame mail system removed, party search arrived too late and was underwhelming, no trading facilities, poor guild management possibilities ...)

4) Attracting people who want GW coverted to World of Genericmmocraft and listening to them.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by choke
1. PVE skills
2. Skills tied to titles
3. Consumables
No point in me re-typing the same things as Choke. The above are ArenaNets biggest design mistakes in the game.

Ranger Rog

Lion's Arch Merchant

Join Date: Jan 2006

UK

[TOG]

1. Lack of a decent trading system/auction house.
2. We hate Rangers week (nerfs to solo trappers, splinter barragers and barrage pet Rangers all within a few days).
3. Showing that they Care about the economy so much that they piss off at least half of the player base with loot scaling and then later on leave hundreds of duped items in game.

TimTimTimma

Frost Gate Guardian

Join Date: Mar 2006

Indianapolis

krazy Guild with Krazzzzy People [krzy]

Mo/

Quote:
Originally Posted by bhavv
Games were never designed for socialising.
No, RPG's were never designed to be Social MMO's were.

You fail to recognize the point of an MMO, which is to bring players together in a SOCIAL environment and encourage SOCIAL activity together in an entertaining/fun way. This isn't an RPG it's an MMO, get it right.

Quote:
Originally Posted by bhavv
if you expect everyone to look for a full group of people for everything they do in the game, you are full of fail.
First of all I didn't say that, I said that there is basically a lot less socialization in the game which defeats the purpose of an MMO. Second of all I expect their to be more players going "GLF yatta yatta" but you don't, most of the time you don't even see "LFG" anymore. Why? Because heros replace players that you would otherwise be waiting to play with.

Henchies were good, because they helped the lower leveled players get use to the game and get through it if they had trouble finding groups or weren't sure about it yet. However, once you got further in the game you could play with henchies but real people were better so you played with people to beat Thunderhead Keep, Raisu Palace, and Sorrows Furnace. With heros advanced players have trouble finding groups, hell you don't even need another player to dual farm UW or FoW anymore!

Hero's killed the social aspect of guildwars which is a very important aspect of the game for any MMO gamer.

Jongo River

Jongo River

Wilds Pathfinder

Join Date: Oct 2006

1. Killing freedom with gates.

2. Subverting fun, by including and encouraging the pursuit of tedious badges of prestige, particularly titles. Then attempting to make them all important via the HoM.

3. Ever making anything "exclusive".

TimTimTimma

Frost Gate Guardian

Join Date: Mar 2006

Indianapolis

krazy Guild with Krazzzzy People [krzy]

Mo/

Quote:
Originally Posted by Jongo River
1. Killing freedom with gates.
Man, that was a huge let down in factions...

Quote:
Originally Posted by Jongo River
2. Subverting fun, by including and encouraging the pursuit of tedious badges of prestige, particularly titles.
Ya, the team that did Nightfall was an epic failure in all aspects of development.

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

  1. selling additions/content through online means only;
  2. making submission to the needs of the team more important <for victory> than combined individual prowesses;
  3. failing to provide goals that return usefull benefits (such as influence and might, through in-game politics and conquest).

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Signet of Might.

Ups.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

MMO's are made for socializing, but you can't expect obsessive compulsive nerds to act social. That's the paradox.

As for Anets mistakes: Very few.The game only got more interesting over time wile still allowing people to do everything they originally did when it was all new. Nothing is forced upon you. And it's still better to play with two people and heroes then just heroes and hench. You just don't need to scoop up a pug anymore if you want a specific party setup..

The main problem tough, is that there are still not enough inherent reasons to be in a guild since you don't need one for anything. I still look around for one that isn't too demanding on the faction farming or not so small no one is ever on line.

Sol Deathgard

Lion's Arch Merchant

Join Date: Dec 2005

Shadows of the Dragon

W/N

Quote:
Originally Posted by Eldin
1) Loot proportional to party size.
2) The new favor system - I hated Europe hogging it all the time, but this will make ecto prices plummet.
3) HoM only accepting maxxed titles. Some titles are big of an accomplishment on their own at level 1 for Pete's sake!
1) I'm making more money after the "loot Scaling" then before & doing less farming
2) ecto prices have staied the same since the new favor system, so new excuse to whine?
3) I have sevral titles in my HoM that aren't max and any title is so easy to get the 1st level, if you think otherwise then you need to play another game pls.

4thVariety

Krytan Explorer

Join Date: Jun 2005

European Union

ADL

E/

Player perspective:
1. Only competitve PvP modes, no deathmatch battle royale, no fun pvp
2. titles based on timeconsuming repetition of content rather than complete coverage of content (e.g. rather have people grind factions than introduce an "all regular quests title")
3. Economy system still rewarding full frontal farming efforts more than anything else.

Big Whoop, external perspective:
4. Not having prepared small content packages, such as single BMP missions, for promotional release at strategic times of the year. Just look at how WoW is releasing a tiny dungeon from time to time just to stay in the news media (especially print), keep players excited and get a lot of attention in general. Events are nice, but events can't obviously compete. This is not ongoing content financed by monthly fees, this is media whoring financed by the promotional budget. GW needs that as well. Just look at how popular Sorrow's Furnace was, even a fraction of its size could get recognition outside the community, i.e. free ad space.

Gattocheese

Lion's Arch Merchant

Join Date: May 2007

New Mexico

GWEN

1. No auction house
2. Making PvE and PvP skills together
3. Making Guild Wars totally casual. I am a hardcore player. Cant really say its a mistake though because most players now these days are casual players. So Anet is just appealing to the majority, which is good business.

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

Wow. Anyone else noticed that pretty much all the whines are about PvE?

Less QQing. More playing.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:

Hero's killed the social aspect of guildwars which is a very important aspect of the game for any MMO gamer.
Can all these idiots please take a hint - GUILD WARS ISNT AN MMO.

Its an instanced competitive rpg.

If you want to play an MMO, quit guild wars and go play an MMO.

gameguy

Lion's Arch Merchant

Join Date: Apr 2006

Taiwan

1. Nc Buy Anet (super biggest mistake,

NCTAIWAN don't take care how many GW are sold in Taiwan,HK.

SO less 1000 GW player play gw in GW taiwan,HK server
)

What time Anet leave NC

2.Super stubid NCtaiwan Server(playing GW must buy gash[game money use real money buy.Then change gash to NCash[game money,too] .AND use 1300 NCash to buy GW.)

No new player want to buy GW because very hard to buy it.

What time Anet leave NC

Nodensis

Nodensis

Frost Gate Guardian

Join Date: Aug 2007

United Provinces of the Netherlands

Legend of the White [Moa]

Rt/A

Quote:
Originally Posted by Shanaeri Rynale
Hmm
3. Not making spiteful spirit a mesmer skill.
good point, never thought of that. It is way more logical though

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

1. Loot scaling
2. No auction house
3. No real jump abilty as there's no Z-axis (this will be fixed in GW2)

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

1 Listening to the QQ threads on this forum

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

- instances only
- boring weapon mods
- uniques can be replicated under the inscription system (anyone knows what unique really means ?)
- title tracks instead of higher lvl cap
- if you want to be efficient you only have a handful of skills and not enough choices + not enough diversity

Rhedd

Rhedd

Wilds Pathfinder

Join Date: May 2005

You ever have to clean up after a Moa bird?

True Solunastra [SLA] Profession: Moa Wrangler

1: Deciding to move on to GW2 so soon.

2: Announcing GW2 so far before the release, so everyone starts assuming GW1 is "dying", ans shifts their attention to GW2.

3: Allowing PCGamer to plaster "GW IS DEAD" all over the front of its magazine. Genius marketing, that is.

Rats. I ran out of room so I can't bitch about the lack of auction house, or an equivalent.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

1. Inscription FFFFS
2. Nightfall FFFS
3. Green stuff FFS

Lol i rly hate inscription it ruined oldschool stuff :P
cause so easy get perf items.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Wildi
- instances only
- boring weapon mods
- uniques can be replicated under the inscription system (anyone knows what unique really means ?)
- title tracks instead of higher lvl cap
- if you want to be efficient you only have a handful of skills and not enough choices + not enough diversity
this is just part of GW, don't play it if you don't like it

PvE was actually just made as a tutorial for PvP.

X Ice Man X

Frost Gate Guardian

Join Date: Aug 2007

England

Quote:
Originally Posted by Kusandaa
- Loot scaling; doesn't help the casual player, doesn't help the hardcore players, doesn't hurt the gold sellers...
This sort of statement has been made lots of times now and I'm curious as to what you are all basing this on?

Doesn't help the casual player, no but as the casual player I'd expect them to playing the game normally with a full team doing missions and quests and not farming. So it wouldn't affect them either way shape or form.

Doesn't help the HardCore players, thats true, its dropped down the gold you and I get from farming and has made things much less profitable. How ever because of such I adapted and now do a Hard Mode Mission or Vanquish an area with is slower sure, but is far more fun and enjoyable.

Doesn't hurt the gold sellers... ok this is where I start to think that people don't think things through properly. Gold sellers farm gold and if we thinkg about it, they are really the most Hard Core farmers about. All they do is farm. So if it's hurt the Hard Core players, then surely it's hurt them as well?

But because they are still selling gold then your assuming that no it hasn't hurt them. So do you have sales figures? How much gold they managed to farm from all their bots in a set period of time before that nerf and then after? How much gold they are selling now than compared to before?

No? Didn't think so.

Go ahead of flame me all you want now, I'm not support gold selling in any way shape or form, but I also do not support people who flame ANet (or anybody else for that fact) for a nerf. Saying its hurt me but it hasn't hurt that guy over there doing the exact same thing as me, when all common sence says "Well actually, it has hurt them as well".

Passing your opinion off as fact, FTW!

jackie

jackie

/retired

Join Date: Dec 2005

On the Beach

1. Inscriptions
2. Half baked lore
3. Half baked Ctrl + C & Ctrl + V dungeons

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Poor PvE design leading to ridiculous stat-pumping of PvE skills and Hard Mode.

Poor handling of PvP community; setting up expectations with GWWC/FC and not carrying on with them, AT delays, balance issues, etc.

Timotheos

Timotheos

Academy Page

Join Date: Mar 2007

Slovenia

Mo/

Anet's worst mistake?
Ever bothering to read these forums