What is your top 3 ArenaNet mistakes?
Im Using The Force
1 A flawed AB arena design that has never been right & never will be.
2 Titles & features that encourage Obsessive compulsive behaviour.
3 The amazing lack of adjustments regarding "Overused skills".
4 VoD being the fix for what is really an over powered healing/prot system.
5 The lack of FPS talent required.
6 They did pioneer a # of features that seem to be quality industry standards at least. They also dropped the ball on a # of them.
7 My List would be quite long. I digress.
2 Titles & features that encourage Obsessive compulsive behaviour.
3 The amazing lack of adjustments regarding "Overused skills".
4 VoD being the fix for what is really an over powered healing/prot system.
5 The lack of FPS talent required.
6 They did pioneer a # of features that seem to be quality industry standards at least. They also dropped the ball on a # of them.
7 My List would be quite long. I digress.
Stolen Souls
1. Ursan
2. God Mode Consumables
3. Making getting to level 20/survivor even easier than it already was (level 10 GWEN access + buff)
2. God Mode Consumables
3. Making getting to level 20/survivor even easier than it already was (level 10 GWEN access + buff)
cebalrai
Hooray! Another thread for people to whine, moan, gripe, complain, and focus on negativity. Let's all list the ways the game sucks!
There are already 349 other threads like this. Stop making new ones please.
Please please please, mods, close this thread...
There are already 349 other threads like this. Stop making new ones please.
Please please please, mods, close this thread...
[Morkai]
1: Loot Scaling.
2: Certain titles that require 4 Hours of grinding per night to get half a rank (cough EotN)
3: Their bullshit approach to general customer interacction
2: Certain titles that require 4 Hours of grinding per night to get half a rank (cough EotN)
3: Their bullshit approach to general customer interacction
Lagg
1. No new Realms of the Gods (which we have been waiting for since Factions was announced)
2. Heroes killed what was left of the social aspect (back in 2005, every group was a pug, this is how the first guilds were formed)
3. Ridiculously underpowered and silly overpowered PvE Skills (yes, you know which one)
2. Heroes killed what was left of the social aspect (back in 2005, every group was a pug, this is how the first guilds were formed)
3. Ridiculously underpowered and silly overpowered PvE Skills (yes, you know which one)
sterbenx2
mistakes. hmm.
1. Assuming PvErs would begin playing PvP after finishing the PvE game. They see now this asumption was a HORRIBLE mistake.
2. OVERKILL!! seriously, too many greens and minis. Greens should be reserved to elite areas and end game. end game ones should NOT be crap, like Factions and NF endgame. A green for a quest reward?! lol, omg, just stop, ok, stop.
Minis?! there are WAY TOO MANY! they hand the damn things out like candy. Need a reward? mini!, bonus for buying magazine, MINI! enough is enough.
3. Way too easy to get max equipment. Other online games don't pamper or baby the casual, casualties. god. Casuals are buying the game(s) but they're not buying charcter slots, magazines, shirts, mousepads, mouse, or anything else you slap the GW logo on. HARDCORES ARE! casuals are not getting others into the game. HARDCORES ARE! casuals do not buy the worthless Collectors Editions, HARDCORES DO! quit holding their hands and wiping their asses for them and give US the REAL GW!
1. Assuming PvErs would begin playing PvP after finishing the PvE game. They see now this asumption was a HORRIBLE mistake.
2. OVERKILL!! seriously, too many greens and minis. Greens should be reserved to elite areas and end game. end game ones should NOT be crap, like Factions and NF endgame. A green for a quest reward?! lol, omg, just stop, ok, stop.
Minis?! there are WAY TOO MANY! they hand the damn things out like candy. Need a reward? mini!, bonus for buying magazine, MINI! enough is enough.
3. Way too easy to get max equipment. Other online games don't pamper or baby the casual, casualties. god. Casuals are buying the game(s) but they're not buying charcter slots, magazines, shirts, mousepads, mouse, or anything else you slap the GW logo on. HARDCORES ARE! casuals are not getting others into the game. HARDCORES ARE! casuals do not buy the worthless Collectors Editions, HARDCORES DO! quit holding their hands and wiping their asses for them and give US the REAL GW!
Coridan
Hrm
1 BMP marketing
2 Asian Minis
3 No Rare Items
4 Heros
5 Running
6 No auction house
7 Material Storage
8 Perma Presearing
9 Titles
10 Titles tied to ingame benefits
1 BMP marketing
2 Asian Minis
3 No Rare Items
4 Heros
5 Running
6 No auction house
7 Material Storage
8 Perma Presearing
9 Titles
10 Titles tied to ingame benefits
Craywulf
Quote:
Originally Posted by bhavv
GW isnt WoW where you can solo the whole game on your own. You need to be in a party 99% of the time, and if you expect everyone to look for a full group of people for everything they do in the game, you are full of fail. Find an active alliance, Go play WoW or find a chatroom if you need to socialise online. Games were never designed for socialising.
|
If there were no Heroes you bet there would be a tighter community looking to help each other for missions and quest. How hard was it to get someone to join your group to do the resurrrection signet in Pre-searing? If you had problems then it was rare situation because there was never a time I couldn't find a pug for resuurection sig or even the Across the Wall quest.
After Searing, I was disappointed that there were no more quest that required you to find a pug.
lyra_song
1) Handling of PvE skills. I dont have a problem with the concept of these skills in general. Just their crappy system of attributes/grind and overpoweredness of some, and uselessness of some.
2) Lack of real skill balance
3) Lack of difficulty in PVE
2) Lack of real skill balance
3) Lack of difficulty in PVE
Shakkara
1) Grind/gold titles. Cartographer and protector, even guardian are fine, but sweet tooth, sunspear, dwarf rep, etc are NOT unless there is a means to get them without doing the same thing over and over until it is maxed.
2) Loot scaling. They should have added the report system sooner, which really resulted in a big crackdown on bots, so why punish the honest solo player now?
3) EOTN. The hall of monuments was a disappointment, the gameplay is shallow, the plot is stupid, and its full of title grind and stupid title-based PVE skills.
4) Paragon nerfing. In the motivation line in particular, which made them useless as their intended support role.
2) Loot scaling. They should have added the report system sooner, which really resulted in a big crackdown on bots, so why punish the honest solo player now?
3) EOTN. The hall of monuments was a disappointment, the gameplay is shallow, the plot is stupid, and its full of title grind and stupid title-based PVE skills.
4) Paragon nerfing. In the motivation line in particular, which made them useless as their intended support role.
Striken7
Quote:
Heroes killed what was left of the social aspect (back in 2005, every group was a pug, this is how the first guilds were formed) |
Quote:
If there were no Heroes you bet there would be a tighter community looking to help each other for missions and quest. |
OP:
1. Directly tying power/reward in PvE to pure grind (PvE skills, Lightbringer, HoM).
2. Horrible support and public relations.
3. All "elite" areas after Sorrows Furnace.
Honorable mention: Loot scaling.
PS: A big laugh at all the *mistakes* that are what made GW a unique/good game: PvP only characters, low level cap, instances, 'nerfs', too easy to get perfect items... Did people know absolutely nothing about the game before they paid for it? Do some F'ing research.
Sarevok Thordin
1. Title Grind
2. Paragons getting DESTROYED in balances
3. The valor monument
2. Paragons getting DESTROYED in balances
3. The valor monument
Turtle222
1) Making BMP available after promotion
2) reskins
3) Wastrel's Collapse
2) reskins
3) Wastrel's Collapse
Yawgmoth
1. Inscription system - way to kill a whole aspect of the game
2. Hard Mode golds drop rate combined with loot scaling of cash sources - way to make almost everything worthless and unsellable
3. GW:EN released far worse than advertised with no further improvements on the way - advertised 40 *new* armor sets, all those preview articles and interviews about having every one of 18 Multilevel Dungeons have Unique feeling to them (/point /laugh at the same maps being repeated 3-5 times) and overhyped HoM which turned out to be utter trash - way for Anet to lose all credibility they maintained over the years.
honorable mention: the way they did the BMP 'promotion' - doesn't need comments
2. Hard Mode golds drop rate combined with loot scaling of cash sources - way to make almost everything worthless and unsellable
3. GW:EN released far worse than advertised with no further improvements on the way - advertised 40 *new* armor sets, all those preview articles and interviews about having every one of 18 Multilevel Dungeons have Unique feeling to them (/point /laugh at the same maps being repeated 3-5 times) and overhyped HoM which turned out to be utter trash - way for Anet to lose all credibility they maintained over the years.
honorable mention: the way they did the BMP 'promotion' - doesn't need comments
freekedoutfish
Wow this is going to be an uplifting thread.. I can tell...
1) If it was a mistake making a game which has taken over the last 2 years of my life then include that.
2) If it was a mistake making a game with astounding replayability and looks gorgeous (better then most new games) then include that.
3) If it was a mistake they managed to pull off 2 other campaigns and an expansion in that time, which all had merits to them (but not perfect) then add that to the list.
...I honestly cant think of any major mistakes they made other then the BMP and how it was handled. Other issues were tiny things which mostly got fixed or dealt with.
This is honestly one of the best games, if not the best game ive ever played in my life and that is no spin or lie and im not getting paid by Gaile.
1) If it was a mistake making a game which has taken over the last 2 years of my life then include that.
2) If it was a mistake making a game with astounding replayability and looks gorgeous (better then most new games) then include that.
3) If it was a mistake they managed to pull off 2 other campaigns and an expansion in that time, which all had merits to them (but not perfect) then add that to the list.
...I honestly cant think of any major mistakes they made other then the BMP and how it was handled. Other issues were tiny things which mostly got fixed or dealt with.
This is honestly one of the best games, if not the best game ive ever played in my life and that is no spin or lie and im not getting paid by Gaile.
chamo
1. Splinter nerf
2. Too easy to get the most expensive armor
3. Zaishen chest
2. Too easy to get the most expensive armor
3. Zaishen chest
Sarevok Thordin
Quote:
Originally Posted by freekedoutfish
Wow this is going to be an uplifting thread.. I can tell...
1) If it was a mistake making a game which has taken over the last 2 years of my life then include that. 2) If it was a mistake making a game with astounding replayability and looks gorgeous (better then most new games) then include that. 3) If it was a mistake they managed to pull off 2 other campaigns and an expansion in that time, which all had merits to them (but not perfect) then add that to the list. ...I honestly cant think of any major mistakes they made other then the BMP and how it was handled. Other issues were tiny things which mostly got fixed or dealt with. This is honestly one of the best games, if not the best game ive ever played in my life and that is no spin or lie and im not getting paid by Gaile. |
All the better we point it out so that it doesn't arise again
Vaal 84
1: Fort Aspenwood
2: Jade quary
3. making elite areas that can only be done if I conform to a 13 year old screaming at me in some cookie cutter build. not fun. at all.
2: Jade quary
3. making elite areas that can only be done if I conform to a 13 year old screaming at me in some cookie cutter build. not fun. at all.
Nyree
1 - Armor reskin. That was one of the worst things i ever saw in a game with the most stupid excuse ever to justify it.
2 - Loot Scaling.
3 - Hall of Monuments. It was a good idea, but it has a lot of flaws that ruined the purpose of it.
2 - Loot Scaling.
3 - Hall of Monuments. It was a good idea, but it has a lot of flaws that ruined the purpose of it.
EPO Bot
Oh, i remember a good one: The introduction of moving mouths. Mezmers with rotten teeth, messed up mascara, botoxified faces, ele's with mouths like porno stars and all out creepyness. One of the longest whine treads ever lol!
Nemo the Capitalist
Grind Titles
Grind titles
grind titles
Grind titles
grind titles
pizzamonkey
1) Not being able to change my character's appearance (why not at least able to get my characters a haircut once in a while?)
2) Loot scaling.
3) PVP skill changes affect PVE skills. So many things that have been taken away from PVE 'cause of this. Why should PVE people suffer because of some abused skills in PVP? Just really uncool.
2) Loot scaling.
3) PVP skill changes affect PVE skills. So many things that have been taken away from PVE 'cause of this. Why should PVE people suffer because of some abused skills in PVP? Just really uncool.
CougarTheTall
1. Allowing Fan Sites to be made.
2. BMP marketing and sell crapshoots.
3. Hall Of Monuments and all of it's problems and short comings.
2. BMP marketing and sell crapshoots.
3. Hall Of Monuments and all of it's problems and short comings.
Muspellsheimr
1: PvE Skills
2: Greens
3: Heroes
2: Greens
3: Heroes
jiggerjay
1) hom - just does not compute, promised so much, but just does not deliver.
2) Factions - not so much of a bad game, but it was just boring.
3) loot scaling.
2) Factions - not so much of a bad game, but it was just boring.
3) loot scaling.
MirkoTeran
- PvE skills / consumables
- Inscriptions
- Dumbing down of PvE to C+Space.
- Inscriptions
- Dumbing down of PvE to C+Space.
stretchs
1. Wait time for AB
2. "randomizer" in RA
3. Guild Parking
2. "randomizer" in RA
3. Guild Parking
Jetdoc
1. Displayable titles, especially HA slash Rank.
2. Party Search, versus a full blown trading system.
3. Applying changes retroactively (i.e. to "nerfed" items).
2. Party Search, versus a full blown trading system.
3. Applying changes retroactively (i.e. to "nerfed" items).
Orange Milk
Mini Pets
Hundreds of Greens, so they are no longer rares
Hero's, it's a single player game now
Hundreds of Greens, so they are no longer rares
Hero's, it's a single player game now
blood4blood
1) Everything done (supposedly) to combat bots (AI scatter from November '05 to present & loot scaling top the list)
2) no auction house/trade mechanism
3) all the gd maze maps (with the ugly slums of Cantha #1 on that list, but by no means the only one)
Skill "balances" that amount to "this skill is good so nerf it until it sucks, that skill is mediocre leave it alone, that skill sucks make it almost mediocre" should also be on the list.
2) no auction house/trade mechanism
3) all the gd maze maps (with the ugly slums of Cantha #1 on that list, but by no means the only one)
Skill "balances" that amount to "this skill is good so nerf it until it sucks, that skill is mediocre leave it alone, that skill sucks make it almost mediocre" should also be on the list.
t h i n e eyes b l e e d
1. Adding heros and leaving the "play with your friends" concept behind. Yes, people were way more friendly those days.
2. Loot Scaling. (Still I HATE it!)
3. Nerffing everything instead of balancing (nothing personal Izzy)
2. Loot Scaling. (Still I HATE it!)
3. Nerffing everything instead of balancing (nothing personal Izzy)
shadows of hob
1) Loot scaling
2) Dishonorable/report system
3) HM, you get bad drops, NM, you get worst drops
2) Dishonorable/report system
3) HM, you get bad drops, NM, you get worst drops
Chthon
Quote:
Originally Posted by Redfeather1975
There are at least 4 people responsible for skill changes.
|
Quote:
Originally Posted by 4thVariety
2. titles based on timeconsuming repetition of content rather than complete coverage of content (e.g. rather have people grind factions than introduce an "all regular quests title")
|
RhanoctJocosa
- released factions
- released nightfall
- failed to realise GW could've actually gone somewhere besides a pve title scrubfest.
(failed aTs should be up there somewhere as well, lack of WC)
- released nightfall
- failed to realise GW could've actually gone somewhere besides a pve title scrubfest.
(failed aTs should be up there somewhere as well, lack of WC)
Pandora's box
1. Creating 2 differend games: PvP and PvE.
2. Dividing PvE content in 'common' area's and 'Elite' Area's - making it impossible for causual players to access all content.
3. The poverty economy, based on anti grind codes and a low rewards system.
2. Dividing PvE content in 'common' area's and 'Elite' Area's - making it impossible for causual players to access all content.
3. The poverty economy, based on anti grind codes and a low rewards system.
CougarTheTall
Quote:
Originally Posted by Pandora's box
3. The poverty economy, based on anti grind codes and a low rewards system.
|
~ Dan ~
1. Time > skill
2. Time > skill
3. Skill balances (yes, every single 1)
2. Time > skill
3. Skill balances (yes, every single 1)
[Morkai]
Notice that every other post has said "Loot Scaling" ? As said earlier...now we have /report we should kill loot scaling. The bots make money anyway..
Tbh Someone should make a signable petition to send to Anet to remove scaling.. (probably been done already >_>)
I bet we could hit well over 3/4's of the users on these forums signatures.
Tbh Someone should make a signable petition to send to Anet to remove scaling.. (probably been done already >_>)
I bet we could hit well over 3/4's of the users on these forums signatures.
IslandHermet
1. waiting times for everything pvp (I should never have to wait a half hour in the vault for a 1v1 hoh battle just to own the other team in 30 seconds and wait another half hour for the same team to make it back and roll them in 30 seconds again just to rinse and repeat. Same for RA,AB,TA,GVG I know everyone loves to wait for a hour just to go in destroy the other team in less then 5 mins then go back and wait another hour to do the same thing. /endsarc
2. PvP skill unlock packs (IMHO these are no different from buying gold you spend real money on skills instead of spending real money on gold) you have not earned the skills through playing the game just like the not earning the gold from playing the game.
3. (I understand that all games have bugs you can not avoid them.) The bugs and glitches it would seem that if a spot/quest/mission/party bar/everything that has a chance to bug out will for me and it will everytime (I have not been back to EOTN for a month due to hitting 40+ game stoping bugs in a few hours) I just said screw it (and I have given up on reporting them nothing changes even after I report the same glitch 100+ times) I would not mind so much if I could go a hour without hitting one. The pvp party menu ones kill me the most when your health bar is full but you ping I have 40/xxx health (lag is not the cause my average ping during high traffic hours is around 100) I have had a person ping I am dead! but on my side they have full health. these bugs are game halting I encounter one SS it and put the SS in the huge GW bug file that I made just for them, I take a break bang my head on the wall and scream HOW UNLUCKY CAN ONE MAN BE or WHY ME and I come back to give it another shot.
2. PvP skill unlock packs (IMHO these are no different from buying gold you spend real money on skills instead of spending real money on gold) you have not earned the skills through playing the game just like the not earning the gold from playing the game.
3. (I understand that all games have bugs you can not avoid them.) The bugs and glitches it would seem that if a spot/quest/mission/party bar/everything that has a chance to bug out will for me and it will everytime (I have not been back to EOTN for a month due to hitting 40+ game stoping bugs in a few hours) I just said screw it (and I have given up on reporting them nothing changes even after I report the same glitch 100+ times) I would not mind so much if I could go a hour without hitting one. The pvp party menu ones kill me the most when your health bar is full but you ping I have 40/xxx health (lag is not the cause my average ping during high traffic hours is around 100) I have had a person ping I am dead! but on my side they have full health. these bugs are game halting I encounter one SS it and put the SS in the huge GW bug file that I made just for them, I take a break bang my head on the wall and scream HOW UNLUCKY CAN ONE MAN BE or WHY ME and I come back to give it another shot.
Blu
1. Greens (Useless, just keep the few with unique skins such as Urgoz Longbow, Drago Flatbow, etc. most people use perfectly modded golds for even their heroes nowadays...)
2. Titles/PvE Skills (Though they are the only thing keeping so many people sticking to GW, there could have been vastly better options...)
3.Of course, lets not forget about this update and anything else following it... -_- http://gw.gamewikis.org/wiki/Game_updates/20051110
2. Titles/PvE Skills (Though they are the only thing keeping so many people sticking to GW, there could have been vastly better options...)
3.Of course, lets not forget about this update and anything else following it... -_- http://gw.gamewikis.org/wiki/Game_updates/20051110