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Originally Posted by MisterB
I know this is a dumb idea for general play, but you can get 80 armor easily on an Elementalist. Just get an extra set of armor with Prismatic Insignia, and set all your 4 element attributes to 9. Drop the rest in Energy Storage, or just have a look at this chart, and apply runes to get whatever balance you want.
http://gw.gamewikis.org/wiki/Attribute_point_spending
Or, you can even go E/W to get a req.9 Tactics shield with +10 vs. Demons, and you can still get 9 in all your element attributes with runes. That's 106 armor on an Ele.
Don't buff Ursan Blessing; it's not needed. PuG's are just dumb. You can get nearly the same armor(minus the physical and absorption) as a warrior if you just gimp your build. It's not like you need your attributes for anything in an Ursan build.
/notsigned
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Divine Favor has nothing to do with Ursan skills, excepting two Wolven ones.
Ritualists do not have prismatic insignias.
Dervishes only get something from two wolven skills, not ursan.
Why would need mesmers to reduce the already short 1/4 and 3/4 spells?
And why do Rangers need expertise when the skills cost no energy?
But Warriors have extra armor
But Necromancers get energy with deaths.
And elementalists can have a huuuge pool of energy that makes the skill last for various minutes.
And assassins can regain small amouts of energy with their daggers.
And paragon can quite some energy by shouting.
Oh, no... I'm not for a buff, they do NOT need to be buffed. Not at all.
I'm for a DEBUFF to make it THE SAME regardless of professions:
This:
* Primary attribute reduced to 0. (Maybe all attributes)
* 560..600 Health based on Norn rank.
* 20..60 Energy based on Norn rank.
* Fixed energy regen (-2) (This one is done already)
* Armor set to 60.
* Then you add up the unique bonus of each blessing:
o +40..100 Health for ursan
o +10..30% block for raven
o +1..4 HP regen for wolven.
Would be the same as this:
- Warriors: -20 armor.
- Rangers: -10 armor.
- Monks: No HP from divine favor.
- Necromancers: No energy from Soul Reaping.
- Elementalists: No energy from Energy Storage.
- Mesmers: Speed up for the spells and enchantment spells (like it was much, heh).
- Assassins: -10 armor. No energy from critical strikes.
- Ritualists: No change.
- Dervish: -10 armor. No Energy/Hp gain from Mysticism while under wolven blessing.
- Paragons: -20 armor, no energy from shouts form leadership.
Plus the change in energy and health from their armors.
I don't mean 'buff it for those without profession benefits'.
I mean: 'Remove profession benefits'.
When you choose you skills, your build, you do so based on your profession.
With other PvE skills, you may get one thing or another, and make them combine with the rest of the build, and there are even profession-specific PvE skills.
But those skills have nothing to do with your profession! The entire build is changed and the damage you deal mostly based in the Norn rank.
Why should a ritualist or a mesmer get almost nothing at all compared with other professions?
That's just senseless.