Are all the proffessions equal in pve pugs?
byteme!
Who the hell let the Anti-ursan QQers in the door? This isn't your topic to derail so stay out. Reminds me of those crazy religious fanatics. Their way is the ONLY way or you burn in hell. They'll take every opportunity they can to pass on that belief. >_>
@OP The answer is NO. Never has been any equality and never will be in regards to professions.
@OP The answer is NO. Never has been any equality and never will be in regards to professions.
Skyy High
What are you on? The OP frickin started with "My main problm is with Ursan blessing". How is anything agreeing with that sentiment, and hence anti-UB, "derailing" the thread?
Antheus
Quote:
Originally Posted by enter_the_zone
And now those of you who perpetrated the "holy triumvirate" can all feel the pain of those of us whom are mesmers, rangers and other scorned classes as our primary character.
My heart bleeds for your loss, truly, it does. Of course, no one here ever played the triumvirate either, oh no, not at all... And, of course, a mesmer was always welcome in all of your pugs too. Can a mod please close this topic? After all, this has already been done to death in about 10 other threads. |
Or did you realize that mesmers are not welcome, and switched to touch ranger (which UB is).
UB is not triumph for underdog classes.
Bryant Again
Quote:
Originally Posted by Skyy High
What are you on? The OP frickin started with "My main problm is with Ursan blessing". How is anything agreeing with that sentiment, and hence anti-UB, "derailing" the thread?
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Quote:
Originally Posted by Antheus
Or did you realize that mesmers are not welcome, and switched to touch ranger (which UB is).
UB is not triumph for underdog classes. |
enmitee
Quote:
Originally Posted by AnnaCloud9
What I'm trying to say is once you activate your Ursan, it doesn't matter which profession you are. What matters is your Norn rank, and the amount of inherant energy your class comes with. To say it opens the door for other classes doesn't make sense, as they aren't being played as their class.
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for example, im a mesmer, no one wants me, i might as well be ursan so i can get in a group, though i may not be using my class per say but ursan, it doesnt require me to reroll or select a new char that does a certain job. thus i can still play my mesmer [which ALOT do not want] but just not use my skills. but hey, i got a group as a mesmer not needing to be any other class like a ele/warr/monk.
arsie
The problem is with pugging, noone knows whether the other people know how to play their professions, regardless of what they are.
So it is much safer to fall back on a working formula. Harder to go wrong with 3 SF or SH eles and a bonder with an obsi tank. Harder to go wrong with 5 bears and 3 monks.
These builds exist to save time. They may not actually save time in the dungeon. I think a well played balanced group of either players or players + heroes, are actually faster than the obsi-tank teams. (OK, maybe a bit hard to be faster than the Ursan teams)
They definitely save all the time of repeated failing, rage-quitting and resigning and stuff. So if people have to pug, that will likely to be the result.
If you're playing with guildies or friends you play together often, and they know you're half decent at the profession you wanna play, then you're less likely to be asked to play in a way you do not like.
Having said that, Ursan is too strong, but nerfing Ursan would just mean reverting to the obsi-tank-nuker-bonder groups ad infinitum. There is no solution for this because you cannot demonstrate your abilities at your profession to another player without spending a bit of time playing in tougher areas an HM.
By the time you do spend some time demonstrating that ability, that guy becomes a friend and not a pug.
So it is much safer to fall back on a working formula. Harder to go wrong with 3 SF or SH eles and a bonder with an obsi tank. Harder to go wrong with 5 bears and 3 monks.
These builds exist to save time. They may not actually save time in the dungeon. I think a well played balanced group of either players or players + heroes, are actually faster than the obsi-tank teams. (OK, maybe a bit hard to be faster than the Ursan teams)
They definitely save all the time of repeated failing, rage-quitting and resigning and stuff. So if people have to pug, that will likely to be the result.
If you're playing with guildies or friends you play together often, and they know you're half decent at the profession you wanna play, then you're less likely to be asked to play in a way you do not like.
Having said that, Ursan is too strong, but nerfing Ursan would just mean reverting to the obsi-tank-nuker-bonder groups ad infinitum. There is no solution for this because you cannot demonstrate your abilities at your profession to another player without spending a bit of time playing in tougher areas an HM.
By the time you do spend some time demonstrating that ability, that guy becomes a friend and not a pug.
RedNova88
Quote:
Originally Posted by garethporlest18
Hence why I'll ruin the tanks aggro to show you how bad you guys really do suck.
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10
HawkofStorms
Quote:
Originally Posted by enmitee
what you dont get is, yes true, they do not use their class specific skill, but it opens them up to join groups as ursan.
for example, im a mesmer, no one wants me, i might as well be ursan so i can get in a group, though i may not be using my class per say but ursan, it doesnt require me to reroll or select a new char that does a certain job. thus i can still play my mesmer [which ALOT do not want] but just not use my skills. but hey, i got a group as a mesmer not needing to be any other class like a ele/warr/monk. |
I have a mesmer. I have 9 level 20 PvE characters. It isn't like I "never" get to do DoA without Ursan. I can always switch characters to get into areas with an elitiest mind set.
When the level cap is so low, it is very easy to have multiple characters. All the people who complain about being an "unpopular class that can't get into a group without UB" are full of it, because chances are they have 2 or 3 other characters that are a popular class. So what if your mesmer can't do one specific area (though some places like DoA and Urgoz were poorly designed in the first place)? That doesn't mean you can't do those areas at all.
maraxusofk
pve was never equal, and will never be. u might as well ask for 1 class in the game if all classes were to be equal. sure, skills could be balanced out for that to work, but we all know how good anet is at balancing so lets leave it to that. like honestly, anet should jsut unnerf 99% of skills and let the meta settle. may be chaotic but at least it wont be stale.
mesmers are fun in pve cuz u get to practice interrupting!
mesmers are fun in pve cuz u get to practice interrupting!
DivineEnvoy
Quote:
Originally Posted by HawkofStorms
The main flaw with the arguement of the "little mesmer that no one wanted" is that underneath your name it says, profession Rt.
I have a mesmer. I have 9 level 20 PvE characters. It isn't like I "never" get to do DoA without Ursan. I can always switch characters to get into areas with an elitiest mind set. When the level cap is so low, it is very easy to have multiple characters. All the people who complain about being an "unpopular class that can't get into a group without UB" are full of it, because chances are they have 2 or 3 other characters that are a popular class. So what if your mesmer can't do one specific area (though some places like DoA and Urgoz were poorly designed in the first place)? That doesn't mean you can't do those areas at all. |
lutz
Quote:
Originally Posted by Racthoh
I can drop that second monk for the paragon which is my point. There are very few areas that a second monk is truly necessary when you abuse PvE only skills. Places like Urgoz or The Deep where healing 12 people would be too much for the WoH guy, or areas with NPCs that don't get the benefits of your passive defense. With that much damage reduction coming from a single skill, not even considering what Aegis, Enfeebling Blood, etc... are all doing, it's very hard to justify using two party slots on characters that aren't attacking.
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arcanemacabre
Quote:
Originally Posted by lutz
An 8-man group with 1 monk, no matter how defensive your other characters are (unless you have hexes, or some N/Rt bullshit), is just asking to be wiped immediately. One mistake from that monk, and it's... oh shit, wipe.
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Racthoh
Quote:
Originally Posted by lutz
An 8-man group with 1 monk, no matter how defensive your other characters are (unless you have hexes, or some N/Rt bullshit), is just asking to be wiped immediately. One mistake from that monk, and it's... oh shit, wipe.
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The majority of encounters will go like this: Aegis up, priority dead by the time Aegis drops, spot heals on targets that may have taken damage while SY was building, clean the warriors of blind and miss hexes if present. Finish off the rest of the group.
It's not the monk that I'm worried about making mistakes; it's the tools we've slotted over the other 7 characters that replace the second monk.
Kusandaa
I just wish people would open up their eyes and realize that the holy trinity isn't the only thing effective in this world. Not gonna happen anytime soon, but yeah...
Last time I went in FoW, I had 2 rits (channeling, restauration), a scythe mastery dervish, a Flashing Blades assassin, a ranger (think he was a Splinter though) and 2 monks (one smite, I was prot). 2 deaths total, sin overraggroed by mistake.
It's FUN to get different professions... I squee everytime I see a paragon or a mesmer with a MESMER build inviting to my teams. I stopped looking for nukers, I want damagers - you're an assassin with a decent build? Good, welcome aboard!
Now, if I want to do DoA and want to -succeed- using PUGs, I'm sorry but I'll have to go with ursan. First of all, doesn't take 20 minutes to set bars considering the area (yes, bad, very bad design...). Second, I'm NOT gonna spend 7 hours like I did in Veil when it came out. Instead, I'll be 3 hours maximum with a good percentage of success depending if my ursans are idiots or not. I'd rather waste 30 minutes than 4 hours...
Last time I went in FoW, I had 2 rits (channeling, restauration), a scythe mastery dervish, a Flashing Blades assassin, a ranger (think he was a Splinter though) and 2 monks (one smite, I was prot). 2 deaths total, sin overraggroed by mistake.
It's FUN to get different professions... I squee everytime I see a paragon or a mesmer with a MESMER build inviting to my teams. I stopped looking for nukers, I want damagers - you're an assassin with a decent build? Good, welcome aboard!
Now, if I want to do DoA and want to -succeed- using PUGs, I'm sorry but I'll have to go with ursan. First of all, doesn't take 20 minutes to set bars considering the area (yes, bad, very bad design...). Second, I'm NOT gonna spend 7 hours like I did in Veil when it came out. Instead, I'll be 3 hours maximum with a good percentage of success depending if my ursans are idiots or not. I'd rather waste 30 minutes than 4 hours...
enmitee
Quote:
Originally Posted by HawkofStorms
The main flaw with the arguement of the "little mesmer that no one wanted" is that underneath your name it says, profession Rt.
I have a mesmer. I have 9 level 20 PvE characters. It isn't like I "never" get to do DoA without Ursan. I can always switch characters to get into areas with an elitiest mind set. When the level cap is so low, it is very easy to have multiple characters. All the people who complain about being an "unpopular class that can't get into a group without UB" are full of it, because chances are they have 2 or 3 other characters that are a popular class. So what if your mesmer can't do one specific area (though some places like DoA and Urgoz were poorly designed in the first place)? That doesn't mean you can't do those areas at all. |
enter_the_zone
^^ /agree
it is, after all, a coRPG
it is, after all, a coRPG
Default Name
Quote:
Originally Posted by garethporlest18
But lacks skill. No one is gonna make me believe that bonding and tanking in PvE takes skill cause it doesn't. Hence why I'll ruin the tanks aggro to show you how bad you guys really do suck. Also another reason not to tank is a lot of pugs will get in the aggro bubble and then the tank is useless where as an attacking warrior wouldn't be.
Also the Ghostly Hero doesn't move if you take the quest when you start FoW, at least not anymore, only after you kill the first Abyssal group on the southernmost/westernmost side. Also my friend and his friend can do FoW on HM with 2 sins, using sin skills and no Shadow Form. With H/H. They charge to do it actually so yeah Sins' don't suck. Anet needs to nerf the stickler groups so that people have to think outside the box for once. |
If you feel so strongly about your e-peen, go buy A-net. But then, do inform everyone so that they can stop buying future products.
enter_the_zone
Quote:
Originally Posted by Antheus
Are you playing mesmer now? Is your mesmer welcome in PUGs now? What do you run, illusion? Domination?
Or did you realize that mesmers are not welcome, and switched to touch ranger (which UB is). UB is not triumph for underdog classes. |
I also don't have time to spend tens or hundreds of hours forming clear out groups which /fail because some noob didn't watch his aggro or "didn't know it would take this long". I'm going to be really blunt here. I despise playing with other people because, frankly, they are stupid. Not all of them, but it only takes one to severely screw up 2 hours work. Ursan fixes that because it's so simple they can't screw it up.
Amy Awien
Quote:
Originally Posted by aapo
I'm criticizing that people think their supposed right to join any kind of party with any profession/skillbar goes above other people's right to play the way they want to play.
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It is a two way thing, give and take a little, negotiate, discuss strategies. As long as you do not understand and accept this, PuG's will fail. If you do not leave room for other players to have their fun, they'll prefer to H&H, giving rise to more Heroes-ruined-the-game threads.
Ursanway avoids the part where you have to negotiate and accept that you can not [control another player. Ursanway predicts what GW2 is going to be like, limited or even fixed skillsets with little variation. Ursanway is the definitive end of the last remnants of - the already weak - RP in GW, effectively turning it into a FPS, where every character has the exact same abilities.
Numa Pompilius
Quote:
Originally Posted by Skyy High
Anyone else find it funny that the "noob group" is now defined as one where people actually play as their own professions, with some modicum of skill required to get through the area?
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The real irony is that the blessings completely reverse the whole philosophy of Guild Wars - skill over time - and that it equals a 100% nerf of all skills and professions in the game (except monk).
ArenaNet pwned their own game with them.
Ursan is worst because it's the only skill in the game which synergizes with itself, so that the more ursans there are on the team the more powerful it gets, but the PvE skills in general are without doubt the worst design decision I've ever seen in a released game, beating even Oblivions "scale enemies to player level" misfeature.
Quote:
Originally Posted by Amy Awien
Ursanway predicts what GW2 is going to be like, limited or even fixed skillsets with little variation. Ursanway is the definitive end of the last remnants of - the already weak - RP in GW, effectively turning it into a FPS, where every character has the exact same abilities.
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Now, if ArenaNet wants to destroy the very soul of their own game that's their prerogative, but I'd much have preferred that they didn't do it by making the game murderously dull. Because that's why I no longer run Ursan - it's boring as heck to play.
Oukanna
I notice some proffesions are unwanted in certain areas, but then needed in others. So i dont think sonme proffesions are completely useless these days.
Each have there own ability that brings something to the group, if organised well enough and player ability is good.
Every proffesion has a chance to get the statue in DOA etc, but some proffesions will take more effort than others...thats just the way it is. Your best bet is to get a guildie group going, then you can practise and adjust so it works. or if not guildie, friends. These are the people who are supposed to help you and have more patience with this kind of thing than a PUG (they want to get the best teams in quick and fast, well mostly).
To me guildie or friend group seems to be the best answer for now, if you really want to get the statue etc. If it is just to farm then it would be quicker to re-roll and get something PuGS desire.
Each have there own ability that brings something to the group, if organised well enough and player ability is good.
Every proffesion has a chance to get the statue in DOA etc, but some proffesions will take more effort than others...thats just the way it is. Your best bet is to get a guildie group going, then you can practise and adjust so it works. or if not guildie, friends. These are the people who are supposed to help you and have more patience with this kind of thing than a PUG (they want to get the best teams in quick and fast, well mostly).
To me guildie or friend group seems to be the best answer for now, if you really want to get the statue etc. If it is just to farm then it would be quicker to re-roll and get something PuGS desire.
Uber Mass
Some people dont know that mesmers make very good Ele's or an SS even or that a Sin can be a decent barrager.. and so on and so on...
Most pugs are very narrowminded one of the reasons i hardly pug
Most pugs are very narrowminded one of the reasons i hardly pug
Numa Pompilius
Quote:
Originally Posted by Oukanna
I notice some proffesions are unwanted in certain areas, but then needed in others. So i dont think sonme proffesions are completely useless these days.
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1) Not everyone has EotN and access to Ursan.
2) Not everyone has yet realized how much better ursanway is than all other conceivable teambuilds in all areas of the game.
Etta
We all luv Ursan.
Crom The Pale
Every proffesion has its uses, some people are better at finding those uses and running certain builds than others.
I cringe when ever I see a necro or mesmer running Ursan Blessing as they have builds that are far more effective and usefull.
I cringe when ever I see a necro or mesmer running Ursan Blessing as they have builds that are far more effective and usefull.
Numa Pompilius
Quote:
Originally Posted by Crom The Pale
I cringe when ever I see a necro or mesmer running Ursan Blessing as they have builds that are far more effective and usefull.
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I'd be very interested in knowing what build I should give my mesmer so she can do armor-ignoring 150 damage every three seconds without caring about energy, and require less healing due to more armor and give her extra health and not having to care about hexes and giving the entire team perhaps 95% damage reduction through knockdown and doing another 135 damage and keeping the enemy weakened.
My necro can do more raw DPS as a minionmaster, but from a team PoV he too is more useful as an ursan. Everyone is more useful for the team as an ursan. Except monks, because the one thing Ursan lacks is self heal.
Tyla
Quote:
Originally Posted by Razz Thom
Who gives a S**T? Screw em. Let em stay bad if it makes them happy. It really isn't your business.
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forgot to say.... the unskilled doorknobs who think warriors and mending are a good combo bought GW just like those with the capacity to learn. they should be entitled to enjoy their money too. |
GloryFox
Quote:
Originally Posted by Coloneh the only profession that is left out for good reason are mesmers. they suck... |
Ignorance must be truly bliss for some people.
I'm not saying Mesmers can clear every area in the game but they can clear quite a bit on their own.
Tell me has there been any other pure profession groups that has cleared the DoA 4 main areas? I might be mistaken but I can only think of one.
The Mesmer...
I'd challenge any other pure primary profession group to claim that right.
Esan
Quote:
Originally Posted by Numa Pompilius
Everyone is more useful for the team as an ursan.
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Guardian Of Legend
Doesn’t ursan work best for warriors due to higher armor rating?
Bryant Again
Quote:
Originally Posted by Guardian Of Legend
Doesn’t ursan work best for warriors due to higher armor rating?
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Guardian Of Legend
Quote:
Originally Posted by Bryant Again
We can also get over a thousand health with it.
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Cab Tastic
Originally Posted by Razz Thom
Who gives a S**T? Screw em. Let em stay bad if it makes them happy. It really isn't your business.
And this is bad because??
Originally Posted by Razz Thom
forgot to say.... the unskilled doorknobs who think warriors and mending are a good combo bought GW just like those with the capacity to learn. they should be entitled to enjoy their money too.
Agree. very good point.
Who gives a S**T? Screw em. Let em stay bad if it makes them happy. It really isn't your business.
Quote:
Originally Posted by tyla salanari
You forgot they'll probably have an overinflated ego about thinking they're good playing anything after they finish winning pve in less than a month.
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Originally Posted by Razz Thom
forgot to say.... the unskilled doorknobs who think warriors and mending are a good combo bought GW just like those with the capacity to learn. they should be entitled to enjoy their money too.
Agree. very good point.
roshanabey2
increase energy to 25 and recharge to 2mins.
That might help.
But in my ideal world, UB should of never happened.
Note- UB is borring.
The only reson you would play/farm using it is because your either addicted to GW,trying to prove that your a good player ( not a 'noob'), a bot or an obsessive farmer.
That might help.
But in my ideal world, UB should of never happened.
Note- UB is borring.
The only reson you would play/farm using it is because your either addicted to GW,trying to prove that your a good player ( not a 'noob'), a bot or an obsessive farmer.
Numa Pompilius
Quote:
Originally Posted by Guardian Of Legend
Doesn’t ursan work best for warriors due to higher armor rating?
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EDIT: That warriors can get >1000 health with ursan by using Signet of Stamina is true, but not very significant - while the effect doesn't end as long as you only use the ursan attacks, it DOES end if you use your weapon, and without using your zealous weapon you'll have difficulty keeping ursan up indefinitely.
Shuuda
Quote:
Originally Posted by Coloneh
the only profession that is left out for good reason are mesmers, because PvE is SOOOOOooo easy, you don't need that kind of long term, and skillful shutdown, in other words, Mesmer don't suck in PvE, PvE sucks to Mesmers.
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Konig Des Todes
Quote:
Originally Posted by Dr Strangelove
In terms of actual effectiveness:
Paragon > Rit > Warrior > other physicals > other casters > Mesmer |
Assassin > Paragon > Mesmer > Necromancer > Ritualist > Monk > Dervish > Elementalist > Ranger > Warrior
Of course thats in a basic idea, the order changes depending on what you are doing.
Quote:
Originally Posted by Lady Lozza
I'd imagine rits and assassins also have that problem now.
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Quote:
Originally Posted by Molock
Concerning Ursan, I have never used it and never will... I want it to be removed completely (or nerfed so badly that it is worthless )
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Quote:
Originally Posted by Razz Thom
holy cow..............
i thought i'd never see it........... another ursanQQway thread....... the only people who truly want this skill nerfed or removed are leetist jerks who want DOA UW and FOW back to themselves and they will say anything to get it back that way. If you aren't discriminated against over Ursan, you will be over not being one of the holy trinity or not being experienced enough anyway. Plz god let it alone and plz let these QQ threads stop already. A-Net plz give the leetists back their crutch so whilr they are in their basements wishing for a life, they can at least FEEL Uber for a little while. |
Quote:
Originally Posted by Zahr Dalsk
On the subject of profession equality, here's what I currently see as the PUG balance of desirable classes...
Monk - This one's obvious, it is the most sought out class in most groups. Elementalist - Nukers are sought out as well and most PuGs think that Elementalist is the only nuker. Warrior - Most PuGs think that the average PvE area actually needs a tank. IMO only the toughest of elite missions need a tank, and even then an Elementalist works just as well or better. Necromancer - Minion Master. Ranger - Interrupts. Dervish - Seen as similar to Warrior by most PuGs. Ritualist - Can sometimes get in as a healer. Assassin - Seems to be only taken when there is a deficit of warriors and dervishes. Mesmer - Taken when no rangers are in sight and a mission needs an interrupter, even then not always taken. Paragon - Nobody seems to want them because most PuGs don't have the faintest idea how the class works. Just some random stuff, take it with a grain of salt. |
Quote:
Originally Posted by lutz
You don't need anything except "Save Yourselves"; a paragon is a waste of time. "There's Nothing to Fear!" is not worth bringing when you already have "Save Yourselves!", which can be done on any W secondary (bonder).
Paragons do much less damage than other classes. Much, much, much less damage. Yes, you are captain scrub. |
Quote:
Originally Posted by LightningHell
It is, though. If you actually need a bonder, chances are your party sucks.
In the history of GW, physicals have been the pinnacle of damage dealers. The Paragon is a physical damage class as well as a class that buffs other physicals. What's not to like? If anything, than Assassin and Mesmer would probably be worst. |
Quote:
Originally Posted by Two April Mornings
Ignorance. This thread and the majority of the PVE community that follow the trifecta/Ursan/Three-necro = ignorance. A mesmer can tear through PVE (arguably not as easily as a paragon) and has some advantages over mobs with many healers that other professions don't have. Mesmers do not suck.
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Quote:
Originally Posted by arcanemacabre
The main problem is Mesmers require actual intelligence to be on the receiving end for them to be the most effective...
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Quote:
Originally Posted by tyla salanari
Everytime I hear someone call a "Warrior" a "Tank" I jump one step closer to incinerating him to death.
I even got called "Dumbass" for saying: "It's WARRIOR not TANK". |
Quote:
Originally Posted by Razz Thom
yep i'm saying you have a crutch, why? because even now you are seething that your "so called" balanced build for xxxxxx(insert elite area here) isn't being forced on others anymore. therefore you feel less Uber than you are used to. Now other proffesions than the holy 3 are being used in your area and you can't keep the "n00bs" out so they are getting ectos and armbraces too. and that makes your tiny little E-peen shrivel more, so you can't have that now can you. as for you calling me fail, i have never been in an ursanway group even though i have the skill and rank 8 norn. but if it is helping other people get the most enjoyment out of THEIR game that THEY bought also then let it go already. be less of a leetist failure yourself and freaking drop it already. if i do decide to go into an ursanway group it will be a huge blessing knowing way down inside that jerks like you won't be there.
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Quote:
Originally Posted by Razz Thom
...Ursan is working out for those who bought GWEN and like using it, for those without it the options didn't get worse they just didn't get better.
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Quote:
Originally Posted by Razz Thom
Leetist Ursan or Leetist balance are both still spammed in these areas, it just seems as though the "newer" leetist is more prolific for the time being.
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Quote:
Originally Posted by Razz Thom
then you haven't looked. i see "NO URSAN" in every elite area now. I was in DOA last night and there were at least 3 groups looking for non-ursans. as i said ursan is newer thus more used ATM but the other jerks are still there as well. but the point is that no obviously not every class is =.
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Now for your overall arguement, Razz Thom, yes Ursan has helped many "noobs" and non-"leetists" be able to farm the elite areas, but now Ursan is wanted TO MUCH, which is my problem, and why I want Ursan to be nurfed to a point where it is still good but not "better" then balanced.
As for my idea for what to do with ursan, I say either nurf it so that its not as good, but doesn't suck, or buff some skills, or add skills, so that there is more variety to how to do Elite areas for "noobs"
roshanabey2
well said azazel
The Way Out
Quote:
Originally Posted by GloryFox
In all my years of playing GW I have never seen anything more powerful in PvE than a CoP spike from a group of Mesmers. over 1200 damage in under 2 seconds to all foes in the Area is never a bad thing.
Ignorance must be truly bliss for some people. I'm not saying Mesmers can clear every area in the game but they can clear quite a bit on their own. Tell me has there been any other pure profession groups that has cleared the DoA 4 main areas? I might be mistaken but I can only think of one. The Mesmer... I'd challenge any other pure primary profession group to claim that right. |
Eight Team Mesmer or Paragon teams pwn Ursans everytime... fact!
Ursan Blessing is a must now for many PUGs... and it is sad. I miss the days of old, where profession and build made a lot of sense.
Having said that, the wait time to get into groups now to do DoA or UW is next to nothing, and Ursans really simplify the PUG... six Ursans (showing their ranks) and two HB Monks equals about an hour less waiting time to leave a town.
How many people here even remember waiting for a PUG to form?
How many people here have wasted hours waiting for an Urgoz team to form with specialized builds?
Bryant Again
Quote:
Originally Posted by Numa Pompilius
EDIT: That warriors can get >1000 health with ursan by using Signet of Stamina is true, but not very significant - while the effect doesn't end as long as you only use the ursan attacks, it DOES end if you use your weapon, and without using your zealous weapon you'll have difficulty keeping ursan up indefinitely.
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And even if a skill didn't work too well then you are totally fine, since Ursan can be entirely effective by itself. There are no wasted skill slots.
And Azazel: Not sure about what you mean in terms of a warrior's effectiveness. Dragon Slash warriors have the best overall and functioning DPS. In terms of utility, you mean?