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Originally Posted by arsie
I didn't know whether to be happy or unhappy, when I slapped a Pain Inverter on an Ele boss, only to see my hero BHA ranger shut it down for the entire duration. Either way, I end up the winner.
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If only there were a way to prevent heroes from using certain skills....
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Oh and if you have to use a bonder it's because A. Your team doesn't PvP/bad at the game and can't kite enemies in a manner that is good kiting (not running off aggroing other mobs like a tard). B. You and or your team doesn't know how to play because they aren't doing enough damage or are using a tank. Basically go to FoW and you see the majority of fail that is PUG in Guild Wars.
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I once joined a FoW group with paragon that was looking for a bonder. I said I don't do bonder and went with usual heal/prot, either ZB or DH (that was before WoH).
About 15 minutes in, the other monk left. If I were a bonder, that would be game over. Instead, we went and completed FoW, with 6 people at the end. "Healing" was done by 1 monk and 1 paragon. That's all you need. No bonders, no healers, no tanks, just protection and damage mitigation. Then use minor heals to touch up.
Bonder in FoW also has to deal with enchantment shattering, and is completely useless against scales, which are arguably one of the more annoying parts, since they go through all protection.
But PUGs will be PUGs.