Update - Friday, February 15, 2008

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by Shuuda
The Majority will buy GW2 regardless, cause their' nearly mindless. But if A-net can do a decent job cleaning the PvP in this game like they should from the start, it could attract PvPers from GW is atleast look into GW2. Because right now most PvPers believe GW2 will take the whole bending over backwards for PvEr even higher than GW has.
QFT. Hopefully ANet scraps PvE in GW2 or completely separates the two. Give them dungeons/cool skins a few times a year and they'll stfu ^^

Bride of the Atom

Bride of the Atom

Academy Page

Join Date: Apr 2007

I'm fully aware that no one is going to read this and/or care, but still!! My elementalist is my primary <3 character, and I've never used him for farming any sort of nonsense, and I'm not big on PVP. It's really irritating that Flame Djinn's Haste, my favorite *go go speed* spell in PVE (which wasn't that great to begin with) now gives a boost that is pretty much negligible for getting anywhere fast. Fkn++ awesome. Good thing I'm only logging on once per week or two these days. Less, recently.

Dronte

Dronte

Grotto Attendant

Join Date: Sep 2006

Enchanter's nerf is fine, I dont care about the others. I dont think DPS will be used any more tho.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Kashrlyyk
People not buying GW2 because of ANets attitude towards PvE will.
If the majority pushes the game towards a heavily PvE-oriented game with grind and farming (ie: more like a certain other MMO) then it will face heavier competition and lose more of it's playerbase to said MMO. The strongest thing GW has for it is it's uniqueness. Losing the uniqueness is a bad thing, because if you take away that it's inferior in most aspects.

Well, there's that and luring in the people who don't want to/can't pay monthly fees. Unfortunately, said playerbase that isn't willing or able to pay usually aren't the ones who are dedicated/focused enough to be useful in balance discussion.

I guess if you'd rather have a completely shallow, boring game that has mass appeal, you could go play Runescape.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Quote:
Originally Posted by Kashrlyyk
Staying in business is bad for the game?
Stepping on the toes of farmers isn't going to drive them out of business.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by Bride of the Atom
I'm fully aware that no one is going to read this and/or care, but still!! My elementalist is my primary <3 character, and I've never used him for farming any sort of nonsense, and I'm not big on PVP. It's really irritating that Flame Djinn's Haste, my favorite *go go speed* spell in PVE (which wasn't that great to begin with) now gives a boost that is pretty much negligible for getting anywhere fast. Fkn++ awesome. Good thing I'm only logging on once per week or two these days. Less, recently.
You're complaining about a permanent 25% speed boost in an area where speed boosts are far from necessary? Ook.

I play both PvE and PvP, and I understand and accept, and support, the notion that skill balances should be focused on PvP. When armour stacking was nerfed I was upset because I loved solo farming with warriors, as many did. However, while I still think it was a terrible way to fix the problems of Paragons in PvP, I accepted it because I knew it was for the good of game balance in PvP. I, as many others did, looked at the available options and came up with new builds.

In short, QQ more.

AuraofMana

Wilds Pathfinder

Join Date: Jun 2005

Georgia, US

Seeing all these horrible updates over the last few months, what made you think they are even caring.

Quote:
The strongest thing GW has for it is it's uniqueness. Losing the uniqueness is a bad thing, because if you take away that it's inferior in most aspects.
What uniqueness? Discuss that more in detail please because after almost 3 yrs of playing, I am still not seeing it. All I see is it turning into a even worse grind than level grinding and I am still not seeing this myth-like uniqueness people keep talking about.

Quote:
I guess if you'd rather have a completely shallow, boring game that has mass appeal, you could go play Runescape.
Where do you people get the idea that if a game is mass played, it must be shallow and boring? Honestly, those don't matter in the long run if the game is fun. If a game is fun, it'll draw a lot of players. And if you are trying to play the game other than for fun, I think you are the one shallow and boring.

And no, I don't play Runescape. I don't have an account. No trading.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
What uniqueness? Discuss that more in detail please because after almost 3 yrs of playing, I am still not seeing it. All I see is it turning into a even worse grind than level grinding and I am still not seeing this myth-like uniqueness people keep talking about.
Even now, when you compare GW to other MMOs, there is not much grind, especially when you consider hardly any of the grind in this game is forced. This game is meant to be Skill > Time, but doesn't mean you don't have to spend time getting "Elite" items, it means if you take the time to get them items, you don't get any advantage over a player you stays with the cheap options.

Quote:
Seeing all these horrible updates over the last few months, what made you think they are even caring.
Recent balance updates have had some positive effect.

All in all, you post is made of fail.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Avarre
If the majority pushes the game towards a heavily PvE-oriented game with grind and farming (ie: more like a certain other MMO) then it will face heavier competition and lose more of it's playerbase to said MMO. The strongest thing GW has for it is it's uniqueness. Losing the uniqueness is a bad thing, because if you take away that it's inferior in most aspects.
What uniqueness is lost in GW2? The easy access to PvP? The you donĀ“t need to do anything to start PvP?

Quote:
Originally Posted by Avarre
I guess if you'd rather have a completely shallow, boring game that has mass appeal, you could go play Runescape.
This comes across like "I am a better person, because I play PvP.I am above and better than the masses." Seriously grow up.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by Kashrlyyk
This comes across like "I am a better person, because I play PvP.I am above and better than the masses." Seriously grow up.
I doubt that's what [s]he meant, but if [s]he did mean it like that, he's right to do so eitherway.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Kashrlyyk
This comes across like "I am a better person, because I play PvP.I am above and better than the masses." Seriously grow up.
I play all parts of the game, PvE and PvP. If you play only half the game, you can't comment on the whole. Keep your insults to yourself.

I did like how you immediately linked the idea of superiority to playing PvP, considering I never claimed to PvP. By your own logic, you're using childish reasoning.

Quote:
Where do you people get the idea that if a game is mass played, it must be shallow and boring?
Looks like I'll have to spell it out. My post infers that the kind of changes the majority want would lead to a game with higher mass appeal, but a lack of overall gameplay. Not that appeal is equivalent to the game being shallow.

No nerfs, addition of buffs and PvE skills, never hitting farm builds, making it easier to clear areas with AI - from the looks of it, it seems players want to be able to do everything, clear everything regardless of how good they are, not have to design skillbars, never die, and farm infinite cash. If you can't see where that leads, then stop commenting on game design.

C2K

Krytan Explorer

Join Date: May 2005

I don't really understand why this update is causing so much bickering.

Pleak was made playable again, not like PvE used PLeak anyway, or even the mesmer. Enchanters Conundrum is now 2 second cast, which means the target can now /wave at the mesmer before he gets pwned.

The Djinn hastes... 25% is still very fast, the only thing this effects is movement under snares. You can still kite with this skill, and as far as going up against sins in AB, I can't see how an extra 13% speed boost is going to help survive the spike they will lay on you after they shadow prison you. They didn't nuke the damage on Flame Djinn's Haste, so farming with it is still fine. In the end, I think these nerfs will have the least impact on all formats of the game.

DPS, well its like a rechargeable res signet now. Its still very useable in both PvE and PvP. The only difference is in PvP, its easier to interrupt and possibly lockdown.

Pious Haste LOL. This skill needed to be nerfed a year ago. Nevertheless, I enjoyed abusing this skill. Yeah yeah, it has a drawback in removing enchants, but that was an acceptable price for moving at 33% speed boost as long as I wanted. On a 4 energy pip class(which is basically all but Paragon, Warrior, and ranger), this skill was a free, practically permanent boost of speed. It was the best speed boost in the game, and for the Dervish, its still quite good. With this nerf, Dash regains some dignity.

As for ViO, if its a mechanic that must be kept, it shouldn't be a static number. It should be the difference between the two teams NPCs, to a max of +10% damage. That way, it gives team B a chance when team A has a +1 NPC advantage.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Shuuda, Rhanoct and Alex. Don't argue in Riverside about skill updates.
It's riverside >.<

AuraofMana

Wilds Pathfinder

Join Date: Jun 2005

Georgia, US

Quote:
Originally Posted by Shuuda
Even now, when you compare GW to other MMOs, there is not much grind, especially when you consider hardly any of the grind in this game is forced. This game is meant to be Skill > Time, but doesn't mean you don't have to spend time getting "Elite" items, it means if you take the time to get them items, you don't get any advantage over a player you stays with the cheap options.
Honestly, I rather spent those time getting elite items because at least then my time is actually worth something. This is worse than other grinding because it gives you the workload and none of the benefits.

And if you want to talk about GW not having too much grind, go grind 30 titles. I can probably imbagear a couple characters on WOW at the same time.

Oh, and if you are going to give me the "they aren't mandatory" speech, so are levels and armors. And answer me what else is GW offering other than the ceaseless grind? And don't give me the PvP, because I've played it a lot, and it sucks.

Quote:
Originally Posted by Shuuda
Recent balance updates have had some positive effect.
All in all, you post is made of fail.
Then what's with all these discussions of how much PvP sucks now and how these updates are annoying at best? Since GW has nothing to offer but this "amazing PvP experience" I've been hearing about but have never seen, killing the PvP seems like pretty positive effect to me.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

The Djinn Haste changes matter in PvE hard mode, as a 33% boost makes you move as fast as enemies while 25% is a bit slower than enemies. As a result the function of those skills has changed pretty radically in PvE.

Pious Haste makes easy area chest running slower, but otherwise I can't recall Pious Haste being used in PvE. The changes to Death Pact Signet and the Dom skills won't matter too much; Power Leak is something mobs use on you, not the other way around, and to that end this is effectively a reversion.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by AuraofMana
Oh, and if you are going to give me the "they aren't mandatory" speech, so are levels and armors. And answer me what else is GW offering other than the ceaseless grind? And don't give me the PvP, because I've played it a lot, and it sucks.
Titles are meaningless. Armour isn't. You need to get maximum level armour (well, it is possible, I suppose, to sit in the back of a group doing nothing with minimum al armour). There simply is no comparison.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by AuraofMana
Oh, and if you are going to give me the "they aren't mandatory" speech, so are levels and armors. And answer me what else is GW offering other than the ceaseless grind? And don't give me the PvP, because I've played it a lot, and it sucks.
By that token, every game offers nothing but ceaseless grind.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Guild Battles

“Victory is Ours”: decreased damage to 10%.
------------
good change

===========
===========


Skill Updates

Dervish
Pious Haste
: decreased duration to 3..12 seconds.
---------------
good change

===========
===========


Elementalist
Flame Djinn's Haste
: decreased movement speed increase to 25%.
Storm Djinn's Haste
: decreased movement speed increase to 25%.
--------------
stupid change, should have maybe only slightly decreased durations, but not the speed buff, or make out of those enchants maintaining enchants.

==========
==========


Mesmer
Enchanter's Conundrum

Boss(es)
- Captain Chichor

Location(s)
- Arkjok Ward

Green Item(s)
- Chichor's Conundrum

: increased casting time to 2 seconds.
Power Leak
: increased Energy lost to 5..20; increased recharge time to 20 seconds.
-------------
good changes

==========
==========

Ritualist
Death Pact Signet
: increased casting time to 3 seconds; increased recharge time to 12 seconds.
-----------------
stupid change

izzy should have at least decreased for this dumb nerf also the time penalty, that the rezzed player may not die from 120 seconds to 90 seconds therefore to keep the DPS worthy in pve enough imo.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by AuraofMana
Honestly, I rather spent those time getting elite items because at least then my time is actually worth something. This is worse than other grinding because it gives you the workload and none of the benefits.
Most leet items are easy to get these days anyway. And Personally I like it, I can play how I want without some PvE scrub thinking he's better than me for wastin' time on things that ya don't need.

Quote:
And if you want to talk about GW not having too much grind, go grind 30 titles. I can probably imbagear a couple characters on WOW at the same time.
None of them are forced, and a good player realises they mean nothing, hence they don't count.

Quote:
Oh, and if you are going to give me the "they aren't mandatory" speech, so are levels and armors. And answer me what else is GW offering other than the ceaseless grind? And don't give me the PvP, because I've played it a lot, and it sucks.
It offers PvP, if you don't like PvP, this game is not for you, accept it.

Quote:
Then what's with all these discussions of how much PvP sucks now and how these updates are annoying at best? Since GW has nothing to offer but this "amazing PvP experience" I've been hearing about but have never seen, killing the PvP seems like pretty positive effect to me.
The PvP in GW is far superior to PvP of other MMOs, even with it's problems. Like I said, PvP is not for you, go play a different game, please don't whine at people who actually enjoy the best made half of this game.

The reason this game has problems is because A-net are listening to people who just want a free WoW clone, and not the PvPers that play this game for why it was orginally intended to be.

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

Bah, i'm a bit annoyed about the Death-Pact Signet change.

AuraofMana

Wilds Pathfinder

Join Date: Jun 2005

Georgia, US

Quote:
Titles are meaningless. Armour isn't. You need to get maximum level armour (well, it is possible, I suppose, to sit in the back of a group doing nothing with minimum al armour). There simply is no comparison.
Some titles affect some of the skills I want to use.

Quote:
By that token, every game offers nothing but ceaseless grind.
Every game offers grind, it's just that some games offer grinds that are enjoyable, aka raising your integer. Most people find that fun, despite how silly it may sound. Hell, I find raising levels more enjoyable than watching my title track go up.

Quote:
None of them are forced, and a good player realises they mean nothing, hence they don't count.
So are rarer skin items and expensive armors in GW. Hell, come to think of it, there is nothing to do in this game. Content issue problem more?

Quote:
The PvP in GW is far superior to PvP of other MMOs, even with it's problems.
I've seen games that are centered around PvP, and I can tell you GW's PvP blows. it is so repetitive with so little maps. The best PvP concept was AB in my opinion, but some people would argue that AB isn't true PvP.

Quote:
It offers PvP, if you don't like PvP, this game is not for you, accept it.
Yeah I realized that now, which is a bit too late. I was hoping GW would get better and better, except it got worse and worse. Should have just bought WOW from day one >_>.

Quote:
The reason this game has problems is because A-net are listening to people who just want a free WoW clone, and not the PvPers that play this game for why it was orginally intended to be.
I actually liked GW when it was in the beginning with skill > time. The PvP was actually FUN back then, then stuff like SF happened.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by AuraofMana
I actually liked GW when it was in the beginning with skill > time. The PvP was actually FUN back then, then stuff like SF happened.
It still is Skill > Time for the most part, you're just fooled into thinking ya need to waste time.

SF = Searring Flames, if so then it was hardly the worst gimmick that existed, in the so called "Good old days" you have even worse crap,

- Spiritway
- IWAY
- Ranger Spike

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Shuuda
It still is Skill > Time for the most part, you're just fooled into thinking ya need to waste time.

SF = Searring Flames, if so then it was hardly the worst gimmick that existed, in the so called "Good old days" you have even worse crap,

- Spiritway
- IWAY
- Ranger Spike
you're right on all your posts. but just stop it, you're trying to convince PvE'ers ...

enter_the_zone

Jungle Guide

Join Date: Nov 2007

R/

Quote:
Originally Posted by Shuuda
Most leet items are easy to get these days anyway. And Personally I like it, I can play how I want without some PvE scrub thinking he's better than me for wastin' time on things that ya don't need.



None of them are forced, and a good player realises they mean nothing, hence they don't count.



It offers PvP, if you don't like PvP, this game is not for you, accept it.



The PvP in GW is far superior to PvP of other MMOs, even with it's problems. Like I said, PvP is not for you, go play a different game, please don't whine at people who actually enjoy the best made half of this game.

The reason this game has problems is because A-net are listening to people who just want a free WoW clone, and not the PvPers that play this game for why it was orginally intended to be.

roflmao, wow, arrogant much? PvP is not the be all and end all of GW as a game. If it was, why did Anet bother releasing additional PVE campaigns and not just skills releases?

Moreover, if PvP is so important, why is Anet moving to bind PvP closer to PVE in GW2?

You are truly such a "PvP Player" cliche.....which reminds me why I don't bother with PvP in this game anymore. As if /rank actually means anything about your ability.

Skill is long since secondary to running gimmicked builds, which is why Anet is constantly changing skills to try to shift the meta.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Pyro maniac
Shuuda, Rhanoct and Alex. Don't argue in Riverside about skill updates.
It's riverside >.<
I'm not arguing.
I'm here for the lulz. Given the general ignorance of Riverside, there's a lot of them.

Killed u man

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by Shuuda
It still is Skill > Time for the most part, you're just fooled into thinking ya need to waste time.

SF = Searring Flames, if so then it was hardly the worst gimmick that existed, in the so called "Good old days" you have even worse crap,

- Spiritway
- IWAY
- Ranger Spike
But nontheless:

-> It was fun
-> It was worth playing (Good team = guarantee HoH)
-> Not a 50% Gank Rate in HoH back then
-> You named 3 out of the 20+ possible builds. They all were equally "overpowered", thus making them a "balanced' class of their own AND they were very versatile (I mean bspike =/= IWAY) so everyone could play their favorite class/build in one of these "overpowered" gimmicks...

Now it's pretty much: Play Rspike, Thumper N/Rt or gtfo

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by enter_the_zone
Moreover, if PvP is so important, why is Anet moving to bind PvP closer to PVE in GW2?
They realized how much money they can make by selling games to the mass majority of people. Why bother being inventive when everyone's seen that works?

However, if you're only in GW for the PvE, there are some much better PvE games out there. That's not even a 'go away' comment, if I only PvE'ed , I'd play something that was specifically designed for PvE, that would have more depth and be more interesting.

schaapie

Lion's Arch Merchant

Join Date: Jun 2006

Netherlands

E/Mo

I REALLY hope flame djins will get reverted to 33%. Nerving SO many ele farms is no good. Only thing i had left was a little bit farming but now .

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Eli Rela
Never farmed raptors in my life... my main is necro btw
Then what the hell do you bitch about a minor nerf to a lesser known elementalist farm build for?

Do you know why they're bitching? Because now they can't outrun the raptors, so they can't gather up all the raptors in the area and kill them all at once. They have to kill each group individually, which takes longer. That's how stupid this bitching is.

Farmers. God love'em, no one else does.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by Numa Pompilius
Then what the hell do you bitch about a minor nerf to a lesser known elementalist farm build for?

Do you know why they're bitching? Because now they can't outrun the raptors, so they can't gather up all the raptors in the area and kill them all at once. They have to kill each group individually, which takes longer. That's how stupid this bitching is.

Farmers. God love'em, no one else does.
Yet its still possible to outrun them on a warrior with a 25%speed buff. Strange.

Fidelty

Ascalonian Squire

Join Date: Jan 2008

Royal Dutch Lions

E/

Quote:
Originally Posted by schaapie
I REALLY hope flame djins will get reverted to 33%. Nerving SO many ele farms is no good. Only thing i had left was a little bit farming but now .
I totally agree with you schaapie. The only thing I had left was farming, but now I have totally no clue what to do ...

shadows of hob

Krytan Explorer

Join Date: Mar 2007

Rocky (Dragon)Mountains

Mo/Me

Why are so many people complaining about the nerf to FDH in the raptor farming build?

There is a safer and quicker build out there that doesn't kill them all at the same time, more drops, and people don't even consider bringing FDH in that build.

Good thing they reverted Pleak, but why DPS......

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Fidelty
I totally agree with you schaapie. The only thing I had left was farming, but now I have totally no clue what to do ...
If all you had left was grinding the same mobs over and over, relying on a single skill...

Maybe you should find a new game?

Quote:
Originally Posted by shadows of hob
Good thing they reverted Pleak, but why DPS......
I'll sum up what it said in the post I linked to near the start of the thread - essentially, the strength of hard resses - DPSig can bring a guy up, full energy and health with a negligible drawback - was making deaths, as a whole, a less important and game-making occurrence; alongside devaluing the effort required to win morale boosts (and therefore recharge Res Sigs).

With a weaker DPSig, deaths might mean something.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by shadows of hob
Good thing they reverted Pleak, but why DPS......
Because DPS was overpowered in GvG, I think it's used on Mesmers a lot due to Fast Cast on Signets.

shadows of hob

Krytan Explorer

Join Date: Mar 2007

Rocky (Dragon)Mountains

Mo/Me

I know that it was overpowered in some situations, but there are a lot of skills that might be overpowered and I just liked DPS the way it was.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Again another update that doesnt really hurt PvE at all, great work Anet.


To those few that are upset at a farming nerf...well there are so many other ways to make money you just have to learn some new tricks.

fgarvin

fgarvin

Jungle Guide

Join Date: Sep 2005

Quote:
Originally Posted by Shuuda
I'm sure it has nothing to do with the fact they were long lasting 33% running that could be kept up constantly without any major drawback, not balatently overpowered in anyway at all.
Gee thanks...your sarcasm actually burned a hole in my monitor.

But I have to agree...they were a little overpowered.

N8mare

N8mare

Academy Page

Join Date: Nov 2007

Budapest

N/

Quote:
Originally Posted by Crom The Pale
there are so many other ways to make money you just have to learn some new tricks.
the best way to get money now is to buy them from chinese websites, because AN made farming ridiculous!

Abysall Demon

Abysall Demon

Lion's Arch Merchant

Join Date: Mar 2006

;,;

Old N Dirty [ym]

Mo/W

Yay, P-Leak is back

Kiragi Yagami

Kiragi Yagami

Lion's Arch Merchant

Join Date: Nov 2007

Elician Mercinaries [eLm] Leader.

E/Me

Quote:
Originally Posted by N8mare
the best way to get money now is to buy them from chinese websites, because AN made farming ridiculous!
just because they changed a few skills to balance the game a bit? QQ moar about ANET plz?

this game isnt about farming. and if you think so, please uninstall Guild Wars right now.