Originally Posted by Shuuda
The Majority will buy GW2 regardless, cause their' nearly mindless. But if A-net can do a decent job cleaning the PvP in this game like they should from the start, it could attract PvPers from GW is atleast look into GW2. Because right now most PvPers believe GW2 will take the whole bending over backwards for PvEr even higher than GW has.
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Update - Friday, February 15, 2008
RhanoctJocosa
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Bride of the Atom
I'm fully aware that no one is going to read this and/or care, but still!! My elementalist is my primary <3 character, and I've never used him for farming any sort of nonsense, and I'm not big on PVP. It's really irritating that Flame Djinn's Haste, my favorite *go go speed* spell in PVE (which wasn't that great to begin with) now gives a boost that is pretty much negligible for getting anywhere fast. Fkn++ awesome. Good thing I'm only logging on once per week or two these days. Less, recently.
Dronte
Enchanter's nerf is fine, I dont care about the others. I dont think DPS will be used any more tho.
Avarre
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Originally Posted by Kashrlyyk
People not buying GW2 because of ANets attitude towards PvE will.
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Well, there's that and luring in the people who don't want to/can't pay monthly fees. Unfortunately, said playerbase that isn't willing or able to pay usually aren't the ones who are dedicated/focused enough to be useful in balance discussion.
I guess if you'd rather have a completely shallow, boring game that has mass appeal, you could go play Runescape.
Sirius-NZ
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Originally Posted by Kashrlyyk
Staying in business is bad for the game?
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RhanoctJocosa
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Originally Posted by Bride of the Atom
I'm fully aware that no one is going to read this and/or care, but still!! My elementalist is my primary <3 character, and I've never used him for farming any sort of nonsense, and I'm not big on PVP. It's really irritating that Flame Djinn's Haste, my favorite *go go speed* spell in PVE (which wasn't that great to begin with) now gives a boost that is pretty much negligible for getting anywhere fast. Fkn++ awesome. Good thing I'm only logging on once per week or two these days. Less, recently.
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I play both PvE and PvP, and I understand and accept, and support, the notion that skill balances should be focused on PvP. When armour stacking was nerfed I was upset because I loved solo farming with warriors, as many did. However, while I still think it was a terrible way to fix the problems of Paragons in PvP, I accepted it because I knew it was for the good of game balance in PvP. I, as many others did, looked at the available options and came up with new builds.
In short, QQ more.
AuraofMana
Seeing all these horrible updates over the last few months, what made you think they are even caring.
What uniqueness? Discuss that more in detail please because after almost 3 yrs of playing, I am still not seeing it. All I see is it turning into a even worse grind than level grinding and I am still not seeing this myth-like uniqueness people keep talking about.
Where do you people get the idea that if a game is mass played, it must be shallow and boring? Honestly, those don't matter in the long run if the game is fun. If a game is fun, it'll draw a lot of players. And if you are trying to play the game other than for fun, I think you are the one shallow and boring.
And no, I don't play Runescape. I don't have an account. No trading.
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The strongest thing GW has for it is it's uniqueness. Losing the uniqueness is a bad thing, because if you take away that it's inferior in most aspects. |
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I guess if you'd rather have a completely shallow, boring game that has mass appeal, you could go play Runescape. |
And no, I don't play Runescape. I don't have an account. No trading.
Shuuda
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What uniqueness? Discuss that more in detail please because after almost 3 yrs of playing, I am still not seeing it. All I see is it turning into a even worse grind than level grinding and I am still not seeing this myth-like uniqueness people keep talking about. |
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Seeing all these horrible updates over the last few months, what made you think they are even caring. |
All in all, you post is made of fail.
Kashrlyyk
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Originally Posted by Avarre
If the majority pushes the game towards a heavily PvE-oriented game with grind and farming (ie: more like a certain other MMO) then it will face heavier competition and lose more of it's playerbase to said MMO. The strongest thing GW has for it is it's uniqueness. Losing the uniqueness is a bad thing, because if you take away that it's inferior in most aspects.
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Quote:
Originally Posted by Avarre
I guess if you'd rather have a completely shallow, boring game that has mass appeal, you could go play Runescape.
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Shuuda
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Originally Posted by Kashrlyyk
This comes across like "I am a better person, because I play PvP.I am above and better than the masses." Seriously grow up.
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Avarre
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Originally Posted by Kashrlyyk
This comes across like "I am a better person, because I play PvP.I am above and better than the masses." Seriously grow up.
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I did like how you immediately linked the idea of superiority to playing PvP, considering I never claimed to PvP. By your own logic, you're using childish reasoning.
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Where do you people get the idea that if a game is mass played, it must be shallow and boring? |
No nerfs, addition of buffs and PvE skills, never hitting farm builds, making it easier to clear areas with AI - from the looks of it, it seems players want to be able to do everything, clear everything regardless of how good they are, not have to design skillbars, never die, and farm infinite cash. If you can't see where that leads, then stop commenting on game design.
C2K
I don't really understand why this update is causing so much bickering.
Pleak was made playable again, not like PvE used PLeak anyway, or even the mesmer. Enchanters Conundrum is now 2 second cast, which means the target can now /wave at the mesmer before he gets pwned.
The Djinn hastes... 25% is still very fast, the only thing this effects is movement under snares. You can still kite with this skill, and as far as going up against sins in AB, I can't see how an extra 13% speed boost is going to help survive the spike they will lay on you after they shadow prison you. They didn't nuke the damage on Flame Djinn's Haste, so farming with it is still fine. In the end, I think these nerfs will have the least impact on all formats of the game.
DPS, well its like a rechargeable res signet now. Its still very useable in both PvE and PvP. The only difference is in PvP, its easier to interrupt and possibly lockdown.
Pious Haste LOL. This skill needed to be nerfed a year ago. Nevertheless, I enjoyed abusing this skill. Yeah yeah, it has a drawback in removing enchants, but that was an acceptable price for moving at 33% speed boost as long as I wanted. On a 4 energy pip class(which is basically all but Paragon, Warrior, and ranger), this skill was a free, practically permanent boost of speed. It was the best speed boost in the game, and for the Dervish, its still quite good. With this nerf, Dash regains some dignity.
As for ViO, if its a mechanic that must be kept, it shouldn't be a static number. It should be the difference between the two teams NPCs, to a max of +10% damage. That way, it gives team B a chance when team A has a +1 NPC advantage.
Pleak was made playable again, not like PvE used PLeak anyway, or even the mesmer. Enchanters Conundrum is now 2 second cast, which means the target can now /wave at the mesmer before he gets pwned.
The Djinn hastes... 25% is still very fast, the only thing this effects is movement under snares. You can still kite with this skill, and as far as going up against sins in AB, I can't see how an extra 13% speed boost is going to help survive the spike they will lay on you after they shadow prison you. They didn't nuke the damage on Flame Djinn's Haste, so farming with it is still fine. In the end, I think these nerfs will have the least impact on all formats of the game.
DPS, well its like a rechargeable res signet now. Its still very useable in both PvE and PvP. The only difference is in PvP, its easier to interrupt and possibly lockdown.
Pious Haste LOL. This skill needed to be nerfed a year ago. Nevertheless, I enjoyed abusing this skill. Yeah yeah, it has a drawback in removing enchants, but that was an acceptable price for moving at 33% speed boost as long as I wanted. On a 4 energy pip class(which is basically all but Paragon, Warrior, and ranger), this skill was a free, practically permanent boost of speed. It was the best speed boost in the game, and for the Dervish, its still quite good. With this nerf, Dash regains some dignity.
As for ViO, if its a mechanic that must be kept, it shouldn't be a static number. It should be the difference between the two teams NPCs, to a max of +10% damage. That way, it gives team B a chance when team A has a +1 NPC advantage.
Pyro maniac
Shuuda, Rhanoct and Alex. Don't argue in Riverside about skill updates.
It's riverside >.<
It's riverside >.<
AuraofMana
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Originally Posted by Shuuda
Even now, when you compare GW to other MMOs, there is not much grind, especially when you consider hardly any of the grind in this game is forced. This game is meant to be Skill > Time, but doesn't mean you don't have to spend time getting "Elite" items, it means if you take the time to get them items, you don't get any advantage over a player you stays with the cheap options.
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And if you want to talk about GW not having too much grind, go grind 30 titles. I can probably imbagear a couple characters on WOW at the same time.
Oh, and if you are going to give me the "they aren't mandatory" speech, so are levels and armors. And answer me what else is GW offering other than the ceaseless grind? And don't give me the PvP, because I've played it a lot, and it sucks.
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Originally Posted by Shuuda
Recent balance updates have had some positive effect.
All in all, you post is made of fail. |
Ensign
The Djinn Haste changes matter in PvE hard mode, as a 33% boost makes you move as fast as enemies while 25% is a bit slower than enemies. As a result the function of those skills has changed pretty radically in PvE.
Pious Haste makes easy area chest running slower, but otherwise I can't recall Pious Haste being used in PvE. The changes to Death Pact Signet and the Dom skills won't matter too much; Power Leak is something mobs use on you, not the other way around, and to that end this is effectively a reversion.
Pious Haste makes easy area chest running slower, but otherwise I can't recall Pious Haste being used in PvE. The changes to Death Pact Signet and the Dom skills won't matter too much; Power Leak is something mobs use on you, not the other way around, and to that end this is effectively a reversion.
-Loki-
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Originally Posted by AuraofMana
Oh, and if you are going to give me the "they aren't mandatory" speech, so are levels and armors. And answer me what else is GW offering other than the ceaseless grind? And don't give me the PvP, because I've played it a lot, and it sucks.
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RhanoctJocosa
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Originally Posted by AuraofMana
Oh, and if you are going to give me the "they aren't mandatory" speech, so are levels and armors. And answer me what else is GW offering other than the ceaseless grind? And don't give me the PvP, because I've played it a lot, and it sucks.
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Phoenix Tears
Guild Battles
“Victory is Ours”: decreased damage to 10%.
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good change
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Skill Updates
Dervish
Pious Haste
: decreased duration to 3..12 seconds.
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good change
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Elementalist
Flame Djinn's Haste
: decreased movement speed increase to 25%.
Storm Djinn's Haste
: decreased movement speed increase to 25%.
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stupid change, should have maybe only slightly decreased durations, but not the speed buff, or make out of those enchants maintaining enchants.
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Mesmer
Enchanter's Conundrum
Boss(es)
- Captain Chichor
Location(s)
- Arkjok Ward
Green Item(s)
- Chichor's Conundrum
: increased casting time to 2 seconds.
Power Leak
: increased Energy lost to 5..20; increased recharge time to 20 seconds.
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good changes
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Ritualist
Death Pact Signet
: increased casting time to 3 seconds; increased recharge time to 12 seconds.
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stupid change
izzy should have at least decreased for this dumb nerf also the time penalty, that the rezzed player may not die from 120 seconds to 90 seconds therefore to keep the DPS worthy in pve enough imo.
“Victory is Ours”: decreased damage to 10%.
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good change
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Skill Updates
Dervish
Pious Haste
: decreased duration to 3..12 seconds.
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good change
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Elementalist
Flame Djinn's Haste
: decreased movement speed increase to 25%.
Storm Djinn's Haste
: decreased movement speed increase to 25%.
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stupid change, should have maybe only slightly decreased durations, but not the speed buff, or make out of those enchants maintaining enchants.
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Mesmer
Enchanter's Conundrum
Boss(es)
- Captain Chichor
Location(s)
- Arkjok Ward
Green Item(s)
- Chichor's Conundrum
: increased casting time to 2 seconds.
Power Leak
: increased Energy lost to 5..20; increased recharge time to 20 seconds.
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good changes
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Ritualist
Death Pact Signet
: increased casting time to 3 seconds; increased recharge time to 12 seconds.
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stupid change
izzy should have at least decreased for this dumb nerf also the time penalty, that the rezzed player may not die from 120 seconds to 90 seconds therefore to keep the DPS worthy in pve enough imo.
Shuuda
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Originally Posted by AuraofMana
Honestly, I rather spent those time getting elite items because at least then my time is actually worth something. This is worse than other grinding because it gives you the workload and none of the benefits.
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And if you want to talk about GW not having too much grind, go grind 30 titles. I can probably imbagear a couple characters on WOW at the same time. |
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Oh, and if you are going to give me the "they aren't mandatory" speech, so are levels and armors. And answer me what else is GW offering other than the ceaseless grind? And don't give me the PvP, because I've played it a lot, and it sucks. |
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Then what's with all these discussions of how much PvP sucks now and how these updates are annoying at best? Since GW has nothing to offer but this "amazing PvP experience" I've been hearing about but have never seen, killing the PvP seems like pretty positive effect to me. |
The reason this game has problems is because A-net are listening to people who just want a free WoW clone, and not the PvPers that play this game for why it was orginally intended to be.
Steboy93
Bah, i'm a bit annoyed about the Death-Pact Signet change.
AuraofMana
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Titles are meaningless. Armour isn't. You need to get maximum level armour (well, it is possible, I suppose, to sit in the back of a group doing nothing with minimum al armour). There simply is no comparison. |
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By that token, every game offers nothing but ceaseless grind. |
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None of them are forced, and a good player realises they mean nothing, hence they don't count. |
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The PvP in GW is far superior to PvP of other MMOs, even with it's problems. |
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It offers PvP, if you don't like PvP, this game is not for you, accept it. |
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The reason this game has problems is because A-net are listening to people who just want a free WoW clone, and not the PvPers that play this game for why it was orginally intended to be. |
Shuuda
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Originally Posted by AuraofMana
I actually liked GW when it was in the beginning with skill > time. The PvP was actually FUN back then, then stuff like SF happened.
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SF = Searring Flames, if so then it was hardly the worst gimmick that existed, in the so called "Good old days" you have even worse crap,
- Spiritway
- IWAY
- Ranger Spike
Pyro maniac
Quote:
Originally Posted by Shuuda
It still is Skill > Time for the most part, you're just fooled into thinking ya need to waste time.
SF = Searring Flames, if so then it was hardly the worst gimmick that existed, in the so called "Good old days" you have even worse crap, - Spiritway - IWAY - Ranger Spike |
enter_the_zone
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Originally Posted by Shuuda
Most leet items are easy to get these days anyway. And Personally I like it, I can play how I want without some PvE scrub thinking he's better than me for wastin' time on things that ya don't need.
None of them are forced, and a good player realises they mean nothing, hence they don't count. It offers PvP, if you don't like PvP, this game is not for you, accept it. The PvP in GW is far superior to PvP of other MMOs, even with it's problems. Like I said, PvP is not for you, go play a different game, please don't whine at people who actually enjoy the best made half of this game. The reason this game has problems is because A-net are listening to people who just want a free WoW clone, and not the PvPers that play this game for why it was orginally intended to be. |
roflmao, wow, arrogant much? PvP is not the be all and end all of GW as a game. If it was, why did Anet bother releasing additional PVE campaigns and not just skills releases?
Moreover, if PvP is so important, why is Anet moving to bind PvP closer to PVE in GW2?
You are truly such a "PvP Player" cliche.....which reminds me why I don't bother with PvP in this game anymore. As if /rank actually means anything about your ability.
Skill is long since secondary to running gimmicked builds, which is why Anet is constantly changing skills to try to shift the meta.
Stormlord Alex
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Originally Posted by Pyro maniac
Shuuda, Rhanoct and Alex. Don't argue in Riverside about skill updates.
It's riverside >.< |
I'm here for the lulz. Given the general ignorance of Riverside, there's a lot of them.
Killed u man
Quote:
Originally Posted by Shuuda
It still is Skill > Time for the most part, you're just fooled into thinking ya need to waste time.
SF = Searring Flames, if so then it was hardly the worst gimmick that existed, in the so called "Good old days" you have even worse crap, - Spiritway - IWAY - Ranger Spike |
-> It was fun
-> It was worth playing (Good team = guarantee HoH)
-> Not a 50% Gank Rate in HoH back then
-> You named 3 out of the 20+ possible builds. They all were equally "overpowered", thus making them a "balanced' class of their own AND they were very versatile (I mean bspike =/= IWAY) so everyone could play their favorite class/build in one of these "overpowered" gimmicks...
Now it's pretty much: Play Rspike, Thumper N/Rt or gtfo
Avarre
Quote:
Originally Posted by enter_the_zone
Moreover, if PvP is so important, why is Anet moving to bind PvP closer to PVE in GW2?
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However, if you're only in GW for the PvE, there are some much better PvE games out there. That's not even a 'go away' comment, if I only PvE'ed , I'd play something that was specifically designed for PvE, that would have more depth and be more interesting.
schaapie
I REALLY hope flame djins will get reverted to 33%. Nerving SO many ele farms is no good. Only thing i had left was a little bit farming but now .
Numa Pompilius
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Originally Posted by Eli Rela
Never farmed raptors in my life... my main is necro btw
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Do you know why they're bitching? Because now they can't outrun the raptors, so they can't gather up all the raptors in the area and kill them all at once. They have to kill each group individually, which takes longer. That's how stupid this bitching is.
Farmers. God love'em, no one else does.
isamu kurosawa
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Originally Posted by Numa Pompilius
Then what the hell do you bitch about a minor nerf to a lesser known elementalist farm build for?
Do you know why they're bitching? Because now they can't outrun the raptors, so they can't gather up all the raptors in the area and kill them all at once. They have to kill each group individually, which takes longer. That's how stupid this bitching is. Farmers. God love'em, no one else does. |
Fidelty
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Originally Posted by schaapie
I REALLY hope flame djins will get reverted to 33%. Nerving SO many ele farms is no good. Only thing i had left was a little bit farming but now .
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shadows of hob
Why are so many people complaining about the nerf to FDH in the raptor farming build?
There is a safer and quicker build out there that doesn't kill them all at the same time, more drops, and people don't even consider bringing FDH in that build.
Good thing they reverted Pleak, but why DPS......
There is a safer and quicker build out there that doesn't kill them all at the same time, more drops, and people don't even consider bringing FDH in that build.
Good thing they reverted Pleak, but why DPS......
Stormlord Alex
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Originally Posted by Fidelty
I totally agree with you schaapie. The only thing I had left was farming, but now I have totally no clue what to do ...
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Maybe you should find a new game?
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Originally Posted by shadows of hob
Good thing they reverted Pleak, but why DPS......
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With a weaker DPSig, deaths might mean something.
Shuuda
Quote:
Originally Posted by shadows of hob
Good thing they reverted Pleak, but why DPS......
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shadows of hob
I know that it was overpowered in some situations, but there are a lot of skills that might be overpowered and I just liked DPS the way it was.
Crom The Pale
Again another update that doesnt really hurt PvE at all, great work Anet.
To those few that are upset at a farming nerf...well there are so many other ways to make money you just have to learn some new tricks.
To those few that are upset at a farming nerf...well there are so many other ways to make money you just have to learn some new tricks.
fgarvin
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Originally Posted by Shuuda
I'm sure it has nothing to do with the fact they were long lasting 33% running that could be kept up constantly without any major drawback, not balatently overpowered in anyway at all.
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But I have to agree...they were a little overpowered.
N8mare
Quote:
Originally Posted by Crom The Pale
there are so many other ways to make money you just have to learn some new tricks.
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Abysall Demon
Yay, P-Leak is back
Kiragi Yagami
Quote:
Originally Posted by N8mare
the best way to get money now is to buy them from chinese websites, because AN made farming ridiculous!
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this game isnt about farming. and if you think so, please uninstall Guild Wars right now.