Nerf Ursan Blessing! or we will all experience enormous devaluation in near future!

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Reflect
:S stop crying OMFG!
GW HAS NEEVVAH BEEN SKILLS>TIME FROM MORE THAN A YEAR!
Rank req. PUG are TIME>SKILL! i know many r8+ NOOBS and many R3-- GOOD GAMERS, and still they can not get higher rank just beacuse no one wants ppl with no or low rank, so yeah that makes it TIME>skill --> ppl that were there when game came out could easily find a pug as noone would want rank requirement, just coz ppl still don`t have them, SO URSAN IS NOT WHAT MADE THE GAME TIME>SKILL!
Uhm. You are special, you know? I think you were talking about PvP, where rank =/= skill. In PvE, there was no such thing as rank discrimination till the day they introduced Hard Mode. If you had r3-r4 lightbringer, you could easily get into a pug. And that rank was required only in DoA.

And in Proph/Factions there were no pve-only titles, no?

And what if not ursan made the game (WE ARE TALKING ABOUT PVE, NOT PVP) time > skill? What do the developers think about the fact that their game became more skill-less than any other game out there?

Splitisoda

Frost Gate Guardian

Join Date: Nov 2007

STALKER!

Not in One

N/A

Um, No thx.
I'm not sure if you know this, but there ARE some proffesions that lack the skills to farm. Paragon for instance. If a person finds a farm thats FAST and ACTUALLY works, then give it to me. I haven't seen one paragon farming build that works.

Lots of classes need Ursan, if they dont have any special farming build, then Ursan is the way to go. If your not letting all classes have freedom of farming, then well, you might as well remove every class that has a working farming build. Which is like every class except for paragon o.O

Tyla

Emo Goth Italics

Join Date: Sep 2006

They don't 'need' Ursan, and you're thinking of solo farming.
A team farming build, however...well, any team in PvE at all with a Paragon should have them running TNTF/SY if you're going to use Ursan so much.

TNTF/SY > PvE.

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Quote:
Originally Posted by tyla salanari
They don't 'need' Ursan, and you're thinking of solo farming.
A team farming build, however...well, any team in PvE at all with a Paragon should have them running TNTF/SY if you're going to use Ursan so much.

TNTF/SY > PvE.
Even though TNTF/SY is also ridiculously overpowered you're actually forced to still take 7 competent skill bars along with the TNTF/SY bitchbar. Unlike ursan where not even the monks need that great of bars.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by The Phantom
Even though TNTF/SY is also ridiculously overpowered you're actually forced to still take 7 competent skill bars along with the TNTF/SY bitchbar. Unlike ursan where not even the monks need that great of bars.
Ursan is godmode power.
TNTF/SY is godmode defense.

With TNTF/SY you've still got skillslots to use for decent offense aswell.
And with Ursan you don't need a competent skill bar as it's a skill bar in 1 skill.

Plus you've got 66% physical damage reduction through weakness on an Ursan.

PvE skills was another way of saying "screw that" to PvE balancing. True they made minor changes, but they have given up 100% now.

Much like Consumables.

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Yeah, I'd love for Anet to remove pve only skills + consumables. Than PvE might actually take... *gasp* skill!

DarklingKiller

Krytan Explorer

Join Date: Aug 2006

USA

Quit

W/

Quote:
Originally Posted by zway
anyone that wants ursan nerfed is prob a duper!

why? becuase the only thing ursan is killing is AMBRACES!

most high end traders won't be affected becuase 2000e is how much an average high end trader will have. If you have more than 100ambraces then 99% ur braces belong to a duper.

USE UR HEADS PEOPLE

URSAN WAS INTROED TO KILL DUPED AMBRACES if ambraces r worth nuthin, then duped braces worth nuthing. SIMPLE!
What are you on crack? If you travel to the high end section, you will a lot of people with way more than 100 armbraces. Your post is saying, if you are richer than me, I think you're a duper. The people with more than 100 armbraces are just better traders than you are. Also, Ursan Blessing was introduced as a way for people with no skills to easily do Hard Mode.

gone

Guest

Join Date: Jan 2007

if DoA wasn't such a retarded area to begin with, it wouldn't need/bow down to such a retarded 'skill'.

there is no reason to nerf UB. well, greed isn't really a reason. LoL.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by The Phantom
Yeah, I'd love for Anet to remove pve only skills + consumables. Than PvE might actually take... *gasp* skill!
Unfortunately that won't happen.

driz

driz

Ascalonian Squire

Join Date: Jun 2006

The Underlands

Filibuster Four

Mo/

Normally i wouldn't post on something like this but i have found it quite interesting. I take neither side i will agree UB is way overpowered which means you could basically run it in your sleep >.> but it does give the chance for some people to be able to play in certian areas such as DoA where they wouldnt have been able to before. All in all i dont believe a total nerf is in store but maby some minor tweaks to it because i will admit nomatter where you go you see a bunch of UB teams and for the few of us that still want to play with an actual skill bar and have some kind of challenge its hard to make a team. Basically UB you either run an ursan or some kind of monk which takes the fun out of alot it would be more reasonable if they made it so you could only have maby 2 people with the same blessing in the same party because then it would atleast add some kind of change to the teams and allow other people who dont really care for UB to still play it.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

/signed

NERF IT!

ANet has always followed the skill > time played philosophy, but this is an exception. Mindless grinding > skill? No!

It is dumbing down the playerbase, people now becoming mindless Ursan RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs instead of exercising their brain and making builds and changing them to affect their environment as ANet intended.

Not only that, but it is killing the economy and farming potential.

Know how hard it is to get into a non-Ursan group for Slavers' Exile, FoW/UW, and Glint's Challenge? HARD!

I have nothing against PvE skills per se, some are fairly well balanced. But Ursan is the equivalent of IWAY back when it was winning us the favor all the time. But Ursan doesn't win us ANYTHING but a big fat slap in the face from ignorance.

Splitisoda

Frost Gate Guardian

Join Date: Nov 2007

STALKER!

Not in One

N/A

Quote:
Originally Posted by The Phantom
Yeah, I'd love for Anet to remove pve only skills + consumables. Than PvE might actually take... *gasp* skill!
Your Wrong.
It would be called PvP on steroids.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Splitisoda
Your Wrong.
It would be called PvP on steroids.
Explain, how?
People have done it before without PvE only stuff, and with H/H on most places of PvE.
Yes, without Sabway. (Insane Energy Management, Minions go boom 100 damage even armour-ignoring, 66% damage reduction from weakness...but mostly the Soul Reaping primary)

JeniM

Desert Nomad

Join Date: May 2007

W/E

Quote:
Originally Posted by Eldin
I have nothing against PvE skills per se, some are fairly well balanced. But Ursan is the equivalent of IWAY back when it was winning us the favor all the time. But Ursan doesn't win us ANYTHING but a big fat slap in the face from ignorance.
Actually Ursan is the reason we have favor now, easier titles = more favor minutes

Ursans already been nerfed is that not enough? Imagine the QQ threads if it was nerfed, but o wait you guys wouldn't care because it isn't your view

Oh and to the people that say Ursan stopped people making their own builds --> PvXWiki

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by JeniM
Actually Ursan is the reason we have favor now, easier titles = more favor minutes
Oh yeah, after SS/LB weekend we need MORE minutes?

Quote:
Ursans already been nerfed is that not enough? Imagine the QQ threads if it was nerfed, but o wait you guys wouldn't care because it isn't your view
No, it wasn't a nerf.
It made it easier to use, Ursan Rage can be followed up without any positioning changes.

Quote:
Oh and to the people that say Ursan stopped people making their own builds --> PvXWiki
Some of those people didn't use PvX.

JeniM

Desert Nomad

Join Date: May 2007

W/E

Why do you care so much that the harder areas and rewards are availiable to less hardcore players anyway?

Chik N Nuggets

Krytan Explorer

Join Date: Oct 2007

calgary, alberta, canada

The Crimson Knighthood [CRIM]

W/

buff ursan IMO.. make it so that its only -1 energy degen and +5 life regen... then it will be o-k

but its not powerful enough yet

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by JeniM
Why do you care so much that the harder areas and rewards are availiable to less hardcore players anyway?
Who said they weren't available to less 'hardcore' players?
I've found a Vanquish usually lasts 1-2 hours to complete.

I haven't completed DoA on any of my characters.
I haven't completed The Deep on my Ranger (which is my most played character next to my Mesmer.)

@Chick N Nuggets: I hope that was sarcasm.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Ursan needs a nerf?
NERF GODMODE PARAGONS AND SABSWAY!

Know what Anet should nerf?Anet should NERF THE MONK!
Why?Every group needs one!!Its soooo overused and overpowered that everyone wants one in their group.

/sarcasm.

_June

_June

Guest

Join Date: Sep 2007

Denmark

{MM}

Mo/

Quote:
Originally Posted by Mordiego
I doubt someone can say something against the oppinion that Ursan Blessing is ruining the game economy. Since it was introduced we can observe gigantic depreciation of value on many of the prestigous game items... In addition it enabled countless hordes of noobs to enter (and thus spoil) some of the elite in-game areas. I am not even visiting DoA any more because of that fact.

In my oppinion it should be either removed or seriously nerfed.
What do you guys think?

PS. I do have the skill and my Norn is at R10 (for those with the intention of flaming)
it's already done it's job on the economy

no need to remove or nerf it

I also have a hunch that everyone that makes ursan removal boards avidly uses the skill themselves :P

{IceFire}

{IceFire}

Forge Runner

Join Date: Oct 2005

W/

This debate is retarded.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by {IceFire}
This debate is retarded.
Agreed.
You already have people against Ursan, and PvE stuff for that matter.
But removing Ursan will bring ALOT more QQ about GW:EN.
It's been done and can't be undone now.

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

+1 before the thread dies.

Ursan wins, QQs fail, end of story.

vixro

Lion's Arch Merchant

Join Date: Apr 2006

Stranded Among New Players [SANP]

Mo/

/signed.

I use it and exploit it. (aka, use it in excessive amounts like 3-5 Ursans + 3 monks, everywhere in the game)

It's way too strong and needs to be taken out. It basically ruins the game by dumbing it down and requiring no skill to do anything. Mix it with some consumables and nothing in the game is a challenge on any front.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Quote:
Originally Posted by vixro
/signed.

I use it and exploit it. (aka, use it in excessive amounts like 3-5 Ursans + 3 monks, everywhere in the game)

It's way too strong and needs to be taken out. It basically ruins the game by dumbing it down and requiring no skill to do anything. Mix it with some consumables and nothing in the game is a challenge on any front.
That's no different than any other build in the game. Take 5 assassins + 3 monks, all assassins running death blossom and you'll see groups get mowed down just as fast, IF NOT FASTER.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by dargon
That's no different than any other build in the game. Take 5 assassins + 3 monks, all assassins running death blossom and you'll see groups get mowed down just as fast, IF NOT FASTER.
That can be blocked. And you have to start your combo when that enemy dies. Ursan is also a 3-second recharge with a PBAoE KD.
Can be affected by antimelee.
Unlike Ursan, doesn't give you +200hp, +20 armour. (providing you have r10)
Also it's 180 armour ignoring damage per ursan. (again, providing you have r10)

Darrk Assassin

Ascalonian Squire

Join Date: Aug 2006

Demon Dawg Knights [Dawg]

W/

Ursan is really good for any caster class. This allows them to go through the game easier. So they can attack first, plus cheaper price's isn't always bad. I cuts the time down so the casual player can get the full gw experience.

pfaile

pfaile

Lion's Arch Merchant

Join Date: Oct 2007

Orlando

Divine Order of Heroes

P/R

So, according to this thread, as a Paragon for me to be "legite" I need to remove SY, TNTF, make sure I never join an Ursan Group, never ever use a consumable, don't use any other pve skill especially the overpowered pain inverter, and don't run sabway group of heros. WOW!!!

Should we cry for anet to implement wooden weapons tht do half damage?

I wonder if this is what the NFL sounded like after the forward pass was introduced. IT'S TO POWERFUL, WHAAAAAAAAAA!!!!!

Well, guess I will have to keep being less of a player than you guys, TNTF stays, so does pain inverter, and when the time comes I will join a UB group again.

But at least the few of you can stroke your egos and think that at least you worked hard to have fun in a game.

Splitisoda

Frost Gate Guardian

Join Date: Nov 2007

STALKER!

Not in One

N/A

Quote:
Originally Posted by tyla salanari
Explain, how?
People have done it before without PvE only stuff, and with H/H on most places of PvE.
Yes, without Sabway. (Insane Energy Management, Minions go boom 100 damage even armour-ignoring, 66% damage reduction from weakness...but mostly the Soul Reaping primary)
Ok. 20 atrib lvl 28 monsters, against a lvl 20, 16 max atrib human. So i herd we die? PvE is literally (in my eyes) pvp, except its unfair.

Aryn Rand

Academy Page

Join Date: Dec 2005

The Wailing Lords

Mo/

PvE is extremly easy as long as you got competent players with builds you want them to run and your all going for the same goal.

But thats called pvp and rarly exists in pve, the most efficent groups I have been in pve is 2 ursans 3 necros 1 more healer and 2 nukers. Not full human groups.

Ursan and consumables makes the pve fun, if you want challenge go to pvp and play against lvl 20 mobs with limited energy same armor and the same skills as you.

yes no?

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by Splitisoda
Ok. 20 atrib lvl 28 monsters, against a lvl 20, 16 max atrib human. So i herd we die? PvE is literally (in my eyes) pvp, except its unfair.
And yet, I can do it without any PVE skills. I'm too lazy to give you the lecture on how to do it properly. I'm sure if you've played the game for more than 4 months, you can figure it out.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Quote:
Originally Posted by Splitisoda
Ok. 20 atrib lvl 28 monsters, against a lvl 20, 16 max atrib human. So i herd we die? PvE is literally (in my eyes) pvp, except its unfair.
Are you seriousely saying that?

The AI are at a huge disadvantage, they are AI. They have fixed builds, they generally have very poor builds, they cant combo skills or work well as a team etc etc etc.

The player has a huge advantage, they know exactly what skills the enemy will use, they can change their build to counter the enemy, they can work together, they can combo skills etc etc etc.


The only thing that makes PvE even slightly difficult is the higher level of the AI. Without that it would be even easier than it already is!


Besides, how do you think people managed in Prof/Factions?
The fact that people are now dependant on PvE skills shows you how much it dumbs down the game.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

I have nothing against ursan, nor do I care about prices going down. But, I do want Ursan to be nerfed, at least to the point where it is just as good as a regular team set up, I like running non-ursan builds. And whenever I try to pug with people for elite areas, I'm always told to go ursan which gets really annoying.
My suggetion is that Ursan is nerfed for non-Ursan areas, or non-EN areas.I didn't read all of the wants about Ursan Blessing, so if my suggestion was already made, my apologies, but I figured i should post my idea.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by flubber
if DoA wasn't such a retarded area to begin with, it wouldn't need/bow down to such a retarded 'skill'.
Quoted for truth.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

PvE Only skills should be removed from other campaings then Eotn..

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Darrk Assassin
Ursan is really good for any caster class. This allows them to go through the game easier. So they can attack first, plus cheaper price's isn't always bad. I cuts the time down so the casual player can get the full gw experience.
What experience? Reading a book/eating/watching tv at the same time as ,,playing'' Ursanway in Hard Mode dungeon is an experience? Even first Rayman game is more challenging than Ursan Oo

And pve-only skills shouldn't be removed. Just some of them should be nerfed, so they are not better than some elite skills, and elite pve skills shouldn't be better than ANY other skill.

And stop saying ,,Debate is retarded'' or ,,QQ more''. If you have nothing constructive to say, just be quiet and play with your imbalanced skill. Skill, not skillbar, of course.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

I'm gonna start by quoting myself from some other Ursan thread...
Quote:
Originally Posted by Stormlord Alex
Ursan is a 'blessing' because it lets people who are bad at PvE (yes, it is somehow possible) beat PvE.

That's the simple truth.

The real discussion is whether people who are bad at PvE deserve to be able to beat PvE (i.e., use Ursan) or whether they should be forced to lern2play.
It's got to the point now where the PvE community, on the whole, is so atrociously bad at the game that they need Ursan as a crutch to beat the harder areas.

That's partly the fault of the players themselves - ignorance of game mechanics, and a lack of desire to put in effort required to get better; and partly the fault of the PvE game design - normal mode is so unbelievably easy, you can beat it with atrocious bars and little knowledge of the game, and the game itself does not force the player to get better to beat it (and the very seldom areas that forced this, they just PuGed and hoped to get a bright spark to carry them through - Gate of Madness, Raisu Palace and THK anyone?).

Then along comes DoA and Hard Mode, and because the average player hasn't had to learn how to play the game to beat it, these areas are simply 'too hard'

Untill Ursan, one skill that lets any player - no matter how bad - beat any area, regardless of difficulty.

If we remove Ursan, the majority will then need to learn how to play to win at areas they were previously rolling with Ursan, however - given that pre-Ursan they didn't want to learn (look at tank-n-spank, the idiot's way to beat DoA/anywhere), what makes you think they'll want to learn if Ursan is removed? More like, they'll get frustrated at the PvE they, and ANet, created for themselves, get bored, and move on. And A-Net will lose a lot of potential customers for GW2.

Ursan is bad in that it devalues accomplishments in PvE, and removes any element of skill that was left.

However, it's an incredibly good thing (for ANet) because without it, the majority of the PvE playerbase (who, frankly, suck and have little to no intention of getting better) would leave because they can't get their ph4t lewtz (losing ANet a lot of potential future custom).

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Stormlord Alex
However, it's an incredibly good thing (for ANet) because without it, the majority of the PvE playerbase (who, frankly, suck and have little to no intention of getting better) would leave because they can't get their ph4t lewtz (losing ANet a lot of potential future custom).
Well, kinda true. I'm thinking that in the long run, it will end up being just plain bad for everyone. This is because even these people who use it as a crutch in the elite areas will eventually get bored of it. It only takes a few times for even the worst player to get used to how to use Ursan well, and that same bar with those same boring skills will end up killing the whole game for them. They're not going to want to try anything else, either, because everything else pales in comparison, and will just quit playing - likely to not buy GW2 (it will probably be just as boring, eh?).

That is the long-term harm that will come, and at this point, is entirely unavoidable. These people will leave right away if Ursan is nerfed, or leave eventually if it isn't. I could be wrong, but that's how I'm seeing it going down.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by arcanemacabre
Well, kinda true. I'm thinking that in the long run, it will end up being just plain bad for everyone. This is because even these people who use it as a crutch in the elite areas will eventually get bored of it. It only takes a few times for even the worst player to get used to how to use Ursan well, and that same bar with those same boring skills will end up killing the whole game for them. They're not going to want to try anything else, either, because everything else pales in comparison, and will just quit playing - likely to not buy GW2 (it will probably be just as boring, eh?).

That is the long-term harm that will come, and at this point, is entirely unavoidable. These people will leave right away if Ursan is nerfed, or leave eventually if it isn't. I could be wrong, but that's how I'm seeing it going down.
Also true, but that's more to do with GW itself than Ursan - there simply isn't enough content (PvE-wise) to keep people hanging around, and I'm willing to bet my shiniest penny that most of the PvE crowd couldn't care one whit about doing any PvP after running out of ph4t lewtz to grind.

And that's something ANet might want to think about - how do they ensure that people playing GW1 will return to GW2, or how can they get them hanging on to GW1 untill GW2 comes out?

Short of releasing a whole new game in the original GW saga, they can either...
- encourage the PvE base to pick up PvP (somehow... hard )
- make GW2 so incredibly awesome, that people will come back to it (and asides from all the crying at QQ me a Riverside, GW2 does look to be fairly interesting)
- Sorrow's Furnace, MK II, III and IV - this would work, if ANet are willing to put the effort in. I mean, PvEers always want more ph4t lewt to grind and farm for... right?


holy shit I type a lot after another night without sleep
*insert lolcat here*

mafia cyborg

Frost Gate Guardian

Join Date: Dec 2006

Quote:
Originally Posted by Pleikki
PvE Only skills should be removed from other campaings then Eotn..
agreed.
actually they should only be limited to dungeons or special missions.
the only way to balance skilss is to confront them against each other....and thats pvp.

might aswell introduce god mode or speed cheats in a future update.