I'm gonna start by quoting myself from some other Ursan thread...
Quote:
Originally Posted by Stormlord Alex
Ursan is a 'blessing' because it lets people who are bad at PvE (yes, it is somehow possible) beat PvE.
That's the simple truth.
The real discussion is whether people who are bad at PvE deserve to be able to beat PvE (i.e., use Ursan) or whether they should be forced to lern2play.
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It's got to the point now where the PvE community, on the whole, is so atrociously bad at the game that they
need Ursan as a crutch to beat the harder areas.
That's partly the fault of the players themselves - ignorance of game mechanics, and a lack of desire to put in effort required to get better; and partly the fault of the PvE game design - normal mode is so unbelievably easy, you
can beat it with atrocious bars and little knowledge of the game, and the game itself does not force the player to get better to beat it (and the
very seldom areas that forced this, they just PuGed and hoped to get a bright spark to carry them through - Gate of Madness, Raisu Palace and THK anyone?).
Then along comes DoA and Hard Mode, and because the average player hasn't had to learn how to play the game to beat it, these areas are simply 'too hard'
Untill Ursan, one skill that lets any player - no matter how bad - beat any area, regardless of difficulty.
If we remove Ursan, the majority will then need to learn how to play to win at areas they were previously rolling with Ursan, however - given that pre-Ursan they didn't want to learn (look at tank-n-spank, the idiot's way to beat DoA/anywhere), what makes you think they'll want to learn if Ursan is removed? More like, they'll get frustrated at the PvE they, and ANet, created for themselves, get bored, and move on. And A-Net will lose a lot of potential customers for GW2.
Ursan is bad in that it devalues accomplishments in PvE, and removes any element of skill that was left.
However, it's an incredibly good thing (for ANet) because without it, the majority of the PvE playerbase (who, frankly, suck and have little to no intention of getting better) would leave because they can't get their ph4t lewtz (losing ANet a lot of potential future custom).