Which GW1 profession is for the chop for GW2?
Koudelka
In the GW2 FAQ, I was horrified to read that Arenanet are considering implementing "10 or less" professions. This means that there is a (frightening) possiblity that one of our beloved professions is given the chop! Now, of course, I can't see warriors or monks dissapearing, but what would? I have the grim impression that these professions are endangered:
Mesmers - This profession requires a brain to play, and sadly some people do not understand them... Personally I am a mesmer addict and would become suicidal if they dissapeared in GW2.
Paragons - I also like this profession for its originality... sadly because they can't solo easily, nor farm, people dislike them and Paragons are a rare species in Guild Wars.
Assassins - Now, I think people's assumptions of them is unfair. People who are not particularly competent equip 7 attack skills and expect to survive on Shadow Refuge with 3 Shadow Arts. Because of this people assume they have no defence (when in actual fact they have a much greater defence then they are given credit for) and are shunned in PvE.
Ok, this is somewhat biased as I've judged this from a mainly PvE perspective, but what do you think? Of course, we can always hope that Arenanet makes the smart choice and doesn't remove any of the professions... that would be sheer folly...
Mesmers - This profession requires a brain to play, and sadly some people do not understand them... Personally I am a mesmer addict and would become suicidal if they dissapeared in GW2.
Paragons - I also like this profession for its originality... sadly because they can't solo easily, nor farm, people dislike them and Paragons are a rare species in Guild Wars.
Assassins - Now, I think people's assumptions of them is unfair. People who are not particularly competent equip 7 attack skills and expect to survive on Shadow Refuge with 3 Shadow Arts. Because of this people assume they have no defence (when in actual fact they have a much greater defence then they are given credit for) and are shunned in PvE.
Ok, this is somewhat biased as I've judged this from a mainly PvE perspective, but what do you think? Of course, we can always hope that Arenanet makes the smart choice and doesn't remove any of the professions... that would be sheer folly...
Sunyavadin
Paragons are just glorified Wammos who get to choose a third profession..
Flem
Of all the professions, I'd say Paragons or Ritualist would be the most likely candidates to be on the chopping block.
~ Dan ~
Paragons should get the chop. Most people don't want to play them as they have trouble finding groups, because idiot PuGs think they suck - but those that do play them have access to godmode. PvE should never have had an easy (or, easier) button.
Either Anet should up the difficulty (which i sincerly hope) or atleast try to balance the professions.
Either Anet should up the difficulty (which i sincerly hope) or atleast try to balance the professions.
roxxas
If I had to guess I would say assassins. A class such as assassin never really belonged in a game like guild wars and I wouldn't be too sad to see them go.
enter_the_zone
I suspect Assassin and Paragon are likely candidates for the chop, though Dervish may be a candidate as well. How many paladin classes can they have, after all? Mesmer is almost a guarantee for being dumped, since so few people can/want to play it well.
I imagine/hope Rits would stay as they are the only healing class besides monks.
I imagine/hope Rits would stay as they are the only healing class besides monks.
garethporlest18
I hope all 4 of the new classes get chopped and we go back to old flavors but in depth more.
DarkWasp
Don't worry about Mesmers for a second.
Mesmers have a lot of work put into their skill balancing and armor, and Gwen became a mesmer.
Assassins i'd assume are also safe, they fit a MMORPG gameplay. (Sorta like Champions in LOTRO but more dedicated)
Dervishes might not be safe.
Paragons are the least safe.
I really hope Ritualists stay.
(Heres another thought. What if all the proffessions have new names and are styled differently?)
Mesmers have a lot of work put into their skill balancing and armor, and Gwen became a mesmer.
Assassins i'd assume are also safe, they fit a MMORPG gameplay. (Sorta like Champions in LOTRO but more dedicated)
Dervishes might not be safe.
Paragons are the least safe.
I really hope Ritualists stay.
(Heres another thought. What if all the proffessions have new names and are styled differently?)
Pleikki
I hopee monk, Nec and assa will be saved others can go :P though there will be some elementalist and melee and ranger for sure i guess but derv and rit can go
Numa Pompilius
Mesmers. ANet very obviously hates mesmers. There isn't a more red-headed stepchild in all of GW.
Kyomi Tachibana
Personally, I think all 4 new profs should be chopped, I was looking over Core and Proph skills and comparing them to Factions and NF skills, and it seems as things went along, things became more and more overpowered, or so it seemed at the time, this was before I owned Factions and NF, so yeh.
Ouchie
I would imagine
Dervishes & Paragons would be gone
Dervishes & Paragons would be gone
Edgar The Crosseyed
I think some profession will merge into other professions!
Like paragons will disappear but that warriors will be given a spear mastery and you can choose to use spears..
Ritualists disappear and they give necromancers a line to cast spirits. and mesmers a line to cast those buffs.
Maybe a stalker/thief profession which you can modify to be either a ranger or an assasin..
and maybe they will ad a few to get the number back to 10..
Its not at all sure that if they will have 10 professions that then it will be the 10 we have in gw today.
hugo
Like paragons will disappear but that warriors will be given a spear mastery and you can choose to use spears..
Ritualists disappear and they give necromancers a line to cast spirits. and mesmers a line to cast those buffs.
Maybe a stalker/thief profession which you can modify to be either a ranger or an assasin..
and maybe they will ad a few to get the number back to 10..
Its not at all sure that if they will have 10 professions that then it will be the 10 we have in gw today.
hugo
Spellforge
I suspect Assassins are in danger - I think I recall when GW2 first comes out that Cantha won't be playing much of a part (no contact with the continent for a while) and as the profession first appeared there I would put it at risk - same for ritualist
I hope they go back to 6 classes just give them more depth - I think some form of ritualist skills on the necromancer would be nice.
But I do hope the classes are implemented in a different way. Not sure what though.
Maybe no secondary classes - but you can use any skill from any other class but just at disadvantage - say 20% less damage , 20% less effective , 50% longer casting times , longer recharge.
Maybe each skill should have 2 definitions - one when its used by a primary and one when its used by anything other than primary
I hope they go back to 6 classes just give them more depth - I think some form of ritualist skills on the necromancer would be nice.
But I do hope the classes are implemented in a different way. Not sure what though.
Maybe no secondary classes - but you can use any skill from any other class but just at disadvantage - say 20% less damage , 20% less effective , 50% longer casting times , longer recharge.
Maybe each skill should have 2 definitions - one when its used by a primary and one when its used by anything other than primary
DarkWasp
Quote:
Originally Posted by Numa Pompilius
Mesmers. ANet very obviously hates mesmers. There isn't a more red-headed stepchild in all of GW.
|
Maybe they sent all of their mesmer power to me... Oh look! Another Req 8Chakram. Oh and a Domination Staff!
Why are they going to the merchant?
Because its the average player that hates mesmers, not Anet so much.
Eff... Just got Crippling Anguish'd.
Kyp Jade
With any luck, anet will wisen up and delete sins, rits, gons, and dervs. That way there are only 6 proffesions, each have thier own primary role, and they can spend much more time going in depth into what that role means, rather than adding more roles.
Think of MtG, where they suddenly one set decided to at 4 new colors. Think about how much hell that would be. Best to keep the same 5 colors, and just go more into depth about what those colors can do.
Think of MtG, where they suddenly one set decided to at 4 new colors. Think about how much hell that would be. Best to keep the same 5 colors, and just go more into depth about what those colors can do.
Numa Pompilius
Quote:
Originally Posted by DarkWasp
Because its the average player that hates mesmers, not Anet so much.
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raven214
I think paragons are the most likely to go... they are a glorified copy of paladin/warriors with extra shouts, and the spear mastery could easily go to warriors or rangers.
6am3 Fana71c
Quote:
Originally Posted by Koudelka
Of course, we can always hope that Arenanet makes the smart choice and doesn't remove any of the professions...
|
/signed for keeping only core professions in GW2
raven214
Quote:
Originally Posted by 6am3 Fana71c
Actually, smart move for Anet would be TO remove all 4 professions they introduced after Prophecies. They brought nothing but trouble in terms of balance and, in case of sins, in terms of griefing too.
/signed for keeping only core professions in GW2 |
Sleeper Service
shift skill equivalents of spells and certain attributes of sins, dervishes and paragons into wars, els, rangers (mainly). RTs are good enough to stay imo.
GloryFox
They are going to get rid of the Monk.
People seem to want more skill and faster games in both PvP and PvE so this is the logical choice. Plus Monks have that all powerful smite attribute that gives both healing and an attack. We can't encourage classes to have both that takes away class roles.
Then there is the whole farming issues of the Monk Class we can't have people running around invincible can we? Monks have caused a great deal of pain to ANet as it gave rise to monetary independence. ANet can't afford people getting too rich as people might play less and less.
People seem to want more skill and faster games in both PvP and PvE so this is the logical choice. Plus Monks have that all powerful smite attribute that gives both healing and an attack. We can't encourage classes to have both that takes away class roles.
Then there is the whole farming issues of the Monk Class we can't have people running around invincible can we? Monks have caused a great deal of pain to ANet as it gave rise to monetary independence. ANet can't afford people getting too rich as people might play less and less.
llsektorll
Quote:
Originally Posted by Flem
Of all the professions, I'd say Paragons or Ritualist would be the most likely candidates to be on the chopping block.
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this is dumb.... if there are less than 10 professions there is still multiple races to choose from.... and who said its gonna be same professions?
Shiing!
I say get rid of just Paragons and Ritualist.
Let's face it, like said before:
Paragons are overglorified Warriors who are only good in parties of 4+ and with the right builds to compliment them.
And Ritualists .. well .. they provide some good spirits and good stuff for Ranger's with splinter, but are they useful for anything else? Not really.
Let's face it, like said before:
Paragons are overglorified Warriors who are only good in parties of 4+ and with the right builds to compliment them.
And Ritualists .. well .. they provide some good spirits and good stuff for Ranger's with splinter, but are they useful for anything else? Not really.
Longasc
This is not easy to answer.
"Chopped" and/or "Reworked" are close together.
Some "Archetypes" are probably safe:
1. Warrior. Really any major need to doubt this? The common bread and butter of MMOs, Sword/Axe/Club-Swinger.
2. Monk. The Healer class.
3. Elementalist. The Mage class.
The infamous holy trinity.
4. Necromancer. The Dark villain.
Could be chopped, but unlikely, a sinister/goth class is almost a must nowadays.
Soul Reaping and Blood Magic need to be reworked a lot. But this could also be said about the nuking abilities of Elementalists and the healing of Monks could also be toned down and they could be given martial arts abilities in return.
5. Ranger. The Archer.
A ranged bow class missing in an MMO would be very odd. But it could be merged into the Warrior/Fighter class. Could become a beastmaster pet class.
6. Mesmer. The trickster
Could be merged with Assassins or Elementalists. Does not have a clear profile besides having hot chicks and being called "The master of the counter" by ANet.
They got buffed a lot, but I fear they are No. 1 candidate to be chopped/merged.
The non-core professions: Very likely that they get chopped or merged.
7. Assassin. Rogue class?
In GW PvE, Assassins had and still have a hard time. In PvP they are subject to permanent buffing and nerfing. Along with their chapter-companion ritualists they changed a lot over time. Can balance really allow Assassins to assassinate other players, without unbalancing them, what is their job, what could they do? I think they are fun and can add interesting mechanics, but they will probably be reworked and possibly merged.
8. Ritualists. Shamanic kind of Necro
BOOM. My No. 2 top candidate to get axed. They will simply become part of the Necro class! And lose their healing abilities or get them tuned down, if every class gets better self heal and monks better offense and reduced healing.
9. Dervish. Holy Warrior with Scythe
Too specific, speciality of the fighter class, their Scythes might stay, but this class is most likely to be No. 3 to get axed. Their AVATAR-mechanic was particularly troublesome and hard to balance (see Grenth, Melandru, and the infamous Ursan Blessing is almost an Avatar plus skill).
10. Paragon. The commander.
Could become a skill line for the Warrior class, their spears given to them as well. A strong profession to play, I found them still a bit boring with their passive defense shouts. They are a very nice addition for a third chapter, but they are not really a necessary class or archetype. Plus, Elona is overrun by Palawa Joko. If they are to return in GW2, most likely in an expansion, fighting the Mordant Crescent or something like that. My No. 4 to get merged and axed.
"Chopped" and/or "Reworked" are close together.
Some "Archetypes" are probably safe:
1. Warrior. Really any major need to doubt this? The common bread and butter of MMOs, Sword/Axe/Club-Swinger.
2. Monk. The Healer class.
3. Elementalist. The Mage class.
The infamous holy trinity.
4. Necromancer. The Dark villain.
Could be chopped, but unlikely, a sinister/goth class is almost a must nowadays.
Soul Reaping and Blood Magic need to be reworked a lot. But this could also be said about the nuking abilities of Elementalists and the healing of Monks could also be toned down and they could be given martial arts abilities in return.
5. Ranger. The Archer.
A ranged bow class missing in an MMO would be very odd. But it could be merged into the Warrior/Fighter class. Could become a beastmaster pet class.
6. Mesmer. The trickster
Could be merged with Assassins or Elementalists. Does not have a clear profile besides having hot chicks and being called "The master of the counter" by ANet.
They got buffed a lot, but I fear they are No. 1 candidate to be chopped/merged.
The non-core professions: Very likely that they get chopped or merged.
7. Assassin. Rogue class?
In GW PvE, Assassins had and still have a hard time. In PvP they are subject to permanent buffing and nerfing. Along with their chapter-companion ritualists they changed a lot over time. Can balance really allow Assassins to assassinate other players, without unbalancing them, what is their job, what could they do? I think they are fun and can add interesting mechanics, but they will probably be reworked and possibly merged.
8. Ritualists. Shamanic kind of Necro
BOOM. My No. 2 top candidate to get axed. They will simply become part of the Necro class! And lose their healing abilities or get them tuned down, if every class gets better self heal and monks better offense and reduced healing.
9. Dervish. Holy Warrior with Scythe
Too specific, speciality of the fighter class, their Scythes might stay, but this class is most likely to be No. 3 to get axed. Their AVATAR-mechanic was particularly troublesome and hard to balance (see Grenth, Melandru, and the infamous Ursan Blessing is almost an Avatar plus skill).
10. Paragon. The commander.
Could become a skill line for the Warrior class, their spears given to them as well. A strong profession to play, I found them still a bit boring with their passive defense shouts. They are a very nice addition for a third chapter, but they are not really a necessary class or archetype. Plus, Elona is overrun by Palawa Joko. If they are to return in GW2, most likely in an expansion, fighting the Mordant Crescent or something like that. My No. 4 to get merged and axed.
Allanon754
Quote:
Originally Posted by GloryFox
They are going to get rid of the Monk.
People seem to want more skill and faster games in both PvP and PvE so this is the logical choice. Plus Monks have that all powerful smite attribute that gives both healing and an attack. We can't encourage classes to have both that takes away class roles. Then there is the whole farming issues of the Monk Class we can't have people running around invincible can we? Monks have caused a great deal of pain to ANet as it gave rise to monetary independence. ANet can't afford people getting too rich as people might play less and less. |
I would like them to completely rebuild Necro, take out Sins (They have no use besides doing imba damage to single targets and shadowstep is broken), nerf spirits for rits, but I do enjoy them for support... take out Paragons or completely restructure them, and take out dervish. I think that mesmers need to be restructured in a way that they're more useful for PvE (as in they're more single target shut down then AoE... w/ out going second profession Ele of course). Rangers are fine, as well as monks... I also think warriors are fine, because wammos aren't powerful anyway so it's not like they have an influence on the meta.
I don't think any of the classes beside the sin are terrible ideas on paper, but they were rushed out the door with the short time for the campaigns.
Mister_Smiley
You know its really hard to say what class will be gone, but if there where any that where gone here i what i would say.
1) Mesmer
2) Rit
3) Paragon(i hate to say this because i love my paragon)
4) Sin (Build perfectly for PVP, not that great in PVE inless the person nows how to work them well
But truthfully they could not get rid of any class and just leave them all and just make changes here and there for them.
1) Mesmer
2) Rit
3) Paragon(i hate to say this because i love my paragon)
4) Sin (Build perfectly for PVP, not that great in PVE inless the person nows how to work them well
But truthfully they could not get rid of any class and just leave them all and just make changes here and there for them.
Longasc
I would not dismiss the idea to get rid of monks.
They are monopolists of healing, you can replace them with Rits or N/Rt at times, but usually a cornerstone of every party is having 1-2 monks.
If we do not have heroes and henchmen in GW2 but only a "sidekick" or something like that as they mentioned, Monks would have to have better offense and severly reduced healing.
They might be reworked a lot, too. Depending on how much different they want GW2 to be to GW1.
And having a much more "open instanced nature" than GW, with no heroes and henchies, basically cries for each char class being somewhat self-sufficient.
Of course they could also just update the graphics and sell us GW 1.5 plus more grind to be more mmoish, and then they might really fail hard and ruin a game that was running very well, despite issues.
They are monopolists of healing, you can replace them with Rits or N/Rt at times, but usually a cornerstone of every party is having 1-2 monks.
If we do not have heroes and henchmen in GW2 but only a "sidekick" or something like that as they mentioned, Monks would have to have better offense and severly reduced healing.
They might be reworked a lot, too. Depending on how much different they want GW2 to be to GW1.
And having a much more "open instanced nature" than GW, with no heroes and henchies, basically cries for each char class being somewhat self-sufficient.
Of course they could also just update the graphics and sell us GW 1.5 plus more grind to be more mmoish, and then they might really fail hard and ruin a game that was running very well, despite issues.
Shadowmere
While I absolutely love the 4 non-proph proffessions to death, I think there's a good chance we won't see any of them in GW2. For the simple reason that they're going to be focusing on Tyria as the setting for GW2 once again, from the sounds of things they're going to be closing off the other 2 continents (the homes of our beloved sins, rits, dervs, and paras).
I do hope I'm wrong in this assumption and we will get them back for GW2, but I'm not holding my breath for it.
I do hope I'm wrong in this assumption and we will get them back for GW2, but I'm not holding my breath for it.
The Great Al
where is this gw2 FAQ you speak of?
Perkunas
What comes to mind when you hear 'Assassin'?
A LONE hunter, killer, looking for a single important target.
An assassin in a group just doesn't make much since does it?
A LONE hunter, killer, looking for a single important target.
An assassin in a group just doesn't make much since does it?
upier
Quote:
Originally Posted by GloryFox
They are going to get rid of the Monk.
People seem to want more skill and faster games in both PvP and PvE so this is the logical choice. Plus Monks have that all powerful smite attribute that gives both healing and an attack. We can't encourage classes to have both that takes away class roles. Then there is the whole farming issues of the Monk Class we can't have people running around invincible can we? Monks have caused a great deal of pain to ANet as it gave rise to monetary independence. ANet can't afford people getting too rich as people might play less and less. |
Because that would mean that every character would need to have some sort of self-healing/protection - and that in a 8 slot skill-bar game can only mean less pew-pew skills.
So keeping the monk is a necessity unless they want to completely change the concept of GW.
romeus petrus
My vote goes to mesmers and ritualists.
street peddler
mesmer can easily be combined with another profession
Greaterbeing
How could you all say that ritualists need the chop *shocked* >.< my favourite profession of all time.. can sometimes out-heal monks and the spirit damage is mad tbh, No professions for the chop please.. >.<
Greaterbeing
Quote:
Originally Posted by Shadowmere
While I absolutely love the 4 non-proph proffessions to death, I think there's a good chance we won't see any of them in GW2. For the simple reason that they're going to be focusing on Tyria as the setting for GW2 once again, from the sounds of things they're going to be closing off the other 2 continents (the homes of our beloved sins, rits, dervs, and paras).
I do hope I'm wrong in this assumption and we will get them back for GW2, but I'm not holding my breath for it. |
Ahh i but i think all of the profession's base will stay.. they have made it so people from Elona and Cantha have feld to Tyria and carry on traditions with them such maybe.. professions?
Desman
i hope mesmers aren chopped i i suppose taht rits paras and dervs are in danger
Dervish=warrior/monk with new skills
Paragon=warrior/ranger shouts with spears
Ritualist=necro/monk or monk/necro with spirits
Dervish=warrior/monk with new skills
Paragon=warrior/ranger shouts with spears
Ritualist=necro/monk or monk/necro with spirits
shru
Why do you think any of the current proffesions will survive in their GW1 incarnations? GW2 is going to be a completely different game with new mechanics, new worlds, and plenty of other new features that could call for a complete redesign of the class system (multiple playable races anyone?) I realy don't think a discussion like this can hold any real weight. Maybe we should be discussing the type of gameplay each class brought and discussing whether or not that style should be carried on, as we have no idea how anet plans to carry on the class system.
Antheus
Monks.
Every profession will be self-sufficient. They might add something similar, but it'll be smiting oriented, with casual ability to cast orison or HB.
Like WoW, where priests are mostly an ornament for role-players.
Every profession will be self-sufficient. They might add something similar, but it'll be smiting oriented, with casual ability to cast orison or HB.
Like WoW, where priests are mostly an ornament for role-players.
Winstar
The base 'tyrian' professions are fine but assassins rits dervs and paras to differing degrees need to be either cut or reworked entirely. Necros are the only exception where soul reaping needs to go. I hope no profession has from their primary att the ability to gain energy as its always just too strong as we've seen.