Which GW1 profession is for the chop for GW2?

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

Quote:
Originally Posted by Sleeper Service
shift skill equivalents of spells and certain attributes of sins, dervishes and paragons into wars, els, rangers (mainly). RTs are good enough to stay imo.
Came in here to say this.

I think you could give the core classes a lot more depth by shifting some skills and attributes of the non-core classes to the core classes.

The warrior in GW is pretty straight forward in most of his skills ie: hammer line, axe line, sword line. It would make the warrior profession much more interesting if, instead of splitting the weapon skills, they made one line of skills to fit any melee weapon the warrior chooses to carry. Then you could shift some of the Dervish skills into the warrior class to give it a hell of a lot more depth.

Same could go for the Monk class. Shift some of the Ritualists Heal spells over to the Monk to make a new breed of Healer.

Necro could possibly take on the Ritualists Spirit summoning abilities. Or give some raised minions some of the specialities and attributes that spirits have, like blinding, extra dmg, healing and so on. Changes minions from being mindless meat sheilds to having a much more important purpose.

The Mesmer could maybe take on some of the paragons shouts and buffs to make them more party friendly???? I dunno I like the mesmer class and think they have great depth already.

Assasins are fun. I think they could be re-worked in some way to make them a bit more resilient and offer more to the party.

All in all I hope they keep the core profession but give them more depth.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Assassins can be merged with Mesmers. Lyssa's Propfession.
Warriors with Paragons. Balthazar's.
And Necromancers with Ritualists. Grenth's.

Dervishes and Eles have the 'all gods' common point too.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by shru
Why do you think any of the current proffesions will survive in their GW1 incarnations?
QFT.

Useless speculation, thread over.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

I don't think we are going to see any professions scrapped completely, some will just get combined into another to create new profession.

For example: Warrior + Mesmer mix gives an assassin-type profession. Think about it, shadow arts, shadowsteps in general, along with calculated strikes that must be preformed in a certain order is basically what an assassin is. And tell me that deftly shadowsteping in and out of battle isn't the kind of chaos that mesmers love? Siphon strength would be a perfect example of a good mesmer skill as well.

Warrior + Monk = Paragon. Just give warriors a spear and spear skills. Monks have things like 'Healing Whisper' and 'Resurrection Chant' which are already paragon-sounding, and a monk who follows balthazar could have a few abilities based around adrenaline, since battle is what balthazar is about.

With a few additions to the old professions you really can recreate the spirit of most of the 4 extra's from factions/nightfall.

EDIT: since supposedly in guild wars 2 solo play is a valid way to adventure, I am pretty sure that paragons will get merged into warriors and other classes somehow.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

paragon i think. that's the only profession that can't be conceivably reworked for the "emergent complexity" skill system that they're planning.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by MithranArkanere
Assassins can be merged with Mesmers. Lyssa's Propfession.
Warriors with Paragons. Balthazar's.
And Necromancers with Ritualists. Grenth's.

Dervishes and Eles have the 'all gods' common point too.
If professions were merged and things changed, which most likely will happen to some degree, I think this would be the coolest idea of each God having one specific profession. I don't like the idea of adding more and more professions. I rather just more skills/attributes be added when needed, but keeping in mind the importance of balance. There could be six professions, 1 for each god, and then a seventh that kind of worships them all like the Dervish and Ele.

But I'm really not too worried about how they will do it. As long as the game is fun

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

Quote:
Originally Posted by Longasc
4. Necromancer. The Dark villain.
"Anti-hero" fits, if you like, for the player character Necro, not "dark villain".

OP: I can see all the core classes easily returning.

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

If any i'd hope the EVER SO GLORIOUS mesmer, so pompous kids could stop trying to sound edgy when they say "Ya i play mezmer" like it takes a truly ingenious intellect to play one, and if you like to play this class in this video game, you are of absolute royalty. Please, stop glorifying pixels. It's a video game for Christ's sake.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Necros and Mesmers have a good chance to be merged into one "hexer" profession.

Dervishes are too much of a jack of all trades and paragons are way too overpowered. I think they might be redesigned or removed as well.

llsektorll

llsektorll

Desert Nomad

Join Date: May 2005

Toronto, Canada

R/

Quote:
Originally Posted by Shiing!
I say get rid of just Paragons and Ritualist.
Let's face it, like said before:

Paragons are overglorified Warriors who are only good in parties of 4+ and with the right builds to compliment them.
And Ritualists .. well .. they provide some good spirits and good stuff for Ranger's with splinter, but are they useful for anything else? Not really.
lol? ... are you retarded?

over glorified warriors?... wtf?... they don't do melee they are ranged with a shield that makes them warriors?... k nice reasoning noob... they are not used in PvE because NF character creating in their long noob isle is annoying. As for pvp they are quite powerful in spike damage and AoE buffs. They are great for pressure.

Ritualist only spirit spammers?... lol at this dumbass statement too. If you ever saw rits in melee with spirit strength or saw them as weapon spammer then you'd know they don't only use spirits. Their spirits are great support for pvp. Although no longer the meta in gvg their spirits can be easily seen in spiritway in HA.

To this idiotic statement i would like to say.... did you ever play any support class? ... next thing you know you're gonna say they should take out rangers because all they do is chuck arrows, they should take out monks because all they do is heal, they should take out warriors because all they do is train/swipe/switch and repeat, they should take out assassins because all they do is spike damage, they should take out necros because all they do is cast hexes, they should take out mesmers because all they do is drain energy, they should take out dervs because they just swing with their scythes, and they should take out elementalists because all they do is AoE and massive damage....

/highfive noob

RiKio

RiKio

Krytan Explorer

Join Date: Dec 2007

Plato's Cave

W/E

I think Rits will probably get chopped. Cmon, they are necros that manipulates spirits instead of corpses !

Malice Black

Site Legend

Join Date: Oct 2005

Poor kitties....

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

I have always believed professions will be merged rather than removed.

Something along the lines of:

Rt+necro merged
Monk+Dervish (derv fighting stlye becomming the new smite)
paragon+warrior
and possibly sin+mesmer.

the only one i'd realy like to see is the derv+monk to finally make smite useful but not overpowered.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

What makes you all think that the current professions as we know them will be carried over?

More than likely they will scrap them all and start over from scratch. New game = new professions.

And, yes Malice ...... poor kitties

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

Unfortunetely I think it may be Para's. I really dont know people dont use them more. I'm often shocked when pugs dont know what the godmode build does -.-

Rhia

Rhia

Ascalonian Squire

Join Date: Aug 2006

Mo/Me

revert back to six core, move curses to mes, move restoration and communing to necro

milkflopance

milkflopance

Lion's Arch Merchant

Join Date: Dec 2006

England

The Cult of Scaro [WHO]

Quote:
Originally Posted by quickmonty
What makes you all think that the current professions as we know them will be carried over?

More than likely they will scrap them all and start over from scratch. New game = new professions.
QFT.

Please do this Anet.

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by Rhia
revert back to six core, move curses to mes, move restoration and communing to necro
No thankyou.

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

Quote:
Originally Posted by Koudelka
In the GW2 FAQ, I was horrified to read that Arenanet are considering implementing "10 or less" professions....
I think that quote is the most important. They are considering this, it's not a certainty.

My take on it is this: keep the new professions, or variations thereof in 250 years time, and just take the opportunity to restart and balance them for the meta game.

Buster

Buster

Wilds Pathfinder

Join Date: Jan 2006

Elona

Clan Eternal Legion

D/W

Paragons, Dervish, Mesmers and Assassins get my vote to be axed or even merged with another existing class.

ranger mixed with an assassin could provive a ranger who can dual weild daggers and still use a bow which would be a nice idea.

Mesmers can be easily merged with Necromancers.

Dervish and Paragons can be merged with the warrior class giving the warrior different options for weapons and other skills. It also would be cool to give the warrior the ability to dual weild as well.

Honestly though, we have no idea how anything is going to actually work. It has been almost a year since GW2 has been anounced and pretty much we all left in the dark until further notice :/

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

If they chop a couple my guess goes they combine the professions Monk / rit (druidish/spirit channel) Mesmer/Sin (Bardish/Thief style)


But on the other hand what if our characters evolves to its certain class rather then pick a trade and go. What I mean what if your actions and interactions mold your character. This would be interesting idea to evolve a character rather than just pick a class and kill to gain a level and power.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

meh 6 professions is enough

Phaedra Firesoul

Phaedra Firesoul

Krytan Explorer

Join Date: Sep 2006

Under a rock.

Silencing To Avert Brutality

R/

All this talk of chopping mesmers makes me want to cry!
(That's if they even keep any)

RedNova88

RedNova88

Krytan Explorer

Join Date: Oct 2007

Behind you!

W/

I can see them removing the non-core professions then taking certain aspects of them and giving them to the core classes.

Example: Scythe Mastery --> Warrior
Dagger Mastery --> Warrior/Ranger

For some reason I get the feeling that they'll do something like that to broaden each classes potential.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

The expansion jobs are combo's with a twist of other professions.

I like them make sure the core is in there, then tweak the expansion ones to fit.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Nope, they should start in GW2 with all 10 profession, but with better concepts and overall improved versions.. and then just add some more professions to get the list if individual professions full.

Example:

With my theoretical Changes this would look so:

Warrior (improved by giving it the ability to weild also weapons like Great Swords, Great Axes, Morningstars, Maces, Halberds/Lances and the ability to fight in Dual Style, with 2 1H Weapons for the sacrifice of the Shield.
By improving Warriors by this, players will become able to create any kind of warrior archetype - be it Berserkers, be it Barbarians or Templars to Paladins, everythign would be theoreticaly possible, unlike not in GW1

Ranger (improved by beign able to have up to 3 pets max at your side at once, and giving this Class the ability to use an Ego Sight. )

Elementalist (improve this profession, by giving it all 8 Elements: Fire, Water, Wind, Earth, Light, Shadow, Ice, Thunder plus the ability to summon special elemental Summons (Elemental Spirits)

Monk (improve this profession by giving it also attributes that enable to make out of this Profession from a Caster Class to a Melee Class > ergo changing from normal Monk to Shaolin Monk)

Assassin (improved by giving it more a mix of a persian/asian lok, letting them fight with katars instead of boring normal daggers, more attributes, which let them also use Throwing Weapons like Shurikens and Kunais as weapons, not unly as dumb skills, to let Assassins become more a Midline Melee hybrid, then a frontline class. also to increase the asian origins in this profession, give them a Ninjutsu attribute, so that Assassins wil be able to use Ninja Magic (Finger Sign Spells), also improved by Stealth Abilities

Dervish (improved by kicking off this dumb failing concept of wannabe gods, makign out of them what Dervishs are!! - Dancers !!!)

Mesmer (nothing to change, they are ok, unless you want not to change their image more like to Clowns/Harlekins as evil Illusionists and to get them more away from the boring Mage Class image)

Ritualist > (improved by giving this class attributes to let it summon also Demons and to shapeshift self into more powerful Half Demons > rename the Class to Occultist. Their skills are then no Binding Ritualts anymore, their Skills are then "Pact Rituals"

Necromancer > (nothing to improve), but theoretically this one can be dumped and all the abilities of the necromancer can be put into the Occultist, having then a proffession, that would be able to summon all 3 kinds of unholy creatures: Demons, Ghosts and Undeads

Paragon > get them away from that wannabe Angel image and rename them to "Templar", also change the attribute concept totally, its way too far looking like a bad Warrior Clone. Instead of Spears, the Templar uses Maces..the Spear is the Weapon of Hunters, not for Wannabe Angel-Bard-Warrors that have the gameplay of a bad Surprise Egg >.> 3 in 1 ...
---------

when those changes are made, than should Anet add following Professions after release of GW2 with following Addons:

Dragoons *Dragon Knights*
Rogues
Blacksmiths
Alchemists
Exorcists
Crusaders/ Paladins
Druids
Chronomancers
Minstrels
Hunters
Oracles *Fortune Tellers/Runologists*
Harlekins *unless mesmers get not changed in their image*

by doing so, GW2 will have then 21(22) Professions, providign all possible kinds of medieval weapons you can think of, multiplying the grade of character individuality of the game by a huge factor, which would have no wannabe professions anymore, as long the 10 Core professions of GW1 get improved attribute wise, to fil the big amount of gameplay holes GW1 has in kind of missing weapon archetypes, fighting styles and professions by itself, to let players become able to create really every possible medieval fantas<y profession you want to create and play.

With those 20 professions would be GW2 perfect and ~ 21(22) Professions will be able to balance in GW2, due to the fact, that GW2 will receive a total new Skill System, with new kinds of skills, which will have different effects than typical skills from GW1. Complete new graphic Engine ect. will also make certain professions for GW2 possible to implement, which were impossible to implement in GW1, professions like the Dragoon or the Chronomancer.

Who knows even, if GW2 will have again this imo dumb 2Class-System. With 1Class-System its miuch easier to balance more individual own professions, as when the Devs have ever to think twice, before they change something due to the endless possibilities of skill combinations with skills from other professions, which could make them in synergy unbalanced...

Those dumb balance problems won't have Devs with a classical traditional 1 Class-System, there the Devs have only to look at the Balance from Profession to Profession and by far not so much on thousands over thousands of possible Skill Synergies ...
-----

However, thats my opinion about Professions of GW > GW2 and i'm very interested, on what anet will decide.
Will they made a total fresh start, just with the Core Professions of GW1, or will they start with all 10? What will be improved ? and more important - what and how will it be improved??

However, we'll see it, when the game is released, btw. when Anet finally offers us more useful information about GW2, which will answer us our questions.

GW2 will be alot more like a traditional MMORPG..so I'm sure we can also expect some vital changes, which will bring to the game more traditional features and content to give the game also the "flair" - the feelign to the player of playing more a traditional based MMORPG (which doesn't mean automatically, GW2 will become a bad typical Asia Grinder like many like to prejudice and to compare direct with WoW ever and only as if this game would be the origin of everything >.>)
-----


In very short:

Yes for "more" traditional professions
No to lesser professions

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

I suspect the 6 core professions are safe. Mesmers may be shunned by PvE noobs, but they are godly in PvP, and the population of mesmers used in high-end PvE is small but healthy.

One class I'm certain is going on the chopping block is the Paragon, because it's simultaneously underpowered and overpowered. The constant nerfs and tweaks are a sign that the GMs have never gotten comfortable with the existence of a shout class, and I bet they will jump at the chance to remove it. This will make me sad; I like my paragon. But I bet it will happen.

I'm also guessing that either Assassin or Dervish will be removed, because they're too similar. They are both spell-based melee classes; the only major difference is one hits fast and the other hits hard. Ritualist will probably stay, due to being both versatile and unique.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Someone please make sure Phoenix Tears never works for Anet.

I personally see classes being combined with parts of one being mixed with the other to provide better classes.

Warrior + Paragon (all the shouts, and all the melee attacks)
Ranger + Paragon (i think spear belongs here, making the ranger have ALL the long ranged weapons)
Assassin + Mesmer (Daggers, Teleportation, Shadow Arts, Illusion Magic)
Mesmer + Necro (Combine Domination and Curses. its the same thing anyway)
Monk + Dervish (Combat monk)
Monk + Ritualist (Heal/prot monk)
Necro + Ritualist (Death magic + binding rituals)
Elementalist +Dervish (Elementalist + the various elemental based dervish enchants)

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

I'm thinking ANet should just go back to the 6 Core Professions.

The additional 4 professions just screwed up a lot of builds and controversy on how effective some things were.

Besides GW2 is in Tyria - TYRIA! We don't believe in ninjas or stick-throwing warriors in this land.

I wouldn't mind keeping the ritualist though, they have multiple uses and are fairly unique. Assassins, paragons, and dervishes are just all horrible variations of warriors.

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

I dearly hope the assassin goes, if only for the sake of balance.

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

How about no more professions at all?

No more primary attributes, only attribute classes and armor with specific bonuses to choose from to bring you closer to an archetype "class".

We'd have completely free-form characters, highly customizable esthetically and gameplay-wise.



So you wouldn't have to roll a Warrior and a Monk and a Necromancer, but one character which can morph into all possible "classes" and "combi-classes", depending on how you want to play today.

I think that's what ArenaNet was hinting at.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Ritualist, Dervish and Paragon. Mesmer can't go because it's such a stable in the Guild Wars franchise, with the Assassin they'll either keep it or mix it with the Ranger.

Jenn

Jenn

Resigned.

Join Date: Sep 2006

People underestimage the GODMODE that is Paragon. I think you could axe almost any profession and it wouldn't matter, but paragons are ungodly. Only retarded people fear them, like they fear the mesmer. Also, in a strange way, it's hard to play a para (like a mesmer) in PvE becaues it's hard sometimes to decide how to be effective in a party. Often times I found that a paragon has to be suited to the rest of the team build, or to the evironment.

I can't imagine any class getting axed, as they have all brought something unique to this game, both in PvE and PvP. Some professions come with incredibile utility, damage, defense, or soloability. No one class can quite do what another can.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Dervish paragon and ritualist

Assassins, while currently are kinda iffy, there very easy to fit into any mmo, and could change significantly in gw2.

Mesmers are different, so what if people don't want to/cant play them well.
The way they are in gw2 is different than a lot of games idea of an illusionist.

Derv and para are easy candidates for removal though.
Put scythe mastery and hoods on sins (along with daggers or whatever)
and its all good, no one will even remember the derv.

Rits could work

Paragons are really iffy.

Thus

Paragon should go...or Derv

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

If they are to combine the Ritualist profession with the monk, then I can only hope that they give monks better energy management than relying on glyphs and [skill]Divine Spirit[/skill]. Make them have skills more like [skill]Offering of Spirit[/skill] and then I can see myself jumping into the monkey suit for GW2

raja

raja

Academy Page

Join Date: Aug 2007

We Are Rebellion [WAR]

Me/Mo

Honestly, if Anet cuts out those 4 non-core professions from GW2, there will be quite large amount of people complaining. Many people love those 4 classes, with quite a majority of them being Dervs (as they're seen everywhere in-game).

Though if the chop does come then I see paragons being cut most likely. It's rare to see a paragon in-game (though I have one who I love playing) but from my knowledge, there's not a tremedous amount to do with them. The only thing I can recall is an 8-man singers of woe fow run with 8 paras, but it's hard to find 8 good para players as it is. I have no knowledge of any farming builds at all for paras nor any running builds.

If rits or assassins are deleted I mau just cry. Rits are my absolute favorite and not letting them move on to GW2 is sad, but I guess it's sad for any profession who doesn't make it to GW2.

If I really had to say what to cut from GW2, as much as it pains me, they should just cut the non-core professions from GW2. Like everyone said, build more depth into the core and make better face/hair combos as well and MORE OPTIONS of faces/hairstyles. If Anet cut only 1 or 2 non-core professions but left the other ones, it'll bring even more trouble then just cutting out all 4 completely.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

i say paragons or mes

Paras mostly cause very few can play them but those who can are very hard to beat

Danax

Danax

Lion's Arch Merchant

Join Date: Jun 2007

Ontario

R/Mo

Quote:
Originally Posted by Phoenix Tears
Assassin (improved by giving it more a mix of a persian/asian lok, letting them fight with katars instead of boring normal daggers, more attributes, which let them also use Throwing Weapons like Shurikens and Kunais as weapons, not unly as dumb skills, to let Assassins become more a Midline Melee hybrid, then a frontline class. also to increase the asian origins in this profession, give them a Ninjutsu attribute, so that Assassins wil be able to use Ninja Magic (Finger Sign Spells), also improved by Stealth Abilities
And then change the class name to "Narutard".

Accursed

Accursed

Wilds Pathfinder

Join Date: Sep 2007

I believe that mesmers should go because not many people play them.
I like that profession, but believe me, if their going to cut a profession it should be the mesmer.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

i dont think paragons should be cut...just uhh, completely reworked.