28 Feb 2008 at 19:49 - 66
Nope, they should start in GW2 with all 10 profession, but with better concepts and overall improved versions.. and then just add some more professions to get the list if individual professions full.
Example:
With my theoretical Changes this would look so:
Warrior (improved by giving it the ability to weild also weapons like Great Swords, Great Axes, Morningstars, Maces, Halberds/Lances and the ability to fight in Dual Style, with 2 1H Weapons for the sacrifice of the Shield.
By improving Warriors by this, players will become able to create any kind of warrior archetype - be it Berserkers, be it Barbarians or Templars to Paladins, everythign would be theoreticaly possible, unlike not in GW1
Ranger (improved by beign able to have up to 3 pets max at your side at once, and giving this Class the ability to use an Ego Sight. )
Elementalist (improve this profession, by giving it all 8 Elements: Fire, Water, Wind, Earth, Light, Shadow, Ice, Thunder plus the ability to summon special elemental Summons (Elemental Spirits)
Monk (improve this profession by giving it also attributes that enable to make out of this Profession from a Caster Class to a Melee Class > ergo changing from normal Monk to Shaolin Monk)
Assassin (improved by giving it more a mix of a persian/asian lok, letting them fight with katars instead of boring normal daggers, more attributes, which let them also use Throwing Weapons like Shurikens and Kunais as weapons, not unly as dumb skills, to let Assassins become more a Midline Melee hybrid, then a frontline class. also to increase the asian origins in this profession, give them a Ninjutsu attribute, so that Assassins wil be able to use Ninja Magic (Finger Sign Spells), also improved by Stealth Abilities
Dervish (improved by kicking off this dumb failing concept of wannabe gods, makign out of them what Dervishs are!! - Dancers !!!)
Mesmer (nothing to change, they are ok, unless you want not to change their image more like to Clowns/Harlekins as evil Illusionists and to get them more away from the boring Mage Class image)
Ritualist > (improved by giving this class attributes to let it summon also Demons and to shapeshift self into more powerful Half Demons > rename the Class to Occultist. Their skills are then no Binding Ritualts anymore, their Skills are then "Pact Rituals"
Necromancer > (nothing to improve), but theoretically this one can be dumped and all the abilities of the necromancer can be put into the Occultist, having then a proffession, that would be able to summon all 3 kinds of unholy creatures: Demons, Ghosts and Undeads
Paragon > get them away from that wannabe Angel image and rename them to "Templar", also change the attribute concept totally, its way too far looking like a bad Warrior Clone. Instead of Spears, the Templar uses Maces..the Spear is the Weapon of Hunters, not for Wannabe Angel-Bard-Warrors that have the gameplay of a bad Surprise Egg >.> 3 in 1 ...
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when those changes are made, than should Anet add following Professions after release of GW2 with following Addons:
Dragoons *Dragon Knights*
Rogues
Blacksmiths
Alchemists
Exorcists
Crusaders/ Paladins
Druids
Chronomancers
Minstrels
Hunters
Oracles *Fortune Tellers/Runologists*
Harlekins *unless mesmers get not changed in their image*
by doing so, GW2 will have then 21(22) Professions, providign all possible kinds of medieval weapons you can think of, multiplying the grade of character individuality of the game by a huge factor, which would have no wannabe professions anymore, as long the 10 Core professions of GW1 get improved attribute wise, to fil the big amount of gameplay holes GW1 has in kind of missing weapon archetypes, fighting styles and professions by itself, to let players become able to create really every possible medieval fantas<y profession you want to create and play.
With those 20 professions would be GW2 perfect and ~ 21(22) Professions will be able to balance in GW2, due to the fact, that GW2 will receive a total new Skill System, with new kinds of skills, which will have different effects than typical skills from GW1. Complete new graphic Engine ect. will also make certain professions for GW2 possible to implement, which were impossible to implement in GW1, professions like the Dragoon or the Chronomancer.
Who knows even, if GW2 will have again this imo dumb 2Class-System. With 1Class-System its miuch easier to balance more individual own professions, as when the Devs have ever to think twice, before they change something due to the endless possibilities of skill combinations with skills from other professions, which could make them in synergy unbalanced...
Those dumb balance problems won't have Devs with a classical traditional 1 Class-System, there the Devs have only to look at the Balance from Profession to Profession and by far not so much on thousands over thousands of possible Skill Synergies ...
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However, thats my opinion about Professions of GW > GW2 and i'm very interested, on what anet will decide.
Will they made a total fresh start, just with the Core Professions of GW1, or will they start with all 10? What will be improved ? and more important - what and how will it be improved??
However, we'll see it, when the game is released, btw. when Anet finally offers us more useful information about GW2, which will answer us our questions.
GW2 will be alot more like a traditional MMORPG..so I'm sure we can also expect some vital changes, which will bring to the game more traditional features and content to give the game also the "flair" - the feelign to the player of playing more a traditional based MMORPG (which doesn't mean automatically, GW2 will become a bad typical Asia Grinder like many like to prejudice and to compare direct with WoW ever and only as if this game would be the origin of everything >.>)
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In very short:
Yes for "more" traditional professions
No to lesser professions