Which GW1 profession is for the chop for GW2?
JONO51
I guess paras and rits could be merged, as they are both support type classes so would be good to merge I guess.
isamu kurosawa
If mesmers became some peoples "bard" like suggestions i think i'll be sick. I love the mesmer class as its unique to gw but hate bard classes with a passion. a guy in tights plucking his lute doesn't compare to domination and illlusion arts.
Alex the Great
so this is a thread where we QQ about the classes we don't like, and act like our opinion matters to arenanet? Obviously every class has fans, and arena net will try to keep everyone happy.
plus i love my sin and rit lol!
plus i love my sin and rit lol!
Biostem
I would prefer they just combined some of the professions together; add daggers, & scythes as weapons for the "melee combat profession", and allow the player to supplement that w/ another profession that has things like motivation, deadly arts, earth prayers, etc. Essentially, make the primary and secondary professions actually behave differently based upon which is which. Thus, a person who chose the melee combat profession as their secondary would behave mechanically differently than someone who has the melee combat profession as their primary...
Mr. G
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And Ritualists .. well .. they provide some good spirits and good stuff for Ranger's with splinter, but are they useful for anything else? Not really. |
people just dont get the rit....
Personally id say paragons, there the only ones that didnt bring anything new to the game really...except a wave of nerfs and some overpowered party buff's
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I guess paras and rits could be merged, as they are both support type classes so would be good to merge I guess. |
legacyofkain85
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Originally Posted by GloryFox
They are going to get rid of the Monk.
People seem to want more skill and faster games in both PvP and PvE so this is the logical choice. Plus Monks have that all powerful smite attribute that gives both healing and an attack. We can't encourage classes to have both that takes away class roles. Then there is the whole farming issues of the Monk Class we can't have people running around invincible can we? Monks have caused a great deal of pain to ANet as it gave rise to monetary independence. ANet can't afford people getting too rich as people might play less and less. |
Sure it can happen there will be no more monks,but there will maybe be priests then lol.
Diddy bow
Dervs, warriors with more balence problems.
Or rits, they never managed not to fail.
Or rits, they never managed not to fail.
Zahr Dalsk
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Originally Posted by Diddy bow
Or rits, they never managed not to fail. |
Azul X^
If anything, they should add a few more.
Phoenix Tears
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Originally Posted by ??? *accidently erased name XD*
Didn't you already post something like that on the first page? |
This though did not had the thoughts of Core Profession including ..
My followed posting I included the thoughts around Core Professions and added to that my version of an Evolution System to those Core Professions.
I also tried to merge as much together, what I didn't have done at the previous posting.
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@ enxa: when compressing this more - to only 2 Evolutions per Core...many of the possible Evolutions wouldn't find it into the game, that woudkl be sad, because the grade of individuality would massively decrease through that choice and more merging than, I've done, is impossible, because every Evolution Form posted there is something totally different apart from their Core Professions. That would be 8 possible Evolutions lesser out of 24, cutting it down by 33% oO Thats alot.
You can't compare for example simple Warriors with Paladins, nor Knights with Paladins...they look all different, they act all different and move all different, have other body languages ect. pp. not to mention, that it takes alot more to be a paladin, than to be a simple Warrior and both have also different fight styles.
GW2 must imo come away from that bad image of being a Wannabe-Professions-MMO. This can be only solved with an Evolution System, which provides enough possible Evolutions for much different professions.
GW2 must not become a game again, where players will annoy you with:
"You want to become with your character a Paladin ? rofl, make you a Wammo - there you have your pally ..."
"you want to become ... , create you a "insert here a dumb combination of primary/secondary" ...
But what nobody thinks about those hybrids is, those wannabe professions very often absolutely don't either act like that what you want to be, or don't look anyhow like what you want to be, due to the fact that nor armor set for your character exists, that - for the example lets the character anyhow look like a real Paladin, nor does exist under the skils any skills, which work like skills you expect from a profession that you want to be.
When i want to play a bard, then i expect of the game, that it provides a profession, that does look and act also like one and not, that players annoy someone then with their clueless nonsense, that you should create then a Wannabe-Angel-Wammo Clone beign called "paragon" to have a bard, which looks like a white dye fanatic class with a huge toothpick , instead of music intruments which belong to a Bard/minstrel Class and not Spears, because Anet had to totally fail at the concept of this profession like they also did at Dervishs making out of a possible unique dancer class some Wannabe-God Grim Reapers oO without any dance skills.
however..so more we discuss and talk here about GW2 again XD ..so more I want finally get more useful information about it.
ANet had tortured us long enough, we aited long enough and they should give us finally a bit more infos ^^ Don#t want to wait, until GC, or whatever of a tradefare Anet waits for, to finally release more infos and maybe first pics of GW2. They work now more then surely a half year on GW2, its really time for more infos!!!!
D E C E P T I V E
I think that the best arguments could be made for removing paragons, dervish, or ritualist. No way they could take mesmers out, they are one of the original classes and support a unique function that no other class can really compete with. Besides, those that actually play mesmer and appreciate what they can do know that they are undoubtedly one of the most fun chars to play in pve or pvp, even if they cant farm squat. My mesmer is my favorite character by far, and I know of a alot of mesmer fanatics in this game. If they elimated the mesmer alot of people that played GW1 probably wouldnt even buy GW2.
The Little Viking
I agree with those saying that it will be the paragon, ritualist or assassins that are cut from GW2 (at least the ritualist would be my choice to cut)...but its A-Net folks, lets be real.....its gonna be the better professions that disapear. All of us necros out there better look out, it being one of the more popular professions, and one of the better its guaranteed to be cut along with the mesmer. Eventually they will install a wanna be for both those professions in expantions, but they will not be near as good as the originals. And Antheus mentioned monks...its also a good possability to be cut for exactly the reasons he said. Good bye my evil little necro...Good bye my sweet but deadly mesmer...Good bye my money maker, the monk...I hope to see you all in the afterlife.
Redfeather1975
Maybe not cut, Little Viking, but I can see Anet changing a profession's name and revamping their look a little.
I mainly play a male mesmer, but I really am not a fan of their appearance.
I mainly play a male mesmer, but I really am not a fan of their appearance.
Legends
I don't see how cutting classes out will improve the GW:2 experience. I'd still like to see the Mesmer get cut out, I want my revenge on those Empathy casting bastards.
shoyon456
Quote:
Originally Posted by D E C E P T I V E
I think that the best arguments could be made for removing paragons, dervish, or ritualist. No way they could take mesmers out, they are one of the original classes and support a unique function that no other class can really compete with. Besides, those that actually play mesmer and appreciate what they can do know that they are undoubtedly one of the most fun chars to play in pve or pvp, even if they cant farm squat. My mesmer is my favorite character by far, and I know of a alot of mesmer fanatics in this game. If they elimated the mesmer alot of people that played GW1 probably wouldnt even buy GW2.
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I agree in saying that an evolution system would be the best route. I know tabula rasa failed with its system, and hopefully anet can look at that and learn from it, while still trying to incorporate it.
It works so perfectly, although dervs and sins are "unecessary" they perform specific jobs and are a subdivision of warriors.
Gw2 could work along a line where you can gain skills that dervs, sins, and warriors could use, and depending on what you pick as your SPECIFIC class through character development, those skills receive a buff, similar to a primary profession.
Now in terms of dual class/profession, if say you wanted a Derv/Mo (remember, this is all in terms of gw1 classes), then only certain monk skills would be available and they would receive no buff.
I've said it in this thread before, but the purpose of GW2 is to give players MORE character customization options and deeper play experience. Reducing things to a traditional lmao 6-core setup would greatly hurt the entertainment factor.
Mr. Mystica
Personally I think that paragons assassins and dervs should be cut, but merely my thoughts.
[M]agna_[C]arta
I meant by Mesmers would gain more Skill based around Arts but still carry on the Illusionist Theme.
They use Illusion Magic with them, and anyways Mes are actually Actors and Performers.
But there skills are based on Weakening Foes(De-buff or Shutdown) and Strengthening Allies.
But the Necro would have the Degen Powers of a Mes.
And Smite Monks would have Domi-like abilites of Mes(Domi-like only, used to Counter Skills with a Smiting Feel not Emotional nor Spell-based feel).
Domi Skills like Empathy, Backfire, Mistrust and that.
But they would use Illusion to Shutdown Foes or Inspire Allies with a help with some Art Skills.
They'll use Musical Instruments but as Foci only, They'll still use Canes and Staves if you want.
They use Illusion Magic with them, and anyways Mes are actually Actors and Performers.
But there skills are based on Weakening Foes(De-buff or Shutdown) and Strengthening Allies.
But the Necro would have the Degen Powers of a Mes.
And Smite Monks would have Domi-like abilites of Mes(Domi-like only, used to Counter Skills with a Smiting Feel not Emotional nor Spell-based feel).
Domi Skills like Empathy, Backfire, Mistrust and that.
But they would use Illusion to Shutdown Foes or Inspire Allies with a help with some Art Skills.
They'll use Musical Instruments but as Foci only, They'll still use Canes and Staves if you want.
Angelic Upstart
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Originally Posted by 6am3 Fana71c
Actually, smart move for Anet would be TO remove all 4 professions they introduced after Prophecies. They brought nothing but trouble in terms of balance and, in case of sins, in terms of griefing too.
/signed for keeping only core professions in GW2 |
Bullseye...
Mechz
Warrior(Soldier, Paladin, Knight, etc.), Range(Archer, Bowman, Marksman, Hunter, Sniper, etc.), Elementalist(Wizard, Black Mage, Warlock, etc.), and Monk(Priest, White Mage, Cleric, etc.) are all very stereotypical RPG character types.
Assassin and Necromancer aren't as common as the above four, but are still rather well-known archtypes in the RPG world (albeit, Assassin is more commonly known as "thief" or "rogue")
I think Dervishes, Paragons, Mesmers, and Ritualists are the least well known classes outside of GW, making them rather... skip-able to new players. Of course, that didn't stop me from making my first GW character a mesmer... : ]
Assassin and Necromancer aren't as common as the above four, but are still rather well-known archtypes in the RPG world (albeit, Assassin is more commonly known as "thief" or "rogue")
I think Dervishes, Paragons, Mesmers, and Ritualists are the least well known classes outside of GW, making them rather... skip-able to new players. Of course, that didn't stop me from making my first GW character a mesmer... : ]
Avoc
Anet needs to split magic and sword apart, removing the class system all together making it easier to play what you want, when you want it, without having 10 different characters.
When you make a character you decide which path that character should follow, either the path of steel or the path of magic.
The path of steel would make it possible for your character to switch classes in all the melee related proffesions like warrior, ranger, assassin and paragon.
The magic school would do the same, but with the magic using proffesions.
You would not be able to switch in between schools however.
When you make a character you decide which path that character should follow, either the path of steel or the path of magic.
The path of steel would make it possible for your character to switch classes in all the melee related proffesions like warrior, ranger, assassin and paragon.
The magic school would do the same, but with the magic using proffesions.
You would not be able to switch in between schools however.
Harmless
hmmmmmmmmmm.....the possibilities
I think they should make a Wardervass: the ultimate melee!
I think they should make a Wardervass: the ultimate melee!
Solas
i'd say all profs are gone and some reworked one will be in, ofcoarse they resemble the current ones but at the same time hopefully will be differant too.
either that or have all 10 profs in
either that or have all 10 profs in
Dahnel
No Ritualists, no dice.
GourangaPizza
Mesmer will stay since it is the PVP's all time favorite.
Dervish will probably be remodeled into some class that emphasised more on shapeshifting and skills related to it.
Paragon will be gone since Day 1 their existence had been labeled an abomination among the PVPers.
Ritualist will probably be split over between Necromancer, Elementalist and Monk. The spirit summoning concept is very unique, but having a profession that solely specialised in it makes it pretty limited and predictable.
Assassin will stay. If it's not introduced during the initial release of GW2, it will be in later chapters or expansions.
Dervish will probably be remodeled into some class that emphasised more on shapeshifting and skills related to it.
Paragon will be gone since Day 1 their existence had been labeled an abomination among the PVPers.
Ritualist will probably be split over between Necromancer, Elementalist and Monk. The spirit summoning concept is very unique, but having a profession that solely specialised in it makes it pretty limited and predictable.
Assassin will stay. If it's not introduced during the initial release of GW2, it will be in later chapters or expansions.
FeroxC
Im realy dissapointed with the Paragon hate in this game he is my favourite char and will probably be the only one to get koabd.
Unfortunatly I agree. I dont expect to see Paragon in gw2 PVP players used them too well and PVE players don't have a clue. I expect to see Ritualists, Paragons and Dervishes to be dropped.
Unfortunatly I agree. I dont expect to see Paragon in gw2 PVP players used them too well and PVE players don't have a clue. I expect to see Ritualists, Paragons and Dervishes to be dropped.
Phoenix Tears
Quote:
Originally Posted by [M]agna_[C]arta
I meant by Mesmers would gain more Skill based around Arts but still carry on the Illusionist Theme.
They use Illusion Magic with them, and anyways Mes are actually Actors and Performers. But there skills are based on Weakening Foes(De-buff or Shutdown) and Strengthening Allies. But the Necro would have the Degen Powers of a Mes. And Smite Monks would have Domi-like abilites of Mes(Domi-like only, used to Counter Skills with a Smiting Feel not Emotional nor Spell-based feel). Domi Skills like Empathy, Backfire, Mistrust and that. But they would use Illusion to Shutdown Foes or Inspire Allies with a help with some Art Skills. They'll use Musical Instruments but as Foci only, They'll still use Canes and Staves if you want. |
The Mesmer should, like from what his origin of his name comes from be a profession, which uses Hypnosis and magic Spells, which lullaby the mesmers's foes into sleep. Then the Mesmer dominates the Dreams of his victims by implementing Nightmares into them to attack the Soul of the victim direct.
The Name for the profession Mesmer comes from the word "mesmerism" which has its origin from the science of hypnosis.
The first person, who discovered hypnosis, was the German "Friedrich Anton Mesmer, also being called Franz"
From his Back Name come the origin of the english word of "mesmerism" which is used for hypnosis.
Hypnos was the Greek God of SLEEP...
So when we look at thsoe facts, the concept of the mesmer was from the begin on a big FAIL
http://en.wikipedia.org/wiki/Franz_Mesmer
Instead of being an Illusionist, the Mesmer should have been a Hypnotist, what is somethign totally different, than an Illusionist.
PS: thats what I did also at my version for GW2 profession chart before:
Put Mesmer in, yes, but changed their concept to hypnotists and the part of Illusion Magic I#ve put to the Oracle. Would i've had implemented also the harlequin, even that profession would be far much better to be the Illusionist for GW2, because Clowns/Harlequins make nothing else, then only Illusions, they are the real masters of Illusions
FeroxC
Well that wouldn't work would it ?
In real life you cant hypnotise someone who doesn't want to be hypnotised. No matter what these magic shows tell you :P
In real life you cant hypnotise someone who doesn't want to be hypnotised. No matter what these magic shows tell you :P
Holly Herro
I hope assassins go.
I have a feeling that GW2 is going to be primarily PvE. Assassins arn't that good at PvE besides farming/soloing and who wants a tank that doesn't have 80AL?
I have a feeling that GW2 is going to be primarily PvE. Assassins arn't that good at PvE besides farming/soloing and who wants a tank that doesn't have 80AL?
Phoenix Tears
Quote:
Originally Posted by FeroxC
Well that wouldn't work would it ?
In real life you cant hypnotise someone who doesn't want to be hypnotised. No matter what these magic shows tell you :P |
FeroxC
<Phoenix Tears> Look into my eyes, don't look around the eyes, look into the eyes.
<Phoenix Tears> Burning Titan, i want you to start to attack me but then miss.
<Phoenix Tears> and your back in the game.
<Phoenix Tears> Burning Titan, i want you to start to attack me but then miss.
<Phoenix Tears> and your back in the game.
FeroxC
double post sorry
shoyon456
Quote:
Originally Posted by Holly Herro
I hope assassins go.
I have a feeling that GW2 is going to be primarily PvE. Assassins arn't that good at PvE besides farming/soloing and who wants a tank that doesn't have 80AL? |
Dervs, Sins, Rits, and Paras, perform specific jobs, and their trademarks
(self buffing enchants/scythe, extreme spike damage, spirits, and chants) can and will most likely be reworked
I have a feeling that the trademark of their armors will also remain- derv's hood, rits covering their eyes, etc...
This thread has kind of become a rant for people that do not like a specific class, due to not playing it or w/e.
Sefk
Ok, let's say I'm the whole A-Net team, and want to design GW2.
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I promise to add races, cool. Now what's the point creating races without specificities? And what's the point creating races when jobs are the same for everyone? I mean, I will wast time to create a background for each race, a culture for each, and giving them the same? oO
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So basically you can't think with the GW1 mind. It can't work the same. I see something like this:
Charr:
Warrior
Archer
A ritualist like class, based on summoning and healing
shaman(fire oriented), like a mix between nuker and debuffer.
Asura:
Archer
Magician
Mecha?
etc, etc.
I personally believe that gw2 will be like this instead of a simple: take jobs from gw1 and chopping around.
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I promise to add races, cool. Now what's the point creating races without specificities? And what's the point creating races when jobs are the same for everyone? I mean, I will wast time to create a background for each race, a culture for each, and giving them the same? oO
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So basically you can't think with the GW1 mind. It can't work the same. I see something like this:
Charr:
Warrior
Archer
A ritualist like class, based on summoning and healing
shaman(fire oriented), like a mix between nuker and debuffer.
Asura:
Archer
Magician
Mecha?
etc, etc.
I personally believe that gw2 will be like this instead of a simple: take jobs from gw1 and chopping around.
Eldin
I don't think ANet mentioned classes being limited based on the race you choose, though lots of people will choose certain races for certain classes just as they make sense (charr elementalist, norn warrior, etc).
quickmonty
Quote:
Originally Posted by Sefk
Ok, let's say I'm the whole A-Net team, and want to design GW2.
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Not only will there be races, with race specific capabilities, but it has also been mentioned that the whole skill bar concept will be changed, and that skills will work in a different manner, perhaps having different abilities depending if one is walking, jumping, swimming, etc. (can't find it now, but it was mentioned in one of the interviews with ANET devs).
The best thing to do is to not have any preconceived notions of what profesions will, or won't be in GW2. The past has shown that preconceived notions lead to disappointments, and a lot of QQ'ing in these forums.
Sefk
Quote:
Originally Posted by Eldin
I don't think ANet mentioned classes being limited based on the race you choose
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And for the moment, we can only guess. Based on what we know, the most logical way to combine races and job is to create race based jobs.
It looks like WOW? Of course, in fact, it looks like every game having races It may not be the most original, but it's the best working one for the moment.
I hope that A-Net dev are 10 times smarter than me so they can create something far more flexible:
ex: having 10 mains attributes and 30 secondary attributes and a limiting number of attribute points. Each race can only access to 7 mains and 20 sec. So there are basically no class but only combos that works well.
Eldin
Quote:
Originally Posted by Wiki on GW2
The skill system will be modified. There will be fewer, less complex skills which may behave differently in different situations, such as if the character is jumping or is surrounded by monsters. A system similar to the limited 8 skill system will be used.
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Tender Wolf
I seriously hope they don't get rid of ranger or mesmer. Those my faves.
I don't know, I could see them getting rid of paragons because many people say they're too powerful. I'm indifferent here.
Assassins though, I could never get into playing them, so I wouldn't care if they got rid of them. But I know lots of people like them and nothing against them, they just get annoying. haha
Personally I think they should keep the professions that make the game unique, that other MMORPG's don't have. That would include the mesmer. Things like the ranger, warrior, monk, and elementalist seem to be in almost all MMORPG's so I could see them either kept or kicked for variety.
But all in all, as long as they keep the ranger, I'll be happy.
I don't know, I could see them getting rid of paragons because many people say they're too powerful. I'm indifferent here.
Assassins though, I could never get into playing them, so I wouldn't care if they got rid of them. But I know lots of people like them and nothing against them, they just get annoying. haha
Personally I think they should keep the professions that make the game unique, that other MMORPG's don't have. That would include the mesmer. Things like the ranger, warrior, monk, and elementalist seem to be in almost all MMORPG's so I could see them either kept or kicked for variety.
But all in all, as long as they keep the ranger, I'll be happy.
Mr. G
Quote:
Originally Posted by angelic upstart
Bullseye...
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those who are going for the whole "OMG Hack the 4 new ones" are mostly, im afriad to say, proph leetists....yes proph was the first campaign - but first doesnt mean best
I'm a child of factions, and love every beit of it - and despite people thinking factiosn is to fast and cramped, i happen to think proph is to slow and open.
At the end of the day you cant rule out a profession 'cuase you dont like them really
Quote:
Originally Posted by eldin
ANet needs a reputation of clever skills, and making everything simple will make our opposition think GW is for stupid people
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or [skill]Frenzy[/skill] Without [skill]Healing Signet[/skill] well...err...forget that one
Id hate to say it (as im not an ursan hater tbh, I think it has its place, mainly DoA) but a set of simple skills that dont really rely on each other...yeah thats ursan there
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Assassins though, I could never get into playing them, so I wouldn't care if they got rid of them. But I know lots of people like them and nothing against them, they just get annoying. haha |
oh and on the lore side....im sorry to say that it will most likely be the canthan professions...bloody dragons destroying my fave campaign ='[
6am3 Fana71c
Quote:
Originally Posted by Mr. G
or [skill]Frenzy[/skill] Without [skill]Healing Signet[/skill] well...err...forget that one |
Just add [skill]Mending[/skill] and you are covered & ready to smash everything in front of you!