Which GW1 profession is for the chop for GW2?
XiaoTheBlade
I've always thought since nightfall was released that the dervish was the ultimate whammo.
Paragons can be godmode but they have a lot of counters, just not many people realise it. Lack of decent skills though.
Rits are pretty much a class of their own, with possibly the most useless primary attrib in the game.
Assassins break pvp, 'nuff said.
Definitely out of those professions to get the chop, the core professions are all balanced around each other.
Paragons can be godmode but they have a lot of counters, just not many people realise it. Lack of decent skills though.
Rits are pretty much a class of their own, with possibly the most useless primary attrib in the game.
Assassins break pvp, 'nuff said.
Definitely out of those professions to get the chop, the core professions are all balanced around each other.
quickmonty
Quote:
Originally Posted by Phoenix Tears
........ but stop being a flaming asshole and say your opinion normally.
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~
Here's my thoughts, for what they are worth, from things I have read from ANET staff interviews and such:
You choose a race to play <fact>. It seems likely that each race will have inherent strength and weakness. Next, <specualtion> you choose a class, either to augment that race's strenth or to eleviate the weakness. As you play you have the option of improving certain aspects (similiar to attributes) of your character. In other words, a totally open-ended progression where the player actually chooses what his/her character will become.
Discuss?
Phoenix Tears
Quote:
Originally Posted by Danax
And then change the class name to "Narutard".
|
nobody would force you to play an Assassine then with those skills oO... come on, anet already gave the game a hairstyle, that nearly looks like a 1:1 copy and paste from Naruto, only with the exception, that the symbol for the different hometowns isn't shown on the headband
Not to mention the hundrweds over thousands of players, which surely named characters "Naruto" .. its the same, like thousands over thousands of Legolas-Rangers run around in Guild Wars, does it anyone disturb, as if the world would be doomed through this fact ? XD.
I personally would find assassine incredible awesome, wheny they would have in GW2 a gameplay mixture of GW1, Assassins's Creed, Naruto and the upcoming EVAN Online.
This together would make Assassins imo together the perfect mix out of Persian and Asian Culture, with the looks of GW1 and the stylish martial arts Action-Gameplay of EVAN-Online together with the correct cultured Weapon for Assassins -the Katar.
PS: @quickmonty: who flames me first, gets it straight back, so simple. I at least know, where to stop flaming and can discuss things, without startening things with flame postings to provoke others only, because nothing else are those flames - just provocations.
----
About your theory: I can say only.. its possible, but as you say. racial strengths and weakness - something, that very many of the Anti-GW2 Whiners really don't like to hear *g*, because they think then automatically only about WoW and that GW2 will become just a WoW-Clone due to this, with a bad concept, which will end in plyers playing only Norn-Warriors, only Asura-Elementalists and only Sylvari-Monks ect. pp. XD
Turtle222
i think the dervish/para/ritualist will be cut, despite those being my favourite classes
fenix
Most likely Rit will be cut (thank freaking god), but possibly the Paragon as well.
Jennie
I like the 4 professions that were added after proph but I feel that they could be incorporated somehow into the 6 core professions. I think if anything the 6 core should stay and the rest go. If anet did not want to incorporate them into the other professions that also leaves room for additions later on in the future through campaigns and/or expansions.
itsvictor
I really do think all 4 of the professions introduced after Proph are getting to get chopped, their weapons,etc will be reintroduced into the core classes. gets more armor buwhaha
shoyon456
Personally, I want all 10 classes to remain in some way. I don't know how many people were around to feel the pain of being FORCED to play a warrior if you wanted to get in someone's face to do some hacking.
Sins and dervs were given as an alternative to the "wammo" stereotype, and I for one would be disappointed if our options on building our own unique character were in any way hampered.
Sins and dervs were given as an alternative to the "wammo" stereotype, and I for one would be disappointed if our options on building our own unique character were in any way hampered.
Billeh
According to the GW2 Wiki, Cantha has been cut off from Tyria and Elona due to the rising of Orr. Therefore, because of the current lore available, I would say Assassin and Ritualists are going. If this is true, I'm going to be sad. Ritualists are one of my favorite classes to play...
Balan Makki
There will likely be more classes than we can currently speculate. And it may be that a single character can play any of them, changing primaries as easily as we can now change our secondaries.
Each profession will have a token amount of leveling to be done (see GW1) to reach full attributes etc. thus the seemingly endless leveling of one primary character, with multiple Primary/secondary professions. New professions released every expansion and on an on.
Each profession will have a token amount of leveling to be done (see GW1) to reach full attributes etc. thus the seemingly endless leveling of one primary character, with multiple Primary/secondary professions. New professions released every expansion and on an on.
Master Knightfall
Axe the assassins and mesmers they are a waste of space.
aspectacle
My favourite bit of not information to come out about Guild Wars 2 recently. Quoted from Izzy's talk page on the official wiki
Enjoy trying to decide what that means. :P
Quote:
Izzy just a quick question i dont wanna die waiting for; can i be mesmer in gw2? --Cursed Angel talk 23:38, 15 February 2008 (UTC) You will have to wait and see we haven't announced any classes yet, but mesmers are one of my personal favorite ~Izzy @-'---- 23:49, 15 February 2008 (UTC) |
fenix
Quote:
Originally Posted by Master Knightfall
Axe the assassins and mesmers they are a waste of space.
|
Crom The Pale
Actually I would think the Dervish are the class that could be most easily dropped.
Sins would be next on the block.
As for Mesmers and Paragons they both have much greater potential for improvement than most any other class with the correct tweeks to current skills and some new skills.
Sins would be next on the block.
As for Mesmers and Paragons they both have much greater potential for improvement than most any other class with the correct tweeks to current skills and some new skills.
Master Knightfall
Quote:
Originally Posted by fenix
lol ur dum. Mesmers are one of the best classes, you're just bad.
|
upier
Quote:
Originally Posted by Illfated Fat
People underestimage the GODMODE that is Paragon. I think you could axe almost any profession and it wouldn't matter, but paragons are ungodly. Only retarded people fear them, like they fear the mesmer. Also, in a strange way, it's hard to play a para (like a mesmer) in PvE becaues it's hard sometimes to decide how to be effective in a party. Often times I found that a paragon has to be suited to the rest of the team build, or to the evironment.
I can't imagine any class getting axed, as they have all brought something unique to this game, both in PvE and PvP. Some professions come with incredibile utility, damage, defense, or soloability. No one class can quite do what another can. |
And judging by the parts that I do understand - can I have some of what you're smoking? Out of medical reasons OF COURSE!
I MP I
I would have to say dervish.
Danax
Quote:
Originally Posted by Phoenix Tears
lol and, whats the problem of Assassins using their own kind of cultural magic ?
nobody would force you to play an Assassine then with those skills oO... come on, anet already gave the game a hairstyle, that nearly looks like a 1:1 copy and paste from Naruto, only with the exception, that the symbol for the different hometowns isn't shown on the headband Not to mention the hundrweds over thousands of players, which surely named characters "Naruto" .. its the same, like thousands over thousands of Legolas-Rangers run around in Guild Wars, does it anyone disturb, as if the world would be doomed through this fact ? XD. I personally would find assassine incredible awesome, wheny they would have in GW2 a gameplay mixture of GW1, Assassins's Creed, Naruto and the upcoming EVAN Online. This together would make Assassins imo together the perfect mix out of Persian and Asian Culture, with the looks of GW1 and the stylish martial arts Action-Gameplay of EVAN-Online together with the correct cultured Weapon for Assassins -the Katar. PS: @quickmonty: who flames me first, gets it straight back, so simple. I at least know, where to stop flaming and can discuss things, without startening things with flame postings to provoke others only, because nothing else are those flames - just provocations. ---- About your theory: I can say only.. its possible, but as you say. racial strengths and weakness - something, that very many of the Anti-GW2 Whiners really don't like to hear *g*, because they think then automatically only about WoW and that GW2 will become just a WoW-Clone due to this, with a bad concept, which will end in plyers playing only Norn-Warriors, only Asura-Elementalists and only Sylvari-Monks ect. pp. XD |
Buddhaofwar
If they removed a profession, would that not just bone someone who added to their Hall of Monuments with that profession? Or did I misinterpret the function of HoM?
placebo overdose
i say kill the derv and sin and keep para rit and core 6
quickmonty
Quote:
Originally Posted by Buddhaofwar
If they removed a profession, would that not just bone someone who added to their Hall of Monuments with that profession? Or did I misinterpret the function of HoM?
|
draxynnic
Okay...
One of the important elements in Guild Wars lore is the separation of magic into the four schools through the Bloodstones - signified by the monk, mesmer, necromancer and elementalist. So they're all probably safe, unless sometime in those two centuries the way magic worked got a major rearrangement.
I can see why people have suggested melding the Mesmer and Necromancer - the line between them is a little fuzzy in GW1. However, I at least hope that in GW2 they go the other way - solidifying that line and giving each a definite style to their hexes rather than constantly wandering into each other's territories - than blending them entirely.
Warriors and rangers are also iconic enough to be safe.
Of the other classes: I agree with the people who say there's likely to be a lot of melding:
Dervishes are probably the prime suspect for being broken up, with non-scythe skills being divvied up by the Monk and the Elementalist - giving the Monk an effective offense for soloing, and the Elementalist some more options for PBAOE-style builds.
Regarding ritualists, I personally have a theory that they're tapping into the keystone in order to gain magic that manipulates the Mists. If this is what ANet is going with as well, it may be safe. If not... I wouldn't be surprised if the Necromancer led the Ritualist down a dark alley, beat it up, and took its stuff, possibly with a little help from the Monk and Ranger.
Paragons, I suspect could largely fold into the Warrior, with maybe a little going into the Monk and the spear going to the Ranger (alternatively, it might be left as a ranged option for the Warrior). Bard-ifying the Mesmer by folding some of the Paragon skills into the Mesmer may be an option - I'm not sure how well it would actually work, but it does seem reasonable that a Mesmer might be able to use mental manipulation effects to benefit their friends as well as spread confusion among their enemies. If it doesn't get split up, it will need to be rebuilt pretty much from the ground up - a profession that relies as much on having allies probably wouldn't fare too well in GW2 where you may be down to a single sidekick.
Assassins are probably the noncore profession most likely to make its way to GW2, in order to fill the 'light fighter' archetype. If it doesn't survive, it will likely be divvied up by the Ranger, Mesmer and Necromancer.
EDIT: On the HoM benefits: Cosmetic only is what I've heard as well. It might be like preorder weapons in GW1 and that they also give you guaranteed decent weapons/armour off the bat - although in the latter case especially, there'd need to be something to stop low-level characters grabbing them. Maybe your new character has to REACH the Hall first?
Furthermore, do keep in mind that in its original incarnation that the Hall only tracked where the armour had come from, not what was actually being worn. It may turn out that you can have, for instance, a Warrior inherit from a Dervish and get Warrior Ancient rather than Dervish Ancient.
One of the important elements in Guild Wars lore is the separation of magic into the four schools through the Bloodstones - signified by the monk, mesmer, necromancer and elementalist. So they're all probably safe, unless sometime in those two centuries the way magic worked got a major rearrangement.
I can see why people have suggested melding the Mesmer and Necromancer - the line between them is a little fuzzy in GW1. However, I at least hope that in GW2 they go the other way - solidifying that line and giving each a definite style to their hexes rather than constantly wandering into each other's territories - than blending them entirely.
Warriors and rangers are also iconic enough to be safe.
Of the other classes: I agree with the people who say there's likely to be a lot of melding:
Dervishes are probably the prime suspect for being broken up, with non-scythe skills being divvied up by the Monk and the Elementalist - giving the Monk an effective offense for soloing, and the Elementalist some more options for PBAOE-style builds.
Regarding ritualists, I personally have a theory that they're tapping into the keystone in order to gain magic that manipulates the Mists. If this is what ANet is going with as well, it may be safe. If not... I wouldn't be surprised if the Necromancer led the Ritualist down a dark alley, beat it up, and took its stuff, possibly with a little help from the Monk and Ranger.
Paragons, I suspect could largely fold into the Warrior, with maybe a little going into the Monk and the spear going to the Ranger (alternatively, it might be left as a ranged option for the Warrior). Bard-ifying the Mesmer by folding some of the Paragon skills into the Mesmer may be an option - I'm not sure how well it would actually work, but it does seem reasonable that a Mesmer might be able to use mental manipulation effects to benefit their friends as well as spread confusion among their enemies. If it doesn't get split up, it will need to be rebuilt pretty much from the ground up - a profession that relies as much on having allies probably wouldn't fare too well in GW2 where you may be down to a single sidekick.
Assassins are probably the noncore profession most likely to make its way to GW2, in order to fill the 'light fighter' archetype. If it doesn't survive, it will likely be divvied up by the Ranger, Mesmer and Necromancer.
EDIT: On the HoM benefits: Cosmetic only is what I've heard as well. It might be like preorder weapons in GW1 and that they also give you guaranteed decent weapons/armour off the bat - although in the latter case especially, there'd need to be something to stop low-level characters grabbing them. Maybe your new character has to REACH the Hall first?
Furthermore, do keep in mind that in its original incarnation that the Hall only tracked where the armour had come from, not what was actually being worn. It may turn out that you can have, for instance, a Warrior inherit from a Dervish and get Warrior Ancient rather than Dervish Ancient.
englitdaudelin
The one thing I would hate to lose: The distinctive LOOK of these classes. Sure, the Paragon and Derv are variants of warriors, and the rit / necro and rit /monk are close in "archetype," depending on how you look at it--
--But the very unusual look of the rit (nicely tatted up in that Seitung armor with the skull on it), or the semi-monastic appearance of the Dervish in the robes--tough to match. Even the Rangers in the long coats, or the Druids armor--pretty sweet looking.
Should one (or more) class get axed, will we be taking a BACKWARDS step in the look of our characters? Characters that we've gotten really attached to, characters that we've DEVELOPED, to use A-Net's word about EotN, way past level 20? ANet's said that they recognize the importance of our character names, but what about our character armor, appearance, the roles we like to play on teams? Will there be a backwards step in the stories we've developed?
--But the very unusual look of the rit (nicely tatted up in that Seitung armor with the skull on it), or the semi-monastic appearance of the Dervish in the robes--tough to match. Even the Rangers in the long coats, or the Druids armor--pretty sweet looking.
Should one (or more) class get axed, will we be taking a BACKWARDS step in the look of our characters? Characters that we've gotten really attached to, characters that we've DEVELOPED, to use A-Net's word about EotN, way past level 20? ANet's said that they recognize the importance of our character names, but what about our character armor, appearance, the roles we like to play on teams? Will there be a backwards step in the stories we've developed?
RedNova88
Quote:
Originally Posted by fenix
lol ur dum. Mesmers are one of the best classes, you're just bad.
|
If Mesmers are oh so bad and worthless why oh WHY are they always a major priority on someone's "who to attack" list? Monk/Ritualist -> Mesmer -> Elementalist/Necromancer -> Assassin/Ranger/Dervish -> Paragon/Warrior. That's generally how it's worked in all of my PvP experiences. If you ignore that Mesmer they can potentially shutdown you or whatever their build is designed to counter.
Also Draxy, what you said is quite well put and I'd have to agree with much of it, and that bit about the Hall is quite interesting. Only time will tell unfortunately.
Sword
I hope paras dervs sins and rts are all gone in GW2
every profession added after the core group created so many skill imbalances .. ruined the game
every profession added after the core group created so many skill imbalances .. ruined the game
Sleeper Service
Quote:
Originally Posted by englitdaudelin
The one thing I would hate to lose: The distinctive LOOK of these classes. Sure, the Paragon and Derv are variants of warriors, and the rit / necro and rit /monk are close in "archetype," depending on how you look at it--
--But the very unusual look of the rit (nicely tatted up in that Seitung armor with the skull on it), or the semi-monastic appearance of the Dervish in the robes--tough to match. Even the Rangers in the long coats, or the Druids armor--pretty sweet looking. Should one (or more) class get axed, will we be taking a BACKWARDS step in the look of our characters? Characters that we've gotten really attached to, characters that we've DEVELOPED, to use A-Net's word about EotN, way past level 20? ANet's said that they recognize the importance of our character names, but what about our character armor, appearance, the roles we like to play on teams? Will there be a backwards step in the stories we've developed? |
moreover its only armour, tying particular armour types to a particular class is just boring imo. What i would like to see is things like(for example) Necro wearing a great coat, tormentor leather pants and boots, tattooed arms and hands, and some classy sunglasses.
Ie: we can buy/use any class armour and equip any class rune (if they even keep that).
on top of that there will be new races so...
Chthon
Honestly, I would most strongly favor a no-class system with some other mechanic enforcing a limitation on skill breadth.
But, if we're going to keep classes, then I anticipate:
But, if we're going to keep classes, then I anticipate:
- 1. Mesmer = gone. Overpowered in PvP and constantly nerfed for it, always second fiddle to something better in PvE no matter what you do. This class needs to go.
- 2. Rit = gone. They were never a unique class to begin with. They're basically a mionk line + an ele line + a necro line crammed into one character.
- 3. Paragon = gone. Too imba.
- 4. Dervish = gone. Also imba. Melee-grade armor + caster-grade energy regen + auto-AoE threatens to make both warriors and casters who don't rely on huge attribute specs obsolete.
- 5. Assassin = not gone, but should be. A poor-man's warrior in PvE and a totally overpowered insta-gank class in PvP. Really, really needs to go if there's going to be any hope of balanced PvP. That said, I think there's just too much love for the idea of a "rogue" class for them to be axed.
- 6. Necro, soul reaping will be totally reworked or replaced with another concept entirely.
- 7. Monk = gone? I don't know. Monks as we know them are very nearly a defining feature of GW. I think I would like to see more self-sufficient characters, but I'm not sure how that can be done without leading back to a D2-style invincible-or-dead-and-not-much-in-between feel to the encounters.
draxynnic
Quote:
Originally Posted by Sleeper Service
should they fuse classes it would not affect GW1 anyways.
moreover its only armour, tying particular armour types to a particular class is just boring imo. What i would like to see is things like(for example) Necro wearing a great coat, tormentor leather pants and boots, tattooed arms and hands, and some classy sunglasses. Ie: we can buy/use any class armour and equip any class rune (if they even keep that). on top of that there will be new races so... |
I'm not sure about 'any armour for any profession' - there are advantages to professions having distinctive appearances - but it would be nice to have choices rather than minor variations on the same theme.
6am3 Fana71c
Quote:
Originally Posted by Gift3d
If any i'd hope the EVER SO GLORIOUS mesmer, so pompous kids could stop trying to sound edgy when they say "Ya i play mezmer" like it takes a truly ingenious intellect to play one, and if you like to play this class in this video game, you are of absolute royalty. Please, stop glorifying pixels. It's a video game for Christ's sake.
|
Quote:
Originally Posted by Malice Black
Poor kitties....
|
THINK OF THE KITTEHS PEOPLE!
No more GW2 threads untill officiall news or screenshots, please!
kerpall
Healers, Damage dealing spell casters, Warriors, and Bow-wielders are always the 4 main classes in games.
So Monks, Rangers, Elementalists, and Warriors look safe.
I could imagine dervish and warrior combining, or paragon and warrior combining.
Way i look at it is, in GW2 you can become a Norn. They are essentially Warrior/derv with their Avatar of "Bear" lol. So that almost takes care of dervs.
Asura's will have "Golemancer" , thats seems like an Adaption of Necromancer MM (or a race-specific class).
Give a warrior a spear, and you already have shouts and what not. Theres a possibility they will be combined with paragons..
They may also just keep the 4 basic (warrior, healer, bow wielder, and mage) style classes, and make some new ones up.
http://wiki.guildwars2.com/wiki/Iron_Legion
This saves the Assasin's butt lol:
http://wiki.guildwars2.com/wiki/Ash_Legion
lol idk, use your imaginations, put yourself in Anet's shoes...
They are maknig a completely new game, because they have too much they wanted to add to GW1. You got to remember some races may have race-specific skills or classes (i doubt i will see Sylvari making G.o.l.e.m.'s, or asuran's commanding seige devourers.)
So Monks, Rangers, Elementalists, and Warriors look safe.
I could imagine dervish and warrior combining, or paragon and warrior combining.
Way i look at it is, in GW2 you can become a Norn. They are essentially Warrior/derv with their Avatar of "Bear" lol. So that almost takes care of dervs.
Asura's will have "Golemancer" , thats seems like an Adaption of Necromancer MM (or a race-specific class).
Give a warrior a spear, and you already have shouts and what not. Theres a possibility they will be combined with paragons..
They may also just keep the 4 basic (warrior, healer, bow wielder, and mage) style classes, and make some new ones up.
http://wiki.guildwars2.com/wiki/Iron_Legion
This saves the Assasin's butt lol:
http://wiki.guildwars2.com/wiki/Ash_Legion
lol idk, use your imaginations, put yourself in Anet's shoes...
They are maknig a completely new game, because they have too much they wanted to add to GW1. You got to remember some races may have race-specific skills or classes (i doubt i will see Sylvari making G.o.l.e.m.'s, or asuran's commanding seige devourers.)
arsie
If Anet was to cut the 4 new professions, it would mean that they have to admit that a lot of things that they have introduced since 2004 is wrong or bad for the game. In the eyes of a lot of purists, that might well be the case, but to Anet, I do not see them viewing it in the same light.
If all 10 professions were preserved, it would give them an opportunity to balance all of them from the start, and avoid power creep. If some of those professions are removed from the start, they might make an appearance in a later expansion, and with it, comes the same problems of imbalance.
If all 10 professions were preserved, it would give them an opportunity to balance all of them from the start, and avoid power creep. If some of those professions are removed from the start, they might make an appearance in a later expansion, and with it, comes the same problems of imbalance.
moriz
mesmers will stay simply because they are the halmark of GW gvg.
the core professions will likely stay. whether any of the other four professions make it... i really don't care too much tbh.
the core professions will likely stay. whether any of the other four professions make it... i really don't care too much tbh.
MMSDome
Id be a little pissed if they chopped off the paragon considering it is my main character and I have been filling out my hall with it -_-
Master Knightfall
I'm betting it will be the assassin for sure. They just don't fit into the dnd world. I never liked it when they introduced the fight kung fu monk to the dnd game. They don't fit either. Theifs, yeah they are ok, need them to unlock doors and chests and to annoy people in towns pickpocketing them. lol
kerpall
Quote:
Originally Posted by Master Knightfall
I'm betting it will be the assassin for sure. They just don't fit into the dnd world. I never liked it when they introduced the fight kung fu monk to the dnd game. They don't fit either. Theifs, yeah they are ok, need them to unlock doors and chests and to annoy people in towns pickpocketing them. lol
|
http://wiki.guildwars2.com/wiki/Ash_Legion
It sounds like they are already going to be in GW2. Maybe just for charr? If so, you could probably just avoid that race if you dislike that profession.
Wild Karrde
Its too early to say still, but lets hope that anet learned from their mistakes from GW1 and is now applying their knowledge to GW2.
Warriors. one of the most balanced classes in GW dont see much changind in GW2
Monks. Too much complaining about "red bars go up" I see prot being more prominent with healing slipping away.
Elementalists. Not sure with eles. This too strong that too weak. They will be alive and well in GW2.
Rangers. Alot of complaing "behind the scenes" arguing about rangers drowned out by the complaining about other classes. Some dont like the damage and think it needs to be buffed; others say versatility makes up for it. Depending on what Anet does with mesmers the ranger could have reduced or strengthened interuption ability.
Mesmers. A much needed class despite the controversy. no body worries about their day being Efed up too much unless a mesmer has your number. Hopefully Anet will use the feed back to come up with a good way to keep them a pain in the arse without them being overpowered. so they can be used in pve as well
Necromancers. Their role in PvE is evident. I think it will stay. Soul Reaping will be rethought, and necros will most likely be made more useful in PvP without making rediculously cheap hexes overpowered. The undead masses will most likely be back.
Paragons. I think the partygon will be smashed into the dirt or at least I hope so. and it will play a different role in GW2 if the Paragon exists a big overhaul
Assassins. overhauled. rethought from the ground up. Shadowsteps may be back but completely overhauled. this class will play very different if its in GW2.
Dervishes. Good Idea bad implemation. I think the god forms will be tweaked and the whole enchantment stacker will be rethought as well.
Rits. Spirit pooping will be gone or drastically changed, weapon spells stay but tweaked. and have a more defined role other than a monecroele.
Warriors. one of the most balanced classes in GW dont see much changind in GW2
Monks. Too much complaining about "red bars go up" I see prot being more prominent with healing slipping away.
Elementalists. Not sure with eles. This too strong that too weak. They will be alive and well in GW2.
Rangers. Alot of complaing "behind the scenes" arguing about rangers drowned out by the complaining about other classes. Some dont like the damage and think it needs to be buffed; others say versatility makes up for it. Depending on what Anet does with mesmers the ranger could have reduced or strengthened interuption ability.
Mesmers. A much needed class despite the controversy. no body worries about their day being Efed up too much unless a mesmer has your number. Hopefully Anet will use the feed back to come up with a good way to keep them a pain in the arse without them being overpowered. so they can be used in pve as well
Necromancers. Their role in PvE is evident. I think it will stay. Soul Reaping will be rethought, and necros will most likely be made more useful in PvP without making rediculously cheap hexes overpowered. The undead masses will most likely be back.
Paragons. I think the partygon will be smashed into the dirt or at least I hope so. and it will play a different role in GW2 if the Paragon exists a big overhaul
Assassins. overhauled. rethought from the ground up. Shadowsteps may be back but completely overhauled. this class will play very different if its in GW2.
Dervishes. Good Idea bad implemation. I think the god forms will be tweaked and the whole enchantment stacker will be rethought as well.
Rits. Spirit pooping will be gone or drastically changed, weapon spells stay but tweaked. and have a more defined role other than a monecroele.
kerpall
Quote:
Originally Posted by Wild Karrde
Its too early to say still, but lets hope that anet learned from their mistakes from GW1 and is now applying their knowledge to GW2.
Warriors. one of the most balanced classes in GW dont see much changind in GW2 Monks. Too much complaining about "red bars go up" I see prot being more prominent with healing slipping away. Elementalists. Not sure with eles. This too strong that too weak. They will be alive and well in GW2. Rangers. Alot of complaing "behind the scenes" arguing about rangers drowned out by the complaining about other classes. Some dont like the damage and think it needs to be buffed; others say versatility makes up for it. Depending on what Anet does with mesmers the ranger could have reduced or strengthened interuption ability. Mesmers. A much needed class despite the controversy. no body worries about their day being Efed up too much unless a mesmer has your number. Hopefully Anet will use the feed back to come up with a good way to keep them a pain in the arse without them being overpowered. so they can be used in pve as well Necromancers. Their role in PvE is evident. I think it will stay. Soul Reaping will be rethought, and necros will most likely be made more useful in PvP without making rediculously cheap hexes overpowered. The undead masses will most likely be back. Paragons. I think the partygon will be smashed into the dirt or at least I hope so. and it will play a different role in GW2 if the Paragon exists a big overhaul Assassins. overhauled. rethought from the ground up. Shadowsteps may be back but completely overhauled. this class will play very different if its in GW2. Dervishes. Good Idea bad implemation. I think the god forms will be tweaked and the whole enchantment stacker will be rethought as well. Rits. Spirit pooping will be gone or drastically changed, weapon spells stay but tweaked. and have a more defined role other than a monecroele. |
However, the idea of Each race having their own "unique" version of each professions isn't out of the picture either. It is said in GW:en, that Gadd (vekks dad) is a necromancer. However he is responsible for making Golems. It could very well be possible that the human MM's would remain the same, but Charr MM's could be responsible for summoning soem sort of "burning effigy" type of creature. And sylvari possibly summoning Plant-based creatures?
draxynnic
Quote:
Originally Posted by Master Knightfall
I'm betting it will be the assassin for sure. They just don't fit into the dnd world. I never liked it when they introduced the fight kung fu monk to the dnd game. They don't fit either. Theifs, yeah they are ok, need them to unlock doors and chests and to annoy people in towns pickpocketing them. lol
|
D&D != Good
(In laymans terms, an equal sign with an extra bar means 'is equivalent to'. Thus, assuming I've got my logical signs correct, != in this context means that D&D is not always good without ruling out the possibility that D&D could be good. In short, just because something is or isn't D&D, doesn't mean it's good or bad respectively.)
Besides, what do you mean by D&D world? The D&D campaigns I've played in are often rife with assassins, be they actual members of a prestige class or just people who stealthily kill people. Classical fantasy is, likewise, full of assassins. Historical medieval Europe wasn't exactly assassin-free, either.
Besides, Kryta, especially a Kryta filled with Canthan and Elonian refugees, != classical fantasy, nor does it resemble more than loosely the medieval Europe of most D&D campaigns.
If anything, it could be Greek. Where, admittedly, assassins weren't a significant part of their culture... but I'm willing to bet it happened anyway.
Looking at it from another perspective - the Assassin is basically a rebalancing for combat of the concept. Being along just to open things and perform other out-of-combat duties isn't the most fun way to spend your time in a combat-oriented game.
And as for pickpocketing other players: NO!
creelie
Quote:
Originally Posted by draxynnic
I wouldn't be surprised if the Necromancer led the Ritualist down a dark alley, beat it up, and took its stuff, possibly with a little help from the Monk and Ranger.
|
In all seriousness, a Necromancer/Ritualist fusion - maybe with a new name entirely - could be pretty sweet. "These are the ashes of my Uncle Ted . . . and these are the howling horrors I made from the ashes of my Uncle Ted."
Similarly, I do like the idea of the Mesmer inheriting all the nastiness of the Assassin and dressing it up with lace and fabulous hairstyles. Can we say ultimate PvP class?
Lady Lozza
Quote:
Originally Posted by creelie
"These are the ashes of my Uncle Ted . . . and these are the howling horrors I made from the ashes of my Uncle Ted."
|
Quote:
Originally Posted by creelie
Similarly, I do like the idea of the Mesmer inheriting all the nastiness of the Assassin and dressing it up with lace and fabulous hairstyles. Can we say ultimate PvP class?
|