Originally Posted by FeroxC
<Phoenix Tears> Look into my eyes, don't look around the eyes, look into the eyes.
<Phoenix Tears> Burning Titan, i want you to start to attack me but then miss. <Phoenix Tears> and your back in the game. |
Which GW1 profession is for the chop for GW2?
Phoenix Tears
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doudou_steve
I'm for they cut the 4 additional professions, it made too much trouble. I hope they will keep the holy trinity but maybe add *advancement* in them. For example:- rank: Warrior->knight->Templar
Monk:-> priest-> uber buffer
Elementalist:->Sorcerer/Witch-> etc.....
Monk:-> priest-> uber buffer
Elementalist:->Sorcerer/Witch-> etc.....
Fox Reeveheart
I personally hate the warrior... HATE IT. its a wonderful secondary but primary... ugh... if they are going to keep it that there is one body model for each class then PLEASE chop the warrior. I hate it that if you want to be a warrior you have to be some big hulking brute... all those faces and hairs look TERRIBLE.
Also, keep the 10 classes BUT...
Cut out sin, throw in the chronomancer from the canceled Utopia
Also, keep the 10 classes BUT...
Cut out sin, throw in the chronomancer from the canceled Utopia
Aleron
Quote:
Originally Posted by Fox Reeveheart
I personally hate the warrior... HATE IT. its a wonderful secondary but primary... ugh... if they are going to keep it that there is one body model for each class then PLEASE chop the warrior. I hate it that if you want to be a warrior you have to be some big hulking brute... all those faces and hairs look TERRIBLE.
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Sefk
-_-
I bet that there wont be assassin, ritualist, dervish and paragon in gw2 (at least before an expansion), since gw2 will be Tyria centered.
And don't forget, there wont be sunspear and kuz/lux anymore.
I bet that there wont be assassin, ritualist, dervish and paragon in gw2 (at least before an expansion), since gw2 will be Tyria centered.
And don't forget, there wont be sunspear and kuz/lux anymore.
DeXyre
I hope they cut them all and start with something new and fresh
Zahr Dalsk
Please fix the monk to properly reflect the class (martial artist) or change the name to something more appropriate, like cleric or priest.
Stormlord Alex
Quote:
Originally Posted by Zahr Dalsk
Please fix the monk to properly reflect the class (martial artist) or change the name to something more appropriate, like cleric or priest.
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Not every monk is a kick-ass shaolin martial artist, fyi.
D E C E P T I V E
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Originally Posted by Avoc
Anet needs to split magic and sword apart, removing the class system all together making it easier to play what you want, when you want it, without having 10 different characters.
When you make a character you decide which path that character should follow, either the path of steel or the path of magic. The path of steel would make it possible for your character to switch classes in all the melee related proffesions like warrior, ranger, assassin and paragon. The magic school would do the same, but with the magic using proffesions. You would not be able to switch in between schools however. |
For all of the people suggesting that its GW2 and all the radical concepts related to eliminating all the original professions altogether, I think that is just crazy and I dont really expect to see that. It is after all Guild Wars 2, which should have a pretty strong foundation within and be built upon GW1. If they were going to do something like that I would expect an entirely different name to an entirely different game.
For all the questions surfacing about why create different races I say they arent really creating any races that we havent already seen, guess you could argue sylvari,.... anyway the only thing that is really going to be new is that they are playable races. I dont doubt that different races may have some sort of special effects in them that might enhance the use of skills in certain ways, or somemthing built into the race that will effect gameplay in the way that the primary attribute effects your skills in GW1.
Still think the most likely to be eliminated if any are dervish, paragon, and rt.
Dervish serve purposes that can be easily fulfilled by other classes. Never really found anything that I can do with a dervish that I cant do better with my warrior, other than tank, run, or farm. All of that is pretty useless imo. I actually like paragons and they are actually pretty unique, but highly unfavored among the GW population. Rts are just overpowered imo. If it were up to me id say get rid of the dervish, but all of this I do understand is just my opinion.
Hyper Cutter
I'd like to see melee professions reworked so that no one of them dominates (primarily to make warriors no longer too good).
Also, just mash together the mesmer and necro already, they overlap like hell anyway...
Also, just mash together the mesmer and necro already, they overlap like hell anyway...
draxynnic
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Originally Posted by Lady Lozza
I rather like this idea too. Mesmers and Assassins are basically 1v1 classes, I can see them rolled up into one.
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Originally Posted by Phoenix Tears
Normally the mesmer should have nothing to do with Illusion Magic directly. Illusion Magic is merely practiced far more by typical Wizards and Rogues.
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Basically, the split is that the Elementalist carries the flashy boom-type effects that a 'typical Wizard' may carry, while the Mesmer carries the subtler mind-affecting effects and illusions. If anything, the Mesmer is probably closer - outside of games where the mechanics favour flashy boom spells, the 'typical wizard' in a story is often more likely to rely on Mesmer-like abilities then resort to elemental magic to do everything, unless elemental magic is itself an important theme in the story.
Essentially, the 'typical wizard' you're talking about, in GW1 terms, is either a Me/E or an E/Me.
The name is a little unfortunate, but that side of things doesn't really have an obvious name that can be used to distinguish that sort of magic like the elementalist or necromancer does - possibly because that particular skill set is assumed in pretty much every 'typical wizard' that's ever been created in myth or fantasy unless they specifically focus in something else - and even then, they usually have mesmer-like powers in reserve
To put things in Magic terms: Monk, necromancer, elementalist and mesmer are white, black, red and blue, respectively.
Alleji
I'd like to see all 4 expansion professions chopped. As much as I like rits (not really a fan of the other 3), the game was just better balanced without them.
Aleron
Nooooo... not the Dervish! I like my Derv. The rest can go
Mr. G
This might make some interesting reading to canyone seriously pondering over this topic
http://www.guildwarsguru.com/forum/s...php?t=10258755
http://www.guildwarsguru.com/forum/s...php?t=10258755
Witchblade
Chop Dervish, less useful class imo
romeus petrus
Quote:
Originally Posted by Witchblade
Chop Dervish, less useful class imo
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Merge Wars and Dervs, after all a derv is a war with less armor and more enchants.
Cant think of a reason to keep the Sin as it is. May be a merge of its attributes with another profession might me useful, A Mes-Sin combo as a single prof might be the best option for both. As much as I love my rit, I have to admit that a Necro-Rit combo might actually be a good idea too.
Fox Reeveheart
wtf!? dervs rule! Though I always questioned why they were described as frontline warriors that swung their scythe at many foes, getting into the thick of it yet having less armor <.<.
If they make dervs less enchant-oriented they will be a much better class.
If they make dervs less enchant-oriented they will be a much better class.
enxa
Why do all of you insist that ritualists should be merged with necromancers?
They have nothing in common!
Necros worship death and have a mini orgasm whenever something dies (gain energy), are masochistic and just perverted, while ritualists are a sipritual, faithfull lot, and use that faith to heal allies or channel it to harm foes.
If it is supposed to be merged with anything, it should be with the monk. Period.
They have nothing in common!
Necros worship death and have a mini orgasm whenever something dies (gain energy), are masochistic and just perverted, while ritualists are a sipritual, faithfull lot, and use that faith to heal allies or channel it to harm foes.
If it is supposed to be merged with anything, it should be with the monk. Period.
MithranArkanere
Quote:
Originally Posted by enxa
Why do all of you insist that ritualists should be merged with necromancers?
They have nothing in common! Necros worship death and have a mini orgasm whenever something dies (gain energy), are masochistic and just perverted, while ritualists are a sipritual, faithfull lot, and use that faith to heal allies or channel it to harm foes. If it is supposed to be merged with anything, it should be with the monk. Period. |
Spawning power affects spirits AND minions.
They deal with death in a different way, but they still deal with death.
Craywulf
I'd like to see the whole profession idea out the window in favor of selecting 7 attributes and one primary attribute. I've posted this idea in another similar thread.
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I don't think we should have professions at all. I would like to have option of interchanging our attributes. Another words, I would like have a character who has these attributes 1. Swordmanship 2. Marksmanship 3. Dagger Mastery 4. Spear Mastery 5. Scythe Mastery 6. Protection Prayers 7. Tactics 8. Energy Storage (primary) This would be a Jack-of-all trades Warrior. The skills available would only be the ones you have attributes for. This system would allow more flexibility in building to suit your style of play. If you are a Necromancer and never use Blood Magic then what's the point of having that attribute? I think we should be able to interchange the attributes every time we level up, once we reach level 20. Only restrictions would be that only one primary attribute allowed. Also your armor would have requisites like weapons do. So you'll need the Tactics attribute if you want to wear Warrior armor. I think armor requisites be very similar to the way weapon requisites are, in that only a character which has Strength and/or Tactics can carry a shield can also wear Warrior armor depending on which which of the two Warrior attributes is needed. Elemental armor can have requisite to just like its weapons. For example the fire-based robes (Flameforged) would require you to have say 8 in Fire Magic attribute. Armor rating should based on how much you put in the attribute. So if you want max armor you're gonna need to put more into it than the initial requirement. So if Flameforged armor has a rating of 15 at minimum of 8 requisites of Fire Magic. Each extra point raises it to the next rating. So you would need need 13 in Fire Magic to get Max Armor (60) rating for Flameforged Armor. What I'm suggesting allows for more customization in character development. It also would be easier to alter your path of development should you want to change primary professions. You aren't stuck trying to play through the game with a limited skill bar. So yeah I can see it helping to avoid grinding if the skills are not properly balanced. The risk of this is that too many characters will have formulaic build in the beginning of development. So there will be grinding, it just won't be from a restricted skill bar. The way to fix that would be to allow access to all skills from the beginning but each skill/spell having a requisite based on the amount of potential damage. So if your a low-level character and put all your attribute points in Mysticism just to use Avatar of Dwayna (which would have high requisite because its a powerful skill), you leave nothing for the other 7 skills let alone armor and weapons requisite. |
MarlinBackna
I would want dervishes and paragons to get the axe. Warriors might as well get scythes, and paragons don't really fit with solo play. All of the classes they will put in have some serious self-healing, I think, to accommodate solo-play. Rits need to stay in and have some more serious healing. Also, Chronomancers need to go in. It was their freshest profession idea imo and it got the axe for GWEN. They NEED to include it in GW2.
draxynnic
Quote:
Originally Posted by MithranArkanere
Monks do not have sacrifice spells and do not summons cratures.
Spawning power affects spirits AND minions. They deal with death in a different way, but they still deal with death. |
I'd say they're both looking at the same thing from different angles. Having the two professions merge may well be a natural progression as they realise just this.
And it would also mean the Necromancer might not have to muscle in on the Mesmer's territory so much!
Nemo the Capitalist
get rid of the paragons/rits or sins
Grace Paragon
ha hah!! i am so glad i found this thread!!
oh i hope, paragon is gone in gw2. while a beauty of an idea. I would love for people to stop asking how come youre a ranger named grace paragon!! I named her waaaaaayyyy before that chapter was released when it was only prophecies out. whine whine i know - but other than that I haven't a better point. (just joking around, dont really care.)
seriously: probable drop would be paragon. the others i have seen used more so. to me (others may think differently) paragon sways more for pvp. and well most players that know me... know what i think of pvp. in no way am i saying anything bad about pvp, but i have noticed a lot of players fade from pvp/pve to mainly pve since nightfall came out. just my thought on it.
i dont see anyone saying in pve.. hey someone bring a paragon!
second thought... they're fun to kill in pve.... and mobs would change.... i see pros and cons.. but we could do that with any profession. even monk and warriors. since others can heal and tank... *shrug*
but i could swear i heard somewhere they were to add professions in gw2. the nonhuman ones. seems kinda silly to rmove anything.
oh i hope, paragon is gone in gw2. while a beauty of an idea. I would love for people to stop asking how come youre a ranger named grace paragon!! I named her waaaaaayyyy before that chapter was released when it was only prophecies out. whine whine i know - but other than that I haven't a better point. (just joking around, dont really care.)
seriously: probable drop would be paragon. the others i have seen used more so. to me (others may think differently) paragon sways more for pvp. and well most players that know me... know what i think of pvp. in no way am i saying anything bad about pvp, but i have noticed a lot of players fade from pvp/pve to mainly pve since nightfall came out. just my thought on it.
i dont see anyone saying in pve.. hey someone bring a paragon!
second thought... they're fun to kill in pve.... and mobs would change.... i see pros and cons.. but we could do that with any profession. even monk and warriors. since others can heal and tank... *shrug*
but i could swear i heard somewhere they were to add professions in gw2. the nonhuman ones. seems kinda silly to rmove anything.
beregond
My guess is that all classes outside original prophecies will get cut. Sins, rits, para, and dervs. And then they will create some totally new classes to meet their number that they want at the beginning (that's 10 right?)
enxa
Quote:
Originally Posted by MithranArkanere
Monks do not have sacrifice spells and do not summons cratures.
Spawning power affects spirits AND minions. They deal with death in a different way, but they still deal with death. |
Rits do not summon minions with their own skills.
Spirits arent undead, and they are not the newly departed. They are ancestors that the rit calls upon.
As for dealing with death, all proffesions deal with death, so by that logic guess the only proffesion available in gw2 will be the necromancer?
Horseman Of War
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Originally Posted by Sunyavadin
Paragons are just glorified Wammos who get to choose a third profession..
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No warrior equals a paragon.
I thought I read somewhere that gw2 wasnt going to have 'classes'.... So whats the point of this thread?
netniwk
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Originally Posted by Horseman Of War
No warrior equals a paragon.
I thought I read somewhere that gw2 wasnt going to have 'classes'.... So whats the point of this thread? |
Koudelka
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Originally Posted by Grace Paragon
ha hah!! i am so glad i found this thread!!
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Don't worry about balancing. Yes, we know, Arenanet couldn't balance a skill if the "balance" button was infront of them. However, I think they might have hopefully learned that creating new games with unbalanced skills is not fair on the players (woops, 5000000 players... :I).
Generally, I see these professions mentioned again and again: Paragons and Rits. And also... I would hate to see any "merging" of professions. We can argue all day how simmilar some professions are, and please... saying things like "a warrior can use a spear = no paragons" is really quite pathetic. You might aswell say: "Monks can cast spells = no eles". People choose a profession not only for its skills, but also for its appearence and style. Merging assassins with mesmers? Sorry, not in my book. Mesmers are very different to assassins... do I really have to point out the differences?
Anyway, thank you for your flood of responses, keep it up :P.
Cjlr
Warriors are safe, monks are safe, eles and rangers are probably safe. Find me an MMO that doesn't have those professions...
Once you get outside the basic, two dimensional, heal-tank-damage set, all those other crazy "miscellaneous" classes are up in the air. I mean, what, if anything does a mesmer* actually do? If enough of the player base can't answer that question, I wouldn't count on that class being in GW2.
*Yeah, I just picked mesmer, but it could be rit, paragon, assassin, dervish, necro, you get the idea.
Once you get outside the basic, two dimensional, heal-tank-damage set, all those other crazy "miscellaneous" classes are up in the air. I mean, what, if anything does a mesmer* actually do? If enough of the player base can't answer that question, I wouldn't count on that class being in GW2.
*Yeah, I just picked mesmer, but it could be rit, paragon, assassin, dervish, necro, you get the idea.
Zahr Dalsk
Quote:
Originally Posted by MarlinBackna
paragons don't really fit with solo play
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Cale Roughstar
I will cry if any of the origional 6 get cut. To me, they are what makes GW so great. The other 4 classes could definately be tweaked. Make sins a bit more ninja-like, and there you have it.
Stoneys Rock
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Originally Posted by Zahr Dalsk
Please explain that. All-paragon teams are one of the most powerful combos possible.
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I don't want any of the classes to get the chop tbh I really like them all, theres alot of talk going on in the threads about balancing but seeing as the game is going to have a overhaul the skills are more likely to follow that. Besides how could a feisty self confident paragon not fit solo play LOTRO has a class which I can't recall which is like it and it solos fine.
Zonzai
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Originally Posted by garethporlest18
I hope all 4 of the new classes get chopped and we go back to old flavors but in depth more.
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Sora267
To all those b*tching about skills: Where did it say that GW2 would have the same skills as GW1? For example, I saw a post complaining about invincimonks somewhere in here. Just take out Protective Spirit-type skills and you've got insta-pwnt on 55s.
Anyways, I think that most professions *as we know them* will get the axe, but their general concept and style will live on. In other words, most professions will get name changes, some of them will have their concepts changed, or just get merged. I highly doubt they're just going to trash the entire concept of a profession like Paragon or Mesmer. Maybe merge them with Warrior/Monk and Necromancer (respectively), but getting rid of an entire concept would do nothing but piss people off (And make some others happy..).
Anyways, I think that most professions *as we know them* will get the axe, but their general concept and style will live on. In other words, most professions will get name changes, some of them will have their concepts changed, or just get merged. I highly doubt they're just going to trash the entire concept of a profession like Paragon or Mesmer. Maybe merge them with Warrior/Monk and Necromancer (respectively), but getting rid of an entire concept would do nothing but piss people off (And make some others happy..).
jimmyboveto
I'm guessing paragon or ritualist, which makes me extremely sad as those are some of my favorite professions. The reason being is that paragons were probably A-nets biggest disaster(lots of nerfs, buffs, imbalanced things), and ritualists just don't seem to attract a lot of people. Don't get me wrong though, I totally love both classes.
Kiragi Yagami
i honestly dont think any of them should (or will) be "chopped". they all have their own pros and cons that this bitchy community has to deal with. "ZOMG TEH SIN DIES IN LEIK 2.4 SECONDS NOOBS"
draxynnic
Quote:
Originally Posted by enxa
Rits have only 3 sacrifice spells. Two of which are not sacrificial if there are spirits arround.
Rits do not summon minions with their own skills. Spirits arent undead, and they are not the newly departed. They are ancestors that the rit calls upon. As for dealing with death, all proffesions deal with death, so by that logic guess the only proffesion available in gw2 will be the necromancer? |
Their both drawing power from death, just coming at it from different angles.
Other professions may dish out death (or prevent it, in the case of Monks), but, with the exception of characters using Assassin's Promise, they don't actually draw power from it.
Consider a universe where nothing can die and nothing has ever died. Warriors would still be able to (futilely...) swing a weapon. Elementalists will still be able to throw fireballs around, even if nothing dies from them. Monks would still be able to channel their power, even if powers of healing may be a little redundant. Assassins would still be able to shadowstep, Paragons chant, Mesmers mesmerise, Rangers shoot, and Dervishes take the form of the gods (apart from Grenth...). However, in such a world, there will be no Necromancers and Ritualists. There may be fewer or none of some of the other professions too because there's no point to them in a world where nothing can be killed, but the Necromancer and Ritualist skillset would be completely unavailable in that world.
Zahr Dalsk
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Originally Posted by Stoneys Rock
he said solo play, which is really sort of correct seeing as they are the "leaders of the battlefield." Our ingame cheerleaders which motivate us.
I don't want any of the classes to get the chop tbh I really like them all, theres alot of talk going on in the threads about balancing but seeing as the game is going to have a overhaul the skills are more likely to follow that. Besides how could a feisty self confident paragon not fit solo play LOTRO has a class which I can't recall which is like it and it solos fine. |
In that case, well, remember that there aren't really any classes that can solo PvE. Even invincimonks only do a few select areas. At most an MM might be able to manage a few areas, and only then in normal mode. A Paragon at least has some IMBA PvE skills and can survive for a pretty long time.
Nude Nira
If Anet decided to kill my mesmer, well...I wouldn't be playing this game anymore. Anet can remove any other profession, I don't care, I want my damn mesmer forever and ever. Keke.