Which GW1 profession is for the chop for GW2?

13 pages Page 7
kerpall
kerpall
Wilds Pathfinder
#121
Quote:
Originally Posted by creelie
Because Necromancers are jerks like that.

In all seriousness, a Necromancer/Ritualist fusion - maybe with a new name entirely - could be pretty sweet. "These are the ashes of my Uncle Ted . . . and these are the howling horrors I made from the ashes of my Uncle Ted."

Similarly, I do like the idea of the Mesmer inheriting all the nastiness of the Assassin and dressing it up with lace and fabulous hairstyles. Can we say ultimate PvP class?
I would love to combine necro's and rits into 1 cool profession. *drops ashes, summons a giant golem* or somthing. Spirits, and undead minions definatly fit together, i don't see why they wouldnt combine them?
sindex
sindex
Wilds Pathfinder
#122
I still find some of the core professions (minus the mesmer) to be a no brainier and sometimes even redundant now. Since every other fantasy RPG has the same principles when it comes to these professions; I think they all should be axed. As for the other professions they can stay, especially the Dervish and Ritualist.

If GW: Utopia ever came out I would have embraced the Chronomancer with open arms. I hate cliché elements that have no interesting sense of originality.
kerpall
kerpall
Wilds Pathfinder
#123
I think GW: utopia was the "supposed to be GW2" , except they scrapped that and decided to make a whole new game instead?
Anyways, GW2, as said by Devs was supposed to be more "simplified" , so these No-brainer professions will most likely be the most dominent.
Winterclaw
Winterclaw
Wark!!!
#124
My prediction is a number of the existing abilities will get shuffled around between whichever classes survive.

I'd like to see the necromancers gone personally. Rits are cooler.
kerpall
kerpall
Wilds Pathfinder
#125
Quote:
Originally Posted by Winterclaw
My prediction is a number of the existing abilities will get shuffled around between whichever classes survive.

I'd like to see the necromancers gone personally. Rits are cooler.
The only problem is, Necromancer is a dominent profession among many Mmorpg's, while ritualist is from GW-only.

Another way to think of it, Neither are being lost, because they are being fused togther equally? idk lol
sindex
sindex
Wilds Pathfinder
#126
Quote:
Originally Posted by kerpall
I think GW: utopia was the "supposed to be GW2" , except they scrapped that and decided to make a whole new game instead?
Anyways, GW2, as said by Devs was supposed to be more "simplified" , so these No-brainer professions will most likely be the most dominent.
No, GW 2 was not supposed to be Utopia and neither technically was EotN (some elements carried over). They dropped the whole idea because people were ticked off about the direction it was going. Therefore, they decided to revisit prophecies with a whole bunch of cliché fantasy elements put together via EotN. Some of it was original but the other 85% of it was not; which was annoying to me.

Hey, I love complicated stuff and interesting twist(s) to old ideas. I hate to think every time I get on GW2 I am probably going to get the “village idiot,” who just spams everything because he is the sucker for simpleton work. That’s just my opinion in general.
Redfeather1975
Redfeather1975
Forge Runner
#127
Whatevery professions they don't have, I'm sure the concept behind their role will be intergrated into the professions that remain.

I see people saying mesmers will be chopped. If Anet got rid of mesmers, they won't get rid of the mesmer role, it will be distributed to other classes. The mesmer type skills are needed in PvP.
Z
Zahr Dalsk
Grotto Attendant
#128
Here's a random guess as to what might happen:

Warrior + Paragon merged together as a soldier class.
Elementalist + Mesmer merged together as a mage class.
Ranger + Assassin merged together as a rogue class.
Dervish + Monk merged together as a paladin class.
Necromancer + Ritualist merged together as a shaman class.

Just a random guess, mind you.

I would have loved it if Utopia had come out. The Chronomancer would have been really neat, and I would also have liked the extension of the game's duration. EotN was just a few extra missions for pre-existing characters.

From what I've seen of the concept art, the other new class seemed like it might have been going to be a sort of pirate/corsair.

Either way the concept art makes me somewhat depressed that Guild Wars Utopia never really went through. Sure, lots of stuff made it to EotN, but Utopia just seems like it was going to be, I don't know... grander, larger, epic.
upier
upier
Grotto Attendant
#129
Quote:
Originally Posted by RedNova88
QFT. I think it's because they require more skill than other classes so people that have the nerve to say they're bad most likely don't know how to use one and since they fail with one they assume it's the class rather than themselves.

If Mesmers are oh so bad and worthless why oh WHY are they always a major priority on someone's "who to attack" list? Monk/Ritualist -> Mesmer -> Elementalist/Necromancer -> Assassin/Ranger/Dervish -> Paragon/Warrior. That's generally how it's worked in all of my PvP experiences. If you ignore that Mesmer they can potentially shutdown you or whatever their build is designed to counter.
The problem is when people start to think that the class is good rather then them being so.
Ohh and PvE says they've been missing your company!
Redfeather1975
Redfeather1975
Forge Runner
#130
I don't dislike the concept behind any particular class, but I would hope that monks get tweaked.
I'd like them to figure out how to tweak monks so that an all monk team isn't a snooze fest to fight.
No offense to monk players.

Actually that probably can be directed towards teams focusing on all out defense/healing and not really any particular profession. Those fights can be very long and dull.
RavagerOfDreams
RavagerOfDreams
Desert Nomad
#131
i honestly think that all the classes mentioned are safe

paragons - own in group pve no question
sins - needs some work and i hope to see more depth in gw2 but i bet they keep em cause were sexy
mesmers - anet hates em but i doubt they'll kik em
dervishs - anet is a dervish so no not a chance
kerpall
kerpall
Wilds Pathfinder
#132
Quote:
Originally Posted by Zahr Dalsk
Here's a random guess as to what might happen:

Warrior + Paragon merged together as a soldier class.
Elementalist + Mesmer merged together as a mage class.
Ranger + Assassin merged together as a rogue class.
Dervish + Monk merged together as a paladin class.
Necromancer + Ritualist merged together as a shaman class.

Just a random guess, mind you.

I would have loved it if Utopia had come out. The Chronomancer would have been really neat, and I would also have liked the extension of the game's duration. EotN was just a few extra missions for pre-existing characters.

From what I've seen of the concept art, the other new class seemed like it might have been going to be a sort of pirate/corsair.

Either way the concept art makes me somewhat depressed that Guild Wars Utopia never really went through. Sure, lots of stuff made it to EotN, but Utopia just seems like it was going to be, I don't know... grander, larger, epic.
do you got a link to the concept art? I wanna see lol. Where did you guys find out about "chronomanser?" , i gotta read about this stuff.
kerpall
kerpall
Wilds Pathfinder
#134
Quote:
Originally Posted by Redfeather1975
^Kerpall I will find some pics. Just a second.
Here is one on the wiki.
http://wiki.guildwars.com/images/5/5...rd_1600pix.jpg
I remember there being a couple in this topic below.
http://www.conceptart.org/forums/sho...d.php?t=108591

I think Izzy at least likes mesmers.
He's said he enjoyed using mesmer thievery and skill disabler moves.
ty for links ^^

My asuran golemancer better be able to summon these



Lol , Necromancer classes better not get cut .

Edit: These concepts are amazing
Redfeather1975
Redfeather1975
Forge Runner
#135
I posted one more in my above post. It's probably the coolest one.

Yeah, it would be cool if there was a summoner class similar to the ones in Everquest 2.
They could summon 1 monster that specialized in a particular field, such as offense, disruption, defense, ect.
kerpall
kerpall
Wilds Pathfinder
#136
4rth to the right, looks as if some kind of mount? Looks like a Mech, you sit in the large "mouth opening" and drive it .
w
whitehike
Pre-Searing Cadet
#137
i tend to think that the "heroes" classes from gw1 will be safe mainly because someone from the time gw2 happens would always be asking "wtf is this (insert class) i keep hearing about?" Not to mention saves alot of headaches with lore imo.
so in my minds eye:

Monk safe due to mhenlo, saul, and in a sense tahlkora
Rit safe Togo
Warrior safe Turai Ossa, Most Norn
Mes safe Gwen of course
Paragon safe due to Kormir

the rest im unsure of, although you could say that they could all be saved b/c the gods have focci on them. any opinions on this?
hurdlebeast
hurdlebeast
Krytan Explorer
#138
Quote:
Originally Posted by Numa Pompilius
Mesmers. ANet very obviously hates mesmers. There isn't a more red-headed stepchild in all of GW.
hey...i'm a red-headed stepchild....

but anyways, i'd have to say warriors, honestly. I think the warriors will be "chopped" (get it?) and be fleshed out more for other chars.

basically, "Warrior" is too general. They could split that up into 18 other classes if they wanted, and they'd all still be well and unique.

for instance, Norns would be a brawler type, whilst the Imperial legion of the Emperor would be more swordly. takes away two of the attributes and leaves room for more. i dunno just my 2 cents.
o
odly
Krytan Explorer
#139
I hope all classes disapear.

Since Anet has been slowly pushing us towards playing just one characters, I hope we get a classless system in GW2 where one character can do everything.

Some options for this would be :

Changing primaries.

Get rid of the passive primary benefits, remove the concept of primary proffession all together and allow people to choose skills from all possible attribute lines.

More attribute points with higher level (never ending right ?) and they stay put where you put them at the start. In the end you'll be able to get all attribute lines up to a decent level.

...
wetsparks
wetsparks
Desert Nomad
#140
instead of "chopping" classes, eliminate some skills. we have well over 1000 skills between the classes and some are duplicates, just different names and others are very similar, just slightly tweaked. that way you can keep all the classes and it would be easier to balance because there isn't such a mind blowing complexity of skill combinations that could be exploited that Anet could never think of.

edit: according to this wiki page (http://gw.gamewikis.org/wiki/Skill) there are 1235 different skills, get that down to a more manageable number and it will be easier to balance and no need to get rid of classes. and quite frankly, no matter which class they get rid of, people will be mad and do we really need hundreds of whine threads about their favorite class going?