I think they should make a Wardervass: the ultimate melee!

|
Originally Posted by [M]agna_[C]arta
I meant by Mesmers would gain more Skill based around Arts but still carry on the Illusionist Theme.
They use Illusion Magic with them, and anyways Mes are actually Actors and Performers. But there skills are based on Weakening Foes(De-buff or Shutdown) and Strengthening Allies. But the Necro would have the Degen Powers of a Mes. And Smite Monks would have Domi-like abilites of Mes(Domi-like only, used to Counter Skills with a Smiting Feel not Emotional nor Spell-based feel). Domi Skills like Empathy, Backfire, Mistrust and that. But they would use Illusion to Shutdown Foes or Inspire Allies with a help with some Art Skills. They'll use Musical Instruments but as Foci only, They'll still use Canes and Staves if you want. |
|
Originally Posted by Holly Herro
I hope assassins go.
I have a feeling that GW2 is going to be primarily PvE. Assassins arn't that good at PvE besides farming/soloing and who wants a tank that doesn't have 80AL? |
|
Originally Posted by Sefk
Ok, let's say I'm the whole A-Net team, and want to design GW2.
|
|
Originally Posted by Eldin
I don't think ANet mentioned classes being limited based on the race you choose
|
|
Originally Posted by Wiki on GW2
The skill system will be modified. There will be fewer, less complex skills which may behave differently in different situations, such as if the character is jumping or is surrounded by monsters. A system similar to the limited 8 skill system will be used.
|
|
Originally Posted by angelic upstart
Bullseye...
|
|
Originally Posted by eldin
ANet needs a reputation of clever skills, and making everything simple will make our opposition think GW is for stupid people
|
| Assassins though, I could never get into playing them, so I wouldn't care if they got rid of them. But I know lots of people like them and nothing against them, they just get annoying. haha |