Which GW1 profession is for the chop for GW2?

Pwny Ride

Pwny Ride

Wilds Pathfinder

Join Date: Oct 2006

Aussieland

Prime Players Of [OSHA] ~ [dth] alliance. <3

Me/E

Quote:
Originally Posted by aspectacle
My favourite bit of not information to come out about Guild Wars 2 recently. Quoted from Izzy's talk page on the official wiki



Enjoy trying to decide what that means. :P
I love you, and i love Izzy.

That is all.

maraxusofk

maraxusofk

Desert Nomad

Join Date: Aug 2005

San Francisco, UC Berkeley

International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]

W/

i dont see how the core classes can get cut. id suspect that the classes that do get cut will have some of their abilities added to the existing classes. such as paragon shouts going to warrior and spear chucking going to something else.

Xx_Sorin_xX

Krytan Explorer

Join Date: Dec 2006

W/

i'm betting the core 6 will stay, and the new 4 are gone, which i think would fix balance issues. Rts, paragons, dervs, and assassins have been some of the biggest issues for balance

Sifow Chan

Sifow Chan

Frost Gate Guardian

Join Date: Jun 2007

P/

Quote:
Originally Posted by Xx_Sorin_xX
i'm betting the core 6 will stay, and the new 4 are gone, which i think would fix balance issues. Rts, paragons, dervs, and assassins have been some of the biggest issues for balance
You speak as if the skills will be exactly the same in GW2. The reason the 4 professions have been troublesome skill wise is because they were added AFTER the core professions. If all of the professions are added together, with new skills, there should be little to no problem.

Accursed

Accursed

Wilds Pathfinder

Join Date: Sep 2007

I'm going to have to agree with the above poster.

Your idea would probably make this game much better than it is now (mind you, that it's already a good game )

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

IMO they should keep all the Profession, the game takes place in the future no reason why all the different people/races can't come together to destroy Evil, if they start with the core profession then it only looks like reboot with a story that takes place in the future, IMO they should have allow us to go to Certain areas in Elona and Cantha also explain why we can't travel to the other parts, for example we would only be able to travel to Maatu Keep because of the heavy fighting between Kurc/Lux no one can enter those areas, in Elona it would stop at the Crossroads because Palawa Joko has taken control and no one can enter, I don't want a reboot GW i want them to give us the ability to go to all the areas we have been to in Part 1, GW2 first expansion should take us to a NEW land with dangerous creatures and new professions....................this is my opinion on what i would do, IMO if it looks like they are doing a Reboot then I won't be playing GW series anymore.

Kyosuki

Kyosuki

Lion's Arch Merchant

Join Date: May 2006

A/

It's not too hard to figure out,99% of MMO's has those class

Thief/Rogue/Bandit type class; Assassin
Hunter/Archer type class; Ranger
Healer type class; Monk
Warrior type class; Warrior
Warlock/Death type class; Necromancer

So im pretty sure those class will stay,I really hope they will keep Ritualist & Mesmer,which are 2 rare class we see and MMO's,
Dervish IMO can leave,as they are basically Warriors that sacrifice there enchants for some health -_-

illidan009

illidan009

Wilds Pathfinder

Join Date: May 2008

Volterra, Italy

A/

I'm pretty sure this thread was intended to "guess" who would be chopped, not who YOU wanted to be chopped...ie Assassins are present in every game nowadays, mostly called "rogues" or "rouges"(eww crap spelling) of course. And Dervishes or Ritualists are fairly popular, especially the former. I think honestly paragons or maybe mesmers will get cut...

wtfisgoingon

Banned

Join Date: Jun 2006

Without Assassins in GuildWars 2, I'd never buy GW2.
Assassins are the only professions who has nice animated and intriguing & interesting moves in most MMO's, besides mages aka Elementalist.
Sadly the Elementalists' animation moves are very crappy in GW1...

and as for the chop...
Mesmers, Dervishes, and Paragons be gone!

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

from my biased pvp outlook:

assassins are just the bane of everything GW stood for, and the direction they are taking them in is not helping.

dervish are not necessary and only have the use of OP crap like wounding strike and mel derv, and not to mention their base damage. other than that, theyre useless except in niche enchantment builds like OoP.

Paragons at least have more concept behind them, however the fact that they can turret for amazing dps, as well as provide party support was a bad idea from the start. because of this, they can keep a tactical position while still dishing out deep wound (and to a lesser extent bleed and cripple) from afar. they should either be good at one or the other.

ritualists are a good concept, just executed poorly. their heals are decent, their damage is (now) decent, but they just cant do much. their skills have been nerfed so much theres nothing left but mediocre skills and the essential skills (actually come to think of it, it has always been that way).

personally i would not be sad to see mesmers and necros be combined into a sort of hex monster - with attributes like anti-melee, anti-cast with more compressed skills like sum of all fears.

either way i dont think mesmers will get thrown out; they were just a pvp oriented character from the start.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

-Assassins should be in GW2 but completely redesigned. in GW1 they need to completely nerf sin damage, but buff sin utility.

-Problem with Dervish isn't so much OP'ness as it is "Not exactly different" Which is why I bet they get the chop. A dervish is basically a Wammo that isn't fail. Their skills can be divided amoungst warriors, rangers, and monks easily.

-According to what izzy stated, mesmers are his favorite class. ( we can infer from this that mesmers are not getting the chop )

EroChrono

EroChrono

Wilds Pathfinder

Join Date: Aug 2006

Netherlands

[WitB]

W/

I hope they come up with something new, rather than recycling old classes...
:/

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Quote:
Originally Posted by Numa Pompilius
Really? All those repeated nerfs could've fooled me. Mesmers have been nerfed nearly as many times as necros - anets favorite child - have been buffed.
ffs...
nerf=/=anet dislikes the profession, nerf=a skill in one of the profession's attribute lines was overpowered
buff=/=anet likes the profession, buff=a skill in one of the profession's attribute lines was underpowered.
honestly...

also, on topic-
all i want in gw2 is:
a melee dmg class that is brave and strong and makes up the teams frontline
a ranged physical class that can disrupt and pressure the other team and is very good at staying alive
a caster class that can shutdown/punish the other team with hexes and such
a caster class that can provide offensive and defensive support
a caster class that keeps the team alive

hmm...
those classes sound familiar...

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

Quote:
Originally Posted by Xx_Sorin_xX
i'm betting the core 6 will stay, and the new 4 are gone, which i think would fix balance issues. Rts, paragons, dervs, and assassins have been some of the biggest issues for balance
i think making an entirely new game is the perfect oppurtunity to balance out all the classes. theyre not just porting the same game to a new graphics engine..

Kyosuki

Kyosuki

Lion's Arch Merchant

Join Date: May 2006

A/

Quote:
Originally Posted by street peddler
i think making an entirely new game is the perfect oppurtunity to balance out all the classes. theyre not just porting the same game to a new graphics engine..
\
If it were to be a entirely new game,it woudnt be called GW2 IMHO

Kyomi Tachibana

Kyomi Tachibana

Wilds Pathfinder

Join Date: Jul 2007

Oregon, USA

Where iz teh Bonuz [WitB]

P/W

Quote:
Originally Posted by Kyosuki
\
If it were to be a entirely new game,it woudnt be called GW2 IMHO
If it wasn't going to be an entirely new game, they would just add another expansion/Campaign to what we have now. imho.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

I hope they keep them all but just implement them better.

To comment on individual classes is overly subjective imo.

PuppyEater

PuppyEater

Frost Gate Guardian

Join Date: Nov 2005

I'm on the left...

Guilds? Where we're going we don't need guilds...

R/Rt

Quote:
Originally Posted by street peddler
i think making an entirely new game is the perfect oppurtunity to balance out all the classes. theyre not just porting the same game to a new graphics engine..
Exactly, the mesmer could easily stay but be more of a force in pve without hurting pvp. Imagine a class that could brainwash baddies into walking off a cliff or to beat down their comrades.

Frankly, I hope they mash together the Warrior and Paragon into a melee tank that uses the para's shouts instead of attacks to be affective, ya know, a defensive unit that doesn't confuse idiots into thinking they are invulnerable blenders on wheels

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

as mentioned, gw2 is an opportunity to 'go back to the drawing board' so to speak with the various professions. they can look at what worked, and what didnt and hopefully produce better results.

and i think having to come up with 2 new professions with each new campaign did not produce optimal results in gw1. i dont think professions should remain (unchanged) out of sentimentality, when they have a chance to make them better overall.

Biscuity Daggers

Pre-Searing Cadet

Join Date: Sep 2008

Realm of Torment

Team Nadesico[MiYu]

A/Mo

Anet should just merge the classes into 3 classes and work to branch out from there

W/P/D form the 3 classes that are defensive or tanks into one and maybe branch a little from them

R/A just put them together and call it a hunter with the base abiltiies of a ranger and assassin toned down a bit

E/Me/Mo/Rt/N putting them together into one is a bad idea but just making them into about 3 classes would make a pure healer,pure debuffer,and a pure damage dealers so you cant make an invincible person

there would be problems but this would allow them to start by observing what players really need instead of handing great players more tools to kill or become invincible somehow in just a few seconds of playing GW2,which is probably not what anet wants for GW2

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

Quote:
Originally Posted by Kyosuki
\
If it were to be a entirely new game,it woudnt be called GW2 IMHO
that makes no sense. if it were just to be the same old stuff, theyd just make another expansion. naming it GUILD WARS 2 implies that they are making an entirely new game in the guild wars universe.

??Evan??

??Evan??

Lion's Arch Merchant

Join Date: Jun 2005

Tombs

In Soviet Russia Altar Caps You [CCCP]/Ruthless Amazons [ego]

W/E

If I see assassin,ritualist,paragon, or dervish I wont buy the game.

Destro Maniak

Jungle Guide

Join Date: Aug 2006

A/

I want warriors dervishes paragons mesmers to be removed

Tamuril elansar

Tamuril elansar

Wilds Pathfinder

Join Date: Jul 2007

N/

i want assassins gone, in GW2 and GW1

Vaal 84

Vaal 84

Frost Gate Guardian

Join Date: Oct 2007

UK

R/

Unless Assassins get similar shadow stepping skills to the thief class from Baldur's gate, whereby you become invisible, i see little point to them in the future.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

I have a list of what i want.

Dervish -> Merge into Monk. Make it the attack version of the monk, change smiting around.

Paragon -> Merge into Warrior. Make it the ranged version of the warrior, and reduce group buff effectiveness with proper counters.

Assassin -> Daggers go into Ranger. Everything else goes into Mesmer. Shadow Arts and Illusion should merge. This will give Mesmers more viability in PvE, while taking away the spiking dagger techniques.

Ritualist -> Object spells and Ritualist spirits should merge into the Necromancer. Weapon spells should be changed to be strippable and given to Monks or Eles.

Burton2000

Burton2000

Wilds Pathfinder

Join Date: Oct 2005

A cardboard box in England

Men Of Substance [YMCA]

Mo/Me

The 4 extra proffesions for sure.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

You know, not for nothing but to everyone who says that we should get rid of the Ritualist profession or merge it with the Necromancer I say this...

I'm pretty sure most of you wouldn't want to go from looking like this..

http://images2.wikia.nocookie.net/gw...dyed_front.jpg
to this...
http://wiki.guildwars.com/images/a/a...dyed_front.jpg

...any time soon.

And to those who say that the profession should be merged with monk, do you really want to look like an overstuffed clown or completely cliché like those female monks you see walking around with the dual hair buns, fow armor, chaos gloves and everything else?

...Come on!

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Nightow
You know, not for nothing but to everyone who says that we should get rid of the Ritualist profession or merge it with the Necromancer I say this...

I'm pretty sure most of you wouldn't want to go from looking like this..

http://images2.wikia.nocookie.net/gw...dyed_front.jpg
to this...
http://wiki.guildwars.com/images/a/a...dyed_front.jpg

...any time soon.

And to those who say that the profession should be merged with monk, do you really want to look like an overstuffed clown or completely cliché like those female monks you see walking around with the dual hair buns, fow armor, chaos gloves and everything else?

...Come on!
It doesnt matter. Fashions change over time. The physical look is irrelevant. What matters is a balanced and non-broken game mechanic.

Cale Roughstar

Cale Roughstar

Desert Nomad

Join Date: Jan 2007

Canada

Guy In Real Life [GIRL]

W/E

If they remove any of the original 6, I will QQ.
Any of the new 4 on the block though - meh.

General DS

Frost Gate Guardian

Join Date: Sep 2006

pie land

Fate Worse than Death

W/

every one will get chopped
then they will be mix n mached and given fancier names
like...
Necromancer=Dark Priest
Monk= Acolyt
Warrior=Knight
etc.

or something more creative along those lines

beserk

Krytan Explorer

Join Date: May 2008

UK

W/

mesmers cuz they suck, paragons, dervs and assasins will prob be assimilated into a type of warrior for gw2 so them too rits and necro prob be combined too.

Clarissa F

Krytan Explorer

Join Date: Nov 2007

Fighters of the Shiverpeaks

Me/Mo

So...

Pretty much, Mesmer is safe, because it has Izzy love. Assassin will probably go, and Paragon is a likely option.

Someone thought the storyline left an option for us to go to parts of Cantha and Elona. No. Read, don't skim. A dragon in the Crystal Desert either took out or is blocking the portal to Elona; Joko is in charge of Elona, scattering Sunspears into wandering the world like Jedi or serving him;and the dragon that raised Orr, coupled with pirates(GARRRR!), has blocked any access to Cantha. That and Cantha has become China in the 17th century: Isolationist.

I think they are doing a good thing in staging GW2 the way they did GW. They might add Cantha and Elona back as extensions. It would be interesting to see what form of faction there will be.

Heloniar

Academy Page

Join Date: Aug 2008

A New Day Dawns [HOPE]

W/P

I think they won't chop anything out, but refine the classes a lot more, reduce thenumber of skills that does the same thing but named differently. certain skills will be removed.
I think after 200 or so years of trade and commerce before the dragons awakened, each continent has learned the ways of the 4 professions. also, the bloodstones could be unsealed, unleashing the lost and forbidden magics/professions so it's plausible that some professions will merge, become a new one, etc.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Ya, they may not chop them, but rework some of them, because if they chop someone's favorite profession, then that will just make them mad. Paragons will definitely get reworked. Rangers and necros need a tweak when it comes to energy management. Mesmers, assassins, ritualists, and devishes may also get reworked just a bit. Monks, elementalists, and warriors are pretty much fine they are now though.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Quote:
Originally Posted by lyra_song
I have a list of what i want.

Dervish -> Merge into Monk. Make it the attack version of the monk, change smiting around.

Paragon -> Merge into Warrior. Make it the ranged version of the warrior, and reduce group buff effectiveness with proper counters.

Assassin -> Daggers go into Ranger. Everything else goes into Mesmer. Shadow Arts and Illusion should merge. This will give Mesmers more viability in PvE, while taking away the spiking dagger techniques.

Ritualist -> Object spells and Ritualist spirits should merge into the Necromancer. Weapon spells should be changed to be strippable and given to Monks or Eles.
I totally agree with this! It would bring so much more scope to attributes as well as meaning a less bloated profession system.

To the poster below above who said they wouldn't want this because of the appearance of characters: we have no idea how character customization will work in GW2. I doubt it will be the same system we see now, and I certainly am holding out high hopes for a far more details system of customization.

Darkside

Darkside

Krytan Explorer

Join Date: Dec 2006

Chantry of Secrets

[Angl]

D/

I'd say the ones that might get the boot are...

Paragon - A warrior using a spear... to all the Paragon lovers out there I am one as well, great class, its just an unfortunate truth.

Dervish - Another warrior but using a scythe...might somehow be combined with monks or something since they are "holy warriors" who knows.

Ritualist - Neat class but basically a monk/support character with the ability to use spirits.

Assassin - Could also get mixed in with Warrior since its a melee class.

Mesmer - I could see it get merged with the Necromancer since the Necromancers already have curses.

Expherious

Lion's Arch Merchant

Join Date: Dec 2007

Wolfenstein Fuel Dump

Melandru's Elite Hunters [Hunt]

D/

Quote:
Originally Posted by lyra_song
I have a list of what i want.

Dervish -> Merge into Monk. Make it the attack version of the monk, change smiting around.

Paragon -> Merge into Warrior. Make it the ranged version of the warrior, and reduce group buff effectiveness with proper counters.

Assassin -> Daggers go into Ranger. Everything else goes into Mesmer. Shadow Arts and Illusion should merge. This will give Mesmers more viability in PvE, while taking away the spiking dagger techniques.

Ritualist -> Object spells and Ritualist spirits should merge into the Necromancer. Weapon spells should be changed to be strippable and given to Monks or Eles.
That is the shit I'm talking about!

Shinjinbukai

Shinjinbukai

Frost Gate Guardian

Join Date: Jul 2006

Palo Alto, California

Zealots of Shiverpeak[ZoS]

Mo/

I would like to see Ritualist, Assassin, and Mesmer out of the game. Paragon and Dervish are both professions I really like.

blood4blood

Krytan Explorer

Join Date: Oct 2005

I'd expect to see Attribute lines moved around regardless of the names given the professions in GW2. Either to make each profession more specialized, or more broad - given that the four add-on professions are relatively "broad" compared to the original core six, I wouldn't be surprised to see the four add-ons eliminated and their skills added to core professions much as lyra song suggested (i.e., giving the core six more options to take on other roles, such as monks with scythes). On the other hand, they could make the classes more specialized, for example by adding skills from Mysticism, Restoration, and Motivation to monks (all heal/buffs), Dagger and Scythe to Warrior (making them the only melee specialists), Rangers get Spear and Communing (ranged attacks and spirits), Necros get Shadow Arts, Eles get Channeling, etc. As for profession names, I don't really care that much.