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Which GW1 profession is for the chop for GW2?
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I would prefer they just combined some of the professions together; add daggers, & scythes as weapons for the "melee combat profession", and allow the player to supplement that w/ another profession that has things like motivation, deadly arts, earth prayers, etc. Essentially, make the primary and secondary professions actually behave differently based upon which is which. Thus, a person who chose the melee combat profession as their secondary would behave mechanically differently than someone who has the melee combat profession as their primary...
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| And Ritualists .. well .. they provide some good spirits and good stuff for Ranger's with splinter, but are they useful for anything else? Not really. |
people just dont get the rit....
Personally id say paragons, there the only ones that didnt bring anything new to the game really...except a wave of nerfs and some overpowered party buff's
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| I guess paras and rits could be merged, as they are both support type classes so would be good to merge I guess. |
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Originally Posted by GloryFox
They are going to get rid of the Monk.
People seem to want more skill and faster games in both PvP and PvE so this is the logical choice. Plus Monks have that all powerful smite attribute that gives both healing and an attack. We can't encourage classes to have both that takes away class roles. Then there is the whole farming issues of the Monk Class we can't have people running around invincible can we? Monks have caused a great deal of pain to ANet as it gave rise to monetary independence. ANet can't afford people getting too rich as people might play less and less. |
Sure it can happen there will be no more monks,but there will maybe be priests then lol.
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Originally Posted by ??? *accidently erased name XD*
Didn't you already post something like that on the first page? |
This though did not had the thoughts of Core Profession including ..
My followed posting I included the thoughts around Core Professions and added to that my version of an Evolution System to those Core Professions.
I also tried to merge as much together, what I didn't have done at the previous posting.
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@ enxa: when compressing this more - to only 2 Evolutions per Core...many of the possible Evolutions wouldn't find it into the game, that woudkl be sad, because the grade of individuality would massively decrease through that choice and more merging than, I've done, is impossible, because every Evolution Form posted there is something totally different apart from their Core Professions. That would be 8 possible Evolutions lesser out of 24, cutting it down by 33% oO Thats alot.
You can't compare for example simple Warriors with Paladins, nor Knights with Paladins...they look all different, they act all different and move all different, have other body languages ect. pp. not to mention, that it takes alot more to be a paladin, than to be a simple Warrior and both have also different fight styles.
GW2 must imo come away from that bad image of being a Wannabe-Professions-MMO. This can be only solved with an Evolution System, which provides enough possible Evolutions for much different professions.
GW2 must not become a game again, where players will annoy you with:
"You want to become with your character a Paladin ? rofl, make you a Wammo - there you have your pally ..."
"you want to become ... , create you a "insert here a dumb combination of primary/secondary" ...
But what nobody thinks about those hybrids is, those wannabe professions very often absolutely don't either act like that what you want to be, or don't look anyhow like what you want to be, due to the fact that nor armor set for your character exists, that - for the example lets the character anyhow look like a real Paladin, nor does exist under the skils any skills, which work like skills you expect from a profession that you want to be.
When i want to play a bard, then i expect of the game, that it provides a profession, that does look and act also like one and not, that players annoy someone then with their clueless nonsense, that you should create then a Wannabe-Angel-Wammo Clone beign called "paragon" to have a bard, which looks like a white dye fanatic class with a huge toothpick , instead of music intruments which belong to a Bard/minstrel Class and not Spears, because Anet had to totally fail at the concept of this profession like they also did at Dervishs making out of a possible unique dancer class some Wannabe-God Grim Reapers oO without any dance skills.
however..so more we discuss and talk here about GW2 again XD ..so more I want finally get more useful information about it.
ANet had tortured us long enough, we aited long enough and they should give us finally a bit more infos ^^ Don#t want to wait, until GC, or whatever of a tradefare Anet waits for, to finally release more infos and maybe first pics of GW2. They work now more then surely a half year on GW2, its really time for more infos!!!!
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I think that the best arguments could be made for removing paragons, dervish, or ritualist. No way they could take mesmers out, they are one of the original classes and support a unique function that no other class can really compete with. Besides, those that actually play mesmer and appreciate what they can do know that they are undoubtedly one of the most fun chars to play in pve or pvp, even if they cant farm squat. My mesmer is my favorite character by far, and I know of a alot of mesmer fanatics in this game. If they elimated the mesmer alot of people that played GW1 probably wouldnt even buy GW2.
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I agree with those saying that it will be the paragon, ritualist or assassins that are cut from GW2 (at least the ritualist would be my choice to cut)...but its A-Net folks, lets be real.....its gonna be the better professions that disapear. All of us necros out there better look out, it being one of the more popular professions, and one of the better its guaranteed to be cut along with the mesmer. Eventually they will install a wanna be for both those professions in expantions, but they will not be near as good as the originals. And Antheus mentioned monks...its also a good possability to be cut for exactly the reasons he said. Good bye my evil little necro...Good bye my sweet but deadly mesmer...Good bye my money maker, the monk...I hope to see you all in the afterlife.
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Originally Posted by D E C E P T I V E
I think that the best arguments could be made for removing paragons, dervish, or ritualist. No way they could take mesmers out, they are one of the original classes and support a unique function that no other class can really compete with. Besides, those that actually play mesmer and appreciate what they can do know that they are undoubtedly one of the most fun chars to play in pve or pvp, even if they cant farm squat. My mesmer is my favorite character by far, and I know of a alot of mesmer fanatics in this game. If they elimated the mesmer alot of people that played GW1 probably wouldnt even buy GW2.
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I agree in saying that an evolution system would be the best route. I know tabula rasa failed with its system, and hopefully anet can look at that and learn from it, while still trying to incorporate it.
It works so perfectly, although dervs and sins are "unecessary" they perform specific jobs and are a subdivision of warriors.
Gw2 could work along a line where you can gain skills that dervs, sins, and warriors could use, and depending on what you pick as your SPECIFIC class through character development, those skills receive a buff, similar to a primary profession.
Now in terms of dual class/profession, if say you wanted a Derv/Mo (remember, this is all in terms of gw1 classes), then only certain monk skills would be available and they would receive no buff.
I've said it in this thread before, but the purpose of GW2 is to give players MORE character customization options and deeper play experience. Reducing things to a traditional lmao 6-core setup would greatly hurt the entertainment factor.
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I meant by Mesmers would gain more Skill based around Arts but still carry on the Illusionist Theme.
They use Illusion Magic with them, and anyways Mes are actually Actors and Performers.
But there skills are based on Weakening Foes(De-buff or Shutdown) and Strengthening Allies.
But the Necro would have the Degen Powers of a Mes.
And Smite Monks would have Domi-like abilites of Mes(Domi-like only, used to Counter Skills with a Smiting Feel not Emotional nor Spell-based feel).
Domi Skills like Empathy, Backfire, Mistrust and that.
But they would use Illusion to Shutdown Foes or Inspire Allies with a help with some Art Skills.
They'll use Musical Instruments but as Foci only, They'll still use Canes and Staves if you want.
They use Illusion Magic with them, and anyways Mes are actually Actors and Performers.
But there skills are based on Weakening Foes(De-buff or Shutdown) and Strengthening Allies.
But the Necro would have the Degen Powers of a Mes.
And Smite Monks would have Domi-like abilites of Mes(Domi-like only, used to Counter Skills with a Smiting Feel not Emotional nor Spell-based feel).
Domi Skills like Empathy, Backfire, Mistrust and that.
But they would use Illusion to Shutdown Foes or Inspire Allies with a help with some Art Skills.
They'll use Musical Instruments but as Foci only, They'll still use Canes and Staves if you want.
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Originally Posted by 6am3 Fana71c
Actually, smart move for Anet would be TO remove all 4 professions they introduced after Prophecies. They brought nothing but trouble in terms of balance and, in case of sins, in terms of griefing too.
/signed for keeping only core professions in GW2 |
Bullseye...
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Warrior(Soldier, Paladin, Knight, etc.), Range(Archer, Bowman, Marksman, Hunter, Sniper, etc.), Elementalist(Wizard, Black Mage, Warlock, etc.), and Monk(Priest, White Mage, Cleric, etc.) are all very stereotypical RPG character types.
Assassin and Necromancer aren't as common as the above four, but are still rather well-known archtypes in the RPG world (albeit, Assassin is more commonly known as "thief" or "rogue")
I think Dervishes, Paragons, Mesmers, and Ritualists are the least well known classes outside of GW, making them rather... skip-able to new players. Of course, that didn't stop me from making my first GW character a mesmer... : ]
Assassin and Necromancer aren't as common as the above four, but are still rather well-known archtypes in the RPG world (albeit, Assassin is more commonly known as "thief" or "rogue")
I think Dervishes, Paragons, Mesmers, and Ritualists are the least well known classes outside of GW, making them rather... skip-able to new players. Of course, that didn't stop me from making my first GW character a mesmer... : ]
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Anet needs to split magic and sword apart, removing the class system all together making it easier to play what you want, when you want it, without having 10 different characters.
When you make a character you decide which path that character should follow, either the path of steel or the path of magic.
The path of steel would make it possible for your character to switch classes in all the melee related proffesions like warrior, ranger, assassin and paragon.
The magic school would do the same, but with the magic using proffesions.
You would not be able to switch in between schools however.
When you make a character you decide which path that character should follow, either the path of steel or the path of magic.
The path of steel would make it possible for your character to switch classes in all the melee related proffesions like warrior, ranger, assassin and paragon.
The magic school would do the same, but with the magic using proffesions.
You would not be able to switch in between schools however.
