Which GW1 profession is for the chop for GW2?

Aldric

Wilds Pathfinder

Join Date: Jul 2007

[IG]

R/

Quote:
Originally Posted by zelgadissan
It's already been announced that GW2 is set roughly 250 years after EotN. My interpretation of the HoM has always been that your new character will inherit the "lore or conquests" of your HoM character much like they are descendants of your GW1 character. Who's to say that my mesmer isn't going to get it on with an Asuran to get my descendants to (presumably) have more energy? If that's the case choosing a race is irrelevant.
I know , but he was quoting Lore at me so i figured if i suggested mixed race characters he would have a fit

Parson Brown

Parson Brown

Wilds Pathfinder

Join Date: Apr 2006

In ur base...

The one true [Hope]

E/

I would lose the Dervish.

Admittedly, I don't much like melee classes, but I was cool with my warrior. Then, assassin came along. I never really liked my assassin. She never really grew beyond the whole "critical barrager" thing. Even now, a year later, I need to get her through Naphui Quarter so I can change her profession and farm ectos

Finally, the dervish. Scythes are cool, but kinda like really big axes. I only put about 20 hours into my dervish, but I found myself spending more time looking at my active enchantments than anything else...


The other professions all provide a different experience. Dervish did nothing for me.

LifesRestorer

LifesRestorer

Wilds Pathfinder

Join Date: Feb 2007

London, England

Mo/

dervish will meet the chopping block, because it's a skill-less, badly designed (warrior) class.
same with the sin.
paragon will be redesigned, as the idea was good but the execution was wrong.

Elite God

Elite God

Academy Page

Join Date: Jun 2007

The Island Below Shing Jea Monastary

Forever Knights

R/

Alright personally I wouldn't mind the Asssassin or Dervish to go, seeing as how I'm gonna play GW2 completley diff. than I did GW...


Anyways...

You can't get rid of the following characters, because like someone previously said, that'd take away from the archetypical structure of the game...


-Warrior: Meat Shield pls
-Monk: omfg no healz?
-Ranger: Ranged Ownage
-Necro: The evil figure with a good heart
-Ele: NUKEZZZ
-Mesmer: The Noble ^____^
-Rit: Very unique class...

Paragon...Assassin, and Dervish are the ones I see....


But ofc I'd rather none of them to go

ORR...

It could be like WoW where only Asura's can be Ele's etc.

(That'd kind of suck though)

Gattocheese

Lion's Arch Merchant

Join Date: May 2007

New Mexico

GWEN

If they keep this game limited by profession wise like in Guild Wars 1, then i could see the Paragon and Rit getting the axe. The Paragon skills and ect.. can be merged into a Warriors and the Rit can be merged into a Necro and Monk.

I personally like the Dervish. If they axe the Dervish, they could merge that as well with the warrior.

Hoping for a little more variety in the next GW. Dual wielding, 2handed swords, less reskins. As long as i get a flavor of GW with something fresh i will be happy. But i dont think we will be seeing GW2 till 2010.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

The mesmer is being fused with the assassin and the dropped class, the Chronomancer. Aka, I am playing that class. You all will die when I bring my level 1000 Mesmer into Ascalon and use Chaos Storm, which destroys the entire Eastern Frontier along with all the lesser peons, and shadow warp back to Kaineng Center to meet with my underlings.

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

I see no reason for removing any professions... they will most likely add all 10 back into GW2, and add a few more with Races. If anything, I think Paras and Dervish are the least used, and I don't think anyone would really care much if they were remove, especially Paras. Although they both can be great to use PvE wise... I still don't see any reason to remove anything. Why would they? doesn't make any sense... why take stuff out of the game when it would just upset people and make them not want to play gw2. I think that would be a big mistake for Anet.


I would also like to see a URL or Link to this "FAQ" that you have read. Keep in mind if it is on wiki, anyone can edit the pages and say anything they want.


I just wise Anet would come out of that damn closet and tell us about GW2 already! kinda pissing me off I don't see why they need to make such a secret about it, maybe for tryin to avoid copycats, but even so they are way ahead of any other game companies with their type of gameplay. As of now, they are gonna leave everyone wondering in the dark, and end up with high expectations of what to expect only to possibly be disappointed. Settings us up for possible disappointments is not a good move. I was upset knowing that ANet was not going to be around for E3 this year, I was really hoping to see them there to talk about GW2. The wait continues....

Samurai Goroh

Ascalonian Squire

Join Date: Jun 2008

I think they wanna go with less professions because it will be easier to balance. The variety will come from the different races which will be able to play any of the professions.

It like that right now anyway if you look at all the monsters in the game they're all difference races but use the same proffesions, they dont all get different skillsets.

Adding more races is gonna be nice for variety say you wanna be a non human melee warrior. As long as they add more skills and combo's they dont need a huge number of professions to make it interesting.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

If they drop any, it will be the Ritualist, Paragon, Dervish and maybe Assassin. The former 3 have only caused problems in the game, so should just be deleted.

aTT!kus

aTT!kus

Krytan Explorer

Join Date: Mar 2006

U.S.

[FluX]

W/

if each race has different attributes i think the professions might be limited to certain races for the best abilities...kinda lame and typical like all the other mmorpgs

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Since they want characters to be more self sufficient.... monks. Maybe we'll see some "paladin" class or something to replace them, where healing others is a side benefit rather than the main point.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by FoxBat
Since they want characters to be more self sufficient.... monks. Maybe we'll see some "paladin" class or something to replace them, where healing others is a side benefit rather than the main point.
Monks aren't being removed, don't be silly.

Anyways, I'm sure it's going to be either assassin, dervish, and/or paragon. The core classes are most likely going to stay.

Rexsis Kai

Academy Page

Join Date: Oct 2007

United States

Passionate Kiss of The Forsaken [KISS]

E/Me

Sins, Dervs or Gons should be chopped out of the game, removing one of these or all three would allow for easier class balancing and maybe some modifications to the remaining classes, allowing them to have a broader array of skill bar sets and new roles to fit into.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Reading the views of others a couple of thoughts came to me.

Whatever classes "if any" are dropped in gw2 I doubt it will be because their countries of origin are no longer accessable.
Fact is they have now spread all over the map and given time training centers for all the classes would develop in other areas.

Its also probably a bad idea to drop a class.
Its one thing to have a new game with fresh ideas on character creation and development its another to keep some classes and drop others because that just annoys the players who happen to love that class.

I have my money on classes developed differently and yes its very possible some classes and skills could merge that seems inevitable.
Any warrior class should be capable of wielding any weapon so be it spear bow sword or scythe its still a weapon.
Its also true that the type and weight of armour you wear is down to personal choice.

Seems better to me to have a number of schools of magic and a martial training regime and you decide as the character evolves which path they choose.

Some types of armour or weapons will inhibit certain types or levels of magic and so on.
You could then do away with secondary classes as such.

No one knows of course and that's half the fun the other half is guessing and hoping.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

As long as I get to play an Asuran Warrior, this tiny little troll creature with a huge GW1 Long Sword thats like 3 times the size he is, I'll be fine

MoldyRiceFrenzy

MoldyRiceFrenzy

Wilds Pathfinder

Join Date: Feb 2005

Santa Rosa, CA

Confusion in The Ranks[tArD]

Mo/W

Quote:
Originally Posted by Koudelka

Mesmers - This profession requires a brain to to play, and sadly some people do not understand them... Personally I am a mesmer addict and would become suicidal if they dissapeared in GW2.
sry just thought it was funny...whether it was put in purpose or not.

neways, paragons are lame, i think they will go.

Darkhorse

Academy Page

Join Date: Feb 2006

Me/A

I'd drop the Paragon and shift the Warrior in its direction, since with attributes like Tactics and Leadership there's some crossover already. Furthermore, I'd give both bows and spears to Warriors, and share the weapon sets with Rangers. I don't see much point in forcing a specific dual-class just so a warrior can fight effectively at range.

Also, I'd drop the Assassin and merge it with the Ranger, add shurikens and darts to the ranged weapon list, and move the Ranger spirits and the entire Ritualist class to the Necromancer. Get rid of the Dervish as well, since they're basically warrior monks wielding scythes.

Last thing I'd look at is merging the Mesmer with the Elementalist, and just working with good old Sorcerer as a title - but since that would leave only five classes, that may be going a bit too far.

Dru Stratas

Dru Stratas

Frost Gate Guardian

Join Date: Apr 2008

England.

Colloidal Gold [Purp] - Leader

E/

Quote:
Originally Posted by Darkhorse
Last thing I'd look at is merging the Mesmer with the Elementalist, and just working with good old Sorcerer as a title - but since that would leave only five classes, that may be going a bit too far.
Bad Idea if you ask me, Elementalists and Mesmers have very little in common. Also I've a feeling that the Core Proffessions won't be touched.

Ate of DK

Ate of DK

Wilds Pathfinder

Join Date: Oct 2005

Netherlands

None but Fools [nuts]

Remove assassins, ritualist, paragons and dervishes please.

They were a big mistake because the games balance suffered extremely.

tekematt

Pre-Searing Cadet

Join Date: Apr 2007

USA

SOF

Mo/

Wow. Many of you are so self-centered about this game. First of all, it's just a game. A game I spend every day and weekend on, but still just a game. Luckily it's not countless hours because I can type /age, but that really only makes it worse lol.

Just because you don't like a profession, doesn't mean it's crap. I dislike sins, dervs, and rangers; but I'm not going to crap on them because I don't like playing them. Just because I don't enjoy playing them, doesn't mean someone else doesn't like them as their favorite. I prefer caster chars, while others prefer melee. That's why we have different ones to choose from.

Try to understand how GW2 will be designed, then you can start figuring out what will be cut. The way some of you talk it's like you've never played an mmorpg before. So ya'll need to go play one before you comment.

Getting rid of any of the professions will upset people, but if the profession doesn't fit with the way the game operates, then it will get cut. Plus, they probably have ideas for new professions so they might have to cut certain ones. GW also has a unique culture and it's highly doubtful they'll get rid of a profession that will take a way from GW's style.

Paragons are great party supporters. Unless there is a certain party build to run, I always take a paragon in hard mode; it’s like an armor of salvation. I can definitely see them as a benefit for GW2, but yes, paragon skills could be given to other professions to get rid of them.

Mesmers are core and unless they want to change the culture of GW, then they will keep them. It's really hard to see GW without mesmers, especially PvP.

Dervs are very similar to warriors. It's like having a dark warrior. Being so similar they could definitely go or be mixed into another profession.

Assassins are like a glass tank. While I don't like them, I can see them useful and fun in an mmorpg. If Anet doesn't want to deal with them in GW2, then they'll get rid of them.

Ritualists are fun and diverse, but their skills could be sent to different professions easily. Monks could take their restoration and necros or rangers could take the others. It wouldn't be hard to get rid of them.

And if you want to just go down the list of professions they will keep and see who ends up last. Warriors, Monks, and Elementalists are your top sure bets on who will stay.

Most of us know and understand this, whether we like it or not. If they're going to cut professions, then they'll get rid of the ones which don't fit with the play of the game or mix them with other professions.

Chrono Re delle Ere

Chrono Re delle Ere

Jungle Guide

Join Date: Jul 2006

The Land of Hyrule

[GoE]

W/

I can see a melee class get the chop....warriors are out of discussion, they will be surely in for obvious matters.

I can see Dervishes or Assassins being chopped away....I would go for dervish.

dread pirate fargus

dread pirate fargus

Lion's Arch Merchant

Join Date: Jun 2006

in bed

X Peace And Love X [PaL]

W/

i cant wait to see how they fit that into the storyline

'somewhere in these 200 years, a great dragon rose from under the earth and single handedly destroyed every paragon, erasing the proffession forever'

dark_prince2023

dark_prince2023

Frost Gate Guardian

Join Date: Mar 2007

W/Mo

Quote:
Originally Posted by Edgar The Crosseyed
I think some profession will merge into other professions!

Like paragons will disappear but that warriors will be given a spear mastery and you can choose to use spears..

Ritualists disappear and they give necromancers a line to cast spirits. and mesmers a line to cast those buffs.

Maybe a stalker/thief profession which you can modify to be either a ranger or an assasin..

and maybe they will ad a few to get the number back to 10..

Its not at all sure that if they will have 10 professions that then it will be the 10 we have in gw today.

hugo
I agree with you. Maybe split the dervish back up into monk and ele. Most likely make a new caster type to buff up the mesmer.

LiviDevil

Ascalonian Squire

Join Date: Jan 2008

Adelaide, Australia

Vanguard of the Forsaken

W/

Delete Dervishes for maximum win.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Lively thread this with some good ideas.

But now to more serious matters will we finally see the end of the WAMO and if so will we see lots of ex wamo's begging in the streets.

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

depends if they allow secondaries or not I assume.

mrbilzor

Academy Page

Join Date: Jun 2007

Warrior - hurts things with weapons
Ele - hurts things with spells
Ranger - interrupt and condition
Mez - interrupt and hex
Monk - heals, protects, raises from the dead
Necro - drains life, breaks defenses, raises from the dead

Ritualist - sort of heals, sort of attacks, no one uses spirits
Assassin - conditionally attacks via hex and combo, sort of spellcasts, but squishy

Paragon - sort of attacks, mainly supports
Dervish - conditionally attacks via enchants, but squishy

Now, if a Paragon is so much better than a Warrior, then you wouldn't be able to make a Warrior in Nightfall, there'd be Paragons. If Ritualists healed as well as Monks, there'd be no Faction Monks, they'd be Ritualists. Now that just seems like a retarded idea, yeah?

Look, there is a reason the 'core professions' are called the 'core professions'. The six fit into a nice rock paper scissors type deal. Each has a defined role. The expansion classes have blurred the lines between those roles.

I say go back to the core six, and make it balanced again. Give each profession another attribute line or two to work with; there is no reason to bring everything back. I'd rather have 6 defined, deep, versatile professions than 10 with half the skills.

Oh, and here is a quick explanation: The old gods left, Paragon and Dervish's power ceased, so they're not around. It wouldn't be hard to redifine the world to have only six professions. Remember, at one time, Guild Wars did, and it was awesome.

dark_prince2023

dark_prince2023

Frost Gate Guardian

Join Date: Mar 2007

W/Mo

Quote:
Originally Posted by Phoenix Tears
Nope, they should start in GW2 with all 10 profession, but with better concepts and overall improved versions.. and then just add some more professions to get the list if individual professions full.

Example:

With my theoretical Changes this would look so:

Warrior (improved by giving it the ability to weild also weapons like Great Swords, Great Axes, Morningstars, Maces, Halberds/Lances and the ability to fight in Dual Style, with 2 1H Weapons for the sacrifice of the Shield.
By improving Warriors by this, players will become able to create any kind of warrior archetype - be it Berserkers, be it Barbarians or Templars to Paladins, everythign would be theoreticaly possible, unlike not in GW1

Ranger (improved by beign able to have up to 3 pets max at your side at once, and giving this Class the ability to use an Ego Sight. )

Elementalist (improve this profession, by giving it all 8 Elements: Fire, Water, Wind, Earth, Light, Shadow, Ice, Thunder plus the ability to summon special elemental Summons (Elemental Spirits)

Monk (improve this profession by giving it also attributes that enable to make out of this Profession from a Caster Class to a Melee Class > ergo changing from normal Monk to Shaolin Monk)

Assassin (improved by giving it more a mix of a persian/asian lok, letting them fight with katars instead of boring normal daggers, more attributes, which let them also use Throwing Weapons like Shurikens and Kunais as weapons, not unly as dumb skills, to let Assassins become more a Midline Melee hybrid, then a frontline class. also to increase the asian origins in this profession, give them a Ninjutsu attribute, so that Assassins wil be able to use Ninja Magic (Finger Sign Spells), also improved by Stealth Abilities

Dervish (improved by kicking off this dumb failing concept of wannabe gods, makign out of them what Dervishs are!! - Dancers !!!)

Mesmer (nothing to change, they are ok, unless you want not to change their image more like to Clowns/Harlekins as evil Illusionists and to get them more away from the boring Mage Class image)

Ritualist > (improved by giving this class attributes to let it summon also Demons and to shapeshift self into more powerful Half Demons > rename the Class to Occultist. Their skills are then no Binding Ritualts anymore, their Skills are then "Pact Rituals"

Necromancer > (nothing to improve), but theoretically this one can be dumped and all the abilities of the necromancer can be put into the Occultist, having then a proffession, that would be able to summon all 3 kinds of unholy creatures: Demons, Ghosts and Undeads

Paragon > get them away from that wannabe Angel image and rename them to "Templar", also change the attribute concept totally, its way too far looking like a bad Warrior Clone. Instead of Spears, the Templar uses Maces..the Spear is the Weapon of Hunters, not for Wannabe Angel-Bard-Warrors that have the gameplay of a bad Surprise Egg >.> 3 in 1 ...
---------

when those changes are made, than should Anet add following Professions after release of GW2 with following Addons:

Dragoons *Dragon Knights*
Rogues
Blacksmiths
Alchemists
Exorcists
Crusaders/ Paladins
Druids
Chronomancers
Minstrels
Hunters
Oracles *Fortune Tellers/Runologists*
Harlekins *unless mesmers get not changed in their image*

by doing so, GW2 will have then 21(22) Professions, providign all possible kinds of medieval weapons you can think of, multiplying the grade of character individuality of the game by a huge factor, which would have no wannabe professions anymore, as long the 10 Core professions of GW1 get improved attribute wise, to fil the big amount of gameplay holes GW1 has in kind of missing weapon archetypes, fighting styles and professions by itself, to let players become able to create really every possible medieval fantas<y profession you want to create and play.

With those 20 professions would be GW2 perfect and ~ 21(22) Professions will be able to balance in GW2, due to the fact, that GW2 will receive a total new Skill System, with new kinds of skills, which will have different effects than typical skills from GW1. Complete new graphic Engine ect. will also make certain professions for GW2 possible to implement, which were impossible to implement in GW1, professions like the Dragoon or the Chronomancer.

Who knows even, if GW2 will have again this imo dumb 2Class-System. With 1Class-System its miuch easier to balance more individual own professions, as when the Devs have ever to think twice, before they change something due to the endless possibilities of skill combinations with skills from other professions, which could make them in synergy unbalanced...

Those dumb balance problems won't have Devs with a classical traditional 1 Class-System, there the Devs have only to look at the Balance from Profession to Profession and by far not so much on thousands over thousands of possible Skill Synergies ...
-----

However, thats my opinion about Professions of GW > GW2 and i'm very interested, on what anet will decide.
Will they made a total fresh start, just with the Core Professions of GW1, or will they start with all 10? What will be improved ? and more important - what and how will it be improved??

However, we'll see it, when the game is released, btw. when Anet finally offers us more useful information about GW2, which will answer us our questions.

GW2 will be alot more like a traditional MMORPG..so I'm sure we can also expect some vital changes, which will bring to the game more traditional features and content to give the game also the "flair" - the feelign to the player of playing more a traditional based MMORPG (which doesn't mean automatically, GW2 will become a bad typical Asia Grinder like many like to prejudice and to compare direct with WoW ever and only as if this game would be the origin of everything >.>)
-----


In very short:

Yes for "more" traditional professions
No to lesser professions
"Picks Up Stick and hits Phoenix Tears in the head." "Takes Idea looks around for wittnesses and runs to show someone for self recinition." wish I came up with it just had some stupid Idea about Fighter, Rogue, Cleric, Bard, Necro, Ele, Sorcerer, and a true tanker.

Sir Owns Alot EP

Sir Owns Alot EP

Frost Gate Guardian

Join Date: Mar 2007

[Town]

P/W

I'll miss my paragon, but he's definatley getting killed off in GW 2. I woulnd't be suprised if both of the NF professions were axed.

I guess I'll need to convert myself into just another member of the holy trinity of warrior/monk/nuker for GW2

Maximumraver

Maximumraver

Krytan Explorer

Join Date: Sep 2006

The Netherlands

Twisted Revenge [TR]

E/

Quote:
Originally Posted by Phoenix Tears
Warrior (improved by giving it the ability to weild also weapons like Great Swords, Great Axes, Morningstars, Maces, Halberds/Lances).

Elementalist (improve this profession, by giving it all 8 Elements: Fire, Water, Wind, Earth, Light, Shadow, Ice, Thunder) plus the ability to summon special elemental Summons (Elemental Spirits)

Dervish (improved by kicking off this dumb failing concept of wannabe gods, makign out of them what Dervishs are!! - Dancers !!!)


Add:
Chronomancers
Unbolded = Good
Bolded = Epic Win
Hellooooo Final Fantasy & Chrono Trigger, win win win.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

*picks up stick too and says: "en guarde" you bad thief", while avoiding the hits of the dark prince *

Hmm, old stuff you picked up there from me, today I'd write that stuff I think completely different, due to new ideas I came up.

@maximum:
I'm simple at the opinion, that Ice is not = Water and Wind is not = Thunder, but also that Light is not = Holy and belongs also to the Elements of nature, only that it isn't one of the Core Elements, because without Light, there is no Life and without Light, theres also no Shadow.

Light and Shadow can also be used as Elements for Spells of simple Mass Destruction. there you don't have to be a Monk first, just to be able to control Light as destructive Element as Elementalist. ^^

Uhm, that Opinion has absolutely nothing to do with Final Fantasy, nor any other games, as player I want just to be able in GW2 to be an Elementalist of every kind of natural element - not only for the 4 Core Elements, which Anet retardedly also named wrong, because when talking about the 4 Elements, then its EVER, really ever Fire, Air, Water and Earth and not somethign like Ice and Lightning (Thunder), which both are just only Side Elements.

NoXiFy

NoXiFy

Wilds Pathfinder

Join Date: Aug 2007

★☆٭Ńēŵ~ŶờЯК٭☆★

The Benecia Renovatio [RenO]

Mo/Me

Quote:
Originally Posted by dark_prince2023
"Picks Up Stick and hits Phoenix Tears in the head." "Takes Idea looks around for wittnesses and runs to show someone for self recinition." wish I came up with it just had some stupid Idea about Fighter, Rogue, Cleric, Bard, Necro, Ele, Sorcerer, and a true tanker.
22 professions = EPIC fail. 22 x 21 x 5 = 2310 prof. combinations... think how bad economy would be. >.< WTS: Cool looking sword, non-max, non-inscrip, 100k+500ecto.

=( No farming = no money = bad economy

if anything, add the 2 proffs they were gonna add with Utopia. Chronomancer sounded beast, and than add the other one too. The best class will be monk, as it is in todays society. Not the best for farming, but for in general. And the REAL question should be,, which class. Norn, Asura, That one fairy thing that we didn't learn shit about, Charr, or human?

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Arkantos
Monks aren't being removed, don't be silly.
"Monks" may or may not be removed, but that's how different I'm expecting the game to be. The whole thread is missing that fact. It won't even matter which profession "names" stay in or out because the game mechanics will be so different.

Examples:

fix "spirit" mechanics by letting them follow you around in tow like a guild thief.

change dagger combos to be "building charges" and a finisher that "releases", instead of this narrow lead->offhand->dual stuff.

You can attack while moving a la WoW. A skill called "power attack" does different effects based on how you are moving relative to your opponent; cripple if you are moving in the same direction, knockdown if you are perpendicular.

If your vision can't allow for these kind of dramatic change, you're thinking too narrowly for a sequel. Expecting all the same old mechanics is rediculous. This is like speculating what new classes Diablo 2 would've added to the Rogue, Sorcerer, and Warrior.

To me the evidence points for there not even being secondary professions, meaning they will want to cram more into a single profession than they would otherwise. More is definitely not better in that case.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by NoXiFy
22 professions = EPIC fail. 22 x 21 x 5 = 2310 prof. combinations... think how bad economy would be. >.< WTS: Cool looking sword, non-max, non-inscrip, 100k+500ecto.

=( No farming = no money = bad economy

if anything, add the 2 proffs they were gonna add with Utopia. Chronomancer sounded beast, and than add the other one too. The best class will be monk, as it is in todays society. Not the best for farming, but for in general. And the REAL question should be,, which class. Norn, Asura, That one fairy thing that we didn't learn shit about, Charr, or human?
LOL, your comparement fails imo. What please has the amount of playable professions to do with the games economy ? Nothing !! if you ask me.

So bigger the amount of playable Profession, so better, because with higher amount of playable professions also raises extremely antiproportinoal the grade of Individuality players can have in the game and Individuality is still over 3 years now the very least, which this game sadly offers us. Every x seconds I can meet a 100% clone character of myself. Thats really lame !!!

Also more professions will add more life to the game, you will have a muhc better feeling of a lifeful game, when you see under 100 people like 5 guys of 20 professions, as when you see from 100 people 10 guys of only 10 professions, just to show you a tiny example of what I mean. When you multiply that example now up into the milluons of players, then you will really feel a big difference ingame in the games wold looking then alot more full of life, especialy when you stand around then in main towns like Kamadan looking at all the people, that run around you.

You last stuff makes absolute no sense to me, sry. just looks to me, as if you would have written that, while being drunk XD.

However, as said, today, would I rewrite that posting, I would 100%ly write it different.

Clobimon

Frost Gate Guardian

Join Date: Jul 2006

I've played them all extensively enough (except Assassin) to find fun in each, but I don't mind at all if some of the professions are cut. However, if some are cut I'd hope that abilities they have are somehow incorporated into classes that remain (in ways that are probably suggested earlier in this thread that I don't have time to read). Sub-classes or something would be nice so we'd essentially be able to create like an E(D)/Mo.

I've been dabbling in a new game recently and really notice some of the good things that GW character mechanics provide. The primary/secondary class ability is really missed when a person can't heal very well when in battle or have the ability to rez fallen teammates. Another thing is the ability to freely switch up attributes and secondaries. It was so nice that they axed the penalties on redistribution of attributes. If there's a similar system in GW2 I'd hope that it's equally easy to experiment and change your play style.

I suppose I wouldn't rule out the possibility that they'd Archetypes and Classes as well.

....... hmmm, I get too anxious when I think about this stuff when it's still so far off

mrbilzor

Academy Page

Join Date: Jun 2007

22 classes is just about the dumbest thing I've ever heard.

If there is anything even close to that it would be an Asuran Warrior has a different skillset than a Charr Warrior.

Remember races? You want 22 classes, four playable races? WTFBBQ? The skill balance would be near impossible, let alone coming up with all those differant class skills anyway.

I'd much rather have 6 core classes, four differant races, and more attributes and skills for each class.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

I'm 100% sure somehow, races will play no role in the professions of GW2. Clear is, that all races will be, it seems, able to be all professions, otherwise we would not see in GW1 somethign, like Asura Warriors, where this race is proclaimed as "magician race" by ANet.

All races will surely have the same skills per attribute, anythign else would make no sense. As I know lazyNet now for over 3 years, I'm sur,e races in GW2 will be just only something optical different, but nothing in kind of the gameplay, because gameplay differences would automatically lead to balancing problems and or ingame "race discrimination" and the least thing, what GW2 needs, is more gameplay discrimination, that GW1 already had far enough with its profession discrimination due to way to unbalanced professions, that were so unbalanced, that certain professions in certain spots of the game were totally useless or in generell way too uninteresting or too ununique, because one of the core professions could do it exactly the same way, or even just better, where we would be again at unbalanced professions.

But howeve,r we do talk here now about GW2. that will be a complete new game with complete new and reworked professions, together with a proclaimed complete new Skill System, that will be differnetly working from that, which we know from GW1. So unless anet gives us not finally morte information about GW2, nobody of us can know, how GW2 exactly will be. All we can do is making assumptions and think on think, which we personally "believe" how they eventually could be in GW2, others again think about things, how they wish GW2 to be, lesser how they believe it to become...

Like ~2 postings said before, if no one posts now before me, increasing the amount of professions or at least give the game a certain amount of core professions and those core professions then enough possible different career options would increase very much the grade of individuality for players and that is in my opinion one of the most important thing,s that have to be improved for GW2, because GW1 really lacked there immensely, if you ask me.

dark_prince2023

dark_prince2023

Frost Gate Guardian

Join Date: Mar 2007

W/Mo

I want a real MMO 10 or more playable races 44-50 playable classes that very states depending on race and lets though in about 5-6 jobs. Daddy Wants to be a shoe maker

mrbilzor

Academy Page

Join Date: Jun 2007

I don't get it.

You complain your toon isn't individual enough, but a visual differance between races and professions isn't good?

GW1 had classes that were useless, but you want to quadruple the playable classes?

But, after all, GW2 is going to be so different that none of us can fathom what it will be like anyways?

And the main failing of GW1 was the lack of individuality in characters?

I hope races don't go down like Dungeon Siege, where it doesn't matter anyways, and is implemented well. I agree with you there.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Yah, toons in GW1 aren#t individual enough ,when you own all campaigns, stupidNet forces you to take only hair styles and Face Styles for example of Campaign 1, when you start a Character in Campaign better.

Better concepted would have been, that with each Campain you own, that you get then the ability to choose out of Hair Styles and Face Styles of ALL your Campaigns, that you own, regardless of where your new character should start.

Beign able to create tyria Charas with maybe Cathan Hair Style and an Elonian face Style..that would have been the right way to do it, but lazyNet didn't never and i doubt it, they ever even thought about that just for a stupid second, that it might be a good idea to change this stuff to give us more individuality -.-

That are the important visual differences, that the game offers the player big enough amounts of different good looking Hair Styles and especially Gace styles (that doesn't look like ugly crap from some zombies other than faces from humans >.>) and then especially, that ALL of them are EVER usable. The difference between races plays yet absolutely no role, because it does only with GW2, where we will be able to play them.


A much bigger amount of Professions is no real problem, when all of them are based on a certain amount of Core professions and are just only higher Career Tiers of the Core Professions.

Best examples for such a system would be:

Warrior > Barbarian > Berserker
Thief > Rogue > Outlaw
Archer > Scout > Ranger
Magus > Sorcerer > Elementalist
Merchant > Bard > Minstrel
Thief > Clown > Harlequin
Scholar > Sage > Prophet
Sailor > Corsair > Pirate
Monk > Cleric > Exorcist
Knight > Crusader > Paladin
Knight > Lancer > Dragoon
Magus > Necromancer > Occultist
...
and and and...

with such a CTS (Career Tier System) it's completely simple to give a game lots of different profession, which are all based on certain Core Professions.
Those professions all would be then not very much different from the Core Professions.

The only thing, that would be different between a Warrior Player and a Berserker Player would be for example, that the Berserker Player wears a different Armor, that is only able to be worn by Berserkers but has the same Max AL, as Max AL Armory for Warriors and thta Berserker Characters would have more Attributes, than Warriors, because Warriors would have only their 4 Core Attributes, while Berserkers are far more speciliazed Warriors, they have naturally more attributes, that fit to that Profession.

Warriors have also 4 attribute, while a Berserker for example would have then 8 or more Attributes (general +2 Attributes per Career Tier, but could be also more in regard of the Profession, because each profession has a different potential for more or less Attributes), what doesn't mean, that professions with more Attributes would be automatically more powerful. Those higher evolved Professions would have just more Skills to choose from their bigger amount of Attributes, thats all. When you evolve from a Warrior to a berserker, its normally clear, that you will receive through that special Berserker Skills in the End.

The needed Core professions for the optimal CTS would be:

Warrior
Knight
Archer
Merchant
Magus (Mage)
Sailor
Monk
Scholar
Farmer < as that would start all Beginners, kind of "Novice" which role would be the political Career Ladder, becoming from a Farmer with hard work with the Time one day maybe a King/Queen of your own Land, but only when you choose at the start to stay on the Way of the Farmer and not to choose one of the other Core professions as your Main Core.

That are exactly 10 Core Professions with that you can build in the way I showed you with my exaample every possible imaginable profession.

To emphasize that a bit more, here soem more examples, on how that CTS can pop ut lots of different professions, that are all based just on 10 Core professions.

Magus > Fortune Teller > Oracle
Merchant > Blacksmith > Whitesmith
Thief > Assassin > Shinobi
Monk > Acolyte > Priest
Warrior > Legionaire > Dark Knight
Magus > Wizard > Witcher
Sailor > Seaman > Captain
Warrior > Samurai > Shogun
Thief > Gypsy > Dervish
Merchant > Architect > Engineer
Archer > Hunter > Sniper
Merchant > Alchemist > Druid
Scholar > Runologist > Chronomancer
Thief > Mesmer > Charlatan
Magus > Astralist > Medium
Knight > Templar > Guardian
Scholar > Analyst > Navigator
Monk > War Monk > Shaolin Monk* (rename it maybe Zhaoshin or Xuolin)
in regard of either Zaishen or Xunlai ^^

Farmer > Citizen > Aristocrat > Count > Lord > Baron > Prince > King

You see, what is all possible to create, just out of 10 Core Profession, when all those Career Tier 2 and 3 Professions add just only more attributes to your Core Profession and enable you to wear new armor Sets, that you weren't able to wear before.

this CTS would be nothign different, than GW1's actuall 2 Class System, with the only slight different, that the CTS is far more specialized on keepign the changes just at your chosen Core Profession. What in GW1 would be the other Core professions, would be in the CTS just only the different Careers of your self chosen Profession, which you could use also just only, once your character would have learned the basics of the other career jobs of your chosen Core Profession.

This way, GW2 would not again have such things, like Wammos.

Then for example we would see in GW2 this:

"W/Be" which would stand for "Warrior that went the Way of the Berserker" in short Warrior/Berserker

then we would see a W/Dr, what would be a Warrior, that uses currently the Dragoon Career or a Mo/Pr, which would be a Monk, that has become a Priest. Right in front of that player stands then a Mo/Ex, a Monk that has not chosen the Career of becoming a Priest, but has chosen the Way of the Exorcists.
So on and so on. I think you get it, what I mean with all that.

In short: The CTS is imo the absolutely way better concepted 2 Class System, which even when done seriously good could be shown even as a single class system, where each career just gets shown to other players in their full letters.
Means, that when your mouse goes over a monk, that hasn't evolved in his/her career yet, that you see then "Monk" and not just a shortcut thing like "M20" and when you go now then over a Priest, that you see then also "Priest" on the screen and not "Mo/Pr" or somethign dumb else like that.
These 10 Core Professions can offer Profession Creations for really everyones personal taste.

That examples sound to be very much, but in the end it would be far letter, than you think, when they are all just only based on the 10 Core professions as higher Career Tiers. it would be really somethign completely different, if you would suggest now, that all these mentioned professions should become all for themself OWN Professions, that aren't based on something.

That would be naturally impossible to make